BTW I made an Excel spreadsheet which calculates the amount of each block needed for a Molecular Assembly Chamber based on the desired physical dimensions of the chamber, if anyone is interested. Might not be much use, but I was trying to work out the best way to work out how many frames I needed, and it snowballed from there I'm more than willing to distribute it too, if it's of any use to people.
I just lost two sets of full quantum armor while standing on the supposedly "safe" side of an autonomous activator that i equipped with a RotaryCraft sword as part of a wither skeleton farm in the nether.
I have temporarily loaded the farm with spiders as well and they seem to have caused this glitch as they filled up the killing zone climbing out of reach of the swords. And now i take damage if i stand behind the activators. And apparently the armed autonomous activators stripped off and destroyed my armor as well. *shakes fist*
While investigating further the server crashed. Maybe that's unrelated as i have switched off the mob generation and had killed most spiders/skeletons prior to the crash.
Edit: I found this from the RotaryCraft mod dev about the bedrock sword: "It is intended; the extreme hardness of bedrock makes for an extremely sharp blade that makes short work of armor."
Just strange that the armor damage effect extends backwards from the activator. I'll change the kill mechanism in my trap tomorrow and until then everyone please be careful around the activators
How do you lose two full suits of expensive armour? Wouldn't you have decided after the first one to, I don't know, not take the second into the exact circumstance that destroyed the first?
Anvildude wrote: How do you lose two full suits of expensive armour? Wouldn't you have decided after the first one to, I don't know, not take the second into the exact circumstance that destroyed the first?
I only noticed losing the first set some time after it happened. I had ported to and from the nether a couple of times in between and experienced some lag while doing so. So i thought it might have been a rare glitch while porting; I never suspected the autonomous activators and the bedrock sword striking backwards (if a spider sits halfway inside it with its larger hitbox).
In short i was both ignorant and curious how and why it happened. Now we know and i'll just build a third set.
Indeed, that's it. I just never noticed any effect behind the activators until i filled the trap with spiders. I removed the bedrock swords and installed iron spikes to kill the mobs so everything is safe again. Unfortunately the skull drop chance decreased quite considerably without the enchanted swords. I have to try different methods or find a safe way to use the bedrock swords...
Autonomous activators could use TiCo cleavers? Make a full-paper one and fill up looting and beheading, then use obsidian plates to boost durability? That solves the AoE armour destruction problem.
Shame there's no automatic repair methods.
4oursword wrote: Autonomous activators could use TiCo cleavers? Make a full-paper one and fill up looting and beheading, then use obsidian plates to boost durability? That solves the AoE armour destruction problem.
Shame there's no automatic repair methods.
How about Auto-Repair Modifier? or a auto re-charger with a battery of some kind
Cleaver have 4 parts to them- TC weapons have 3 modifiers base- make 3 parts Paper (or one paper, two Thaumium? Is Thaumic 1 modifier per 2 thaumium parts, or 1 modifier per 1 thaumium part?) and one part (probably the binding) out of Obsidian, for that 'free' Reinforced III. That gives you 6 modifiers, inbuilt Reinforced III, inbuilt Beheading, inbuilt high damage (decently high for paper, anyways).
Take one modifier for Sharpness, to at least get the damage up to normal Cleaver levels.
One modifier for Auto Repair.
Two to 3 Modifiers for Beheading.
Assuming 3 for Beheading, that leaves 1 basic Modifier. Add 2 modifiers with Diamond/Gold block and Nether Star. 3 Modifiers left.
Now, you'll want to fill these up with durability mods- however, I think you don't actually want straight up Diamond or Emerald Durability boost, because of how Auto Repair works- repaing a tick or two of Durability. If you instead load up with Reinforced levels, that reduces the chance that your small amounts of Durability get used up per swing, while AutoRepair works to replace the same amount per time. So basically, low Durability, high Reinforced allows Auto-Repair to repair a greater percentage of durability at a time, while reducing the chance that durability will be used at all, whereas High Durability (via boosters) lets you go longer before the weapon breaks, but means periods where you'll probably want to repair manually.
Since TC weapons don't break when they're durability goes, and Auto-Repair can repair from 0 durability, I'd say go with high Reinforce on low Durability.
4oursword wrote: Autonomous activators could use TiCo cleavers? Make a full-paper one and fill up looting and beheading, then use obsidian plates to boost durability? That solves the AoE armour destruction problem.
Shame there's no automatic repair methods.
How about Auto-Repair Modifier? or a auto re-charger with a battery of some kind
I'll have a look at TiCo weapons and the auto-repair-thingy later this week. Thanks for both of these suggestions.
Otherwise i might just encase the autonomous activators in more transparent blocks to ensure a minimum safe distance or use an mffs module that strips my armor away before i get too close to the killing zone. Perhaps the machines could then place it on an armor stand with a huge flashing sign on top
Cleaver have 4 parts to them- TC weapons have 3 modifiers base- make 3 parts Paper (or one paper, two Thaumium? Is Thaumic 1 modifier per 2 thaumium parts, or 1 modifier per 1 thaumium part?) and one part (probably the binding) out of Obsidian, for that 'free' Reinforced III. That gives you 6 modifiers, inbuilt Reinforced III, inbuilt Beheading, inbuilt high damage (decently high for paper, anyways).
Take one modifier for Sharpness, to at least get the damage up to normal Cleaver levels.
One modifier for Auto Repair.
Two to 3 Modifiers for Beheading.
Assuming 3 for Beheading, that leaves 1 basic Modifier. Add 2 modifiers with Diamond/Gold block and Nether Star. 3 Modifiers left.
Now, you'll want to fill these up with durability mods- however, I think you don't actually want straight up Diamond or Emerald Durability boost, because of how Auto Repair works- repaing a tick or two of Durability. If you instead load up with Reinforced levels, that reduces the chance that your small amounts of Durability get used up per swing, while AutoRepair works to replace the same amount per time. So basically, low Durability, high Reinforced allows Auto-Repair to repair a greater percentage of durability at a time, while reducing the chance that durability will be used at all, whereas High Durability (via boosters) lets you go longer before the weapon breaks, but means periods where you'll probably want to repair manually.
Since TC weapons don't break when they're durability goes, and Auto-Repair can repair from 0 durability, I'd say go with high Reinforce on low Durability.
It seems my Quarry has turned up none and I guess there is none in the Mining Age. After specifically searching for essence ore, I was unable to make even six Magic Crops seeds.
Cptprice especially has an enormous farm near spawn.
Is there some better source of Essence Dust I'm missing?
It's worth checking that Auto-repair works in an autonomous activator. If it does, you could just make 9 cleavers and have them be used in a round-robin style. They might be able to keep up with their rate of usage
Essence Dust is also found occasionally when you break a Magical Crops plant. This process cannot be automated. Later versions of Magical Crops have Essence Seeds which grow Essence Dust, but these cannot be crafted (they're present in the version of Monster we're currently using, but they're not obtainable as far as I know)
Also- Screw thaumium for Tinkers Construct. The whole point of Paper is to have extra modifiers at the expense of any real inherent strengths of it's own. Making Thaumium have similar modifiable properties, but be a metal, is really dumb. /rant
It seems my Quarry has turned up none and I guess there is none in the Mining Age. After specifically searching for essence ore, I was unable to make even six Magic Crops seeds.
Cptprice especially has an enormous farm near spawn.
Is there some better source of Essence Dust I'm missing?
Iv gotten all my essence dust from the overworld, so maybe its not spawning in the mining world? Id assume your quarry would have turned up some by now otherwise.
As far as I know, Thaumic has a limitation that Paper doesn't have. I actually think the way it works is that if you have 2 Thaumium parts, you get a single additional modifier, and otherwise it's about Iron in properties. So it's more a slight bonus for using a harder-to-obtain material. Plus, purple.
Anyone know any actually good FTB YouTubers? Watching the Yogscast (except Ridgedog) makes my head hurt as they make mistakes. I'm subbed to DW20 of course, but beyond that I don't know many.
I've looked at a few of them, but when they do multiplayer I'm not a fan because of the guns they've got in their pack. They always seem to be attacking each other- though the only one I've really given time to is Etho.
4oursword wrote: I've looked at a few of them, but when they do multiplayer I'm not a fan because of the guns they've got in their pack. They always seem to be attacking each other- though the only one I've really given time to is Etho.
Depends on which server they're on. And their latest Crackpack season is going to be PVP orientated, but if you watch some of their older stuff there is less PVP and more building showcasing.
I would recommend looking at any other of the Forgecraft team. Although most of their things are not always an exact modpack (often being made of experimental or indev mods) they are pretty good.
I watch a lot of iJevin, myself. Also MumboJumbo and the Hermitcraft guys- they're mostly playing Vanilla, but they create such elaborate redstone devices they might as well have mods installed.
In preparation for the server migration (and upgrade) that I will be doing soon, I have made a DNS change to the FTB server.
If you are accessing the FTB server via the "mc.dakkadakka.com:25585" or "ftb.darkinnit.com:25585" addresses, then all is well and you don't have to change anything yet.
If you are accessing the FTB server via the "www.darkinnit.com:25585" address, then this is now pointing to the new server (which isn't ready just yet). If you have this address in Minecraft, you should edit it to be either "mc.dakkadakka.com:25585" or "old.darkinnit.com:25585" for now.
If you're finding that you have "www.darkinnit.com:25585" set in Minecraft but can still access the server, that's probably just because your computer's DNS hasn't updated yet.
Avatar 720 wrote: You wouldn't be able to add Ars Magica 2 to the pack during the change, would you?
Nope
Avatar 720 wrote: What's the purpose of the migration and upgrade? Just something that has to be done for <insert whatever reason here>?
New (hardware) server has double the spec of the current server for the same price - bit of an obvious decision. The Monster 1.1.2(+) upgrade is because everyone likes shiny new things and I'm long overdue on upgrading.
4oursword wrote: Do you have any plans on item transfer yet, Darkinnit? Ender chest copying, starter packages, or just lump it and get started from scratch?
It won't be starter packages or starting from scratch - that's probably for a 1.7 pack.
All I'll say for now is don't put much effort into Enderchests, they won't be much use at all. Instead if you want to makes things easier for yourself, focus on items that let you carry many items at a time, like golden bags and Applied Energistics storage. I don't want to give too much away just yet, but don't worry if you can't fit everything you want into your players' inventory...
Automatically Appended Next Post:
Absolutionis wrote: With ATG being completely changed, destroying the world probably be what is happening.
I have generated a new Biomes O Plenty world, yes. No map just yet. I still need to set up Mystcraft ages too. I don't think the Hellish Ocean will be needed this time around, as ATG isn't involved to mess up the oceans.
So... can we put DSUs in AE Storage? Will that cause any problems?
Is there anything that probably *won't* be able to be transferred over? Modular Powersuits? Nodes in a jar? DSUs full of DSUs full of drums full of Fortron?
Absolutionis wrote: So... can we put DSUs in AE Storage? Will that cause any problems?
Is there anything that probably *won't* be able to be transferred over? Modular Powersuits? Nodes in a jar? DSUs full of DSUs full of drums full of Fortron?
From the basic testing I did, most things are fine.
There is the issue of Rotarycraft and Advanced Genetics changing item IDs - IIRC Rotarycraft is ok as long as the items are stored in inventories (e.g. chests, bags, AE storage, etc) but Advanced Genetics items may vanish altogether. I'm ok with refunding the items lost in the transition to 1.1.2 (or whichever version we end up on).
Armor is another interesting item - armor, including Powersuits, transfers over just fine... ...as long as you're not wearing it. - I'll write a more detailed post or page on caveats like this closer to the time once I've done more testing and checking. You can still wear your armor for now
4oursword wrote: We're just using standard FTB monster, so no custom mods added. Keeps everything nice and simple.
Honestly, I didn't ask with the intention of getting it put in. It's obvious that it's not in there for a reason, be it personal preference of the mod-pack creator, or how it interacts with some other mods in the pack, or some other reason.
Absolutionis wrote: I believe I crashed the server again by disassembling a Redstone Conduit next to an EnderIO Power Conduit. It's really hard to prevent this...
That happened to me several times in single player mode as well
Is the server up again? I am fiddling around with MultiMC to try different Monster versions and i couldn't connect (with 1.0.9) and initially thought the problem was on my end.
Grey Templar wrote:I would think it is easily preventable by not putting Redstone conduits next to EnderIO conduits
With the news of the "soon" switch, I've started to disassemble stuff. It just so happens I had some TE Conduits next to EnderIO conduits from a long time ago. It wasn't a conscious decision.
Minx wrote:
Absolutionis wrote: I believe I crashed the server again by disassembling a Redstone Conduit next to an EnderIO Power Conduit. It's really hard to prevent this...
That happened to me several times in single player mode as well
Is the server up again? I am fiddling around with MultiMC to try different Monster versions and i couldn't connect (with 1.0.9) and initially thought the problem was on my end.
Last time this happened, all was fine after the reset that happens every 2hr. Next one is about an hour from now.
Golden bags of holding might be a good plan. I should be able to provide gold if you're a bit short.
Automatically Appended Next Post: I left some tin plates in the metal former at spawn. If anyone needs the machine, feel free to move them into any of the chests in the building.
I've played around with the newer ReactorCraft version in Monster 1.1.2 and among the various ways to turn your base into radioactive wasteland i found my next power supply (that is actually quite safe if kept away from flammable blocks in case of lost plasma):
Spoiler:
A huge nuclear fusion power plant that was quite fiddly to built, especially the different multi-block structures that often depend on the build order (the picture is missing some more multi-blocks, such as turbines and generators).
If fission is more your thing the mod offers at least three distinct reactor types that can be build in nearly any shape and in more or less safe ways. I would recommend a different dimension for the fission reactors though as a malfunctioning and melting reactor turns your base into uninhabitable space for a long time (some of the simpler designs were quite robust and i had a hard time getting them to blow up though). All in all the mod has come a long way since the release of our older Monster pack.
Absolutionis wrote: Also, what armor are you wearing? Those are very large numbers.
I am wearing a ReactorCraft Hazmat suit to withstand some of the neutron radiation at safe spots inside the reactor. Jumping into the beam is not recommended though.
I guess it's more or less indestructible like the RotaryCraft bedrock armor that displays similar values.
Once we're on a stabler, longer term version, I shall come on. I shall venture to the Deep Dark, and I shall find 0,0. I shall create a pillar, a tower, and it shall have at its base a Takomak. And surrounding it shall be Blood Altars. And above shall be Infusion. And there shall be Magic, and POWER at the Core of the World.
Note the random things block mover allows you to pick up and store tile entities (chests, machines, other interactable blocks), and even better it stores all the data, so you can pick up the center middle block of a railcraft tank and take all the liquid with you.
No, but Portaspawners do. They do cost a nether star, mind.
Automatically Appended Next Post: I keep getting completely packed up, then remembering there's something else I want to make and having to unpack. Grr.
Does alternate terrain generation remove the ability to get Abyssal stone?
Well great, just as i come to pack up the very last of my ME system i broke myself, if i login i get a kicked immediately with a: Internal exception: Java.ioException: Bad packet id 2
Any ideas how to fix this
Log
Spoiler:
2014-06-24 16:06:26 [INFO] [STDERR] java.io.IOException: Bad packet id 2
2014-06-24 16:06:26 [INFO] [STDERR] at net.minecraft.network.packet.Packet.func_73272_a(Packet.java:149)
2014-06-24 16:06:26 [INFO] [STDERR] at net.minecraft.network.TcpConnection.func_74447_i(TcpConnection.java:325)
2014-06-24 16:06:26 [INFO] [STDERR] at net.minecraft.network.TcpConnection.func_74450_c(TcpConnection.java:549)
2014-06-24 16:06:26 [INFO] [STDERR] at net.minecraft.network.TcpReaderThread.run(SourceFile
Automatically Appended Next Post: ok now I'm getting end of stream, and can't even access the server, i was able to get on, and found the problem was a couple of slightly borked ME drives, however i have picked one up, in an attempt to fix the previous problem and have now completely borked myself.
cptprice0330 wrote: Well great, just as i come to pack up the very last of my ME system i broke myself, if i login i get a kicked immediately with a: Internal exception: Java.ioException: Bad packet id 2
Any ideas how to fix this
Log
Spoiler:
2014-06-24 16:06:26 [INFO] [STDERR] java.io.IOException: Bad packet id 2
2014-06-24 16:06:26 [INFO] [STDERR] at net.minecraft.network.packet.Packet.func_73272_a(Packet.java:149)
2014-06-24 16:06:26 [INFO] [STDERR] at net.minecraft.network.TcpConnection.func_74447_i(TcpConnection.java:325)
2014-06-24 16:06:26 [INFO] [STDERR] at net.minecraft.network.TcpConnection.func_74450_c(TcpConnection.java:549)
2014-06-24 16:06:26 [INFO] [STDERR] at net.minecraft.network.TcpReaderThread.run(SourceFile
I've rolled back your player data file to the last working version (a few minutes earlier). Seems to be working now, give it a try.
4oursword wrote: How's things going, dark? I saw that picture of the new nexus you tweeted, it's looking cool
Am I right in thinking this new world is standard Biomes O' Plenty?
Not too bad. Finally starting to get more free time to work on things. My main focus today is on getting the Vanilla Dakka Minecraft server migration done - no change to the world there, just shifting it to the shiny new server hardware and making sure things like the map, backups and player list still work.
As for Monster, still no ETAs yet (I'm also keeping an eye on whether 1.1.2 is going to go recommended or not). The new world is Biomes O' Plenty, yes. I've got a very basic spawn done and terrain pre-generated for the Overworld and Twilight Forest (as they tend to be the first to be explored). Got the Nexus done - picture below for those who don't do Twitter. Note that some portals aren't active, it's up to you guys to unlock those dimensions (even if they're easy to do with the amount of loot you currently have). Also, to save time, I haven't really changed the nexus and mining ages very much. Still lots to do behind the scenes (like Dynmap, backups etc).
4oursword wrote: Do you have any plans on item transfer yet, Darkinnit? Ender chest copying, starter packages, or just lump it and get started from scratch?
It won't be starter packages or starting from scratch - that's probably for a 1.7 pack.
All I'll say for now is don't put much effort into Enderchests, they won't be much use at all. Instead if you want to makes things easier for yourself, focus on items that let you carry many items at a time, like golden bags and Applied Energistics storage. I don't want to give too much away just yet, but don't worry if you can't fit everything you want into your players' inventory...
Dark, the inventory roll back fixed the not logging in, however the drives are still broken, and crash me out, also they are only a grey square rather than the proper texture, could maybe a chunk rollback fix it?
Yeah, I've just put all of me ME stuff in a Golden Bag with some quick engines and conduits. I reckon I can be up and running again within 10 minutes of picking a base location
cptprice0330 wrote: Dark, the inventory roll back fixed the not logging in, however the drives are still broken, and crash me out, also they are only a grey square rather than the proper texture, could maybe a chunk rollback fix it?
They seemed fine to me when I logged in. Are you using anything unusual like Optifine?
Automatically Appended Next Post: i.e. I just logged in now:
cptprice0330 wrote: no, im not entirely sure what is going on with the four drives on the right of the tesseract
Ah I hadn't noticed that, probably because there's only one drive there and it was doing the "blank" thing you described. It crashed me when I looked at it, but I was able to get around that by disabling the WAILA tooltip. The disks were all there, but if there's supposed to be three drives there, I guess I'll have to go look through the backups.
I'll take a look after dinner.
Automatically Appended Next Post: @cptprice - rolled back to last working backup and all seems fixed:
Spoiler:
I would appreciate it if you destroy anything that has been duplicated by rolling back.
Automatically Appended Next Post: Well I have encountered a similar yet different bug, can't logon again, this time it is due to control shift clicking disks into a golden bag of holding .
Remember, you don't have to fit everything into one inventory's worth of space. There really is no need. Especially as it seems to be causing so many problems.
Automatically Appended Next Post: Well I have encountered a similar yet different bug, can't logon again, this time it is due to control shift clicking disks into a golden bag of holding .
Ok, rolled back your chunks and your player again to make sure everything's in sync.
I'd recommend leaving your AE system functional rather than tearing it apart and causing golden bag singularities. It could come in useful to have a working system...
darkinnit wrote: Ok, rolled back your chunks and your player again to make sure everything's in sync.
I'd recommend leaving your AE system functional rather than tearing it apart and causing golden bag singularities. It could come in useful to have a working system...
Not sure if it's cryptically hinting at something. It's more of a general hint that stuff-that-works is more useful now and later than stuff that doesn't work.
My minecraft client either crashes or gets immediately disconnected with an "end of stream" message. Is that a problem on my end?
It worked earlier today and the last thing i did prior to a disconnect with bad packet id 2 was filling a couple of syringes from Advanced Genetics with my blood. Since then i get the above crash/disconnect.
Minx wrote: My minecraft client either crashes or gets immediately disconnected with an "end of stream" message. Is that a problem on my end?
It worked earlier today and the last thing i did prior to a disconnect with bad packet id 2 was filling a couple of syringes from Advanced Genetics with my blood. Since then i get the above crash/disconnect.
No, i had the same error but with AE drives, after investigation, it appears to be related to weird item or block syncing, Dark will probably have to fix that, unless a server reboot fixes it.
Minx wrote: My minecraft client either crashes or gets immediately disconnected with an "end of stream" message. Is that a problem on my end?
It worked earlier today and the last thing i did prior to a disconnect with bad packet id 2 was filling a couple of syringes from Advanced Genetics with my blood. Since then i get the above crash/disconnect.
No, i had the same error but with AE drives, after investigation, it appears to be related to weird item or block syncing, Dark will probably have to fix that, unless a server reboot fixes it.
Unfortunately my client still crashes or disconnects immediately during login even after the reboot. Dark, if you are not too busy could you please try to fix it.
I've rolled back your player data file to the previous working version, but it was a bit close between the backup and your disconnect, so see if it works or if I have to go one further back.
darkinnit wrote: I've rolled back your player data file to the previous working version, but it was a bit close between the backup and your disconnect, so see if it works or if I have to go one further back.
Absolutionis wrote: So... can we put DSUs in AE Storage? Will that cause any problems?
Is there anything that probably *won't* be able to be transferred over? Modular Powersuits? Nodes in a jar? DSUs full of DSUs full of drums full of Fortron?
Just replying to this to say that all of the above has been tested and works fine*. I even did a Project Red Backpack containing AE Storage containing DSUs of DSUs of drums of Fortron. Node in a jar was one I hadn't thought of, so thanks for suggesting it.
*As long as your name isn't cptprice
However, Better Storage backpacks and Tinker's Constructs Knapsacks don't work - they must store their data differently in some way - the items aren't transferred.
I'll post a full list and more detailed instructions/recommendations soon.
On a side note, I recently moved the Vanilla Minecraft world to the new server. The addresses mc.dakkadakka.com and www.darkinnit.com now point to the new server. If you're trying to connect to the current Monster world, make sure your multiplayer server address is set to old.darkinnit.com:25585
We should hopefully be ready to go live with the new Monster world in the next few days...
Also meant to add, don't worry if you don't have time to pack things up before the new server goes live. There will be a transitional period, probably at least a month...
this is where I intend to colonize, the village nearby will also be claimed.
#redwoodbros
I was going to go there at one point, but in the end I switched forests. Good choice
Spawn looks pretty cool, Dark. I'm always impressed by how different each spawn is- Unleashed had an arena-looking thing, DW20 had a nice platform, Monster 1.0.9 had that awesome thing which I'm not quite sure what it was, and now the new one looks to continue the trend. What was the !.,0.9 spawn, aesthetically?
I guess that can be your job after the giant Rubik's Cube then
Automatically Appended Next Post:
darkinnit wrote: However, Better Storage backpacks and Tinker's Constructs Knapsacks don't work - they must store their data differently in some way - the items aren't transferred.
Can I just check that Backpack mod Backpacks would transfer properly? I keep my force fields and DNA in them, but they can be moved out easily if the mod will cause problems.
4oursword wrote:Spawn looks pretty cool, Dark. I'm always impressed by how different each spawn is- Unleashed had an arena-looking thing, DW20 had a nice platform, Monster 1.0.9 had that awesome thing which I'm not quite sure what it was, and now the new one looks to continue the trend. What was the !.,0.9 spawn, aesthetically?
You can't see much of the new spawn on the map, it's mostly sheltered by the mountains. Unleashed has been my favourite spawn so far, mainly as I had plenty of time to work on it while FTB dragged their feet about Unleashed going recommended. The current Monster 1.0.9 spawn is just "a thing", I was just building walls to protect from mobs in the hills and got a bit carried away.
The Monster 1.1.2 spawn is much less "dramatic". I've tried to go with something that compliments or fits the landscape rather than contrasts it.
4oursword wrote:Can I just check that Backpack mod Backpacks would transfer properly?
Backpacks stuff is fine yes. I'm writing a detailed page that I'll probably put on my site for easy reference and will link to it soon.
darkinnit wrote: Remember, you don't have to fit everything into one inventory's worth of space. There really is no need. Especially as it seems to be causing so many problems.
I really should have listened to your advice. Instead i tried to pack some of my AE drives into golden bags, got kicked out of the game and cannot log in again ("end of stream"; i'll check if there's more in the log files).
Could you please roll back my character (and the affected chunks if necessary).
darkinnit wrote: Remember, you don't have to fit everything into one inventory's worth of space. There really is no need. Especially as it seems to be causing so many problems.
I really should have listened to your advice. Instead i tried to pack some of my AE drives into golden bags, got kicked out of the game and cannot log in again ("end of stream"; i'll check if there's more in the log files).
Could you please roll back my character (and the affected chunks if necessary).
I've rolled back your player and chunks to make sure everything is in sync.
Although I've tested golden bags and AE drives and not had any problems myself, it may be some code limit on a maximum number of items. I.e. the idea works fine, but if you try to store your entire base in one bag, you crash. Use caution when putting any kind of item storage inside another item storage and don't do it for anything valuable or high tier.
I'll post the full story on what the plan is very shortly. Everyone please try to avoid crashing in the meantime
darkinnit wrote: Remember, you don't have to fit everything into one inventory's worth of space. There really is no need. Especially as it seems to be causing so many problems.
I really should have listened to your advice. Instead i tried to pack some of my AE drives into golden bags, got kicked out of the game and cannot log in again ("end of stream"; i'll check if there's more in the log files).
Could you please roll back my character (and the affected chunks if necessary).
I've rolled back your player and chunks to make sure everything is in sync.
Although I've tested golden bags and AE drives and not had any problems myself, it may be some code limit on a maximum number of items. I.e. the idea works fine, but if you try to store your entire base in one bag, you crash. Use caution when putting any kind of item storage inside another item storage and don't do it for anything valuable or high tier.
I'll post the full story on what the plan is very shortly. Everyone please try to avoid crashing in the meantime
Once again, thank you very much. I'll wait and try not to cause any more mishaps.
At the very least, read the three blue boxes on that page, they are very important.
Update your clients to Monster 1.1.2 (and don't forget to re-enable Blood Magic and your mini-map of choice - instructions are in the first post in this thread).
Deathklaat wrote: will there be a portal at spawn for use to use? my base is like 75% knocked down and packed away so building much of anything is a problem.
There are already portals at both spawn sites. They did not transfer my inventory just now though. Better wait for Dark's okay.
Ramos Asura wrote: ergh.... what the??? I think im crashing my client completely now :/
Tried to put a backpack back on a shelf (had themn stored there earlier) and it booted me.
Sorryyyyyy! I think I pulled a cptprice!
Automatically Appended Next Post: i did indeed price myself >< daaaaaaamn it!
It is the items in world that are causing the crash. I got the crash to desktop when flying towards your volcano. I'm going to grab some quick dinner and then will take a look at reverting it.
We're also seeing some oddness with the QCraft portals needing verification even though it's already verified. Hopefully it's just a config setting I have set wrong.
I think I've fixed your base. You should be able to log in again now.
Automatically Appended Next Post: Ok, been playing with the portals some more. They work fine as long as I go through first and verify them. Then they work for all players for a while, but after a few minutes, the verification is lost.
I'll see if I can find any more details on it, but short term I might just open up access to the /qcraft verify command as a workaround. That command alone shouldn't allow you to add other servers, only verify the existing link. But I need to test of course...
Ok, cptprice try to login to the old server now. I've tested your player file and it's working. If it still disconnects you, I have no idea what's wrong.
so i did some stuff on the new server using stuff i brought from the old, i stuck some of what i brought over in a chest and went back through. Unfortunately when i go back to the old i am without any items. i dont mind it being one way it just sucks i took my hanglider so now i have to walk everywhere. i get a portal link error when going from new to old.
Well, I took off me armor, and loaded up my inventory in the old world, walked through the fancy portal, and it says the server link needs to be verified by an admin first. Walking back to the old world gave it all back to me, but perhaps something else needs set?
I need to call some Taintbusters. I know the new server is brand spanking new and everyone will be working on new projects, but I discovered some taint in the redwood forest right next to my base.
I would deal with it on my own but my concern is that by the time I am ready to deal with it, it could have spread and ruined more of the really nice looking redwood biome.
So anyone with Thaumcraft 4 knowhow who could help or get me started down the path of removing the taint, it would be much appreciated.
I've given you all access to the "/qcraft verify" command. If you go through a portal and your items are not transferred, and a message appears in chat saying to type "/qcraft verify", try typing "/qcraft verify"
That's a nice spot, no objections here. I'm seeing a lot of people setting up nearer to spawn, which is nice. Except TikkaMasala, who is just off doing their own thing
4oursword wrote: That's a nice spot, no objections here. I'm seeing a lot of people setting up nearer to spawn, which is nice. Except TikkaMasala, who is just off doing their own thing
I am just doing that for the safety of you all as i don't know how large the crater will be once my fusion power plant decides to act up
4oursword wrote: That's a nice spot, no objections here. I'm seeing a lot of people setting up nearer to spawn, which is nice. Except TikkaMasala, who is just off doing their own thing
Yeah, it's a very scenic location and it's relatively close to spawn. And for once, it's not a snow biome! For some reason I seem to end up picking snowy biomes, I don't know what the feth is wrong with me.
My MFR harvesters had stopped working so I was dismantling itemducts connected to them. It could have been something to do with that, but i won't be online to check up on that until tomorrow.
cptprice0330 wrote: Erm, good news, i can log in again, bad news i have no inventory on either server...
Great! Don't worry about the inventory, "we can rebuild him". I'll sort it out when I get home this evening.
Thank you
I've put all your items in a resonant strongbox in the Nexus portal room on the new server. I've locked it to prevent thefts or tampering, so nag me when we're both online and I'll unlock it.
There seems to be a hard limit on the number of items that can be taken through the portal at once. I'm not sure what it is, but try to avoid recursive storage when using the QCraft portal.
4oursword wrote:My MFR harvesters had stopped working so I was dismantling itemducts connected to them. It could have been something to do with that, but i won't be online to check up on that until tomorrow.
It looks to have been at least something relating to itemducts that caused the crash. The error was to do with travelling items in the pipes (possibly a routing crash if you were dismantling the system - but I thought items were supposed to just drop on the ground if you disconnected all endpoints).
They were jamming and not harvesting, so i was removing itemducts to add chests behind them. I'll finish it off tomorrow, just before a scheduled shutdown so that the server restarts in the event of another crash.
MFR machines are designed to output to adjacent inventories. They don't play well with TE Itemducts and EnderIO Item Conduits. Machine->Chest->Itemduct works best.
cptprice, I've copied across all your Applied energistics stuff that was visible and the contents of the chests that were there. Let me know if there's more that needs transferring tomorrow.
I'm tempted to try and get back into this, but worried I'll come crashing in like the kool-aid man given how easily it breaks. Dark seems like that IT technician who fixes an error only to be told it happened again ten seconds later, and then Sam spilled his morning coffee on the keyboard and Jill might have kicked her PC because it was taking too long and now it won't work so it must be the computer's fault because it worked before, oh and Steve took the liberty of throwing out that new radio you bought the office because despite everyone being connected to it nobody could pick up any stations even after adjusting the antennas, and by the way nobody has any internet now for some reason we think it's because we're not close enough to a window for the computers to get a signal.
And if you could clear all these porn pop-ups off my desktop that'd be just ace.
I've restarted the server. It was stuck hung for some reason and the scheduled restarts weren't working. That's the second time it's happened so I might need to dust off my old Minecraft Beta 1.5 termination script (from back when old Beta Minecraft was buggy as hell)
How long are you keeping both servers up? I'm hoping to get my PC back sometime this or next week... I can transfer my own stuff over when I do... but not until then. :/
I'll be keeping the old server up for some time yet. At least a month. I've still got lots of non-Minecraft stuff to migrate before it can be decommissioned. I'll give fair warning when I do have an end date.
errrr, I randomly got disconnected from the server and now every time I log in I get:
Internal exception: java.io.IOException; Recieved string length longer than maximum allowed (30566 >64)
I was only on a stroll back to spawn :(
Optio wrote: errrr, I randomly got disconnected from the server and now every time I log in I get:
Internal exception: java.io.IOException; Recieved string length longer than maximum allowed (30566 >64)
I was only on a stroll back to spawn :(
*whistles* May have been me, as I have the same problem, though i'm not sure what caused it .
I shouldn't think so, it's been there since last night without issue. I'm looking into other causes. People away from spawn seem to be able to log in and play just fine. If anyone knows what they recently changed at spawn and isn't saying, please do.
Automatically Appended Next Post: Specifically, cptprice, with your 91 AE drives, did you put them all in recursive storage again?
darkinnit wrote: I'll be keeping the old server up for some time yet. At least a month. I've still got lots of non-Minecraft stuff to migrate before it can be decommissioned. I'll give fair warning when I do have an end date.
Okay, cool. Also apparently blood magic is now disabled?
Blood Magic is disabled by default in Monster (as it always has been - the "self harm" aspect of it is offensive/disturbing/troubling to some), but I have it enabled on the server (since the switch to Monster). The first post of this thread has instructions on enabling it.
I'm going to take the server down for a few minutes shortly to try rolling back the spawn chunks to a working version to see if that resolves the problem.
Automatically Appended Next Post: It's worked! You should be able to login now.
Should you find that aspect of blood magic disturbing, there is a config option which replaces the dagger you use on yourself with an orb of sacrifice. Seems like a bit of a copout to me, but i understand why people would do it. Props to WayOfTime for adding the option.
FTBWiki.org wrote:The Sacrificial Orb is an alternate version of the Sacrificial Knife. It can be enabled by setting B:IDontLikeFun in the wimpysettings section of AWWayofTime.cfg to true. When enabled the name and textures for the knife are swapped with those of the orb. In every other respect they are identical. This variation was added for those who find the idea of self cutting too distasteful or unsettling.
I love that it's called IDontLikeFun in wimpysettings.
Automatically Appended Next Post: So ok... I keep getting a inventory glitch.
Items keep shifting and swapping on me. Atuff that I craft in the 2x2 grid dont stay crafted. For example, I make a stack of stone bricks. I place one and they turn back into stone. I pick up an aqueous accumulator and put it on my hotbar, place it, the item I removed from my hotbar is once again there, and has been placed instead.
Ughhhhh... Its getting ridiculous. I had this same issue before where it wouldnt let me place the portal blocks I wanted to :/
EDIT: And now after a reboot, it seems to have gone away....
Alright- so am I right in assuming that the "New" server/map is up, and here to stay for a while?
I've been looking around, and can't quite figure out what's going on about that- what precisely is the 'new' address, and where's the "Need these mods and this modpack" list at?
Yup. Modpack is Monster .12 (i think) Its the newest one a any rate. Only thing you need to enable is blood magic and whatever map you like.
Im still having the damned issue, and nothing I do seems to help it AT ALL. Works fine for a bit then BOOOM no control ofver inventory, no crafting in the 2x2, nothing.
Im gonna try a reinstall tomorrow... if that doesnt work, who knows....
Anvildude wrote: Alright- so am I right in assuming that the "New" server/map is up, and here to stay for a while?
I've been looking around, and can't quite figure out what's going on about that- what precisely is the 'new' address, and where's the "Need these mods and this modpack" list at?
The first post has been updated with all the new information needed along with a map and such.
darkinnit wrote: Blood Magic is disabled by default in Monster (as it always has been - the "self harm" aspect of it is offensive/disturbing/troubling to some), but I have it enabled on the server (since the switch to Monster). The first post of this thread has instructions on enabling it.
I'm going to take the server down for a few minutes shortly to try rolling back the spawn chunks to a working version to see if that resolves the problem.
Automatically Appended Next Post: It's worked! You should be able to login now.
Ok so i am able to log in again,turns out it is not a good idea to right click a strongbox owned by another person with a crescent hammer( i believe after testing that that is what crashed the server)
I'm curious as the strongboxes at spawn have changed where my ME drives are now located.
Try adjusting the inventory tweaks settings or keybindings? Or try turning off the features and re-enabling them one at a time to see if you can spot the cause, The little "..." button in the top right of any inventory should take you to the Inventory Tweaks options.
Unfortunately i tried all that last night. Seems nothing I do fixes it, from turning off the coin of fortune to removing my power armor, to emptying my inventory entirely.
cptprice0330 wrote: Ok so i am able to log in again,turns out it is not a good idea to right click a strongbox owned by another person with a crescent hammer( i believe after testing that that is what crashed the server)
I'm curious as the strongboxes at spawn have changed where my ME drives are now located.
I rearranged the strongboxes because having all your stuff across three strongboxes was still capable of creating a broken chunk. It's not right clicking a strongbox owned by another person that crashes the server, it's when a strongbox full of so many items is suddenly converted into a dropped item in the world, then the chunk becomes inaccessible. I've spread all your stuff across seven strongboxes now.
I had to remove all the Block Movers from your A.E. storage cells and store them separately because they're a very buggy method of moving/storing things. Many minecraft tile entities aren't designed to be moved and have various reasons why their inventories need to empty when broken. Jabba dollies only move certain whitelisted items for this reason. I would highly recommend avoiding storing ME drives full of storage cells inside a block mover which is then stored inside another storage cell inside a strongbox.
I've marked all the strongboxes private to me. I'll unlock them one at a time, as you transfer stuff to wherever you're going to stay, but you musn't combine the contents of the strongboxes into a single storage or it will likely make whatever chunk you do it in inaccessible to anyone. There's a reason ME Drives only have ten slots....
Ah, well ill be careful, the block movers are far too buggy, mainly due to there lack of limitations, however they were convenient at the time, and AE drives clearly don't play ball in large numbers
I would highly recommend avoiding storing ME drives full of storage cells inside a block mover which is then stored inside another storage cell inside a strongbox.
I clicked on an icon-less "another one bites the dust"-item in my AE crafting terminal and promptly crashed to desktop. Every time i try to log in now i get the same crash: "java.lang.ArrayIndexOutOfBoundsException: 27
at ganymedes01.aobd.items.DustsItem.func_77617_a(DustsItem.java:74)".
Is there any way to fix it from my end?
Edit: Dark, would a player and chunk restore help?
Minx wrote: I clicked on an icon-less "another one bites the dust"-item in my AE crafting terminal and promptly crashed to desktop. Every time i try to log in now i get the same crash: "java.lang.ArrayIndexOutOfBoundsException: 27
at ganymedes01.aobd.items.DustsItem.func_77617_a(DustsItem.java:74)".
Is there any way to fix it from my end?
Edit: Dark, would a player and chunk restore help?
Minx wrote: I clicked on an icon-less "another one bites the dust"-item in my AE crafting terminal and promptly crashed to desktop. Every time i try to log in now i get the same crash: "java.lang.ArrayIndexOutOfBoundsException: 27
at ganymedes01.aobd.items.DustsItem.func_77617_a(DustsItem.java:74)".
Is there any way to fix it from my end?
Edit: Dark, would a player and chunk restore help?
I'm looking into it now.
Thank you and sorry for making a mess of things. again...
Ok, you didn't break any chunks, just yourself, so I've rolled you back to the save just before you broke yourself. It was quite close though, so try logging in when you get a chance and if it still doesn't work, I'll go one further back.
Today I built a new rig. I7 4790, 16GB RAM, and this badass ammo crate case
Now I can rock the shaders and texture packs with you gas (if your unfortunate inv bug gets fixed)
dsteingass wrote: Today I built a new rig. I7 4790, 16GB RAM, and this badass ammo crate case
Now I can rock the shaders and texture packs with you gas (if your unfortunate inv bug gets fixed)
Looks cool. The red button looks like it will detonate it lol.
If you think the red button is badass, look at the reset button
You flip up the cover! That's exactly what I had before, minus the GTX 660 video card I was already using, it's only an ASUS Z97 mobo, and a 2TB Sata drive, and an 850Watt PS $1200. No LEDs or watercooling or any of that hokum. It'll take another 16GB of ram if/when I'm ready.
Uhh... I found a Hungry Node in the Automated Mining Age. I got near it and it started eating the grass around it.
I captured it, but people should be careful.
Automatically Appended Next Post: Also, Aluminum, Nickel, Dark Iron, Cobalt, and Ardite seem to be bugged when it comes to the SAG Mill. They apparently require 129600 MJ of power per smelt (Normally ores are 240-400 MJ). The machine jams up because that's more than the internal storage.
I'll take it. Seriously. Would be useful for a dump, and awesome as a centerpiece. You just have to make sure there's no blocks within its radius for it to devour.
Automatically Appended Next Post: Hrm... I'm not getting the option for 1.1.2 in my Monster. I clicked "Force Update" and everything. Do I need to launch the game for it to register a change?
Occasionally the server appears to hang with no error and no response to the scheduled reboots. With no crash log or error to go on there's not much I can do except force stop the server and start it again. As I said earlier, I have a script to do this that I used to have to use back when Vanilla Beta Minecraft had similar issues. I'll see if I can get it in place tomorrow.
I have tamed the power of the sun aka we have survived the first nuclear fusion plasma beam test:
Spoiler:
All that's left now are neutron absorbers, cooling, steam turbines and generators, all of them huge multi-block structures and of course build some kind of decorative and functional shell.
Edit: First high pressure turbine running at 8.6 GW. That's about 1.5 million RF per tick, yay
I'm placed NuclearControl Panels over them. I think they look better. If you all hate it, just take it down.
Spoiler:
I think it looks great! I wasn't aware those panels could have font size and colour changes. Everyone I've seen using them usually has them set at the same small font size in a dull industrial greenish colour. Looks like I'll probably use them from now on if they're more reliable.
The Computercraft bug "computers sometimes don't initialise after reloading chunks" is apparently fixed for Minecraft 1.7, but we'll have to wait for that.
darkinnit wrote: The Computercraft bug "computers sometimes don't initialise after reloading chunks" is apparently fixed for Minecraft 1.7, but we'll have to wait for that.
On the 1.0.9 server i have used two computers to watch over and if need be to reset each other as a workaround.
Okay for the life of me I can't figure out what's going on here. For some reason, when I start FtB, it doesn't show up in my list of applications. No bar, window, nothing in the task manager, nada. But I can see that it's started up a Javaw process. It'll start a Javaw process every time I run the program (admin, double click, right-click and open, pretty much every way possible to run it). And occasionally, it'll bring up the window and the launcher and start. But most times, not. And so I have to manually stop the javaw processes one at a time.
Also, when it does show up, it says something like "There may be problems since you're installed in a "User" file." Basically saying I shouldn't have the Monster files installed in Documents, but rather under Program Files, I think.
Anyways- wtf is going on and how do I fix it? I can't reliably get into ftb!
I've always had FTB running from my user folder. Is that exactly what the error says? I heard they added warning messages for "suboptimal" configurations, but I've not seen one yet.
I wouldn't jump to the conclusion to put it in the Program Files directory because then it would need admin rights to save anything.
Check your Java is up-to-date for version 7 (some people have reported problems jumping to version 8 for the current modpacks). Make sure you have 64-bit Java. Try deleting the whole FTB folder (backup any single player worlds first). Try changing the install directory (but I would still keep it somewhere in your user profile - just avoid places like Downloads and Temporary Files).
The launcher itself should load relatively quickly, but may have issues if it can't contact the FTB servers to download the modpack lists. Make sure any anti-virus or firewall software isn't messing with it. You may have to set an exception for the FTB install directory.
The Monster modpack does take sometime to load (if you've gotten into the launcher). Especially if you don't have a high-powered computer. There are a lot of mods in this pack.
As a curiosity, has AE Spatial Storage been disabled? I can't find the recipes or anything regarding how to build pylons.
---
By the way, Gas, I've been getting those inventory problems you used to be getting. Apparently, they're caused by EnhancedPortals causing a desync in your inventory only.
So yeah. Desync problems apparently occur even if an Enhanced Portal opens up is is used *NEAR* you. Personally, I was able to trigger and replicate this bug constantly and reliably using the portal in my base. If I can get a second confirmation on this, I may request people on the server to not use EnhancedPortals at all; it seems to bug out Gaskan, myself, and likely others.
The bug seems to go away after logging out and then back in. It'll come back if a portal is opened near you.
Spatial Storage cells exist. An we're running the latest version. Upon further research, it seems the pylons and such that are necessary for Spatial Storage are usually for developer and beta builds of AE.
Gas, I need your help replicating the bug considering you were affected too. If anything, it's not too big of a deal considering the Nexus exists.
I've been out for awhile, but I know that there was the Minium Stone when EE3 was still in. Is there an equivalent to the Minium Stone still in the modpack?
Dr. What wrote: I've been out for awhile, but I know that there was the Minium Stone when EE3 was still in. Is there an equivalent to the Minium Stone still in the modpack?
Nope. The Tome of Alkhest is somewhat close in that you can 'melt' things down into redstone or replicate them with redstone.
Honestly though, the Minium/Philosopher's stone, I think, was probably the 'weakest' part of Equivalent Exchange. I think there should have been more focus on things like the various amulets, and icons- the Gem of Eternal Density was a nice one, as was the Vulcanite amulet.
Anvildude wrote: Okay for the life of me I can't figure out what's going on here. For some reason, when I start FtB, it doesn't show up in my list of applications. No bar, window, nothing in the task manager, nada. But I can see that it's started up a Javaw process. It'll start a Javaw process every time I run the program (admin, double click, right-click and open, pretty much every way possible to run it). And occasionally, it'll bring up the window and the launcher and start. But most times, not. And so I have to manually stop the javaw processes one at a time.
Also, when it does show up, it says something like "There may be problems since you're installed in a "User" file." Basically saying I shouldn't have the Monster files installed in Documents, but rather under Program Files, I think.
Anyways- wtf is going on and how do I fix it? I can't reliably get into ftb!
Or is it just going suuuper slow?
Iv had that happen also, I tried run as admin and it seemed to start up fine tho.
Absolutionis wrote: As a curiosity, has AE Spatial Storage been disabled? I can't find the recipes or anything regarding how to build pylons.
Yeah, they've always been disabled by default. It's a shame because they work fine for vanilla materials. I even looked into enabling them for the server migration, so that people could take their entire base with them if they had the power and materials to do so. However, the whole thing breaks as soon as complex tile entities, various mods and multiblock structures get involved. Far too much stuff in Minecraft just isn't designed to be moved. Maybe the 1.7 Applied Energistics 2 will be better at it.
Absolutionis wrote: By the way, Gas, I've been getting those inventory problems you used to be getting. Apparently, they're caused by EnhancedPortals causing a desync in your inventory only.
So yeah. Desync problems apparently occur even if an Enhanced Portal opens up is is used *NEAR* you. Personally, I was able to trigger and replicate this bug constantly and reliably using the portal in my base. If I can get a second confirmation on this, I may request people on the server to not use EnhancedPortals at all; it seems to bug out Gaskan, myself, and likely others.
The bug seems to go away after logging out and then back in. It'll come back if a portal is opened near you.
This is very interesting. I'd be happy to upgrade the version of Enhanced Portals on the server if it didn't mean everyone joining also had to download and upgrade their version too. It kind of defeats the purpose of a modpack (i.e. just select it and go). Hopefully the FTB team will find time to give Monster some love at some point. Of course, if you all find this problem to be so infuriating that every one of you is happy to upgrade the mod on your own computer, I'd be happy to upgrade the version on the server. I just don't want to play Tech Support for people who don't know where to find the folder etc. For now it seems the "Log off and on to fix it" is the better solution.
Okay, binged on ME3 a bit... now to get to work on FtB.
How do I transfer stuff over to the new server, aside from (blah) in my inventory?
I have both of the servers added to my list, I just don't want to have to make a second copy or continually re-download things.
Automatically Appended Next Post: Also I can't seem to log on to the old FtB. Says I'm missing some items, but I should have the mods activated properly... which mods should be activated and what version is that particular pack?
First post has been updated with all the information you need.
Transferring items is pretty easy. You just take the qcraft portal located at spawn in each server. Just remember to be naked when you do it. If prompted type "/qcraft verify" once you've hopped through.
I wish I could figure out what's going on with my launcher, though. Still have to try the Java thing you mentioned- though I'm also not sure how to go about with that. What, should I just, like, uninstall Java and then download v.7? I mean, jeeze.
And the game runs fine, once it starts up- it's just the launcher that's being slow. ( and I actually typed s.l.o.w. there, it wasn't autocorrected)
If anyone happens to go into the Deep Dark- I was killed by a laggy superzombie in chain armour on the stairs. Some of my stuff has probably fallen off- I don't care about much, but if you can at least get my battleaxe I'll be happy.
Automatically Appended Next Post: Additionally, I put up a Deep Dark portal at 0,0 in the overworld. It's in a mud biome. It apparently does correspond with 0,0 in the Deep Dark.
Okay, I have all of our stuff in an ME system at the portal at spawn, checking with Iustis before I move the stuff to the new server to see if I missed anything. Please no one steal anything from that. Besides, there's plenty of people that give things away out of the kindness of their heart anyway, just gotta ask
Also- you've just completely negated the entire point of the thousand-block tunnel I've spent the past couple days digging, and necessitated that I build a new staircase- by putting a portal right where I was wanting to go. I sincerely hatethank you.
Weeeeeelll I'm finally back full-time. Will be applying myself to tinkers workshop and IC2 for a bit. Just an incredible area I've found. Huge caches of resources. However. I know I haven't claimed my area purposefully, but I have settled the Eastern Decidious forest. (on the edge of the map). Slowly terraforming my area to a workable place, including farms. However, I'm looking for a few things. IC2 rubber trees (at least 2 saplings). I'm also looking for a good recipe for a tinkers hammer and a tinkers pick.
Doctadeth wrote: However, I'm looking for a few things. IC2 rubber trees (at least 2 saplings).
I've only got MFR rubber tree saplings which grow into rubber trees that need to be cut down (and replanted) to get the rubber unlike the IC2 variety. If you are interested i can leave a stack at spawn or your base if you are connected via portal or nexus.
I wish I could figure out what's going on with my launcher, though. Still have to try the Java thing you mentioned- though I'm also not sure how to go about with that. What, should I just, like, uninstall Java and then download v.7? I mean, jeeze.
And the game runs fine, once it starts up- it's just the launcher that's being slow. ( and I actually typed s.l.o.w. there, it wasn't autocorrected)
If you can launch Monster just fine and login just fine, and it's only the FTB Launcher you're having trouble with, I'd highly recommend you switch to using the MultiMC launcher (if you're not using it already, especially as you've previously mentioned throwing your own sets of mods together).
http://multimc.org/ In the settings it has an option "Track FTB instances", which will show the FTB Modpacks you have installed in the MultiMC launcher and allow you to launch them. The MultiMC launcher doesn't try to contact the FTB servers to check for updates or new modpacks so if that's your sticking point, it should bypass the problem nicely. The downside is you still need to use the FTB Launcher to download any updates, but as they don't seem to be releasing any for a while, that shouldn't be too much of a problem.
The MultiMC launcher also makes it easy to put together your own sets of mods and switch between them, It's what the new vanilla launcher should have been.
Doctadeth wrote:Weeeeeelll I'm finally back full-time. Will be applying myself to tinkers workshop and IC2 for a bit. Just an incredible area I've found. Huge caches of resources. However. I know I haven't claimed my area purposefully, but I have settled the Eastern Decidious forest. (on the edge of the map). Slowly terraforming my area to a workable place, including farms. However, I'm looking for a few things. IC2 rubber trees (at least 2 saplings). I'm also looking for a good recipe for a tinkers hammer and a tinkers pick.
IC2 rubber trees are best found in swampish biomes and there are also usually massive amounts of them in the Twilight Forest.
Well, either that, or it's the very beginnings of a star destroyer.
The Deep Dark is a lot more dangerous than I had initially anticipated. So, I'm now instead working on making some nice little farms, maybe attempt to build an Essence farm, to get myself better outfitted for the challenges ahead. I'm thinking a heavily Smite-ed hammer with knockback- enough Smite, and I should be able to one-shot skeletons. knockback for the creepers.
Or maybe ignore the knock back. That actually seems like a bad idea against skeletons these days. Hrm...
Doctadeth wrote: Minx, I've got 4 MFR rubber trees already making a home.... I never get sapling from them tho
That's weird; i've just cut down a MFR rubber tree and got four saplings and four raw rubber (that can be smelted to an IC2 equivalent rubber). Anyway, i've placed a chest with a few saplings at your base.
Well, either that, or it's the very beginnings of a star destroyer.
The Deep Dark is a lot more dangerous than I had initially anticipated. So, I'm now instead working on making some nice little farms, maybe attempt to build an Essence farm, to get myself better outfitted for the challenges ahead. I'm thinking a heavily Smite-ed hammer with knockback- enough Smite, and I should be able to one-shot skeletons. knockback for the creepers.
Or maybe ignore the knock back. That actually seems like a bad idea against skeletons these days. Hrm...
Make a Knockback sword for dealing with creepers, and a non-knockback hammer for anti-undead. Or just make a cleaver for both.
Melissia wrote:Whoever made this BigReactors reactor, move your gak or let it forever belong to me. I already claimed that section of the map.
Sorry Mel but:
darkinnit wrote:NOTE: You can't claim things just by looking at the map and shouting you want them. You have to go into the game and place some signs down where you want to claim.
I know you've had computer issues, but my rule is that it's unfair to claim land if you haven't even gotten in-game at the time. Steiney (I think it was Steiney?) is a nice person, maybe ask politely instead of "move your gak".
BTW, in the course of normal behavior, we tend not to play competitively on this server. Simply asking usually nets you a good response. No one is trying to take your claim. I was just using the shallow water as an easy access point to the water there to test a new design. No one is after what you have all the time. Sorry for te inconvenience Mel.
It isn't centered to avoid overlap with the other two i have set up. It's temporary anyways- I'll put it somewhere more sensible once the other parts of the facility are complete.
I am very tempted to make another twelve of those, by the way.
4oursword, do you have a Harvester handling those essence crops? I can't get it to work (mine ended up producing an error and then I lost the block and had to craft a new one).
Yeah. MultiMC isn't working for me. There's no option to auto-track FtB stuff. Plus, I can't figure out where I have FtB actually loading stuff from or to, now. I need to do a purge.
BTW, in the course of normal behavior, we tend not to play competitively on this server. Simply asking usually nets you a good response. No one is trying to take your claim. I was just using the shallow water as an easy access point to the water there to test a new design. No one is after what you have all the time. Sorry for te inconvenience Mel.
Sorry, I wasn't trying to be aggressive, there's no need to apologize. I just happened to be fairly short on patience at the time of the post...
So thaumcraft research is crazy. Also, I seem to be missing some of the basic aspects somehow- I still can't complete the first piece of research I got, though others are easier to do.
I just really, really wish they showed you what the compound aspects were made from in the research table- would make it soo much simpler, rather than having to go back and forth from your thaumonomicon all the time.
Is the leadstone conduit system connected to anything? If you don't have a RF Storage device (or a machine that stores RF) there is pretty much no reason for your Dynamos to output RF into your conduits.
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