45429
Post by: Iranna
Hey Dakka, quick rules question.
I'm very new to Fantasy and noticed a "discrepancy" regarding Killing Blow and the Ethereal special rules:
The Ethereal special rules mean that you cannot be wounded by mundane weapons, however, the Killing Blow special rule states that the enemy model is "slain instantly" on the To Wound roll of a '6'.
As far as I understand it, "slain instantly" does not mean that the model suffers a wound and therefore, Ethereal wouldn't protect you from it. Simmilarly, Just because you technically cannot wound it, does not prevent you from rolling To Wound with your attacks. Therefore, would it not be the case that any Killing Blow attack would bypass the Ethereal special rule?
Thanks Dakka,
Iranna.
51845
Post by: LordHamshire
Ethereal states you cannot be wounded by mundane weapons. *Shrug* I presume they cannot wound them even on killing blow.
45429
Post by: Iranna
LordHamshire wrote:Ethereal implies you can never be hit by mundane weapons, therefore there is no roll to wound. No chance for killing blow.
As far as I can see, the Ethereal rule only states that they may only be wounded by "spells, magical attacks, magic weapons or effects". Nothing there to say that you don't roll To Hit and To Wound as normal, only that mundane weapons cannot wound them.
Iranna.
51845
Post by: LordHamshire
Yeah I reread it, I was wrong, I edited my statement.
Automatically Appended Next Post:
If you don't roll to wound, there is no chance to get killing blow. You cannot wound. (I think.)
29630
Post by: DukeRustfield
I had argued this before. It is ambiguous. There is nothing stopping you from rolling to Wound against an Ethereal. It just won't succeed unless you've got a magic weapon. So it's a time savings. But it doesn't say "don't roll." Therefore, you could still roll a 6 and insta-kill. If you rolled a 1-5 absolutely nothing would happen.
Anyway, I'm not dead set on it. But it's one way of looking at it.
76274
Post by: Peasant
I don't have my rulebook at hand....
But if the weapon is not magical it cannot damage ethereal models. So the model with killing blow would have to have a magic weapon.
How are the rules written for ethereal and for killing blow?
I'm taking part here even though I think its a stretch to try and apply killing blow. And in my opinion is just bad form. Most people probably know what the intent of ethereal is.
When we start rules lawyering too much we get a rulebook that is too longboring and inflexible.
64836
Post by: TanKoL
We had the same discussion on a mailing list and couldn't come to a satisfactory conclusion as there's no definition in the BRB of "damaging" something
if it's "damaging = causing a wound" then you can KB an ethereal
if it's "damaging = causing a wound or harming in any way, including -remove as a casualty-" then you can't KB an ethereal
Not clear cut rules wise, even if it's very clear fluff-wise
77363
Post by: nutty_nutter
a reind of mine and I were discussing this and he came across this. I intend to look through my book when I get home and try to disrepute it but he puts a compelling arguement forward: BRB p.44 Instant Kills ETHEREAL . BRB p.72 KILLING BLOW BRB p.51 REMOVE CASUALTIES With saving throws made or failed, you now need to remove the slain. Close combat casualties are removed in the same way as shooting ones.... I wanted to outline these in this specific order to reach the following logical conclusions: The first rule states that some rules cause instant kills and do not inflict wounds. Ethereals are immune to non-magical wound generators. As Killing Blow is not causing wounds as explained in the first bullet point above, Ethereal does not get around the Killing Blow effect. KILLING BLOW states that it "slays" an opponent. REMOVE CASUALTIES ties the phrase "slain" (past tense of "slay"  to the phrase "close combat casualties". "Casualties" is also explicitly stated in the first rule above for "Instant Kills", thus reaffirming that KILLING BLOW falls under the aegis of the "Instant Kills" rule. Killing Blow removes casualties without causing wounds if the target fails to make a ward save. Ergo, Ethereal does not ignore Killing Blow. source: http://z4.invisionfree.com/Khemri/index.php?s=c8bbf6a4880f17d61b7e2bf62765e038&showtopic=13609&st=50 Tomb Kings of Khemri Forum -> Killing blow vs ethereal z4.invisionfree.com I've removed his direct quotes of the rulebook to conform to forum rules. I agree with him to an extent, I think he is correct, howerver I don't think that it was intended. (although I'm happy enough to be prooven wrong) as I said I will be trying to pick this arguement apart later, but its a very well presented arguement for KB to work.
24977
Post by: jmsincla
Eh, put me under the 'no, killing blow does not bypass ethereal' column.
Not the BRB, but from my E-VC book: (I don't mean to not quote the BRB, I just don't have it on hand.)
Ethereal- "Conversly, Ethereal creatures can only be wounded by spells, magical attacks and magical weapons or effects."
Killing blow- "If a model with the Killing Blow special rule rolls a 6 to wound in close combat, he automatically slays his opponent..."
My interpretation is that Ethereal creatures can only be wounded by:
-Spells
-Magical Attacks
-Magical Weapons
-Magical Effects
I see where people could point to 'effects.' at the end of the Ethereal line, but then we'd have to define effects and whether or not special rules are effects. I realize language may be a bit shaky but I feel intent is quite clear.
5873
Post by: kirsanth
Reads that it should work, despite the counter-intuitiveness.
Killing Blow does not cause a wound to be ignored.
29630
Post by: DukeRustfield
jmsincla wrote:Ethereal- "Conversly, Ethereal creatures can only be wounded by spells, magical attacks and magical weapons or effects."
Killing blow- "If a model with the Killing Blow special rule rolls a 6 to wound in close combat, he automatically slays his opponent..."
Slay isn't wound. Roll to wound, successful wound are specific game terms and functions. Kind of like this:
1. Roll to hit
2. If successful, continue
3. Roll to wound
4. If successful
5. Roll save(s)
6. If unsuccessful, continue
I'M ETHEREAL, NYAH NYAH NYAH, DON'T CONTINUE
7. Target takes a wound
I mean it's kind of funny, but there's nothing in Ethereal that says stop at 1,2,3,4, etc. I.e., you could even make them roll their armor saves/ward/regen even though there is no point. Even if Ethereal doesn't crop up here, it would be after #3. You can hit stuff that is Ethereal, right (nothing says you can't)? So you can roll to hit on them. Likewise, killing blow never reaches #4 above. It short circuits on 3 and Ethereal wouldn't really kick in from what I see in RAW, until at the very earliest #4. If someone fails to wound, Ethereal doesn't do anything.
Anyway, you're generally going to not do this because it's a huge waste of time rolling against stuff you can't hurt. Only KB makes it worth questioning.
55015
Post by: The Shadow
If the weapon with Killing Blow is mundane, it cannot hurt an Etheral Model because the weapon is mundane and hence cannot harm the Ethereal model in any way.
If the weapon with Killing Blow is magical, then Killing Blow works as normal on the Ethereal model (presuming it's not a Monster etc.)
5873
Post by: kirsanth
The Shadow wrote: it cannot hurt an Etheral Model because the weapon is mundane and hence cannot harm the Ethereal model in any way.
This is not what Etherial states.
29630
Post by: DukeRustfield
First off, "harm" is not a game term. Second off, even if it was, it is never used in any way in regards to the Ethereal rule. So you're basically just making stuff up.
Like I can say Killing Blow slaughterizes anything regardless of anything except model type and ward save. But instead of rewriting the rules, we can just use what is printed.
"Conversely, Ethereal creatures can only be WOUNDED by...magical weapons..."
That's what the BRB says. *Emphasis added*
55015
Post by: The Shadow
kirsanth wrote: The Shadow wrote: it cannot hurt an Etheral Model because the weapon is mundane and hence cannot harm the Ethereal model in any way.
This is not what Etherial states.
Not exactly of course, I was summarising,
To cite in full, Ethereal states that: "Ethereal creatures can only be wounded by spells, magical attacks and magic weapons or effects." Hence, a mundane weapon (i.e. one that is not magical) cannot wound an Ethereal model, because it is not magical, irrespective of any special rules it has, such as Killing Blow, Poisoned Attacks or Flaming Attacks, for example.
5873
Post by: kirsanth
Killing blow activating does not cause a wound.
11268
Post by: nosferatu1001
The Shadow wrote: kirsanth wrote: The Shadow wrote: it cannot hurt an Etheral Model because the weapon is mundane and hence cannot harm the Ethereal model in any way.
This is not what Etherial states.
Not exactly of course, I was summarising,
To cite in full, Ethereal states that: "Ethereal creatures can only be wounded by spells, magical attacks and magic weapons or effects." Hence, a mundane weapon (i.e. one that is not magical) cannot wound an Ethereal model, because it is not magical, irrespective of any special rules it has, such as Killing Blow, Poisoned Attacks or Flaming Attacks, for example.
Find where killing blow causes a wound.
64486
Post by: cawizkid
Ethereal creatures can only be wounded by spells, magical attacks and magic weapons or "effects", Kiling blow is an effect that accures when you roll a 6 to wound, As such Killing blow would in deed kill an etherial model. so as other have said, If a model has KB/HKB, roll to hit as normal, roll to wound, 1-5 normal Mondane wound noting happens, roll a 6, and you have an Wound with the Killing Blow "Effect", As such a etheral may make a ward save or is removed.
29630
Post by: DukeRustfield
You're missing the point. It's not a wound. Killing Blow could be labeled as a mundane attack, non-magic spell, and non-magic effect, that's not what is being disputed. It is the fact that Ethereal protects against being wounded and KB slays. Those words aren't the same.
Killing Blow is a Special Rule, just like Ethereal. A unit has it, period. It doesn't "occur" on a 6. You always have it. Just like Ethereal doesn't cease to exist just because someone has a magic weapon.
76273
Post by: Eihnlazer
cawizkid wrote:Ethereal creatures can only be wounded by spells, magical attacks and magic weapons or " effects", Kiling blow is an effect that accures when you roll a 6 to wound, As such Killing blow would in deed kill an etherial model. so as other have said, If a model has KB/HKB, roll to hit as normal, roll to wound, 1-5 normal Mondane wound noting happens, roll a 6, and you have an Wound with the Killing Blow "Effect", As such a etheral may make a ward save or is removed.
Your emphasising effects out of context.
It should be "and MAGIC items and effects"
The items and effects have to be magic, as per proper usage of the english language.
64486
Post by: cawizkid
Eihnlazer wrote:cawizkid wrote:Ethereal creatures can only be wounded by spells, magical attacks and magic weapons or " effects", Kiling blow is an effect that accures when you roll a 6 to wound, As such Killing blow would in deed kill an etherial model. so as other have said, If a model has KB/HKB, roll to hit as normal, roll to wound, 1-5 normal Mondane wound noting happens, roll a 6, and you have an Wound with the Killing Blow "Effect", As such a etheral may make a ward save or is removed.
Your emphasising effects out of context.
It should be "and MAGIC items and effects"
The items and effects have to be magic, as per proper usage of the english language.
RAW does not say "and" Effects, It says "or" effects. It does not say Magical Effects. all other are clearly Writen as Wounds by Spells, "Magical" Attacks and "Magical" Weapons "or" "Effects", not Magical Effects, They specifically put magic infront of everything else related as Spells are buy the BRB magical.
@Duke, KB is a special Rule that Effects Dice rolls of 6 to wound, It does not effect any other rolled number to wound. Just As Poison is an effect that is 6 to Hit. not 1-5. (Unless modified)
29630
Post by: DukeRustfield
Well, it's always dangerous outlining GW sentences. But...looking at my reed-kellog diagrammer, effects is it's own clause without a modifier. So ANY effect could affect them. I.e., it goes:
Ethereal creatures | wounded by
--spells magic this that other
--OR effects
There is no modifier for effects. So if you really want to go that route, any "effect" (whatever that is) in the game can wound them. Is swinging a mundane sword an effect? I have no idea as it is not defined anywhere in the BRB.
Killing Blow is a Special Rule. Special Rules are game terms. If something says it is immune to KB, fine. Or immune to wounding, fine. Those are game terms. So is armor save. The text of KB is what KB is. When you roll a 6 on to-wound, nowhere does it say I'M NOW AN EFFECT-->SLAY! It is merely the text of the Special Rule.
6553
Post by: Arion
So, if Killing Blow does not cause a wound.....then why do you get a ward save?
29630
Post by: DukeRustfield
Because it says you do in the special rule. If it said you get a regen save you would too. If it said you get to make an init save it still wouldn't make it a wound.
55015
Post by: The Shadow
nosferatu1001 wrote: The Shadow wrote: kirsanth wrote: The Shadow wrote: it cannot hurt an Etheral Model because the weapon is mundane and hence cannot harm the Ethereal model in any way.
This is not what Etherial states.
Not exactly of course, I was summarising,
To cite in full, Ethereal states that: "Ethereal creatures can only be wounded by spells, magical attacks and magic weapons or effects." Hence, a mundane weapon (i.e. one that is not magical) cannot wound an Ethereal model, because it is not magical, irrespective of any special rules it has, such as Killing Blow, Poisoned Attacks or Flaming Attacks, for example.
Find where killing blow causes a wound.
Killing Blow rolls to wound. Ethereal units cannot be wounded by mundane items. I guess there is the smallest fragment of an argument that because KB does not specifically say "causes a wound", you could argue KB negates Steadfast. However, I think it's fairly clear that "rolling to wound" is you trying to cause wounds. The rules aren't going to cover every single niggle in the entire game mechanics, you need to employ a little common sense. I see where you, and the others, are coming from, and it's a fair point, but I highly, highly doubt it is correct.
76274
Post by: Peasant
nosferatu1001 wrote: The Shadow wrote: kirsanth wrote: The Shadow wrote: it cannot hurt an Etheral Model because the weapon is mundane and hence cannot harm the Ethereal model in any way.
This is not what Etherial states.
Not exactly of course, I was summarising,
To cite in full, Ethereal states that: "Ethereal creatures can only be wounded by spells, magical attacks and magic weapons or effects." Hence, a mundane weapon (i.e. one that is not magical) cannot wound an Ethereal model, because it is not magical, irrespective of any special rules it has, such as Killing Blow, Poisoned Attacks or Flaming Attacks, for example.
Find where killing blow causes a wound.
Ethereal reads......"..only be wounded..and magic weapons or effects."
Grammatically, 'or' is used to replace the word it follows. That word being weapons, to shorten the writing rather than writing...'...magic weapons or magic effects.'
Another example
'or '
presents an alternative item or idea ("Every day they gamble or they smoke.")
Killing blow states .'..rolls a six to wound in close combat he automatically slays..
It does not say when rolling a six you slay your opponent.
You cannot cause a wound to roll the six.
You must have a magic weapon to get to the point of rolling to wound.
Just as poison attacks you must roll to hit for poison to work and be able to roll the 6. If you need a 7 your poison will not work.
29630
Post by: DukeRustfield
Peasant wrote:
You must have a magic weapon to get to the point of rolling to wound.
Just as poison attacks you must roll to hit for poison to work and be able to roll the 6. If you need a 7 your poison will not work.
Nowhere does Ethereal say that it stops you from rolling. To hit or to wound. Only the results of a successful wound are blocked.
For instance, if there was a Special Rule that took effect on HIT, regardless of wound, would you still be allowed to use it even if the owner was non-magical? Like if you're hit you're forced to take a panic test. I know some war machines can do that, but pretend it's just some kind of monster. Would some unseen force stop the monster? Of course not. They could attack and hit and force the test, even if they couldn't wound. Another question, what about a giant? What if a giant walks up to some ghosts and squashes one? No wound table is rolled on, no wound is given, "the model is removed as a casualty." Giants certainly aren't magic.
The rules for poison are clearly stated under the special rule itself. If you need a 7 it is lost. Not only that but if you need a 10+ to hit it says it is impossible and the shots are lost. They put that specifically in Poison but no similar language exists for KB.
76274
Post by: Peasant
DukeRustfield wrote: Peasant wrote:
You must have a magic weapon to get to the point of rolling to wound.
Just as poison attacks you must roll to hit for poison to work and be able to roll the 6. If you need a 7 your poison will not work.
Nowhere does Ethereal say that it stops you from rolling. To hit or to wound. Only the results of a successful wound are blocked.
For instance, if there was a Special Rule that took effect on HIT, regardless of wound, would you still be allowed to use it even if the owner was non-magical? Like if you're hit you're forced to take a panic test. I know some war machines can do that, but pretend it's just some kind of monster. Would some unseen force stop the monster? Of course not. They could attack and hit and force the test, even if they couldn't wound. Another question, what about a giant? What if a giant walks up to some ghosts and squashes one? No wound table is rolled on, no wound is given, "the model is removed as a casualty." Giants certainly aren't magic.
The rules for poison are clearly stated under the special rule itself. If you need a 7 it is lost. Not only that but if you need a 10+ to hit it says it is impossible and the shots are lost. They put that specifically in Poison but no similar language exists for KB.
To an extent you are correct..
It does not stop you from rolling. "to hit or to wound". But you are wasting your time. Again..it says '...rolls a six to wound..." not when you roll a six. without the magic weapon you never get to the other stages.
As for the second part...no.
You must posess magic to effect ethereal creatures.
Giants cannot do anything to ethereal creatures because they are not magical.
That is why some weapons and other effects are listed as magical.
The rule for ethereal specifically states magic.
The problem here is that the attempted focus has shifted to .."..to wound.." rather than the more important part which is .."magical"
You are correct again with poison, from the other side really.
Ethereal gives you the specific requirement of magic.
Killing blow gives you the requirement to roll a 6 to wound.
Neither give you direction to do anything else.
29630
Post by: DukeRustfield
As for giants, you're clearly wrong there. At least in RAW. There isn't even a hint of wording in either set of rules, Giants or Ethereal, that would block a giant from smushing or eating or pants-shoving a ghost.
The problem here is that the attempted focus has shifted to .."..to wound.." rather than the more important part which is .."magical"
It's one sentence. There is no focus shift. They are inextricably tied together. No magic, no wound. KB doesn't wound. Giants don't wound--if they roll the version to take X wounds, that would indeed be stopped. It doesn't matter if they are magic or not if they aren't wounding.
If it said harmed, injured or any other such catch-all term, then it would stop it. But they used the game term "wounded." The Lore of Light does extra damage to units that are Undead. That doesn't mean not dead and removed from play (i.e., anyone you are targeting). It is a game term. If they wanted to say harmed/injured/scratched/annoyed they could (should) have written that.
You need eggs to make a cake. Those two nouns are connected. If someone is making pie it's irrelevant if they have eggs. Actually, I don't know how to bake, but you get the idea.
76274
Post by: Peasant
DukeRustfield wrote:As for giants, you're clearly wrong there. At least in RAW. There isn't even a hint of wording in either set of rules, Giants or Ethereal, that would block a giant from smushing or eating or pants-shoving a ghost.
The problem here is that the attempted focus has shifted to .."..to wound.." rather than the more important part which is .."magical"
It's one sentence. There is no focus shift. They are inextricably tied together. No magic, no wound. KB doesn't wound. Giants don't wound--if they roll the version to take X wounds, that would indeed be stopped. It doesn't matter if they are magic or not if they aren't wounding.
If it said harmed, injured or any other such catch-all term, then it would stop it. But they used the game term "wounded." The Lore of Light does extra damage to units that are Undead. That doesn't mean not dead and removed from play (i.e., anyone you are targeting). It is a game term. If they wanted to say harmed/injured/scratched/annoyed they could (should) have written that.
You need eggs to make a cake. Those two nouns are connected. If someone is making pie it's irrelevant if they have eggs. Actually, I don't know how to bake, but you get the idea.
Giants roll a chart and cause wounds. No magic, no wounds.
There is a focus shift. you just said " KB doesn't wound". Yet believe that you can ignore the part magical..and then proceed to say that they are linked. Is killing blow magical.?
Magic is obviously required to affect ethereal creatures. No magic No effect.
.
Why do you believe you get to ignore the instructions of killing blow that states "... rolls a six to wound.." ? It is quite obvious that wounding with a 6 is necessary.
Killing blow may not wound but you must wound to cause killing blow.
Killing blows description even states..regardless of the number of wounds...
It also states ' if the attack wounds automatically , then killing blow does not come into play.'
So you must wound the victim.
No magic no wound.
.
Just as rolling to hit with poison..if you don't roll to hit you can't apply poison unless instructed otherwise.
The occasional attack that states removed as a casualty may apply. But I doubt it.
I understand the desire to find other ways to kill ethereal creatures but killing blow is not one of them.
As for the eggs and cake...It is very difficult to make cake without eggs.
29630
Post by: DukeRustfield
I don't think you're very familiar with giants.
Magic is obviously required to affect ethereal creatures.
Where does it say affect? Oh, it doesn't. So you're making stuff up. Please stick to what is written.
.
Why do you believe you get to ignore the instructions of killing blow that states "... rolls a six to wound.." ? It is quite obvious that wounding with a 6 is necessary.
Because if you roll a 6, you don't wound. KB takes over and you slay. There is no wound.
It also states ' if the attack wounds automatically , then killing blow does not come into play.'
So you must wound the victim.
Your logic fails. If something wounds automatically, you never get to roll a 6. Or 5. Or anything. You have completely bypassed that table. And since KB relies on you rolling on that table, they had to decide whether you roll an imaginary die for a wound you already caused, automatically KB, or automatically fail KB. They chose the last one.
Just as rolling to hit with poison..if you don't roll to hit you can't apply poison unless instructed otherwise.
Yes, it is stated. It is not stated for KB. And KB is not Poison. The rules of one Special Rule have no effect on another unless stated. Ethereal units aren't Flammable.
66586
Post by: Mike der Ritter
Since it is utterly ridiculous that striking harder or at a certain angle lets you kill smoke, light or sound any better, I would prefer a different reading and I think the "to wound" part is important. Rolling to wound comes before KB enters the equation, if only a microsecond.
Now it has been suggested that nothing stops you from rolling to wound but that can be disputed on the basis of the Ethereal rule. It would be much more elegant to interpret the various rules so that you actually need to be eligible to roll, and to check for eligibility before rolling. No magic weapon, spell, and yes, magic effect*, no roll to wound, and no subsequent KB.
* It is very obvious that this can mean both, effect or magic effect. Both are grammatically correct, and we've had the same discussion with monstrous cavalry / cavalry. If one reading makes more sense than the other...you get the gist.
29630
Post by: DukeRustfield
But having a bunch of guys charging down hill with a banner DOES win combat and they do die from Instability or otherwise losing. It's certainly not omnipotent against anything non magic.
If you want to expand fear to non-magic "effects" (whatever those are) then Ethereal can block Fear, Terror, Panic tests, charges, challenges and pretty much anything else in the book.
11268
Post by: nosferatu1001
to-wound is a process, Peasant. Nothing in the Ethereal rule states you do not roll to-wound.
5873
Post by: kirsanth
Ethereal models can be slain outright without being wounded.
Nothing in the rules prevents it, and (Heroic) Killing Blow can cause it.
57471
Post by: thedarkavenger
kirsanth wrote:Ethereal models can be slain outright without being wounded.
Nothing in the rules prevents it, and (Heroic) Killing Blow can cause it.
If you have magical attacks, yes. As KB & HKB are on the roll to wound and if you cannot wound, then you cannot score a KN/HKB. Just like poisoned shooting not working on 7's or more.
5873
Post by: kirsanth
It is nothing like poisoned attacks, and there is not a need to have a magical weapon to kill Ethereals outright - only to wound them.
11268
Post by: nosferatu1001
thedarkavenger wrote: kirsanth wrote:Ethereal models can be slain outright without being wounded.
Nothing in the rules prevents it, and (Heroic) Killing Blow can cause it.
If you have magical attacks, yes. As KB & HKB are on the roll to wound and if you cannot wound, then you cannot score a KN/HKB. Just like poisoned shooting not working on 7's or more.
You can provide a rules quote to back up your assertion that being unable to cause a wound is equal to being unable to roll on the to-wound chart?
Youre lacking one, and given your ENTIRE argument hangs on it, I would suggest finding one.
57471
Post by: thedarkavenger
nosferatu1001 wrote: thedarkavenger wrote: kirsanth wrote:Ethereal models can be slain outright without being wounded.
Nothing in the rules prevents it, and (Heroic) Killing Blow can cause it.
If you have magical attacks, yes. As KB & HKB are on the roll to wound and if you cannot wound, then you cannot score a KN/HKB. Just like poisoned shooting not working on 7's or more.
You can provide a rules quote to back up your assertion that being unable to cause a wound is equal to being unable to roll on the to-wound chart?
Youre lacking one, and given your ENTIRE argument hangs on it, I would suggest finding one.
Both KB and HKB only work on successful rolls to wound, and since models with ethereal cannot be successfully wounded by non magical attacks, neither will work without a magic weapon.
29630
Post by: DukeRustfield
Both KB and HKB only work on successful rolls to wound
No, they work on a roll of 6 to wound. Again, please use the language that is written. It does not say successful. It does not say failed. It says 6. 6 is merely a number. The rule does not make any mention of successfully wounding.
6553
Post by: Arion
I still don't understand how you can roll a ward save if there isn't a wound to save. Saves only work for wounds, if it isn't a wound, then a ward wouldn't be allowed.
5873
Post by: kirsanth
Because the rules state that killing blows can be negated by a successful ward save, maybe?
11268
Post by: nosferatu1001
thedarkavenger wrote:nosferatu1001 wrote: thedarkavenger wrote: kirsanth wrote:Ethereal models can be slain outright without being wounded.
Nothing in the rules prevents it, and (Heroic) Killing Blow can cause it.
If you have magical attacks, yes. As KB & HKB are on the roll to wound and if you cannot wound, then you cannot score a KN/HKB. Just like poisoned shooting not working on 7's or more.
You can provide a rules quote to back up your assertion that being unable to cause a wound is equal to being unable to roll on the to-wound chart?
Youre lacking one, and given your ENTIRE argument hangs on it, I would suggest finding one.
Both KB and HKB only work on successful rolls to wound, and since models with ethereal cannot be successfully wounded by non magical attacks, neither will work without a magic weapon.
Please stop inserting words into a rules discussion that dont actually exist in the written rules.
KB requires you to roll a 6 to-wound. Nothing more, and nothing less.
YOu are required to find a RULE, with page and graph, stating that against ethereal models you do not roll to wound. Page and graph, or concede.
61985
Post by: Niteware
Roll a 6 to wound is different from actually wounding.
I've changed my mind in this since the last time it was debated - KB and some giant results don't cause wunds. Kb specifically says that it doesn't cause wounds. So Ethereal doesn't block them by RAW.
I wouldn't play it though, as I think it is silly; occasional houee rules make games happy.
9808
Post by: HoverBoy
This seems like another case of silly RAW to me as well, seems to be written that way though.
We should have another compilation thread for those things it's been years.
76274
Post by: Peasant
DukeRustfield wrote:
I don't think you're very familiar with giants.
Magic is obviously required to affect ethereal creatures.
Where does it say affect? Oh, it doesn't. So you're making stuff up. Please stick to what is written.
.
Why do you believe you get to ignore the instructions of killing blow that states "... rolls a six to wound.." ? It is quite obvious that wounding with a 6 is necessary.
Because if you roll a 6, you don't wound. KB takes over and you slay. There is no wound.
It also states ' if the attack wounds automatically , then killing blow does not come into play.'
So you must wound the victim.
Your logic fails. If something wounds automatically, you never get to roll a 6. Or 5. Or anything. You have completely bypassed that table. And since KB relies on you rolling on that table, they had to decide whether you roll an imaginary die for a wound you already caused, automatically KB, or automatically fail KB. They chose the last one.
Just as rolling to hit with poison..if you don't roll to hit you can't apply poison unless instructed otherwise.
Yes, it is stated. It is not stated for KB. And KB is not Poison. The rules of one Special Rule have no effect on another unless stated. Ethereal units aren't Flammable.
Warning..this is going to get long. Lots to reply to.
Giants...jump up and down..causes 2d6 hits that wound at strength. No magic, no wound
Swing with club.. d6 hits on the unit at the giants strength. No magic, no wound.
As I said, I'm up in the air about others that remove as casualties like 'stuff in bag'..but i'd be inclined to say no because no magic involved.
Where does it say affect..it is what it means when the paragraph on Ethereal says 'only be wounded by spells, magical attacks, magic weapons or effects.' No magic no effect.
Stick to what is written... 'MAGIC'
You are right killing blow takes over for the wound you would have caused. No wound, no killing blow
So you're saying killing blow doesn't want you to roll on the imaginary table so they decided they should fail. Right?
But you want to roll on the imaginary table to try and cause a wound that you have been told you can't roll on because you don't have a magic weapon?? That sounds like faulty logic.
What does rolling a 'rolling a 6 to wound' mean then? Sounds to me like it means when you roll a six to wound.
What do you think it means??
Automatically Appended Next Post: nosferatu1001 wrote: thedarkavenger wrote: kirsanth wrote:Ethereal models can be slain outright without being wounded.
Nothing in the rules prevents it, and (Heroic) Killing Blow can cause it.
If you have magical attacks, yes. As KB & HKB are on the roll to wound and if you cannot wound, then you cannot score a KN/HKB. Just like poisoned shooting not working on 7's or more.
You can provide a rules quote to back up your assertion that being unable to cause a wound is equal to being unable to roll on the to-wound chart?
Youre lacking one, and given your ENTIRE argument hangs on it, I would suggest finding one.
Your standard defense is show a rule..
It is under Ethereal...
where it states MAGIC...
Why does everyone choose to ignore the part about magic?
It seems pretty clear that if you don'y have magic the ethereal creature is safe other than combat res.
Why would you do anything if you can't do it. That makes no sense. Rolling to wound when you can't wound is ridiculous.
If you can't charge, why roll charge distance?
Why shoot if you can't hit?
So a hellblaster should roll every turn to see if it misfires right? Even if the target is out of range, because even though they can't reach they could still be trying to shoot and it could misfire. Ridiculous
Just because you can generate an attempt at a positive result does not validate the idea.
Where is your rule written that allows you to ignore the magic portion? Automatically Appended Next Post: DukeRustfield wrote:Both KB and HKB only work on successful rolls to wound
No, they work on a roll of 6 to wound. Again, please use the language that is written. It does not say successful. It does not say failed. It says 6. 6 is merely a number. The rule does not make any mention of successfully wounding.
It says a 6 to wound. It does not say on a roll of a 6.
6 is not a number, it is the required roll 'to wound'
A 6 will always wound, s1 vs. t10 will wound on a 6, but to wound ethereal it must be magic.
Automatically Appended Next Post: @nosferatu- stop telling people to show a rule or concede, or maybe show a rule that lets you bypass the instructions about being magical or concede.
Again, though I doubt it, 'removed as a casualty' may affect the ethereal creatures but killing blow definitely does not unless there is magic involved,
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Post by: DukeRustfield
You are right killing blow takes over for the wound you would have caused. No wound, no killing blow
KB has no requirement you did a wound. If you did a wound you would get an armor save. A regen save. You don't. You get a ward save because that is written in the special rule. But it doesn't say it blocks the wound, as there is no wound.
6 is not a number, it is the required roll 'to wound'
No, it's not. If someone with 10 str. attacks someone with 1T they need a 2+ to wound. If they have KB, they slay. They do not wound. If the target has 10 wounds, they don't do one wound. They slay. The target is never wounded. If they have any item/spell that responds on-wound, it would not trigger, because they are not being wounded.
And you're picking and choosing your rules. 6 means something in other rules. As we've seen with Poison, if you roll a 6 but need a 7+ to hit...TOUGH LUCK.
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Post by: Mike der Ritter
nosferatu1001 wrote:to-wound is a process, Peasant. Nothing in the Ethereal rule states you do not roll to-wound.
Everything in the Ethereal rule can be interpreted to be a prerequisite for the to-wound roll though - and that would make a lot of sense.
kirsanth wrote:Ethereal models can be slain outright without being wounded.
There's no rule like that.
nosferatu1001 wrote:
You can provide a rules quote to back up your assertion that being unable to cause a wound is equal to being unable to roll on the to-wound chart?
Youre lacking one, and given your ENTIRE argument hangs on it, I would suggest finding one.
The lack of a rule is insubstantial when it is about differing interpretations. Your argument that you can roll on the to-wound chart despite certain restrictions seems just as farfetched. You cannot provide any explicit quote either I'm afraid, so what's the fuss about?
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Post by: Peasant
DukeRustfield wrote:You are right killing blow takes over for the wound you would have caused. No wound, no killing blow
KB has no requirement you did a wound. If you did a wound you would get an armor save. A regen save. You don't. You get a ward save because that is written in the special rule. But it doesn't say it blocks the wound, as there is no wound.
6 is not a number, it is the required roll 'to wound'
No, it's not. If someone with 10 str. attacks someone with 1T they need a 2+ to wound. If they have KB, they slay. They do not wound. If the target has 10 wounds, they don't do one wound. They slay. The target is never wounded. If they have any item/spell that responds on-wound, it would not trigger, because they are not being wounded.
And you're picking and choosing your rules. 6 means something in other rules. As we've seen with Poison, if you roll a 6 but need a 7+ to hit...TOUGH LUCK.
You have answered your own question. Read what you typed.
Yes, s10 vs t1 needs a 2+. The number is not arbitrary. You need a 2,3,4,5, or 6. If they have killing blow they slay on a 6 rather than wound.
The description of killing blow even states ..'regardless of the number of wounds on the victims profile'. Why reference wounds?
The description also states 'the ward prevents all damage..' it does not state that the ward save prevents the killing blow.
How do we damage in this game? With wounds.
I am using all of the rules. The rules state the need for magic. Killing blow is in on itself, not magic. If you have killing blow and magic attacks proceed to roll your 6 to wound and slay your opponent.
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Post by: nosferatu1001
Peasant wrote:
Your standard defense is show a rule..
Yes, it is useful in a rules debate to actually back up assertions with rules. Something you apparently struggle to understand.
Peasant wrote:It is under Ethereal...
where it states MAGIC...
Why does everyone choose to ignore the part about magic?
We're not, you just seem to not be able to parse that sentence at all correctly. It states they can only be WOUNDED ***BY*** [list of items]
ONE of those items is an "effect".
Killing Blow does not cause a wound. So, given your rule only states they cannot be WOUNDED by anything other than magic, find where they can be protected from being SLAIN.
Anything?
Peasant wrote:It seems pretty clear that if you don'y have magic the ethereal creature is safe other than combat res.
Only through a chronic misreading of the rule could you come to that conclusion.
Peasant wrote:Why would you do anything if you can't do it. That makes no sense.
Indeed, what you wrote makes no sense.
Peasant wrote:Rolling to wound when you can't wound is ridiculous.
Page quote for your assertion? This is a rules debate after all.
Anything?
You are unable to cause a wound, but you still follow the rules which state you roll to-hit, and roll to-wound. Unless you could, possible, FOR ONCE, find a rule that says otherwise?
Other than your assertion that it is rediculous?
Peasant wrote:If you can't charge, why roll charge distance?
Because you have a restriction saying you cannot charge, meaning you have no permission to roll charge distance.
Peasant wrote:Why shoot if you can't hit?
Ooh, you made a mistake there - when you have an effect that triggers. For example (pre 8th) when you were out of range with Skaven snipers, you were still required to roll to-hit in case you misfired.
Peasant wrote:So a hellblaster should roll every turn to see if it misfires right?
No, because you have no declared a shooting attack with it. Basic rules concepts here, that you seem unable to grasp.
Peasant wrote: Even if the target is out of range, because even though they can't reach they could still be trying to shoot and it could misfire. Ridiculous 
Yes, your strawman, awful arguments are indeed ridiculous.
Peasant wrote:Just because you can generate an attempt at a positive result does not validate the idea.
Where is your rule written that allows you to ignore the magic portion?
Given in the KB rules, which states it does not cause any wounds.
I am confused, you keep saying a rule about being unable to WOUND an ethereal creature has something to do with an effect that does not cause wounds. IT is a completely ridiculous equating of two entirely different concepts you are doing, and something you are doing with NO RULES BASIS at all.
None.
Nothing
Zip
Zilch
Nada
But then, this isnt the first time.
So, how about - find a rule. Anything. And no, this rule is not contained in a line which talks about WOUNDING. This isnt causing a wound, this is slaying. Two different words, with two different in game definitions
Mike - actually the argument is presented already. You are required, in close combat, to roll to-hit, and then to-wound. Find the line that states you cannot do so against ethereal creatures.
So it IS proven on this side, now the non- KB side have to show some actual rules.
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Post by: DukeRustfield
You can think of Ethereal as a 1+ ward save that never fails on a 1. The only exceptions being that they only apply to wounds caused and vs. non-magic attacks.
But to activate, you still need to reach it. Even though you know you're going to block wounds, the ward save itself doesn't stop the enemy from rolling to hit, rolling to wound, taking your armor save, then rolling ward. Because that is the natural steps as laid out in the BRB. We take shortcuts because it's easier.
Ward save doesn't say, "if this can't fail, don't even try." Neither does Ethereal.
In fact, if an Ethereal unit has a Charmed Shield, which can negate the first hit on a roll, it has to try and negate the first hit, MAGIC OR NOT! Which means it can negate a hit that would have ultimately not hurt the user. If a non-magic then magic hit comes in, the Ethereal user doesn't get to ignore the non-magic hit, he has to roll to see if it wastes his shield.
Those are the normal order of operations in the BRB. Nothing says or hints that you no longer carry them out.
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Post by: thedarkavenger
P. 68.
Ethereal creaturse can only be wounded by magical attacks, magic weapons or effects.
There you go. Unless you have a magical weapon, KB and HKB are mundane effects, so they wouldn't come into play against ethereal.
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Post by: kirsanth
Yep. Totally not the discussion going on here, thanks though. Interesting that the OP even has this and people still think it is news. Killing blow does not wound.
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Post by: nosferatu1001
thedarkavenger wrote:P. 68.
Ethereal creaturse can only be wounded by magical attacks, magic weapons or effects.
There you go. Unless you have a magical weapon, KB and HKB are mundane effects, so they wouldn't come into play against ethereal.
Underlined the bit you are failing to read.
Killing Blow does not wound. This has been stated ad nauseum. People repeating arguments relying on wounds being caused should now be considered trolls, as there is no possible way to have missed that line of argument being thoroughly and totally debunked.
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Post by: DukeRustfield
Ethereal creatures can only be [wounded] by magical attacks, magic weapons or effects.
Yes. Can Ethereal creatures be made to take panic tests? Can they be subject to Terror? Can they be subject to Stupidity?
None of those are magic. For some reason you all are saying "...cannot be...magic attacks..." makes them immune to every single rule and subrule in the book. It applies to one and only one thing: being wounded. An extremely specific condition in the BRB that we all know. Is Terror being wounded? No, because it does not remove wound(s) from the profile and the special rule doesn't say so. KB likewise does not remove wound(s) from the profile nor does the special rule says so--it says slay.
Even if KB said, "take off one wound, just to piss them off, and then slay them." Ethereal would block the would being removed, but Ethereal does not block slay. It has no wording that says otherwise. Automatically Appended Next Post: Lol, actually, I don't know what Ethereal does to stupidity because of the movement hindrance codicil. So like, forget that part, I don't want to open another can o worms.
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Post by: veelckoo
Killing blow rules state that ward save can be applied against killing blow.
Instant Kills BRB.44 states that "no saves of any kind" are allowed for instant kills.
Ergo: Killing blow is basically NOT an instant kill because you can apply ward save and you cannot use it to slay etherals because for ward save to be applied there have to be wounds to be saved.
So killing blow is basically "one hit deals all the wounds of target model" NOT "kills without causing wounds".
Automatically Appended Next Post: Also in BRB.4 it says that "if ...a model's ... Wounds are reduced to 0 or less ... it is slain ...."
So to be "slain" your wounds characteristics need to be 0. So by "slaying" Killing Blow is dealing multiple wounds.
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Post by: DukeRustfield
You're saying that if something smells like a potato it must be a potato. But potato-scented garbage can smell like potatoes.
A Killing Blow is a Killing Blow. It is nothing more, it is nothing less. Its entire rules are under KB. If another Special Rule says it removes a model on a to-hit roll of 5, that doesn't mean it is KB. It is an entirely new rule. Like all the save-or-die spells are not KB. The old save-or-die weapons are not KB. If they were, they would say KB.
You don't have to work backwards from wounds. Or from any rule. If something, like Hand of Gork or Smoke and Mirrors, moves you somewhere, you move there. You don't have to charge or do Remaining Moves or take Dangerous Terrain tests--unless it tells you to. The entirety of that rule is that rule. Just because normally you have to walk from point A to point B means nothing if it is bypassed.
If something says it is slayed or removed from play, you don't have to go, okay, now his M is 0 and S is 0 and T is 0. Nothing under KB says you do so. If it says so under another rule, that's fine. But another rule isn't KB and KB isn't bound by it.
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Post by: Vulcan
Major snippage ensuing...
You've got to be VERY careful with that. Common sense says that when a ten-ton dinosaur charges into a formation of humans, either the humans get out of the way... and disrupt their formation... or get stomped into crushed cans of tomato paste... and disrupt the formation.
But the rules do NOT reflect that.
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Post by: Niteware
However silly it seems to the non-KB crowd (and it is pretty silly), Killing Blow does not cause wounds. Ethereal omly references wounds. There is a disjoint there, which means that Ethereal is irrelevant to Killing Blows.
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Post by: DukeRustfield
I came in thinking it was definitely RAW but probably not RAI. I'm on the fence with RAI.
KB is the grand daddy of big moves in WHFB. And I know they got an equivalent in 40K and even like Eternal Warrior to stop it. But WHFB is less pure hard counter than 40K. Everything can beat anything, even if it's not easy. Even pure Ethereal troops can lose in combat rez. I just have a hard time seeing a Necrosphinx with a S10 HKB not being able to hurt a Spirit Host. S10 HKB is like being able to cut a 100 foot Greater Daemon in half, smashing a steam tank and everyone in it flat with one swing, etc. It's a big deal.
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Post by: Peasant
nosferatu1001 wrote:Peasant wrote:
Your standard defense is show a rule..
Yes, it is useful in a rules debate to actually back up assertions with rules. Something you apparently struggle to understand.
You sir are a troll. You talk about rules debates, then assume I struggle to understand because I disagree. And then post tireless amounts of cr@p.
Peasant wrote:It is under Ethereal...
where it states MAGIC...
Why does everyone choose to ignore the part about magic?
We're not, you just seem to not be able to parse that sentence at all correctly. It states they can only be WOUNDED ***BY*** [list of items]
ONE of those items is an "effect".
Killing Blow does not cause a wound. So, given your rule only states they cannot be WOUNDED by anything other than magic, find where they can be protected from being SLAIN.
Anything?
Parse the sentence correctly..
No one of those items is '..wounded by..magic weapons or effects.' 'Or' is the conjunction that ties effects to magic. It does not say and effects.
Again how do you do damage to a model when playing this game?
You wound. You remove as a casualty. Slain is only used in killing blow, and when it is, in the killing blow paragraphs it frequently makes reference to wounds.
Peasant wrote:It seems pretty clear that if you don'y have magic the ethereal creature is safe other than combat res.
Only through a chronic misreading of the rule could you come to that conclusion.
troll. As unnecessary a comment as my troll comment.
You said yourself it is safe from wounding.
Peasant wrote:Why would you do anything if you can't do it. That makes no sense.
Indeed, what you wrote makes no sense.
Guess what I should write here...but I'm sure you get the point.
Peasant wrote:Rolling to wound when you can't wound is ridiculous.
Page quote for your assertion? This is a rules debate after all.
Anything?
You are unable to cause a wound, but you still follow the rules which state you roll to-hit, and roll to-wound. Unless you could, possible, FOR ONCE, find a rule that says otherwise?
Other than your assertion that it is rediculous?
Where are your rules? Again calling for them with nothing but troll.
Yes, you are almost there...you roll to wound but you cannot wound without magic. No killing blow.
You said yourself you are unable to cause a wound.
Find a rule that says you do NOT wound for killing blow.
Why does it say when you roll a six to wound and not when you roll a six??
Why does it say regardless of the number of wounds?
Why does it not say removed as a casualty as other instant death does?
Peasant wrote:If you can't charge, why roll charge distance?
Because you have a restriction saying you cannot charge, meaning you have no permission to roll charge distance.
Peasant wrote:Why shoot if you can't hit?
Ooh, you made a mistake there - when you have an effect that triggers. For example (pre 8th) when you were out of range with Skaven snipers, you were still required to roll to-hit in case you misfired.
You have a restriction saying you cannot wound without magic.
Where does it say no wounds are caused?
It does say regardless of how many wounds though.
And we are talking about 8th edition.
Peasant wrote:So a hellblaster should roll every turn to see if it misfires right?
No, because you have no declared a shooting attack with it. Basic rules concepts here, that you seem unable to grasp.
Okay so even though you only want roll 1 dice for your hellblaster you should roll all 3 because you could have misfired if you rolled all 3. Of course you won't do that not because that is negative and as ridiculous as rolling to wound that can't wound.
The only reason you want to roll to wound is to incorrectly create a positive affect on a difficult opponent.
So you tell me one paragraph above about misfiring then say no...hmm. interesting
Peasant wrote: Even if the target is out of range, because even though they can't reach they could still be trying to shoot and it could misfire. Ridiculous 
Yes, your strawman, awful arguments are indeed ridiculous.
Do you ever stop.? I'm sure you will cry 'reported' with my responses to all your useless drivel and do a great job with getting this thread shut down.
Peasant wrote:Just because you can generate an attempt at a positive result does not validate the idea.
Where is your rule written that allows you to ignore the magic portion?
Given in the KB rules, which states it does not cause any wounds.
I am confused, you keep saying a rule about being unable to WOUND an ethereal creature has something to do with an effect that does not cause wounds. IT is a completely ridiculous equating of two entirely different concepts you are doing, and something you are doing with NO RULES BASIS at all.
Show me a rule that says it does not wound.
Killing blow does not state that it does not cause wounds. It states that when you roll a six to wound the model is slain outright regardless of the number of wounds.
None.
Nothing
Zip
Zilch
Nada
But then, this isnt the first time.
No, this isn't the first time is it?
So, how about - find a rule. Anything. And no, this rule is not contained in a line which talks about WOUNDING. This isnt causing a wound, this is slaying. Two different words, with two different in game definitions
It.. is... rolling...to...wound..it says rolling to wound.
Find a rule that talks about NOT wounding?
What rule says you do not wound? Why do you roll to wound if not to wound?
Mike - actually the argument is presented already. You are required, in close combat, to roll to-hit, and then to-wound. Find the line that states you cannot do so against ethereal creatures.
So it IS proven on this side, now the non-KB side have to show some actual rules.
You have proven nothing. Show the rule that ignores the roll to wound. You only roll to wound...to wound.
Automatically Appended Next Post: DukeRustfield wrote:Ethereal creatures can only be [wounded] by magical attacks, magic weapons or effects.
Yes. Can Ethereal creatures be made to take panic tests? Can they be subject to Terror? Can they be subject to Stupidity?
None of those are magic. For some reason you all are saying "...cannot be...magic attacks..." makes them immune to every single rule and subrule in the book. It applies to one and only one thing: being wounded. An extremely specific condition in the BRB that we all know. Is Terror being wounded? No, because it does not remove wound(s) from the profile and the special rule doesn't say so. KB likewise does not remove wound(s) from the profile nor does the special rule says so--it says slay.
Even if KB said, "take off one wound, just to piss them off, and then slay them." Ethereal would block the would being removed, but Ethereal does not block slay. It has no wording that says otherwise.
Automatically Appended Next Post:
Lol, actually, I don't know what Ethereal does to stupidity because of the movement hindrance codicil. So like, forget that part, I don't want to open another can o worms.
How about this then...
If killing blow does not wound..what happens when you attack a dragon with your model with killing blow?..you roll a six to wound but you don't wound on a six, you killing blow and slay.(according to those that think it works on ethereal) It says they cannot be slain with a single blow. So you cannot wound on a 6 against monstrous beasts, mosters etc. It never says you only cause a single wound. And you are fighting to say killing blow does not wound on a 6.
Ridiculous idea
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Post by: DukeRustfield
KB blow specifically says it doesn't work on unit types X. I'm not sure what you're getting at. You have to read the whole rule, where it says it only works vs. infantry, etc etc.
It doesn't say they cannot be slain with a single blow, it says KB doesn't work on them. The Special Rule has no effect on units not of that type. So you play as if the Special Rule wasn't there.
you are fighting to say killing blow does not wound on a 6.
As I already said, it is irrelevant if it does (though it doesn't). It can do 239482398 wounds. But it also slays. Ethereal blocks only against being wounded. There is no slay protection.
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Post by: veelckoo
veelckoo wrote:
Also in BRB.4 it says that "if ...a model's ... Wounds are reduced to 0 or less ... it is slain ...."
So to be "slain" your wounds characteristics need to be 0. So by "slaying" Killing Blow is dealing multiple wounds.
DukeRustfield wrote:
As I already said, it is irrelevant if it does (though it doesn't). It can do 239482398 wounds. But it also slays. Ethereal blocks only against being wounded. There is no slay protection.
But there is very clear definition of "slain" as I allready quoted earlier.
And there IS Killing Blow "slain protection" ie. WARD SAVES. Automatically Appended Next Post: So in your opinion Killing Blows are not counted in combat resolution, after all Killing Blow is just that, it does not say you're wounding your "slaying".
Well combat resolution rules do not say there is bonus for slaiyng anywhere.
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Post by: HoverBoy
Peasant wrote:nosferatu1001 wrote:Peasant wrote:
Your standard defense is show a rule..
Yes, it is useful in a rules debate to actually back up assertions with rules. Something you apparently struggle to understand.
You sir are a troll. You talk about rules debates, then assume I struggle to understand because I disagree. And then post tireless amounts of cr@p.
Flawless counterargument
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Post by: Peasant
DukeRustfield wrote:KB blow specifically says it doesn't work on unit types X. I'm not sure what you're getting at. You have to read the whole rule, where it says it only works vs. infantry, etc etc.
It doesn't say they cannot be slain with a single blow, it says KB doesn't work on them. The Special Rule has no effect on units not of that type. So you play as if the Special Rule wasn't there.
you are fighting to say killing blow does not wound on a 6.
As I already said, it is irrelevant if it does (though it doesn't). It can do 239482398 wounds. But it also slays. Ethereal blocks only against being wounded. There is no slay protection.
It really breaks down to process.
1. unit x attacks y
2.what weapon does he strike with? magic, non, halberd (why roll to hit if you can't wound later)
3.what does he need to hit? any bonuses to hit? any special rules on striking?
4.roll to hit
5.what does he need to wound? any special rules to wound? 4+always wounds, wound on toughness (no magic weapon , no wound)
6.roll to wound
7.any special rules after wounding? d6 wounds, toughness test, killing blow.
8.what is you save? What modifiers? -1, -2, 3 killing blows
9.roll saves
10. Do you get a ward?
11. Roll wards.
Do you roll armour saves when you arent wounded? You cannot apply killing blow before the roll to wound because you need the result of the roll. If your weapon is not magical you have no purpose to roll to wound.
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Post by: kirsanth
It is exactly the same as Pick up and. . . Stuff in a bag. (See: any Giant) No wound is done, so nothing in Ethereal prevents the effect.
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Post by: Niteware
Peasant wrote:DukeRustfield wrote:KB blow specifically says it doesn't work on unit types X. I'm not sure what you're getting at. You have to read the whole rule, where it says it only works vs. infantry, etc etc.
It doesn't say they cannot be slain with a single blow, it says KB doesn't work on them. The Special Rule has no effect on units not of that type. So you play as if the Special Rule wasn't there.
you are fighting to say killing blow does not wound on a 6.
As I already said, it is irrelevant if it does (though it doesn't). It can do 239482398 wounds. But it also slays. Ethereal blocks only against being wounded. There is no slay protection.
It really breaks down to process.
1. unit x attacks y
2.what weapon does he strike with? magic, non, halberd (why roll to hit if you can't wound later)
3.what does he need to hit? any bonuses to hit? any special rules on striking?
4.roll to hit
5.what does he need to wound? any special rules to wound? 4+always wounds, wound on toughness (no magic weapon , no wound)
6.roll to wound
7.any special rules after wounding? d6 wounds, toughness test, killing blow.
You cannot apply killing blow before the roll to wound because you need the result of the roll. If your weapon is not magical you have no purpose to roll to wound.
I quite often agree with you Peasant, but here you are adding your own text. You get the process nearly right, but you add interpretation (such as why bother rolling, check weapon type etc).
The process is:
1) Roll to hit (apply any modifiers)
2) Any effects which trigger on rolling tohit
3) Any effects triggered on a hit
4) Roll to wound
5) Any effects triggered by rolling to wound
6) Any effects triggered by wounds
7) Saves
8) Effects triggeeed by unsaved wounds.
Ethereal comes in at step 6, while KB jumps you out of the sequence at step 5
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Post by: Eihnlazer
~_~ this argument was finished long ago.
In order to effect ethereal, you need a "magic weapon or effect".
And yes, because of the way the sentence is worded that means magic weapon or magic effect. Magic is ment to cover both weapon and effect. Its redundant to write it twice.
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Post by: Niteware
Eihnlazer wrote:~_~ this argument was finished long ago.
In order to effect ethereal, you need a "magic weapon or effect".
And yes, because of the way the sentence is worded that means magic weapon or magic effect. Magic is ment to cover both weapon and effect. Its redundant to write it twice.
j
Seriously? Where do you get that "it takes magic to affect ethereal"?
The rule says it takes magic to wound ethereal. That is all. Anything else you claim it says is just you making stuff up.
Since it is only wounding that is affected, things which do not wound are not affected by ethereal. Automatically Appended Next Post: You are correct that the argument has been over for a long time, so far as RAW is concerned. So why are you still arguing the side that lost?...
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Post by: DukeRustfield
veelckoo wrote:
Also in BRB.4 it says that "if ...a model's ... Wounds are reduced to 0 or less ... it is slain ...."
So to be "slain" your wounds characteristics need to be 0. So by "slaying" Killing Blow is dealing multiple wounds.
I'm sorry, but this is meaningless.
There are clear rules for movement and hexes and stopping movement yet Ethereal break those rules. Because Ethereal is its own rule. It trumps those other rules. There are clear rules for close combat, that come WAY before the Special Rules section. To-Hit/To-Wound/Saves/Wound/Dead. Yet Ethereal breaks those rules. Because Ethereal is its own rule.
Killing Blow is a Special Rule. It is under the Special Rules section. Once it's in play, it trumps everything that doesn't specifically address that Special Rule. Just like Ethereal.
Unfortunately, Ethereal blocks wounds. Which KB does not do.
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Post by: nosferatu1001
Peasant - yep, your entirely ruleless, straightforward attack on a poster HAS been reported.
YOu failed, entirely, to provide a single rule that states you do not roll to-wound when facing Ethereal Creatures. Not one.
Your "argument" has been refuted (as much as it can be, given you failed to actually provide one) , and you can safely be ignored. Bye
To others able to debate with some semblance of sense - Eihn - Ethereal only talks about WOUNDING them. I.E. Causing Wounds. Something Killing Blow does not do
Find where killing blow causes wounds. When you have done so, page and para.
29630
Post by: DukeRustfield
veelckoo wrote:
Also in BRB.4 it says that "if ...a model's ... Wounds are reduced to 0 or less ... it is slain ...."
So to be "slain" your wounds characteristics need to be 0. So by "slaying" Killing Blow is dealing multiple wounds.
Oh, and to logic argument this:
model + (0 wounds) = slain
But you're assuming that slain can only have one formula. Such as:
5 +1 = 6
But
4 + 2 = 6
10 - 4 = 6
3 * 2 = 6
Six does not have one and only one formula possible. Slain is achieved however a rule says it is and is not limited by other implementations. 4+2 doesn't care about 10-4.
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Post by: Peasant
I quite often agree with you Peasant, but here you are adding your own text. You get the process nearly right, but you add interpretation (such as why bother rolling, check weapon type etc).
The process is:
1) Roll to hit (apply any modifiers)
2) Any effects which trigger on rolling tohit
3) Any effects triggered on a hit
4) Roll to wound
5) Any effects triggered by rolling to wound
6) Any effects triggered by wounds
7) Saves
8) Effects triggeeed by unsaved wounds.
Ethereal comes in at step 6, while KB jumps you out of the sequence at step 5
So really we differ in process as well
In combat I select my targets based on what I can and can't attack or wound. Sometimes I attack weak targets sometimes focus on a character.
Ethereal requires magic so I don't bother if I don't have magic.
According to your example if you have a character with killing blow on a dragon you roll all the dice for him and the dragon correct?
Dispose of the dragons rolls then look for 6's to see if you managed a killing blow. That doesn't make sense
Ethereal comes 1st when deciding valid targets.
You are adding steps 2 and 5. effects work only on successful hits and wounds.
As I have stated before rolling to wound means exactly that..to wound. You are not rolling to killing blow. It does not say on a roll of six. You are hoping to roll a six to wound to trigger killing blow.
After you wound you make armour saves. Killing blow gives you none. You are slain regardless of the number of wounds.
Unless you have a ward.
Ethereal does state you need magic to wound.
Killing blow does not state that it is magic. Killing blow state you must roll to wound. As stated you roll to wound, to wound. There is never any other time you are called on to roll to wound unless you are attempting to wound.
Unfortunately this debate will just go in circles because there is no new information to add for either side.
Automatically Appended Next Post: nosferatu1001 wrote:Peasant - yep, your entirely ruleless, straightforward attack on a poster HAS been reported.
YOu failed, entirely, to provide a single rule that states you do not roll to-wound when facing Ethereal Creatures. Not one.
Your "argument" has been refuted (as much as it can be, given you failed to actually provide one) , and you can safely be ignored. Bye
To others able to debate with some semblance of sense - Eihn - Ethereal only talks about WOUNDING them. I.E. Causing Wounds. Something Killing Blow does not do
Find where killing blow causes wounds. When you have done so, page and para.
I never said you don't roll to wound. I said you cannot wound without magic. Killing blow is not magic. You roll to wound and on a wound roll of 6 you trigger killing blow. If you do not wound with a six you do not killing blow.
example you wound on a 4+ and roll dice.
4, 5, cause a wound and you take your saves.
A six wounds and negates your save. If you have a ward you can save.
If you have no ward or fail it, you are slain regardless of the number of wounds the model has.
Killing blow is an effect caused by wounding. Just like d6/d3 wounds. Just like the items that cause you to take a toughness test.
If you cannot wound a 6 is irrelevant. It does not say on a roll of six
When you have a weapon skill zero, Do you roll your attacks that cannot hit?? No.
You have provided nothing.
Find where killing blow does NOT cause wounds. When you have done so, page and para
Your weapon causes the wound.
Killing blow talks about WOUNDING and WOUNDS through the ENTIRE description.
It does not say roll a six and remove as a casualty.
29630
Post by: DukeRustfield
Peasant wrote: Killing blow state you must roll to wound. As stated you roll to wound, to wound. There is never any other time you are called on to roll to wound unless you are attempting to wound.
This is the crux. Though we seem to be saying it over and over. Ethereal protects against non-magic wounds. How do you know when a model is wounded?
When it is hit
Successful to-wound
Fail any saves
WOUND
Ethereal only blocks the last step. That's it. It makes no mention of hits. It makes no mention of to-wound. It makes no mention of saving throws. All it does is stop successful wounds. It doesn't stop unsuccessful wounds, because it doesn't say it does (and what's the point?). To wound you have to follow those steps in order per the BRB, because those are the only rules we have. Ethereal doesn't say to follow a different order, all it does is say that it can't be wounded. You don't know if you're wounded unless you roll a wound. You can shortcut those rules in some circumstances (Stomp, impact hits, etc). Killing Blow is another shortcut. But it doesn't end on wound and the only save you get is ward. That diverges from the normal BRB process.
We understand that it's a whole lot of steps for nothing. If a 5 attack mundane creature attacks, it's awful silly to roll all 5 attacks, stomp, roll to wound, roll to save, and then go " IT DOESN'T MATTER!" But regardless if it's silly, that is what the BRB tells us to do. And, if he has KB it does matter if he rolls a 6. Of course if the mundane creature didn't have KB or any other on-hit abilities, it would be perfectly okay to not roll because absolutely nothing could come from it. But if you were trying to kill time at a tournament (and be a jerk...) technically you could still force all the rolls because, again, nothing says not to. Though I wouldn't recommend it.
57890
Post by: fattymac04
Okay just to clear things up for the person who said the reason why they didnt put magic in front of effects because its redundant
quote from pg. 68
"Conversely, Ethereal creatures can only be wounded by spells, magical attacks and magic weapons or effects."
First of all, if that was the case the proper way would be to list it as such, "spells, magical attacks, weapons and effects." The fact they left magical off of effects is due to certain abilities and rules in army books and the BRB that can kill the unit without wounding it.
But as it has been said a million times, the main issue is not that ethereal stops non-magical wounds, but how KB and HKB works. As it is written in the BRB
quote from pg. 72
"If a model with the Killing Blow special rule rolls a 6 to wound in close combat, he automatically slays his opponent - regardless of the number of wounds on the victim's profile. Armour saves and regeneration saves cannot be taken against a killing blow. A ward save can be attempted - if passed, the ward save prevents all damage from the killing blow."
Now the steps for determining KB and HKB is this
1)Striking Order
2)Roll to Hit
3)Roll to Wound
---A) Roll Dice that hit to see if they wound
---B) Consult Chart for wounds
4) Take Saving Throws
---A) Armour Save Roll
---B) Regen / Ward save
5) Remove Casualties
----Wounds go into effect
Now KB and HKB take place at the rolling to wound section, where as their special rule, the wound roll of a 6 basically is discounted because the model is slain, aka DEAD, The ethereal rule doesn't take place until you take the wounds which is after saves. because in the rolling to wound phase, you technically haven't taken any wounds yet, its only until after you do the saving throw phase that you actually take them. This is where i think the confusion on this issue is, misreading the rules. KB is a Effect, not an attack or spell or wound, but an effect that kills a creature outright, regardless of rules, unless that creature is not of the correct type, in which case there is HKB, and of course you get to take a ward save is you have one, because magic.
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Post by: flamingkillamajig
I just found a bit of an odd question myself. If somebody is given killing blow as an augment spell does it count as 'Magical' attacks? Perhaps i need to re-read the rules on this. I know that spells count as magical attacks so i wonder if killing blow granted by magic spells (like 'buffs') count as magical.
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Post by: DukeRustfield
No.
Because you are merely giving a Special Rule. And the special rule isn't magic. If you give stomp it wouldn't be magic. Or impact hits. Only if it was a magic weapon with KB.
5873
Post by: kirsanth
To clarify, a six is always a successful wound, in this edition.
There are things that can then cause that wound to be ignored.
None of that matters in the slightest way for this discussion.
Stating or implying otherwise is simply wrong.
47953
Post by: Stoupe
DukeRustfield wrote:I came in thinking it was definitely RAW but probably not RAI. I'm on the fence with RAI.
KB is the grand daddy of big moves in WHFB. And I know they got an equivalent in 40K and even like Eternal Warrior to stop it. But WHFB is less pure hard counter than 40K. Everything can beat anything, even if it's not easy. Even pure Ethereal troops can lose in combat rez. I just have a hard time seeing a Necrosphinx with a S10 HKB not being able to hurt a Spirit Host. S10 HKB is like being able to cut a 100 foot Greater Daemon in half, smashing a steam tank and everyone in it flat with one swing, etc. It's a big deal.
See. I agree raw it works. But rai, I disagree. I don't think they ever intended it to work that way. As I don't see how mundane weapons effect ghosts. They just go through them to no avail. I relate KB to like a "headshot" in FPS. You can headshot everything, but you can't headshot a ghost unless you have a specific weapon that allows them too.
I think they wrot ethereal with the thought that magic would be understood to apply to effects. The problem is, they did it wrong. Because they used magic twice in the sentence it makes it apply only to those. If they rephrased it "magic attacks, weapons, and effects" Or "magic attacks, magic weapons, and magic effects" I'd think KB wouldn't apply.
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Post by: jmsincla
Have we found in the rules where removing a model on a 6 via killing blow is defined as an effect? I still feel like that's the crux of this argument.
57890
Post by: fattymac04
And that's what i said, the fact they left the magic part off of effects, means it can be non-magical effects. Effects can include special abilities, basic rules, etc... Heck the argument for Ethereal not taking causalities from KB cause it rolls to wound is almost saying that Ethereal stops wounds from combat resolution from the unstable rule. Cause using the logic some have used in this whole argument, those wounds from unstable are not caused by magic, therefore Ethereal units can ignore them. Which is silly, and again to point out that's why there is no "magic" in front of the word effects in that entry for Ethereal.
*edit: Causalities from unstable would be an "effect" from a special rule to clarify, just as slain units are an "effect" from the KB rule
24977
Post by: jmsincla
fattymac04 wrote:
*edit: Causalities from unstable would be an "effect" from a special rule to clarify, just as slain units are an "effect" from the KB rule
Thank you for this, as someone on the fence regarding this I like this explanation/analogy.
I still have trouble with the wording..' "Conversly, Ethereal creatures can only be wounded by spells, magical attacks and magical weapons or effects." Isn't this just a case of a missing (or needed) Serial Comma? I'm not saying the interpretation is wrong, but this can be read multiple ways right?
1. "Conversly, Ethereal creatures can only be wounded by spells,//magical attacks//and magical weapons or effects."
2. "Conversly, Ethereal creatures can only be wounded by spells,//magical attacks and magical weapons//or effects."
If I'm a TO and I read it the first way, i say KB does not slay ethereal units due to the implied 'magical' in front of effects. But if I'm a TO and I read it the second way, I'd have to say that KB DOES slay ethereal units. Personally, I don't see option 2 getting ruled as frequently as option 1 but (even as a VC player) I absolutely see the argument for 2.
5873
Post by: kirsanth
Why does everyone keep asking about wounds?
It does not matter if the Ethereal can ignore the wound.
It is slain if a six was rolled, not wounded.
24977
Post by: jmsincla
I assume people are asking because they aren't convinced and are looking for clarity.
Seeing that you're rolling to wound when hoping for the 6 result (Killing blow- "If a model with the Killing Blow special rule rolls a 6 to wound..." ) I don't think this is as clear cut as people on either side are making it out to be.
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Post by: kirsanth
It is clear cut. It just does not make sense from an in-game-world point of view. Like putting an Ethereal creature in a bag is harmful? How can it even be picked up?! wth
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Post by: fattymac04
The whole wound thing keeps being brought up, because the argument for KB not working is that you have to roll to wound on a 6, and Ethereal ignore wounds from non-magical attacks, but as it has been stated by me and many others, that doesn't come into play because both happen at different steps in close combat and KB doesn't cause wounds, it slays.
To further clarify for you Jmsincla:
The way that section is worded is meant to be worded that way, there isn't magical in front of effects for a reason. It is not a case of a forgotten semi-colon. If they were trying to save time, they would have phrased it like this, "Magical attacks, weapons and effects." The fact they have magical in front of weapons means that it it doesn't mean magical effects, as there are effects in the game that cause wounds to Ethereal units that are not magical. If you look through the BRB you will find instances where it will say monstrous Infantry, Cavalry, beasts or such, it doesn't say monstrous Infantry, Monstrous Cavalry and beasts, thus implying that beasts is also monstrous, cause it wouldn't.
*edit In terms of in game, it can make sense. KB is a ability granted through magic or certain types of troops have it that basically means they have the knowledge of their weapon so down that they can kill instantly the heaviest armored soldier in the world with one strike, and they know how to place a strike to disperse the essence of a ghostly spirit. Just as the Giant attack would basically be dispersing the essence of the ghost, same as combat res wounds from unstable.
*edit2 for pgs on the whole wording order thing, pg 110 (warmachines in close combat), pg. 113 (whos been hit), pg. 126 (Garrisoning a building), pg. 128 (we is bigger dan dem...), etc... there's more, not going to sit here and list them all
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Post by: jmsincla
EDIT- forgot quote
5873
Post by: kirsanth
fattymac04 wrote:*edit In terms of in game, it can make sense. KB is a ability granted through magic or certain types of troops have it that basically means they have the knowledge of their weapon so down that they can kill instantly the heaviest armored soldier in the world with one strike, and they know how to place a strike to disperse the essence of a ghostly spirit. Just as the Giant attack would basically be dispersing the essence of the ghost, same as combat res wounds from unstable.
That is actually pretty awesome. Even so I think it funny a Giant cannot touch a ghost except to pick it up and put it in a bag. Which destroys the ghost. Classic. editing to add: Writing that entirely made me think of Tephanis. Anyone else?
57890
Post by: fattymac04
I will admit i screwed up there a second, they don't word it monstrous infantry, cavalry and beasts, but as monstrous infantry / cavalry / beasts. Still the same principal as i showed with my previous post with the edit with page numbers.
Yeah, it does seem weird about the whole giant thing is certain ways, but also makes sense. A giant looks down at a ghost and puts his hand down to pick it up to put into his bag. The hand disperses the ghost, yet the giant still thinks he put the ghost into his bag.
The only reason I know about this argument and rule situation is because this came up over a year ago with my friends during a battle before a campaign we were about to run. we figured it out and it makes sense that KB works on Ethereal and in the campaign the VC got a nice bonus for using Ethereal troops. We basically had it where if he lost a Ethereal unit or character to combat res or KB or some other effect, that unit wouldn't be lost, it would show back up in the army after the battle. The only time it would be lost lost, would be when it got killed by spells or magic weapons. It was pretty cool for him cause most of the armies he faced didn't have many magical attack units so he kept them with his armies most of the campaign.
29630
Post by: DukeRustfield
I wouldn't put too much weight on commas. There is a huge debate among writers, publishers on the concept of Oxford Commas.
http://en.wikipedia.org/wiki/Serial_comma
In the end, the only real "rule" on comma usage is to make a sentence more understandable. Go back hundreds of years and you will see their usage is different. Some people love semicolons, and they were popular some decades ago, but they have almost completely disappeared from the modern English language.
As for KB being a headshot in FPS games, that's not a good analogy. Because all models are nearly the same in FPS games. A KB is an artillery strike in a modern FPS game. If you're in a tank, you die. If you're a lone soldier, you die. If you're in a foxhole, you die. It's just really hard to hit with them. The tank is normally immune to machine guns, pistols, and nearly anything else, except rocket launchers (magic). But if you call down a howitzer round, it will rock that tank upside down. I know analogies to other games are pretty pointless, but I just wanted to say it's not a headshot. Because you can't take a pistol (dagger) and headshot a tank (dragon). But you can HKB one.
76274
Post by: Peasant
fattymac04 wrote:Okay just to clear things up for the person who said the reason why they didnt put magic in front of effects because its redundant
quote from pg. 68
"Conversely, Ethereal creatures can only be wounded by spells, magical attacks and magic weapons or effects."
First of all, if that was the case the proper way would be to list it as such, "spells, magical attacks, weapons and effects." The fact they left magical off of effects is due to certain abilities and rules in army books and the BRB that can kill the unit without wounding it.
But as it has been said a million times, the main issue is not that ethereal stops non-magical wounds, but how KB and HKB works. As it is written in the BRB
quote from pg. 72
"If a model with the Killing Blow special rule rolls a 6 to wound in close combat, he automatically slays his opponent - regardless of the number of wounds on the victim's profile. Armour saves and regeneration saves cannot be taken against a killing blow. A ward save can be attempted - if passed, the ward save prevents all damage from the killing blow."
Now the steps for determining KB and HKB is this
1)Striking Order
2)Roll to Hit
3)Roll to Wound
---A) Roll Dice that hit to see if they wound
---B) Consult Chart for wounds
4) Take Saving Throws
---A) Armour Save Roll
---B) Regen / Ward save
5) Remove Casualties
----Wounds go into effect
Now KB and HKB take place at the rolling to wound section, where as their special rule, the wound roll of a 6 basically is discounted because the model is slain, aka DEAD, The ethereal rule doesn't take place until you take the wounds which is after saves. because in the rolling to wound phase, you technically haven't taken any wounds yet, its only until after you do the saving throw phase that you actually take them. This is where i think the confusion on this issue is, misreading the rules. KB is a Effect, not an attack or spell or wound, but an effect that kills a creature outright, regardless of rules, unless that creature is not of the correct type, in which case there is HKB, and of course you get to take a ward save is you have one, because magic.
How will you discount the 6?
The roll of a six determines a successful wound against models unless stopped by a save of some sort.
Killing blow cannot take place immediately after rolling the '6' because you still have to rolls saves before casualties are removed.
The roll of 6 applies until you remove casualties.
And yes you take wounds and remove casualties after saves....
So if ethereal takes place after saves that is when you are applying wounds and removing casualties. No magic no wound
'Remove Casualties pg 51,
'With saving throws made or failed, you now need to remove the slain'
How do we determine slain?
Reducing wounds to zero or special rule that states removed as a casualty.
Instant kills on pg 44.
...models to be removed as casualties....number of wounds is irrelevant-just remove the model from play..
Pit of shades..remove as a casualty
purple sun..slain outright
dwellers..slain outright.
dimensional cascade..removed as a casualty
The list can go on through army books
None of these reference wounds.
Killing blow.. pg 72
"...slain outright regardless of wounds. " Whether you have 2, 3, 4, 5..it doesn't matter how many, you lose all your wounds.
Killing blow makes constant reference to wounds.
"A ward save can be attempted-if passed, the ward prevents all damage from the killing blow."
It does not say the ward protects from the killing blow. It states prevents all damage.
Killing blow never states remove as a casualty.
It never says you do not wound.. '...slain regardless of the number of wounds on the profile'
Slain is the term used when a model is to be removed with 0 wounds.
As I have stated Killing blow is an effect. It is not magic. The effect is triggered on wounds just as d3 or d6 wounds but it reduces the model to zero wounds.
I understand the desire, especially for those that play tournaments, to find additional ways to damage powerful creatures like ethereal. But I don't believe it is RAW and definitely not RAI.
29630
Post by: DukeRustfield
Killing blow makes constant reference to wounds.
It does. Except it never says it actually does wound(s). And the # of times a word is used doesn't mean you can cobble together rules that don't exist.
It COULD have said it does all the wounds the model possesses without armor and regen saves. In which case Ethereal would block it. Yet it didn't say that. Nowhere once does it say it causes a wound.
In fact it completely bypasses the table that is essential to cause wounds. Unless something says, "unit takes X wounds" you have to roll to wound them. There are no other ways within the BRB and entire of game of WHFB that you can give wounds. They are two whole instances. You can reach them multiple ways (shooting, spells, special rules [stomp, poison, Instability], etc etc). But it will literally say, you take wounds, or you COMPLETE the actions of the wound table. I don't know of any other situation where you take wounds without it saying...you "take wounds based on X" or rolling on the wound table. Stomp does hits, Impact hits do hits, Breath Weapons do hits, all of which have to roll to wound. Poison does wound. They literally say that. They don't say, "getting Stomped is super dangerous, you figure out what that means..."
KB never says it does a wound. If something doesn't say you take a wound, you don't take a wound. Or I'm going to start arguing you take automatic wounds simply because you're Ethereal, because, as you pointed out, Ethereal "makes use of the word" wound. Therefore, it has to be wounding...stuff. Obviously I'm being goofy, but you're simply not supplying any concrete rules. Saying a word appears regardless of context and meaning isn't a rule.
I'm not the queen of England. Hey, that must be I am the queen of England because that sentence mentioned me and queen of England. God save me!
5873
Post by: kirsanth
I find it amusing that peasant listed a number of ways to slay a model with out wounding it.
76274
Post by: Peasant
DukeRustfield wrote:Killing blow makes constant reference to wounds.
It does. Except it never says it actually does wound(s). And the # of times a word is used doesn't mean you can cobble together rules that don't exist.
It COULD have said it does all the wounds the model possesses without armor and regen saves. In which case Ethereal would block it. Yet it didn't say that. Nowhere once does it say it causes a wound.
In fact it completely bypasses the table that is essential to cause wounds. Unless something says, "unit takes X wounds" you have to roll to wound them. There are no other ways within the BRB and entire of game of WHFB that you can give wounds. They are two whole instances. You can reach them multiple ways (shooting, spells, special rules [stomp, poison, Instability], etc etc). But it will literally say, you take wounds, or you COMPLETE the actions of the wound table. I don't know of any other situation where you take wounds without it saying...you "take wounds based on X" or rolling on the wound table. Stomp does hits, Impact hits do hits, Breath Weapons do hits, all of which have to roll to wound. Poison does wound. They literally say that. They don't say, "getting Stomped is super dangerous, you figure out what that means..."
KB never says it does a wound. If something doesn't say you take a wound, you don't take a wound. Or I'm going to start arguing you take automatic wounds simply because you're Ethereal, because, as you pointed out, Ethereal "makes use of the word" wound. Therefore, it has to be wounding...stuff. Obviously I'm being goofy, but you're simply not supplying any concrete rules. Saying a word appears regardless of context and meaning isn't a rule.
I'm not the queen of England. Hey, that must be I am the queen of England because that sentence mentioned me and queen of England. God save me!
You claim my usage is incorrect yet there is the same basis for your argument.
You claim my view is incorrect because it never says you wound. Can you provide any other basis that it does not wound.
Killing blow never says it does NOT cause a wound because the model with killing blow will still cause a wound on a six against other targets.
How does it bypass the essential table to cause a wound?
You just stated 'Unless something says, "unit takes X wounds" you have to roll to wound them. There are no other ways within the BRB and entire of game of WHFB that you can give wounds.. "
Exactly. And how do you do this? By rolling to wound. You look at your strength vs opponents toughness and roll to wound. The same thing you do for someone with killing blow.
You roll your dice to wound based on S vs. T. If one on those comes up as a 5 you wound your opponent if one comes up as a 6 you wound your opponent. If they meet the criteria you can slay them regardless of the number of wounds if they fail their ward.
I get that in your argument if they meet this criteria they just die, and I believe that to be incorrect. It makes no rule sense.
Wy do you suddenly ignore that it was a successful 'to wound' roll other than for personal benefit? You are never told to ignore the six that you rolled to wound.
You rolled to wound..if you didn't have killing blow or if the target does not meet the criteria you would wound with your six but now you suddenly no longer wounded??. Nowhere does it state that you ignore the wound caused by your to wound roll.
Edit to add Again...Killing blow is triggered just like d3 or d6 wounds except it is All remaining wounds.
You do not roll a dice before rolling to wound to see if you ill strike a killing blow.
YOu had to roll your 'to wound' roll and get a six to get killing blow to function.
You are asked to roll to wound. And 'on a 'to wound roll of a six..'..
Every time in the game that you roll to wound...you roll to wound and if it is successful roll it wounds. That is the point.
You are never asked to roll on a separate chart. you are never asked to roll a separate dice..
You are not ignoring, not back tracking, not discounting, not changing
Every weapon has the same process you roll to wound and if that roll meets the criteria it wounds. The book doesn't say roll to wound..to wound, which is what you are saying is required in killing blow text. It says compare S vs. T on the chart to find the required roll. If you meet that roll you have successfully wounded
Automatically Appended Next Post:
kirsanth wrote:I find it amusing that peasant listed a number of ways to slay a model with out wounding it.
I'm glad it humors you.
When you are done laughing and clear the tears from your eyes continue reading.
The point is that NONE of those listed, reference wounds in their description. They are Instant kills that do not wound which is contrary to my position that killing blow does wound.
If you'd like, read my last post to Duke about all the reasons it Does cause wounds.
Why do you think it does not wound? Just because it doesn't say it wounds.?
That's a stretch.
My post to Duke lists all the reasons I believe it DOES. And it never says it doesn't wound either so if the fact that it never says it wounds is your basis it's easily countered by the opposite.
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Post by: DukeRustfield
Can you provide any other basis that it does not wound.
It doesn't say it does.
It doesn't say you take a wound(s). It doesn't say you automatically lose. It doesn't say you kill the entire unit. It doesn't say you get to jump up and down on his models while slathering yourself with cocoa butter.
You don't do things the game doesn't say you do.
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Post by: Peasant
DukeRustfield wrote: Can you provide any other basis that it does not wound.
It doesn't say it does.
It doesn't say you take a wound(s). It doesn't say you automatically lose. It doesn't say you kill the entire unit. It doesn't say you get to jump up and down on his models while slathering yourself with cocoa butter.
You don't do things the game doesn't say you do.
No it doesn't say you wound.
And it doesn't it say it does not wound. So we must look elsewhere for what happens.
Buti t is implied by following game rules.
What do you do every time you roll to wound?
What are you doing when you are asked to roll to wound?
Again, what happens when you roll a six to wound with killing blow against a Monstrous creature?
Where does it ask you to ignore the successful to wound roll of a six? Six always wounds unless told otherwise. There is no instruction to ignore the wound you rolled
As I have said, repeatedly, killing blow trigger on the wound just like d3 or d6, it just takes all wounds whether there is 1 or 100.
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Post by: kirsanth
Ethereal lets you ignore the wound that the 6 would cause. The fact that that 6 also slays the model regardless of remaining wounds is what confuses some folk. It does not require the wound to succeed - it requires a 6. editing to add: Note that the ALSO slays is not in addition to or afterward. It slays the model outright, regardless of wounds. Thus the wounds do not matter and are not regarded. The model is slain. Automatically Appended Next Post: Not liking a rule does not make it wrong. This one makes little sense, as I read it, and is probably written differently than intended, but that does not change the actual text no matter how much people want others to squint and cross their eyes when regarding the text. Automatically Appended Next Post: Peasant wrote:The point is that NONE of those listed, reference wounds in their description.
Referencing something is a reference, not a rule. If the idea was to follow another rule it would state as much. Or a straw to be grasped instead of reason is more solid. The fact - yes fact - that it tells you not to regard wounds should be read as a rule, not the random assertion that because wounds are mentioned they SHOULD be regarded. The rules you reference tell you not to regard the thing you are saying the rules ask you to regard.
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Post by: Peasant
kirsanth wrote:Ethereal lets you ignore the wound that the 6 would cause.
The fact that that 6 also slays the model regardless of remaining wounds is what confuses some folk.
It does not require the wound to succeed - it requires a 6.
editing to add:
Note that the ALSO slays is not in addition to or afterward.
It slays the model outright, regardless of wounds.
Thus the wounds do not matter and are not regarded.
The model is slain.
Ethereal does ignore the wound, thus the killing blow.
If you didn't get the ward it could be considered an instant kill and potentially bust the whole discussion..but you do get the ward.
It never says you need a 6
It says when you roll a six to wound. There is no other way to put that.
It does require the wound to succeed.
You are rolling to wound.
Does a six when rolling to wound, wound? yes or no?
If you rolled the six to wound you can slay the model regardless of wounds if it meets criteria...after saves.
Again if it was instant kill with no ward we could possibly stop here..but we don't
You don't get armour saves. It says you don't.
If you make your ward you do not suffer a wound. Or any other damage.
Why are you rolling a ward save?
To prevent a wound. If you don't meet the criteria you take a wound. If you meet certain criteria the failed ward will cause killing blow.
Why a wound? Because you already wounded with the to wound roll of 6. You are never told to disregard the wound that you caused prior.
It does not say the wounds are not regarded.
It says slain regardless of the number of wounds. Those are 2 very different sentences.
Instant kills tell you the wounds are irrelevant.
You are attempting to disregard what has already happened which was a successful roll to wound.
Automatically Appended Next Post:
Not liking a rule does not make it wrong.
This one makes little sense, as I read it, and is probably written differently than intended, but that does not change the actual text no matter how much people want others to squint and cross their eyes when regarding the text.
Automatically Appended Next Post:
Peasant wrote:The point is that NONE of those listed, reference wounds in their description.
Referencing something is a reference, not a rule.
If the idea was to follow another rule it would state as much.
Or a straw to be grasped instead of reason is more solid.
The fact - yes fact - that it tells you not to regard wounds should be read as a rule, not the random assertion that because wounds are mentioned they SHOULD be regarded.
The rules you reference tell you not to regard the thing you are saying the rules ask you to regard.
As I stated above you have already done the wound and you are slain regardless of the number of wounds. you cause as many as you need to, to reduce the model to zero.
It is following the rules as they go.
And again it says slain regardless of the number of wounds..the wounds are still relevant.
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Post by: fattymac04
Okay Peasant, So using your logic then, that means Ethereal units are immune to Unstable because unstable causes wounds that are not magical. Which according to the rules does not work! and via the FAQ does not work that way as I said, it is an effect and effects can hurt / kill Ethereal.
Example:
1) A unit of Spirit hosts loses combat by 6, so they take 6 wounds. These 6 wounds are not cause by weapons or a spell, but by a special rule whose effect comes into play if you lose combat with a unstable unit, thus the wounds from this effect of a special ability would bypass Ethereal.
2) A unit of Hexwraiths gets attacked by a unit of Tomb Guard, The tomb guard score 12 hits, of those 12 rolls to wound 4 were 6s, in which case the killing blow special effect comes into play, after resolving saves and such the unit of Hexwraiths would take the 4 casualties from the Killing blows as those models are killed outright, aka instant kill.
3) the save or die spells have a a condition that needs to be met in order for them to work, dwellers below requires a unit to take str tests, on that fail they are instant killed. The spell it self doesn't just kill them outright, a condition must be met first.
Also btw the reason why it mentions wounds for Killing blow is for combat res!!!!!
Also you seem to ignore a certain part of the instant kill
pg. 44
"Some special attacks don't inflict wounds, but require models to be removed as causalities (after failing a Ld or T test, for example). Where this is the case, not only are no saves of any kind allowed (unless specified otherwise), but the number of wounds on the victims profile is completely irrelevant - just remove the model from play, and hope for better luck next time!"
It says for saves "unless specified otherwise" , which KB does specify, the part about wounds on profile being irrelevant also goes with KB, as KB just removes models, but where this section talks about instant kills as a whole, KB only works in CC, therefor you have to keep in mind the amount of wounds on the profile for Combat Resolution to determine a winner, unless you wipe the unit outright.
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Post by: Peasant
fattymac04 wrote:Okay Peasant, So using your logic then, that means Ethereal units are immune to Unstable because unstable causes wounds that are not magical. Which according to the rules does not work! and via the FAQ does not work that way as I said, it is an effect and effects can hurt / kill Ethereal.
Example:
1) A unit of Spirit hosts loses combat by 6, so they take 6 wounds. These 6 wounds are not cause by weapons or a spell, but by a special rule whose effect comes into play if you lose combat with a unstable unit, thus the wounds from this effect of a special ability would bypass Ethereal.
2) A unit of Hexwraiths gets attacked by a unit of Tomb Guard, The tomb guard score 12 hits, of those 12 rolls to wound 4 were 6s, in which case the killing blow special effect comes into play, after resolving saves and such the unit of Hexwraiths would take the 4 casualties from the Killing blows as those models are killed outright, aka instant kill.
3) the save or die spells have a a condition that needs to be met in order for them to work, dwellers below requires a unit to take str tests, on that fail they are instant killed. The spell it self doesn't just kill them outright, a condition must be met first.
Also btw the reason why it mentions wounds for Killing blow is for combat res!!!!!
Also you seem to ignore a certain part of the instant kill
pg. 44
"Some special attacks don't inflict wounds, but require models to be removed as causalities (after failing a Ld or T test, for example). Where this is the case, not only are no saves of any kind allowed (unless specified otherwise), but the number of wounds on the victims profile is completely irrelevant - just remove the model from play, and hope for better luck next time!"
It says for saves "unless specified otherwise" , which KB does specify, the part about wounds on profile being irrelevant also goes with KB, as KB just removes models, but where this section talks about instant kills as a whole, KB only works in CC, therefor you have to keep in mind the amount of wounds on the profile for Combat Resolution to determine a winner, unless you wipe the unit outright.
No.
1. This is a special rule that applies to undead and has no bearing on the ethereal rule. Undead instability and how undead deal with loss of combat is not related. It even states that they can be beaten in combat because of combat resolution.
2. I am not very familiar with tomb guard or hexwraiths but If the tomb guards attacks are magical and the hexwraiths have no wards and meet killing blow criteria they are slain regardless of the number of wounds. plus any other strength vs. toughness rolls would wound as normal.
3. Yes the instant kills have a condition to be met. Failing a strength test etc. killing blow never says remove a model from play.
And how would killing blow affect combat res? With the wounds it causes.
As for the connection with instant kills they are similar but You are adding connection where it doesn't exist.
You are told to remove them from play with instant kills.
Killing blow never says the wounds are irrelevant nor to remove them from play.
Killing blow is never called an instant kill because it is not.
Killing blow does not just remove models.
Killing models is written as slays/slain when reaching zero wounds.
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Post by: fattymac04
Im going to ask this once and im done dealing with this devil advocate back and forth, its not worth it Peasant, Using the BRB and FAQs, please list pages, qoutes whatever and show us where KB causes wounds, cause it doesn't, I've looked, unless you have a screwed up rule book, I don't see anywhere where KB cause's wounds. It slays models, but doesn't wound them. Also I would suggest going here http://z4.invisionfree.com/Khemri/index.php?showtopic=13609 That thread basically has all the points for and against, with nice details on why KB does work, even though it seems weird and why it won't be used at tourneys by most players. *Edit Here is one of the final arguments from the Khemri website, this is attributed to fafmut on that site, this is clear cut and has the BRB to back it up. QUOTE (" BRB p.44") "Instant Kills" Some special attacks don't inflict wounds, but require models to be removed as casualties... Where this is the case, not only are no saves of any kind allowed (unless specified otherwise), but the number of wounds on the victim's profile is completely irrelevant - just remove the model from play.... QUOTE (" BRB p.68") ETHEREAL ...Ethereal creatures can only be wounded by spells, magical attacks and magic weapons or effects.... QUOTE (" BRB p.72") KILLING BLOW If a model with the Killing Blow special rule rolls a 6 to wound in close combat, he automatically slays his opponent - regardless of the number of wounds on the victim's profile. Armor saves and regeneration saves cannot be taken against a Killing Blow. A ward save can be attempted - if passed, the ward save prevents all damage from the Killing Blow.... QUOTE (" BRB p.51") REMOVE CASUALTIES With saving throws made or failed, you now need to remove the slain. Close combat casualties are removed in the same way as shooting ones.... I wanted to outline these in this specific order to reach the following logical conclusions: The first rule states that some rules cause "instant kills" and do not inflict wounds. "(unless specified otherwise)" is bolded to reflect how Killing Blow is not an exception to this "instant kill" rule as KB offers a ward save (tying it to the bold in the KILLING BLOW rules quote above). Ethereals are immune to non-magical wound generators. As Killing Blow is not causing wounds as explained in the first bullet point above, Ethereal does not get around the Killing Blow effect. KILLING BLOW states that it "slays" an opponent. REMOVE CASUALTIES ties the phrase "slain" (past tense of "slay") to the phrase "close combat casualties". "Casualties" is also explicitly stated in the first rule above for "Instant Kills", thus reaffirming that KILLING BLOW falls under the aegis of the "Instant Kills" rule. Killing Blow removes casualties without causing wounds if the target fails to make a ward save. Ergo, Ethereal does not ignore Killing Blow.
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Post by: DukeRustfield
Ethereal does ignore the wound, thus the killing blow.
killing blow never says remove a model from play.
At this point I think you're either trolling, don't understand, or are just stomping your feet to get your way. Because you're clearly making things up, you're clearly using logic that a sentence later you refute: killing blow doesn't say remove from play--though it says slay--yet ethereal ignores "the wound" which is never stated is caused.
*Killing blow never says the wounds are irrelevant nor to remove them from play. --Then KB breaks the game because its combat resolution is unknown and victory points are unknown. Instant kills has enough latitude to cover KB and Purple Sun both.
*Killing blow is never called an instant kill because it is not. --It is. Because instant kills allow for any save specified. No kill is "instant." Purple sun you have to cast, get power level, not get dispelled, target, enemies take saves. That's not instant. The RESULT is instant because you don't take a wound. Just like you roll to hit on KB, to wound, and if it's a 6, you get purple sunned.
*Killing blow does not just remove models. -- This is nonsense. Pit of Shades doesn't remove models. It DOOMS and removes as casualties. Dwellers below doesn't remove models, it slays (sound familiar?). None of them are instant.
*Killing models is written as slays/slain when reaching zero wounds. --Again, not sure how you can't understand this, but 6 is not only 5+1. Dwellers says it slays. Dwellers does not wound. This is really basic logic. You're saying that Ethereal cannot be wounded. Well, models that aren't in play can't be wounded. So Ethereal means the unit isn't in play. That's basically what you're saying.
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Post by: Peasant
DukeRustfield wrote:Ethereal does ignore the wound, thus the killing blow.
killing blow never says remove a model from play.
At this point I think you're either trolling, don't understand, or are just stomping your feet to get your way. Because you're clearly making things up, you're clearly using logic that a sentence later you refute: killing blow doesn't say remove from play--though it says slay--yet ethereal ignores "the wound" which is never stated is caused.
No I am not trolling. I may not have been as clear as I should have been in my attempts not to write an epic novel on why killing blow causes wounds and does not work on ethereal, but I digress.
I am addressing points that you are avoiding or refusing to admit. Lets try again. Unfortunately this will be a bit longer.
Starting with your last post.
The first trouble I see is in your desire to be literal in application but only where it benefits and my errors in language to try and keep things short which may be causing your confusion and my failure to help you understand.
1. pg 51 instructs to remove the slain the same way as shooting. pg 45 ..target suffers unsaved wounds and to save space we know when a model reaches zero wounds they are removed from play. That is how it is described. Obviously we remove models from play when they are reduced to zero wounds or something tells us to remove them. Nowhere in the text for 'killing blow are the words 'remove/d from play ever written.' Some spells and abilities have that actual text. 'remove from play' remove as a casualty. Return to the start of this and we know that when a model reaches zero wounds it does get removed.
Your paraphrasing at the end is missing essential parts and is changing context which hopefully will be cleared up as we continue.
*Killing blow never says the wounds are irrelevant nor to remove them from play. --Then KB breaks the game because its combat resolution is unknown and victory points are unknown. Instant kills has enough latitude to cover KB and Purple Sun both.
I'm not sure what you mean by your first sentence? Instant kills may have latitude to cover killing blow but there is nothing that connects killing blow to instant kills. Killing blow text does not state that it is an instant kill. Killing blow text does not state remove the model from play. We understand that we will remove a model from play at zero wounds but going down to zero wounds is not necessarily an instant kill. pg 44 describes them. no wounds, removed from play and characteristic tests are all key points. Again..you roll to wound..to wound and this is the part that people are trying to avoid.
What are you doing when you roll to wound whne playing this game?
*Killing blow is never called an instant kill because it is not. --It is. Because instant kills allow for any save specified. No kill is "instant." Purple sun you have to cast, get power level, not get dispelled, target, enemies take saves. That's not instant. The RESULT is instant because you don't take a wound. Just like you roll to hit on KB, to wound, and if it's a 6, you get purple sunned.
You are partially correct in some parts..Killing blow is not an instant kill you rolled to wound. Instant kills do allow specified saves. No kill is 'instant' in time, they do require process to get there. Here is where I find you to be struggling. Purple sun requires an initiative test. What are you doing with your initiative test? Testing against Initiative. Initiative is not wounds. You cant take a wound on Initiative they are 2 separate stats. Same applies to all other characteristic tests.
And what do all of these spells have in common? They tell you what characteristic to test against and then tell you what to do or what to apply or to remove as a casualty or remove from play.
The example of purple sun is useful (I will continue but we are drifting from the topic at hand) you test against initiative, but what happens when you fail? you don't know because it is initiative, you can't get 'initiatived'  . so you are instructed to slay the model. You also have items that take initiative tests and instruct you to take a wound (just a single one), again how else do you know what to do when you fail or succeed?
When you roll to wound that is what you are doing? You cannot escape that portion.
Again I ask the question. Have you ever been asked to roll to wound to not wound? When are you asked to roll to do something and ignore what you have just done? (I will probably repeat this.)
*Killing blow does not just remove models. -- This is nonsense. Pit of Shades doesn't remove models. It DOOMS and removes as casualties. Dwellers below doesn't remove models, it slays (sound familiar?). None of them are instant.
Again partially correct. Partially for my incomplete typing. Pit of shades removes casualties. that is correct it tells you Initiative test, fail..then remove them as casualties. Again, text that is not part of killing blow. Dwellers does say slays. And slaying is reducing the models wounds to zero. Since Initiative is not wounds so you need to know what it is doing. You have effects that cause strength tests, you can't be 'strengthed' so you are told to wound, or remove as casualty or restrict movement. You need instruction on what to do with those tests. You do not need instruction on what to do when you are wounded because you are wounded. Again killing blow is a result of wounding just like d6 or d3 only it is all the wounds on a profile.
*Killing models is written as slays/slain when reaching zero wounds. --Again, not sure how you can't understand this, but 6 is not only 5+1. Dwellers says it slays. Dwellers does not wound. This is really basic logic. You're saying that Ethereal cannot be wounded. Well, models that aren't in play can't be wounded. So Ethereal means the unit isn't in play. That's basically what you're saying.
You are correct 6 is not only 5+1. But you are told to use 5+1 to get 6. You could possibly look at it his way..in the magic pahse you use 3x2=6, combat 5+1=6, shooting 3+3=6. The point is there are multiple ways to get where you are going. (too many to make math equations for all of them) But the point is you can't use 5+1=6 (for example process for killing blow) get the six and say okay It's actually 3+3=6. You don't back track steps, maybe you do on a rare occasion but those are specifically stated..(not sure how clear that is) Lets do it with some writing...
Dwellers does say it slays. It has to say something because you took a strength test and you have no idea what it will do. Will it cause a wound? Will it stop you from moving? Will it slay you? What slays? reducing to zero wounds.You only know because you are told.
What do you do when you roll to wound a model? You wound it. When you roll to wound you never need to be told again that you are wounding. Rolling to wound causes wounds and you may get an effect after the wound. Maybe you get -1 toughness, maybe you get, d3 wounds, maybe you get killing blow. Either way you are told what to do after causing the wound. Just as you are told what to after any other test you take.
I 'm not saying Ethereal can't be wounded. I'm saying killing blow does not work on ethereal creatures unless you have a magic weapon like say..the blade of blood.
Automatically Appended Next Post:
fattymac04 wrote:
I wanted to outline these in this specific order to reach the following logical conclusions:
The first rule states that some rules cause "instant kills" and do not inflict wounds. "(unless specified otherwise)" is bolded to reflect how Killing Blow is not an exception to this "instant kill" rule as KB offers a ward save (tying it to the bold in the KILLING BLOW rules quote above).
Ethereals are immune to non-magical wound generators. As Killing Blow is not causing wounds as explained in the first bullet point above, Ethereal does not get around the Killing Blow effect.
KILLING BLOW states that it "slays" an opponent. REMOVE CASUALTIES ties the phrase "slain" (past tense of "slay") to the phrase "close combat casualties". "Casualties" is also explicitly stated in the first rule above for "Instant Kills", thus reaffirming that KILLING BLOW falls under the aegis of the "Instant Kills" rule.
Killing Blow removes casualties without causing wounds if the target fails to make a ward save. Ergo, Ethereal does not ignore Killing Blow.
I'm going to try and keep this short because I wrote a long response to Duke covering most of this.
The thread you listed shows many things that have been said here but let me try to summarise..again.  following your logical conclusions, refuting them and explaining my logic.
Instant kill does not apply to killing blow because you are going backwards.
Are you saying ..you slay and slaying is part of casualties which is part of instant kills so killing blow works on ethereal???
How do you determine killing blow doesn't wound when you must roll to wound to activate it?
Causing a wound to a basic troop slays him as well.
Killing blow comes before removing casualties because until you are slain (or told to remove the model as a casualty you are not removed. You must follow the game process. Hits wounds saves remove the slain. Instant kills is a form of casualty removal which comes at the end of the phase.
Pg 44 'Instant kills' and pg 72 Killing Blow.
Instant Kills..
..requires models to be removed as casualties (after failing a Ld or T test for example) Where this is the case...
1. KB (I hate abreviations but I'm getting lazy  ) never states, remove as casualty, remove from play.
2. KB does not ask you to fail or even take characteristic tests.
3.Killing blow does not state it is an instant kill.
Therefore killing blow is not an instant kill.
Just because you are reducing the model to 0 wounds does not make it an instant kill.
Taking a characteristic test doesn't make it an instant kill.
Losing all your wounds does not make an instant kill.
We can start with the simplest solution that I have stated many times.
You are asked to roll to wound.
You roll to wound for 1 purpose, to wound..once you have wounded by a successful roll to wound you do not backtrack. When we do anything in this game we do not backtrack.
You must suffer a wound from the six and meet the criteria to be slain. If you are ethereal and the weapon isn't magic nothing happens. If you aren't infantry/cavalry you take a wound if you fail your save.
Killing blow is an effect that happens on a wound just like d3 or d6 except that it reduces a model to 0 regardless of the number of wounds on the profile.
There is no gaming process that asks you to not take the wound you just caused.
If you weren't wounding you'd be asked to roll a six, you'd be asked to take a characteristic test or some other rule.
The fact that KB doesn't state you wound has no bearing because you rolled to wound. That is the game process.
I
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Post by: LordHamshire
Ehh, I don't know. I think your looking to hard for a loop hole in the rules to say Killing Blow can wound Ethereal.
I can tell you most store managers, and tournament holders will say it can't.
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Post by: kirsanth
LordHamshire wrote:Ehh, I don't know. I think your looking to hard for a loop hole in the rules to say Killing Blow can wound Ethereal.
Tell that to a giant. Then talk to Tomb Guard. Wounds are a lark. Mentioning them is a strawman, basically. People* are looking for a rule that backs what some* think is common sense, but none exist. Automatically Appended Next Post: LordHamshire wrote:I can tell you most store managers, and tournament holders will say it can't.
And I can tell you that every single person in the world that you have not asked and has not posted otherwise disagrees with everything you stated.
Neither matters a whit.
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Post by: DukeRustfield
Like I said pretty early, I don't think it's bad to have Ethereal block KB. I just think it's pretty clear it's not RAW. The language isn't there.
57890
Post by: fattymac04
I agree, I do not think it makes "common sense" but the way the rules are worded it does work. Either Game store owners and tournament runners will allow it or not, it is up to them. What is needed is a FAQ to confirm that it works or doesn't, but at the rate GW makes those we probably wont see one for a few months.
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Post by: Goregut
Is the weapon magical? if yes it can affect the Ethereal if not then it cannot. Thats the way I see it.
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Post by: HoverBoy
Goregut wrote:Is the weapon magical? if yes it can affect the Ethereal if not then it cannot. Thats the way I see it.
Although logically everyone (well most people) see it this way, by the strictest of RAW this isn't what GW wrote in the rulebook.
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Post by: HawaiiMatt
Goregut wrote:Is the weapon magical? if yes it can affect the Ethereal if not then it cannot. Thats the way I see it.
The simplest rule would have been that Ethereals cannot be affected by non-magical sources.
Since that is not the case...
Ogre Slaughtermaster is equiped with Armor of Silvered Steel (2+ armor), Other Tricksters Shard (re-roll wards), Greedy Fist (+1 strength, 6+ ward, destroys magic weapons if ogre makes a save, and drains magic levels on a hit, talisman), and an extra hand weapon.
This gives the ogre WS4 and 5 attacks at Strength 5.
The slaughtermaster finds himself in combat with a Slaan who's ethereal. The Slaughtermaster cannot wound the slaan, but can hit him and take his wizard levels away.
Effects that trigger on a hit still take place, even if you cannot wound.
-Matt
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Post by: thedarkavenger
HawaiiMatt wrote: Goregut wrote:Is the weapon magical? if yes it can affect the Ethereal if not then it cannot. Thats the way I see it.
The simplest rule would have been that Ethereals cannot be affected by non-magical sources. Since that is not the case... Ogre Slaughtermaster is equiped with Armor of Silvered Steel (2+ armor), Other Tricksters Shard (re-roll wards), Greedy Fist (+1 strength, 6+ ward, destroys magic weapons if ogre makes a save, and drains magic levels on a hit, talisman), and an extra hand weapon. This gives the ogre WS4 and 5 attacks at Strength 5. The slaughtermaster finds himself in combat with a Slaan who's ethereal. The Slaughtermaster cannot wound the slaan, but can hit him and take his wizard levels away. Effects that trigger on a hit still take place, even if you cannot wound. -Matt But KB is triggered on a successful roll to wound. Hence the argument that if you cannot wound, KB cannot trigger.
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Post by: DukeRustfield
I can't dunk a basketball. But I can put a basketball in my hand, run up to the basket, jump...and fall short. That will happen every single time I attempt it. Even if something is 100% impossible that doesn't mean you can't try. That's basic logic. A quadriplegic and myself both cannot dunk a basketball. Yet the quadriplegic cannot even try. That is the difference.
There's instances in the game where it says you can't try something. E.g., you can't try and charge something that you have no chance of reaching. You CAN'T declare that. If you want something to be impossible to try, make it impossible to try.
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Post by: veelckoo
DukeRustfield wrote:
Oh, and to logic argument this:
model + (0 wounds) = slain
But you're assuming that slain can only have one formula. Such as:
5 +1 = 6
But
4 + 2 = 6
10 - 4 = 6
3 * 2 = 6
Six does not have one and only one formula possible. Slain is achieved however a rule says it is and is not limited by other implementations. 4+2 doesn't care about 10-4.
You clearly have no idea about logic.
I am not talking about any algebra but about "Logical consequence".
You can mulitply, add, substract whatever you want but it won't change the fact that logically:
is EQUAL to
ALSO BRB page 52:
Attacks that kill a model outright(made with a Killing Blow) count as having scored all the slain model's remaining wounds".
Any more discussion how KB is not causing wounds?
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Post by: DukeRustfield
I'm a computer programmer for a living. And have been doing it for more than 15 or so years. I know a thing or two about logical constructs.
if(wounds == 0)
slay();
That is not reversible. Because you can call slay() under any situation you choose. It is merely the result of a condition. It is not equal to a condition. Wounds is a property. Slay is an action. The two can never be equal as they are not the same concept. Str10 does not equal wounding--even if it's very likely. And if something is wounded, you do not know it came from Str10.
You also conveniently failed to note that the BRB is only talking about combat resolution on p52. It is easy to tell because it's under combat resolution. If it was under the section before it, roll to wound, you might have a point. It is not, however. So the entire section on wounding, the whole area in the WHFB that is devoted to the concept of wounds and their allocation, makes no reference whatsoever to it.
Having a banner or being on elevation or having ranks also affects combat resolution. They are in the exact same section you are quoting. Yet they obviously do not cause wounds (and Ethereal does not block them).
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Post by: veelckoo
DukeRustfield wrote:I'm a computer programmer for a living. And have been doing it for more than 15 or so years. I know a thing or two about logical constructs.
if(wounds == 0)
slay();
That is not reversible. Because you can call slay() under any situation you choose. It is merely the result of a condition. It is not equal to a condition. Wounds is a property. Slay is an action. The two can never be equal as they are not the same concept. Str10 does not equal wounding--even if it's very likely. And if something is wounded, you do not know it came from Str10.
You may know something about programming but you still know nothing about logical constructs.
Control flow in programming (like in your sample) is just that, your code includes one logical TEST (are wounds equal zero?) hardly a "construct".
I happen to be a programmer as well so I know the difference between control flow statement and "Logical consequence".
So either you're bad programmer or a troll.
Just so you could understand I will explain (so you could become better programmer):
"If a equals b then b equals a" - that's logic I quoted.
Meaning "(If model's wounds are zero) equals to (model slain) IS THE SAME AS (If model slain) equals to (model's wounds are zero)".
"If a then b is not reversible" - that's your try to interpret above logic.
Meaning "(If model's wounds are zero) slay the model."
Those two are totally different things. See the difference?
You also conveniently failed to note that the BRB is only talking about combat resolution on p52. It is easy to tell because it's under combat resolution. If it was under the section before it, roll to wound, you might have a point. It is not, however. So the entire section on wounding, the whole area in the WHFB that is devoted to the concept of wounds and their allocation, makes no reference whatsoever to it.
Having a banner or being on elevation or having ranks also affects combat resolution. They are in the exact same section you are quoting. Yet they obviously do not cause wounds (and Ethereal does not block them).
I showed you on which page that rule is. Why would I mention that this is only part of book that is talking about combat resolution? Why would that matter?
I showed you by quoting the book that KB is actually considered as inflicting wounds but according to you it is in wrong section of book? Well, that is great argument I give you that  .
BRB clearly states what killing blow does to a model - inflicts all of its remaining wounds. It is written as a rule in a rulebook. What else do you want?
Going your way: rule about slaying with killing blow is in wrong section as well because it is not in section about magic and ethereals can't be harmed by non-magic. "Immune to psychology" and "Quick to fire" are in the same section as KB and they are not magical so it means that KB rule is simply irrelevant to magic and etherals. How about that? Sounds familiar and ridiculous enough?
Edit:grammar ....
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Post by: fattymac04
Actually it does matter that it is under the combat resolution section, because if you slay a model, how do you count that towards combat resolution, it doesn't say under KB rule, but does so in the combat resolution section so those killed models are counted. Otherwise they wouldn't be counted because it doesn't say they are wounds in the KB section.
It would be like 10 dragon princes attacking a horde of tomb guard, the tomb guard take 8 unsaved wounds and the tomb guard cause 2 unsaved wounds and 5 KB's, if they didn't say that in the combat resolution the Tomb Guard would lose CC by 6 unsaved wounds, but since they specifically mentioned it there it means they lose CC by 1. That section and little phrase is just for the purpose of Combat Res, period, KB doesn't cause wounds except for the purpose of determining how much combat res they cause.
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Post by: DukeRustfield
"If a equals b then b equals a" - that's logic I quoted.
And that's what you don't understand. They aren't equal variables and aren't variables with one and only one condition.
If you get a flat tire your car will stop. But if your car is stopped you don't necessarily have a flat tire. You could be out of gas. You could have hit the brakes. You cannot reverse stopped and assume there is one and only one cause. Again, this is a really basic concept.
Why would I mention that this is only part of book that is talking about combat resolution? Why would that matter?
I have no idea why you mentioned it, because it is irrelevant. But it's merely in regards to determining combat resolution. It even says SCORED in the only sentence that mentions wounds. The section on wounds is in the...section on wounds. The section is actually pretty darn in important. There are rules for Flying that only apply if you can Fly. Even though it's movement. There are rules for normal attacking and rules for war machines attacking, guess which ones you use for war machines. You can't just pluck rules out of any section and apply it elsewhere. Shooting attacks don't work like close combat attacks.
I also just remembered that 0 characteristic S or T = slain. Per the BRB. So clearly it's not just a 1:1 on slain. Like I said, there are multiple (many) ways to reach that outcome.
So you can't say that
0 wounds = slain
and
slain = 0 wounds
Because
0T = slain
0W = slain
0S = slain
Among many other things.
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Post by: veelckoo
DukeRustfield wrote:
I also just remembered that 0 characteristic S or T = slain. Per the BRB. So clearly it's not just a 1:1 on slain. Like I said, there are multiple (many) ways to reach that outcome.
That's true... I did not remember that S/T = 0 means slain as well. I was quite sure that "slain" is ONLY when W = 0 or killed by KB. That means that you are right - my logic was flawed. My bad  .
I have no idea why you mentioned it, because it is irrelevant. But it's merely in regards to determining combat resolution. It even says SCORED in the only sentence that mentions wounds. The section on wounds is in the...section on wounds. The section is actually pretty darn in important. There are rules for Flying that only apply if you can Fly. Even though it's movement. There are rules for normal attacking and rules for war machines attacking, guess which ones you use for war machines. You can't just pluck rules out of any section and apply it elsewhere. Shooting attacks don't work like close combat attacks.
While writing reply to that argument I have realized that you you are WRONG but you MIGHT be RIGHT.
So for me it does not make sense to argue anymore as the word "scored" might indicate indeed that this rule on page 52 is ONLY for the purposes of Combat Resolution.
It might not though
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Post by: BooMeRLiNSKi
So MC, MI etc in combat with something with KB ignores all wound roles of a 6 then?
Honestly, this thread makes me want to weep.
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Post by: Iranna
thedarkavenger wrote:
But KB is triggered on a successful roll to wound. Hence the argument that if you cannot wound, KB cannot trigger.
That's incorrect, Killing Blow is triggered on a "To Wound" roll of a '6', regardless of whether it's successful or not.
Iranna.
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Post by: Goregut
The OP has most certainly opened a can of worms with this one! or hes just sitting in his armchair going "dance puppets dance!"
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Post by: Soteks Prophet
By Sigmars testicles, you cannot wound an etheral creature with a non magical weapon, but 16% of the time you can cut off its head? I think not. A bit of common sense should be applied here.
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Post by: HawaiiMatt
Soteks Prophet wrote:By Sigmars testicles, you cannot wound an etheral creature with a non magical weapon, but 16% of the time you can cut off its head? I think not. A bit of common sense should be applied here.
And all along I thought it was two tails, not two balls and 1 tail.
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Post by: Peasant
Iranna wrote: thedarkavenger wrote:
But KB is triggered on a successful roll to wound. Hence the argument that if you cannot wound, KB cannot trigger.
That's incorrect, Killing Blow is triggered on a "To Wound" roll of a '6', regardless of whether it's successful or not.
Iranna.
@duke-t is true that there are many ways to slay an opponent and you are told when you slay them. I you weren't you would not know to remove them from the table.
@iranna
What are you doing when you are rolling to wound??
Obviously the wound must be successful. That's what the 6 was for. If you saved against it it wasn't successful
People are trying to add or take away what already exists. Trying to change the process of the game.
You rolled to WOUND. You have already wounded.
You don't take any test, roll to do something not to do it.
If you didn't wound, a model with killing blow could not wound a dragon on a roll of six.
For the hundredth time..killing blow triggers on a wound just like d6 or d3 only or is all remaining wounds
This is just getting ridiculous.
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Post by: BooMeRLiNSKi
I think that's generous of you...
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Post by: DukeRustfield
BooMeRLiNSKi wrote:So MC, MI etc in combat with something with KB ignores all wound roles of a 6 then?
Not sure which side you're arguing, but... You make it seem like there is only one path and one set of guidelines for every attack. A MC can have an armor save, regen save, ward save. If the attacker has S10 the armor save is removed. If the attacker has flaming attacks, regen is removed. If the attacker is using a blade of realities, the ward save and armor save are removed. I.e., not all rules come into play in all situations. MC/ MI the KB rules are completely not in play. They don't exist for that model. It is explicitly written under KB. There is no such exclusion for Ethereal.
If you didn't wound, a model with killing blow could not wound a dragon on a roll of six.
Nowhere in the game does it say that. First off, you need HKB. But second, a wound is caused by:
----somehow you got to the to-wound table
-ROLL to wound (p. 42, 51)
-take saving throws (if any, modified)
-remove casualties (or assign wounds per multi-wounds)
The ROLL to wound section does not do any wounds at all. None. Zero. You are merely rolling to see if you continue. Read those very small sections in the BRB. 42/51. They never once mention doing a wound. Let me repeat that: you do not do a wound when rolling to wound. You merely decide whether you go to the next phase or not which is saving throws.
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Post by: Peasant
DukeRustfield wrote:BooMeRLiNSKi wrote:So MC, MI etc in combat with something with KB ignores all wound roles of a 6 then?
Not sure which side you're arguing, but... You make it seem like there is only one path and one set of guidelines for every attack. A MC can have an armor save, regen save, ward save. If the attacker has S10 the armor save is removed. If the attacker has flaming attacks, regen is removed. If the attacker is using a blade of realities, the ward save and armor save are removed. I.e., not all rules come into play in all situations. MC/ MI the KB rules are completely not in play. They don't exist for that model. It is explicitly written under KB. There is no such exclusion for Ethereal.
If you didn't wound, a model with killing blow could not wound a dragon on a roll of six.
Nowhere in the game does it say that. First off, you need HKB. But second, a wound is caused by:
----somehow you got to the to-wound table
-ROLL to wound (p. 42, 51)
-take saving throws (if any, modified)
-remove casualties (or assign wounds per multi-wounds)
The ROLL to wound section does not do any wounds at all. None. Zero. You are merely rolling to see if you continue. Read those very small sections in the BRB. 42/51. They never once mention doing a wound. Let me repeat that: you do not do a wound when rolling to wound. You merely decide whether you go to the next phase or not which is saving throws.
You have contradicted yourself in this post.
Part one you say that each step tells you whether or not to continue to the next step.
Then you say killing blow ignores steps it does not. There is more than one step but the process is always the same.
You can place ethereal where you want.
You roll to hit.
If you hit. You hit. Of you have a special rule it takes place...why? Because you hit.
You roll to wound. If you succeed you llook to see if there are a y saves.
No saves and single wound remove the model. More than 1 deduct the wound. Killing blow works on that model remove all wounds.
Saves ..roll saves.
If you save it discounts the wound. If you had a ward and passed discount the wound. If you meet the criteria for KB and failed the ward you remove all remaining g wounds.
Some appear to be under the impression that KB discounts the wound. It makes no sense to game process to ignore the wound that you already caused when you rolled a successful wound on a 6. That is why you can still wound models that are not affected by killing blow.
Of course you wounded that's why you moved on. Of course you wounded that's why you are rolling saves.
I think you are struggling because you are contradicting yourself with the process to give a buff to killing blow
I'm at work so I don't have time to write the process for every model but go through the steps of combat with a model with KB vs. A cavalry model, then a cavalry with ward, then a multi wound model, then a multi wound with a ward, then a multi wound that is not affected by KB. Etc..
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Post by: DukeRustfield
You roll to wound. If you succeed you llook to see if there are a y saves.
If you meet the criteria for KB and failed the ward you remove all remaining g wounds.
Some appear to be under the impression that KB discounts the wound.
I'll take this piecemeal.
In your first sentence, that is exactly true for non- KB attacks. However, the very first sentence in KB says "if a model with the KB special rule rolls a 6 to wound in CC, he automatically slays his opponent..." That is not To-Wound. In To Wound on p51 you compare you roll with the S and T of the the parties. KB never uses or makes reference to the S or T of anyone or anything. KB breaks out of the p. 51 order of operations. How do you know? Because there is never a Strength/Toughness involved. We know for sure there is no S involved because the next order of operations is Saving Throws and there is no armor save (modified or not), there is no regen save. The only save is what is detailed under the special rule of KB.
Let me give you an example on order of operations that differs from what you think. A Greater Unclean One ( DoC) has a Balesword that does D3 wounds. He is playing with Epidemius who has reached a tally of 21 and all Nurgle get KB. The GUO starts fighting a unit of multi-wound enemy infantry with 2 wounds each (if some exist). If the GUO rolls 6 to wound, even if he's feeling lucky, he can't try and roll his multi-wounds and hope it carries over to multiple enemies in the unit. He slays. With 5 attacks the GUO could do 15 wounds, killing 7.5, but if he rolls 5 6s, he slays 5. He never makes it to the point of rolling the D3 because the process is short-cut. According to you, that wound was made or KB wouldn't exist. But then what do you do? KB ignores armor saves and regen, multi wounds doesn't.
And the KB doesn't say "remove all remaining wounds." I don't know why you keep insist on saying it does. It says "regardless of the number of wounds." Remove != regardless. One is a verb. One is an adverb.
KB does discount the wound. It discounts the whole process of To Wound in that you don't compare S to T and look at the chart. A 6 has activated the KB special rule. Once you roll a 6 on to wound, you have entered the body of that special rule and must follow it to the end.
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Post by: Brotherjanus
By RAW this is true. The rule for killing blow does say it slays outright it's victim. But then again, if it doesn't cause a wound and you are fighting a large unit of infantry models, what is slain? 1? All of them? If no wound is caused and you are fighting more than 1 possible target how would you resolve it by RAW? I know of no player that would actually play this way for ethereals, but it is certainly a hole in logic as written.
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Post by: DukeRustfield
You're still fighting a unit. Unless you have characters involved and you specifically attacked them, you're attacking the members of the unit. That came before KB when you started the Close Combat round. I don't think there's ever a question of who is slain. If you don't target a character, it's rank and file.
KB doesn't confuse the target any more than normal to wound does that I see.
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Post by: BooMeRLiNSKi
I'll be clear then. Arguing that KB somehow effects ethereal is one of the most ridiculous things I've ever heard. It's circular reasoning.
This whole thread is  in the extreme.
This is very clearly neither the correct RAW or RAI interpretation. This is the same as arguing that poison effects ethereal.
Posion and KB work on ethereal just fine... as long as they are delivered via a magic weapon.
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Post by: Peasant
DukeRustfield wrote:You roll to wound. If you succeed you llook to see if there are a y saves.
If you meet the criteria for KB and failed the ward you remove all remaining g wounds.
Some appear to be under the impression that KB discounts the wound.
I'll take this piecemeal.
In your first sentence, that is exactly true for non- KB attacks. However, the very first sentence in KB says "if a model with the KB special rule rolls a 6 to wound in CC, he automatically slays his opponent..." That is not To-Wound. In To Wound on p51 you compare you roll with the S and T of the the parties. KB never uses or makes reference to the S or T of anyone or anything. KB breaks out of the p. 51 order of operations. How do you know? Because there is never a Strength/Toughness involved. We know for sure there is no S involved because the next order of operations is Saving Throws and there is no armor save (modified or not), there is no regen save. The only save is what is detailed under the special rule of KB.
Ah, this is what is causing your struggle.
pg 51. under roll to wound..
'...once you have hit your foe you must roll again to see whether or not your hit inflicts a wound. Pick up all the dice that scored hits and roll them again.
Consult the To Wound chart, cross referencing the attackers strength........the chart indicates the minimum score required on a d6 to cause a wound..
Pg51 Take Saving throws.
the enemy rolls a d6 for each wound suffered.....if he rolls equal to or greater.....the wound has been deflected.......
KB does not need to make reference to strength or toughness. It has already done so by telling you to roll to wound. That is the process
Again...killing blow does not say roll a dice, if it is a six you are slain...
It say roll a 6 TO WOUND. The process is defined already. Every time you roll to wound you use your S vs. T unless you have a special rule that tells you that you always wound on a 4+ (for example) KB does not tell you that. I tells you to consult the chart by rolling to wound. When you roll the dice To Wound you must consult the chart. When you consult the chart your 6 to wound will slay according to criteria. If you don't meet the criteria you continue. if you have 2 attacks and you roll a 5 and a 6 you consult the chart. Both are on the same chart. You aren't rolling on a killing blow chart you are rolling on the to wound chart. The 5 wounds so does the 6. Infantry are in big trouble monsters not so much.
You have been told to use the chart.
If the method to trigger kb isn't constant then there will be flaws in the process
You don't have a different process for your model with kb. It is the same whomever you fight. .
Let me give you an example on order of operations that differs from what you think. A Greater Unclean One (DoC) has a Balesword that does D3 wounds. He is playing with Epidemius who has reached a tally of 21 and all Nurgle get KB. The GUO starts fighting a unit of multi-wound enemy infantry with 2 wounds each (if some exist). If the GUO rolls 6 to wound, even if he's feeling lucky, he can't try and roll his multi-wounds and hope it carries over to multiple enemies in the unit. He slays. With 5 attacks the GUO could do 15 wounds, killing 7.5, but if he rolls 5 6s, he slays 5. He never makes it to the point of rolling the D3 because the process is short-cut. According to you, that wound was made or KB wouldn't exist. But then what do you do? KB ignores armor saves and regen, multi wounds doesn't.
I'm not sure I understand what you are trying to say  In this circumstance it would depend on what he's fighting. all things equal if they are infantry he slays if they are monsters he does d3. You can't choose not to use special abilities. He doesn't need d3 if he is slaying. If the models were 4 wound infantry the d3 would be irrelevant. If they were 4 wound monsters kb would be irrelevant. This point is drifting off topic and has no bearing on the discussion.( well I'm guessing because I'm a bit confused here.  )
And the KB doesn't say "remove all remaining wounds." I don't know why you keep insist on saying it does. It says "regardless of the number of wounds." Remove != regardless. One is a verb. One is an adverb.
KB does discount the wound. It discounts the whole process of To Wound in that you don't compare S to T and look at the chart. A 6 has activated the KB special rule. Once you roll a 6 on to wound, you have entered the body of that special rule and must follow it to the end.
The semantics of removing remaining wounds and regardless of the number... is irrelevant. Just replace' regardless of the number' where I said remove all remaining wounds. The process is the same you reduce the model to zero wounds and remove it from the table.
The rulebook uses slain and killed, remove from play. All are effectively the same. But the book would be boring as hell if they didn't write some kind of variations.
The wound for killing blow is not discounted, it is amplified. You rolled a 6 to wound on the to wound chart, you activated KB, the model failed its ward (which you take wards agaist successful wounds according to pg 51 'taking saving throws' .The model is slain regardless of the number of wounds..it doesn't matter if it was 2 or 20. It now has zero.
You rolled 4 dice, 3, 5, 5, 6..all of which are going to be compared to the chart. The same rule applies for all the dice. . They must be compared to the chart, once compared to the chart they are either successful or unsuccessful wounds. Place the six on the chart if its a monster proceed to saves with the wound, if its infantry proceed to saves to slay regardless of number... The 6 doesn't magically disappear.
Following the steps you proceed to saves which is what you do against successful wounds. And what are successful wounds? Any dice rolls that met the criteria on the to wound chart. the 3, 5, 5, 6.
KB ignores armour, S10 goes through most armour,
Both get wards because the process is the same.
KB slays..'regardless of the number of wounds remaining. S10 will do 1, d3..whatever the process is the same. They are both attempts to slay the opponent (one is admittedly better than the other)
KB you have 0 wounds now, you are slain. S10, if they rolled 3 and the model had 3 wounds has 0 wounds and is slain.
Same process.
Automatically Appended Next Post:
BooMeRLiNSKi wrote:
I'll be clear then. Arguing that KB somehow effects ethereal is one of the most ridiculous things I've ever heard. It's circular reasoning.
This whole thread is  in the extreme.
.
IMHO
I don't think it's circular, I think it is an attempt by some to rules lawyer a result that is not RAW and DEFINETLY not RAI just to gain an advantage against a powerful model.
And it's all based on a belief that the roll 'to wound', Is not a roll to wound, so it doesn't wound because KB doesn't say it causes a wound..
It really is ridiculous.
But I can't break away...
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Post by: BooMeRLiNSKi
Peasant wrote:
I don't think it's circular, I think it is an attempt by some to rules lawyer a result that is not RAW and DEFINETLY not RAI just to gain an advantage against a powerful model.
And it's all based on a belief that the roll 'to wound', Is not a roll to wound, so it doesn't wound because KB doesn't say it causes a wound..
It really is ridiculous.
But I can't break away...
Well I should of said circular reasoning, rules lawyering, being deliberately obtuse and over-complicating something very simple. It's a mess.
Oh and it all works except when you target MI/ MC when it magically turns back into a wound again... because I want it to.
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Post by: Niteware
If the seperate things "roll to wound" and wounds had more distinct names, would you find it easier to understand? They are clearly different steps. How about renaming the steps:
Roll to Fred. For each successful Fred (check the Fred table), you inflict 1 wound.
Killing Blow - a roll of 6 on a roll to Fred results in the model being slain with no armour saves, but a Ward save may be taken.
The fact that they use the same word in the BRB for Fred amd Wound is irrelevant - they are different steps in the process.
15053
Post by: BooMeRLiNSKi
Niteware wrote:If the seperate things "roll to wound" and wounds had more distinct names, would you find it easier to understand? They are clearly different steps. How about renaming the steps:
Roll to Fred. For each successful Fred (check the Fred table), you inflict 1 wound.
Killing Blow - a roll of 6 on a roll to Fred results in the model being slain with no armour saves, but a Ward save may be taken.
The fact that they use the same word in the BRB for Fred amd Wound is irrelevant - they are different steps in the process.
Do you wound MI on a roll of 6 to wound when you have KB?
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Post by: DukeRustfield
If a rule isn't in play, you follow whatever steps you would normally follow. Kind of like how Ethereal only stops wounds so every action up to the point of actually receiving a wound still takes place.
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Post by: BooMeRLiNSKi
DukeRustfield wrote:If a rule isn't in play, you follow whatever steps you would normally follow. Kind of like how Ethereal only stops wounds so every action up to the point of actually receiving a wound still takes place.
OK right so being that MI can't be effected by normal killing blow and killing blow is on the attack then MI can't be wounded by any attack with KB at all...
Right, got ya.
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Post by: Peasant
Niteware wrote:If the seperate things "roll to wound" and wounds had more distinct names, would you find it easier to understand? They are clearly different steps. How about renaming the steps:
Roll to Fred. For each successful Fred (check the Fred table), you inflict 1 wound.
Killing Blow - a roll of 6 on a roll to Fred results in the model being slain with no armour saves, but a Ward save may be taken.
The fact that they use the same word in the BRB for Fred amd Wound is irrelevant - they are different steps in the process.
How do you know it's a successful Fred...you look at the table? where does your 6 end up on the table? follow the process...Roll to Fred and check the table.
AGAIN it is not roll a dice and on a 6 you KB.
I gave an example of this in my last post.
It's not about what it's called it's about the process.
We do not go backwards in process.
Every close combat follows the same steps.
Roll 2 dice to Fred. ( If you are rolling to Fred you must know what your S vs. T is, say S3 vs. T3) scores 5, 6. Compare your roll to Fred to the Fred Chart to see if you successfully wound.
You do. with both. And you have KB.
You have KB and the model is infantry, cav etc.. you will inflict 1 wound for the 5 and (what if we give slay a more distinct name like bubble gum)..so.. on a 6 you potentially bubble gum your opponent regardless of the number of wounds. Whatever you call it, the model effectively loses all of it's wounds.
Time to save..
Armour save vs. the wound caused by the roll to Fred of 5 fails. You don't get an armour save because your 6 to Fred activated KB( KB changed this process)
Ward save (sword/shield)
You roll 2 dice. One for the wound caused by the 5 and one for the KB. You don't need to roll separate dice because both will bubble gum you.
If you have multiple wounds you roll one for each result because one will cause one wound the other will bubble gum you. You need multiple wounds and KB to change this part of the process.
Now look again
Roll 2 dice to Fred. ( If you are rolling to Fred you must know what your S vs. T is, say S3 vs. T3) scores 5, 6. Compare your roll to Fred to the Fred Chart to see if you successfully wound.
You do. with both. And you have KB.
You have KB and the model is a monster. you will inflict 1 wound for the 5 and the 1 wound for the 6. because your 6 to fred is only does a single wound. KB does not change the process
Time to save..
Armour save vs. 2 wounds. KB does not change the process. fail both
Ward save (sword/shield)
You roll 2 dice. One for each wound. You don't need to roll separate dice because both will bubble gum you.
If you have multiple wounds roll together because you wounded twice.
KB is an effect triggered by a successful to wound roll which is a successful wound in the game process. A six always wounds..
KB affects your save and your wounds inflicted. provided it has even come into play. It does not need to be written because that is the game process.
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Post by: DukeRustfield
BooMeRLiNSKi wrote:OK right so being that MI can't be effected by normal killing blow and killing blow is on the attack then MI can't be wounded by any attack with KB at all...
No one said that. I think you need to read the rules a few more times. Or one time. MI has nothing to do with Ethereal whatsoever other than showing what an exclusion in a rule looks like. KB writes in very specific detail it doesn't work on MI. KB doesn't write in any detail that it fails to work on Ethereal, so unless something else says so, it is still in play. Ethereal rule does not say it blocks KB. Ethereal makes no mention of KB or any of the effects of KB. Just like Ethereal doesn't block Scouting or Vanguard or charging or Random Movement.
How do you know it's a successful Fred...you look at the table? where does your 6 end up on the table? follow the process...Roll to Fred and check the table.
AGAIN it is not roll a dice and on a 6 you KB.
Roll 2 dice to Fred. ( If you are rolling to Fred you must know what your S vs. T is, say S3 vs. T3) scores 5, 6. Compare your roll to Fred to the Fred Chart to see if you successfully wound.
You do. with both. And you have KB.
Incorrect. Read KB. The first sentence is all you need. You never have to check the table. KB never tells you to CHECK any table. It never tells you to compare S to T. It is unfortunate that the To Wound table is setup like it is now. But just pretend two units are fighting. You need to roll ONE BILLION to wound them on 1 six-sided die. Because Fred says a Gnoblar fighting a Bloodthirster needs to roll a Billion. A six-sided die does not go up to a billion. Yet, the Gnoblar is wielding a Pebble of Bloodthirster Slaying. He rolls a 6. 6 isn't a billion. He fails to Fred/Wound. Yet he still slays.
There is no requirement, no verbiage, no hint that you have to successfully wound/Fred/whatever to KB. It doesn't care. If. You. Roll. A. 6. You. Slay. If some model has a rule that it cannot be wounded at all because it is super awesome badass, it's toughness if 50000 and it's FAQed that only 14 Comets of Cassandra hitting it simultaneously can cause a single wound, that gnoblar with his pebble can still instantly slay. Because KB rule doesn't care about Toughness or what you need to roll to wound.
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Post by: Peasant
DukeRustfield wrote:
How do you know it's a successful Fred...you look at the table? where does your 6 end up on the table? follow the process...Roll to Fred and check the table.
AGAIN it is not roll a dice and on a 6 you KB.
Roll 2 dice to Fred. ( If you are rolling to Fred you must know what your S vs. T is, say S3 vs. T3) scores 5, 6. Compare your roll to Fred to the Fred Chart to see if you successfully wound.
You do. with both. And you have KB.
Incorrect. Read KB. The first sentence is all you need. You never have to check the table. KB never tells you to CHECK any table. It never tells you to compare S to T. It is unfortunate that the To Wound table is setup like it is now. But just pretend two units are fighting. You need to roll ONE BILLION to wound them on 1 six-sided die. Because Fred says a Gnoblar fighting a Bloodthirster needs to roll a Billion. A six-sided die does not go up to a billion. Yet, the Gnoblar is wielding a Pebble of Bloodthirster Slaying. He rolls a 6. 6 isn't a billion. He fails to Fred/Wound. Yet he still slays.
You too should read kb again. But let me help you. The first sentence reads..'If a model with KB rolls a 6 to wound in close combat he automatically slays his opponent regardless of the number of wounds.
You don't need verbiage, hints or anything else it is the process of combat.
You have rolled to hit and now you must roll to wound.
Kb does not have to tell you to compare S vs.T. The combat phase has already Told you to do it. it is the next step.You started the phase by rolling to hit. Now you must roll to wound. How do you roll to wound?
Again. KB does not tell you to roll a dice. It tells you to roll to wound.
The roll of the dice is the same one for your chart. You are never told to ignore the chart.
Your pretend example is irrelevant because a 6 always wounds. Maybe that is what is causing your problem.
Answer these questions.
When rolling to wound does a six always wound?
Where does killing blow say it does not wound.?
Where does it instruct you to discount the wound?
By not comparing S vs. T you are violating the rules of 'rolling to wound'.
How do you roll to wound?
If your model has two attacks you roll 2 dice to wound which dice is your KB dice?
You don't know because they are same dice that will be compared to the chart.
You are confusing yourself by trying to separate KB from the game process.
That same 6 you rolled that can potentially KB an infantry will wound a monster. No change. Same process.
]There is no requirement, no verbiage, no hint that you have to successfully wound/Fred/whatever to KB. It doesn't care. If. You. Roll. A. 6. You. Slay. If some model has a rule that it cannot be wounded at all because it is super awesome badass, it's toughness if 50000 and it's FAQed that only 14 Comets of Cassandra hitting it simultaneously can cause a single wound, that gnoblar with his pebble can still instantly slay. Because KB rule doesn't care about Toughness or what you need to roll to wound.
I'm sure everyone will heave a great sigh of relief that I am almost done here.
KB does not need to tell you. You are told in the game process of rolling to wound that you must wound. Because a 6 to wound always causes a wound. KB never said it doesn't care about s vs. t. It must care because you are rolling to wound. go back and read the examples I typed.
1 wound or 3 wounds gone from KB. Both are slain.
You are never asked to just roll a 6. You are never told roll a die and on a score of 6 you slay.
If KB stated roll a dice and on a score of a six, remove the model from play I would agree with you.
All this just to show KB does not work on ethereal.
61985
Post by: Niteware
BooMeRLiNSKi wrote:DukeRustfield wrote:If a rule isn't in play, you follow whatever steps you would normally follow. Kind of like how Ethereal only stops wounds so every action up to the point of actually receiving a wound still takes place.
OK right so being that MI can't be effected by normal killing blow and killing blow is on the attack then MI can't be wounded by any attack with KB at all...
Right, got ya.
The fact that KB is involved does not mean that you are also rolling to wound. That is the whole point. They are seperate. MI would take a wound, they wold not he slain. Ethereal would not take a wound, they would be slain. Ethereal MI would be safe.
29630
Post by: DukeRustfield
The roll of the dice is the same one for your chart. You are never told to ignore the chart.
But you are. Because it says a roll of 6 slays. Slay is not a result of to wound. Successful or unsuccessful wound are the ONLY possible results of consulting the to wound chart. So says the BRB.
Your pretend example is irrelevant because a 6 always wounds.
But that's irrelevant because of the above. Even if it did cause a wound, it would cause a wound AND slay. Ethereal would block a wound and still be slain.
When rolling to wound does a six always wound?
No, not when the attacker has KB.
Where does killing blow say it does not wound.?
Where does it instruct you to discount the wound?
When it says slay regardless of wounds.
By not comparing S vs. T you are violating the rules of 'rolling to wound'.
And by saying Ethereal blocks wounds, you are violating the rules of rolling to wound saying you just took a wound. SURPRISE, there's more than one rule in the BRB.
How do you roll to wound?
I use my right hand. I.e., nonsense question.
If your model has two attacks you roll 2 dice to wound which dice is your KB dice?
The killingest one. I.e., nonsense question.
You are told in the game process of rolling to wound that you must wound. KB never said it doesn't care about s vs. t.
You must wound in normal combat via a normal weapon without Special Rules. But it does say it doesn't care because, as I said, if a unit CANNOT BE WOUNDED EVER, it is still not immune to KB. If Khorne himself comes through and cannot be wounded unless he has a rule that stops KB, he can still be slain. If he can't be hit, he could not be KB. If he has a rule you cannot roll to wound, he could not be KB. But immunity to wounds != immunity to slay. They are separate game actions. If an ogre takes a wound, he has 2 wounds remaining. If an ogre is slain, you remove him from the table. Those are clearly not the same.
All this just to show KB does not work on ethereal.
And you haven't, because it does.
57890
Post by: fattymac04
Okay I will state this this again, the order in which all this happens
First the KB rule
"If a model with the Killing Blow special rule rolls a 6 to wound in close combat, he automatically slays his opponent - regardless of the number of wounds on the victim's profile..."
The Ethereal rule
"Ethereal creatures can only be wounded by spells, magical attacks and weapons or effects...."
Close Combat order
1)Striking order
---Basically find out who strikes at what time via Int
2) Roll to Hit
---"Roll a d6 for each attack. Compare the WS of the attacker and the defender to determine the score required to hit."
3) Roll to Wound
---"Roll a d6 for each attack that hit. Compare the STR of the attacker and the TO if the defender to find the score required to wound."
---If you read this section on page 51, no where does it say you actually cause wounds in this phase, you are rolling to see if you can cause a wound.
---This is also where KB takes effect, if the Dice Roll to see if you can cause a wound is a 6 with the KB special rule, you slay the opponent, no ifs and buts.
4) Saving Throws
---"The enemy now rolls a d6 for each wound suffered. If the score is equal or greater than the model's saving throw, the wound is discounted."
---This is where the wounds kick in,
---And this is where the Ethereal special rule kicks in, as it negates WOUNDS from non-magical sources
5) Remove Casualties
Also on page 52 under wounds inflicted, the favorite argument against KB working....
"Attacks that kill a model outright (made with a KB, say -- see pg. 72) count as having scored all the slain model's remaining wounds."
This is under the CALCULATE COMBAT RESULT section. That's why under the KB rule it talks about wounds, cause its for the combat resolutions, to see if you win or lose combat.
Its like this, lets say I KB a lord with 3 wounds, the KB rule says he dies regardless of the fact he had 3 wounds. Then in the remove casualties when it says to move the slain to the side for combat results, the calculate combat result section tells you to count the Lords 3 wounds for combat resolution. Its not cause KB is causing a wound, because no where does it say it does so, THAT IS A FACT, but it SLAY'S!!!!!
As some tried to do earlier, the reason why people can't see this working is because they can't imagine a mundane troop with the KB rule killing a ghost using said KB rule. I felt the same way with my Tomb King army when i have poison working on skeletons and stone constructs.... It doesn't make sense, its not supposed to. The names KB and poison are arbitrary terms used to add fluff to the game, the fact is those words are words we associate with with different things. If they were to call poison, fluffy kitty attack, we wouldn't think of "how the hell does poison work on skeletons and stone." its the same way with KB. It doesn't make sense with the terms they used, but as a game mechanic it works.
35241
Post by: HawaiiMatt
Odd, my rule book out lines on page 51:
1) Striking order.
2) Roll to hit.
3) Roll to wound. "As with shooting, once you have hit your foe, you must roll again to see whether or not each hit inflicts a wound."
4) Take Savings throws, "He rolls a D6 for each wound suffered by his troops."
5) Remove Casualties.
Wounds are suffered in step 3, because it is in past tense before you roll the save in step 4; which can only mean it comes before step 3. Interestingly, step 5 doesn't mention wounds at all.
If you're wounded at Step 3 when you roll to wound, then that is where Ethereal steps in. You roll to wound, ethereal cannot be wounded.
-Matt
75127
Post by: strategem
Niteware wrote:
The process is:
1) Roll to hit (apply any modifiers)
2) Any effects which trigger on rolling tohit
3) Any effects triggered on a hit
4) Roll to wound
5) Any effects triggered by rolling to wound
6) Any effects triggered by wounds
7) Saves
8) Effects triggeeed by unsaved wounds.
Ethereal comes in at step 6, while KB jumps you out of the sequence at step 5
I would agree with this break down of order and say killing blow can slay ethereal's
57890
Post by: fattymac04
Except Matt, no where does it say that under rolling to wound it inflicts a wound, the section after it says each wound suffered, yes past tense, but yet when do you take wounds. My guess would be right after you Roll to see if you wound, so slightly before saves, yet after rolling to see if you wound.
Of course that would be relevant, if KB actually said it inflicts wounds, which it does not, it SLAYS.
And that's my point, which has been said over and over again, point where in the book that KB actually causes a wound? or even inflicts a wound? It doesn't unless you can find a page, because if it does then KB would not work, but as it does not cause a wound, it works. Rolling to wound is not the same as causing a wound, different steps. You have to roll to see if you can cause a wound, and that part is comparing STR and To, and that is the part where KB comes into effect. If we were to follow the logic that rolling to wound causes a wound, would that mean that if I have 18 hits, I have 18 wounds? No of course not, you take your 18 hits and roll to see if you wound, then after that you wound.
And Strategem, that's how my friends and I break it down, it makes it clear when its divided up as such.
29630
Post by: DukeRustfield
You inflict a wound after a successful roll but before saves, like you said.
How do I know? 2 ways. Because if something says you take a wound, from some source (spell, item, whatever), unless it says otherwise, you get all normal saves. And at the start of Saving Throws in the BRB it says, now the target rolls a d6 for each wound suffered.
If you're wounded at Step 3 when you roll to wound, then that is where Ethereal steps in. You roll to wound, ethereal cannot be wounded.
Totally. But it can be slain. It can block however many mundane wounds it wants to. But it doesn't block rolling to wound or KB. It blocks the wound suffered from a successful to wound attack from a non magic source. If you roll a 6, the KB rule is activated. Whether a wound is inflicted or not doesn't matter as the model is slain (barring ward). Automatically Appended Next Post: EDIT:
I just thought of something. I was thinking it didn't matter if you take a wound and KB happens since Ethereal blocks the wound. It does matter. Not only that, KB takes over and the wound never happens. Here ya go:
1) Striking order.
2) Roll to hit.
3) Roll to wound.
4) Take Savings throws
5) Remove Casualties
6) Calculate Combat Result
If you take a wound in 3 because you rolled a 6 and you also slay, you will take double wounds in combat result. If KB DOESN'T intercept stage 3/4 above, you suffer the wound, and if you don't save you take a wound. But KB also activates and you take all the wounds on your profile.
KB has to take over and block the wound or KB becomes way more more powerful, counting double wounds for every slay. You can only take the wounds on your profile, but KB doesn't do wounds, it slays. And in Combat Resolution it says count all the wounds on the profile. Yet the unsaved wound is also counted if KB doesn't stop that process.
15053
Post by: BooMeRLiNSKi
fattymac04 wrote:Except Matt, no where does it say that under rolling to wound it inflicts a wound, the section after it says each wound suffered, yes past tense, but yet when do you take wounds. My guess would be right after you Roll to see if you wound, so slightly before saves, yet after rolling to see if you wound.
Of course that would be relevant, if KB actually said it inflicts wounds, which it does not, it SLAYS.
And that's my point, which has been said over and over again, point where in the book that KB actually causes a wound? or even inflicts a wound? It doesn't unless you can find a page, because if it does then KB would not work, but as it does not cause a wound, it works. Rolling to wound is not the same as causing a wound, different steps. You have to roll to see if you can cause a wound, and that part is comparing STR and To, and that is the part where KB comes into effect. If we were to follow the logic that rolling to wound causes a wound, would that mean that if I have 18 hits, I have 18 wounds? No of course not, you take your 18 hits and roll to see if you wound, then after that you wound.
And Strategem, that's how my friends and I break it down, it makes it clear when its divided up as such.
As I said before... So by your logic if you roll a 6 when rolling to wound on MI/ MC no wound is caused, right? Automatically Appended Next Post: Niteware wrote:
The fact that KB is involved does not mean that you are also rolling to wound. That is the whole point. They are seperate. MI would take a wound, they wold not he slain. Ethereal would not take a wound, they would be slain. Ethereal MI would be safe.
You do realise you are contradicting yourself here, right? It doesn't mean you are rolling to wound ecept your are rolling to wound and MI take a wound? Right.... Automatically Appended Next Post: DukeRustfield wrote:
No one said that. I think you need to read the rules a few more times. Or one time. MI has nothing to do with Ethereal whatsoever other than showing what an exclusion in a rule looks like. KB writes in very specific detail it doesn't work on MI. KB doesn't write in any detail that it fails to work on Ethereal, so unless something else says so, it is still in play. Ethereal rule does not say it blocks KB. Ethereal makes no mention of KB or any of the effects of KB. Just like Ethereal doesn't block Scouting or Vanguard or charging or Random Movement.
And I think you need to regain your sense of perspective and reason.
KB is a special function of the to wound roll, if you roll a 6 on your to wound roll you do a special wound that does all the remaining wounds on a qualifying models profile. That's it.
"If a model roles a 6 to wound in close combat"
KB is a special wound just like poison is a special hit. Arguing this is just like arguing poison can wound an ethereal because it includes the word "automatically" . Frankly this whole conversation is
"Ethereal creatures can only be wounded by spells, magical attacks and magical weapons or effects" (p68)
The FAQ clarifies this
Q: What are ‘magical attacks’? (p68)
A: All attacks made by spells and magic items are considered
to be magical attacks, as are all attacks that are specifically
noted as being magical attacks. Shots fired from magical items
are also considered to be magical attacks, unless their
description specifically states otherwise. Hits inflicted by rolls
on the Miscast table are treated as magical attacks.
Nope, don't see killing blow in there.
61985
Post by: Niteware
The fact that KB is involved does not mean that you are NOT also rolling to wound. That is the whole point. They are seperate. MI would take a wound, they wold not he slain. Ethereal would not take a wound, they would be slain. Ethereal MI would be safe.
Haha, thanks - missed out an important word, added in caps Automatically Appended Next Post: DukeRustfield wrote:You inflict a wound after a successful roll but before saves, like you said.
How do I know? 2 ways. Because if something says you take a wound, from some source (spell, item, whatever), unless it says otherwise, you get all normal saves. And at the start of Saving Throws in the BRB it says, now the target rolls a d6 for each wound suffered.
If you're wounded at Step 3 when you roll to wound, then that is where Ethereal steps in. You roll to wound, ethereal cannot be wounded.
Totally. But it can be slain. It can block however many mundane wounds it wants to. But it doesn't block rolling to wound or KB. It blocks the wound suffered from a successful to wound attack from a non magic source. If you roll a 6, the KB rule is activated. Whether a wound is inflicted or not doesn't matter as the model is slain (barring ward).
Automatically Appended Next Post:
EDIT:
I just thought of something. I was thinking it didn't matter if you take a wound and KB happens since Ethereal blocks the wound. It does matter. Not only that, KB takes over and the wound never happens. Here ya go:
1) Striking order.
2) Roll to hit.
3) Roll to wound.
4) Take Savings throws
5) Remove Casualties
6) Calculate Combat Result
If you take a wound in 3 because you rolled a 6 and you also slay, you will take double wounds in combat result. If KB DOESN'T intercept stage 3/4 above, you suffer the wound, and if you don't save you take a wound. But KB also activates and you take all the wounds on your profile.
KB has to take over and block the wound or KB becomes way more more powerful, counting double wounds for every slay. You can only take the wounds on your profile, but KB doesn't do wounds, it slays. And in Combat Resolution it says count all the wounds on the profile. Yet the unsaved wound is also counted if KB doesn't stop that process.
The top here is exactly right - KB activating clearly happens before wounds are caused and then diverges from the normal order.
15053
Post by: BooMeRLiNSKi
Niteware wrote:
The top here is exactly right - KB activating clearly happens before wounds are caused and then diverges from the normal order.
Also clearly KB is a type of wound that happens when you roll to wound that at no point becomes a spell, magical attack, magical weapon or effect.
The FAQ clarifies, as quoted, what constitutes a magical attack in reference to the page for ethereal rules. It does not mention KB.
It is a roll to wound, if you roll a 6 you do a special killing blow wound, if they can be effected by KB they will die barring ward saves, if they cannot they will take a wound.
In your view of things KB would not do anything on a 6 to MI and MC, you are indicating that a special effect goes off (as far as I can tell, being honest what you are arguing is... silly putting as nice as possible), a special effect that does not work on MI
"killing blow is only effective against..."
it doesn't say it doesn't come into effect, does it? Ergo by your logic (and the rest of team facepalm) if you roll a 6 to wound against MI and MC nothing happens.
57890
Post by: fattymac04
You do realize under the MI/MC rules that KB does not work on them right? I specifically says so, so what your saying is irrelevant. Also for KB to work on MI / MC or monsters you need HKB
Also it says no where in the KB it causes a wound, so once again nice try but your just assuming that it says it causes a wound.
And following your logic that would mean that wounds caused from unstable, which are wounds, would not work on ethereal... even though it is FAQ'ed to do so, because it is considered an effect. Also those wounds from unstable are not magical, once again that FAQ on magical attacks is meaningless cause its dealing with that last section called effect. That last section would also be important if KB caused wounds..... which it does not!
Boomerlinski, You should read the KB section over and over and point where in it, does it say it causes wounds.
Because something comes into effect during the to wound phase, does not mean the effect causes a wound, unless the effect says it does.
For a example.
I have 10 Tomb Guard vs 3 ogre bulls
I roll to hit and get 7 hits, I then roll to wound.
I look at the chart, i need 4+
the 7 hits to wound rolls are 1,2,2,3,4,5,6
The roll of a 6 would cause a KB, but seeing its against MI, that effect would not come into play, since i do not have HKB
I would then cause 3 wounds which the Ogres would have to make saves against.
29630
Post by: DukeRustfield
lol. Where does it say that? If it's clear, certainly there has to be a page/paragraph/sentence in the BRB that states so. A TYPE is very specific. Like a shooting attack is a type of attack. A chariot is a unit type. A ward save is a type of save. List where it says a KB is a type of wound.
Again, the combat resolution issue solves this long ass thread. Remove Ethereal from the equation. A normal dude gets hit with KB. Every slay will now cause double wounds in combat resolution if they fail their saves. This becomes huge in some situations. Like if two vampire lords are dueling, one with Master Stroke HKB and the other without. If that attack succeeds and slays, not only does the unit he's in lose the character, it can take 6 wounds of combat resolution, double the amount on the target's profile. KB/HKB become really powerful tools for breaking units. Bloodletters just became awesome again, at 4S and 5 on the charge, they can reduce armor saves and help ensure double wounds. Tomb Guard with halberds buffed by cursed blades, KBing on a 5 or 6 will wreck faces.
76274
Post by: Peasant
DukeRustfield wrote:The roll of the dice is the same one for your chart. You are never told to ignore the chart.
But you are. Because it says a roll of 6 slays. Slay is not a result of to wound. Successful or unsuccessful wound are the ONLY possible results of consulting the to wound chart. So says the BRB.
As you stated it slays regardless of number of wounds. It does not say remove from play or remove as a casualty. We should be able to establish that the terminology of slays/slain is irrelevant as the result is the same. Your KB 'slays....' model is the same as a model that took a wound and is reduced to zero wounds is 'slain'
Where does killing blow say it does not wound.?
Where does it instruct you to discount the wound?
When it says slay regardless of wounds.
Re read. It says regardless of the number of wounds. Leaving out the number portion could drastically change the sentence. It never says discount the wounds.
By not comparing S vs. T you are violating the rules of 'rolling to wound'.
And by saying Ethereal blocks wounds, you are violating the rules of rolling to wound saying you just took a wound. SURPRISE, there's more than one rule in the BRB.
Incorrect. Ethereal creatures can only be wounded by magic....so you don't roll to wound without magic. That is part of the crux for this argument. If your weapon was magic with KB like the blade of blood, you would roll to wound and follow the proper game process. Surprise, the rules work as they are supposed to when you follow them correctly.
You are told in the game process of rolling to wound that you must wound. KB never said it doesn't care about s vs. t.
You must wound in normal combat via a normal weapon without Special Rules. But it does say it doesn't care because, as I said, if a unit CANNOT BE WOUNDED EVER, it is still not immune to KB. If Khorne himself comes through and cannot be wounded unless he has a rule that stops KB, he can still be slain. If he can't be hit, he could not be KB. If he has a rule you cannot roll to wound, he could not be KB. But immunity to wounds != immunity to slay. They are separate game actions. If an ogre takes a wound, he has 2 wounds remaining. If an ogre is slain, you remove him from the table. Those are clearly not the same.
The prior 2 points I erased are failings in my typing and what I was asking. Oh well, unimportant
This is nonsense. writing fictitious examples will always do what you want it to. I can write examples of paying 10pts for a magic item that kills every model on the board on a 2+ and you must re-roll 1's. Of course it works that way. Nonsense.
If an ogre takes a wound and it is his last remaing wound he is also slain.
Rolling to wound and wounding are the same action. They just don't take effect until after the saves portion.
Do you roll saves on failed to wound rolls?
No? Why not? Maybe because you didn't wound?
Edit to fix quote errors.
Automatically Appended Next Post:
fattymac04 wrote:Okay I will state this this again, the order in which all this happens
First the KB rule
"If a model with the Killing Blow special rule rolls a 6 to wound in close combat, he automatically slays his opponent - regardless of the number of wounds on the victim's profile..."
The Ethereal rule
"Ethereal creatures can only be wounded by spells, magical attacks and weapons or effects...."
****EDIT removed bits for space to keep post a little short. Won't help much.
3) Roll to Wound
---"Roll a d6 for each attack that hit. Compare the STR of the attacker and the TO if the defender to find the score required to wound."
---If you read this section on page 51, no where does it say you actually cause wounds in this phase, you are rolling to see if you can cause a wound.
---This is also where KB takes effect, if the Dice Roll to see if you can cause a wound is a 6 with the KB special rule, you slay the opponent, no ifs and buts.
Strange some people say this.. You are 'rolling TO wound' how can this be ambiguous?
The roll to hit is to see if you hit so you can cause a wound.
The roll to wound lets you know if you wounded to see if you need/get to save against the wound.
If you read the BRB, and what you typed, you will see that in the saving throws section it says 'for each wound suffered'....if you save the wound is discounted.
IF you did not wound in your roll 'TO wound',...
What are you saving against?
What are you discounting??
Let me help... It is the wound you just caused.
[4) Saving Throws
---"The enemy now rolls a d6 for each wound suffered. If the score is equal or greater than the model's saving throw, the wound is discounted."
---This is where the wounds kick in,
---And this is where the Ethereal special rule kicks in, as it negates WOUNDS from non-magical sources
Ethereal actually kicks in at the beginning of stage 3..rolling to wound. Because if you don't have magic you cannot wound. It does not say it negates wounds.
The whole saving throw section goes over the wounds.
It doesn't make sense with the terms they used, but as a game mechanic it works.
I'm not concerned with it making sense like poisoning undead, this is a fantasy game and it doesn't need to make sense because I am playing a game with ratmen, dragons and magic spells.. It does not work in the game mechanic.
29630
Post by: DukeRustfield
Peasant wrote:Your KB 'slays....' model is the same as a model that took a wound and is reduced to zero wounds is 'slain'
Again, your result that is the same does not mean the process is the same. How is this confusing? If your car is stopped does not mean you stepped on the brakes. Just like because you are removed from play/slain/removed casualties does not mean you took a wound. This is the most absolute basic logic. If your head is 6' off the ground does not mean you're 6' tall, you could be standing on a rock.
Re read. It says regardless of the number of wounds. Leaving out the number portion could drastically change the sentence. It never says discount the wounds.
Leaving out number doesn't change the sentence in the slightest. Regardless of wounds would still slay anything 100% dead no matter their wounds. That's what regardless means. Seriously, look it up. It doesn't have to say discount the wounds. It has to say WOUNDED to actually wound. It is a game term. If something says you swap places with another model (Smoke and Mirrors) you do not take a dangerous terrain test for the terrain in between your locations. Even though Smoke and Mirrors doesn't say discounting the terrain in between. For an action to trigger, it has to be triggered. Otherwise you do the instructions in the rule given and nothing else. Wounding is a specific game action. It never once takes place.
Incorrect. Ethereal creatures can only be wounded by magic....so you don't roll to wound without magic.
Where does it say that? What page and sentence says "DON'T ROLL TO WOUND WITHOUT MAGIC?" Find that or please stop trolling. You've added nothing except repeating the same lack of rules over and over. Why not at least be interesting and post imaginary rules in limerick form so they can be funny?
Rolling to wound and wounding are the same action.
That is, frankly, idiotic. And it's contradicted by the first sentence under Saving Throws. And it would mean every ability that causes an instant wound would have to roll on the to wound table.
Do you roll saves on failed to wound rolls?
No? Why not? Maybe because you didn't wound?
You just said they are the same thing in that stupendously astute bit of logic above. You need to roll to save everything because they are the same.
76274
Post by: Peasant
DukeRustfield wrote:You inflict a wound after a successful roll but before saves, like you said.
How do I know? 2 ways. Because if something says you take a wound, from some source (spell, item, whatever), unless it says otherwise, you get all normal saves. And at the start of Saving Throws in the BRB it says, now the target rolls a d6 for each wound suffered.
This is the most accurate thing you have said and solves your dilemma.
You roll to wound and take a wound. That is what you save against. You don't get an armour save against KB, YOu don't usually get armour saves against S10 either.
And yes it does say from each wound suffered.
Why? Because you just got wounded.
If you're wounded at Step 3 when you roll to wound, then that is where Ethereal steps in. You roll to wound, ethereal cannot be wounded.
Totally. But it can be slain. It can block however many mundane wounds it wants to. But it doesn't block rolling to wound or KB. It blocks the wound suffered from a successful to wound attack from a non magic source. If you roll a 6, the KB rule is activated. Whether a wound is inflicted or not doesn't matter as the model is slain (barring ward).
Does KB say anywhere that it is magic?
We have done this before (we've actually done most of this before  )..Rolling to wound is just that process. If you can't wound you wouldn't roll to wound, just as you don't roll saves against wounds you didn't suffer.
Automatically Appended Next Post:
EDIT:
I just thought of something. I was thinking it didn't matter if you take a wound and KB happens since Ethereal blocks the wound. It does matter. Not only that, KB takes over and the wound never happens. Here ya go:
1) Striking order.
2) Roll to hit.
3) Roll to wound.
4) Take Savings throws
5) Remove Casualties
6) Calculate Combat Result
If you take a wound in 3 because you rolled a 6 and you also slay, you will take double wounds in combat result. If KB DOESN'T intercept stage 3/4 above, you suffer the wound, and if you don't save you take a wound. But KB also activates and you take all the wounds on your profile.
KB has to take over and block the wound or KB becomes way more more powerful, counting double wounds for every slay. You can only take the wounds on your profile, but KB doesn't do wounds, it slays. And in Combat Resolution it says count all the wounds on the profile. Yet the unsaved wound is also counted if KB doesn't stop that process.
This is bad math and another possible reason you are struggling..you are trying to lump things together at one point and separate them in another. In KB you want to separate rolling to wound from KB with a six...then your mistake is that you want to put wounds together in this example.
When you roll all your dice to wound you are rolling to wound. They are not separate, they do not have separate functions. As I have said repeatedly your wound roll of six causes the wound and triggers KB.
KB wounds or slays. If you meet criteria and fail ward you slay...
once you are out of wounds you are slain any additional KB do not matter.Even if you count the wounds caused it doesn't change the process..wounds...5,5,6...5=-1 wound, 5=-1W, 6=slain which at this point is the last remaining wound.
Do the 6 first...All the wounds.. the 2 5's are irrelevant.
Example...20 wounds caused to a unit of 5 kills 5 models..but we are drifting off topic..
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Post by: Niteware
BooMeRLiNSKi wrote:Niteware wrote:
The top here is exactly right - KB activating clearly happens before wounds are caused and then diverges from the normal order.
Also clearly KB is a type of wound that happens when you roll to wound that at no point becomes a spell, magical attack, magical weapon or effect.
The FAQ clarifies, as quoted, what constitutes a magical attack in reference to the page for ethereal rules. It does not mention KB.
It is a roll to wound, if you roll a 6 you do a special killing blow wound, if they can be effected by KB they will die barring ward saves, if they cannot they will take a wound.
In your view of things KB would not do anything on a 6 to MI and MC, you are indicating that a special effect goes off (as far as I can tell, being honest what you are arguing is... silly putting as nice as possible), a special effect that does not work on MI
"killing blow is only effective against..."
it doesn't say it doesn't come into effect, does it? Ergo by your logic (and the rest of team facepalm) if you roll a 6 to wound against MI and MC nothing happens.
Seriously? Yes, the killing blow does nothing to the MI or MC. BUT YOU STILL ROLLED TO WOUND!. As the KB had no effect, you continue in the normal process. How do you not get that? By your logic, any character with KB could ONLY wound on a 6, because else KB is not effective. Ridiculous. Automatically Appended Next Post: Attacking can be represented with a flow chart, with special rules each having their own trees within the chart. Poison takes you straight to aves, KB comes off after Roll to wound. They each have branches back to the vanilla process, but also bypass bits. Poison, for example, bypasses KB.
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Post by: Peasant
DukeRustfield wrote:
Re read. It says regardless of the number of wounds. Leaving out the number portion could drastically change the sentence. It never says discount the wounds.
Leaving out number doesn't change the sentence in the slightest. Regardless of wounds would still slay anything 100% dead no matter their wounds. That's what regardless means. Seriously, look it up. It doesn't have to say discount the wounds. It has to say WOUNDED to actually wound. It is a game term. If something says you swap places with another model (Smoke and Mirrors) you do not take a dangerous terrain test for the terrain in between your locations. Even though Smoke and Mirrors doesn't say discounting the terrain in between. For an action to trigger, it has to be triggered. Otherwise you do the instructions in the rule given and nothing else. Wounding is a specific game action. It never once takes place.
No.
Regardless of wounds would mean the wounds don't matter.
Regardless of the number of wounds means the number is irrelevant.
Again.. It says wounded when you roll to wound. Or no wound if you fail.
Incorrect. Ethereal creatures can only be wounded by magic....so you don't roll to wound without magic.
Where does it say that? What page and sentence says "DON'T ROLL TO WOUND WITHOUT MAGIC?" Find that or please stop trolling. You've added nothing except repeating the same lack of rules over and over. Why not at least be interesting and post imaginary rules in limerick form so they can be funny?
I'm sorry, I forgot you seem to be unable to paraphrase, yet you are able to stretch a rule to leave game process based on a word(slays) after you have been told your process.
Ethereal creatures can only be wounded by magic....
Stop trolling and show me a sentence that says that you 'do not cause a wound' in KB.
Show me where KB says its magic.
Tell me how often you roll dice you don't need to.
Rolling to wound and wounding are the same action.
That is, frankly, idiotic. And it's contradicted by the first sentence under Saving Throws. And it would mean every ability that causes an instant wound would have to roll on the to wound table.
Sigh. Let me clarify.. the rolling to wound is what causes the wound in that process. The process of rolling to wound. You should understand this. My mistake for bad typing thinking you'd understand. I guess I have to go the long road.
Do you roll saves on failed to wound rolls?
No? Why not? Maybe because you didn't wound?
You just said they are the same thing in that stupendously astute bit of logic above. You need to roll to save everything because they are the same.
Please follow along.
A failed to wound roll does not cause a wound.
A successful to wound roll..is a wound and causes wounding effects.
Lets try some more things to help you.
Special effects change things. They let you skip steps. They don't stop you mid step
Poison attacks..lets you skip rolling to wound. If you are immune to poison does the 6 miss.? No.
Poison wind globe modifies your wound chart so you wound on a 4+ no matter what.
Automatic wounds let you skip the 'roll to wound'
Automatic hits let you skip roll to hit.
Which by the way, KB does not work if you skip the chart.
KB tells you to ignore the armour save portion.
It tells you to roll to wound.
You say it doesn't wound..it is easy enough to say that it causes one wound then slays regardless of the remaining wounds. You won't like that cuz it goes against what you incorrectly want KB to do. Whatever way it is only the remaing wounds on the targets profile. It doesn't matter how many are there. It's all you get. Say for example the model had 7 wounds but is now down to 3..KB triggers you can take 1 slay the other 2 and you only get +3 combat res. or you slay all 3 and get +3. Only difference is what you want it to do.
You demanded I show you a rule that says you cause a wound..I don't need to, that is what the roll to wound is for. it is a direct part of the game process.
Show me the rule that says you discount or ignore the wound you rolled on the chart?
You 'slay' doesn't cut it..there are many ways you slay. Some of which cause wounds (like KB)
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Post by: Pervertdhermit
Oh rules lawyering... How I love thee... It has probably been stated somewhere in this thread that I overlooked, but I am confident that RAI: KB does NOT work on ethereal. RAW... well that is obviously up for debate haha. In the spirit of arguement, has anyone checked adjacent rules such as regeneration (which has a bit about killing blow in it... it might say "does not work against WOUNDS caused by killing blow") or the text for items such as the golden crown that ignore wounds "even those caused by... etc) I have recently moved to Korea and am without my rule books! So I am just spit balling ideas
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Post by: fattymac04
Hey Duke just start to ignore Peasant, because all he is doing is trolling, it is quite obvious now.
He has yet to show where KB says it wounds. Rolling to wound and wounding are quite 2 different topics in the BRB, it has been shown throughout this whole thread that they are different, to keep on insisting that they are the same is idiotic. the fact you keep on ignoring all the posts showing as such that they are different or even the hard evidence that A) KB works on Ethereal B) KB slays C) KB doesn't cause wounds, means you are just trolling because you cannot accept the fact that it works that way. As I said earlier if you just change KB's name to something else, a lot more people wouldn't even care, its the name that makes people go WTF, that can't work.
When there is a rule argument and one side presents evidence from the BRB and the other side just paraphrases, means the person paraphrasing has a weak case.
To answer some of your insane questions at the end of you last post:
A failed to wound roll does not cause a wound.
A successful to wound roll..is a wound and causes wounding effects.
Lets try some more things to help you.
Special effects change things. They let you skip steps. They don't stop you mid step
Poison attacks..lets you skip rolling to wound. If you are immune to poison does the 6 miss.? No.
Poison wind globe modifies your wound chart so you wound on a 4+ no matter what.
Automatic wounds let you skip the 'roll to wound'
Automatic hits let you skip roll to hit.
Which by the way, KB does not work if you skip the chart.
KB tells you to ignore the armour save portion.
It tells you to roll to wound.
You say it doesn't wound..it is easy enough to say that it causes one wound then slays regardless of the remaining wounds. You won't like that cuz it goes against what you incorrectly want KB to do. Whatever way it is only the remaing wounds on the targets profile. It doesn't matter how many are there. It's all you get. Say for example the model had 7 wounds but is now down to 3..KB triggers you can take 1 slay the other 2 and you only get +3 combat res. or you slay all 3 and get +3. Only difference is what you want it to do.
You demanded I show you a rule that says you cause a wound..I don't need to, that is what the roll to wound is for. it is a direct part of the game process.
Show me the rule that says you discount or ignore the wound you rolled on the chart?
You 'slay' doesn't cut it..there are many ways you slay. Some of which cause wounds (like KB)
-Lets see here, you admit special effects change things, well that's good cause KB does as much
-Poison attacks and the wind globes have no matter in the discussion of KB, they are a different special rule that is quite different from KB
-Automatic hits and wounds, once again irrelevant to KB
-Yup KB doesn't work if you skip the chart, and that's important for what?
-And yes KB ignores AS, nothing new there
-Ummm not really on this part, it says on the to wound roll of a 6
-Okay i see where your going with this, once again you provide no evidence, you are just assuming, and just to point out for the millionth time, KB comes into effect on a "to wound roll of a 6" not a WOUND, to keep saying as much is trolling as its been pointed out over and over.
-Oh now your saying you don't have to show evidence because your assuming that KB causes a wound cause it rolls on the to wound chart???? Like above, it says it slays, not cause wounds. This is again trolling
-Um... no one is saying that? I don't understand what your asking, discounting rolls? KB comes into effect on the roll of a 6, there's no point in the wound generated by the 6, because the target is slayed. Unless the target is MI, in which case KB doesn't work and the 6 stands as a wound. There is no discarding the 6 or the wound it would generate if KB didn't come into effect. These are two different things, not one.
-And again you say KB causes wounds..... with no evidence it does as much... Trolling
I have a few questions for you, these will be hard
1) Point where in the rule book that KB causes wounds
2) Show me where an effect cannot take place during a game step?
*edit
Sorry for being kind of rude, but I really dislike trolls, like really really dislike trolls. If you cannot answer these 2 questions, and respond with insults and assumptions with no evidence, you then are a troll. If you respond nicely because you can't show evidence and answer the questions, then your case that KB is negated by Ethereal is over. If you actually answer these questions with evidence, then we will see what happens, my guess another 5 pages of the same arguments, or one side admitting defeat.
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Post by: BooMeRLiNSKi
Niteware wrote:Seriously? Yes, the killing blow does nothing to the MI or MC. BUT YOU STILL ROLLED TO WOUND!. As the KB had no effect, you continue in the normal process. How do you not get that? By your logic, any character with KB could ONLY wound on a 6, because else KB is not effective. Ridiculous.
You seem to have confused yourself here, not surprising really when you have a bunch of you arguing that KB suddenly becomes a magical attack....
You and your ilk are essentially arguing that when you roll a 6 to wound in combat the special "killing blow effect" comes into play which can remove things from the table despite them being immune to that wound. Is that not correct? I know it is. You're arguing that a 6 doesn't cause a wound it causes a slay. So being that it's says that killing blow is "only effective against infantry, cavalry and warbeasts" (p72) but in no place does it say it does not come into effect; in fact it says "if a model with the killing blow special rule roles a 6 to wound in close combat, he automatically slays his opponent". Crikey it even says it there in black and white "rolls a 6 to wound", something you cannot do to ethereal without a magic source of wounding.
So following that order, where are you getting your wound for MI or MC? KB is after all ineffective against them and you've replaced the wound with the killing blow effect going off, right?
The truth is, of course, they do suffer that wound because, although they are immune to the killing blow wound, they are not immune to being wounded.
I'm not going to call anybody any idiot here, but some of you have talked yourself into a special kind of stupid if you think a non magical KB attack can somehow hurt an ethereal model. Automatically Appended Next Post: fattymac04 wrote:*edit
Sorry for being kind of rude, but I really dislike trolls, like really really dislike trolls. If you cannot answer these 2 questions, and respond with insults and assumptions with no evidence, you then are a troll. If you respond nicely because you can't show evidence and answer the questions, then your case that KB is negated by Ethereal is over. If you actually answer these questions with evidence, then we will see what happens, my guess another 5 pages of the same arguments, or one side admitting defeat.
You should be sorry, the whole tone of your post is insulting and dismissive.
You dismiss a poster, who has been perfectly courteous (more so than yourself), and his well presented arguments as trolling and then start handing out ultimatums as if you've been appointed as some sort of arbiter when, quite frankly, your arguments have been the most poorly presented and structured out of anybody posting in this thread. Automatically Appended Next Post: fattymac04 wrote:
-Okay i see where your going with this, once again you provide no evidence, you are just assuming, and just to point out for the millionth time, KB comes into effect on a "to wound roll of a 6" not a WOUND, to keep saying as much is trolling as its been pointed out over and over.
-Oh now your saying you don't have to show evidence because your assuming that KB causes a wound cause it rolls on the to wound chart???? Like above, it says it slays, not cause wounds. This is again trolling
-And again you say KB causes wounds..... with no evidence it does as much... Trolling
Just because you keep repeating something (baselessly and rudely I'll add) doesn't make it so.
1) Point where in the rule book that KB causes wounds
It is a function of rolling to wound which happens as part of the rolling to wound stage, the wounds it does (if any) are counted towards combat resolution. It counts the EXACT amount of WOUNDS that have been done for combat resolution when you are counting up the WOUNDS you have done. If you roll a 6 against MI or MC and they fail their armor saves etc it does a WOUND. if you are susceptible to KB you may take a ward save if you have one to stop those WOUNDS. Ward saves can be used to prevent WOUNDS (p44).
Is that clear enough for you on the whole wounding thing? Because if it's still unclear I think you are the one who needs accusing of trolling
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Post by: DukeRustfield
It counts the EXACT amount of WOUNDS that have been done for combat resolution when you are counting up the WOUNDS you have done.
Combat resolution isn't a wound. You've been shown this already and repeatedly ignored it. Lots of things cause combat resolution. Having a banner. Having more ranks. Do those cause wounds? The section on combat resolution has no effect whatsoever on order of combat, to hit, wounding. It comes after all that stuff.
Ward saves can be used to prevent WOUND
So can armor saves. So can init saves. So can LD rolls. So can regen saves. But that doesn't mean if you take a LD roll you're suffering a wound. A hammer can hit a nail but that doesn't mean a nail can only be hit by a hammer or a hammer can only hit a nail. Again, basic logic. A blade of realities ignores ward saves, according to your logic that means it can't cause wounds. Because everything has a 1:1 relationship in the WHFB universe. Strength can only be used in attacks and can't be used to prevent destruction in Dwellers.
You're kind of new here, Boomer. I'd suggest browsing around the forums a bit and maybe reading up on the rules before going full on river troll.
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Post by: BooMeRLiNSKi
DukeRustfield wrote:Combat resolution isn't a wound. You've been shown this already and repeatedly ignored it. Lots of things cause combat resolution. Having a banner. Having more ranks. Do those cause wounds? The section on combat resolution has no effect whatsoever on order of combat, to hit, wounding. It comes after all that stuff.
Yes lots of things cause combat resolution and they have there own section dealing with them. Combat resolution for killing blow however is dealt with under the WOUNDS INFLICTED (p52) and it very clearly tells you to the count the number of WOUNDS that were INFLICTED in combat by killing blow.
So can armor saves. So can init saves. So can LD rolls. So can regen saves. But that doesn't mean if you take a LD roll you're suffering a wound. A hammer can hit a nail but that doesn't mean a nail can only be hit by a hammer or a hammer can only hit a nail. Again, basic logic. A blade of realities ignores ward saves, according to your logic that means it can't cause wounds. Because everything has a 1:1 relationship in the WHFB universe. Strength can only be used in attacks and can't be used to prevent destruction in Dwellers.
However ward saves cannot be taken to stop instant kills unless specified otherwise. You can take a ward save against KB, you know why? Because it isn't a T test or any of the other utterly irrelevant things you've mentioned. It's a special type of WOUND that does all the remaining WOUNDS on your profile, and said WOUNDS are counted for combat res.
Your argument boils down to "if you roll a 6 to wound a slay replacement effect comes into play". Being that it says nothing about KB turning off when attacking MI/ MC but that it is only ineffective (not "not in effect") against them, how do you wound them when you roll a 6 and not discount the "ineffective" killing blow which has replaced the wound?
It's simple, killing blow is an effect of wounding something, if you can't wound it in the first place then you cannot killing blow it. NOT ROCKET SCIENCE.
Additionally this doesn't even take into account characters that would have an item that made them killing blow immune where they normally fulfill all the requirements for KB to work. Do they ignore all rolls of 6 to wound them?
You're kind of new here, Boomer. I'd suggest browsing around the forums a bit and maybe reading up on the rules before going full on river troll.
Yeah and I've kinda been playing GW games since the early 80's (never mind the fact I've been registered here a full year before you lol) and I would suggest that you get some manners and a real argument instead of insulting me with your troll comment just because you know you're waving an empty sack.
If we're making thinly veiled insults... er I'm mean "suggestions" I'd suggest you try and work on your reading comprehension and sense of reason.
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Post by: kirsanth
Read the rules. Really. Stop and read them. They tell you that the results of a successful Killing Blow can be negated. (Ward saves already can negate wounds. Why is this extra bit needed then?) Note that you also get to save the Wound dealt by the same six with it. RAW means the text. The text states you are wrong. editing to add: I play Tomb Kings. Most of my Army book does not make sense. Calling this one thing out as "obviously meant to be played differently" and people who defending the actual rules as "rules lawyers" is childish and simply has no place in a discussion. The rules DO state this. Mis-reading, mis-applying, or simply not liking a rule does not change the actual rule. (Of course, feel free to house rule anything - just be an adult and admit it.) KB does not "suddenly become magical" because it does not need to. It slays. Ethereal does not stop a model from being slain. Full stop.
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Post by: fattymac04
Boom are you making up rules? because it sure looks like it, i cant find anywhere in the BRB to rules you are talking about.
I still don't get your insistence on the whole MI and KB thing, its been covered and bears no relevance to the argument at hand.
once again I will post this:
QUOTE ("BRB p.44")
"Instant Kills"
Some special attacks don't inflict wounds, but require models to be removed as casualties... Where this is the case, not only are no saves of any kind allowed (unless specified otherwise), but the number of wounds on the victim's profile is completely irrelevant - just remove the model from play....
QUOTE ("BRB p.68")
ETHEREAL
...Ethereal creatures can only be wounded by spells, magical attacks and magic weapons or effects....
QUOTE ("BRB p.72")
KILLING BLOW
If a model with the Killing Blow special rule rolls a 6 to wound in close combat, he automatically slays his opponent - regardless of the number of wounds on the victim's profile. Armor saves and regeneration saves cannot be taken against a Killing Blow. A ward save can be attempted - if passed, the ward save prevents all damage from the Killing Blow....
QUOTE ("BRB p.51")
REMOVE CASUALTIES
With saving throws made or failed, you now need to remove the slain. Close combat casualties are removed in the same way as shooting ones....
I wanted to outline these in this specific order to reach the following logical conclusions:
The first rule states that some rules cause "instant kills" and do not inflict wounds. "(unless specified otherwise)" is bolded to reflect how Killing Blow is not an exception to this "instant kill" rule as KB offers a ward save (tying it to the bold in the KILLING BLOW rules quote above).
Ethereals are immune to non-magical wound generators. As Killing Blow is not causing wounds as explained in the first bullet point above, Ethereal does not get around the Killing Blow effect.
KILLING BLOW states that it "slays" an opponent. REMOVE CASUALTIES ties the phrase "slain" (past tense of "slay") to the phrase "close combat casualties". "Casualties" is also explicitly stated in the first rule above for "Instant Kills", thus reaffirming that KILLING BLOW falls under the aegis of the "Instant Kills" rule.
Killing Blow removes casualties without causing wounds if the target fails to make a ward save. Ergo, Ethereal does not ignore Killing Blow.
Now this is what the the argument on hand is for KB to work on Ethereal, your job is to prove it wrong, if you can't do so it stands as working. And so far all you have been doing is trolling and making up rules and bringing up stuff that doesn't even matter to this argument. So please stick to the argument at hand and try to prove this wrong.
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Post by: Peasant
The main problem here is that you need to reference many rules outside the rule itself in an attempt to prove how KB works.
Just because it uses the word slays proves nothing and that is the entire basis of your reasoning behind KB vs. Ethereal.
Bottom line..
What is the purpose of rolling to wound for every single weapon. In the game?
They all follow the same process unless directed otherwise.
Every time you roll to wound it follows the same process.
Your claim that it does not say you caused a wound is just as useful as it does not say you 'do NOT' cause a wound.
But the game process and flow shows that a wound is caused.
KB never instructs you to break process it only expands on it.
If you were supposed to deviate.it tells you specifically to deviate.
Every time you roll a 6 to wound you wound. That is game process. Trying to change an Idea in the roll to wound section to prove a point about KB shows just how outlandish the idea is.
The KB rule itself provides the information needed.
KB does not tell you to change anything other than no armour save.
The term slays is irrelevant to the process.
Dies. Chokes. Kicks the bucket. Anal prolapse..all irrelevant because they DO NoT change the combat process.
KB never tells you to leave.
Again...it is a process after the wound. Just like d3 or d6
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Post by: kirsanth
Rolling a six ALSO causes a wound. That gets ignored. Ethereal still does not ignore being slain, regardless. So it is. DukeRustfield spelled that out wonderfully, with implications that I had not read until now. I love how you state that the written rule is irrelevant for RAW, also. re:
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Post by: DukeRustfield
BooMeRLiNSKi wrote:Combat resolution for killing blow however is dealt with under the WOUNDS INFLICTED (p52) and it very clearly tells you to the count the number of WOUNDS that were INFLICTED in combat by killing blow.
Okay, you really are a troll.
Because you went ALL CAPSLOL and quoted the page of text that does not exist. First off, it's combat resolution, for the 30th time which has nothing to do with wounding someone. You do not roll on combat resolution to see if you're wounded. The page on wounding (surprise) is where you find the totality of those rules. Further, it does not say Killing Blow inflicts wounds, it tells you KB COUNTS AS HAVING SCORED (LOOK, CAPS!). Because combat resolution is about calculating your score, not inflicting wounds. It's also not about movement. Or to hit.
This thread is basically over if the only people who can try and debate it repeatedly make up rules that have no mention at all in any source. And when asked to answer simple questions and back up their claims, they ignore them. So fine,
pg. 68 under Ethereal, says DOESN'T BLOCK KILLING BLOW.
Can't get clearer than that. Not sure how we missed it.
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Post by: Niteware
Peasant wrote:The main problem here is that you need to reference many rules outside the rule itself in an attempt to prove how KB works.
Just because it uses the word slays proves nothing and that is the entire basis of your reasoning behind KB vs. Ethereal.
Bottom line..
What is the purpose of rolling to wound for every single weapon. In the game?
They all follow the same process unless directed otherwise.
Every time you roll to wound it follows the same process.
Your claim that it does not say you caused a wound is just as useful as it does not say you 'do NOT' cause a wound.
But the game process and flow shows that a wound is caused.
KB never instructs you to break process it only expands on it.
If you were supposed to deviate.it tells you specifically to deviate.
Every time you roll a 6 to wound you wound. That is game process. Trying to change an Idea in the roll to wound section to prove a point about KB shows just how outlandish the idea is.
The KB rule itself provides the information needed.
KB does not tell you to change anything other than no armour save.
The term slays is irrelevant to the process.
Dies. Chokes. Kicks the bucket. Anal prolapse..all irrelevant because they DO NoT change the combat process.
KB never tells you to leave.
Again...it is a process after the wound. Just like d3 or d6
You actually need to reference several rules to explain how most things work. Killing Blow is a type of instant kill (which says explicitly that they don't caus wounds), so both of those rules are needed. So are all the rules for CC. Then for Combat Resolution.
Anyway, the thread is clearly done unless:
1 You can show that KB is not an instant kill, as defined in the BRB
2 You find a section of the BRB that directoy bears, which you have not yet quoted (as all current objectionshave been debunked)
3 You can persuade GW to quickly change the RAW in the FAQ
It can be hard to rail back after losing a debate - no need to concede, just stop posting. Or keep going because ir is funny.
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Post by: Peasant
Finally 167 posts to get a partially correct response.
Rolling a six ( you need to remove the 'also') causes a wound.
As stated, that is the whole purpose of rolling to wound.
Every time you are asked to roll to wound you are rolling to wound.
Ethereal still does not ignore being slain, regardless.
No one has ever said Ethereal can not be slain. This is another part of the difficulties.
Slain and slay are NOT rules. The terms are used when referencing models that are to be removed as casualties.
I love how you state that the written rule is irrelevant for RAW, also.
re:
This comment also hints towards your difficulties. You are taking words and sentences and taking them out of context, applying your own usage, or not keeping them with the other words/sentences that keep them in context.
I did say that slays is irrelevant, because
1. 'slays'/slain is not a rule so it does not affect RAW
2. 'Slays' (along with slain) is a descriptive term used for models that are to be removed as casualties that have lost all of their wounds. When your model is dead or killed. Like BRB pg51 In the Remove casualties section..."with saving throws made or failed, you need to remove the slain.' or BRB pg 106 Excess wounds..."If a character is slain and suffers more wounds than he has on his characteristic profile..."
So yes slay/slain is irrelevant to RAW. Automatically Appended Next Post: Niteware wrote:
You actually need to reference several rules to explain how most things work. Killing Blow is a type of instant kill (which says explicitly that they don't caus wounds), so both of those rules are needed. So are all the rules for CC. Then for Combat Resolution.
My continued error not to be 100% specific and list several examples..
You do need to reference several rules...when instructed to do so to follow the process of the game.
You are partially correct..
Instant Kills don't cause wounds.
KB is NOT an instant kill once again the reasons why..
1.For instant kills you take, T, S, Ld, I, or some other test that does not use wounds.
2. You rolled to wound.
KB never tells you to go anywhere else. All you need is within the rule for KB it does not require additional rules and it fits in the flow of game process..
You are making an incorrect assumption that it is an instant kill which is what is lengthening this thread based on the incorrect notion of what 'slays' means and that it doesn't specifically say you cause a wound.
Can you find any other times you roll to wound and don't use your roll to wound to wound??
Anyway, the thread is clearly done unless:
1 You can show that KB is not an instant kill, as defined in the BRB
2 You find a section of the BRB that directoy bears, which you have not yet quoted (as all current objectionshave been debunked)
3 You can persuade GW to quickly change the RAW in the FAQ
Yes this thread is nearly done.
I have shown that KB is not an instant kill several times and several ways. I should probably list them again...
1. You roll to wound with KB. Instant kills you do not
2. You take characteristic tests with instant kills. You do not take them with KB.
3. KB is never referred to as an instant kill.
4. KB never says remove as a casualty, nor remove from play.
5. KB uses slay (present tense of slain) to describe the death of the model just as slain is used many times through all books.
Your part 2 I don't fully understand...I will guess you mean a section that directly shows something??
Ahh, is this an alter-ego??? the last part of section 2 is awfully reminiscent of another poster around here??
I have given rules, pages and logic to show how KB works within the game process through rolling to wound, how its effects that work like d3 and the fact that if you wound automatically you do not use KB. KB does not say remove from play. KB does not say remove as casualty. KB does not force the opponent to take characteristic test like instant kills do.
I have repeated myself because the only bits of 'debunking'.(where have I heard that before  ) have been the same as the base argument which is weak at best.
Let me repeat that argument for you..
KB says you 'slay' and it does not say you cause a wound.
Both have been refuted.
1. 'slay' and 'slain' are game terms not rules. Can you show any examples of slay or slain as a game rule?? ..Other than your incorrect notion with KB.
2 Outside of your incorrect notion on KB, Can you show an example of rolling to wound where it is not going to be the process to wound??
3. KB does not specifically state that a wound is caused because it does not need to..that is why you rolled to wound. If you were supposed to ignore it you would be specifically told to.
Do you have anything to add other than 'slays' and you aren't told to?
4. Rolling to wound to not cause a wound is not part of gaming process nor does it make any sense.
It can be hard to rail back after losing a debate - no need to concede, just stop posting. Or keep going because ir is funny.
It can be hard to rail back after losing a debate and I can understand your difficulties in conceding. It's o.k. I will forgive you.
I am pretty funny. Pretty smart too.
15053
Post by: BooMeRLiNSKi
fattymac04 wrote:Boom are you making up rules? because it sure looks like it, i cant find anywhere in the BRB to rules you are talking about.
Be specific and I'll quote you a page number.
I still don't get your insistence on the whole MI and KB thing, its been covered and bears no relevance to the argument at hand.
I have shown multiple times how if it were played in the horribly convoluted and nonsensical way that is being suggested it would not work, you would not wound monstrous infantry.
You are arguing that when you roll a 6 to wound the killing blow "slay" effect comes into play as a replacement effect on the to wound roll, that is on the roll to make where you see if you wound..
Let me super clear:
1 :roll dice to wound
1-5 WOUND
6 Killing Blow Slay effect which is not a wound and replaces the wound
2: Check type of model you are attacking: It's a Monstrous Infantry which killing blow is ineffective against nothing happens.
Now, please tell me where (and quote page number) where it says killing blow turns off against MI and MC? All I see is in the description is that it's ineffective against them. That doesn't say it is not in effect, does it?
QUOTE ("BRB p.44")
"Instant Kills"
Some special attacks don't inflict wounds, but require models to be removed as casualties... Where this is the case, not only are no saves of any kind allowed (unless specified otherwise), but the number of wounds on the victim's profile is completely irrelevant - just remove the model from play....
You forgot the bit that says "after failing a T or LD test for example"
Please show me the page number in the BRB where it refers to killing blow as an instant kill, I only have the bit where it shows it as a a special result when rolling to wound.
QUOTE ("BRB p.68")
ETHEREAL
...Ethereal creatures can only be wounded by spells, magical attacks and magic weapons or effects....
Yes and killing blow happens when you ROLL TO WOUND.
QUOTE ("BRB p.72")
KILLING BLOW
If a model with the Killing Blow special rule rolls a 6 to wound in close combat, he automatically slays his opponent - regardless of the number of wounds on the victim's profile. Armor saves and regeneration saves cannot be taken against a Killing Blow. A ward save can be attempted - if passed, the ward save prevents all damage from the Killing Blow....
Please show me where slay is listed as a term in the BRB.
I only have it on
p3 description of WOUNDS
Quote
Large monsters and mighty heroes are able to withstand several wounds that would slay
p25 on fleeing
p31 on hex spells
p52 on WOUNDS INFLICTED
p87 on war machines where is describes how it can "slay fearsome monsters with a single shot"
p103 on overkill "if one model slays the other then any excess wounds they inflicted above and beyond those needed to slay the opponent"
p109 shooting at war machines "the crews armor save is still used to prevent any wounds inflicted, as it is they the attack is attempting to slay"
p111 on receiving bolt thrower hits "the bolt fails to slay a target
There are a few more examples in there if you really want me to further prove my point. All of them descriptive and funnily enough all of them referring to situations where you lose wounds. No listing for a slay rule though. I'm happy to do this for slain and slaying to if you like.
QUOTE ("BRB p.51")
REMOVE CASUALTIES
With saving throws made or failed, you now need to remove the slain. Close combat casualties are removed in the same way as shooting ones....
So casualties caused by wounds are slain to?
I wanted to outline these in this specific order to reach the following logical conclusions:
The first rule states that some rules cause "instant kills" and do not inflict wounds. "(unless specified otherwise)" is bolded to reflect how Killing Blow is not an exception to this "instant kill" rule as KB offers a ward save (tying it to the bold in the KILLING BLOW rules quote above).
Ethereals are immune to non-magical wound generators. As Killing Blow is not causing wounds as explained in the first bullet point above, Ethereal does not get around the Killing Blow effect.
KILLING BLOW states that it "slays" an opponent. REMOVE CASUALTIES ties the phrase "slain" (past tense of "slay") to the phrase "close combat casualties". "Casualties" is also explicitly stated in the first rule above for "Instant Kills", thus reaffirming that KILLING BLOW falls under the aegis of the "Instant Kills" rule.
You've come to some conclusions just not logical ones.
If it were an instant kill it would refer to itself and reference the rule, it does not. If it were an instant kill there would be no need to say it doesn't allow you an armor or regeneration save as instant kills allow no saves. What you are showing is confirmation bias. I have shown you above what slays mean, it's a descriptive term most often used with the removal of wounds.
Killing Blow removes casualties without causing wounds if the target fails to make a ward save. Ergo, Ethereal does not ignore Killing Blow.
No, killing blow happens on a 6 when you roll to wound, which you cannot do to ethereal without a magic weapon, ergo you cannot killing blow wound something that you cannot wound in the first place.
Now this is what the the argument on hand is for KB to work on Ethereal,
Yes and it is laughable
your job is to prove it wrong,
Oh that's been done a long time ago.
if you can't do so it stands as working.
As it stands everybody plays it exactly as I have said, tournaments, shops, the lot. Don't let your moment of confusion delude you to the wider reality of the world.
And so far all you have been doing is trolling and making up rules and bringing up stuff that doesn't even matter to this argument. So please stick to the argument at hand and try to prove this wrong.
You have no idea what a troll or trolling is either.
Automatically Appended Next Post:
Lack an argument? Just accuse the person you're conversing with of trolling!
You guys need to stop this. You clearly have no idea what a troll or trolling is.
Because you went ALL CAPSLOL and quoted the page of text that does not exist. First off, it's combat resolution, for the 30th time which has nothing to do with wounding someone. You do not roll on combat resolution to see if you're wounded. The page on wounding (surprise) is where you find the totality of those rules. Further, it does not say Killing Blow inflicts wounds, it tells you KB COUNTS AS HAVING SCORED (LOOK, CAPS!). Because combat resolution is about calculating your score, not inflicting wounds. It's also not about movement. Or to hit.
Which page and what bit would that be exactly? Be specific.
This thread is basically over if the only people who can try and debate it repeatedly make up rules that have no mention at all in any source.
Explain yourself
And when asked to answer simple questions and back up their claims, they ignore them. So fine,
Which has been done for you. Just because you have no solid argument don't try and crow victory whilst running out of the door.
pg. 68 under Ethereal, says DOESN'T BLOCK KILLING BLOW.
Can't get clearer than that. Not sure how we missed it.
Don't be an idiot.
22251
Post by: Duke_Corwin
Iranna wrote:Hey Dakka, quick rules question.
I'm very new to Fantasy and noticed a "discrepancy" regarding Killing Blow and the Ethereal special rules:
The Ethereal special rules mean that you cannot be wounded by mundane weapons, however, the Killing Blow special rule states that the enemy model is "slain instantly" on the To Wound roll of a '6'.
As far as I understand it, "slain instantly" does not mean that the model suffers a wound and therefore, Ethereal wouldn't protect you from it. Simmilarly, Just because you technically cannot wound it, does not prevent you from rolling To Wound with your attacks. Therefore, would it not be the case that any Killing Blow attack would bypass the Ethereal special rule?
Thanks Dakka,
Iranna.
Please turn to page 103 in the rule book.
First column, second paragraph it states:
(each successful Killing Blow scores the same amount of wounds the slain character has on its profile)
So killing blow does score wounds and since ethereal models are immune to wounds from non magic attacks they would be immune to non magic killing blows.
66586
Post by: Mike der Ritter
Has anyone quoted the relevant rules on this yet?
*ducks*
5873
Post by: kirsanth
Not any that state that Ethereal stops a model from being slain from Killing Blow. editing to add: unless you mean house rules; pages of those have been posted. Not to let anyone infer otherwise, I have nothing against house rules and am an honest enough person to admit it. e.g. We don't play with a Folding Fortress, but not because we argue that it is illegal, against the rules, or that anyone using one is a rules lawyer or childish. It just is not how we want to play.
35241
Post by: HawaiiMatt
What's interesting, is that the killing blow rule allows a ward save to "prevent all damage".
Great, we have rules for wounds and removed from play, and killing blow shows up and adds in "Slays" and "Damage".
I think we're going to need the rules for both slays, and for damage; since that's what happens when you pass/fail a ward save.
Please supply page numbers for both.
-Matt
61985
Post by: Niteware
Duke_Corwin wrote: Iranna wrote:Hey Dakka, quick rules question.
I'm very new to Fantasy and noticed a "discrepancy" regarding Killing Blow and the Ethereal special rules:
The Ethereal special rules mean that you cannot be wounded by mundane weapons, however, the Killing Blow special rule states that the enemy model is "slain instantly" on the To Wound roll of a '6'.
As far as I understand it, "slain instantly" does not mean that the model suffers a wound and therefore, Ethereal wouldn't protect you from it. Simmilarly, Just because you technically cannot wound it, does not prevent you from rolling To Wound with your attacks. Therefore, would it not be the case that any Killing Blow attack would bypass the Ethereal special rule?
Thanks Dakka,
Iranna.
Please turn to page 103 in the rule book.
First column, second paragraph it states:
(each successful Killing Blow scores the same amount of wounds the slain character has on its profile)
So killing blow does score wounds and since ethereal models are immune to wounds from non magic attacks they would be immune to non magic killing blows.
Nice trolling, trying to equate combat res with the process of combat. Shame it wasn't original really.
1523
Post by: Saldiven
I believe that it is readily apparent that this thread has already reached the same point as the following thread:
http://www.dakkadakka.com/dakkaforum/posts/list/534320.page
Do we really need to fill up another 10 pages before we accept that fact?
35241
Post by: HawaiiMatt
I'd actually like to see the rules for "Slays" and "Damage". Since KB doesn't mention wounds or remove from play, all we have to do is figure out the rule effects of Slays and Damage, and the rule will be crystal clear.
-Matt
57890
Post by: fattymac04
Yes i agree, this is an issue that as RAW it works in a cheesy way, but RAI it shouldn't. This needs a FAQ. This thread has been nailed with trolls and troll baiting really bad for the last few pages, with a lot of assumptions.
It would be nice if that wound thing about killing blow in the combat res section would actually be part of killing blow, but its there for a reason. The fact it says
"Each successful Killing blow scores the same amount of wounds the slain character has on its profile"
(pg. 103)
"Attacks that kill a model outright (made with a killing blow, say -- see page 72) count as having scored all the slain model's remaining wounds."
(pg. 52)
Shows that KB does not cause wounds, but slays as it says under KB, but for the purposes of combat resolution it scores the wounds. It specifically has its own little areas in both of these sections that point to the fact it only scores wounds for the resolution and the main resolution section even says it kills a model outright.
And yes HawaiiMatt the KB rule adds the term "prevent all damage" but the term slay is used multiple times in the book, in that tense and past tense. Slay is used in the remove causalities step, and models killed outright.
Now for some answering of questions for slay and wounds n stuff
If a model loses its wounds it is slain
If a model is slayed, it is slain
If a model fails a save or die spell, it is slain
Notice in all these cases the model is slain and are removed as casualties
Instant Kills "some special attacks don't inflict wounds, but require models to be removed as casualties (after failing a LD or T test, for example). Where this is the case, not only are no saves of any kind allowed (unless specified otherwise), but the number of wounds on the victim's profile is completely irrelevant - just remove the model from play, and hope for better luck next time!" pg. 44
"with saving throws made or failed, you now need to remove the slain." pg. 51
"it is a good idea not to immediately remove models that are slain from the table, but instead temporarily place them next to their unit -- you will need to know how many casualties have been caused when working out who won the combat" pg. 51
"Attacks that kill a model outright (made with a killing blow, say -- see page 72) count as having scored all the slain model's remaining wounds."
pg. 52 (combat res section, but points that KB outright kills models, doesn't say it wounds them)
Combine this with the fact KB says it slays its opponent, not wound, I don't see the confusion with the steps of removing casualties and combat res or how KB works, it is clearly spelled out.
For the whole, well you have to roll to wound so it causes a wound thing.
We are not arguing the roll of a 6 would cause a wound and that wound would be negated by ethereal, But that it specifically says that on that to wound roll of a 6, the opponent is slayed. This is an effect of rolling the 6 that triggers KB to come into play, thus KB would instant kill the model meaning that wound that would be negated is negated because the model is dead. The reason why this works and doesn't count as doubling wounds or such is due to that combat resolution section that specifically says KB counts as scoring the models wound for the purpose of combat resolution. It is also set up this way due to the creatures KB does not work on, which would be any monstrous creatures, monsters, characters riding monsters/chariots (this was recently FAQ'ed), chariots, swarms.
Because it would work like this.
I got 10 hits against a unit of MI with my infantry unit that has KB
of those 10 hits, 7 wound
of those 7 wounds, 3 were 6's
Which against a valid target (infantry, cavalry, characters on foot or reg mounted, warbeasts) it would trigger kB and slay them outright
But since they are MI the KB effect does not work
No where am i saying that those 6's never counted for wounds, but that KB is an effect that triggers. It just you can't wound something that is dead.
And yes effects work on Ethereal due to the FAQ making Unstable work , and it never says magical effects.
Because before that FAQ, people were arguing that Ethereal were immune to unstable because it says,
Unstable:
"Unstable units that lose a combat suffer one extra wound for every point by which they lose the combat, with no saves of any kind permitted against these wounds." pg. 78
Ethereal:
"Ethereal creatures can only be wounded by spells, magical attacks and magic weapons or effects." pg. 68
Nowhere in the Unstable rule does it make a point to say it works on Ethereal, or that those wounds are magical, it just says they take extra wounds for every point they loss the combat by. Thus the logic implied that Ethereal was immune to those wounds, except the fact that those wounds were caused by an effect that triggers when it lost combat. This began the whole effect is supposed to be magical argument, and GW came out with the FAQ that says that unstable works on Ethereal.
This is going the same direction as that did, because KB is an effect that screws up the system slightly, just as unstable does, or about half the damn rules in the BRB. All of this is caused by the way GW decided to word things, and can only be fixed with a FAQ. Like I said earlier, right now RAW it works, RAI, most likely not. I know of 3 tourneys in my area that had this issue in the past few months with this rule, 2 of them decided to allow it, 1 said no. and TO's can decide whatever they want and it stands for that Tourney. No one was really made about it, because it affects very little in the game, ethereal characters, Hexwraiths, Cairnwraiths, and Banshees. Spirit hosts are swarms so that can't be KB. Of course HKB can do alot more, but HKB is so rare its a non issue.
Lets just end this or continue it, but nothign will be solved until a FAQ comes out about it
Edits = spelling and more clarification
76274
Post by: Peasant
Slays is a description in KB text. Ot is not a rule.
Show where slays is a rule.
If your model has no armour or ward and I wound your model that has a single wound, with a halberd it slays your model.
Slays is the description given to removing 'slain' models from the table.
It is not a rule.
It is not the game process.
Slays does not have its own action in this game other than describing casualties.
57890
Post by: fattymac04
That is what we are saying, KB doesn't say it wounds, but slays and you remove the slain in the remove causalities phase
Because slayed models = slain as you have just said
Slay is not a rule, but refers to being basically dead/killed out right as i posted above.. etc... so no need of a page
no talk of wounds, nothing
it ignores armor and reg saves, but allows ward saves
KB does have its own action and it comes into effect on the to wound roll of a 6
and on that action it slays its opponent, which you remove in the remove casualties phase
Because that opponent is slain
5873
Post by: kirsanth
Peasant wrote:Slays does not have its own action in this game other than describing casualties.
This is surprisingly on point. It was bound to happen, I guess. Casualties are slain, and slain models are casualties. Neither way involves Ethereal.
61985
Post by: Niteware
Read the quotes from pages 52 and 103 listed above -the BRB says that KB doesn't wound. Since everyone agrees that Ethereal only blocks wounds, how can you still argue that it affects KB?
P52 also states that KB is an instant kill - meaning that it not causing wounds is explicit.
35241
Post by: HawaiiMatt
Slay/Slain
Shows up in the section of failing saves and removing models on page 51.
Shows up in Both lore of death and life in the test or die spells.
Oddly, absent from the lore of metal die on a 5+ spell.
Damage on the other hand, seems to only appear in killing blow.
As for how all this applies to ethereals? If slay or damage equates to the wounding process, then ethereal could be RAW immune to KB.
-Matt
29630
Post by: DukeRustfield
It still doesn't rewrite the unit was slain. Damage can cover slain because damage is a broader term. Being slain is certainly a sub-category of being damaged. So is wounded for that matter. As such you can't say damage = wound or damage = slain. It's just clunky wording to try and rewrite it.
"if passed, the ward save prevents all damage from the Killing Blow."
Sounds cleaner than
"if passed, the ward save prevents all slaying from the Killing Blow."
Or "killing from the Killing Blow." Although similar, it makes me wonder if the weapon/ability is now broken and can't slay again.
I think you're getting hung up on a word that was put there because the alternatives sound stupid. At least in English.
If it said,
"if passed, the ward save prevents all wounds from the Killing Blow."
It would be a huge alarm bell. Especially since it never mentioned it caused wounds before that. But I think you can agree that being slain is a type of damage. Little d damage. Like harsh language or nuclear bombs are both damaging.
I'll give you an example, Random Movement says the unit doesn't have a Movement characteristic. yet it later says "when the model moves, first pivot..." There's just some limitations to the English language. Move is a general term for...movement, even though the model has no (capital M) Movement. You still have to use that word to define what is going on. Or jump through a lot of hoops saying "when the model Random Movements, first pivot..." Which again, sounds stupid.
76274
Post by: Peasant
fattymac04 wrote:That is what we are saying, KB doesn't say it wounds, but slays and you remove the slain in the remove causalities phase
Because slayed models = slain as you have just said
Slay is not a rule, but refers to being basically dead/killed out right as i posted above.. etc... so no need of a page
no talk of wounds, nothing
it ignores armor and reg saves, but allows ward saves
KB does have its own action and it comes into effect on the to wound roll of a 6
and on that action it slays its opponent, which you remove in the remove casualties phase
Because that opponent is slain
This post is quite accurate.
I have stated often that slays is description and it does refer to the dead and being killed. (Thanks boomer for the research I was too lazy to find to quote pages)
If it was a rule or had a function in the game process slay would have/need a page and actual description.
KB does have the action on the '6' a slays describes the dead.
It should be obvious that it is a wounding attack because you rolled to wound. Do you know of a time that you roll to wound and don't use it.?
Do you ever roll dice not to use them.?
As I have stated, soo many times.. KB is a result like d3 wounds only specific to all remaining wounds.
Which does make it possible to slay your opponent.
The only reason this is complicated is the stretch to change KB.
Automatically Appended Next Post:
DukeRustfield wrote:It still doesn't rewrite the unit was slain. Damage can cover slain because damage is a broader term. Being slain is certainly a sub-category of being damaged. So is wounded for that matter. As such you can't say damage = wound or damage = slain. It's just clunky wording to try and rewrite it.
"if passed, the ward save prevents all damage from the Killing Blow."
Sounds cleaner than
"if passed, the ward save prevents all slaying from the Killing Blow."
Or "killing from the Killing Blow." Although similar, it makes me wonder if the weapon/ability is now broken and can't slay again.
I think you're getting hung up on a word that was put there because the alternatives sound stupid. At least in English.
If it said,
"if passed, the ward save prevents all wounds from the Killing Blow."
It would be a huge alarm bell. Especially since it never mentioned it caused wounds before that. But I think you can agree that being slain is a type of damage. Little d damage. Like harsh language or nuclear bombs are both damaging.
I'll give you an example, Random Movement says the unit doesn't have a Movement characteristic. yet it later says "when the model moves, first pivot..." There's just some limitations to the English language. Move is a general term for...movement, even though the model has no (capital M) Movement. You still have to use that word to define what is going on. Or jump through a lot of hoops saying "when the model Random Movements, first pivot..." Which again, sounds stupid.
There ya go...
Now you are getting it.
Slain is a general term. It in no way hints, or shows or directs you to ignore the wound that you caused when rolling to wound.
There is no argument that failing your ward when you meet the criteria that your model will die.
'Slay' does not redirect anything and is not its own rule or term. This is shown by its usage.
Now that you have come to terms that slay/slain does nothing it is just description, you will be able to see that KB causes wounds. Which should be obvious because you are rolling to wound.
It is not necessary to say when driving put the car into drive to drive. Well maybe for the very first time driver..
Or when rolling to wound roll to wound to wound. Well maybe to the 12 year old starting the game...
Look at it this way... KB causes all your remaining wounds. Again like d3 only all wounds .
After a successful roll to wound there are only so many things that can happen.
If you have a model with KB you save, you lose 1 wound or lose all your remaining wounds(of course not specifically stated that way). Those are the only options. Automatically Appended Next Post: Niteware wrote:Read the quotes from pages 52 and 103 listed above -the BRB says that KB doesn't wound. Since everyone agrees that Ethereal only blocks wounds, how can you still argue that it affects KB?
P52 also states that KB is an instant kill - meaning that it not causing wounds is explicit.
Incorrect..it says attacks that kill models outright..when you have 0 wounds you are killed. KB does kill a model regardless of the number of wounds and pg 52 is telling you to count all the wounds. It never says it doesn't wound.
Pg 103 addresses counting wounds in overkill....in fact it actually states ..."killing blow scores the same amount of wounds the slain character...
Again KB is referencing wounds, which is awfully strange since people are claiming it doesn't cause wounds.
KB causes wounds, non specific since the number of wounds is dependent upon the number on the profile.
Ethereal cannot be wounded by non magical sources. Automatically Appended Next Post: kirsanth wrote: Peasant wrote:Slays does not have its own action in this game other than describing casualties.
This is surprisingly on point.
It was bound to happen, I guess.
Casualties are slain, and slain models are casualties.
Neither way involves Ethereal.
You are correct.
But wrong on Ethereal.
Ethereal can be slain and can be casualties
From magic sources,
57890
Post by: fattymac04
Once again you are referencing there points in the BRB that deal with Combat Resolution. If a model is slayed, how many wounds is it worth towards the combat res section? 1, 2 3 , 999? Thats why it specifically states that it "scores" not counts as causing. That is two different terms and they mean two different things. Also you are once again going back to making up rules.
example
Incorrect..it says attacks that kill models outright..when you have 0 wounds you are killed.
No where does it say that, you are making that up.
Please stop trolling and making things up
35241
Post by: HawaiiMatt
Let's look at a challenge with killing blow.
Count Johannas Von Blendmore "The Beast", Strigoi vampire charges into a unit of common goblins.
Rik Shiv, the goblin nasty skulker leaps out and shouts "surprise bitches!" and issues a challenge; Von Blendmore accepts.
Rik Shiv is WS2, has S3, and 2 attacks and an extra hand weapon. He's also got Always Strike First, and killing blow on the round he reveals.
Rik goes first, hits with 2 of his 3 attacks (on a 5+), and rolls two 6's to wound, scoring 2 killing blows.
Von Blendmore is screwed. He's got a 4+ regen thanks to the mortis engine, but cannot take regen saves vs killing blow. He normally has 4 wounds thanks to his blood line "Curse of the Revenant", but lost 2 wounds earlier in the battle to a miscast, and a Brain Bursta from an Orc shaman.
Von Blendmore has 2 wounds left, but 4 on his profile.
According to page 103, in the challenge each killing blow is worth the wounds on his profile. So it counts as 8.
But the overkill rule says you cannot score more than current wounds +5, so it reduced the 8 to 7.
For combat res, the 2 wound Strigoi gave up 7 points of combat res.
BTW, this did happen to my general, stupid goblin got the pair of 6's for dual killing blows, no save for you strigoi.
Neither Slay nor Damage gives Ethereals a backdoor out.
Add killing blow vs ethereals to the list of things that should be errata.
29630
Post by: DukeRustfield
I was going to dispute this but it seems about right. The overkill rules explicitly state this. I suppose it's only fair. The example they use is +6 overkill I think, reduced to 5. That's a whole lot of wasted combat. Multiple KBs on a champ are about that, as it's extremely unlikely. More likely to have ward.
Being KB'd twice is like having your head cut off and then both your legs cut off on the return stroke. Anyone seeing that is likely to be a little scared as hell. The high wounds make it pretty logical (he just cut The Beast into 5 pieces before he could open his mouth to snarl).
35241
Post by: HawaiiMatt
DukeRustfield wrote:I was going to dispute this but it seems about right. The overkill rules explicitly state this. I suppose it's only fair. The example they use is +6 overkill I think, reduced to 5. That's a whole lot of wasted combat. Multiple KBs on a champ are about that, as it's extremely unlikely. More likely to have ward.
Being KB'd twice is like having your head cut off and then both your legs cut off on the return stroke. Anyone seeing that is likely to be a little scared as hell. The high wounds make it pretty logical (he just cut The Beast into 5 pieces before he could open his mouth to snarl).
Example was 7 reduced to 6, as you can always get at least 6 (1 wound model +5 points of over kill).
To make this as complicated as possible, what happens when...
Konrad, has magic multiple wounds (2) sword, and Red Fury, gets heroic killing blow from a sphinx.
If killing blow does no wounds, then it doesn't trigger red fury; but how does multiple wounds interact with killing blow.
Let's assume he charges into Ogres, so he's got plenty of multi-wound models to slap.
-Matt
29630
Post by: DukeRustfield
I already talked about this. For the wound to trigger, you would have to succeed at wound and fail save. You never get that far because KB interrupts it on a ROLL of wounding of 6, and then its rules take over and the unit is slain.
Otherwise, you'd always be doing multiple wounds for combat resolution.
So no, those units that feed off wounds get nothing.
15053
Post by: BooMeRLiNSKi
kirsanth wrote:Not any that state that Ethereal stops a model from being slain from Killing Blow.
They really have, you're just being to obtuse to see it.
Not to let anyone infer otherwise, I have nothing against house rules and am an honest enough person to admit it.
Obviously, as ruling that KB somehow wounds ethereal creatures when not from a magic source is a house rule.
15053
Post by: BooMeRLiNSKi
fattymac04 wrote:Yes i agree, this is an issue that as RAW it works in a cheesy way, but RAI it shouldn't. This needs a FAQ. This thread has been nailed with trolls and troll baiting really bad for the last few pages, with a lot of assumptions.
No it really doesn't need a FAQ, or rather it really shouldn't.
Also, as I have said before you need to stop with the accusing people of being trolls and troll baiting. It's rude, disrespectful and childish. Nobody is trolling, you are being disagreed with. Learn the difference.
It would be nice if that wound thing about killing blow in the combat res section would actually be part of killing blow, but its there for a reason. The fact it says
"Each successful Killing blow scores the same amount of wounds the slain character has on its profile"
(pg. 103)
"Attacks that kill a model outright (made with a killing blow, say -- see page 72) count as having scored all the slain model's remaining wounds."
(pg. 52)
Shows that KB does not cause wounds, but slays as it says under KB, but for the purposes of combat resolution it scores the wounds. It specifically has its own little areas in both of these sections that point to the fact it only scores wounds for the resolution and the main resolution section even says it kills a model outright.
No, it merely tells you how to calculate those wounds. To calculate the wounds that have been done with killing blow.
And yes HawaiiMatt the KB rule adds the term "prevent all damage" but the term slay is used multiple times in the book, in that tense and past tense. Slay is used in the remove causalities step, and models killed outright.
Now for some answering of questions for slay and wounds n stuff
If a model loses its wounds it is slain
If a model is slayed, it is slain
If a model fails a save or die spell, it is slain
Notice in all these cases the model is slain and are removed as casualties
Instant Kills "some special attacks don't inflict wounds, but require models to be removed as casualties (after failing a LD or T test, for example). Where this is the case, not only are no saves of any kind allowed (unless specified otherwise), but the number of wounds on the victim's profile is completely irrelevant - just remove the model from play, and hope for better luck next time!" pg. 44
"with saving throws made or failed, you now need to remove the slain." pg. 51
"it is a good idea not to immediately remove models that are slain from the table, but instead temporarily place them next to their unit -- you will need to know how many casualties have been caused when working out who won the combat" pg. 51
"Attacks that kill a model outright (made with a killing blow, say -- see page 72) count as having scored all the slain model's remaining wounds."
pg. 52 (combat res section, but points that KB outright kills models, doesn't say it wounds them)
Combine this with the fact KB says it slays its opponent, not wound, I don't see the confusion with the steps of removing casualties and combat res or how KB works, it is clearly spelled out.
Look above where I have detailed the usage of the word "slay" in the book, slay is not a game term and is most often used when describing things that do wounds.
For the whole, well you have to roll to wound so it causes a wound thing.
We are not arguing the roll of a 6 would cause a wound and that wound would be negated by ethereal, But that it specifically says that on that to wound roll of a 6, the opponent is slayed. This is an effect of rolling the 6 that triggers KB to come into play, thus KB would instant kill the model meaning that wound that would be negated is negated because the model is dead. The reason why this works and doesn't count as doubling wounds or such is due to that combat resolution section that specifically says KB counts as scoring the models wound for the purpose of combat resolution. It is also set up this way due to the creatures KB does not work on, which would be any monstrous creatures, monsters, characters riding monsters/chariots (this was recently FAQ'ed), chariots, swarms.
Because it would work like this.
I got 10 hits against a unit of MI with my infantry unit that has KB
of those 10 hits, 7 wound
of those 7 wounds, 3 were 6's
Which against a valid target (infantry, cavalry, characters on foot or reg mounted, warbeasts) it would trigger kB and slay them outright
Thanks for laying it out... lets see if you can somehow ignore this again.
But since they are MI the KB effect does not work
So where are you getting your wound from? Once again, it says in the BRB only that killing blow is effective against infantry, cavalry and warbeasts. Can you provide me a page reference where it says that killing blow is not in effect? Or where it switches off against such targets?
No where am i saying that those 6's never counted for wounds, but that KB is an effect that triggers. It just you can't wound something that is dead.
It either replaces the wound or it does not, elsewise you would have to make saving throws for that wound and remove that wound before effecting the killing blow. A Character would have to make any saves for the wound caused and then would be able to make ward saves against the killing blow portion....
And yes effects work on Ethereal due to the FAQ making Unstable work , and it never says magical effects.
It does say magical effects, learn to english. It's a list
It says:
Ethereal creatures can only be wounded by spells, magical attacks and magic weapons or effects.
Not
Ethereal creatures can only be wounded by spells, magical attacks, magic weapons, and effects.
Because before that FAQ, people were arguing that Ethereal were immune to unstable because it says,
Unstable:
"Unstable units that lose a combat suffer one extra wound for every point by which they lose the combat, with no saves of any kind permitted against these wounds." pg. 78
Ethereal:
"Ethereal creatures can only be wounded by spells, magical attacks and magic weapons or effects." pg. 68
Nowhere in the Unstable rule does it make a point to say it works on Ethereal, or that those wounds are magical, it just says they take extra wounds for every point they loss the combat by. Thus the logic implied that Ethereal was immune to those wounds, except the fact that those wounds were caused by an effect that triggers when it lost combat. This began the whole effect is supposed to be magical argument, and GW came out with the FAQ that says that unstable works on Ethereal.
Why do you think the clarification was needed? Because unstable is not a magical effect, but it is an effect that ethereal have a specific liability to.
Automatically Appended Next Post:
DukeRustfield wrote:I already talked about this. For the wound to trigger, you would have to succeed at wound and fail save. You never get that far because KB interrupts it on a ROLL of wounding of 6, and then its rules take over and the unit is slain.
Otherwise, you'd always be doing multiple wounds for combat resolution.
So no, those units that feed off wounds get nothing.
I've asked multiple times how that works out against monstrous infantry. If the wound has been replaced with the killing blow effect (the rule takes over) and killing blow is only effective against Infantry, Cavalry, and Warbeasts, but in no place can I see that it is not in effect, where is the wound coming from?
Automatically Appended Next Post:
HawaiiMatt wrote:
I'd actually like to see the rules for "Slays" and "Damage". Since KB doesn't mention wounds or remove from play, all we have to do is figure out the rule effects of Slays and Damage, and the rule will be crystal clear.
-Matt
I've done it for slay. I'll help this thread out again by providing one important usage of the term damage from the BRB
BRB p3, models and units, subsection "Characteristics of models"
WOUNDS
"This shows how much damage a creature can take before it....."
Automatically Appended Next Post:
fattymac04 wrote:That is what we are saying, KB doesn't say it wounds, but slays and you remove the slain in the remove causalities phase
Because slayed models = slain as you have just said
Slay is not a rule, but refers to being basically dead/killed out right as i posted above.. etc... so no need of a page
no talk of wounds, nothing
it ignores armor and reg saves, but allows ward saves
KB does have its own action and it comes into effect on the to wound roll of a 6
and on that action it slays its opponent, which you remove in the remove casualties phase
Because that opponent is slain
I've listed above the usage of slay, it didn't come out in your sides favour. Quite the opposite actually.
Once again, tell me how MI take a wound when KB "comes into effect" which is ineffective against them but at no point does it say it doesn't come into effect.
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Post by: Saldiven
BooMeRLiNSKi wrote:It does say magical effects, learn to english. It's a list
It says:
Ethereal creatures can only be wounded by spells, magical attacks and magic weapons or effects.
Not
Ethereal creatures can only be wounded by spells, magical attacks, magic weapons, and effects.
You know, the interesting thig is that (assuming the first sentence is accurate to the rule book) the sentence is grammatically incorrect. At the very least, there should be a comma after "magical attacks." (Based upon the MLA style manual.)
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Post by: Peasant
fattymac04 wrote:That is what we are saying, KB doesn't say it wounds, but slays and you remove the slain in the remove causalities phase
Because slayed models = slain as you have just said
Slay is not a rule, but refers to being basically dead/killed out right as i posted above.. etc... so no need of a page
no talk of wounds, nothing
it ignores armor and reg saves, but allows ward saves
KB does have its own action and it comes into effect on the to wound roll of a 6
and on that action it slays its opponent, which you remove in the remove casualties phase
Because that opponent is slain
Again slays is not an action though.
It doesn't just 'slay'. It slays regardless of the number of wounds. 1 to 50. Doesn't matter. There is even reference to wounds in the sentence.
You are confusing the real world definition of slays in with the gaming definition and in game process.
Because of this you making an incorrect conclusion. KB does not say remove from play or remove as a casualty. They took the time to reference regardless of the number of wounds.
At no point are you told to ignore or replace the roll to wound.
The idea that the roll to wound doesn't count is ridiculous. There is no instruction to ddo so.
That roll to would d determines if you cause 1 wound to a model that does not meet KB criteria or all remaining wounds to the model that meets the criteria.
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Post by: kirsanth
Peasant wrote:That roll to would d determines if you cause 1 wound to a model that does not meet KB criteria or all remaining wounds to the model that meets the criteria.
Sure, if that is what the rules stated.
They state that the model is slain regardless of wounds, not slain by removing remaining wounds.
If you needed a 7 to wound and rolled a 6, KB would still apply. Automatically Appended Next Post: I do see your house rules and consider you obtuse for claiming they are in the book.
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Post by: akaean
I am firmly in the Killing Blow triggering against Ethereal's camp. There is nothing in the Ethereal Rule that says you cannot roll to wound, merely that Ethereal units willl ignore any wounds caused. Killing blow as stated before does not cause wounds when it triggers, it adds an additional slay effect, which is not ignored by the Ethereal model. That said, I have a further question. Does the Opal Amulet allow for a save against Killing Blow. Killing Blow as we all know specifically allows for a Ward Save. The Opal Amulet provides a 4+ Ward Save against the first wound suffered by the bearer. By my reading of the rules here, because Killing Blow does not cause a wound, it wouldn't trigger a requirement of the Opal Amulet, therefore Killing Blow would totally bypass the Opal Amulet. Correct? EDIT: One further Killing Blow Question. Lets say a Bretonnian Lord with Heroic Killing Blow, and the Sword of Swift Slaying charges into a horde of White Lions with the Banner of the World Dragon, and he manages to Trigger an HKB on the Elf Mage. Because Killing Blow Slays but allows a Ward Save, and the Banner of the World Dragon provides a 2++ against all wounds caused by ...magic weapons... Is the High Elf Mage allowed to take a 2++ banner save, or must he use his regular save. Note: If the Latter, Blood Letters would actually be able to kill some elfs. EDIT 2: Looking at the High Elf Armybook, note the Golden Crown- which has simliar wounding to the Opal Amulet, EXCEPT it explicity states that it protects against Killing Blow, leading me to believe that the regular Opal Amulet does not, and neither does Banner of the World Dragon against Magical HKB.
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Post by: thedarkavenger
KB and HKB have a prerequisite; a roll of a 6 to wound.
That means that a successful roll to wound is required, as a failed roll to wound would not trigger the effect.
Therefore, Non magic KB and HKB will not work on ethereal.
As for the BoTWD question, you pick either. Because they are two separate ward saves.
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Post by: Peasant
kirsanth wrote: Peasant wrote:That roll to would d determines if you cause 1 wound to a model that does not meet KB criteria or all remaining wounds to the model that meets the criteria.
Sure, if that is what the rules stated.
They state that the model is slain regardless of wounds, not slain by removing remaining wounds.
If you needed a 7 to wound and rolled a 6, KB would still apply.
It is what the rule states. That is what the game process states.
You roll to wound.
You don't need a 7 to wound. You need a 6. 6 always wounds against everyone.
you rolled to wound and wounded with a 6. We have been through all this.
Slain regardless of the number of wounds.
Not slain regardless of wounds.
. Two different sentences.
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Post by: kirsanth
Correct. Irrelevant to anything in this discussion.
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Post by: Peasant
Then a model with KB can never wound anything that doesn't meet KB criteria.
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Post by: thedarkavenger
If you don't meet the prerequisite for something, then it doesn't trigger. You can't fail to wound yet activate something which has a prerequisite of wounding.
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Post by: kirsanth
Rolling a 6 is the pre-req, not wounding. The fact that a 6 currently also wounds anything has no bearing on the rule.
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Post by: fattymac04
First off no where does it say you need a successful to wound roll for KB to work, it just says on the to wound roll of a 6.
Also once again, point to where KB causes wounds, and don't include the combat res sections because that has been covered. I'll give you a hint, nowhere does KB say it causes wounds. The only time it counts as causing wounds is for scoring for combat resolution. That is it.
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Post by: Peasant
fattymac04 wrote:First off no where does it say you need a successful to wound roll for KB to work, it just says on the to wound roll of a 6.
Also once again, point to where KB causes wounds, and don't include the combat res sections because that has been covered. I'll give you a hint, nowhere does KB say it causes wounds. The only time it counts as causing wounds is for scoring for combat resolution. That is it.
This is getting tiresome.
It does nor need to say you 'need' a successful wound. That is the game process.
Of course it must be successful.
You rolled to wound and a 6 equal success. The chart says so.
A saving throw protects you from all damage.
Your wards saves protects you.
You don't get to ignore the game process for a benefit.
Point to where it says you ignore your roll to wound.
We have established that 'slays' is just a descriptive term not a rule or process
KB says neither you do cause a wound or you do not cause a wound.
The game process leads to the logical conclusion that it does through all the game processes stated before.
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Post by: DukeRustfield
Does the Opal Amulet allow for a save against Killing Blow. Killing Blow as we all know specifically allows for a Ward Save.
The Opal Amulet provides a 4+ Ward Save against the first wound suffered by the bearer.
Just like Red Fury, just like Charmed Shield, no wound is caused by KB.
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Post by: BooMeRLiNSKi
I'll keep asking, how are you wounding MI and MC with a Killing Blow roll of 6, being that it says that it is "only effective against infantry, cavalry and warbeasts" and not that it is not in effect?
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Post by: DukeRustfield
You remind me of that scene from the old tv show Cheers. "What color is the sky in your world, troll?" You haven't the slightest clue how the game works, how basic logic works, or apparently the English language. I tend to believe you're part of North Korean conspiracy to make the decadent Western peoples more stupid by trying to coerce us to answer nonsensical questions, over and over and over and over and over. You won't trick us, you commie stool! Go back to the shadows! /Gandalf
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Post by: kirsanth
BooMeRLiNSKi wrote: I'll keep asking, how are you wounding MI and MC with a Killing Blow roll of 6, being that it says that it is "only effective against infantry, cavalry and warbeasts" and not that it is not in effect?
You are asking the wrong question, and one that is nonsensical. The to-wound roll of six causes a successful wound. The to-wound roll of six triggers a KB. Those are two different things caused by the same roll. KB states that it cannot affect MI/ MC, so the second trigger fails. This has no bearing on the first. Nothing in KB states that the roll to-wound needs to succeed even. The strawman that people keep poking is that a six DOES cause a wound in this edition.
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Post by: HawaiiMatt
Peasant wrote:
It does nor need to say you 'need' a successful wound. That is the game process.
Of course it must be successful.
But it doesn't need to be successful.
A Saurus Scar Vet with the Steggadon Helm is Toughness 6.
He charges into a block of Tomb King Tomb Guard (S4).
The Liche priest casts D'Jafs Incantation of Cursed Blades; which gives the target killing blow. If it already has killing blow or heroic killing blow, it triggers on a 5+.
The Tombguard swing, and with S4 would normally need a 6+ to wound (vs T6)
Against the Steghelm Scar Vet, he is killing blowed on a 5+, even though that is not a successful wound. The requirement isn't a successful wound, only a specific number on the roll to wound.
-Matt
15053
Post by: BooMeRLiNSKi
DukeRustfield wrote:
You remind me of that scene from the old tv show Cheers. "What color is the sky in your world, troll?" You haven't the slightest clue how the game works, how basic logic works, or apparently the English language. I tend to believe you're part of North Korean conspiracy to make the decadent Western peoples more stupid by trying to coerce us to answer nonsensical questions, over and over and over and over and over. You won't trick us, you commie stool! Go back to the shadows! /Gandalf
Or in other words you are incapable of answering so are resorting to being flippant, insulting and dismissive?
Answer the question.
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Post by: kirsanth
Read the answers. He did, I did, others did.
With actual rules and page references.
Check the last 7 pages.
You are easily dismissed at this point, thus people being dismissive.
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Post by: BooMeRLiNSKi
So an armor save can be made for this wound as killing blow is not a function of this wound? For the purposes of combat resolution these wounds would have to be counted separately and you would of course be able to take an armor save, then regeneration or ward if applicable on the first wound, and then a ward save for the killing blow?
The to-wound roll of six triggers a KB.
Can you show me where it says that, as you say killing blow is a replacement effect, it also does a wound? Either killing blow is a type of wound or it isn't, you can't have it both ways.
Automatically Appended Next Post:
kirsanth wrote:Read the answers. He did, I did, others did.
With actual rules and page references.
Check the last 7 pages.
You are easily dismissed at this point, thus people being dismissive.
It should be easy to answer me with one or two sentences then. He could even quote himself or the page where he has answered this.
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Post by: DukeRustfield
HawaiiMatt wrote:
But it doesn't need to be successful.
A Saurus Scar Vet with the Steggadon Helm is Toughness 6.
He charges into a block of Tomb King Tomb Guard (S4).
The Liche priest casts D'Jafs Incantation of Cursed Blades; which gives the target killing blow. If it already has killing blow or heroic killing blow, it triggers on a 5+.
The Tombguard swing, and with S4 would normally need a 6+ to wound (vs T6)
Against the Steghelm Scar Vet, he is killing blowed on a 5+, even though that is not a successful wound. The requirement isn't a successful wound, only a specific number on the roll to wound.
-Matt
Wow, I was wondering where you were going with this, but great job! I doubt the trolls will care, but it shows that KB could care less what the results of the to wound table is (and it completely bypasses the result anyway). And it also buffs HKB, so there's the Tomb King and monster with HKB which are similarly affected.
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Post by: thedarkavenger
What I'm failing to understand is how people fail to make the connection between being able to wound and an effect that requires being able to wound.
If you can't hurt someone, then you can't killing blow them. Simple as that.
Ethereal models need magic weapons to be hurt, that includes all special rules.
Yes, the scar vet scenario would work, because you can physically wound him.
But with ethereal vs killing blow, you need magic to wound them, therefore magic applies to killing blow.
1523
Post by: Saldiven
@thedarkavenger:
Let me preface this by saying I don't really care either way in this argument and think that it has gone on too long. That being said, let me sum up the opposition's argument since you stated that you cannot understand.
1. Killing Blow does not require the ability to be able to wound. That's your first mistake. Killing Blow only requires a roll on the to-wound table; there is no requirement that you actually be able to wound the target.
2. "Hurt" isn't a game mechanic.
3. Ethereal models need a magic weapon to be "wounded." Again, "hurt" isn't a game mechanic, and the rules don't say that Ethereal models need a magic weapon to be "hurt."
4. Doesn't really matter other than to show that you can still KB something even when you have not successfully wounded them.
5. Yes you need magic to wound. No, you don't need to wound in order to Killing Blow, as demonstrated by the Scarvet example.
So, hopefully that explains the opposition's viewpoint enough for you to understand it. Even if you don't agree with it.
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Post by: DukeRustfield
Where does it say Ethereal can't be hurt? If that was the case they would be immortal and never be able to be removed under any circumstances. That's pretty uber. It doesn't say they can't be harmed, hurt, fondled, tickled, kicked, spit on, head butt, or anything else. It says they cannot be wounded.
A Wound is a game term. To wound is a game term. Wounded is a game turn. Hurt is not. You are trying to rewrite the rules. That is the sole basis of the argument against KB working, making up rules that do not exist. Slay is not Wound. Say "slay" and "wounded" out loud. Do they sound the same? Do they look the same? Are their rules the same? Ethereal are immune to two things, movement impairment, and WOUNDS from non-magic sources. Not TO wound rolls. A wound is the successful outcome of a to wound.
As for scar vet, we can run this scenario a million ways.
Slann with Higher State of Consciousness. He's Ethereal. He has Life Magic, casts Throne of Vines. Casts Stone Skin. He has EIGHT Toughness(!!!). A tomb guard soooo needs a 6 to wound. Yet if he has Blades cast on him, he still KB's that fat bastard on a 5. Even though a 5 normally does absolutely nothing to the Slann without the enhanced KB. Because nowhere does KB say you have to wound something to Slay it. Or be able to Wound it. And Ethereal does not stop you from trying, it stops you from succeeding. Unfortunately for frogboy, a slay is not a wound.
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Post by: kirsanth
BooMeRLiNSKi wrote: So an armor save can be made for this wound as killing blow is not a function of this wound? For the purposes of combat resolution these wounds would have to be counted separately and you would of course be able to take an armor save, then regeneration or ward if applicable on the first wound, and then a ward save for the killing blow?
Assuming KB kicks in, it does not matter. Assuming it does not, it does not matter. If it does, then KB states that all remaining wounds are counted for resolution. No matter what process you use, the same number of wounds are counted for combat resolution. (i.e. if you try to save the wound and it works, KB removes slays and counts all remaining wounds for CR. If the armor save fails, KB slays and counts all remaining wounds for CR. Either way, every remaining wound counts for CR and the model is slain. Note that in the first case Ethereal prevents the wound, but not the slaying - leading to the EXACT same result.) If no KB (e.g. vs. MI/ MC) then of course you would get armor. Also, HawaiiMatt's example is awesome.
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Post by: BooMeRLiNSKi
kirsanth wrote:[Assuming KB kicks in, it does not matter. Assuming it does not, it does not matter.
Sorry, but this does matter for the purposes of your argument.
Either Killing Blow is an effect that kicks off in addition to a successful/unsuccessful wound roll.
Or
Killing Blow is an effect that supplants and replaces a successful/unsuccessful wound roll when it meets the right criteria i.e a roll of 6 or 5+ when boosted with spells.
Now I of course think it is neither of these things, it just changes the function and criteria of the wound. However, lets forget about what I think at the moment, I'm going along with you here.
Please clarify for me which of the two above you are arguing Killing Blow is.
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Post by: kirsanth
Read the examples, I explained why it does not actually matter.
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Post by: BooMeRLiNSKi
kirsanth wrote:Read the examples, I explained why it does not actually matter.
I maintain it does, and if it doesn't it should be no problem for you to clarify which of the two examples I have given it is. It cannot be both.
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Post by: kirsanth
You also maintain that you need someone to repeat themselves because you do not want to look upat the answer despite it being given to you. It does not matter which way as the results are the same. Automatically Appended Next Post: Killing Blow is a rule that states what happens when a 6 is rolled while attempting to wound. Adding your words and examples in an attempt to muddy things does not help. The rules as written are sufficient.
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Post by: BooMeRLiNSKi
kirsanth wrote:[.
If it does, then KB states that all remaining wounds are counted for resolution. No matter what process you use, the same number of wounds are counted for combat resolution. (i.e. if you try to save the wound and it works, KB removes slays and counts all remaining wounds for CR. If the armor save fails, KB slays and counts all remaining wounds for CR. Either way, every remaining wound counts for CR and the model is slain. Note that in the first case Ethereal prevents the wound, but not the slaying - leading to the EXACT same result.).
What happens if it's on a multi-wound model and you fail the save for the wound which is just a wound and make the ward save against the killing blow portion? It could effect combat res so it would have to be rolled for.
Say some St4 Tomb guard are fighting some phoenix guard who have been given a +4 toughness buff. A 5 would be an unsuccessful wound but a successful killing blow, so they would have a ward save against the killing blow. a 6 would be both a successful wound which they would get a 6+ armour save and a 4+ ward, and then they would have to take be able to take a ward save against the killing blow. Automatically Appended Next Post: kirsanth wrote:You also maintain that you need someone to repeat themselves because you do not want to look upat the answer despite it being given to you.
It does not matter which way as the results are the same.
Automatically Appended Next Post:
Killing Blow is a rule that states what happens when a 6 is rolled while attempting to wound.
Adding your words and examples in an attempt to muddy things does not help.
The rules as written are sufficient.
Stop ducking and answer the question please.
61985
Post by: Niteware
HawaiiMatt wrote: Peasant wrote:
It does nor need to say you 'need' a successful wound. That is the game process.
Of course it must be successful.
But it doesn't need to be successful.
A Saurus Scar Vet with the Steggadon Helm is Toughness 6.
He charges into a block of Tomb King Tomb Guard (S4).
The Liche priest casts D'Jafs Incantation of Cursed Blades; which gives the target killing blow. If it already has killing blow or heroic killing blow, it triggers on a 5+.
The Tombguard swing, and with S4 would normally need a 6+ to wound (vs T6)
Against the Steghelm Scar Vet, he is killing blowed on a 5+, even though that is not a successful wound. The requirement isn't a successful wound, only a specific number on the roll to wound.
-Matt
Make he Scar Vet ethereal and the to wound rolls are still not effective, but it would clearly still be slain.
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Post by: Peasant
Saldiven wrote:@thedarkavenger:
Let me preface this by saying I don't really care either way in this argument and think that it has gone on too long. That being said, let me sum up the opposition's argument since you stated that you cannot understand.
I don't care either because this is not my game group. I do this for entertainment. We do not play the house rule that KB works on ethereal.
But let me break this down for my (me personally) side.
The main problems are created through ridiculous ( IMO) attempts at rules lawyering. Looking for words and phrases that could create a potential (invalid) loophole, especially when used in an aggressive stance or from someone who is knowledgeable on the rules
So lets go over these since you were gracious enough to summarize...
Remember this discussion started in relation to ethereal.
1. Killing Blow does not require the ability to be able to wound. That's your first mistake. Killing Blow only requires a roll on the to-wound table; there is no requirement that you actually be able to wound the target.
This attempt here is one crux. We do not do things in this game that we cannot succeed at.
I'm going to assume than that when your opponents units have been reduced to weapon skill zero and have poison attacks, you allow them to roll to hit in case they get a 6...correct?
It says you can't attack with weapon skill 0, but you don't need to hit you just need a six when rolling to hit. I doubt it, it's just as ridiculous as the stance on KB. ( IMO)
Why would it tell you to roll to wound if that was not the process?
If you are not rolling 'to wound' it would say roll a dice, on a 6 you strike a KB.
All 'non wounding' attacks/events ask you to remove from play or remove as a casualty.
You are using reverse logic which is contrary to how this game is played.
In this game you are told to roll to wound..
Oh ..wait.. I can't wound you because I don't have a magic weapon and you are ethereal.
Oh ..wait ..I have KB and it never says I have to wound..even though I am told to roll to wound....
Make sure you keep your consistency for poison.
Flame cage, you better take the hits because you could have moved and if you would have moved...I know ridiculous.
The roll is 'to wound'
2. "Hurt" isn't a game mechanic.
nope. Neither is slays or slain. Thankfully that part is done.
3. Ethereal models need a magic weapon to be "wounded." Again, "hurt" isn't a game mechanic, and the rules don't say that Ethereal models need a magic weapon to be "hurt."
Although you are correct on the term 'hurt'...you are effectively using the same standard with 'wounded'. Ethereal need a magic weapon to be wounded.. KB never says you need to be 'wounded' (even though you roll TO WOUND) so it can by pass ethereal...hmm, 2 very similar ideas. Just smoke and mirrors.
4. Doesn't really matter other than to show that you can still KB something even when you have not successfully wounded them.
That is not correct. Because KB will slay regardless of the number of wounds. There is no difference other than the count for combat res, between getting the KB and causing a wound. If you lose your 1 wound you are slain from both and if you make your ward you aren't. The result is the same. It is just a grasp at the 'wound' term and again IMO rules lawyering for an advantage.
5. Yes you need magic to wound. No, you don't need to wound in order to Killing Blow, as demonstrated by the Scarvet example.
Again, a grasp at the 'wound' at it's literal sense. The spell is the same as giving a +1 to wound. Because you only get 2 results. Ward or lose all wounds. If you ward it is unsuccessful, if you fail you lose the wound/wounds.
So, hopefully that explains the opposition's viewpoint enough for you to understand it. Even if you don't agree with it.
Thank you for your time.
15053
Post by: BooMeRLiNSKi
From FAQ version 1.8
Page 52 – Calculate Combat Result, Wounds Inflicted.
Change “[...]counts as having scored all the slain model’s
remaining Wounds.” to “[...]score the same amount of
Wounds as the slain model has on its profile.” in the last
paragraph
And that should about finish this Automatically Appended Next Post:
Oh look, it doesn't say that at all. In fact they felt the need to change it in the FAQ from "counts as" to "score the same amount of wounds".
Bet you feel embarrassed about that "LOOK CAPS!" thing now
29630
Post by: DukeRustfield
Peasant wrote:2. "Hurt" isn't a game mechanic.
nope. Neither is slays or slain. Thankfully that part is done.
Fail troll is fail. It's mentioned under Remove Casualties multiple times in CC. It's mentioned dozens of times throughout the BRB. Dwellers. /just flipped some pages p.106 Slain Riders or Mounts is an actual section heading for Monster Reaction. If it's not a game mechanic, no one in the game can ever die. Because casualties are used as a synonym for slain. "With saving throws made or failed, you now need to remove the slain." That is the first sentence from Remove Casualties. If there's no such thing as slain, nothing ever leaves the table.
Besides your incessant trolling, failure to understand English, most rudimentary lack of logic, your greatest crime is that you're not actually reading the book. This isn't quoting from some obscure passage under the fluff section of Dark Elves, if you don't know that slain is used all over the place and has a really specific meaning, I question whether you've read the BRB at all. Are you sure you're not in the wrong forum? Warmachines are down there v. Maybe their rules don't mention slain at all.
15053
Post by: BooMeRLiNSKi
You have a disgusting lack of manners and respect.
It's mentioned under Remove Casualties multiple times in CC. It's mentioned dozens of times throughout the BRB. Dwellers. /just flipped some pages p.106 Slain Riders or Mounts is an actual section heading for Monster Reaction. If it's not a game mechanic, no one in the game can ever die. Because casualties are used as a synonym for slain. "With saving throws made or failed, you now need to remove the slain." That is the first sentence from Remove Casualties. If there's no such thing as slain, nothing ever leaves the table.
I have already listed for you where slay comes up in the BRB, I shall do so again.
p25 on fleeing
p31 on hex spells
p52 on WOUNDS INFLICTED
p87 on war machines where is describes how it can " slay fearsome monsters with a single shot"
p103 on overkill "if one model slays the other then any excess wounds they inflicted above and beyond those needed to slay the opponent"
p109 shooting at war machines "the crews armor save is still used to prevent any wounds inflicted, as it is they the attack is attempting to slay"
p111 on receiving bolt thrower hits "the bolt fails to slay a target "
Besides your incessant trolling, failure to understand English, most rudimentary lack of logic, your greatest crime is that you're not actually reading the book.
You seem to slip into being rude and disrespectful when you lack an answer.
if you don't know that slain is used all over the place and has a really specific meaning, I question whether you've read the BRB at all.
Actually I have shown that slay is a descriptive term and one that is most often used in conjunction with something that does wounds, by far. I question whether you have read the BRB at all.
I can do slain and slaying to if you want to be really pedantic....in fact I already have, that's why I am happy to.
43578
Post by: A Town Called Malus
I'm with the KB works on Ethereal units here. Unless your rule specifically states that you cannot be killed outright then you can.
An example from the Dark Elf book: Malekith's Armour of Midnight. "Heavy armour. 2+ ward save against non-magical attacks. Malekith can never suffer more than one wound from a single attack, so attacks that do multiple wounds or kill outright only ever inflict a single wound."
Notice that it makes a distinction between inflicting multiple wounds (i.e. D3, D6 etc.) and killing outright (i.e. KB, HKB, Dwellers Below etc.)
Does Ethereal have any rule which states that effects which kill outright can be ignored if they are not magical, considering that, as we've seen above, they are not the same as causing multiple wounds and the Ethereal special rule only protects against wounds?
76274
Post by: Peasant
DukeRustfield wrote: Peasant wrote:2. "Hurt" isn't a game mechanic.
nope. Neither is slays or slain. Thankfully that part is done.
Fail troll is fail. It's mentioned under Remove Casualties multiple times in CC. It's mentioned dozens of times throughout the BRB. Dwellers. /just flipped some pages p.106 Slain Riders or Mounts is an actual section heading for Monster Reaction. If it's not a game mechanic, no one in the game can ever die. Because casualties are used as a synonym for slain. "With saving throws made or failed, you now need to remove the slain." That is the first sentence from Remove Casualties. If there's no such thing as slain, nothing ever leaves the table.
Besides your incessant trolling, failure to understand English, most rudimentary lack of logic, your greatest crime is that you're not actually reading the book. This isn't quoting from some obscure passage under the fluff section of Dark Elves, if you don't know that slain is used all over the place and has a really specific meaning, I question whether you've read the BRB at all. Are you sure you're not in the wrong forum? Warmachines are down there v. Maybe their rules don't mention slain at all.
Curious. What is it with so many that make accusations then proceed to call someone a troll and post paragraphs full of meaningless insults?
Hmm. Does that make you a troll?
Whatever this isn't the first time and won't be the last. Everybody is a tough guy on the Internet.
"With saving throws made or failed, you now need to remove the slain." That is the first sentence from Remove Casualties.
Yes it is.
Slays and slain is a description of the dead.
Slain is used all over the book to describe models that are dead, killed, reduced to zero wounds.
Sometimes the book says when you reach zero wounds, crushed under foot, stuffed in a bag..there are countless descriptions of when it is necessary to take models off the table
Removing the dead/casualties/ too badly wounded etc., is the game mechanic.
Pg45..."individual warriors are not necessarily dead, they may just be too badly wounded to fight on..."
So if we focus on slain..how do we determine who is slain or just too badly wounded?
Simple.. We just go with the game mechanic of removing casualties or models from the table.
And You are missing the point here...when you focus on the term rather than the mechanic " YOU" (being the player not the specific individual) open doors and create problems that were not intended to be there.
Your attempts at using 'wound' to be your deciding factor (kb vs. ethereal) has created the RAI problem. You roll to wound with the rules as they are written( standard game play, a roll to wound is to wound), but you create, by saying it does not count because you don't have to wound and it doesn't say it wounded, are creating rule as intended and the problem that was never there.
KB is based upon the 'W' or wound characteristic. The logical conclusion is that it wounds.
15053
Post by: BooMeRLiNSKi
A Town Called Malus wrote:IAn example from the Dark Elf book: Malekith's Armour of Midnight. "Heavy armour. 2+ ward save against non-magical attacks. Malekith can never suffer more than one wound from a single attack, so attacks that do multiple wounds or kill outright only ever inflict a single wound."
Notice that it makes a distinction between inflicting multiple wounds (i.e. D3, D6 etc.) and killing outright (i.e. KB, HKB, Dwellers Below etc.)
No, notice where it says "or kill outright only ever inflict a single wound". What we can actually see above is that is killing blow is a wound inflicting attack.
Multiple wounding hits like d3 wounds, d6 wound and Killing Blow. it even says"Malekith can never suffer more than one wound from a single attack" and then lists the things that do multiple wounds.
Where does it say Malekith is immune to instant kill effects? Does Malekith take one wound if he fails a ST test for Dwellers Below then? If he doesn't, weren't we arguing that Killing Blow is an instant kill effect, and as an instant attack, doesn't inflict wounds?
5873
Post by: kirsanth
Malekith's armor states that the model takes a wound instead of being slain.
Any other reading is wrong. Automatically Appended Next Post: Calling someone on their gak is not trolling.
76274
Post by: Peasant
kirsanth wrote:Malekith's armor states that the model takes a wound instead of being slain.
Any other reading is wrong.
Automatically Appended Next Post:
Calling someone on their gak is not trolling.
Edits for structure and grammar.
If he has one wound and loses it he is slain.
We have been over slain. Repeatedly.
And now you want to be specific?
Roll to wound is very specific. Any other reading is wrong.
Try to be consistent.
We have been over what slain is. Try a rule. Slays and slain are not rules.
Of my last post your only response is about someone not being a troll?
Hmm ????
Are we done?
5873
Post by: kirsanth
Your entire argument then, is that you think SLAIN or SLAY are not backed by rules?
Yet you insert words to explain why wounding is involved with slain models?
Automatically Appended Next Post:
You do not understand my job any more than you understand the rules.
Editing to add:
It does not bother me that you are wrong, you are entitled to that.
The . . . fact. . . that its been proven already is too much for some folk.
I am fine with that. People are often wrong.
The advantage of things like this are figuring out why. I get it. You don't read.
No one I have met has had this issue.
The few that have disagreed stopped and re-read the rules and agreed.
Internetnet rage is not logic nor a reason.
43578
Post by: A Town Called Malus
It is entirely possible to slay a model without reducing its wounds characteristic to 0, most commonly through reducing other characteristics to 0 and Removes from Play effects. So would ethereal work against a unit with mundane weapons but a special rule which means that for every roll of six to wound (regardless of whether that would normally cause a successful wound) the targeted models Toughness characteristic is reduced to zero and therefore the model is removed as a casualty unless it passes a ward save? No because the special rule for Ethereal only protects it from wounds, not death caused by any other means. Killing Blow does not cause wounds, it kills by its own unique rule. So think of a successful Killing Blow as reducing the hit models Toughness to zero unless a Ward save saves it. A model without a head will not be Tough any more will it?
61985
Post by: Niteware
BooMeRLiNSKi wrote:From FAQ version 1.8
Page 52 – Calculate Combat Result, Wounds Inflicted.
Change “[...]counts as having scored all the slain model’s
remaining Wounds.” to “[...]score the same amount of
Wounds as the slain model has on its profile.” in the last
paragraph
And that should about finish this
Automatically Appended Next Post:
Oh look, it doesn't say that at all. In fact they felt the need to change it in the FAQ from "counts as" to "score the same amount of wounds".
Bet you feel embarrassed about that "LOOK CAPS!" thing now
The FAQ continues to make our point and WE should be embarrassed? In combat rez it "scores" the number of wounds. It has not "wounded" the number of wounds. Do you see the difference now? It is statements oike that which lead to people talking about trolling, as a kindness: they charitably believe that you couldn't possibly believe what you said, so must jst be trying to wind people up.
If anything, scores is moe explicit - some people could have argued (wrongly) that "it counts as wounds, so ethereal can block it". They clarified - it scores wounds in combat rez.
1523
Post by: Saldiven
You know, my favorite part about this debate is how long and vitriolic it has gotten over something that will rarely, rarely ever happen. I mean, seriously, how often in actual game play to Ethereal units end up fighting things with Killing Blow. Neither one are super common. I play mono-Khorne DoC, with an army full of Killing Blow, and I cannot remember the last time I faced an opponent with an Ethereal unit.
76274
Post by: Peasant
kirsanth wrote:Your entire argument then, is that you think SLAIN or SLAY are not backed by rules?
Yet you insert words to explain why wounding is involved with slain models?
Automatically Appended Next Post:
You do not understand my job any more than you understand the rules.
Editing to add:
It does not bother me that you are wrong, you are entitled to that.
The . . . fact. . . that its been proven already is too much for some folk.
I am fine with that. People are often wrong.
The advantage of things like this are figuring out why. I get it. You don't read.
No one I have met has had this issue.
The few that have disagreed stopped and re-read the rules and agreed.
Internetnet rage is not logic nor a reason.
Apparently you don't know what rage means either.
I definitely believe I know your alter ego here. No debunked comments?
Another absolutely useless post from you where you have nothing to add and no response to points that have been presented. Then throw insults that I can't read when you appear to have your own comprehension issues.
Continue to stomp your feet and say I'm right you are wrong. Here let me pad your ego, you're right. can you sleep better now?
Your inability to comprehend has grown tiring. And this will be my last response to you.
In your attempts to use KB, YOU made or at least agreed, with the emphasis on slays and the fact that the KB description doesn't actually say wounds.
An entirely asinine position.
Slays is obviously used throughout the rulebook in many situations. which I have said.
The general term slay/slain does get used with wounds as a description referring to the dead, the too wounded to fight, or many other ways the rulebook describes models, that are potentially out of the game. which I have said and you have failed to comprehend that the term 'slays' in the KB description changes nothing.
Rolling to wound..a game process, is evidence enough that KB wounds. because you roll to wound. Sadly there is no other way to put it and apparently that is a part of the game you struggle to comprehend as well. You roll to wound, to wound. It is that simple.
Again I hope you let you opponent roll all his dice for poison attacks if he has WS0.
Your hunt and peck for a loophole by searching for differences in language shows intent to change the rule that was written following game process.
YOU are making it an RAI issue because your intent steps outside of the process using incorrect assumptions.
5873
Post by: kirsanth
Backed by rules, but yes.
15053
Post by: BooMeRLiNSKi
Niteware wrote:The FAQ continues to make our point and WE should be embarrassed?
Now this is just crazy talk. The FAQ specifically changes the language from
Attacks that kill a model outright (made with a
Killing Blow, say - see page 72) count as having
scored all the slain model's remaining wounds.
To
Attacks that kill a model outright (made with a
Killing Blow, say - see page 72) score the same amount of
Wounds as the slain model has on its profile.
It says it right there in black and white. It's even been updated in a FAQ to show the function of KB in combat isn't to " count as having scored" wounds but for it to " score the same amount" of wounds to explicitly show it is scoring wounds and you are somehow going to claim that wounds aren't being done despite it telling you KB has scored wounds?
Wow
In combat rez it "scores" the number of wounds. It has not "wounded" the number of wounds. Do you see the difference now?
You want it to say
Attacks that kill a model outright (made with a
Killing Blow, say - see page 72) wounded the
Wounds as the slain model has on its profile
"
Really? If a model has a wound scored against it it hasn't been wounded? When a goal is scored in football, is it not a goal?
It is statements oike that which lead to people talking about trolling, as a kindness: they charitably believe that you couldn't possibly believe what you said, so must jst be trying to wind people up.
Are you trying to break irony by overloading it?
If anything, scores is moe explicit - some people could have argued (wrongly) that "it counts as wounds, so ethereal can block it". They clarified - it scores wounds in combat rez.
No, they clarified that it scores wounds in combat, combat rez is the result of what happened in combat. You cannot "score wounds in combat resolution", you can score wounds in combat. Wounds are added up to determine combat resolution.
To say that it scores wounds in combat resolution doesn't even make sense. Combat resolution is a count of your score.
It is under the subsection "Wounds Inflicted" and they have changed the language under "Wounds Inflicted" from "count as having scored" to "score the same amount of wounds". Once again they have changed this language under the "Wounds Inflicted" subsection.
But just to add something more, though it really shouldn't be needed
p103 section on overkill
QUOTE
Overkill
Note that this is an exception to the rule stating
that a model can only suffer as many wounds as
it has on its profile. This time you need to add
up all of the wounds inflicted on the victim,
even those from a weapon causing multiple
wounds, or by repeated Killing Blows (each
successful Killing Blow scores the same amount
of wounds the slain character has on its profile),
etc. This is great fun, albeit a little one-sided
Once again in black and white
you need to add up all of the wounds inflicted on the victim,
even those from a weapon causing multiple
wounds, or by repeated Killing Blows
I'll simplify it slightly
add up all of the wounds inflicted even those by repeated killing blows
One more time
all..the... wounds inflicted.. by.. killing blows
Now, are you still going to argue that Killing Blow isn't causing wounds?
Automatically Appended Next Post:
A Town Called Malus wrote:It is entirely possible to slay a model without reducing its wounds characteristic to 0, most commonly through reducing other characteristics to 0 and Removes from Play effects.
Agreed
So would ethereal work against a unit with mundane weapons but a special rule which means that for every roll of six to wound (regardless of whether that would normally cause a successful wound) the targeted models Toughness characteristic is reduced to zero and therefore the model is removed as a casualty unless it passes a ward save?
Arguable, strictly RAW it would be removed from play. RAI is another matter, but lets not care about that for now as I can show how you have broken killing blow if you play it like this.
If you are arguing that KB is a replacement effect that activates on a roll of 6 (which you are) then you would do nothing to any target that was ineligible for Killing Blow.
In the BRB on p72 it says
"Killing Blow is only effective against infantry,
cavalry and war beasts"
But at no point does it say "killing Blow is not in effect". I mean, a water pistol is ineffective against a tank but you can still use one to fire at one. If you can find a place in the BRB or a FAQ which contradicts this I'll be happy to read it.
So being that your Killing Blow is ineffective against Monstrous Infantry, but at no point is it not in effect, every 6 you roll to wound in combat would have to be discarded. If you were fighting a Gorebeast chariot with some St4 Grave Guard or Tomb Guard they would be incapable of wounding it on anything other than a 6 which would trigger a killing blow which would then be ineffective against the chariot. Ergo they could not wound it.
If you are arguing that it is also doing a wound in addition to the killing blow, then you are arguing that a wound happens that I am allowed an armor, regeneration or ward save against, and then a killing blow which I would be able to ward save against the effects of. Phoenix Guard would be forced to make 2 separate saves against the same wound giving them double the chance of failure.
Killing Blow simply doesn't work either of these ways.
57471
Post by: thedarkavenger
As per the ethereal rule, you cannot wound an ethereal creature without magic, magical weapons or effects. And as a killing blow is triggered by a wound, you need to be able to wound something to trigger killing blow. In the same way as if a unit of skinks in combat with the poisoned upgrade miss, they don't trigger poison. The rules are the same. On a roll of a six to hit, poisoned wounds automatically. And Killing blow is: On a roll of a six to wound, the model is slain outright. Both those rules require a successful roll to hit and wound.
61985
Post by: Niteware
thedarkavenger wrote:As per the ethereal rule, you cannot wound an ethereal creature without magic, magical weapons or effects.
And as a killing blow is triggered by a wound, you need to be able to wound something to trigger killing blow.
In the same way as if a unit of skinks in combat with the poisoned upgrade miss, they don't trigger poison.
The rules are the same. On a roll of a six to hit, poisoned wounds automatically.
And Killing blow is: On a roll of a six to wound, the model is slain outright.
Both those rules require a successful roll to hit and wound.
Killing blow is not triggered by a wound. Read Matt's example on the previous page: you can have a situation where units only wound on a 6, but KB on a 5. KB still works, because it is from a "to wound roll" not from "a successful to wound roll of a 6".
Peasant and his alter ego seem unable to grasp this simple concept. In the same way that he can't tell the difference between actual combat and counting combat rez, somehow thinking that scoring wounds is similar to having done them.
15053
Post by: BooMeRLiNSKi
Niteware wrote:[Killing blow is not triggered by a wound. Read Matt's example on the previous page: you can have a situation where units only wound on a 6, but KB on a 5. KB still works, because it is from a "to wound roll" not from "a successful to wound roll of a 6".
Peasant and his alter ego seem unable to grasp this simple concept. In the same way that he can't tell the difference between actual combat and counting combat rez, somehow thinking that scoring wounds is similar to having done them.
You keep ignoring it because you cannot answer it, as it stands at this stage I have proved without a doubt I am correct.
Once again I will quote
P103 BRB
"you need to add up all of the wounds inflicted on the victim,
even those from a weapon causing multiple wounds, or by repeated Killing Blows"
That is wounds that were inflicted by killing blow.
Just tell me which particular bit you are having trouble with there and I'll find some way of being even more clear and succinct.
61985
Post by: Niteware
BooMeRLiNSKi wrote:Niteware wrote:[Killing blow is not triggered by a wound. Read Matt's example on the previous page: you can have a situation where units only wound on a 6, but KB on a 5. KB still works, because it is from a "to wound roll" not from "a successful to wound roll of a 6".
Peasant and his alter ego seem unable to grasp this simple concept. In the same way that he can't tell the difference between actual combat and counting combat rez, somehow thinking that scoring wounds is similar to having done them.
You keep ignoring it because you cannot answer it, as it stands at this stage I have proved without a doubt I am correct.
Once again I will quote
P103 BRB
"you need to add up all of the wounds inflicted on the victim,
even those from a weapon causing multiple wounds, or by repeated Killing Blows"
That is wounds that were inflicted by killing blow.
Just tell me which particular bit you are having trouble with there and I'll find some way of being even more clear and succinct.
As the FAQ states, when counting up combat rez, KB scores wounds. This is referenced in the section that you are quoting.
Attacks that kill a model outright (made with a
Killing Blow, say - see page 72)
It is killed outright, it is not wounded. I'm guessing that you get in trouble at restaurants a lot, because when you are told to pay, you think you have actually paid?
15053
Post by: BooMeRLiNSKi
Niteware wrote:
As the FAQ states, when counting up combat rez, KB scores wounds. This is referenced in the section that you are quoting.
The FAQ that changes the words "counts as having scored" to "score the same amount of wounds" in the subsection "wounds inflicted"
I just want to be clear, that is the part under a subsection of the BRB that has the title "Wounds Inflicted, is that correct?
Also can you make some attempt at answering the following:
If you are arguing that KB is a replacement effect that activates on a roll of 6 (which you are) then you would do nothing to any target that was ineligible for Killing Blow.
In the BRB on p72 it says
"Killing Blow is only effective against infantry,
cavalry and war beasts"
But at no point does it say "killing Blow is not in effect". I mean, a water pistol is ineffective against a tank but you can still use one to fire at one. If you can find a place in the BRB or a FAQ which contradicts this I'll be happy to read it.
So being that your Killing Blow is ineffective against Monstrous Infantry, but at no point is it not in effect, every 6 you roll to wound in combat would have to be discarded. If you were fighting a Gorebeast chariot with some St4 Grave Guard or Tomb Guard they would be incapable of wounding it on anything other than a 6 which would trigger a killing blow which would then be ineffective against the chariot. Ergo they could not wound it.
If you are arguing that it is also doing a wound in addition to the killing blow, then you are arguing that a wound happens that I am allowed an armor, regeneration or ward save against, and then a killing blow which I would be able to ward save against the effects of. Phoenix Guard would be forced to make 2 separate saves against the same wound giving them double the chance of failure.
61985
Post by: Niteware
BooMeRLiNSKi wrote:Niteware wrote:
As the FAQ states, when counting up combat rez, KB scores wounds. This is referenced in the section that you are quoting.
The FAQ that changes the words "counts as having scored" to "score the same amount of wounds" in the subsection "wounds inflicted"
I just want to be clear, that is the part under a subsection of the BRB that has the title "Wounds Inflicted, is that correct?
it didn't change "counts as scoring" to "scoring", it changed "counts as wounding" to "scores as wounding". Which makes your case weaker - score is just a marker "counts as" is ambiguous.
15053
Post by: BooMeRLiNSKi
Niteware wrote:BooMeRLiNSKi wrote:Niteware wrote:
As the FAQ states, when counting up combat rez, KB scores wounds. This is referenced in the section that you are quoting.
The FAQ that changes the words "counts as having scored" to "score the same amount of wounds" in the subsection "wounds inflicted"
I just want to be clear, that is the part under a subsection of the BRB that has the title "Wounds Inflicted, is that correct?
it didn't change "counts as scoring" to "scoring", it changed "counts as wounding" to "scores as wounding". Which makes your case weaker - score is just a marker "counts as" is ambiguous.
Can you answer me which subsection of the BRB these rules come under again?
Also can you answer the second part of my previous post please?
61985
Post by: Niteware
BooMeRLiNSKi wrote:Niteware wrote:BooMeRLiNSKi wrote:Niteware wrote:
As the FAQ states, when counting up combat rez, KB scores wounds. This is referenced in the section that you are quoting.
The FAQ that changes the words "counts as having scored" to "score the same amount of wounds" in the subsection "wounds inflicted"
I just want to be clear, that is the part under a subsection of the BRB that has the title "Wounds Inflicted, is that correct?
it didn't change "counts as scoring" to "scoring", it changed "counts as wounding" to "scores as wounding". Which makes your case weaker - score is just a marker "counts as" is ambiguous.
Can you answer me which subsection of the BRB these rules come under again?
Also can you answer the second part of my previous post please?
These come from the section of the BRB called Calculate Combat Result. They combine actual wounds and things that score as wounds. This is why they "score as wounds". It is so that they can fit it into CR. Automatically Appended Next Post: For the second part of your question, which we have answered many times, you need to understand the rules. This may be tricky for you.
After you hit, you roll to wound. If you have the killing blow special rule and you roll a 6 then KB activates. If KB cannot happen due to the models type, the KB part has no effect. You then resolve the wound.
If you do not have KB, or do not roll a 6, you skip the section to do with KB.
If KB activates and the model can be effected by KB, you never get to the "resolving the wound" stage.
The whole process is a reasonably simple flow-chart / decision tree.
I would suggest you try drawing it - it may help you.
57471
Post by: thedarkavenger
Niteware wrote:BooMeRLiNSKi wrote:Niteware wrote:BooMeRLiNSKi wrote:Niteware wrote: As the FAQ states, when counting up combat rez, KB scores wounds. This is referenced in the section that you are quoting. The FAQ that changes the words "counts as having scored" to "score the same amount of wounds" in the subsection "wounds inflicted" I just want to be clear, that is the part under a subsection of the BRB that has the title "Wounds Inflicted, is that correct?
it didn't change "counts as scoring" to "scoring", it changed "counts as wounding" to "scores as wounding". Which makes your case weaker - score is just a marker "counts as" is ambiguous. Can you answer me which subsection of the BRB these rules come under again? Also can you answer the second part of my previous post please?
These come from the section of the BRB called Calculate Combat Result. They combine actual wounds and things that score as wounds. This is why they "score as wounds". It is so that they can fit it into CR. Automatically Appended Next Post: For the second part of your question, which we have answered many times, you need to understand the rules. This may be tricky for you. After you hit, you roll to wound. If you have the killing blow special rule and you roll a 6 then KB activates. If KB cannot happen due to the models type, the KB part has no effect. You then resolve the wound. If you do not have KB, or do not roll a 6, you skip the section to do with KB. If KB activates and the model can be effected by KB, you never get to the "resolving the wound" stage. The whole process is a reasonably simple flow-chart / decision tree. I would suggest you try drawing it - it may help you. If a bret lord without a magic weapon and the HKB vow has to wound a Destroyer, he needs 7s. Can he HKB it? No. Because he cannot physically wound it. The same applies to Ethereal. UNless it is a magical weapon, spell or magical effect, you cannot hurt it. And guess what, in order to kill something, you need to wound it. That is how warhammer works. And if you auto WOUND, you can't killing blow. That is pretty concrete ruling that killing blow requires a successful roll to wound to trigger.
61985
Post by: Niteware
thedarkavenger wrote:Niteware wrote:BooMeRLiNSKi wrote:Niteware wrote:BooMeRLiNSKi wrote:Niteware wrote:
As the FAQ states, when counting up combat rez, KB scores wounds. This is referenced in the section that you are quoting.
The FAQ that changes the words "counts as having scored" to "score the same amount of wounds" in the subsection "wounds inflicted"
I just want to be clear, that is the part under a subsection of the BRB that has the title "Wounds Inflicted, is that correct?
it didn't change "counts as scoring" to "scoring", it changed "counts as wounding" to "scores as wounding". Which makes your case weaker - score is just a marker "counts as" is ambiguous.
Can you answer me which subsection of the BRB these rules come under again?
Also can you answer the second part of my previous post please?
These come from the section of the BRB called Calculate Combat Result. They combine actual wounds and things that score as wounds. This is why they "score as wounds". It is so that they can fit it into CR.
Automatically Appended Next Post:
For the second part of your question, which we have answered many times, you need to understand the rules. This may be tricky for you.
After you hit, you roll to wound. If you have the killing blow special rule and you roll a 6 then KB activates. If KB cannot happen due to the models type, the KB part has no effect. You then resolve the wound.
If you do not have KB, or do not roll a 6, you skip the section to do with KB.
If KB activates and the model can be effected by KB, you never get to the "resolving the wound" stage.
The whole process is a reasonably simple flow-chart / decision tree.
I would suggest you try drawing it - it may help you.
If a bret lord without a magic weapon and the HKB vow has to wound a Destroyer, he needs 7s. Can he HKB it? No. Because he cannot physically wound it. The same applies to Ethereal. UNless it is a magical weapon, spell or magical effect, you cannot hurt it.
And guess what, in order to kill something, you need to wound it. That is how warhammer works.
Do you have rules to back any of that up?
Incidentally, thanks to those who have pointed out that poison is the same. I used to think that 5+ poison (for example) had to hit in order to wound, but there is no rule which states that (the only exception given is for 7s) Automatically Appended Next Post: thedarkavenger wrote:
And guess what, in order to kill something, you need to wound it. That is how warhammer works.
This bit is definitely wrong - Instant Kills, Giants to name but two of the very clear differences. KB and HKB bveing two others.
43578
Post by: A Town Called Malus
Also having your toughness or strength reduced to zero. If that happens it doesn't matter whether you have 10W left of just 1. You are dead.
76274
Post by: Peasant
 to you boomer...
Id like to thank you for your hard work.
61985
Post by: Niteware
Peasant wrote:  to you boomer...
Id like to thank you for your hard work.
Congratulating yourself now?
I prefer your usual "Peasant" posts - they tend to be more reasoned. Indeed, on most issues I think you are right.
The "Boomer" posts are generally pretty nonsensical
43578
Post by: A Town Called Malus
thedarkavenger wrote: And if you auto WOUND, you can't killing blow. That is pretty concrete ruling that killing blow requires a successful roll to wound to trigger. No, it isn't. It means that if you don't roll to wound (as you automatically wound the enemy, such as with rolling a 6 to hit with poisoned attacks) you cannot roll a 6 (or a 5 or whatever it is that this specific case of Killing Blow activates on) and so cannot activate Killing Blow. Please refer to the previous post about Grave Guard getting Killing Blow on 5+ but needing 6s to have rolled a successful wound. Once you see that 5 or 6 come up, you jump out of normal procedure (which would have you refer to the chart comparing strength and toughness) and into the Killing Blow procedure. As for needing 7s to wound meaning you cannot Killing Blow. Show a rule. Killing Blow has no caveats about what you would normally need to roll to wound as Poisoned Shooting Attacks does when rolling to hit. The normal order of actions goes like this: 1) Roll to Hit dice. Move to step 2. 2) Compare Weapon Skills to determine number of hits. For each hit move to step 3. 3) Roll to wound. Move to step 4. 4) Compare Strength and Toughness to determine number of wounds caused. For each wound move to step 5. 5) Roll armour saves. Move to step 6. If nor Armour save, move to step 8. 6) Apply modifiers to required armour save. Move to step 7. 7) Compare armour save rolls with required result. For each unsuccessful roll proceed to step 8. 8) Roll Regen/Ward save. Move to step 9. If no Regen/Ward save, move to step 10. 9) Compare rolled result with required result. For each unsuccessful result move to step 10. 10) Remove casualties. Now Killing Blow inserts a sub action within step 3 and step 8. 3a) If roll to wound=6 then move to step 8a 8a) Roll Ward Save. If unsuccessful or no ward save then proceed to step 10
29630
Post by: DukeRustfield
Just thought of another one. With the help of I think Hawaii Matt's example. I've put the trolls on ignore, but I suppose they are still arguing that combat resolution = wounds.
If you challenge a model and KB (BRB p103) you do the wounds on the model. But it also says you can multiple KB the same model in that challenge up to a max of +5 over killing.
So if you're fighting a champ with 4 wounds and score 3 KBs that aren't blocked, you will clearly slay the model. But for purposes of combat resolution you SCORE 4 wounds, another 4 wounds, then 1 more, as it explicitly allows you to multiple KB the same character.
The model clearly doesn't have 9 wounds, yet you have scored 9 wounds for purposes of calculating combat resolution. Combat resolution != to wounds and wounding. It is clearly derived from it, among other things, but the fact you can score over what the model even possesses (by a lot) shows they aren't the same.
I mean you you could KB a unit champ who has just one wound 6 times. What are taking wounds from, his distant relatives? The knight commander got killed so hard his uncle and nephew who were vacationing in Tilea also died.
76274
Post by: Peasant
A Town Called Malus wrote: thedarkavenger wrote:
And if you auto WOUND, you can't killing blow. That is pretty concrete ruling that killing blow requires a successful roll to wound to trigger.
No, it isn't. It means that if you don't roll to wound (as you automatically wound the enemy, such as with rolling a 6 to hit with poisoned attacks) you cannot roll a 6 (or a 5 or whatever it is that this specific case of Killing Blow activates on) and so cannot activate Killing Blow.
What are you doing every time you roll to wound?
What is the single purpose of picking up those dice to roll?
Where does it state to ignore the entire purpose of your roll?
I must be insane to keep this up.
You roll to wound. It never states instead of wounding. There is nothing that hints that the gaming process is any different other than the number of wounds inflicted.
Please refer to the previous post about Grave Guard getting Killing Blow on 5+ but needing 6s to have rolled a successful wound. Once you see that 5 or 6 come up, you jump out of normal procedure (which would have you refer to the chart comparing strength and toughness) and into the Killing Blow procedure.
As for needing 7s to wound meaning you cannot Killing Blow. Show a rule. Killing Blow has no caveats about what you would normally need to roll to wound as Poisoned Shooting Attacks does when rolling to hit.
The KB example from a magic item often change things so their relevance is limited. There is no reason to believe that KB does not cause wounds..again because it never says remove from play.
The normal order of actions goes like this:
1) Roll to Hit dice. Move to step 2.
2) Compare Weapon Skills to determine number of hits. For each hit move to step 3.
3) Roll to wound. Move to step 4.
4) Compare Strength and Toughness to determine number of wounds caused. For each wound move to step 5.
5) Roll armour saves. Move to step 6. If nor Armour save, move to step 8.
6) Apply modifiers to required armour save. Move to step 7.
7) Compare armour save rolls with required result. For each unsuccessful roll proceed to step 8.
8) Roll Regen/Ward save. Move to step 9. If no Regen/Ward save, move to step 10.
9) Compare rolled result with required result. For each unsuccessful result move to step 10.
10) Remove casualties.
Now Killing Blow inserts a sub action within step 3 and step 8.
3a) If roll to wound=6 then move to step 8a
8a) Roll Ward Save. If unsuccessful or no ward save then proceed to step 10
My rule book shows less steps..
1. roll to hit
2. roll to wound
3. saving throws
4. remove casualties
rolling to wound..i.e roll the dice, compare the chart etc are all the same part.
KB never says to deviate.
All separate processes for items and abilities give instructions to break the normal chain.
I have said many, many times that KB is the same as d3 or d6 wounds only it is all the wounds on the profile
KB has no such instruction.
Automatically Appended Next Post: DukeRustfield wrote:Just thought of another one. With the help of I think Hawaii Matt's example. I've put the trolls on ignore, but I suppose they are still arguing that combat resolution = wounds.
If you challenge a model and KB ( BRB p103) you do the wounds on the model. But it also says you can multiple KB the same model in that challenge up to a max of +5 over killing.
So if you're fighting a champ with 4 wounds and score 3 KBs that aren't blocked, you will clearly slay the model. But for purposes of combat resolution you SCORE 4 wounds, another 4 wounds, then 1 more, as it explicitly allows you to multiple KB the same character.
The model clearly doesn't have 9 wounds, yet you have scored 9 wounds for purposes of calculating combat resolution. Combat resolution != to wounds and wounding. It is clearly derived from it, among other things, but the fact you can score over what the model even possesses (by a lot) shows they aren't the same.
You criticize the stance on wounds=wounding?
How can you justify that rolling TO WOUND has nothing to do with wounds
The problem is you are over thinking things.
You want to believe that because the ethereal rules say'...wounded by..' and KB doesn't say ' causes wounds' so KB must work on ethereal..
And then you say KB text states '.. scored 9 wounds... but that can't actually be wounds' when they use the word wounds throughout all of it.?????
So the lack of text is more meaningful then existing text????
61985
Post by: Niteware
Peasant wrote: A Town Called Malus wrote: thedarkavenger wrote:
And if you auto WOUND, you can't killing blow. That is pretty concrete ruling that killing blow requires a successful roll to wound to trigger.
No, it isn't. It means that if you don't roll to wound (as you automatically wound the enemy, such as with rolling a 6 to hit with poisoned attacks) you cannot roll a 6 (or a 5 or whatever it is that this specific case of Killing Blow activates on) and so cannot activate Killing Blow.
What are you doing every time you roll to wound?
What is the single purpose of picking up those dice to roll?
Where does it state to ignore the entire purpose of your roll?
I must be insane to keep this up.
You roll to wound. It never states instead of wounding. There is nothing that hints that the gaming process is any different other than the number of wounds inflicted.
Please refer to the previous post about Grave Guard getting Killing Blow on 5+ but needing 6s to have rolled a successful wound. Once you see that 5 or 6 come up, you jump out of normal procedure (which would have you refer to the chart comparing strength and toughness) and into the Killing Blow procedure.
As for needing 7s to wound meaning you cannot Killing Blow. Show a rule. Killing Blow has no caveats about what you would normally need to roll to wound as Poisoned Shooting Attacks does when rolling to hit.
The KB example from a magic item often change things so their relevance is limited. There is no reason to believe that KB does not cause wounds..again because it never says remove from play.
The normal order of actions goes like this:
1) Roll to Hit dice. Move to step 2.
2) Compare Weapon Skills to determine number of hits. For each hit move to step 3.
3) Roll to wound. Move to step 4.
4) Compare Strength and Toughness to determine number of wounds caused. For each wound move to step 5.
5) Roll armour saves. Move to step 6. If nor Armour save, move to step 8.
6) Apply modifiers to required armour save. Move to step 7.
7) Compare armour save rolls with required result. For each unsuccessful roll proceed to step 8.
8) Roll Regen/Ward save. Move to step 9. If no Regen/Ward save, move to step 10.
9) Compare rolled result with required result. For each unsuccessful result move to step 10.
10) Remove casualties.
Now Killing Blow inserts a sub action within step 3 and step 8.
3a) If roll to wound=6 then move to step 8a
8a) Roll Ward Save. If unsuccessful or no ward save then proceed to step 10
My rule book shows less steps..
1. roll to hit
2. roll to wound
3. saving throws
4. remove casualties
rolling to wound..i.e roll the dice, compare the chart etc are all the same part.
KB never says to deviate.
All separate processes for items and abilities give instructions to break the normal chain.
I have said many, many times that KB is the same as d3 or d6 wounds only it is all the wounds on the profile
KB has no such instruction.
Automatically Appended Next Post:
DukeRustfield wrote:Just thought of another one. With the help of I think Hawaii Matt's example. I've put the trolls on ignore, but I suppose they are still arguing that combat resolution = wounds.
If you challenge a model and KB ( BRB p103) you do the wounds on the model. But it also says you can multiple KB the same model in that challenge up to a max of +5 over killing.
So if you're fighting a champ with 4 wounds and score 3 KBs that aren't blocked, you will clearly slay the model. But for purposes of combat resolution you SCORE 4 wounds, another 4 wounds, then 1 more, as it explicitly allows you to multiple KB the same character.
The model clearly doesn't have 9 wounds, yet you have scored 9 wounds for purposes of calculating combat resolution. Combat resolution != to wounds and wounding. It is clearly derived from it, among other things, but the fact you can score over what the model even possesses (by a lot) shows they aren't the same.
You criticize the stance on wounds=wounding?
How can you justify that rolling TO WOUND has nothing to do with wounds
The problem is you are over thinking things.
You want to believe that because the ethereal rules say'...wounded by..' and KB doesn't say ' causes wounds' so KB must work on ethereal..
And then you say KB text states '.. scored 9 wounds... but that can't actually be wounds' when they use the word wounds throughout all of it.?????
So the lack of text is more meaningful then existing text????
Technically, the sole reason for rolling to wound is that you are told to roll to wound. This can lead to several outcomes, including KBs and wounds. Your insistance that wounding is the sole purpose is at the heart of your failure to grasp this issue.
Read Killing Blow. I can only assume that you haven't reread it recently. Highlight anything which says that you have to have a successful wound. That is actually written I mean, rather than "of course my assumptions are correct".
Dodging the examples where you clearly do not wound but do KB by saying "magic items make things weird" shows that your arguement is false.
Finally, scores wounds is nothing like the same as wounds. Unless you also think that thinking about paying tax is the same as paying tax, after all, they both have the word tax in them...
15053
Post by: BooMeRLiNSKi
Niteware wrote:These come from the section of the BRB called Calculate Combat Result.
You seem to have answered a question I haven't asked, I asked which subsection this came under.
They combine actual wounds and things that score as wounds.
Yes, and I see Killing Blow dealt with under the "Wounds Inflicted" subsection.
The other subsections are: Charge, Extra Ranks, Standard, Flank Attack,, Rear Attack, The High Ground, and Uncommon Bonuses.
Killing Blow is under the Wound Inflicted subsection, the subsection that deals with the wounds you inflicted in combat.
This is why they "score as wounds". It is so that they can fit it into CR.
I do not see the language "score as wounds" anywhere in the BRB or FAQ's. I do see it say "score the same amount of Wounds" which seems pretty unambiguous as to whether wounds have been done.
For the second part of your question, which we have answered many times, you need to understand the rules. This may be tricky for you.
Well, I'll just have to try and keep up eh?
After you hit, you roll to wound. If you have the killing blow special rule and you roll a 6 then KB activates. If KB cannot happen due to the models type, the KB part has no effect. You then resolve the wound.
OK
If you do not have KB, or do not roll a 6, you skip the section to do with KB.
All good.
If KB activates and the model can be effected by KB, you never get to the "resolving the wound" stage.
What if I ward save the killing blow, do we then resolve the wound? We'd have to wouldn't we.
The whole process is a reasonably simple flow-chart / decision tree.
Can you extend it so it is complete and works? Can you show me the process when I successfully ward save that killing blow? Both for single wound infantry and multiple wound characters who make a successful ward save against a killing blow
I would suggest you try drawing it - it may help you.
Oh I did, and it appears the picture didn't make sense, having a rather major and obvious flaw. Automatically Appended Next Post: Niteware wrote:I prefer your usual "Peasant" posts - they tend to be more reasoned. Indeed, on most issues I think you are right.
The "Boomer" posts are generally pretty nonsensical
Would you like a mod to confirm that were posting from different IP addresses located in different geographical locations? I expect they can take a look at the content of some of you posts like this as well. Automatically Appended Next Post: A Town Called Malus wrote:
The normal order of actions goes like this:
1) Roll to Hit dice. Move to step 2.
2) Compare Weapon Skills to determine number of hits. For each hit move to step 3.
3) Roll to wound. Move to step 4.
4) Compare Strength and Toughness to determine number of wounds caused. For each wound move to step 5.
5) Roll armour saves. Move to step 6. If nor Armour save, move to step 8.
6) Apply modifiers to required armour save. Move to step 7.
7) Compare armour save rolls with required result. For each unsuccessful roll proceed to step 8.
8) Roll Regen/Ward save. Move to step 9. If no Regen/Ward save, move to step 10.
9) Compare rolled result with required result. For each unsuccessful result move to step 10.
10) Remove casualties.
OK
Now Killing Blow inserts a sub action within step 3 and step 8.
3a) If roll to wound=6 then move to step 8a
8a) Roll Ward Save. If unsuccessful or no ward save then proceed to step 10
OK so when I am attacking a MI and I get to stage 3a I have killing blow on the attack and I roll a 6.
Now remember that it at no point states in the BRB or any FAQ that killing blow is not in effect when fighting MI or MC. What the BRB says is "Killing Blow is only effective against infantry,
cavalry and war beasts", at no point does it say "killing blow is not in effect".
If it does say that somewhere that I am unaware of, then please quote me the page reference. You can do it any time I will be listening and I will go right where you tell me and read this information.
Now, being that the killing blow is not effective against MI in this scenario I would skip to stage 8a having taken zero wounds and you will have lost the original wound you have done. If I am wrong in this please show me exactly where and quote me a page reference for any rule that contradicts me.
61985
Post by: Niteware
BooMeRLiNSKi wrote:Niteware wrote:These come from the section of the BRB called Calculate Combat Result.
You seem to have answered a question I haven't asked, I asked which subsection this came under.
They combine actual wounds and things that score as wounds.
Yes, and I see Killing Blow dealt with under the "Wounds Inflicted" subsection.
The other subsections are: Charge, Extra Ranks, Standard, Flank Attack,, Rear Attack, The High Ground, and Uncommon Bonuses.
Killing Blow is under the Wound Inflicted subsection, the subsection that deals with the wounds you inflicted in combat.
This is why they "score as wounds". It is so that they can fit it into CR.
I do not see the language "score as wounds" anywhere in the BRB or FAQ's. I do see it say "score the same amount of Wounds" which seems pretty unambiguous as to whether wounds have been done.
For the second part of your question, which we have answered many times, you need to understand the rules. This may be tricky for you.
Well, I'll just have to try and keep up eh?
After you hit, you roll to wound. If you have the killing blow special rule and you roll a 6 then KB activates. If KB cannot happen due to the models type, the KB part has no effect. You then resolve the wound.
OK
If you do not have KB, or do not roll a 6, you skip the section to do with KB.
All good.
If KB activates and the model can be effected by KB, you never get to the "resolving the wound" stage.
What if I ward save the killing blow, do we then resolve the wound? We'd have to wouldn't we.
The whole process is a reasonably simple flow-chart / decision tree.
Can you extend it so it is complete and works? Can you show me the process when I successfully ward save that killing blow? Both for single wound infantry and multiple wound characters who make a successful ward save against a killing blow
I would suggest you try drawing it - it may help you.
Oh I did, and it appears the picture didn't make sense, having a rather major and obvious flaw.
Automatically Appended Next Post:
Niteware wrote:I prefer your usual "Peasant" posts - they tend to be more reasoned. Indeed, on most issues I think you are right.
The "Boomer" posts are generally pretty nonsensical
Would you like a mod to confirm that were posting from different IP addresses located in different geographical locations? I expect they can take a look at the content of some of you posts like this as well.
Scoe the same number of wounds is explicitly different from does the same number of wounds. They are dealt with under the same subsection because GW helpfully gave us a way of working out how to fit KB into CR. As they did with all the instant kills, which also come in to CR under the wounds subsection.
What do you do if you ward save KB? Look at your flow chart. You have left the normal sequence of wounding and fully resolved the KB rule. Ot course you don't go back and resolve a wound.
You will bring up MI and MC again, pretending that the two things are similar. Which they clearly are not - class type prevents KB having an effect, Ward Saves are part of the KB process.
As to IP addresses, Peasant stared the baseless "alter ego" nonsense, I figured we may as well have it on both sides. Especially since the only person arguing on his side (until dark started) had less than 20 posts...
15053
Post by: BooMeRLiNSKi
DukeRustfield wrote:Just thought of another one. With the help of I think Hawaii Matt's example. I've put the trolls on ignore, but I suppose they are still arguing that combat resolution = wounds.
Unable to answer questions? Losing an argument? Why not try sticking your fingers in you ears and going "la la la la la not listening"? It's totally mature and doesn't make you look like a childish at all!
If you challenge a model and KB (BRB p103) you do the wounds on the model. But it also says you can multiple KB the same model in that challenge up to a max of +5 over killing..
Yes and it also says you can do multiple d3 and d6 wounds, did you miss that? Because it makes everything you've written below totally nonsensical when we have an example of something that undisputedly does wounds listed as comparable to something you are claiming does no wounds and are instructed to calculate in effectively the same manner.
So if you're fighting a champ with 4 wounds and score 3 KBs that aren't blocked, you will clearly slay the model. But for purposes of combat resolution you SCORE 4 wounds, another 4 wounds, then 1 more, as it explicitly allows you to multiple KB the same character.
As below, did you miss the part that says "from a weapon causing multiple wounds"?
The model clearly doesn't have 9 wounds, yet you have scored 9 wounds for purposes of calculating combat resolution. Combat resolution != to wounds and wounding. It is clearly derived from it, among other things, but the fact you can score over what the model even possesses (by a lot) shows they aren't the same..
Once again, are you claiming that weapons that do d3 or d6 wounds, do not do wounds?
I mean you you could KB a unit champ who has just one wound 6 times. What are taking wounds from, his distant relatives? The knight commander got killed so hard his uncle and nephew who were vacationing in Tilea also died.
Did you miss the part where it says
QUOTE BRB p103
"This time you need to add
up all of the wounds inflicted on the victim,
even those from a weapon causing multiple
wounds, or by repeated Killing Blows "
Allow me to emphasize what you are missing again
"This time you need to add
up all of the wounds inflicted on the victim,
even those from a weapon causing multiple
wounds, or by repeated Killing Blows "
Can you see that now? Add up all the wounds inflicted by killing blow. It tells you right there that killing blow inflicts wounds.
Automatically Appended Next Post:
Niteware wrote:Scoe the same number of wounds is explicitly different from does the same number of wounds.
Is it? Doesn't sound like it is to me. It looks to me that it is under a title heading of "Wounds Inflicted" an actual subheading of the BRB and area that deals with wounds that were inflicted in combat.
But maybe I am missing how something that happens on the roll to wound, is dealt with under wounds inflicted, is added up as wounds and does "damage" (p72) which is defined under wounds...
BRB p3
WOUNDS (W)
This shows how much damage a creature can
take before it dies or is so badly hurt that it
can't fight any more
isn't a wound. Maybe.
They are dealt with under the same subsection because GW helpfully gave us a way of working out how to fit KB into CR. As they did with all the instant kills, which also come in to CR under the wounds subsection.
Can you provide me with examples of "all the instant kills" that are added up under the "Wounds Inflicted"?
What do you do if you ward save KB? Look at your flow chart. You have left the normal sequence of wounding and fully resolved the KB rule. Ot course you don't go back and resolve a wound.
Why? Can you provide a page reference that tells you to discount the wound? If it works how you say it works I see no reason why you would lose a successful wound. But if you can provide a page reference for it I'll see it.
You will bring up MI and MC again, pretending that the two things are similar. Which they clearly are not - class type prevents KB having an effect, Ward Saves are part of the KB process.
Yes I will keep bringing it up. I'll keep bringing it up until you can provide me with a page reference and rules which shows that Killing Blow turns off when fighting these targets. If you are going to say something works in a certain way then you have to except ALL the implications of that. Either you lose a wound, and do nothing to targets it's ineffective against, or that we have another wound to be accounted for in the process of combat.
As to IP addresses, Peasant stared the baseless "alter ego" nonsense, I figured we may as well have it on both sides. Especially since the only person arguing on his side (until dark started) had less than 20 posts...
Plenty of people have popped in as well and made the one post just saying "killing blow doesn't work on ethereal. Simply put for most people this is such a non issue and it's so obvious how it works they probably despair. Personally I am only here because I am astounded that something so simple can be so easily over-complicated.
Automatically Appended Next Post:
Peasant wrote:  to you boomer...
Id like to thank you for your hard work.
Thank you very much and likewise.
61985
Post by: Niteware
BooMeRLiNSKi wrote:DukeRustfield wrote:Just thought of another one. With the help of I think Hawaii Matt's example. I've put the trolls on ignore, but I suppose they are still arguing that combat resolution = wounds.
Unable to answer questions? Losing an argument? Why not try sticking your fingers in you ears and going "la la la la la not listening"? It's totally mature and doesn't make you look like a childish at all!
If you challenge a model and KB (BRB p103) you do the wounds on the model. But it also says you can multiple KB the same model in that challenge up to a max of +5 over killing..
Yes and it also says you can do multiple d3 and d6 wounds, did you miss that? Because it makes everything you've written below totally nonsensical when we have an example of something that undisputedly does wounds listed as comparable to something you are claiming does no wounds and are instructed to calculate in effectively the same manner.
So if you're fighting a champ with 4 wounds and score 3 KBs that aren't blocked, you will clearly slay the model. But for purposes of combat resolution you SCORE 4 wounds, another 4 wounds, then 1 more, as it explicitly allows you to multiple KB the same character.
As below, did you miss the part that says "from a weapon causing multiple wounds"?
The model clearly doesn't have 9 wounds, yet you have scored 9 wounds for purposes of calculating combat resolution. Combat resolution != to wounds and wounding. It is clearly derived from it, among other things, but the fact you can score over what the model even possesses (by a lot) shows they aren't the same..
Once again, are you claiming that weapons that do d3 or d6 wounds, do not do wounds?
I mean you you could KB a unit champ who has just one wound 6 times. What are taking wounds from, his distant relatives? The knight commander got killed so hard his uncle and nephew who were vacationing in Tilea also died.
Did you miss the part where it says
QUOTE BRB p103
"This time you need to add
up all of the wounds inflicted on the victim,
even those from a weapon causing multiple
wounds, or by repeated Killing Blows "
Allow me to emphasize what you are missing again
"This time you need to add
up all of the wounds inflicted on the victim,
even those from a weapon causing multiple
wounds, or by repeated Killing Blows "
Can you see that now? Add up all the wounds inflicted by killing blow. It tells you right there that killing blow inflicts wounds.
Automatically Appended Next Post:
Niteware wrote:Scoe the same number of wounds is explicitly different from does the same number of wounds.
Is it? Doesn't sound like it is to me. It looks to me that it is under a title heading of "Wounds Inflicted" an actual subheading of the BRB and area that deals with wounds that were inflicted in combat.
But maybe I am missing how something that happens on the roll to wound, is dealt with under wounds inflicted, is added up as wounds and does "damage" (p72) which is defined under wounds...
BRB p3
WOUNDS (W)
This shows how much damage a creature can
take before it dies or is so badly hurt that it
can't fight any more
isn't a wound. Maybe.
They are dealt with under the same subsection because GW helpfully gave us a way of working out how to fit KB into CR. As they did with all the instant kills, which also come in to CR under the wounds subsection.
Can you provide me with examples of "all the instant kills" that are added up under the "Wounds Inflicted"?
What do you do if you ward save KB? Look at your flow chart. You have left the normal sequence of wounding and fully resolved the KB rule. Ot course you don't go back and resolve a wound.
Why? Can you provide a page reference that tells you to discount the wound? If it works how you say it works I see no reason why you would lose a successful wound. But if you can provide a page reference for it I'll see it.
You will bring up MI and MC again, pretending that the two things are similar. Which they clearly are not - class type prevents KB having an effect, Ward Saves are part of the KB process.
Yes I will keep bringing it up. I'll keep bringing it up until you can provide me with a page reference and rules which shows that Killing Blow turns off when fighting these targets. If you are going to say something works in a certain way then you have to except ALL the implications of that. Either you lose a wound, and do nothing to targets it's ineffective against, or that we have another wound to be accounted for in the process of combat.
As to IP addresses, Peasant stared the baseless "alter ego" nonsense, I figured we may as well have it on both sides. Especially since the only person arguing on his side (until dark started) had less than 20 posts...
Plenty of people have popped in as well and made the one post just saying "killing blow doesn't work on ethereal. Simply put for most people this is such a non issue and it's so obvious how it works they probably despair. Personally I am only here because I am astounded that something so simple can be so easily over-complicated.
Automatically Appended Next Post:
Peasant wrote:  to you boomer...
Id like to thank you for your hard work.
Thank you very much and likewise.
You are still avoiding a) answering any questions and b) giving any section which states that KB requires a successful wound.
Give an answer to Matt's example (s4, t6, so can only wound on 6s, 5+ KB, rolls of 5 slay but would not wound), or concede that your argument is based on logical fallacy and assumptions.
5873
Post by: kirsanth
DukeRustfield wrote:I mean you you could KB a unit champ who has just one wound 6 times. What are taking wounds from, his distant relatives? The knight commander got killed so hard his uncle and nephew who were vacationing in Tilea also died.
I read that Bruce Lee once kicked a person so hard a third party's arm was broken. Maybe it is like that. (Found it! http://www.cracked.com/article_20589_6-amazing-performances-by-actors-who-werent-acting-part-2.html)
15053
Post by: BooMeRLiNSKi
Niteware wrote:You are still avoiding a) answering any questions and b) giving any section which states that KB requires a successful wound.
Give an answer to Matt's example (s4, t6, so can only wound on 6s, 5+ KB, rolls of 5 slay but would not wound), or concede that your argument is based on logical fallacy and assumptions.
You know, some might say that demanding answers off another person when you've provided none to those posed of you is a little arrogant and hypocritical. Especially when yours were asked far later and.. .you know not really asked of me. But, nevertheless...
I don't need to provide a section where it says KB requires a successful wound. All I need to prove is that Killing Blow is a wound and one from a non magical source. Killing blow is the damage conditions of that wound as I have shown with quoted examples and backed up evidence. I've also shown how trying to make it work in any other way breaks its function. Being that it is a wound and Ethereal cannot be wounded from a non magical source, that is done and dusted.
Remember I have quoted page examples here that say Killing Blow inflicts wounds. That's really no longer up for debate.
As for the example (which doesn't actually relate to ethereal) I could just say to you "Can you give me a section where it says Killing Blow doesn't require a successful wound?" I see the section where it says "regardless of the number of wounds on the victims profile" but I don't see it say "regardless of the toughness on the victims profile".
The process of this game is that wounds need to be successful to apply their damage effects. At no point does it say that Killing Blow doesn't require a successful wound or that it bypasses the Str vs T check. The precedent in this game is wounds need to pass their success conditions to cause damage. If you can't prove one way or the other, the sensible way to proceed would be via looking at precedent which is: wounds need to be successful to cause damage.
We also have the precedent for poisoned attacks in that if you cannot hit on a 6 you cannot poison. That is a precedent for the conditions for processing of a roll on the table overriding and superseding those for poison, and poisoned attacks is the only analogous mechanic to KB we have.
It's not me who has to find a section of the BRB that says KB "requires a successful wound" as much it is for you to find a section that says something like " KB wounds regardless of the victims toughness".
Remember, Killing Blow has been shown to be a damage effect on the wound . If you play it as a replacement effect you break it for models it is ineffective against. If you play it as an additional effect it leads to ridiculous situations where you are making multiple saves for the same wound. To get the damage effect of any wound, that wound has to be successful.
Now, do I personally think it adds the caveat "wounds regardless of toughness"? Yes, that would seem sensible to me. However, I cannot support it with any rule.... and even if I could, it still wouldn't have any bearing on the ethereal issue where toughness is not your problem.
Now, like I said, it shouldn't be you who's asking me for "a section which states killing blow requires a successful wound", but you asking yourself where it says "Killing Blow doesn't require a successful wound", as all other damage effects which work off the to wound roll require a successful wound.
And just one last time so you are not unclear of what I am saying: This would still have no bearing on ethereal as your problem isn't toughness.
P.S. You know, the last thing I personally would want to do is highlight an issue that essentially nerfs a TK spell. If that was your intention, then well done.
P.P.S. Sorry but I must have been half asleep not to fall off my chair at this...
I've consistently answered all your questions, in detail and with citations and page references. I haven't at any point avoided answering any of your questions. The suggestion that I have somehow been ducking questions and not providing answers is hilariously ironic.
5873
Post by: kirsanth
BooMeRLiNSKi wrote:Remember I have quoted page examples here that say Killing Blow inflicts wounds [for the purposes of calculating Combat Resolution and nothing else]. That's really no longer up for debate.
Fixed.
15053
Post by: BooMeRLiNSKi
kirsanth wrote:BooMeRLiNSKi wrote:Remember I have quoted page examples here that say Killing Blow inflicts wounds [for the purposes of calculating Combat Resolution and nothing else]. That's really no longer up for debate.
Fixed.
BRB Section "Challenges" p103 subsection "Overkill"
Overkill
If one model slays the other, then any excess
wounds they inflicted above and beyond those
needed to slay the opponent, up to a maximum
of +5, are counted towards their side's total
number of wounds for close combat resolution.
More on this bonus can be found on page 53.
Note that this is an exception to the rule stating
that a model can only suffer as many wounds as
it has on its profile. This time you need to add
up all of the wounds inflicted on the victim,
even those from a weapon causing multiple
wounds, or by repeated Killing Blows
If you wish to continue making yourself look silly and like you don't have the good manners to admit you were wrong, then please by all means carry on.
61985
Post by: Niteware
BooMeRLiNSKi wrote:Niteware wrote:You are still avoiding a) answering any questions and b) giving any section which states that KB requires a successful wound.
Give an answer to Matt's example (s4, t6, so can only wound on 6s, 5+ KB, rolls of 5 slay but would not wound), or concede that your argument is based on logical fallacy and assumptions.
You know, some might say that demanding answers off another person when you've provided none to those posed of you is a little arrogant and hypocritical. Especially when yours were asked far later and.. .you know not really asked of me. But, nevertheless...
I don't need to provide a section where it says KB requires a successful wound. All I need to prove is that Killing Blow is a wound and one from a non magical source. Killing blow is the damage conditions of that wound as I have shown with quoted examples and backed up evidence. I've also shown how trying to make it work in any other way breaks its function. Being that it is a wound and Ethereal cannot be wounded from a non magical source, that is done and dusted.
Remember I have quoted page examples here that say Killing Blow inflicts wounds. That's really no longer up for debate.
As for the example (which doesn't actually relate to ethereal) I could just say to you "Can you give me a section where it says Killing Blow doesn't require a successful wound?" I see the section where it says "regardless of the number of wounds on the victims profile" but I don't see it say "regardless of the toughness on the victims profile".
The process of this game is that wounds need to be successful to apply their damage effects. At no point does it say that Killing Blow doesn't require a successful wound or that it bypasses the Str vs T check. The precedent in this game is wounds need to pass their success conditions to cause damage. If you can't prove one way or the other, the sensible way to proceed would be via looking at precedent which is: wounds need to be successful to cause damage.
We also have the precedent for poisoned attacks in that if you cannot hit on a 6 you cannot poison. That is a precedent for the conditions for processing of a roll on the table overriding and superseding those for poison, and poisoned attacks is the only analogous mechanic to KB we have.
It's not me who has to find a section of the BRB that says KB "requires a successful wound" as much it is for you to find a section that says something like " KB wounds regardless of the victims toughness".
Remember, Killing Blow has been shown to be a damage effect on the wound . If you play it as a replacement effect you break it for models it is ineffective against. If you play it as an additional effect it leads to ridiculous situations where you are making multiple saves for the same wound. To get the damage effect of any wound, that wound has to be successful.
Now, do I personally think it adds the caveat "wounds regardless of toughness"? Yes, that would seem sensible to me. However, I cannot support it with any rule.... and even if I could, it still wouldn't have any bearing on the ethereal issue where toughness is not your problem.
Now, like I said, it shouldn't be you who's asking me for "a section which states killing blow requires a successful wound", but you asking yourself where it says "Killing Blow doesn't require a successful wound", as all other damage effects which work off the to wound roll require a successful wound.
And just one last time so you are not unclear of what I am saying: This would still have no bearing on ethereal as your problem isn't toughness.
P.S. You know, the last thing I personally would want to do is highlight an issue that essentially nerfs a TK spell. If that was your intention, then well done.
P.P.S. Sorry but I must have been half asleep not to fall off my chair at this...
I've consistently answered all your questions, in detail and with citations and page references. I haven't at any point avoided answering any of your questions. The suggestion that I have somehow been ducking questions and not providing answers is hilariously ironic.
I agree that in avoiding answering questions but demanding answers to others, you have been arrogant.
Again, you did not answer the question; you said that you did not need to.
Killing Blow is very clear about the way in which it is used. On a "to wound" roll of a 6, the model is slain. Not on a succesful roll. Not on a "to wound" roll, which had a chance of working, of a 6.
That is why it is you who needs to give the BRB section. The rule, as it is Written, does not care if the to wound roll is otherwise successful.
This is also why T does not matter - it is not dependent on a successful wound.
15053
Post by: BooMeRLiNSKi
Niteware wrote:
I agree that in avoiding answering questions but demanding answers to others, you have been arrogant..
Which are these questions that I have avoided answering? Please show me them and I will answer them, as I have already made clear.
At the moment it just seems like you are being facetious and essentially saying "I know I am but what are you?"
Again, you did not answer the question; you said that you did not need to.
No I did answer the question. I answered your question and then told you why such a question wasn't relevant to the discussion. You make this accusation a fair bit, do you know how many actual questions you've asked? Over the last couple of pages one rhetorical and one sarcastic one at peasant intimating were the same person. However, if there is a question I have failed to address tell me what it is and where it was posted.
One more time for the cheap seats... If you have a relevant question you feel I haven't answered, ask it here now phrased as a question and I will answer it.
Killing Blow is very clear about the way in which it is used. On a "to wound" roll of a 6, the model is slain. Not on a succesful roll. Not on a "to wound" roll, which had a chance of working, of a 6.
That is why it is you who needs to give the BRB section. The rule, as it is Written, does not care if the to wound roll is otherwise successful.
This is also why T does not matter - it is not dependent on a successful wound.
Why are we discussing this here? I have already said I find that issue full of ambiguity and poorly written. This is the thread relating to issues of Ethereal and Killing Blow. Not toughness values and Killing Blow. If you want to start a thread on that feel free... I wont be joining in because I've looked at it and it can't really be proven either way for certain.
RAI? I totally think Killing Blow should wound irrespective of Toughness and Strength values.
We've established that Killing blow is an attack that does/inflicts/causes wounds, Ethereal cannot be wounded except by magic attacks. If your Killing Blow is not from a magical source you cannot wound an Ethereal model as they are immune to non magical wounds.
29630
Post by: DukeRustfield
I'm a slow learner, but it was clear they won't ever change their opinion. If the entire staff of GW came to this site, updated the FAQ, and gave us updated copies of the BRB they would still disagree. In the bottom right of their post you can choose to Ignore. There's a lot of good debates on dakka, don't get hung up on the bad ones.
5873
Post by: kirsanth
That would make my work day that much slower, DukeRustfield.
Correcting silly errors is part of my job, so things like this are entirely professional development.
23729
Post by: Warpsolution
I've been watching this for quite a while, and man-oh-man has it gotten crazy in here! I'd like to make two little comments:
1. I am sure that at least 90, if not 100%, of the people arguing that Killing Blow can affect Ethereal models are not arguing so because they hope to use such a rule against their opponents and decimate all who stand before them.
This is a rules debate, an entertaining thought-exercise that's led to some interesting ideas and made me think about the game from a different angle. That is the purpose of a thread like this, right?
Just so those people aren't being condemned as sneaky, greasy rules-lawyers.
2. I would like to make a general suggestion in regards to the art of persuasion: keep your reply simple and short. If it takes too long to read, the chance for misunderstanding will increase, and you'll have to backtrack, or get caught in a loop.
Pick the first aspect of the argument you don't agree with, and state why you believe it is incorrect. Once you've accomplished that, move on to the next.
3. The idea of especially skilled warriors laying low ghosts and other such disquiet spirits is laughably silly.
...but it makes me wonder:
Killing Blow does not cause wounds. So, when you roll a 6 to wound, and Killing Blow is triggered...is there anything that says it replaces the standard wound, or is it merely added on?
Example: an Executioner rolls a 6 to wound versus a High Elf Mage with a 4+ Ward. The Mage makes his Ward save against the Killing Blow...but does he also make a Ward save against the standard wound caused?
Obviously not what's supposed to happen, but since we're knee-deep in this stuff anyway, I thought I'd ask.
5873
Post by: kirsanth
Your 3, Warpsolution, is related to the silliness that the (entirely legal and legitimate) multiple KB affecting a single model in a challenge gets so weird so fast. editing to add: The quote since it's a new page. Warpsolution wrote:3. The idea of especially skilled warriors laying low ghosts and other such disquiet spirits is laughably silly. ...but it makes me wonder: Killing Blow does not cause wounds. So, when you roll a 6 to wound, and Killing Blow is triggered...is there anything that says it replaces the standard wound, or is it merely added on? Example: an Executioner rolls a 6 to wound versus a High Elf Mage with a 4+ Ward. The Mage makes his Ward save against the Killing Blow...but does he also make a Ward save against the standard wound caused? Obviously not what's supposed to happen, but since we're knee-deep in this stuff anyway, I thought I'd ask.
76274
Post by: Peasant
Warpsolution wrote:I've been watching this for quite a while, and man-oh-man has it gotten crazy in here! I'd like to make two little comments:
1. I am sure that at least 90, if not 100%, of the people arguing that Killing Blow can affect Ethereal models are not arguing so because they hope to use such a rule against their opponents and decimate all who stand before them.
This is a rules debate, an entertaining thought-exercise that's led to some interesting ideas and made me think about the game from a different angle. That is the purpose of a thread like this, right?
Just so those people aren't being condemned as sneaky, greasy rules-lawyers.
2. I would like to make a general suggestion in regards to the art of persuasion: keep your reply simple and short. If it takes too long to read, the chance for misunderstanding will increase, and you'll have to backtrack, or get caught in a loop.
Pick the first aspect of the argument you don't agree with, and state why you believe it is incorrect. Once you've accomplished that, move on to the next.
3. The idea of especially skilled warriors laying low ghosts and other such disquiet spirits is laughably silly.
...but it makes me wonder:
Killing Blow does not cause wounds. So, when you roll a 6 to wound, and Killing Blow is triggered...is there anything that says it replaces the standard wound, or is it merely added on?
Example: an Executioner rolls a 6 to wound versus a High Elf Mage with a 4+ Ward. The Mage makes his Ward save against the Killing Blow...but does he also make a Ward save against the standard wound caused?
Obviously not what's supposed to happen, but since we're knee-deep in this stuff anyway, I thought I'd ask.
These steps have been tried. The problem is that there are some people that stick to 1 or 2 words that appear to be attempts to change the context of the sentences and paragraphs.
They also ignore words with the same purpose.
One of the first question that I asked was..
Following game process...
Why would you be asked to roll to wound if it was not for wound purpose?
Boomer had made many valid points that were never addressed or ignored.
Where is the instruction to ignore the wound you rolled.?
And when is missing text more relevant than actual text? i.e never says you cause a wound, but you roll to wound and slay regardless of the number.
I'm on ignore from many so this will mostly be skipped...again
35241
Post by: HawaiiMatt
Non-magical Killing blow vs Ethereal?
http://www.freewebs.com/lord_ofthe_rings/WeathertopWraiths3a.jpg
I think it worked out ok. Wraith was removed from play. In true warhammer fashion, he still showed up in the next battle.
-Matt
9808
Post by: HoverBoy
While all of you where arguing didja remember to spam GW's email with the issue so it hopefully gets addressed in future FAQs.
5873
Post by: kirsanth
And the other's infer that different words are supposed to be the same thing despite, literally, being wrong. "Wound" is a game term, not a purpose.
29630
Post by: DukeRustfield
I already went over that. The wound HAS to be replaced with KB. If it is not the potential exists for enemies to take a wound AND be KBed. Which would mean KB does massive combat resolution since it explicitly states if you're KBed you score the full model wounds, and in fact in challenges you can score the full model wounds +5. So if 10 bloodletters score 5 KBs AND 5 wounds, they would be doing 10 combat resolution plus whatever other bonuses they had. Not much is going to win combat vs. large KB units unless they have overwhelming odds.
The people who say it does a wound would mean the above is true. The people who say that KB is triggered first, means you can only ever KB and not score double wounds. Because you can't cause a wound to a slain model, and as soon as KB succeeds, the model is slain. So you never get out of the to wound chart and take an armor/ward/regen save for the normal wound.
And, as has been pointed out repeatedly, KB and and Ethereal are just fluff rules. A ward save has been anything from luck (O&G/Skaven) to being really fast (Skaven) to god protection (numerous) to tribal tattoos(!). I mean this is a cannon hitting you in the face and your tattoo is going to stop it. The fluff section on KB says something to the effect of, "whether the blow is caused by skill or ensorcellment matters not, the target is equally as dead." There's just not a lot of Ethereal/KB units in the game so you can sorta say they are all ghosts and kung fu warriors. Slann can become Ethereal because...they think really deep thoughts. They also become Unstable thinking those really deep thoughts, which makes pretty much no sense whatsoever. And the guards sworn to protect them who will never leave them no matter what, no longer bother protecting them. Not everything makes perfect (or close to perfect) sense. Sometimes it's just balance.
5873
Post by: kirsanth
That was the part, DukeRustfield, that sent me from "That's the way I read it" to "That is what they meant." The rules are insane otherwise and chunks stop making sense at all. Automatically Appended Next Post: I do not have anyone on ignore. Even people that are habitually wrong will share nuggets of wisdom on occasion. The folk most likely to be ignored are also generally the most likely to point out something I had not read or thought of - it is less important to pay attention to the details of someone agreeing with me than it is to pay attention to those that don't. This is not to say that my eyes do not glaze over as the same fallacies are repeated though. (I did have myself on ignore accidentally for a bit. That was awkward.)
76274
Post by: Peasant
kirsanth wrote:And the other's infer that different words are supposed to be the same thing despite, literally, being wrong.
"Wound" is a game term, not a purpose.
Ah...this was my error. I forget people here are exceedingly literal and it was my error as people can't read my thought process.
That should have been...they ignore words with the purpose of changing context or usage to suit their needs. That was the purpose I was meaning to reference.
Someone mentioned the FAQ...
If GW put out a FAQ that KB works on ethereal...fine. its contrary but hey their game.
Automatically Appended Next Post:
DukeRustfield wrote:I already went over that. The wound HAS to be replaced with KB. If it is not the potential exists for enemies to take a wound AND be KBed. Which would mean KB does massive combat resolution since it explicitly states if you're KBed you score the full model wounds, and in fact in challenges you can score the full model wounds +5. So if 10 bloodletters score 5 KBs AND 5 wounds, they would be doing 10 combat resolution plus whatever other bonuses they had. Not much is going to win combat vs. large KB units unless they have overwhelming odds.
Why does it have to?
The simplest solution is the best as it satisfies all aspects and stages of the game.
Killing blow is and effect just like multiple wounds only it is all the wounds on the profile.
If you play KB this way there is no confusion with any part of gameplay from rolling to wound to removing casualties to combat resolution.
All though if this is the case...it definitely doesn't work on ethereal without a magic weapon.
57890
Post by: fattymac04
Except that Multiple wounds is nothing like KB.
Multiple wounds pg. 73
Each unsaved wound inflicted by an attack with the Multiple Wounds special rule is multiplied into more than one wound. The exact number of wounds caused will vary from model to model and weapon to weapon, but will normally be shown in brackets as part of the special rule. For example, Multiple wounds (2) would mean that each unsaved wound would multiply to 2 wounds, whilst Multiple wounds (d6) would mean that each unsaved wound would multiply to d6 wounds.
Where the number of Multiple wounds is generated by a dice roll, roll a dice separately for each unsaved wound and use the total of all the dice rolled for the final number of wounds inflicted.
Notice this specifically says unsaved wounds, and inflicted wounds, where KB does not mention wounds. The only thing they have in common is each add an additional step in the order of things.
76274
Post by: Peasant
fattymac04 wrote:Except that Multiple wounds is nothing like KB.
Multiple wounds pg. 73
Each unsaved wound inflicted by an attack with the Multiple Wounds special rule is multiplied into more than one wound. The exact number of wounds caused will vary from model to model and weapon to weapon, but will normally be shown in brackets as part of the special rule. For example, Multiple wounds (2) would mean that each unsaved wound would multiply to 2 wounds, whilst Multiple wounds (d6) would mean that each unsaved wound would multiply to d6 wounds.
Where the number of Multiple wounds is generated by a dice roll, roll a dice separately for each unsaved wound and use the total of all the dice rolled for the final number of wounds inflicted.
Notice this specifically says unsaved wounds, and inflicted wounds, where KB does not mention wounds. The only thing they have in common is each add an additional step in the order of things.
They aren't going to be identical. They are two different rules. Yet they play similar. If you apply KB wounds in the same place that you are rolling your d3( d6) the game process makes sense. There is no rules conflict or questions.
There is no need for additional steps.
In overkill pg.103 it even references wounds inflicted by killing blow.
KB tells you to roll to wound and you potentially don't get armour saves. So there is no need to tell you that unsaved wounds will kill you it has already been said..multiple wounds may not kill you.
"..roll to wound..on a 6...armour saves cannot be taken. But you are told you get a ward which stops everything.
KB doesn't need descriptions like multiple wounds because it can't be as specific since there are many different profiles. But it tells you '..regardless of the number of wounds on the profile".
KB doesn't need to tell you to roll a dice for the unsaved wounds because If you warded them nothing happens if you didn't ward them they are obviously unsaved and you will lose them all. There is no need to reference.
There is no reason to complicate KB.
15053
Post by: BooMeRLiNSKi
Really?
Quote BRB p103
"add up all of the wounds inflicted on the victim,
even those from a weapon causing multiple
wounds, or by repeated Killing Blows (each
successful Killing Blow scores the same amount
of wounds the slain character has on its profile"
Now that seems to say they are worked out in the same fashion. It also says "wounds inflicted..by...killing blow"
Notice this specifically says unsaved wounds, and inflicted wounds, where KB does not mention wounds. The only thing they have in common is each add an additional step in the order of things.
Except for all the places where it mentions that killing blow inflicts wounds?
Like on p52 under the section "Wounds Inflicted" where they felt the need to change the language in the FAQ from
"Attacks that kill a model outright (made with a
Killing Blow, say - see page 72) count as having
scored all the slain model's remaining wounds"
To
"Attacks that kill a model outright (made with a
Killing Blow, say - see page 72) score the same amount of
Wounds as the slain model has on its profile."
Or that it says killing blow does damage and damage is defined as
QUOTE BRB p3
"WOUNDS (W)
This shows how much damage a creature can
take"
How about the fact that I have shown that Killing Blow does nothing to MI/ MC if you try and make it a replacement effect? Can you show me the page in the BRB where it says Killing Blow is "not in effect against MI/ MC?
Also, don't worry. I'll send this off to Gamefaqs@gwplc.com once a week until an answer is given.
I just wonder if any of you are going to have the manners to admit you were wrong and apologise for all the insults and accusations of trolling that have been used in lieu of citations and page references.
Automatically Appended Next Post:
No, I've already gone over that actually. Once again can you show me where it says Killing Blow is not in effect against MI or MC? Cite me the page number or part of the FAQ, give me the rule.
I've already shown how it only works as a wound effect like d3 or d6 wounds, it even works in challenges exactly the same
The people who say that KB is triggered first, means you can only ever KB and not score double wounds. Because you can't cause a wound to a slain model, and as soon as KB succeeds, the model is slain. So you never get out of the to wound chart and take an armor/ward/regen save for the normal wound.
And what happens when you successfully ward save the Killing Blow? It seems you haven't thought this all the way through. Fortunately, I have.
Automatically Appended Next Post:
DukeRustfield wrote:I'm a slow learner, but it was clear they won't ever change their opinion. If the entire staff of GW came to this site, updated the FAQ, and gave us updated copies of the BRB they would still disagree. In the bottom right of their post you can choose to Ignore. There's a lot of good debates on dakka, don't get hung up on the bad ones.
Losing an argument? Try a popularity campaign instead! Admitting you were wrong is for losers!
Sheeesh..... and it was you who was going on about making fallacious arguments...
35241
Post by: HawaiiMatt
BooMeRLiNSKi wrote:
Except for all the places where it mentions that killing blow inflicts wounds?
Like on p52 under the section "Wounds Inflicted" where they felt the need to change the language in the FAQ from
"Attacks that kill a model outright (made with a
Killing Blow, say - see page 72) count as having
scored all the slain model's remaining wounds"
To
"Attacks that kill a model outright (made with a
Killing Blow, say - see page 72) score the same amount of
Wounds as the slain model has on its profile."
This is actually a change in combat res.
If I have 3 wounds on my profile, and I have taken a wound, I have two remaining.
You hit me three times with killing blow in a challenge.
With the old rule, the first killing blow is worth 2 (remaining wounds) and the second and third killing blow are worth nothing (as I now have no wounds remaining).
With the FAQ, the first, second and third killing blow are all count as scoring 3 wounds for combat res; for a total score of 9, which is then reduced to 7 by the over-kill rules.
The reason for the change is that previously, multiple killing blows would have done nothing for combat resolution.
-Matt
5873
Post by: kirsanth
The fact that combat resolution counts wounds differently than wounds are dealt with for resolving who is alive is too much for some. Despite the clear delineation in the rules. editing to add: Hell, even the rules are more clear than my whining about the mis-reading people are repeating. Also, I do not read the text posted as mis-reading, but rather as a deliberate mis-applying of the text to match preconceived notions. RAI posted as RAW again! (read that last bit as Mr. Torgue.)
76274
Post by: Peasant
What rules are broken when you apply KB as you do multiple wounds??
None.
74046
Post by: ferret61
Is this still here? I lost interested after page 5
29630
Post by: DukeRustfield
The people arguing against it are using vast numbers of logical fallacies. And at this point http://en.wikipedia.org/wiki/Proof_by_assertion.
-You can fly if you flap your arms.
-But you can't and here are the physics reasons why.
-Yeah, but you can fly if you flap your arms.
61985
Post by: Niteware
Peasant wrote:What rules are broken when you apply KB as you do multiple wounds??
None.
Two big differences. Multiple wounds: requires a successful wound, then allows armour saves, then regeneration or ward saves and then kicks in. Multiple wounds works on all unit types.
Killing Blow: comes straight off the to wound roll (so no need to check the toughness / strength table, ethereal etc), does not allow an armour or regeneration save, but does allow a ward save. Killing Blow only works on some types of unit.
BooMeRLiNSKi wrote:
Killing Blow is very clear about the way in which it is used. On a "to wound" roll of a 6, the model is slain. Not on a succesful roll. Not on a "to wound" roll, which had a chance of working, of a 6.
That is why it is you who needs to give the BRB section. The rule, as it is Written, does not care if the to wound roll is otherwise successful.
This is also why T does not matter - it is not dependent on a successful wound.
Why are we discussing this here?
We are discussing this here because it is a further example (if any were needed) that KB does not cause wounds. You may think that it should work anyway regardless of T, but there is no such rule - KB just kills, without wounding, without consulting the wounding table, without checking if something is Ethereal. How do you know that? You read and follow exactly what is written as the rules under Killing blow. "If a model with the Killing Blow special rule rolls a 6 to wound he automatically slays his opponent"
There are no loopholes given, no space for ethereal to come into.
Warpsolution wrote:
1. I am sure that at least 90, if not 100%, of the people arguing that Killing Blow can affect Ethereal models are not arguing so because they hope to use such a rule against their opponents and decimate all who stand before them.
This is a rules debate, an entertaining thought-exercise that's led to some interesting ideas and made me think about the game from a different angle. That is the purpose of a thread like this, right?
Just so those people aren't being condemned as sneaky, greasy rules-lawyers.
Absolutely - no piece that I play with has Ethereal, only one has KB (Gorebeast Chariot), but nobody I play against uses Ethereal, or even armies which have Ethereals. I don't expect to ever use this. I would welcome GW changing this with an FAQ so that it didn't work, as I think it is silly, but RAW is RAW until it is rewritten.
76274
Post by: Peasant
Niteware wrote: Peasant wrote:What rules are broken when you apply KB as you do multiple wounds??
None.
Two big differences. Multiple wounds: requires a successful wound, then allows armour saves, then regeneration or ward saves and then kicks in. Multiple wounds works on all unit types.
Killing Blow: comes straight off the to wound roll (so no need to check the toughness / strength table, ethereal etc), does not allow an armour or regeneration save, but does allow a ward save. Killing Blow only works on some types of unit.
Thank you for restating parts of the rules and the fact that they are different. That is not a question. Neither of your statements shows any errors in the gaming process if you apply KB damage at the same time as you would multiple wounds.
BOth follow game process, nothing breaks out of process there is no new rule and there is none needed. No extrapolation. You are over thinking the entire process.
Answer this very simple question.
Could you follow all the normal game processes and apply KB damage at the same time as you roll for your multiple wounds?
Yes or no. It is a simple question.
BooMeRLiNSKi wrote:
Killing Blow is very clear about the way in which it is used. On a "to wound" roll of a 6, the model is slain. Not on a succesful roll. Not on a "to wound" roll, which had a chance of working, of a 6.
That is why it is you who needs to give the BRB section. The rule, as it is Written, does not care if the to wound roll is otherwise successful.
This is also why T does not matter - it is not dependent on a successful wound.
Why are we discussing this here?
We are discussing this here because it is a further example (if any were needed) that KB does not cause wounds. You may think that it should work anyway regardless of T, but there is no such rule -KB just kills, without wounding, without consulting the wounding table, without checking if something is Ethereal. How do you know that? You read and follow exactly what is written as the rules under Killing blow. "If a model with the Killing Blow special rule rolls a 6 to wound he automatically slays his opponent"
There are no loopholes given, no space for ethereal to come into.
Move up to part 1 of this post.
This is more over thinking of the process. You are adding process where none is necessary.
Check if the model is ethereal when you chose your target. If you have 2 models in base contact you are going to find out who you are most effective against. No magic you don't attack it. If one was infantry and one was a monster this is where you'd find out which. Which is a character, highest threat, easiest victim. You don't check model type later.
If you were in base to base with a normal and an ethereal model with a normal troop, this is where you look at your non magic item against ethereal and choose the other target.
You appear to be making your flow chart go in a very confusing order. That could explain your difficulties
And again...you are rolling to wound, you have started the process. It is your assumption that is changing things not the rule.
57890
Post by: fattymac04
Actually they happen in two different places. KB at the Roll To Wound step and multiple wounds is at the take unsaved wounds step. They do not happen at the same time, it clearly states it in both rules. If you can not read that, or even interpret that they are in different phases you are either trolling or just being a moron. They also each add an additional step beyond the normal game play when they trigger.
KB happens at the Roll to wound step. On a roll of a 6, you slay the target right there and right then, but they do get a Ward save if they have one. This is out of order as described by the rule.
Multiple wounds is when you take unsaved wounds, so after the roll to wound, saving throws steps but right before remove casualties step. It says to take each unsaved wound and multiply it. That is an additional step that is being added in.
Besides each adding in an additional step, they are not the same, they happen at different phases, multiple wounds deals with wounds, KB deals with instantly removing a model.
So no to your question you cannot do both at the same time because they are different and happen in different steps.
Your last section does not make sense, KB does not say ignore Ethereal.
Like I said a couple a pages ago and I will say it again, you are trolling, you are a troll, so please stop because what your saying does not make sense.
Also you are just plain making stuff up and making broad interpretations that are not in the rules at all.
9808
Post by: HoverBoy
Actually it's different steps in a phase, watch your wording this is the internet
EDIT: Ah you got it before i posted, good job
5873
Post by: kirsanth
fattymac04 wrote:Also you are just plain making stuff up and making broad interpretations that are not in the rules at all.
This much is true.
The rules are clear.
People's interpretations are not generally in line with them.
That is not really odd.
76274
Post by: Peasant
fattymac04 wrote:Actually they happen in two different places. KB at the Roll To Wound step and multiple wounds is at the take unsaved wounds step. They do not happen at the same time, it clearly states it in both rules. If you can not read that, or even interpret that they are in different phases you are either trolling or just being a moron. They also each add an additional step beyond the normal game play when they trigger.
Sigh..I really should just stay away from the children of the internet but I suppose I am a glutton..
Let me try again..
KB happens at the Roll to wound step. On a roll of a 6, you slay the target right there and right then, but they do get a Ward save if they have one. This is out of order as described by the rule.
Yes KB triggers on the '6' to wound. If we look at a model with a single wound in light armour and your model is S5..the process is identical.
Give him a shield for his ward... The process is the same. Start to finish.
Nothing out of order other than your preconceived overthinking notion that KB doesn't wound.
Multiple wounds is when you take unsaved wounds, so after the roll to wound, saving throws steps but right before remove casualties step. It says to take each unsaved wound and multiply it. That is an additional step that is being added in.
KB doesn't allow armour saves, so it is an unsaved wound. You rolled to wound. multiple wounds is rolling a d'x', KB is all the wounds on the profile. They both take wards at the same time. Again same result. They both fit in the process no extra thought. No twisting, cross referencing.
Besides each adding in an additional step, they are not the same, they happen at different phases, multiple wounds deals with wounds, KB deals with instantly removing a model.
You are creating the need for an extra step. The flow chart remains the same. multiple wounds has an extra step because you roll a dice KB is the number on the profile. No problems
So no to your question you cannot do both at the same time because they are different and happen in different steps.
It's late but when I get a chance I can type it side by side so you can see how they work in the process. The differences are not as complex as you are making them out to be.
Your last section does not make sense, KB does not say ignore Ethereal.
And KB does not say it works on Ethereal. Yours and my statement here mean nothing
Like I said a couple a pages ago and I will say it again, you are trolling, you are a troll, so please stop because what your saying does not make sense.
Also you are just plain making stuff up and making broad interpretations that are not in the rules at all.
Just because our opinion is different does not make me a troll.
Just because you are failing to understand does not make me a troll.
I have made up nothing and your interpretation is much more broad then mine.
The only thing you are proving, is yourself to be a child with your name calling.
If you don't understand, ask, I will try harder to clarify for you
15053
Post by: BooMeRLiNSKi
fattymac04 wrote:KB happens at the Roll to wound step. On a roll of a 6, you slay the target right there and right then, but they do get a Ward save if they have one. This is out of order as described by the rule.
A few questions if you'd be so kind to answer
1: Can you give me a page reference for the rule term "slays"? I see slay, slays and slain a fair few times in the BRB.
Such as when describing wounds (p3)
Large monsters and mighty heroes are often
able to withstand several wounds that would
slay a smaller creature,
or under Wounds Inflicted (p52)
most characters and
monsters have more than one wound and it can
take several rounds of combat to slay them.
or under War Machines (p87)
even slay fearsome monsters with a single,
well-placed shot.
Do War Machines not cause wounds? Because I see the word slay there. I mean, I know it never refers or references the section on Instant Kills.. but neither does Killing Blow.
Multiple wounds is when you take unsaved wounds, so after the roll to wound, saving throws steps but right before remove casualties step. It says to take each unsaved wound and multiply it. That is an additional step that is being added in.
Besides each adding in an additional step, they are not the same, they happen at different phases, multiple wounds deals with wounds, KB deals with instantly removing a model..
OK, so you've argued that Killing Blow is a replacement effect as if it was doing a wound as well we'd be in a very weird situation.
So, that being the case (once again) can you tell me where you are getting a wound from when you roll a 6 when fighting monstrous infantry?
Remember that Killing blow only says
"Killing Blow is only effective against infantry,
cavalry and war beasts "
It doesn't say it is not in effect. Using a pea shooter against a tank is not effective, but can still be done. So, please quote me a page reference for saying "Killing Blow is not in effect" or except the full implications of what you are arguing.
61985
Post by: Niteware
Peasant wrote:Niteware wrote: Peasant wrote:What rules are broken when you apply KB as you do multiple wounds??
None.
Two big differences. Multiple wounds: requires a successful wound, then allows armour saves, then regeneration or ward saves and then kicks in. Multiple wounds works on all unit types.
Killing Blow: comes straight off the to wound roll (so no need to check the toughness / strength table, ethereal etc), does not allow an armour or regeneration save, but does allow a ward save. Killing Blow only works on some types of unit.
Thank you for restating parts of the rules and the fact that they are different. That is not a question. Neither of your statements shows any errors in the gaming process if you apply KB damage at the same time as you would multiple wounds.
BOth follow game process, nothing breaks out of process there is no new rule and there is none needed. No extrapolation. You are over thinking the entire process.
Answer this very simple question.
Could you follow all the normal game processes and apply KB damage at the same time as you roll for your multiple wounds?
Yes or no. It is a simple question.
BooMeRLiNSKi wrote:
Killing Blow is very clear about the way in which it is used. On a "to wound" roll of a 6, the model is slain. Not on a succesful roll. Not on a "to wound" roll, which had a chance of working, of a 6.
That is why it is you who needs to give the BRB section. The rule, as it is Written, does not care if the to wound roll is otherwise successful.
This is also why T does not matter - it is not dependent on a successful wound.
Why are we discussing this here?
We are discussing this here because it is a further example (if any were needed) that KB does not cause wounds. You may think that it should work anyway regardless of T, but there is no such rule -KB just kills, without wounding, without consulting the wounding table, without checking if something is Ethereal. How do you know that? You read and follow exactly what is written as the rules under Killing blow. "If a model with the Killing Blow special rule rolls a 6 to wound he automatically slays his opponent"
There are no loopholes given, no space for ethereal to come into.
Move up to part 1 of this post.
This is more over thinking of the process. You are adding process where none is necessary.
Check if the model is ethereal when you chose your target. If you have 2 models in base contact you are going to find out who you are most effective against. No magic you don't attack it. If one was infantry and one was a monster this is where you'd find out which. Which is a character, highest threat, easiest victim. You don't check model type later.
If you were in base to base with a normal and an ethereal model with a normal troop, this is where you look at your non magic item against ethereal and choose the other target.
You appear to be making your flow chart go in a very confusing order. That could explain your difficulties
And again...you are rolling to wound, you have started the process. It is your assumption that is changing things not the rule.
Putting it very simply then, you don't play them the sake because KB doesn't reference the opponents model at all, apart from unit type. Multiple wounds follows the normal wounding process, comparing s and t, looking up table, calculating AS, decidng best choice of regen or ward etc.
KB doesn't do wounds - it doesn't consult the wound table at all.
I believe you are over complicating KB by trying to find loopholes to get out of it.
Edited to fix quote and to add: You seem to assume that you will always have a choice not to attack ethereal with mundane troops. This is not the case, it does not add to your argument, why keep btinging it up?
@Boomer The word slay (and various conjugations of it) are used throughout the BRB to mean dead. You and various others have listed many. A subset of those times involve wounds. Others include instant kills, characteristics dropping to 0 and Killing Blow.
Many words that are used throughout the rule book are not defined by it - this does not mean that they losetheir usual meaning.
23729
Post by: Warpsolution
What a mess. Let me see if I've got the crux of each argument right-
Argument 1: the Killing Blow special rule may remove models with the Ethereal special rule as casualties because it does not cause a wound.
Argument A: the Killing Blow special rule causes wounds because you roll on the To Wound table, and therefore, cannot remove models with the Ethereal special rule as casualties.
Is that right? Or have the centers of either/both arguments changed?
29630
Post by: DukeRustfield
Probably that's the simplest form. Since Ethereal mentions wound(ed) and KB mentions slain. There's tons of other caveats and order of operations and such, but the crux is wound or not.
76274
Post by: Peasant
Niteware wrote:
Putting it very simply then, you don't play them the sake because KB doesn't reference the opponents model at all, apart from unit type. Multiple wounds follows the normal wounding process, comparing s and t, looking up table, calculating AS, decidng best choice of regen or ward etc.
KB doesn't need to. You do. Let me show you side by side. vs. model with light armour and shield
Model with KB fights S5... and a model with multiple wound model S5
roll to hit, hits
roll to wound. chk chart 6.. wound chk model type. inf KB triggers
No armour save. KB cancels .
ward
a.pass ward..model survives
b.fail ward model dies
roll to hit, hits
roll to wound 6. wound..model type monster no KB
no armour save
ward
a.pass ward..model survives
b.fail ward model dies
roll to hit, hits
roll to wound. 6. wounds
no armour save
ward
a.pass ward..model survives
b.fail ward, multiple wounds, model dies
Same process. No deviation. No different flow chart. No overthinking. Same game play. No confusion. No conflict. The only necessary change could come after failing the ward if the model had say, 3 wounds...still....same process, just different result at the end. Follow the game play process.
KB doesn't do wounds - it doesn't consult the wound table at all.
I believe you are over complicating KB by trying to find loopholes to get out of it.
Rolling to wound consults the chart. You are never told not to consult the chart. If a rule requires changing steps it tells you.
KB tells you to cancel armour.
KB tells you your model is slain regardless of the number of wounds. It never tells you ignore the wounds or not to check on the S vs. T chart.
No wounds is your assumption. There is no reason to ignore the wound you rolled. In fact, ignoring the wound roll of 6 makes it impossible to wound the monster. The game process must be the same for all models.
By not causing wounds you are jumping back and forth complicating things.
I'm not looking for loopholes I am following the standard game play flow chart.
Edited to fix quote and to add: You seem to assume that you will always have a choice not to attack ethereal with mundane troops. This is not the case, it does not add to your argument, why keep btinging it up?
I bring it up to show when you check if the model is ethereal. Which is when choosing your target. Mundane can't wound. Your model with KB is carrying a mundane weapon he cannot wound. The idea that you can still roll to wound because you have KB makes no sense to game process. The idea that just because you can physically roll the dice that you can bypass that you are rolling ' TO WOUND'...
That is seeking a loophole.
@Boomer The word slay (and various conjugations of it) are used throughout the BRB to mean dead. You and various others have listed many. A subset of those times involve wounds. Others include instant kills, characteristics dropping to 0 and Killing Blow.
Many words that are used throughout the rule book are not defined by it - this does not mean that they losetheir usual meaning.
Yes it means the model is dead. The fact that KB description uses slays in the text does not open the door for special treatment especially when you are told to roll to wound. Automatically Appended Next Post: Warpsolution wrote:What a mess. Let me see if I've got the crux of each argument right-
Argument 1: the Killing Blow special rule may remove models with the Ethereal special rule as casualties because it does not cause a wound.
Argument A: the Killing Blow special rule causes wounds because you roll on the To Wound table, and therefore, cannot remove models with the Ethereal special rule as casualties.
Is that right? Or have the centers of either/both arguments changed?
Actually it started this way..
Argument 1: the Killing Blow special rule may remove models with the Ethereal special rule as casualties because it does not cause a wound.
Argument A: Killing blow is irrelevant unless your weapon is magical.
Then..
Argument 1: Became... just because you can't wound, doesn't mean you can't roll on the 'to wound' chart, so KB can work, because it never says you cause a wound when rolling 'to wound' in the KB text.
Argument A: So rolling to wound.... isn't 'to wound'...??? And you can't wound, but you will still roll to wound because you don't wound....?????
And it's snow balled and deteriorated from there
Personally, it never should have come up. The fact that ethereal can only be wounded by magic is pretty clear cut IMO.
Magic weapon and KB, of course.
No magic, weapon no KB.. but some will attempt to read between the lines.
23729
Post by: Warpsolution
p.51 Roll to Wound "Roll a D6 for each attack that hit."
p.68 Ethereal"...Ethereal creatures can only be wounded..."
p.72 Killing Blow "...rolls a 6 to wound...he automatically slays his opponent, regardless of the number of wounds..."
@Peasant: it kinda' looks like you're forced to roll on the To Wound table, regardless of whether you'll ever be successful or not. The only reason you're allowed to skip it is because, normally, there's no point, so you might as well save some time. Like fast dice-rolling. Can you offer evidence that shows otherwise?
61985
Post by: Niteware
Peasant wrote:Niteware wrote:
Putting it very simply then, you don't play them the sake because KB doesn't reference the opponents model at all, apart from unit type. Multiple wounds follows the normal wounding process, comparing s and t, looking up table, calculating AS, decidng best choice of regen or ward etc.
KB doesn't need to. You do. Let me show you side by side. vs. model with light armour and shield
Model with KB fights S5... and a model with multiple wound model S5
roll to hit, hits
roll to wound. chk chart 6.. wound chk model type. inf KB triggers
No armour save. KB cancels .
ward
a.pass ward..model survives
b.fail ward model dies
roll to hit, hits
roll to wound 6. wound..model type monster no KB
no armour save
ward
a.pass ward..model survives
b.fail ward model dies
roll to hit, hits
roll to wound. 6. wounds
no armour save
ward
a.pass ward..model survives
b.fail ward, multiple wounds, model dies
Same process. No deviation. No different flow chart. No overthinking. Same game play. No confusion. No conflict. The only necessary change could come after failing the ward if the model had say, 3 wounds...still....same process, just different result at the end. Follow the game play process.
KB doesn't do wounds - it doesn't consult the wound table at all.
I believe you are over complicating KB by trying to find loopholes to get out of it.
Rolling to wound consults the chart. You are never told not to consult the chart. If a rule requires changing steps it tells you.
KB tells you to cancel armour.
KB tells you your model is slain regardless of the number of wounds. It never tells you ignore the wounds or not to check on the S vs. T chart.
No wounds is your assumption. There is no reason to ignore the wound you rolled. In fact, ignoring the wound roll of 6 makes it impossible to wound the monster. The game process must be the same for all models.
By not causing wounds you are jumping back and forth complicating things.
I'm not looking for loopholes I am following the standard game play flow chart.
Edited to fix quote and to add: You seem to assume that you will always have a choice not to attack ethereal with mundane troops. This is not the case, it does not add to your argument, why keep btinging it up?
I bring it up to show when you check if the model is ethereal. Which is when choosing your target. Mundane can't wound. Your model with KB is carrying a mundane weapon he cannot wound. The idea that you can still roll to wound because you have KB makes no sense to game process. The idea that just because you can physically roll the dice that you can bypass that you are rolling ' TO WOUND'...
That is seeking a loophole.
@Boomer The word slay (and various conjugations of it) are used throughout the BRB to mean dead. You and various others have listed many. A subset of those times involve wounds. Others include instant kills, characteristics dropping to 0 and Killing Blow.
Many words that are used throughout the rule book are not defined by it - this does not mean that they losetheir usual meaning.
Yes it means the model is dead. The fact that KB description uses slays in the text does not open the door for special treatment especially when you are told to roll to wound.
Automatically Appended Next Post:
Warpsolution wrote:What a mess. Let me see if I've got the crux of each argument right-
Argument 1: the Killing Blow special rule may remove models with the Ethereal special rule as casualties because it does not cause a wound.
Argument A: the Killing Blow special rule causes wounds because you roll on the To Wound table, and therefore, cannot remove models with the Ethereal special rule as casualties.
Is that right? Or have the centers of either/both arguments changed?
Actually it started this way..
Argument 1: the Killing Blow special rule may remove models with the Ethereal special rule as casualties because it does not cause a wound.
Argument A: Killing blow is irrelevant unless your weapon is magical.
Then..
Argument 1: Became... just because you can't wound, doesn't mean you can't roll on the 'to wound' chart, so KB can work, because it never says you cause a wound when rolling 'to wound' in the KB text.
Argument A: So rolling to wound.... isn't 'to wound'...??? And you can't wound, but you will still roll to wound because you don't wound....?????
And it's snow balled and deteriorated from there
Personally, it never should have come up. The fact that ethereal can only be wounded by magic is pretty clear cut IMO.
Magic weapon and KB, of course.
No magic, weapon no KB.. but some will attempt to read between the lines.
The fact that you can construct a scenario where two different rules seem to act in a similar way does not mean that they are the same. KB does not consult the to wound table at all - that step usually comes after rolling to wound (as in Roll, then check result on table by comparing s to t). As Warp said (and as many others have said), following the rules forces you to roll for every hit, regardless of the likelihood of a positive result. KB then explicitly tells you what to do. There is no loophole to say "but KB can't hurt me because of X", unless X explicitly says that it makes you immune to KB, or because KB says that it is not effective.
Given that you have said that you wound as well as KB, do you think that after saving KB you should have to save the wound? In a challenge, do you also save the wound to determine overkill? If not, why do you stop following the rules for wounding, since KB doesn't tell you to?
The only logical conclusion is that KB happens instead of a wound, ergo KB does not wound, so ethereal is irrelevant.
1523
Post by: Saldiven
Hrm. Well it seems my prediction from pages (and days) ago has come to fruition. The thread continues with neither side willing to concede their point. All this about an instance (Killing Blow being used on an Ethereal unit) that frankly happens very rarely. (Most armies don't have any access to Ethereal troops, not all of those armies even take said troops, Killing Blow is relatively rare, and most players don't play many models that have Killing Blow. Consequently, the number of times a unit with Killing Blow fights against an Ethereal unit is small.)
Is there really a legitimate in-game point as to why this thread is 10 pages long or that tempers have gotten this high?
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