Flashman wrote: Without giving the profile, what's the broad differences between an autogun and a reclaimed autogun? I've lent my books to someone and I only have GW4 at the moment.
So far as I recall, ammo roll of 5+ instead of 4+. Personally, I think it should have a slight range reduction (or penalty of -1 to both ranges), but as written that was the only difference, I believe...
Flashman wrote: Without giving the profile, what's the broad differences between an autogun and a reclaimed autogun? I've lent my books to someone and I only have GW4 at the moment.
So far as I recall, ammo roll of 5+ instead of 4+. Personally, I think it should have a slight range reduction (or penalty of -1 to both ranges), but as written that was the only difference, I believe...
Muchos gracias. Lol, Cawdor weapons are so duff, but I love the faction anyway.
privateer4hire wrote: Cool that they're providing stuff as free downloads. Also glad I didn't spring for the WD that contained this gang.
I have now played three campaign games with the CC which would have been impossible without the WD. GW also added the option to sacrifice captives because the CC can no longer sell captives to the guilders much like the GSC. That´s a very nice option giving the CC a bonus to the ritual in the post battle phase.
Flashman wrote: Without giving the profile, what's the broad differences between an autogun and a reclaimed autogun? I've lent my books to someone and I only have GW4 at the moment.
In general, "reclaimed" means -1 modifier to Ammo. So reclaimed autogun has ammo roll of 5+ instead of normal autogun's 4+. Same applies to reclaimed autopistol.
This is however way too consistent and simple for GW! For some absurd reason, they also reduced the reclaimed autopistol's short range with -1". Inconsistency is the only consistency for N17.
Please also notice that the polearm/autogun is in fact a polearm/reclaimed autogun. But don't let that fool you when it comes to the flamer/autogun combi wepaon. That's not a reclaimed autogun. Makes sense? That combi weapon is also the only combi weapon in the game without the combi trait...
So far as I recall, ammo roll of 5+ instead of 4+. Personally, I think it should have a slight range reduction (or penalty of -1 to both ranges), but as written that was the only difference, I believe...
Reclaimed autopistol got -1" short range (reclaimed autogun have standard short range).
privateer4hire wrote: Cool that they're providing stuff as free downloads. Also glad I didn't spring for the WD that contained this gang.
I have now played three campaign games with the CC which would have been impossible without the WD. GW also added the option to sacrifice captives because the CC can no longer sell captives to the guilders much like the GSC. That´s a very nice option giving the CC a bonus to the ritual in the post battle phase.
Our campaign (started january) also had Chaos Cults joining after the White Dwarf article in April and have stayed with us ever since. So I'm thankful for the initial beta-version too. Still happy I didn't pay for the White Dwarf magazine though! Now we got to figure a way to translate the existing Chaos gang into v2 mid-campaign. Hopefully without too much trouble. Similar attempt was successful with Genestealer cults.
One can wonder whether the blunderbuss (only profile given is part of the polearm combo) actually is a reclaimed blunderbuss or not.
There are many weird errors in GW4 besides the Cawdor weapons:
-Ortruum 8-8 clearly has the special rule "Dead, Not Alive" written on his profile. Baertrum have the same special rule duplicated on his page, but not on his profile/card. -Slate Merdena's plasma pistol changed into a "Special plasma pistol", basically a plasmagun with the pistol trait. -New weapon profile for Van Saar brute's Rad gun (is this a new weapon, is it an error or is it an update to the existing rad gun?) -New weapon profile for Orlock brute's Harpoon launcher (is this a new weapon, is it an error or is it an update?) -Weird names for house brute special rules: Twin-linked heavy stubber - re-roll ammo rolls (for all weapons, not only the twin-linked heavy stubber?) Van Saar brute got the same issue with Twin-linked las carbines. Also the name is different in the profile and in the equipment list.
Automatically Appended Next Post:
H.B.M.C. wrote: Well that's a nice surprise. Anyone who has the old rules notice any updates? The GSC list was updated quite a bit.
They are moving in a new direction, following the same trends as the other new releases: -moving away from Wargear (Wargear, Grenades, Armour) and towards Wargear (Equipment, Grenades, Armour). And by this solving the countless discussion about wargear/Wargear. Everyone can now take Wargear and Wargear is everything. -added familiar similar to GSC. Changes: 0-2 instead of 0-3, costs 20 more?, lost catfall skill, gained an ability to allow the owner to re-roll a failed wyrd power. -removing cult unique weapon (flensing claw), similar to the removal of GSC unique weapons. After having more than 140 unique weapon profiles (not counting conflicting weapon profiles), they decided to remove a few. -added cult icon (same as GSC and Cawdor). -removed champ cap (same as GSC), not sure why, as this would completely mess up balance in Turf War campaign.
They also adjusted a few rules, for example stating they count as Cawdor in Dominion campaign (this is also stated in GW4). Removing a clause which was Turf War specific. I don't remember whether the Spawn was immune to Lasting Injuries before, but it is now. They also specified the cost for the Spawn in Campaign (same cost as Skirmish). Some tweaks to ritual modifiers. Better selection of house weapons, some adjustments to weapon prices. Witch is now using the new Wyrd/Psyker rules.
The PDFs feel like they had some real effort put into them, whereas, for example, the GSC gang WD release had so many mistakes we found them on the first skimread.
House Delaque.
Release date or anything yet? I don’t want to scroll through all these arguments and such.
I know on release they said the 4 gangs are all coming 2018, and I assume they’ve been spread apart quite evenly so far.
So perhaps looking at a November sort of time for release? With I assume a Gang War 5.
Then a fresh lead in to 2019 with one book and all the rules in one, right?
I hope so - Delaque are the house I have been most looking forward to. Here's hoping for a couple of female gangers to be in the mix... I would guess early November, given the 3-month release schedule. And then on to some of the weirder stuff!
And after that, some of the alt locations outlined in an early panel - I would be delighted if each of them were to feature a new set of tiles.
Danny76 wrote: House Delaque.
Release date or anything yet? I don’t want to scroll through all these arguments and such.
I know on release they said the 4 gangs are all coming 2018, and I assume they’ve been spread apart quite evenly so far.
So perhaps looking at a November sort of time for release? With I assume a Gang War 5.
Then a fresh lead in to 2019 with one book and all the rules in one, right?
They are taking longer than usual to at least tease an artwork of them. I think when they released the past gangs it was less than 4 weeks before they started hyping up the next one. It does look like november for them though. But honestly I am 100% ready to start seeing some previews for the next gang and book.
They'll be resin FW releases if we ever get them (Juves, that is).
I'm concerned about the Delaque's being too far removed from their original design. It's probably for nothing, but the concept art we have seen - admittedly it's one thing - was quite far removed from the Delaque's of old.
Of the re-release Van Saars are probably the furthest removed from their old look, but even that is mostly down to the paint job. Paint them like the originals and they'd blend pretty well (other than their guns).
It would be great for Delaque to get released this year, clearing uo the way for an enforcers release in 2019, and IG/Inq players rejoicing at whats effectively a new guard/storm trooper (gear sculpt depending!) box.
H.B.M.C. wrote: They'll be resin FW releases if we ever get them (Juves, that is).
I'm concerned about the Delaque's being too far removed from their original design. It's probably for nothing, but the concept art we have seen - admittedly it's one thing - was quite far removed from the Delaque's of old.
Of the re-release Van Saars are probably the furthest removed from their old look, but even that is mostly down to the paint job. Paint them like the originals and they'd blend pretty well (other than their guns).
The big difference in the orlocks is simply more detail, and uniformity. But the concept is more or less still the same. Van Saar seems the most divergent, the old ones had a more modern military vibe. I'm okay with Delaque having a fresh look so long as it makes sense. The old ones had wonky monkey heads I hope they turn out less cartoony and more gritty noir-ish style.
Then a fresh lead in to 2019 with one book and all the rules in one, right?
We're not getting a compilation of existing rules. As we have seen countless times, the rules always changes. The quick reference in Leader's Accessory pack was not a summary of existing rules, it was a rules update and a stealth errata. If they compile the rules, they will change in the process.
Then a fresh lead in to 2019 with one book and all the rules in one, right?
We're not getting a compilation of existing rules. As we have seen countless times, the rules always changes. The quick reference in Leader's Accessory pack was not a summary of existing rules, it was a rules update and a stealth errata. If they compile the rules, they will change in the process.
But I'm guessing the important point would be that it would be a compilation of all current rules, whether new or not?
Sort of compilation, but it won't compile the rules as they were originally written. Collect a bunch of rules, make random changes and put them in a book.
I'm pretty sure I read that Andy Hoare said at a seminar or other, that a compilation would indeed be forthcoming? No source so take it with a huge grain of salt. But it would make sense and I would certainly expect it. Obviously it would have updated versions of the rules. When they do that I'll start promoting the game locally.
It would be great if they kept all the Necromunda downloads in one place, like on the Necromunda homepage for instance. Having to dig through the bowels of Warhammer Community is not the easiest at times.
Thargrim wrote: The big difference in the orlocks is simply more detail, and uniformity. But the concept is more or less still the same. Van Saar seems the most divergent, the old ones had a more modern military vibe. I'm okay with Delaque having a fresh look so long as it makes sense. The old ones had wonky monkey heads I hope they turn out less cartoony and more gritty noir-ish style.
Van Saar are definitely the most changed from the original in my book (and the new concept look leagues better than the old in my opinion). I may be one of few, but I really hope the new Delaque look like the new concept art. I agree the old ones looked pretty silly, especially the ones that didn't have shirts under their trenchcoats. A tech-noir/cyberpunk/dark city vibe would be much more interesting in my opinion.
I kinda wish the same, there is good art of female van saar in the book but it didn't translate to the model very well. Oh well though...not much can be done about it now, a good paintjob can almost save it, or just use a helmeted head. But the helmeted heads have the male slicked back hair where the coil meets the head. It's a good kit but falls a bit short of greatness...but that is moreso because they couldn't do two sprues instead of one.
'
I kinda wish the same, there is good art of female van saar in the book but it didn't translate to the model very well. Oh well though...not much can be done about it now, a good paintjob can almost save it, or just use a helmeted head. But the helmeted heads have the male slicked back hair where the coil meets the head. It's a good kit but falls a bit short of greatness...but that is moreso because they couldn't do two sprues instead of one.
'
They only had space for 1 female head and they chose the laziest one possible. And they also had smaller arms. And the pose is really bad.
Fresh from the amniotic tanks of House Escher’s alchymyst fleshteks, the death-maiden known as Kria the Huntress will soon be turning the Necromundan underhive into her own personal hunting ground. She serves as one of the matriarch council’s top enforcers, fighting at their sole discretion alongside other Escher Gangs (though a suitably generous bribe will certainly aid any request for her intervention as a Bounty Hunter).
Kria is equally deadly whether sniping prey through the telescopic sight of her long las or duelling with her stylised autopistol and long knives. She has even been known to cut her own flesh in order to lace the blades of her knives with her toxic blood!
Kria the Huntress will be available to pre-order from this Friday.
I kinda wish the same, there is good art of female van saar in the book but it didn't translate to the model very well. Oh well though...not much can be done about it now, a good paintjob can almost save it, or just use a helmeted head. But the helmeted heads have the male slicked back hair where the coil meets the head. It's a good kit but falls a bit short of greatness...but that is moreso because they couldn't do two sprues instead of one.
'
They only had space for 1 female head and they chose the laziest one possible. And they also had smaller arms. And the pose is really bad.
I ended uo doing a small conversion with the female Stormcast Sequitor unhelmeted head form the easy to build trio (shved sides, long top, wnding with a knot where the mechatendril ttaches nicely). Whilst not quite as gaunt as I woukd have liked for Van Saar, still a pretty good fit with the unhelmeted male heads.
Funny you mention that cause they deleted all trace of it on the community site and sculptors/painters instagrams. I won't go into the reasons why cause last time it caused quite a discussion but that sculpt may or may not see the light of day. Besides, they've been teasing this escher sculpt way before cawdor released so any cawdor heroes are a ways off. Even van saar doesn't have any characters yet.
I ended uo doing a small conversion with the female Stormcast Sequitor unhelmeted head form the easy to build trio (shved sides, long top, wnding with a knot where the mechatendril ttaches nicely). Whilst not quite as gaunt as I woukd have liked for Van Saar, still a pretty good fit with the unhelmeted male heads.
The Stormcast head is about 10-20% is bigger than the ganger head, and the Female Van saar is noticeably smaller than the other.
I ended uo doing a small conversion with the female Stormcast Sequitor unhelmeted head form the easy to build trio (shved sides, long top, wnding with a knot where the mechatendril ttaches nicely). Whilst not quite as gaunt as I woukd have liked for Van Saar, still a pretty good fit with the unhelmeted male heads.
The Stormcast head is about 10-20% is bigger than the ganger head, and the Female Van saar is noticeably smaller than the other.
Not at all - I feared that might have been the case until I actually came to attaching it to the model. Required a little cutting away of the neck guard, but the proportions work pretty damn nicely.
I ended uo doing a small conversion with the female Stormcast Sequitor unhelmeted head form the easy to build trio (shved sides, long top, wnding with a knot where the mechatendril ttaches nicely). Whilst not quite as gaunt as I woukd have liked for Van Saar, still a pretty good fit with the unhelmeted male heads.
The Stormcast head is about 10-20% is bigger than the ganger head, and the Female Van saar is noticeably smaller than the other.
Not at all - I feared that might have been the case until I actually came to attaching it to the model. Required a little cutting away of the neck guard, but the proportions work pretty damn nicely.
I ended uo doing a small conversion with the female Stormcast Sequitor unhelmeted head form the easy to build trio (shved sides, long top, wnding with a knot where the mechatendril ttaches nicely). Whilst not quite as gaunt as I woukd have liked for Van Saar, still a pretty good fit with the unhelmeted male heads.
The Stormcast head is about 10-20% is bigger than the ganger head, and the Female Van saar is noticeably smaller than the other.
Not at all - I feared that might have been the case until I actually came to attaching it to the model. Required a little cutting away of the neck guard, but the proportions work pretty damn nicely.
Might we ask for pics?
Of course (the two are unarmed as I am awaiting the FW upgrade kit - she is planned to be my grav gun specialist!) :
That looks pretty good, Clockpunk! The heads certainly seems to fit well, and seems perfectly to scale to me. Also looks definitely better than the female head that comes with the kit.
Ah, pleased as I am Kria is now available (although I do think she looks better in the artwork holding a knife in her right hand rather than an autopistol), I had half-hoped the Cawdor weapon sets might also see release this week - as soon as they do, that's me eligible for free shipping with what I plan to order, haha!
Clockpunk wrote: Ah, pleased as I am Kria is now available (although I do think she looks better in the artwork holding a knife in her right hand rather than an autopistol),
H.B.M.C. wrote: So... the Cult Icon that GSC can get. Where are the rules for that?
WD, or gang war 4
Anyway, they're the same as Cawdor Cult Icon, They're all cult icon, you get one extra activation. Good thing GSC had multiple arm so they can spare a hand to grab the cult icon. For cawdor, meh, just kitbash I guess,
Ork is way too smart to put item like Boss pole/icon on back, not holding it in your hand.
H.B.M.C. wrote: So... the Cult Icon that GSC can get. Where are the rules for that?
WD, or gang war 4
Anyway, they're the same as Cawdor Cult Icon, They're all cult icon, you get one extra activation. Good thing GSC had multiple arm so they can spare a hand to grab the cult icon. For cawdor, meh, just kitbash I guess,
Ork is way too smart to put item like Boss pole/icon on back, not holding it in your hand.
Having it attached to your back would make moving through doorways and tunnels much more difficult, and liable to catch running under gantries etc. Necromunda is set in a hive, so there is a logic to carrying the thing.
Having it attached to your back would make moving through doorways and tunnels much more difficult, and liable to catch running under gantries etc. Necromunda is set in a hive, so there is a logic to carrying the thing.
If you take it that far the pole could be retractable into nothing more than a backpack, and even fully extend, i doubt people would be bigger than...an ambull, an arnachid rig, or a berserker, and people find a way to bring them in. Or they just simply remove the pole from back and carry them in tight place, just like how they had to drop the pole, or hang it to the back to use their other weapon anyway.
This wouldn't be a problem if the cult icon also double as a melee weapon, or an upgrade to a melee weapon.
Having it attached to your back would make moving through doorways and tunnels much more difficult, and liable to catch running under gantries etc. Necromunda is set in a hive, so there is a logic to carrying the thing.
If you take it that far the pole could be retractable into nothing more than a backpack, and even fully extend, i doubt people would be bigger than...an ambull, an arnachid rig, or a berserker, and people find a way to bring them in. So I found not holding a weapon in your hand a bigger problems.
This wouldn't be a problem if the cult icon also double as a melee weapon, or an upgrade to a melee weapon.
True, but then, the big guys can often just smash through the wall
Retractable pole seems a bit too sophisticated for the Cawdor equipment.
If you take it that far the pole could be retractable into nothing more than a backpack, and even fully extend, i doubt people would be bigger than...an ambull, an arnachid rig, or a berserker, and people find a way to bring them in. So I found not holding a weapon in your hand a bigger problems. Retractable pole seems a bit too sophisticated for the Cawdor equipment.
Well edited my comment but anyway they would eventually have to drop the cult to use their other weapon (that they hang on their back), or hang the icon on their back.
Cult Icon is not Cawdor exclusive, other cult like Chaos or GS also had them. Retractable stick isn't exactly something too fancy (they're like a few pipes with different diameter put together) considered they also make the spear gun, and the exploside crossbow, and multiple flamer weaponry, or it could be a simple pole that could fold in half.
GW quietly discontinued the gang leader accessories pack. I'm absolutely livid about this. I was planning on picking it up this month and they just drop it without warning. Now there isn't a way to get access to those tokens and updated scenarios in a good physical format. The least they could have done is tell me it was lctb or given me a chance to get it before it goes.
Thargrim wrote: GW quietly discontinued the gang leader accessories pack. I'm absolutely livid about this. I was planning on picking it up this month and they just drop it without warning. Now there isn't a way to get access to those tokens and updated scenarios in a good physical format. The least they could have done is tell me it was lctb or given me a chance to get it before it goes.
I never even saw it in my local shop, so i assumed it wasn't out yet.
And now I'm reading it has been discontinued.
Thargrim wrote: GW quietly discontinued the gang leader accessories pack. I'm absolutely livid about this. I was planning on picking it up this month and they just drop it without warning. Now there isn't a way to get access to those tokens and updated scenarios in a good physical format. The least they could have done is tell me it was lctb or given me a chance to get it before it goes.
I never even saw it in my local shop, so i assumed it wasn't out yet.
And now I'm reading it has been discontinued.
I’m pretty sure it was Forge World, so wouldn’t have been in local shops.
Forge world has become a REMOVED in regards to Necromunda. IMO. GW should have just let the factory crank out this stuff in plastic, and sell it through Special order.
Its obvious that they just can't carry the load. That … nontroversy... with the Cawdors didn't do them any favors. To me, its just that Forgeworld can't handle the product.
Please do not circumvent the language filter - BrookM
Jeeze seriously they couldn't have tidied this up just a touch?? The single worst painted Necro mini put up as marketing bar none, where was QC on this one??
The rules are forever changing. They probably dropped the leader's accessories pack because the quick reference sheets will be outdated/incorrect by the time the next rules update is released (GW5 and/or a possible compendium).
Haven't looked at the original quick reference sheets from the starter box, but it is probably not valid any longer.
Thargrim wrote: GW quietly discontinued the gang leader accessories pack. I'm absolutely livid about this. I was planning on picking it up this month and they just drop it without warning. Now there isn't a way to get access to those tokens and updated scenarios in a good physical format. The least they could have done is tell me it was lctb or given me a chance to get it before it goes.
I had a feeling that would happen, luckily I pre-order everything Necromunda just in case (is a specialty game, I am of the feeling everything is limited edition so always get anything I want immediately/pre-order). In the pack, the wound tokens look different from the normal wound tokens (I like symmetry) and there wasn't many of the other tokens etc anyway so wasn't a big loss if you didn't get it tbh.
Automatically Appended Next Post: I know it looks like they are on the initial exotic beast release: Sumpkroc, Phyrr Cat, Cyber-mastiff, Caryatid and Cyberachnid (GW3). I hope they do a community release of each model every couple of days and release all at once (especially while the shipping deal is on) otherwise I will wait out for this if it is just one model. I am really waiting for the house brutes (GW4), those are what I want. I would risk not getting the beasts tbh if are limited (can easily covert them from other models) and wait for the house brutes to be released. The kroc looks ok but not enough to order without a lot more I want.
I had a feeling that would happen, luckily I pre-order everything Necromunda just in case (is a specialty game, I am of the feeling everything is limited edition so always get anything I want immediately/pre-order). In the pack, the wound tokens look different from the normal wound tokens (I like symmetry) and there wasn't many of the other tokens etc anyway so wasn't a big loss if you didn't get it tbh.
After the drought when Blood Bowl was released, I tend to do the same, in fear that stuff will be indefinitly sold out again (took a year until some products came back in stock, and when they did, some were even different).
How are the wound tokens different? Noticed that they better utilized the chaos/insanity tokens with a different token on the flip-side. Too bad they didn't think of that for the original chaos tokens! There's also a few tokens there I simply don't know what means.
The leader's accessories pack is not only quick reference but also as stealth errata. GW have been criticized for selling this, when parts of it should be available for free as a pdf.
streetsamurai wrote: Where are the Delaque??? Seems it's been decades since the last gang release
If they don't come next month they're not coming till 2019, GW generally does not release new product in December.
That’s not true any more. Last year the blood angels and dark angels codexes and the the elf union bloodbowl team all came out in December. The year before the entire Thousand son range came out in December.
I have a feeling we will see Delaque at Spiel, where gw said they would have a preview event.
streetsamurai wrote: Where are the Delaque??? Seems it's been decades since the last gang release
If they don't come next month they're not coming till 2019, GW generally does not release new product in December.
That’s not true any more. Last year the blood angels and dark angels codexes and the the elf union bloodbowl team all came out in December. The year before the entire Thousand son range came out in December.
I have a feeling we will see Delaque at Spiel, where gw said they would have a preview event.
They will show next BB team (they said it in a twitch) so possibly delaque too.
streetsamurai wrote: Where are the Delaque??? Seems it's been decades since the last gang release
If they don't come next month they're not coming till 2019, GW generally does not release new product in December.
That’s not true any more. Last year the blood angels and dark angels codexes and the the elf union bloodbowl team all came out in December. The year before the entire Thousand son range came out in December.
I have a feeling we will see Delaque at Spiel, where gw said they would have a preview event.
They will show next BB team (they said it in a twitch) so possibly delaque too.
Does anyone know what time the seminar will be?
You got a link? (I searched for games workshop but got nothing).
ekwatts wrote: I'd like to see the raw resin for the Sumpkroc. I have a feeling the paintjob is doing it no favours at all.
Well, the image is exploded to maybe 5 or 6x its IRL size, and the pure white background canvas is a bit jarring. Still, I think GW normally take this stuff into account. Maybe some of the ire for this paintjob should be directed towards the FW photographer?
ekwatts wrote: I'd like to see the raw resin for the Sumpkroc. I have a feeling the paintjob is doing it no favours at all.
Well, the image is exploded to maybe 5 or 6x its IRL size, and the pure white background canvas is a bit jarring. Still, I think GW normally take this stuff into account. Maybe some of the ire for this paintjob should be directed towards the FW photographer?
That might fly if it was this one thing, it's not, and they only have one painter on retainer atmIIRC. One shonky image is chance, two is the photographer, after dozens of them it's probably time to start looking at the objects being photographed as the culprit.
ekwatts wrote: I'd like to see the raw resin for the Sumpkroc. I have a feeling the paintjob is doing it no favours at all.
Well, the image is exploded to maybe 5 or 6x its IRL size, and the pure white background canvas is a bit jarring. Still, I think GW normally take this stuff into account. Maybe some of the ire for this paintjob should be directed towards the FW photographer?
That might fly if it was this one thing, it's not, and they only have one painter on retainer atmIIRC. One shonky image is chance, two is the photographer, after dozens of them it's probably time to start looking at the objects being photographed as the culprit.
I wonder if Tortoise (Steve Bedford IIRC) still works there. They don't seem to have a studio sculptors info page anymore, but I bet he paints stuff in his downtime that many people would rate higher than official paintjobs. Totally different style but I'm sure he could adapt http://www.coolminiornot.com/pics/pics15/img4e588b584ae6c.jpg
It is not "studio quality." And most companies like to show their models with a high-level paintjob.
That said, there is a possibility that the developers are intentionally painting at a simpler style to show what the average gamer might be able to do.
I thought it was a decent paint job. Better than I can accomplish anyways...
The problem isn't the quality, it's the style. The photos on the website exist to show off the product, they do so in a specific way(brightly lit, white background, close-up pictures) and always have done, so a "good" paintjob in that context is one that makes the model look its best with all the details presented clearly, and which can stand up to their standard presentation. The guy who's been doing the FW & SG stuff for the last wee while has a style that does neither, not because it's rubbish, but because he doesn't paint in a way that emphasises the sculpt(the last character model is a prime example - her face looks totally different painted than the unpainted shot), and they often end up looking rough and washed out with the photo setup they use.
His stuff often looks great in "action" shots on a tabletop, and I'm sure with more diffuse lighting and a grey or black gradient backdrop even closeup shots like the promo ones would look way better, but for the webstore pics IMO his stuff is no bueno.
I thought it was a decent paint job. Better than I can accomplish anyways...
I'm with you there. Don't see 'owt wrong with it.
drazz wrote:It is not "studio quality." And most companies like to show their models with a high-level paintjob.
That said, there is a possibility that the developers are intentionally painting at a simpler style to show what the average gamer might be able to do.
This is not horrendous by average standards as mentioned, the critique is not meant to belittle the average table top painter. But for a studio painted marketing piece designed to sell models, it's pretty crap objectively. Allow me to elaborate:
1.) paint is rough, messy and chalky. The brush was too dry in spots and too watered in others, observe the scalers on the knees of the hind leg in particular, it's a mess.
2.) Again, observe the scales, the painter clearly picked out the dark scales over the lighter base coat, but there is no rhyme or reason to the highlights of edges, and worse it is inconsistently applied. In some areas he is brightening the center in a none-light related fashion, i.e the scales are really brighter/worn in the middle regardless of light. Then in others, they are edge highlighted with the same colors. The scales in general are indicating dark scales over light flesh, i.e, bright in the recesses. But then look at the belly and tail transition back to belly direction, suddenly the recesses are dark, the top is bright. Inconsistent.
3.) details absolutely obliterated, the backpack, the 'boils' on the side, the mouth, the chains around the neck, all unlegible. The mouth and face are a particular shame, by making the tongue, lip folds etc all the exact same color you lose the focal point, it wastes the one area that should stand out from the uniformity of the rest. Look at croc pics, the toungue and mouth are a pinkish huge and the face is much darker, making the maw stand out. Ultimately all we really need to do is look at the raw resin. Did this paintjob serve to show off the sculpt? Does it highlight the details and nuances? Or is it tough to make out and make the sculpt look less refined than it actually is?
4.) The weathering and slime are a textbook example of what NOT to do with rust and slime. There is no logic or reasoning to the rust in particular, he just flooded the whole area where he applied it. The 'slime' is one color of paint mixed with gloss, and likewise lazily applied. This is forgeworld, they are GW's authority on pigment weathering and the style. (Their books are really good actually lol)
Again, it's not the worst thing I've ever seen, not even close if you open it up to 'everyone'. But for a studio paint job, it looks like it was knocked out in an hour and it shows.
Hopefully we see some necromunda support. I was liking kill team but now that they are going toward commanders it is getting too much heroquest/ mini 40k for me.
MajorTom11 wrote: The 'slime' is one color of paint mixed with gloss, and likewise lazily applied. This is forgeworld, they are GW's authority on pigment weathering and the style. (Their books are really good actually lol)
The slime is probably Nurgle's Rot which is, bar none, my fav GW technical paint.
Mixed it up with some other colors or inks, in a bit of a swirl, not blended, to give it some depth and filth. Texture. Not too much, but enough to make it look like more than what it is, uniform 1 tone paint.
I've done plenty of goo in my time, takes like 2 seconds to make it slightly more interesting/realistic.
Anyways that's a bit off track really, ultimately my comment is this, I like the sculpt in raw, the paintjob obscured the sculpt for me and that is a shame.
That Nurgle stuff does look good pouring out of vents and things on Plague Marines though. Haven't tried it on any bases, but a Sump Croc would be a good start.
Now they just have to actually release these damned pets. Unfortunately the preview is for one, meaning this'll be another unbearable trickle of releases...
I had a feeling that would happen, luckily I pre-order everything Necromunda just in case (is a specialty game, I am of the feeling everything is limited edition so always get anything I want immediately/pre-order). In the pack, the wound tokens look different from the normal wound tokens (I like symmetry) and there wasn't many of the other tokens etc anyway so wasn't a big loss if you didn't get it tbh.
After the drought when Blood Bowl was released, I tend to do the same, in fear that stuff will be indefinitly sold out again (took a year until some products came back in stock, and when they did, some were even different).
How are the wound tokens different? Noticed that they better utilized the chaos/insanity tokens with a different token on the flip-side. Too bad they didn't think of that for the original chaos tokens! There's also a few tokens there I simply don't know what means.
The leader's accessories pack is not only quick reference but also as stealth errata. GW have been criticized for selling this, when parts of it should be available for free as a pdf.
The wounds in the necromunda release have a cross the pack has just blood drops.
The tokens are:
Ready/broken, Wound (blood drop), web/intoxicated (me to much the second tbh...), insanity, loot, revealed/hidden, gas/smoke, photon flash/concussion and general. Then i has the graviton pulse and the 40mm temp arc
aren't the ones with the cross for flesh wounds, not actual wounds? That's what I use them for at least. Would seem like a good idea to give you ones with only blood drops so you could use them for normal wounds, although you rarely need them since most models have 1 wound.
Curious about that too, thought they might slip in some news or something. Since necromunda hasn't been on the twitch channel in a little while. They really need to show off Delaque soon, but spiel is looking like the proper time for it.
The b&w artwork for the croc was awesome. It was the long croc like mouth that made it look good for me.
The model? Mouth shortened to a stump in comparison.
It reminds me when Mantic make a great piece of artwork, then the model comes along, with an iffy paint job. The fans all say 'the artwork doesn't help it', when the model has turned out naff.
Forgeworld have done the exact same thing here.
So essen spiel takes place in the second half of this week. I'm counting on Delaque and the next BB team to be previewed. Anyone know the schedule for this event? Sometimes GW does a preview seminar the night before it begins but I'm not sure about this one.
Is there even a GW seminar? I just figured models would be on display in a case like there was back at the gama trade show. It's 11 pm for me I dont think I wanna stay up long for such an uncertainty.
Also i'm curious how they will sell the caryatid model. Its so small on its own but maybe they could sell two alternate sculpts like they did with the BB referees. The sumpcroc doesn't interest me cause I don't play goliath but caryatids could be used by any gang. I really wonder what 2019 holds for this game cause we are at the end of the initial plastic gang release cycle.
Games Workshop at Essen Internationale Spieltage Friday, October 26 - Room M, Congress Center South.
30 minute
- sneak peeks, announcements, overviews of new products at ESSENtial retailers summit.
-------
ESSENtial Retailers Summit
Friday, October 26 - Room M, Congress Center South.
4-7 pm
- WizKids, Renegade Game Studios, Games Workshop, Alderac Entertainment Group, CMON, and Stronghold Games will all give 30-minute presentations.
Two new model forces for specialist games; a new board game and a new titan unit from FW. That's quite a big release in itself so yeah I can see that being all the news from this event.
Lets not forget they've got other events coming up and ORKS this weekend too for a big pre-order event. So there's quite a bit happening
Overread wrote: Two new model forces for specialist games; a new board game and a new titan unit from FW. That's quite a big release in itself so yeah I can see that being all the news from this event.
Lets not forget they've got other events coming up and ORKS this weekend too for a big pre-order event. So there's quite a bit happening
*still wants Escher cats.....*
We got the daemons box, Blackstone Fortress, Delaque and Chapter Approved coming in the immediate future, I think? Seems like plenty to cover in the upcoming events, and that's just stuff we know is around the corner.
A small glimpse of Delaque wouldn't go amiss at this point. Seriously, Necromunda's release schedule is painfully drawn out.
Is it too much to hope that they redid the kitties? I remember that they didn't get much of a good reaction, unlike the croc and the bomb rats.
Yeah but WD isn't the cutting edge of releases any more, its often a month or so behind. Which is actually quite sensible, rather than GW having WD and their own community pages competing and WD competing with the rumour mill.
Far better for WD to focus on the odd bit of news, but to primarily be there for the hobby side of things. Then you can let the community side of GW's communication deal with upcoming releases, events and rumours - since if a rumour goes out early it doesn't "harm" a paying product (which WD is) and instead only harms the freely distributed marketing.
Dunno, but it’s been like that since the new format. Hence why there were no Orks in the last one. It’s like 2 weeks back 2 weeks ahead. We know Blackstone Fortress at least is late November because it’s being demoed at an event then.
I think GW is going to keep Necromunda around semi-long term. I think that is their attitude with legacy games at present; esp the old ones that kept being popular even when they were off-sale. Rather than let other companies make niche games, GW is aiming to make a range of games - some major and some niche - and support them to corner more of the market.
Killteam is also very different in that its not a game unto itself, but rather a gateway game. It doesn't actually have any models unique to itself (save for the single Rouge Traders - which is a mini game anyway). Its pure intent is to market 40K to the market with a small scale game that is fast to play and easy to buy into so that people get tempted into 40K proper.
Necro is very different and has its own unique model range and isn't designed to be a gateway game.
Kid_Kyoto wrote: I'm getting a bit worried. Apparently the game is mail order only, and not stocked in GW stores.
Could Delaque be the end of the plastic series?
With Kill Team sucking up all the air I can imagine GW moving it to resin only, folding it into KT or dropping it entirely.
It’s stocked in stores depending on the size of the store. I’ve been in some with Necromunda products on the shelves, and some with no Necromunda at all.
But the execs and manufacturing is all the same and if its between releasing plastics for Necromunda or plastics for Kill Team I think we know which they'd decide.... but I don't think that's happening here.
That said I think Specialist Games and Necromunda are victims of their own success... in particular Blood Bowl which sold so well they decided Titanicus should be done in plastic. If we go back in time to when all these were first announced, Specialist Games and FW were excited because they were going to get a dedicated machine for producing plastic terrain and some of the specialized game components. Blood Bowl was the first game and now has a history as a strong performer... It is because of that history a its a higher priority. Titanicus came out not too long ago and they were probably producing the starter kits and release day kits right up until then. Now that its out the door they're able to get back to the more metered releases of their different games.
That said there is a fixed amount of space is GW stores for Specialist Games product and the intent for them was originally to stock what was necessary to get started into the game. Again Titanicus was originally only going to be plastic terrain and a book and token starter set, with all the minis being resin and mail order only... with that taking up that much more shelf space, its no surprise the only other -not-Blood Bowl specialist game was displaced.
I think GW is open to the fact that their stores can't stock everything - they've got 800+items on direct order only. Heck today GW just being on the highstreet is an abnormality as more and more hghstreet stores come under pressure to close up.
So I think GW is quite happy to have products that are direct order only or which are just not in stock in every store and only hold the core items. Heck you could likely hold the core items of all 3 specialist games on a single unit of shelving.
Also don't forget GW is building a brand new factory so next year (probably end of) production will get a big increase in capacity - lots more room for volume and specialist games!
Part of me hopes that might ease up or even reverse once the new factory is made. Clearly its easier on their production ned to have more on direct order only and thus make only what is needed; rather than having to make excess for the 3rd party and own store network.
Kid_Kyoto wrote: I'm getting a bit worried. Apparently the game is mail order only, and not stocked in GW stores.
Could Delaque be the end of the plastic series?
With Kill Team sucking up all the air I can imagine GW moving it to resin only, folding it into KT or dropping it entirely.
I know this has sort of been covered by other replies, but just for clarification, Necromunda going Direct Only is not unique to Necromunda.
All Specialist Games are initially sold in GW stores at release. Once the initial stock is sold through, they then go Direct Only. Depending on the store and how much volume they typically do, they may only order a small allotment above pre-orders and then be done with it.
This doesn't mean Necromunda is going away due to KT or anything else. This is why they created the Specialist Studio in the first place. With all the concepts and ideas having been shared, I think Necromunda has a ton of potential ahead of it, so long as people stay interested and keep buying the products.
I'm hoping we do get a compendium book if they release a new Outlanders type starter set in the future. My only complaint with Necromunda is shuffling all the books, and if they do keep expanding to new factions we can't be expected to carry around 10+ books for a skirmish game.
I'm hoping we do get a compendium book if they release a new Outlanders type starter set in the future. My only complaint with Necromunda is shuffling all the books, and if they do keep expanding to new factions we can't be expected to carry around 10+ books for a skirmish game.
You have no problem that you might find different results depending on your shuffling? Let's say you got book 1, 2, 3 and the same rule in 3 versions x, y ,z. Laid out in this fashion:
book 1, rule version x book 2, rule version y book 3, rule version z
So let's say you are looking for this rule, your result would depend on which book you found it in. So if you want to know the range of a lasgun or the strength of a rad gun, it not only depends what book you're looking in, it also depends which page in the same book!
To me, this is much worse than having 6 books, 2-3 white dwarf, 100 cards, a box full of tokens and templates and 4 pdfs. I can make useful quick-reference sheets or rules compilations, but it is impossible for me to know whether harpoon launcher's long range is 12" or 18" depending of whether you look in Gang War 4, page x or page y, or Gang War 3 page z...
I just noticed that the Sumpkroc comes a with a 40mm Necromunda base it’s the first on a 40mm base isn’t it? the base looks to be plastic in the unpainted images I wonder if they'll sell them separately as I need a few that size to match up the bases of other stuff.
DaveC wrote: I just noticed that the Sumpkroc comes a with a 40mm Necromunda base it’s the first on a 40mm base isn’t it? the base looks to be plastic in the unpainted images I wonder if they sell them separately as I need a few that size to match up the bases of other stuff.
Judging by the unpainted pic, the base is the standard plastic grey by the looks of it. Either way he's quite a big boy.
The 40mm Necromunda base was expected ever since they released the arc of fire template for it. We already got arc of fire templates for 25mm & 32mm in the starter box.
It's strange why they decided to make Necromunda bases in the first place, as the already existing Sector Mechanicus bases look better and matches the terrain. I tend to mix and match between the two, and so I already got 40mm bases for brutes/ogryns using the SM ones.
It's strange why they decided to make Necromunda bases in the first place, as the already existing Sector Mechanicus bases look better and matches the terrain. I tend to mix and match between the two, and so I already got 40mm bases for brutes/ogryns using the SM ones.
Aside from Goliath the other gang use 25mm, which Sector Mechanicus didn't have.
And for Sector Imperialis, many people complain that they have very shallow detail.
The necro base have much sharper detail than Sector imperialis, and also more affordable. But I'd gladly trade all the budget for those bases for plastic weapon pack.
Delaque should in theory release alongside the undead BB team. I really think they should be unveiled at the seminar today. It's going to be really concerning for me if they don't.
You missed the other important part finally a rules compendium
The Necromunda Rulebook is your essential guide to the game itself, combining the rules found in the Necromunda: Underhive boxed set with a host of content from Gang War and updated with the latest feedback from the FAQs and Errata. Meanwhile, the Gangs of Necromunda supplement contains rules for all six of the House Gangs, plus Hangers-on, Brutes, the trading post and more.
These books are your one-stop shop for rules and are perfect for both veteran fans looking for an easy reference for their battles and juves looking to take their first steps in the underhive. If you’re looking to get started, Necromunda: Underhive is still a great way to do so, but now, you’ve got the option of kicking off your first campaign with one of the other gangs who’ve joined the fray, like House Orlock or Cawdor.
They look good but the poses are meh. Especially the one with two slightly oversized pistols in both hands. And the top right one doing a monkey walk or something. The lack of any of them aiming down a lasgun or autogun is a bummer. Not sure I like them more than cawdor or van saar cause those kits have some solid poses. Glad to see the two updated books though....looks like a must buy for me.
What a double whammy with the Cawdor and now these. What a brilliant take on Delaque, wasn't expecting the Deus Ex vibe. Creepy bastards they are! Only thing I like less are the guns, they look oversized. But might also be that these guys are very thin and small, like the Van Saar.
I'll agree..great looking figures on their own. Don't scream Delaque to me, but I suppose that's all part of the redesign. As an avid Cawdor fan (followed closely by Delaque) I'm..."okay" with the redesigns of both.
I really don't know what to think of those Delaque. They're awesome looking miniatures, but they're certainly not what i expected or hoped for. I expected more trenchcoats and goggles than sort of futuristic dystopian sci-fi robes and augmented-eye-like goggles. A sort of Matrix or Equilibrium vibe is what i thought they'd have, not something quite to that extent. Their weapons seem a bit too big for them as well, they look odd on them and with the way they're held.
Boo. I was waiting for this one as it was my gang back in the old days, but this... nope. Shame, since all the other previews from the article looked interesting.
Though I'll admit with some normal weapons, they've got a lot of conversion potential for GSC and Chaos Cultists, or even various Imperium departments.
A pretty cool look. Very different from the original take, for both good and bad.
Rather wonky poses I agree. Regardless of how the sprues are laid out though, it shouldn't bee too hard to kitbash arms from Genestrealer Cultists, as long as the torsos are the same width.
two out of four poses are supposed to be sneaking so I guess they really went for that angle. But maybe you can make shooting arms with the sprue. If not, I'm sure the resin upgrades will have you covered.
What the gakky death have they done to my DeLaque?
I was waiting for them to get back into 'munda and instead of shotgun-trenchcoat-skinhead-ninjas, they apear to have infected some drak eldar with a genestealer cult.
I like the Delaque, but I'm a tad perturbed that it looks like they don't get an option to have the sniper rifle held at the ready like the art in the video.
Thinking about it, this could explain why the gang leader accessory pack was discontinued. I could see them releasing a big counter and reference sheet pack in one and the tiles in another.
Gang War 4 was Cawdor but Gang War books are being replaced by Gangs of the Underhive which will have all 6 gangs including Delaque.
Indeed, Otter you mean 5.
But there is no need for a 5 now that this is coming out (as all players will need to purchase both these books. The rules will have updates, the gangs has all the new what should have been Gang War 5 info, with a tidied look at 1-4 in.)
As they said, once they have finished bringing out the gangs of the underhife they’d move on to the other things..
Well now is the time
Delaque are my fav gang. Have been since Necromunda first game out way back when in the long long ago. I've led more Delaque gangs to victory than any other. I own every gang, bar Spyrers, but Delaque's were my gang.
These... I don't know what these are. They're certainly different. Very different.
They're not Delaque miniatures. They're Genestealer Cultists mixed with Vampires.
And no GW6 it seems. Want Delaque rules? Buy all the rules you already have!
Thanks GW. Never buying another single Necro book from you ever again. The thing about DLC is that the season pass should be released at the start of the cycle, not at the end once everyone's already bought all your extras one by one.
I'm hoping we do get a compendium book if they release a new Outlanders type starter set in the future. My only complaint with Necromunda is shuffling all the books, and if they do keep expanding to new factions we can't be expected to carry around 10+ books for a skirmish game.
You have no problem that you might find different results depending on your shuffling? Let's say you got book 1, 2, 3 and the same rule in 3 versions x, y ,z. Laid out in this fashion:
book 1, rule version x
book 2, rule version y
book 3, rule version z
So let's say you are looking for this rule, your result would depend on which book you found it in. So if you want to know the range of a lasgun or the strength of a rad gun, it not only depends what book you're looking in, it also depends which page in the same book!
To me, this is much worse than having 6 books, 2-3 white dwarf, 100 cards, a box full of tokens and templates and 4 pdfs. I can make useful quick-reference sheets or rules compilations, but it is impossible for me to know whether harpoon launcher's long range is 12" or 18" depending of whether you look in Gang War 4, page x or page y, or Gang War 3 page z...
Agree very much with Baxx on this. Bad enough it's $30 or so a pop for each book. But they can't even keep their stuff straight.
My first thought was new Genestealers, cool! Honestly they look like GSC, non-miners (which they should totally do btw, other types of hybrid costume themes). If GSC hadn't been re-released I would totally be converting these dudes into Magi or the like. Nice minis! Though I can see why some old school Delaquers feel they are a little too diff. I think they may grow on them though once the otherness wears off and they can start incorporating the newer look in their minds.
I think they decided to just cut to the chase and do the compilation book. Its what players were asking for basically all year. In a way its not bad cause thats one less gang war book to buy and deal with before buying the compilation book I knew was needed to begin with. Players who waited until now did the smart thing. As far as I'm concerned this is going to be the actual launch of the complete game. So long as these books are actually competently done, I sure can't complain.
I love them, they're almost exactly the kind of thing I was hoping for. My only quibble is...crikey, they're tall. Doing a rough measurement using MSPaint and the base diameter on the fully-upright bloke makes them look night on 37mm.
The compiled rules isn't quite as compiled as I'd hoped for...but I suppose a core rulebook with a series of setting-themed "Gangs of..." books is still a lot better than no rulebook and dozens of separate Gang War-style minibooks.
H.B.M.C. wrote: And no GW6 it seems. Want Delaque rules? Buy all the rules you already have!
Thanks GW. Never buying another single Necro book from you ever again. The thing about DLC is that the season pass should be released at the start of the cycle, not at the end once everyone's already bought all your extras one by one.
People have literally been asking for the compilation book since the game launched. People have been asking for the rulebook to be available separately since Underhive. We all knew this was coming eventually. GW gives people exactly what they want and there's always someone who isn't happy and swears a blood oath of vengeance. Maybe once you've calmed down, you can see this soft relaunch as a positive development for the game, that will lead to a better experience and more players.
Being an early adopter can sometimes feel like getting the short end of the stick, but it's your support that kept the game going long enough to get to an almanac. It's your comments and suggestions that helped shaped the game into what it eventually became. They've been refining the game over the past year - largely through the Gang War supplements, which have changed for the better in response to player feedback. Your support wasn't insignificant and it wasn't unappreciated. Necromunda is a better game because of people like you - and not me. So thank you.
I admit, I'd be pretty pissed if I had bought all of the poorly produced Gang War books and "had" to buy the large compendium to get the Delaque rules (admittedly they'll be online in a day).
That's kinda gak. I haven't started in with Necromunda because I hated their release schedule and method...so the compendium may get me into it, particularly if it's actually edited and proof-read (have the othes on PDF...holy...moly, the worst printed product I've ever seen from GW).
Now the "real" gangs are out and the proper books maaaay be what I'm looking for. We'll see. This is what they should have done from the start though.
Altruizine wrote: Anything that drives people with bad aesthetics out of my games means better designs for me in the future. ::chef kiss::
Don't like something I like = They have a bad aesthetic.
Uh-huh.
We can surely break it down with more detail/specificity, if you want to type a lot of words with me.
Old Delaque are actually difficult to do a lot of words about. There are about 3 things you can say about their aesthetic:
- trench coats (like, the most basic/generic cut and features you could associate with that piece of apparel... department store menswear trench coats)
- goggles (the most detail-rich element of the old sculpts, but still fairly uniform)
- bald
The new clothing obviously has 1000% more detail/design; straps, buckles, collars, offset asymmetry, belt buckles, armoured components, rebreathers...
The goggles turned into ocular implants (+ apparent comms gear on the side of the head).
Still bald.
Standard uncritical response to those observations will be "well more detail isn't necessary better detail"
So tell me, what do you think is cool about old Delaque? They're wearing gear I could literally source in 20 minutes at the mall, bouncing between Wal Mart and the Sunglass Hut. Their iconic clothing is the most generic possible version of an extremely pat "ganger" or "criminal" -associated garment. There's almost no sci-fi design to them at all. They were part of a lazy 80s/90s aesthetic of simplistic "gang" concepts (Delaque mafia, Orlock bikers, Goliath/Escher punks).
The new design has originality and looks like fitting apparel for a futuristic gang.
Altruizine wrote: Anything that drives people with bad aesthetics out of my games means better designs for me in the future. ::chef kiss::
Don't like something I like = They have a bad aesthetic.
Uh-huh.
We can surely break it down with more detail/specificity, if you want to type a lot of words with me.
Old Delaque are actually difficult to do a lot of words about. There are about 3 things you can say about their aesthetic:
- trench coats (like, the most basic/generic cut and features you could associate with that piece of apparel... department store menswear trench coats)
- goggles (the most detail-rich element of the old sculpts, but still fairly uniform)
- bald
The new clothing obviously has 1000% more detail/design; straps, buckles, collars, offset asymmetry, belt buckles, armoured components, rebreathers...
The goggles turned into ocular implants (+ apparent comms gear on the side of the head).
Still bald.
Standard uncritical response to those observations will be "well more detail isn't necessary better detail"
So tell me, what do you think is cool about old Delaque? They're wearing gear I could literally source in 20 minutes at the mall, bouncing between Wal Mart and the Sunglass Hut. Their iconic clothing is the most generic possible version of an extremely pat "ganger" or "criminal" -associated garment. There's almost no sci-fi design to them at all. They were part of a lazy 80s/90s aesthetic of simplistic "gang" concepts (Delaque mafia, Orlock bikers, Goliath/Escher punks).
The new design has originality and looks like fitting apparel for a futuristic gang.
It has originality? Then why are people (who like them or not) sourcing them to various movies?
I actually like the idea that hive gangers actually wear... street clothes, rather than bizarre techsuits, cultist garb and retro-future movie outfits. Out of the new gangs, the Orlocks are the only ones I particularly like (until you get to the silly special weapons).
They don't look like a gang. They look like chaos cultist cosplayers with giant oversized nerf weapons. Granted, that means it's easy to convert them to chaos or genestealer cultists with sensible weapons and head swaps, but they're an amazingly poor fit for anyone that wanders around the Necromunda hives.
I don't know how to respond to that (a very obvious strawman distraction).
Outside of high fashion runways you won't see anything that fits your implied requirements to satisfy the definition of "original" (and even the examples you find there will have some predecessor in human history).
So we can replace the word "original" with "original in comparison to other GW models" or maybe just the word "novel".
The gangs are paramilitaries (and public). This was always a reasonable stance to take, and now it's explicit in the background. Streetwear makes no sense.
I have no comment on the weapons because a) it's always better to determine that in person, and not looking at a picture, and b) I agree with the idea that a lot of the new Necro kits to date DO suffer from oversized weapons.
I actually like the idea that hive gangers actually wear... street clothes, rather than bizarre techsuits, cultist garb and retro-future movie outfits.
Why the heck would people on another planet 38000 years in the future wear street clothes that look like stuff people in 20th century America would wear?
Also, Necromunda games don't take place 'on the streets', but in various hazardous industrial locations, because that's where the valuable resources are in the Underhive. You're not fighting in front of the local Quik-E-Mart. You want clothing that incorporates some kind of basic body-armour and protects you when the chemical pipe you're hiding behind gets hit and starts spraying toxic gunk everywhere. At least if you're not one of the exhibitionist gangs like Escher and Goliath...
Yeah the rules compendium thing is garbage. Now I have to rebuy the fifth reprint of everything AGAIN to get the last 4 pages or so of new content for the Delaques. I hope people with GW stores nearby are returning Gang Wars en masse.
Sqorgar wrote: Thanks GW. Never buying another single Necro book from you ever again. The thing about DLC is that the season pass should be released at the start of the cycle, not at the end once everyone's already bought all your extras one by one. People have literally been asking for the compilation book since the game launched. People have been asking for the rulebook to be available separately since Underhive.
All of this would be fine if there was a GW6 with Delaque in it. Then people who had all the books already could buy that, and those that didn't could get the compilation book.
But there isn't a GW6. There's just the compilation. Now if you want Delaque rules you have to buy all the things you have already bought.
Please tell me this fact isn't lost on you? I mean, you did understand my original post, right, 'cause it doesn't seem like you did. It seems like you think I think a compilation is a bad idea. I don't. But compilations only make sense if they're a compilation of existing material. This one is not. It's one bit of new stuff that a lot of us have been waiting for, and a bunch of stuff we already have. Fantastic for those who don't have it. Absolutely fething murder on the wallet for those of us who do.
It will be interesting to see what they price Gangs of The Underhive and the rulebook at.
Gangs will probably be a similar price to the B.B. almanac £30 and the rulebook similar to Kill team at £25 so that’s another £55 for everything.
I agree that they should have done a Gang War 5 as well for Delaque and any other new bits at £17.50 so people have the choice to add just that to their current collection rather than have to buy everything again.
Yodhrin wrote: I love them, they're almost exactly the kind of thing I was hoping for. My only quibble is...crikey, they're tall. Doing a rough measurement using MSPaint and the base diameter on the fully-upright bloke makes them look night on 37mm.
My thoughts as well.
I get why they have done it to make them look freakier (sinister/slender man vibe) but I don’t want 6foot 10 delaque.
Hmmm... seeing as the other gangs have the leader and heavy weapon-wielder share the same body deign, that suggests the one with the sniper rifle on their back is the specialist - and that is the heavy weapon option.
Seems a little weedy for a heavy weapon - hopefully it is some sort of silenced, scoped machine gun (not quite a heavy stubber, but not far off).
Papa-Schlumpf wrote: I like the bodies, but man, this big barrel weapons look silly on them.
Um, what big barrels? You mean what a appears to be silencers? I thought they were supposed to be sneaky?
I also don't get complains. They are zillion times better than old stripteasers with swimming googles, yes, similar design might have appeared in the movies but it's because it works. I challenge anyone to find anything like old gang in any movie better than Z grade without the designer being pummeled to death with empty tape cases
If I were to complain about anything it's the fact that bunch of bloodthirsty chaos maniacs from the next release over appears to be more inclusive than these guys...
If I were to complain about anything it's the fact that bunch of bloodthirsty chaos maniacs from the next release over appears to be more inclusive than these guys...
As with van saar there seems to be 1 female torso per sprue. I wonder if its any easier to match the female torso front with the various backs. The Van Saar one could be dine but it needed a bit of trimming and GS.
Clockpunk wrote: Hmmm... seeing as the other gangs have the leader and heavy weapon-wielder share the same body deign, that suggests the one with the sniper rifle on their back is the specialist - and that is the heavy weapon option.
Seems a little weedy for a heavy weapon - hopefully it is some sort of silenced, scoped machine gun (not quite a heavy stubber, but not far off).
It could be a house specific sniper - personally I’d prefer that.
It could easily be 2+ to hit strength 6 AP -2 Damage 2, unwieldy - ‘tis a high caliber rifle after all. And that’s fine by me - sounds epic.
If I were to complain about anything it's the fact that bunch of bloodthirsty chaos maniacs from the next release over appears to be more inclusive than these guys...
As with van saar there seems to be 1 female torso per sprue. I wonder if its any easier to match the female torso front with the various backs. The Van Saar one could be dine but it needed a bit of trimming and GS.
a lot of the heads look quite undefined they could easily me female, not like ever man and women has obvious gender traits. If you really need you could easily bulk the chests slightly on some to make them more obviously ladies.
Clockpunk wrote: Hmmm... seeing as the other gangs have the leader and heavy weapon-wielder share the same body deign, that suggests the one with the sniper rifle on their back is the specialist - and that is the heavy weapon option.
Seems a little weedy for a heavy weapon - hopefully it is some sort of silenced, scoped machine gun (not quite a heavy stubber, but not far off).
It could be a house specific sniper - personally I’d prefer that.
It could easily be 2+ to hit strength 6 AP -2 Damage 2, unwieldy - ‘tis a high caliber rifle after all. And that’s fine by me - sounds epic.
These are great models!
I get the dissapointment for hard core Dealque fans, but come on, these weirdos look awesome!
I had some real doubts about the Necromunda remake when they did the extremly boring Orloks and split up the rules in GW books.
Now things look pretty darn solid.
Cant wait for what they will do wih my precious Ratskins -Skaven mutants?
Already made my own rules compilation, but really looking forward to see if they now can agree on one weapon profile per weapon, and possibly clean up the rules, fixing mistakes etc. Even some rebalancing would be good, for example to blast weapons.
H.B.M.C. wrote: You mean Sector Imperalis. And those bases have stonework and Imperial iconography on them. They're meant to match the gothic ruined cityscape.
These bases are for the Sector Mechanicus terrain.
I don't know the exact name, if it's Sector Imperialis or Sector Mechanicus, but I'm talking about the bases that match the terrain exactly. Necromunda bases does not do that. I could show you pictures if you're interested.
Baxx wrote: I don't know the exact name, if it's Sector Imperialis or Sector Mechanicus, but I'm talking about the bases that match the terrain exactly.
Oh right these ones. Completely forgot they existed. I was thinking of the other textured 40K bases they make.
Fayric wrote: I get the dissapointment for hard core Dealque fans, but come on, these weirdos look awesome!
Never said they didn't look good, just that they don't look anything like Delaque gangers.
Also damned impressive they got all 6 Houses out in a year. Far faster than the original release schedule.
Automatically Appended Next Post: I also doubt they'll make people buy the whole game compendiums if they already have the rest of the books, just for the Delaque books... I strongly suspect they'd make them available in some other form, much like the Genestealers, Venators and Chaos Cults.
Never said they didn't look good, just that they don't look anything like Delaque gangers.
If you took that photo 2 years back in time (before N17) and asked Necromunda players what gang they most suitabl should be played as, I think 10 out of 10 would say Delaque though.
I also doubt they'll make people buy the whole game compendiums if they already have the rest of the books, just for the Delaque books... I strongly suspect they'd make them available in some other form, much like the Genestealers, Venators and Chaos Cults.
I think you would need the 2 new rules/gang compendium books just to play the "correct" or "latest" version of the game, as the game so far has changed with every addition. If you keep using the old books, the rules will simply no longer be the same.
I would hope they took the opportunity to fix all the mess from all the previous books. For example a final single profile for weapons like las gun, rad gun, harpoon launcher, Cyberachnid's web pistol, unwieldy/versatile conflict of Cawdor's polearm weapons and so much more. And let's hope we'll see the powerfist and autocannon for good old days' sake.
I do like the look of these, even though they're not a whole lot like the old Delaque gangers. I would like to see what they look like with other paint schemes, too. I think you could really change the feel of them with that.
The other gangs don't need much fixing (Cults are already in version 2), but the Venator have serious problems when you combine house legacy with the different prices and swapping weapons. So far it's anybody's guess how this is supposed to work.
I can easily see the compendium only including the 6 house gangs, the rest being saved for a later book.
These are absolutely fantastic, and I can see myself using them for potential Dark Mechanicus Skitarii types and the like. If you want the older style Delaque's, I think Heresy miniatures makes their not-Delaque gang still, so you could use those. These, however, are definitely a buy for my conversion needs.
Absolutely excellent work here GW, keep it up. I am glad you've moved away from the shorter, stubby legged miniatures that plagues the Imperial Guard. If GW keeps making miniatures like these, I will be very very happy!
AndrewGPaul wrote: Which “original”? The 1995 game had all gangs out in three or four months.
And if he meant the original schedule of releases planned for this version - it’s exactly on time. They said all the gangs before the end of the year..
All really suitable adjectives for the "dealbroker espionage shadow-creeper" faction, imo.
Although as a Van Saar player I'm a little jealous we're losing the spindly war...
I think VS look pretty fit for purpose! I was holding out for Delaque (my faves from the original, along with the Redemptionists and spyrers, and maybe VS and enforcers too), and I'm falling back to Van Saar now I've seen these guys
Alright, I feel like people are calling out for a bunch of very human, very regular gangs.
These represent different nations, The Houses are very distinct from each other, even biologically, 10000 years as independent nation-states in the violent, cramped, polluted conditions of a colossal Hive City have produced extreme variation, both culturally and physically.
The Goliaths are virtually a subspecies, an abhuman strain. The Escher entirely defy human biology with reproduction. The VanSaar are constantly on the verge of dying, trapped in a weird unlife by their superior technology.
The Delaque live in the darkest areas, the most labyrinthine tunnels, they have, over thousands of years, augmented themselves, especially cybernetically, to move in deep darkness, their limbs have grown long and sinuous and they move through tight areas of shafts, among cables and girders, like the serpents they honor as their House Totem.
They really aren't blokes with shades, crew cuts and trenchcoats, they are an adapted subspecies of thousands and thousands of environmentally changed variants of the original human beings, locked into their own particular environment of the confine of House territory in a Hive City.
I personally feel that the new figures far more reflect the background than the old ones ever did.
But if you can't get past it and want old school models, you can get them on Ebay or buy the 'Heresy Miniatures' ones. But that's your aesthetic choice, not a fault either of the minis or the company that's released them, they're very good.
First time in quite a while that GW made me swear about a new model design. I think I found my first "must-buy" GW product of the year. Now, the question of whether I get back into Necromunda or find them the right proxy home...
spiralingcadaver wrote: First time in quite a while that GW made me swear about a new model design. I think I found my first "must-buy" GW product of the year. Now, the question of whether I get back into Necromunda or find them the right proxy home...
I was leaning towards FW's Renegade Marauders. Cultists would definitely be cool, but those models are a bit snazzy and expensive for complete fodder troops...
I really liked Delaque in Oldcromunda, and this design is a really good, accurate reimagination of the old look. I had good hopes, and they really delivered! Best looking gang so far!
Makes me wish that Kill Team had rules that would allow you to build your own custom Rogue Trader house, as these miniatures would definitely be useful for that. Actually all of the gangs would. But I really do love the aesthetic they have managed to get for these. I am really interested to see how their FW upgrade parts turn out!
The design is a bit extreme (but all the Newcromunda gangs are), they look more like a 1 inquisitor model copied 10 times than a gang, and the weapons are too big and long barreled for them, that makes them look a bit cartoony, but overal it is a great release.
It's funny seeing the various responses and the range between them, some saying these are awful or not having any characteristic of Delaque, other saying these are awesome and spot on.
I think the models are pretty cool, despite having a full Delaque gang already from original Necromunda.
I'm not sure I can support their gouging people who want rules for them but already have the previous rules expansions, though. The compendium is great for people like me who do not have any Necromunda 2.0 material yet, but for people who have been putting up all along with GW drip-feeding the rules like they are Electronic Arts? That's asinine.
If I buy them it's probably going to be to use them with another rule system, maybe Rogue Planet or Gangfight Skirmish.
AegisGrimm wrote: I think the models are pretty cool, despite having a full Delaque gang already from original Necromunda.
I'm not sure I can support their gouging people who want rules for them but already have the previous rules expansions, though. The compendium is great for people like me who do not have any Necromunda 2.0 material yet, but for people who have been putting up all along with GW drip-feeding the rules like they are Electronic Arts? That's asinine.
If I buy them it's probably going to be to use them with another rule system, maybe Rogue Planet or Gangfight Skirmish.
You're missing out, The N17 rules are very, very good. Probably the best skirmish system I've played. I haven't tried Rogue Planet but I do own it and have read it several times, and the depth there is not even close to N17.
In my group we are gonna start now to play Necromunda, with a full roster of gangs and two books to have 100% of the game at last feels like a complete game.
I'm not sure I can support their gouging people who want rules for them but already have the previous rules expansions, though. The compendium is great for people like me who do not have any Necromunda 2.0 material yet, but for people who have been putting up all along with GW drip-feeding the rules like they are Electronic Arts? That's asinine.
As someone who has purchased the core set and Gang War 1-3, despite not yet playing a single game of the new edition, this doesn't really bother me much. I'd much prefer the rules in 2 books to 5 or 6. The fluff is great and as a long time Necromunda player who just doesn't have enough time to game regularly, I want to support the system to keep the releases coming, and it seems to have only improved with time. The Specialist Games studio does not have the resources of GW proper and they started off with a limited amount of production ready stuff to launch. You could argue they should have waited a year to release all this at once, but I'm not sure the rules would be as good now without community feedback, and I'm also not certain we would have all the quality sculpts we have now if people hadn't shown the line could be profitable early on.
No need to be outraged on behalf of others who've actually paid for the books. That's a pretty ridiculous reason to not buy into a game. If we're using the video game analogy, early adopters always pay more and people who buy in later benefit from waiting for the game ecosystem to develop a larger playerbase.
Baxx wrote: It's funny seeing the various responses and the range between them, some saying these are awful or not having any characteristic of Delaque, other saying these are awesome and spot on.
You know how the internet is, things are either the greatest thing ever, day one purchase, or a dumpster fire of unimaginably poor design - there's no in between. And fence sitting just means you are secretly siding with the enemy. Personally, I'm somewhat indifferent on them, but since I have to pick a side... dumper fire... No, wait, greatest thing ever. Man, I can't decide.
You know how the Internet really is, a diverse bunch of people with their own opinions, but somehow some feel the need to rationalize it as one entity to argue against, when their preferences are challenged by others having their own.