I was keeping an eye out on how they treated the fluff in this and I think it is spot on.
They honestly think the 'nids are the big awesome saviours to free them from unjust oppression, and that line at the end "None shall survive our ascension" is some top quality capital I Irony.
gorgon wrote: I've been pinching myself at every stage of this, from Hastings' original rumors right up to now. I never thought I'd see it happen.
That truck looks similar enough to my converted ones that I can get away with running them (or at least if slightly modified).
What time do preorders usually go up?
1pm Eastern on Saturday.
You can sometimes find the preorders up by 12:40pm, but the main page will not be updated yet with them so you just have to keep refreshing the "Preorders" section.
gorgon wrote: Thanks. Will have to excuse myself from my nephew's birthday party to get one of the limited edition codices.
Best of luck to you on that.
I have never been able to justify a LE codex to myself. Not once.
I think many of us have that one army that we would.
I tried for Harlequins and it got messed up between my store and GW so I lost out.
I would do it again for Thousand Sons.
I originally did that project for the Baltimore GT partly because I figured it'd make a splash, but mostly because it was this fantasically cool part of the background that had disappeared completely from the fluff.
It was shocking to me that probably 75% of the people I talked to at the GT had NO idea what a GCult was. And although I won best painted, I don't think I got a single players choice vote. A generation of players - raised on a sterilized, streamlined version of the background - were completely perplexed when presented with a GCult.
So we have come a very, very long way in the past 8 years, and I'm going to celebrate by dropping stupid money on a (very nice) book.
gorgon wrote: A generation of players - raised on a sterilized, streamlined version of the background - were completely perplexed when presented with a GCult.
Well at least one person responsible for that is someone you never have to worry about standing in the way again.
This is likely to be the first Codex I'll purchase since 3rd edition. No interest in playing the main game, but I'll use the fluff and lists to play other games.
What do LE versions usually have that standard versions don't? Haven't paid a terrible lot of attention to them.
that was a really really cool trailer. Damn, just started a harlequin-eldar necromancer-DE coven army. Guess i'll have to put it on hold for a while since GC are pretty much my first true love.
I hope we get some art of them ritually throwing themselves into spawning pools, or praying while bids are killing them, or something to that effect. Funny that they consider being devoured as ascension, because considering their biomass will be incorporated into the hive fleet it's true in a certain way.
A GOOD variant of the Taurox, and that makes all the difference.
And yeah, give me an hour or two and I'll figure out which WWI armored car it's based on. I know I've seen it before.
Yeah, the one thing I dislike about this truck is it makes me regret going out and buying a Taurox plus a wheel conversion kit for my Arbites, since I still haven't gotten around to them yet and could have used one of these lovelies
Man I cannot wait, last week I just picked up a second copy of Overkill just so I could bulk out my collection of cult minis and I'm very excited to see an official codex coming.
I'm hoping there's some additional unit types and models beyond reusing the Overkill stuff. This really takes me back to the Rogue Trader days when I first started 40k, despite all their derpy old sculpts I've always loved the genestealers and the cult.
If they are going to stick with the mining world theme like the stuff from Overkill I hope they get some cool low tech industrial looking machinery for their vehicles. Perhaps an updated version of some of these, the FW Hades breeching drill or the mining car in Total Recall with a sweet rock crusher on the front that can be used for grinding infantry.
Will have a look to see if the fluff is any good and not too retconed - crossed fingers as its been pretty good so far,
They've done a very very good job staying true to the old minis and fluff so far. The mining thing was a bit of a change but not a big deal.
The one slightly odd change is that they switched Neophytes and Acolytes. Previously gen 1 and 2 were Neophytes. But that's NOTHING to complain about and the trailer seems true to the old fluff. It's a very good feeling to get this, AND know that the studio is on point with this release.
This looks awesome, and a great new transport as well (hopefully). I will definitely get the codex, an Overkill box and a transport, to be used for Kill Team if nothing else.
paulson games wrote: Man I cannot wait, last week I just picked up a second copy of Overkill just so I could bulk out my collection of cult minis and I'm very excited to see an official codex coming.
I'm hoping there's some additional unit types and models beyond reusing the Overkill stuff. This really takes me back to the Rogue Trader days when I first started 40k, despite all their derpy old sculpts I've always loved the genestealers and the cult.
If they are going to stick with the mining world theme like the stuff from Overkill I hope they get some cool low tech industrial looking machinery for their vehicles. Perhaps an updated version of some of these, the FW Hades breeching drill or the mining car in Total Recall with a sweet rock crusher on the front that can be used for grinding infantry.
I'd love to see them go full mining colony themed with a sentinel powerlifter, trukk, hades drill, and stuff like that but this video looked like it was a hive world themed GS cult. And with necromunda rumoured soon that wouldn't be so bad especially if arbiters make a come back as well.
Taarnak wrote: This is likely to be the first Codex I'll purchase since 3rd edition. No interest in playing the main game, but I'll use the fluff and lists to play other games.
What do LE versions usually have that standard versions don't? Haven't paid a terrible lot of attention to them.
~Eric
Usually have some tactical objectives cards and markers. Some prints of artwork.
Taarnak wrote: This is likely to be the first Codex I'll purchase since 3rd edition. No interest in playing the main game, but I'll use the fluff and lists to play other games.
What do LE versions usually have that standard versions don't? Haven't paid a terrible lot of attention to them.
~Eric
I bought the LE version of the most recent Codex: Dark Angels. It's pretty cool, comes with the datacards for the faction, a set of metal objective tokens, and the codex itself comes with special art on the cover. The DA one also included Dataslate: Cypher, and most of the others have included some kind of extra thing like that, and the whole works comes in a nice box. To me, it's not really worth triple the normal price of the codex, though. Like someone else on this thread said, everyone has that one army that is their favorite, and that is why I went ahead and got the DA one. If you really like GSC, go ahead and get the LE version, although since you said you don't even play 40k it's probably not worth it for you. Hope that helps!
Taarnak wrote: This is likely to be the first Codex I'll purchase since 3rd edition. No interest in playing the main game, but I'll use the fluff and lists to play other games.
What do LE versions usually have that standard versions don't? Haven't paid a terrible lot of attention to them.
~Eric
Usually have some tactical objectives cards and markers. Some prints of artwork.
I demand a Genestealer familiar plushie!
rollawaythestone wrote:That video has me pumped! Really makes the Genestealer Cults out like a brooding existential threat and not some silly idea from the 90's.
Huh? The background hasn't change that much (fortunately) - and especially at the beginning ('89/'90) Genestealers were a major threat.
That gun beside it though… is that some funky asymmetrically placed unique weapon, or is it the barrel of a LRBT that's just out of sight behind the truck?
This is probably the worst time of the year for it to come out for me, will have to see if I can squeez £30 out somewhere. But damn that was quite the trailer.
My Tyranid friend is freaking out lol. Have mercy GW and release Kroot or a new Xenos. If the GSC gets a release you can do a cool Predator theme for a soft kroot merc (hunters) reboot.
Gamgee wrote: My Tyranid friend is freaking out lol. Have mercy GW and release Kroot or a new Xenos. If the GSC gets a release you can do a cool Predator theme for a soft kroot merc (hunters) reboot.
Tau definitely need a Codex: Xenos with plastic Kroot hounds/krootox aswell as atleast 1 box each for a few different races within the Tau Empire to fill out different roles.
Or we could just do away with the Kroot already and end their suffering as something that GW can't seem to get right.
But back on topic of the Genestealer Cults..
The previewed vehicle is very much looking like a local pattern riot control vehicle, though a bit miffed about the side-mounted autocannon. The heavy stubber up top is fine though.
Mr_Rose wrote: That gun beside it though… is that some funky asymmetrically placed unique weapon, or is it the barrel of a LRBT that's just out of sight behind the truck?
I get a feeling there's going to be a distinct lack of plasma gun toting, super regenerating hybrids, on hover boards this time around Hopefully any psykers will have access to malefic powers to get a little bit of the old cult flavour.
This teaser was awesome. It finally pushed me over the edge and made me buy Deathwatch Overkill to start a Genestealer Cult (with the really nice DW models as an awesome bonus). The hypnotic power of the Genestealers seems to be working excellently.
And I had finally managed to save up some money... Now I am poor again. Thanks GW.
Going by the Overkill miniatures and the vehicle shown in the trailer - pretending GW is making no compromises and the Cult will get a full range of multi-part kits - the upcoming release could look like this (well, best case, and no further surprises)
- 1st / 2nd Generation Hybrids kit
- 3rd / 4th Gen kit
- Aberrants kit
- New Genestealers kit (1st Edition style, no tabs at feet so they will fit onto 32mm bases)
- An HQ box, reusing the Overkill character sprue / or a Clampack for each character
- Vehicle
Looks like we're getting an APC kinda' dealio but I'm holding back judgement until I see what the standalone kits are going to be like from the Overkill boxed set.
I've got so much pinned on this release! I hope they handle the rules well, I really would like a couple viable ways of running them and not just have to spam one particular unit to remain relevant competitively!
Yes, their own psychic powers could help them quite alot. It would also be good if GW will bring back rules like Hypnotic Gaze and Implant Attack as these were helpfull in battle, fitting fluff-wise and adding a welcome dose of tension to the games.
The Limo was from the perspective of a cult that had already taken control, or at least already controlled the nobility/upper echelons, this range is going to, from the looks of it, be about an uprising of the lower classes and take and expand on the mining-style aesthetic, hence the utility vehicles converted to armoured cars.
So what is the guess that will be the collector's edition? 6 tokens, what kind of cards? The ones the IG/AM have like Deathwatch did or something else?
How do you think GW will make the collector's edition since it will go what $230 Canadian?.
MeanGreenStompa wrote: The Limo was from the perspective of a cult that had already taken control, or at least already controlled the nobility/upper echelons, this range is going to, from the looks of it, be about an uprising of the lower classes and take and expand on the mining-style aesthetic, hence the utility vehicles converted to armoured cars.
So...Tyranid Brexit? Can we ally ork soccer hooligans?
I haven't been this excited for a GW release in a long time. Genestealer Cults are one of my all time favourite 40k ideas and as a former Tyranids player this could bring me back to 40k if the release includes a bunch of nice new kits.
They clearly are different. I like to pretend GW would use existing kits and make variants. Also it is just artwork. But either way it doesn't matter to me so long as they standardized the neck holes for ALL the cultists miner suits. As it stands right now, special suits being made for hybrids doesn't make sense. They simply should grow into it and then break it.
Zatsuku wrote: I haven't been this excited for a GW release in a long time. Genestealer Cults are one of my all time favourite 40k ideas and as a former Tyranids player this could bring me back to 40k if the release includes a bunch of nice new kits.
Like I said in The Tyranid Hive forum, I can't get excited for this. while I am happy it's coming, but because of GW incompetence and what they claim as "rules writers" I have no faith that this will be done properly. Just like how Deathwatch, Traitors Hate and Angels Blade was so exciting then basically fissile once the rules came out. So I am looking forward more to the fluff and stories than the game play.
So does anyone know how the fluff for DW, TH and AB fluff was in the books? This would be the reason if I wanted to get the collectors edition or not. So did the GW writers did a good job in the fluff for those books or not?
Slayer-Fan123 wrote: I can't load the video on my phone! Someone have a screen shot of this truck?
Looks like a small battle cannon like the turox has. Also any bets its open topped? looks sweet though. Can't wait to purge them I like my nids extra crispy.
Pariah-Miniatures wrote: They clearly are different. I like to pretend GW would use existing kits and make variants. Also it is just artwork. But either way it doesn't matter to me so long as they standardized the neck holes for ALL the cultists miner suits. As it stands right now, special suits being made for hybrids doesn't make sense. They simply should grow into it and then break it.
What? Hybrids are born with the extra bits or the weird shaped bodies... they have to alter them to fit.
Zatsuku wrote: I haven't been this excited for a GW release in a long time. Genestealer Cults are one of my all time favourite 40k ideas and as a former Tyranids player this could bring me back to 40k if the release includes a bunch of nice new kits.
Like I said in The Tyranid Hive forum, I can't get excited for this. while I am happy it's coming, but because of GW incompetence and what they claim as "rules writers" I have no faith that this will be done properly. Just like how Deathwatch, Traitors Hate and Angels Blade was so exciting then basically fissile once the rules came out. So I am looking forward more to the fluff and stories than the game play.
So does anyone know how the fluff for DW, TH and AB fluff was in the books? This would be the reason if I wanted to get the collectors edition or not. So did the GW writers did a good job in the fluff for those books or not?
Honestly, there is very little chance I'll play any games with my Genestealer Cult. I just want to model it and read the fluff and write my own in the hopes that one day 40k will have okay rules again.
Guess GW want 40K to be serious so a limo is out of the question... however, they could go with the L.I.M.O route as suggested earlier in the thread. Now what kind of name could that make?
Light Infantry Mobile Observatory
Light Infantry Minutorum Obscuros
Light Infiltration Minutorum Obfiscorum
Large Infiltration Mobile Observer
Meh, who am I kiddin. Will probably have some obscure name they can copyright.
Hope the rules are more than just acting like NPC cannon fodder for the Marines.
However let's face it, playing Genestealer Cults is in itself masochistic for the player in terms of fluff. If they lose, they are wiped out by those they are trying to infiltrate. If they win, they draw the Tyranids to them and are taken over by the Hive Mind and consumed. Either way they are doomed as a faction, though they may get re-seeded again on other worlds so the story plays out again but with different details or variations.
I love the new truck - I just hope those Hybrids sticking out the top mean it is going to be an open-topped transport and that we can have our lovely rending claw hybrids Assaulting out of it.
Vain wrote: I was keeping an eye out on how they treated the fluff in this and I think it is spot on.
They honestly think the 'nids are the big awesome saviours to free them from unjust oppression, and that line at the end "None shall survive our ascension" is some top quality capital I Irony.
Ambience 327 wrote: I love the new truck - I just hope those Hybrids sticking out the top mean it is going to be an open-topped transport and that we can have our lovely rending claw hybrids Assaulting out of it.
If they do produce this model, one or more of them will be Carnifex proxies in my 3rd edition Nid army.
Iracundus wrote: Hope the rules are more than just acting like NPC cannon fodder for the Marines.
However let's face it, playing Genestealer Cults is in itself masochistic for the player in terms of fluff. If they lose, they are wiped out by those they are trying to infiltrate. If they win, they draw the Tyranids to them and are taken over by the Hive Mind and consumed. Either way they are doomed as a faction, though they may get re-seeded again on other worlds so the story plays out again but with different details or variations.
I thought the fluff was that once the Hive Mind came close enough it would cause a frenzied need to escape in some of the genestealers. Basically doing everything they can to get onto starships and escape the planet. Once the Hive Mind came close enough to control the genestealers (Genestealers are smart enough to be sentient but mind control is mind control) they would thwart the efforts of local defense forces. This is why Genestealers and Nids are allies of convenience and not battle brothers (if I remember correctly).
I could be wrong though, not so up to snuff with the latest genestealer fluff, which will most likely be changed somewhat in the new codex
Iracundus wrote: Hope the rules are more than just acting like NPC cannon fodder for the Marines.
However let's face it, playing Genestealer Cults is in itself masochistic for the player in terms of fluff. If they lose, they are wiped out by those they are trying to infiltrate. If they win, they draw the Tyranids to them and are taken over by the Hive Mind and consumed. Either way they are doomed as a faction, though they may get re-seeded again on other worlds so the story plays out again but with different details or variations.
IN some of the earlier cult fluff, I believe they allied with humans against Tyranids once they found out what was in store for them.
I have to say that the impression that I got from this trailer is that that Magus knows that they're going to get integrated into a hive mind at the very least. Besides, once the Tyranids actually show up wouldn't the hive mind just assert total control over the cultists and turn them into tyranids for all intents and purposes? Wouldn't that make them Battle Brothers?
This is great! Between the Inquisition and Deathwatch the internal Xenos threat that justifies those two were always missing. Finally seeing Genestealer Cult with their own codex benefits 40k as a whole by serving as an insidious threat to the Imperium on a level as disruptive as chaos. So thematic.
Back when the Overkill models got 40k rules we were talking about the wording in WD here in N&R. It was most people's impression the Cult is BB with Tyranids. Then they FAQ'ed it - definitely not BB. I got from GW's reaction that they don't want invisible Tyranid units and other vice-versa effects.
So even if the Codex would declare GSC and Nids to be BB again, it doesn't mean the psychic powers and other effects wouldn't be limited by general army wide rules at the same time.
I feel the authors of comments like "GSC will hopefully put Tyranids at the top of tournament meta" and "GSC has to fix Nids so they aren't utter garbage anymore", which hasnt been posted here yet but several times in earlier Cult threads, will be pretty disappointed by this release and actually have no understanding of how GSC have worked in the past. Genestealers are the vanguard of Tyranids, deadly predators acting in secrecy, breeding by impregnating the local population, and THEN destroying that society from within with their own weaponry. It is warfare unlike the Hive Fleets' open battles.
This release has probably not the intent to buff Tyranid armies and making them competetive at tournaments. The efficiency of GSC on the table has not been based on being allied with Tyranids in 1st (which they werent until the first Nids army list in WD145 anyway) but their own army tactics being efficient and by that they could and will hopefully add support to Tyranid forces. Similiar to their ability to infiltrate up to 1" close to enemy units with the current Ghosar formation. Let's give GW a chance to show their offerings, then learn how to play with the army on its own and then see how Tyranids will benefit from it. There could even be other army combinations with GSC being more efficient - like IG - so I would not rate the upcoming rules prematurely based on how Tyranids are currently played and how this can be mixed.
BrookM wrote: Or we could just do away with the Kroot already and end their suffering as something that GW can't seem to get right.
But back on topic of the Genestealer Cults..
The previewed vehicle is very much looking like a local pattern riot control vehicle, though a bit miffed about the side-mounted autocannon. The heavy stubber up top is fine though.
I thought GSC were dumb looking and never coming back ever. Then we seen the Spacehulk minis and my opinion changed drastically. Clearly all you need to do is some creativity and anything can look cool and interesting. Considering the Kroot have not really been done justice at any point I want to see Kroot mercenaries or even a full Kroot codex if they feel daring.
Warhams-77 wrote: This release has probably not the intent to buff Tyranid armies and making them competetive at tournaments. The efficiency of GSC on the table has not been based on being allied with Tyranids in 1st (which they werent until the first Nids army list in WD145 anyway) but their own army tactics being efficient and by that they could and will hopefully add support to Tyranid forces. Similiar to their ability to infiltrate up to 1" close to enemy units with the current Ghosar formation. Let's give GW a chance to show their offerings, then learn how to play with the army on its own and then see how Tyranids will benefit from it. There could even be other army combinations with GSC being more efficient - like IG - so I would not rate the upcoming rules prematurely based on how Tyranids are currently played and how this can be mixed.
I can see where they could help Tyranids, who's main issue is actually making it up the board with the number of low-moderate toughness models with low wound counts and terrible armor saves. Distraction/vangaurd surpise. Put them up close, get them shooting/assualting early, and then run your nids up the board as quickly as possible. Once the GSC is mostly gone, you've got your main force bearing down, hopefully fresh and unmolested. That really only takes into account attacking a gunline or an forward moving army though. Something like Steel Rain or deepstriking multiple units could cause lots of issue with that.
Still hopeful for beautiful models and maybe some decent rules.
GSC could historically easily be allied with Imperial Guard, representing them infiltrating PDF or Guard forces, or seizing storehouses of equipment. Any Guard flier or vehicle should therefore be fair game but I suppose GW will probably pump out something new for the sake of pushing a new kit.
Iracundus wrote: GSC could historically easily be allied with Imperial Guard, representing them infiltrating PDF or Guard forces, or seizing storehouses of equipment. Any Guard flier or vehicle should therefore be fair game but I suppose GW will probably pump out something new for the sake of pushing a new kit.
Yes a new kit it will be, but Im ok with this sense its a new army.
I don't know how. Maybe it's just because I'm big into Tyranids, but I got into the game at the tail end of 4th and I've known about Genestealer Cults for a long time.
I always thought the old version (with the fat toad-man Patriarch) was really stupid. The new one is good, and the trailer does it amazing justice - the Genestealer presence is a lot more sinister than "knockoff Guard with limos led by a toad". It's probably greatly helped by how greatly Tyranids have improved since those days. I think they've done well at differentiating the feel of the Cult from Chaos Cults.
Mr_Rose wrote: That gun beside it though… is that some funky asymmetrically placed unique weapon, or is it the barrel of a LRBT that's just out of sight behind the truck?
It doesn't look part of the car, though the tubes udner it make it look like its mounted on a gun carriage rather than in the turret of a lrbt.
Mr_Rose wrote: That gun beside it though… is that some funky asymmetrically placed unique weapon, or is it the barrel of a LRBT that's just out of sight behind the truck?
It doesn't look part of the car, though the tubes udner it make it look like its mounted on a gun carriage rather than in the turret of a lrbt.
The gun on the side? It looks like it is attached to me, like the Taurox gun.
Mr_Rose wrote: That gun beside it though… is that some funky asymmetrically placed unique weapon, or is it the barrel of a LRBT that's just out of sight behind the truck?
It doesn't look part of the car, though the tubes udner it make it look like its mounted on a gun carriage rather than in the turret of a lrbt.
The gun on the side? It looks like it is attached to me, like the Taurox gun.
It just looks way too big to be an Autocannon though. I mean look at the bore, that thing is huge.
I'd say it's probably more like the taurox "battle cannon". Basically a horrible worst of both world's situation as a S7 Ap4 small blast.
From Grot orderly:
On 24th September we will get a 104 page codex for Genestealer Cults.
Lots of background, full army list (well duh!) but with Astra Militarum - converstion gallore commence!
The Cults will get their own six objectives (available to buy as well), 8 new formations, looted wargear. On top of that they will get Broodmind Discipline (Hivemind equivalent?) and psychic powers, seven of them.
Painting tutorials as well on schemes and iconography.
Of course there will be some miniature boxes as well - reboxed Overkill miniatures.
Shame, i was hoping for new models rather than rebox, the models will get pretty samey looking. I wonder if they are using the AM parts to help with variety, or if Cults get to ally with AM
Stormphoenix wrote: Shame, i was hoping for new models rather than rebox, the models will get pretty samey looking. I wonder if they are using the AM parts to help with variety, or if Cults get to ally with AM
from the looks of it, this will be the first wave. I mean this can't be all for a full army, they lack hq's outside of the dwk and I wouldn't be surprised if we get that truck from the video
I'd be surprised if they release any other HQs vs just boxing up the DW:OK command sprue. Everyone will want a Magus and Patriarch, and it includes the Primus and Familiars. No need to recut, unlike the troops sprue.
With deathwatch we had codex week 1, reboxes week two, and new stuff week three. This looks like codex and reboxes week 1 and new stuff week 2. The hq and the vehicle were the two things highlighted in the video. I imagine they will be the week 2 release.
Both armies leveraging existing ranges to build out the options is also smart.
Quarterdime wrote: I have to say that the impression that I got from this trailer is that that Magus knows that they're going to get integrated into a hive mind at the very least. Besides, once the Tyranids actually show up wouldn't the hive mind just assert total control over the cultists and turn them into tyranids for all intents and purposes? Wouldn't that make them Battle Brothers?
Yep that's what happens. The Hive Mind will use them like any other bio asset and expend them to cause confusion and disruption on its arrival if they have not already taken the planet, if they are a large enough force they can be used as another military arm.
(see my sig quote from Amberley Vail)
If they have actually taken the planet then they just walk into the digestion pools. Only specific genestealers are not absorbed IIRC
As someone said nice irony at the end of the trailer ;0
Of course not outside realms of possibility, notprop, but the Acolytes and Neophytes not being a straight-up reboxing of the DW:OK Cult troops sprue itself *is* now confirmed.
The only thing is that they lack any sort of sergeant type option. In the DW:OK box
I hope at least this is in the recut , or bits to turn one of them into said upgrade.
Usually these upgrades get Melta bombs or power weapons without you needing a separate choice.
Supplying you with anti armour, or anti heavy infantry such as SM
Because if we have 1 unit the Abberants with power weapons, or the poorer Genestealers ( who I think only have rending now? ) those will be the first target for heavy weapons. Or even our HQ Broodlord will just be blamed.
CODEX GENESTEALERS CULT
- 104 pages
- background about various Genestealer Cults across the Imperium
- full army list with rules for all units including elements from the Astra Militarum.
- 6 new Tactical Objectives
- 8 new Formations
- new wargear
- new psychic school "Broodmind" (7 new powers)
- Uniform Guide that shows colors and uniforms of a selection of cults.
Codex (33€) - the Price is for italian softcover codex... UK hardcover should be the usual 30£ -
Datacards (10,50€)
Dice set (16,50€)
How to Paint Guide (8€)
Legends of dark Millennium : GENESTEALERS Black Library (15€)
The font i found had already these names for the boxrs...
I guess the neophytes are the hybrids and the matamorphs are the aberrhants from Overkill but i will be happy if there will be new units in the codex...
The preview list Using the Overkill models has the Patriarch, the Magus and the Alpha Hybrid all having the HQ Battlefield role...
I don't think the GAC codex won't have HQ
I'm looking forward to this as it coincides with my ebay purchase of the cultist models from DW overkill, Genestealer cults were on my wish list from when I first started the hobby along with Eldar harlequins.
This might be a language thing. When someone says multi-part, they're meaning you have options in the construction, like a basic Assault Space Marine sprue.
Spoiler:
The Genestealer Cult models from the Deathwatch board game were not.
Spoiler:
As pointed out from Atia, there should be new models that are multi-part.
Hmm... Assuming those box names are correct, I wonder if the "metamorph" hybrids are somehow linked to Ymgarl genestealers (given their big thing in the Tyranid 5th edition book was being able to "morph" their bodies at will). I doubt they are linked to Aberrants as hypothesized since Acolytes are the 1st/2nd generation hybrids and don't really share any parts with the existing Aberrants. A new Genestealer kit would also open up the possibility of Ymgarls proper returning as well...
In any event, I can't wait for Saturday! All my Overkill hybrids are painted and eagerly awaiting reinforcements.
After seeing the Genestealer Cults cinematic trailer, here comes the release list of this week. Besides this, there'll also be two new products for Warhammer Quest Silver Tower, that is the hero cards previously available only on the app and a new hero box.
Strat_N8 wrote: Hmm... Assuming those box names are correct, I wonder if the "metamorph" hybrids are somehow linked to Ymgarl genestealers (given their big thing in the Tyranid 5th edition book was being able to "morph" their bodies at will). I doubt they are linked to Aberrants as hypothesized since Acolytes are the 1st/2nd generation hybrids and don't really share any parts with the existing Aberrants. A new Genestealer kit would also open up the possibility of Ymgarls proper returning as well...
In any event, I can't wait for Saturday! All my Overkill hybrids are painted and eagerly awaiting reinforcements.
It just means 'three-armed mutants' I'd expect. Or possibly an Aberrant combi-kit? Odd, anyway.
Strat_N8 wrote: Hmm... Assuming those box names are correct, I wonder if the "metamorph" hybrids are somehow linked to Ymgarl genestealers (given their big thing in the Tyranid 5th edition book was being able to "morph" their bodies at will). I doubt they are linked to Aberrants as hypothesized since Acolytes are the 1st/2nd generation hybrids and don't really share any parts with the existing Aberrants. A new Genestealer kit would also open up the possibility of Ymgarls proper returning as well...
In any event, I can't wait for Saturday! All my Overkill hybrids are painted and eagerly awaiting reinforcements.
It just means 'three-armed mutants' I'd expect. Or possibly an Aberrant combi-kit? Odd, anyway.
The Acolyte Hybrids already have three arms though, and as said the Aberrants don't really share any parts with them.
Strat_N8 wrote: Hmm... Assuming those box names are correct, I wonder if the "metamorph" hybrids are somehow linked to Ymgarl genestealers (given their big thing in the Tyranid 5th edition book was being able to "morph" their bodies at will). I doubt they are linked to Aberrants as hypothesized since Acolytes are the 1st/2nd generation hybrids and don't really share any parts with the existing Aberrants. A new Genestealer kit would also open up the possibility of Ymgarls proper returning as well...
In any event, I can't wait for Saturday! All my Overkill hybrids are painted and eagerly awaiting reinforcements.
It just means 'three-armed mutants' I'd expect. Or possibly an Aberrant combi-kit? Odd, anyway.
The Acolyte Hybrids already have three arms though, and as said the Aberrants don't really share any parts with them.
Compare, Aberrant:
Acolyte:
Actually, I could see it working with a shared set of legs and shared heads, and then separate torso/arms/weapon bits. Not really what I want to happen, but possible. However, the name "Metamorph" leads me to believe it won't be the Aberrants. Most GW models these days have a trademarkable name that is shared across most languages, don't they?
After seeing the Genestealer Cults cinematic trailer, here comes the release list of this week. Besides this, there'll also be two new products for Warhammer Quest Silver Tower, that is the hero cards previously available only on the app and a new hero box.
Automatically Appended Next Post: 33 EUR is the price of non-english Codex books, they are softcover/paperback.
Thanks God. I was so pissed that it was only repackaged models that I was planning to go savagely beat up the fat nerd that work at my nearby GW. Saved me a hefty fine and a few days in jail
Strat_N8 wrote: Hmm... Assuming those box names are correct, I wonder if the "metamorph" hybrids are somehow linked to Ymgarl genestealers (given their big thing in the Tyranid 5th edition book was being able to "morph" their bodies at will). I doubt they are linked to Aberrants as hypothesized since Acolytes are the 1st/2nd generation hybrids and don't really share any parts with the existing Aberrants. A new Genestealer kit would also open up the possibility of Ymgarls proper returning as well...
In any event, I can't wait for Saturday! All my Overkill hybrids are painted and eagerly awaiting reinforcements.
It just means 'three-armed mutants' I'd expect. Or possibly an Aberrant combi-kit? Odd, anyway.
The Acolyte Hybrids already have three arms though, and as said the Aberrants don't really share any parts with them.
Compare, Aberrant:
Acolyte:
The legs are roughly the same size (as is the head), so a combined kit with different torso and arm options is possible.
Strat_N8 wrote: Hmm... Assuming those box names are correct, I wonder if the "metamorph" hybrids are somehow linked to Ymgarl genestealers (given their big thing in the Tyranid 5th edition book was being able to "morph" their bodies at will). I doubt they are linked to Aberrants as hypothesized since Acolytes are the 1st/2nd generation hybrids and don't really share any parts with the existing Aberrants. A new Genestealer kit would also open up the possibility of Ymgarls proper returning as well...
In any event, I can't wait for Saturday! All my Overkill hybrids are painted and eagerly awaiting reinforcements.
There are no more ymargl genestealers.
Fluff wise they were a mutation from an abandoned sect of genestealers that the hive mind didn't want to infect the brood and abandoned the very small subsect of genestealers.
However eventually one of the hive fleets took pity and ate thier biomass and instead of having anymore ymargl mutant genestealers we now have the ymargl trait instead.
However the point of the story is thier are no ymargl genestealers. They are gone.
Metamorph by definition are just various stages of mutation hence metamorphosis.
The current cult designation are just acolytes (hybrid 3/4) bald guys w wierd faces
And neophytes are (hybrid 1/2) showing the genestealer gene possessing multiple arms etcs
Abberrants are simply mutants
Then we got primus and magus w his familiars (these are part of the 4+ gen)
Patriarch and broodlords
First gen stealers aka stealers with lots of spikes and purestrains (those assault from 2in infiltrate stealers)
And basic gene stealers.
That's it no more cult members
Add In a few guard tranports and maybe ground vehicles but nothing from the navy or admech forgeworlds.
pretty sure you got it the other way around ... acolytes being 1st/2nd generation, and the neophytes being the more refined generations; ergo, the latter ones
Strat_N8 wrote: Hmm... Assuming those box names are correct, I wonder if the "metamorph" hybrids are somehow linked to Ymgarl genestealers (given their big thing in the Tyranid 5th edition book was being able to "morph" their bodies at will). I doubt they are linked to Aberrants as hypothesized since Acolytes are the 1st/2nd generation hybrids and don't really share any parts with the existing Aberrants. A new Genestealer kit would also open up the possibility of Ymgarls proper returning as well...
In any event, I can't wait for Saturday! All my Overkill hybrids are painted and eagerly awaiting reinforcements.
It just means 'three-armed mutants' I'd expect. Or possibly an Aberrant combi-kit? Odd, anyway.
The Acolyte Hybrids already have three arms though, and as said the Aberrants don't really share any parts with them.
Compare, Aberrant:
Acolyte:
The legs are roughly the same size (as is the head), so a combined kit with different torso and arm options is possible.
Edit: Ninja'd
No, they aren't particularly... I converted 6 aberrants using parts from the other OK kits, the sizes do not match super well. The aberrants are larger and significantly thicker in the upperbody than 1st-2nd gens. Lower body is possible but the lower legs of the aberrant are smaller than the 1st 2nd gens... so you need to GS to fill the gap or have an extremely stubby 1st-2nd gen.
I would not consider the OK sculpts, if representative of subsequent designs, to be particularly compatible in terms of becoming a multikit box with 1st-2nd gens.
This Aberrant has 1st gen legs btw, to sho the example that is works pretty well for 1st/2nd gen legs with Aberrant upper body. Will take a pic of a an aberrant lower body with 1st/2nd gen upper body to show how much gap had to be filled to bring the proportions back in line.
Verviedi wrote: If it includes elements from the Guard, that's good. Should be an interesting dex.
VERY positive news.
Where was there actually any news about it including elements of the Guard?
And also, no it's not positive news. If it includes elements from the Guard, then whenever Guard get revamped...those stupid elements will have to stick around
aracersss wrote: pretty sure you got it the other way around ... acolytes being 1st/2nd generation, and the neophytes being the more refined generations; ergo, the latter ones
Yea your right I switched them by accident.
Main points I wanted to include was ymargl don't exist anymore. (But GW can also do what they did with doom and just make a generic version but I doubt it)
Secondly that abberrants are not part of any generation of hybrids they are mutants who didn't take the normal path of gene manipulation and they can appear during any generation. The cult does protect them for some odd reason, but basically all aberrants are just an anomaly and doesn't necessarily have a typical design.
Kanluwen wrote: And also, no it's not positive news. If it includes elements from the Guard, then whenever Guard get revamped...those stupid elements will have to stick around
Well, someting like Sentinel and, Chimeras are really not that likely to be done away with.
Main points I wanted to include was ymargl don't exist anymore. (But GW can also do what they did with doom and just make a generic version but I doubt it)
They aren't available as a unit anymore, but they are still around in the background. The Tyranid codex included most of their fluff entry in the Genestealer section (restating how the Hive Mind refuses to absorb them and leaves them behind - not sure where you got the idea they were re-absorbed) and they were mentioned by name a couple times in a recent article on Genestealers from the White Dwarf that introduced the Lost Patrol board game.
Still, nothing more than speculation, though I expect the "metamorph" hybrids probably will have Ymgarl-like morphing abilities if nothing else based on that name and precedent.
Davor wrote: From Facebook. Didn't see it posted. If it was, sorry I missed it.
The day of reckoning draws near.
Find out more this weekend.
I was to young to realise it back in the RT days and they have been out of the game for so long I hadn't really given it much thought until recently. But the Stealer cults have a real Lovecraft vibe going on with there (uncaring)star gods and hybrid children.
Davor wrote: From Facebook. Didn't see it posted. If it was, sorry I missed it.
The day of reckoning draws near.
Find out more this weekend.
I was to young to realise it back in the RT days and they have been out of the game for so long I hadn't really given it much thought until recently. But the Stealer cults have a real Lovecraft vibe going on with there (uncaring)star gods and hybrid children.
So true. Before I didn't care but until seeing this, I am actually getting excited for this. I really hope GW doesn't drop the ball on this.
Kanluwen wrote: And also, no it's not positive news. If it includes elements from the Guard, then whenever Guard get revamped...those stupid elements will have to stick around
Well, someting like Sentinel and, Chimeras are really not that likely to be done away with.
If the Russ (or some variants of it) are included, it will be fine, as it can be fixed easily by updating the "Heavy" vehicle type.
Including something like Ogryns would be a lot trickier though.
And just because it is borrowed from the Guard does not mean it has to have the same rules. Call it a "cultist sentinel" or "cultist russ" and you can give it different rules, or just use cultist specific vehicle wargear options the way overcharged engines or daemonic posession change the same vehicles in different codices.
Chances are the units ported over from the Guard codex will be minimal and simple choices to represent PDF equipment. So probably stuff like the infantry platoon, Chimera, Sentinel and maybe the vanilla Leman Russ.
Main points I wanted to include was ymargl don't exist anymore. (But GW can also do what they did with doom and just make a generic version but I doubt it)
They aren't available as a unit anymore, but they are still around in the background. The Tyranid codex included most of their fluff entry in the Genestealer section (restating how the Hive Mind refuses to absorb them and leaves them behind - not sure where you got the idea they were re-absorbed) and they were mentioned by name a couple times in a recent article on Genestealers from the White Dwarf that introduced the Lost Patrol board game.
Still, nothing more than speculation, though I expect the "metamorph" hybrids probably will have Ymgarl-like morphing abilities if nothing else based on that name and precedent.
the post patrol is a different timeline. The current Tyranid codex no longer mentions ymargl as existing and instead we now have the new the bio artifact of ymargl factor as in the hive fleet absorbed them and the mutated gene is now part of the hive fleet.
I expect the metamorphs not to have anything to do with ymargl and they are simply gene cult mutants like the aberrants since ymargl also can't become primarchs or grant the genestealer kiss according to lore either.
Furthermore GW is using the term metamorphs because they can't use the term mutant for a unit because marvel owns the rights to the word "mutant". Yea it's silly but true this is why none of the avenger movies call them mutant because fox owns marvels movie rights to the word "mutants" and xmen.
Strat_N8 wrote: Hmm... Assuming those box names are correct, I wonder if the "metamorph" hybrids are somehow linked to Ymgarl genestealers (given their big thing in the Tyranid 5th edition book was being able to "morph" their bodies at will). I doubt they are linked to Aberrants as hypothesized since Acolytes are the 1st/2nd generation hybrids and don't really share any parts with the existing Aberrants. A new Genestealer kit would also open up the possibility of Ymgarls proper returning as well...
In any event, I can't wait for Saturday! All my Overkill hybrids are painted and eagerly awaiting reinforcements.
There are no more ymargl genestealers.
Fluff wise they were a mutation from an abandoned sect of genestealers that the hive mind didn't want to infect the brood and abandoned the very small subsect of genestealers.
However eventually one of the hive fleets took pity and ate thier biomass and instead of having anymore ymargl mutant genestealers we now have the ymargl trait instead.
However the point of the story is thier are no ymargl genestealers. They are gone.
Metamorph by definition are just various stages of mutation hence metamorphosis.
The current cult designation are just acolytes (hybrid 3/4) bald guys w wierd faces
And neophytes are (hybrid 1/2) showing the genestealer gene possessing multiple arms etcs
Abberrants are simply mutants
Then we got primus and magus w his familiars (these are part of the 4+ gen)
Patriarch and broodlords
First gen stealers aka stealers with lots of spikes and purestrains (those assault from 2in infiltrate stealers)
And basic gene stealers.
That's it no more cult members
Add In a few guard tranports and maybe ground vehicles but nothing from the navy or admech forgeworlds.
You got that the wrong way around. Acolytes are the 1st and 2nd generation hybrids showing many Genestealer characteristics, while the Neophytes are 3rd and 4th generation and look more human. Also, the Primus is 2nd generation, not 4th (note the additional arm and weird head)
Strat_N8 wrote: Hmm... Assuming those box names are correct, I wonder if the "metamorph" hybrids are somehow linked to Ymgarl genestealers (given their big thing in the Tyranid 5th edition book was being able to "morph" their bodies at will). I doubt they are linked to Aberrants as hypothesized since Acolytes are the 1st/2nd generation hybrids and don't really share any parts with the existing Aberrants. A new Genestealer kit would also open up the possibility of Ymgarls proper returning as well...
In any event, I can't wait for Saturday! All my Overkill hybrids are painted and eagerly awaiting reinforcements.
There are no more ymargl genestealers.
Fluff wise they were a mutation from an abandoned sect of genestealers that the hive mind didn't want to infect the brood and abandoned the very small subsect of genestealers.
However eventually one of the hive fleets took pity and ate thier biomass and instead of having anymore ymargl mutant genestealers we now have the ymargl trait instead.
However the point of the story is thier are no ymargl genestealers. They are gone.
Metamorph by definition are just various stages of mutation hence metamorphosis.
The current cult designation are just acolytes (hybrid 3/4) bald guys w wierd faces
And neophytes are (hybrid 1/2) showing the genestealer gene possessing multiple arms etcs
Abberrants are simply mutants
Then we got primus and magus w his familiars (these are part of the 4+ gen)
Patriarch and broodlords
First gen stealers aka stealers with lots of spikes and purestrains (those assault from 2in infiltrate stealers)
And basic gene stealers.
That's it no more cult members
Add In a few guard tranports and maybe ground vehicles but nothing from the navy or admech forgeworlds.
You got that the wrong way around. Acolytes are the 1st and 2nd generation hybrids showing many Genestealer characteristics, while the Neophytes are 3rd and 4th generation and look more human. Also, the Primus is 2nd generation, not 4th (note the additional arm and weird head)
Main points I wanted to include was ymargl don't exist anymore. (But GW can also do what they did with doom and just make a generic version but I doubt it)
They aren't available as a unit anymore, but they are still around in the background. The Tyranid codex included most of their fluff entry in the Genestealer section (restating how the Hive Mind refuses to absorb them and leaves them behind - not sure where you got the idea they were re-absorbed) and they were mentioned by name a couple times in a recent article on Genestealers from the White Dwarf that introduced the Lost Patrol board game.
Still, nothing more than speculation, though I expect the "metamorph" hybrids probably will have Ymgarl-like morphing abilities if nothing else based on that name and precedent.
the post patrol is a different timeline. The current Tyranid codex no longer mentions ymargl as existing and instead we now have the new the bio artifact of ymargl factor as in the hive fleet absorbed them and the mutated gene is now part of the hive fleet.
I expect the metamorphs not to have anything to do with ymargl and they are simply gene cult mutants like the aberrants since ymargl also can't become primarchs or grant the genestealer kiss according to lore either.
Furthermore GW is using the term metamorphs because they can't use the term mutant for a unit because marvel owns the rights to the word "mutant". Yea it's silly but true this is why none of the avenger movies call them mutant because fox owns marvels movie rights to the word "mutants" and xmen.
No actually, the current codex specifically mentions that Hive Fleets will deliberatly avoid abosrobing Ymgarl Genestealers, going so far as to devour everything but them on a planet, and that all attempts to wipe them out have failed as they spread further across the galaxy. As for the Ymgarl Factor, it's described as coming across another beast that shares a similar trait but makes no mention of it's origin (probably best to thik of it as being another attempt from the Hive Mind at creating a similar organism) and it being a Bio-Artifact means that it's only ever been ecountered on a single beast once.
Verviedi wrote: If it includes elements from the Guard, that's good. Should be an interesting dex.
VERY positive news.
Where was there actually any news about it including elements of the Guard?
And also, no it's not positive news. If it includes elements from the Guard, then whenever Guard get revamped...those stupid elements will have to stick around
from the bolter and chainsword post
'- full army list with rules for all units including elements from the Astra Militarum. '
Well, it was vice versa before, so it's not really an accident. The info in the Lexicanum was wrong, I deleted it (the Primus in DW: Overkill was indeed 2nd generation, but until the codex is out we don't know if this is the norm).
Verviedi wrote: If it includes elements from the Guard, that's good. Should be an interesting dex.
VERY positive news.
Where was there actually any news about it including elements of the Guard?
And also, no it's not positive news. If it includes elements from the Guard, then whenever Guard get revamped...those stupid elements will have to stick around
from the bolter and chainsword post
'- full army list with rules for all units including elements from the Astra Militarum. '
The only elements that better be in are Lasguns.
The AM book is bad enough; we don't need to get hamstrung with yet more gak being kept "as is" because they don't want to update the GSC book as well.
Mr.Church13 wrote: So nid armies will finally have access to fully allied IG tanks, huh?
Makes you wonder why they'd even bother with IG after that.
Seems non Nid IG will be rather weak and pointless once the cults give Nids the full link to the imperial armory.
(God I hate the allies mechanics. Not the time or place I know, but still they just kinda drain the uniqueness out of having different factions)
I think you're getting a little ahead of things - we've seen one picture so far and have no information on the level of access that GSC may or may not have to IG vehicles or units. As others have said, 'elements of...' probably means basic grunt units that. Possibly basic vehicle load outs for the kind of vehicles that a PDF might reasonably have.
Back in the day, GSC did have access to a very limited amount of IG gear to represent them having infiltrated the local PDF. So allowing them this has little to do with the current allied rules set
I wonder how easy it would be to kitbash together GSC and AdMech for ultimate cybered-up body horror Elder-Gods Worshipping Goodness.
BrookM wrote: Chances are the units ported over from the Guard codex will be minimal and simple choices to represent PDF equipment. So probably stuff like the infantry platoon, Chimera, Sentinel and maybe the vanilla Leman Russ.
That's pretty lazy if so.
It's long been the fluff that PDFs don't have that stuff, except on highly militarized worlds...y'know, the kinds of worlds where GSCs would not be able to thrive.
Better that than a complete port, complete with Scions, Abhumans and the like, that would be lazy as feth.
I can see backwater worlds having access to the Leman Russ, Chimera and Sentinel, they are low-tech enough to be accessible to most of the Imperium. Or they could've been shipped in via a stockpile world a-la good old Vraks.
Well considering the fluff had some planets modifying the Leman Russ to run on burning wood (this flexibility being one of the main reasons the Leman Russ is THE tank of the imperium. It's not the best but it's certainly the easiest to build/maintain) so yeah, I think most worlds pdf's have access to the 3 staple vehicles of the Astra Militarum (Sentinels, Leman Russ, and to a lesser extent Chimera's)
BrookM wrote: Better that than a complete port, complete with Scions, Abhumans and the like, that would be lazy as feth.
Yeah, but that's not excluding the possibility of it actually happening though.
Heretic.
Astartes.
Psychic.
Powers.
BrookM wrote: I can see backwater worlds having access to the Leman Russ, Chimera and Sentinel, they are low-tech enough to be accessible to most of the Imperium. Or they could've been shipped in via a stockpile world a-la good old Vraks.
The Sentinel is common enough to have logistic/support variants in the Powerlifter, and isn't the Leman Russ one of the few near-complete STCs? so you can basically make them almost anywhere, out of almost anything
Elements from the AM, I expect mainly vehicles to bulk out the Cultist list- Chimaera, Sentinel, Russ/Exterminator and maybe heavy weapon teams of some sort. That way GSC actually have a heavy support and fast attack section. Similar to how Deathwatch picked up Drop Pods, Land Raiders, and Razorbacks.
Uriels_Flame wrote: Will they have access to the Tervigon that can just keep producing Cultist instead of Gaunts????
Good times are upon us!
Yes! It spores them out, complete with guns, goggles, and The Warriors outfits!
CAN! YOU! DIG! IT!
Indeed.
Automatically Appended Next Post:
MajorWesJanson wrote: Elements from the AM, I expect mainly vehicles to bulk out the Cultist list- Chimaera, Sentinel, Russ/Exterminator and maybe heavy weapon teams of some sort. That way GSC actually have a heavy support and fast attack section. Similar to how Deathwatch picked up Drop Pods, Land Raiders, and Razorbacks.
I was thinking it would be transports (Chimera, Taurox). Maybe Russ.
GSC can thrive on militarized worlds - they are sneaky, asymmetrical warfare, types. They lay low and build up their power in secret until their Hive Fleet draws close.
If things go well they could have significant numbers of PDF in their thrall by then. .
In the previous GSC background the cults have sometimes existed for decades...slowly growing in power, insinuating themselves into positions of authority, passing down connections and influence from one generation to the next.
Or building up mass followings amongst the poor and down trodden.
BrookM wrote: Chances are the units ported over from the Guard codex will be minimal and simple choices to represent PDF equipment. So probably stuff like the infantry platoon, Chimera, Sentinel and maybe the vanilla Leman Russ.
That's pretty lazy if so.
It's long been the fluff that PDFs don't have that stuff, except on highly militarized worlds...y'know, the kinds of worlds where GSCs would not be able to thrive.
Genestealer Cults could access IG/AM vehicles in their 2nd edition army list and in Tim Huckelbery's 3rd edition Citadel Journal list. There's precedent for that stuff being in the army, and I'm not sure why you keep voicing objections to that.
BrookM wrote: Chances are the units ported over from the Guard codex will be minimal and simple choices to represent PDF equipment. So probably stuff like the infantry platoon, Chimera, Sentinel and maybe the vanilla Leman Russ.
That's pretty lazy if so.
It's long been the fluff that PDFs don't have that stuff, except on highly militarized worlds...y'know, the kinds of worlds where GSCs would not be able to thrive.
Genestealer Cults could access IG/AM vehicles in their 2nd edition army list and in Tim Huckelbery's 3rd edition Citadel Journal list. There's precedent for that stuff being in the army, and I'm not sure why you keep voicing objections to that.
Agree, there is precedent, just not in model form, but it was always part of the fluff and rules.
Indeed, Leman Russes are often depicted as IG only, and not for the PDF: they have older tanks, like the Malcador, or local ones.
But I can remember at least one story in which a planetary governor had hundreds, if not thousands, of Leman Russes, fighting Chaos insurgents until the Space Marines arrive and finish the work with Land Raiders.
So...
Strat_N8 wrote: Hmm... Assuming those box names are correct, I wonder if the "metamorph" hybrids are somehow linked to Ymgarl genestealers (given their big thing in the Tyranid 5th edition book was being able to "morph" their bodies at will). I doubt they are linked to Aberrants as hypothesized since Acolytes are the 1st/2nd generation hybrids and don't really share any parts with the existing Aberrants. A new Genestealer kit would also open up the possibility of Ymgarls proper returning as well...
In any event, I can't wait for Saturday! All my Overkill hybrids are painted and eagerly awaiting reinforcements.
There are no more ymargl genestealers.
Fluff wise they were a mutation from an abandoned sect of genestealers that the hive mind didn't want to infect the brood and abandoned the very small subsect of genestealers.
However eventually one of the hive fleets took pity and ate thier biomass and instead of having anymore ymargl mutant genestealers we now have the ymargl trait instead.
However the point of the story is thier are no ymargl genestealers. They are gone.
Metamorph by definition are just various stages of mutation hence metamorphosis.
The current cult designation are just acolytes (hybrid 3/4) bald guys w wierd faces
And neophytes are (hybrid 1/2) showing the genestealer gene possessing multiple arms etcs
Abberrants are simply mutants
Then we got primus and magus w his familiars (these are part of the 4+ gen)
Patriarch and broodlords
First gen stealers aka stealers with lots of spikes and purestrains (those assault from 2in infiltrate stealers)
And basic gene stealers.
That's it no more cult members
Add In a few guard tranports and maybe ground vehicles but nothing from the navy or admech forgeworlds.
You got that the wrong way around. Acolytes are the 1st and 2nd generation hybrids showing many Genestealer characteristics, while the Neophytes are 3rd and 4th generation and look more human. Also, the Primus is 2nd generation, not 4th (note the additional arm and weird head)
Then the information on Lexicanum is wrong. The datasheet clearly mentions the Primus being 2nd generation, which would also fit with his appearance. 4th generation can pass for human and does no longer have additional arms. That Primus most certainly would not be able to pass for a human...
I hope they get to use some of the regular Tyranid stuff the way that Deathwatch got regular Space Marine stuff. Otherwise this will be a very light release. Or Imperial Guard stuff. Maybe there will be a GSC upgrade sprue.
Goresaw wrote: I'm almost skeptical of the use of imperial guard stuff.
This almost seems counter to the whole 'if we don't make an EXACT model of it, we don't put it in our books'.
Easy fix: Genestealer Cult Upgrade Sprue. Repackage all the vehicles with a new box 'Genestealer Cult Leman Russ Battle Tank', 'Genestealer Cult Chimera', etc.
godardc wrote: Indeed, Leman Russes are often depicted as IG only, and not for the PDF: they have older tanks, like the Malcador, or local ones.
But I can remember at least one story in which a planetary governor had hundreds, if not thousands, of Leman Russes, fighting Chaos insurgents until the Space Marines arrive and finish the work with Land Raiders.
So...
Russes are a bit weird really in how they're deployed.
The vast majority of IG regiments have access to them, however the occasion regiment still choose native or older designs. However the vast majority of Russes are still produced on forge worlds, remarkably few are designed locally. It's a common misconception that the Russ is a simple design relative to other vehicles in the 40k universe, it's highly advanced, especially with particular production variants. That said, although being based on a tractor STC, it's a relatively new design that was created during the great crusade.
However when talking about PDF forces and rebels, they will use whatever outdated equipment that is in storage. Plus if a local Imperial Guard regiment needs Russes they'll generally have priority, but even saying that Russes are extremely common within such forces. This only changes when other tank types are produced locally, such as the AT83 Brigand and AT70 Reaver Battle Tanks.
Strat_N8 wrote: Hmm... Assuming those box names are correct, I wonder if the "metamorph" hybrids are somehow linked to Ymgarl genestealers (given their big thing in the Tyranid 5th edition book was being able to "morph" their bodies at will). I doubt they are linked to Aberrants as hypothesized since Acolytes are the 1st/2nd generation hybrids and don't really share any parts with the existing Aberrants. A new Genestealer kit would also open up the possibility of Ymgarls proper returning as well...
In any event, I can't wait for Saturday! All my Overkill hybrids are painted and eagerly awaiting reinforcements.
There are no more ymargl genestealers.
Fluff wise they were a mutation from an abandoned sect of genestealers that the hive mind didn't want to infect the brood and abandoned the very small subsect of genestealers.
However eventually one of the hive fleets took pity and ate thier biomass and instead of having anymore ymargl mutant genestealers we now have the ymargl trait instead.
However the point of the story is thier are no ymargl genestealers. They are gone.
Metamorph by definition are just various stages of mutation hence metamorphosis.
The current cult designation are just acolytes (hybrid 3/4) bald guys w wierd faces
And neophytes are (hybrid 1/2) showing the genestealer gene possessing multiple arms etcs
Abberrants are simply mutants
Then we got primus and magus w his familiars (these are part of the 4+ gen)
Patriarch and broodlords
First gen stealers aka stealers with lots of spikes and purestrains (those assault from 2in infiltrate stealers)
And basic gene stealers.
That's it no more cult members
Add In a few guard tranports and maybe ground vehicles but nothing from the navy or admech forgeworlds.
You got that the wrong way around. Acolytes are the 1st and 2nd generation hybrids showing many Genestealer characteristics, while the Neophytes are 3rd and 4th generation and look more human. Also, the Primus is 2nd generation, not 4th (note the additional arm and weird head)
Then the information on Lexicanum is wrong. The datasheet clearly mentions the Primus being 2nd generation, which would also fit with his appearance. 4th generation can pass for human and does no longer have additional arms. That Primus most certainly would not be able to pass for a human...
Primus most definitely 2nd or 3rd gen... absolutely not 4th, 4th don't have extra arms and can pass for human lol. The fluff also states this in the rulebook as well. Lexicanum was wrong. GITEM!
Strat_N8 wrote: Hmm... Assuming those box names are correct, I wonder if the "metamorph" hybrids are somehow linked to Ymgarl genestealers (given their big thing in the Tyranid 5th edition book was being able to "morph" their bodies at will). I doubt they are linked to Aberrants as hypothesized since Acolytes are the 1st/2nd generation hybrids and don't really share any parts with the existing Aberrants. A new Genestealer kit would also open up the possibility of Ymgarls proper returning as well...
In any event, I can't wait for Saturday! All my Overkill hybrids are painted and eagerly awaiting reinforcements.
There are no more ymargl genestealers.
Fluff wise they were a mutation from an abandoned sect of genestealers that the hive mind didn't want to infect the brood and abandoned the very small subsect of genestealers.
However eventually one of the hive fleets took pity and ate thier biomass and instead of having anymore ymargl mutant genestealers we now have the ymargl trait instead.
However the point of the story is thier are no ymargl genestealers. They are gone.
Metamorph by definition are just various stages of mutation hence metamorphosis.
The current cult designation are just acolytes (hybrid 3/4) bald guys w wierd faces
And neophytes are (hybrid 1/2) showing the genestealer gene possessing multiple arms etcs
Abberrants are simply mutants
Then we got primus and magus w his familiars (these are part of the 4+ gen)
Patriarch and broodlords
First gen stealers aka stealers with lots of spikes and purestrains (those assault from 2in infiltrate stealers)
And basic gene stealers.
That's it no more cult members
Add In a few guard tranports and maybe ground vehicles but nothing from the navy or admech forgeworlds.
You got that the wrong way around. Acolytes are the 1st and 2nd generation hybrids showing many Genestealer characteristics, while the Neophytes are 3rd and 4th generation and look more human. Also, the Primus is 2nd generation, not 4th (note the additional arm and weird head)
Then the information on Lexicanum is wrong. The datasheet clearly mentions the Primus being 2nd generation, which would also fit with his appearance. 4th generation can pass for human and does no longer have additional arms. That Primus most certainly would not be able to pass for a human...
Primus most definitely 2nd or 3rd gen... absolutely not 4th, 4th don't have extra arms and can pass for human lol. The fluff also states this in the rulebook as well. Lexicanum was wrong. GITEM!
Well, it was vice versa before, so it's not really an accident. The info in the Lexicanum was wrong, I deleted it (the Primus in DW: Overkill was indeed 2nd generation, but until the codex is out we don't know if this is the norm).
casvalremdeikun wrote: I hope they get to use some of the regular Tyranid stuff the way that Deathwatch got regular Space Marine stuff. Otherwise this will be a very light release. Or Imperial Guard stuff. Maybe there will be a GSC upgrade sprue.
I could definitely see broods of Stealers and perhaps Lictors in the GSC.
More than that and I think we're into Allies territory aren't we? Would there be much point putting those units in?
I hope the IG stuff will be quite different.
I'd like a Taurox with a mining laser, and a sentinel with a grabbing claw (used in the mines to move rubble, at war to auto-pen vehicles). Plus their own open topped transport.
Hulksmash wrote: Well considering the fluff had some planets modifying the Leman Russ to run on burning wood (this flexibility being one of the main reasons the Leman Russ is THE tank of the imperium. It's not the best but it's certainly the easiest to build/maintain) so yeah, I think most worlds pdf's have access to the 3 staple vehicles of the Astra Militarum (Sentinels, Leman Russ, and to a lesser extent Chimera's)
It's not "planets modifying the Leman Russ to run on burning wood", it's the Leman Russ itself that can be modified on campaign to run on burning wood.
Significant difference there.
Sentinels? Maybe.
Leman Russ? Absolutely not. They're generally said to have locally produced armour; like the Reaver pattern tank that we saw in Gaunt's Ghosts produced on Urdesh.
Chimeras are iffy as well.
The vehicle I'm most amenable to them having is the Taurox. And they already get a flipping unique vehicle to begin with in the form of whatever this new item is(although it is reminding me of a Centaur if I'm going to be honest).
Damn, all i want is the Goggle Dudes and Nose-Pipe Dudes (The Most Human Looking for my 'Themed' IG Mining Colony army
God dammit GW, i dont want your stinking 3rd gens and 4th gens that look like a Human-Genestealer Kitbash!
*Sigh*
Just Gimme a box of the Goggle Dudes GW....
commander dante wrote: Damn, all i want is the Goggle Dudes and Nose-Pipe Dudes (The Most Human Looking for my 'Themed' IG Mining Colony army
God dammit GW, i dont want your stinking 3rd gens and 4th gens that look like a Human-Genestealer Kitbash!
*Sigh*
Just Gimme a box of the Goggle Dudes GW....
commander dante wrote: Damn, all i want is the Goggle Dudes and Nose-Pipe Dudes (The Most Human Looking for my 'Themed' IG Mining Colony army
God dammit GW, i dont want your stinking 3rd gens and 4th gens that look like a Human-Genestealer Kitbash!
*Sigh*
Just Gimme a box of the Goggle Dudes GW....
The goggle dudes are the 4th gen hybrids.
No, im pretty sure the Grenade Launcher dude and Nose-Pipe Dude are 4th Gen as well
Goresaw wrote: I'm almost skeptical of the use of imperial guard stuff.
This almost seems counter to the whole 'if we don't make an EXACT model of it, we don't put it in our books'.
Model + upgrade sprue = exact model. Plus there are still examples of things like bike mounted Marine characters that aren't made but still in the rules.
I too am somewhat skeptical of IG models being used. Unfortunately, GW is now very against people being modelers on their own. That probably means really weird stuff intended to be totally unlike other codexes. However, the truck art the showed was great -if they have things like power loaders, this will be full of win! They hinted at things like that with the "weapons of industry" or some such line. If it is basically just a set of rules for the existing box set I will be very disappointed.
kestral wrote: I too am somewhat skeptical of IG models being used. Unfortunately, GW is now very against people being modelers on their own. That probably means really weird stuff intended to be totally unlike other codexes. However, the truck art the showed was great -if they have things like power loaders, this will be full of win! They hinted at things like that with the "weapons of industry" or some such line. If it is basically just a set of rules for the existing box set I will be very disappointed.
Atia has said this release will be more than just reboxes. So cool your jets my friend, and let's see what happens with this
I'd rather a trim Codex with fewer units than random Imperial Guard units shoved in. Yes, it might fit the fluff in some cases, but it really doesn't fit the awesome new aesthetic they are going with for the Cult.
kestral wrote: I too am somewhat skeptical of IG models being used. Unfortunately, GW is now very against people being modelers on their own. That probably means really weird stuff intended to be totally unlike other codexes. However, the truck art the showed was great -if they have things like power loaders, this will be full of win! They hinted at things like that with the "weapons of industry" or some such line. If it is basically just a set of rules for the existing box set I will be very disappointed.
It has very little to do with GW discouraging modelling, and a lot more with the majority of the community being bad/lazy about modelling. It made it a nightmare for GW to enforce their policy of only GW minis in their stores when they either can't sell you the models to go with the rules or a model as cool as the art, because a 3rd party will always pop-up to beat them to it.
So rather than allow other companies to profit off of their IP or discourage players who felt their little plastic dudes didn't live up to the artwork, they got rid of anything that either didnt have an existing model/soon to be released model and replaced all the more imaginative art with images which evoke exactly the products that GW can offer you.
kestral wrote: I too am somewhat skeptical of IG models being used. Unfortunately, GW is now very against people being modelers on their own. That probably means really weird stuff intended to be totally unlike other codexes. However, the truck art the showed was great -if they have things like power loaders, this will be full of win! They hinted at things like that with the "weapons of industry" or some such line. If it is basically just a set of rules for the existing box set I will be very disappointed.
It has very little to do with GW discouraging modelling, and a lot more with the majority of the community being bad/lazy about modelling. It made it a nightmare for GW to enforce their policy of only GW minis in their stores when they either can't sell you the models to go with the rules or a model as cool as the art, because a 3rd party will always pop-up to beat them to it.
So rather than allow other companies to profit off of their IP or discourage players who felt their little plastic dudes didn't live up to the artwork, they got rid of anything that either didnt have an existing model/soon to be released model and replaced all the more imaginative art with images which evoke exactly the products that GW can offer you.
Which leads to horrible Deviantart tier codex pictures and "epic" spreads that look like some abomination spawned from a 3d model program and a Photoshop editor.
Amishprn86 wrote: Some leak info, its someone in this topic. But you can go to Faeit 212 or Bols and find it out aswell.
Those are two rumour red flags you just mentioned. I am convinced someone at bols works at GW. That is the only way to explain how they manage to get things wrong so often. Random guesses would be better.
I am looking forward to this. The idea of another army getting access to looted vehicles sounds great.
Amishprn86 wrote: Some leak info, its someone in this topic. But you can go to Faeit 212 or Bols and find it out aswell.
Those are two rumour red flags you just mentioned. I am convinced someone at bols works at GW. That is the only way to explain how they manage to get things wrong so often. Random guesses would be better.
I am looking forward to this. The idea of another army getting access to looted vehicles sounds great.
Jack Flask wrote: So rather than allow other companies to profit off of their IP or discourage players who felt their little plastic dudes didn't live up to the artwork, they got rid of anything that either didnt have an existing model/soon to be released model and replaced all the more imaginative art with images which evoke exactly the products that GW can offer you.
With ideas like that, I'm surprised they haven't gotten rid of painting, just because Little Timmy can't match the efforts of the studio painters (degraded as their output has been in recent years). I expect they'll eventually do away with art in their books altogether and replace it all with shots of the miniatures, the new Traitor's Hate and Blood Angels stuff is certainly a step in that direction with its utter lack of any creativity, instead aping specific models. I half expect to start seeing mould lines and bases in their so-called 'illustrations'.
Just watched the release video for the cult. Do you guys think this might be a pic of the "limo" rumors have been talking about? Didn't see the pic in the thread, but if I missed it sorry for the repost.
Jack Flask wrote: So rather than allow other companies to profit off of their IP or discourage players who felt their little plastic dudes didn't live up to the artwork, they got rid of anything that either didnt have an existing model/soon to be released model and replaced all the more imaginative art with images which evoke exactly the products that GW can offer you.
Yeah they took the worst option. They couldn't consider something as radical as discouraging other companies by making superior products...
nidsNguard wrote: Just watched the release video for the cult. Do you guys think this might be a pic of the "limo" rumors have been talking about? Didn't see the pic in the thread, but if I missed it sorry for the repost.
Spoiler:
Yeah that's exactly it. As far as I know no one has confirmed a GSC vehicle much less an armored car or limo, but the old armored limos from RT days are fondly remembered and including this vehicle in the art strongly implies it's coming. As many have noted GW these days does not show something unless they sell it.
Jack Flask wrote: So rather than allow other companies to profit off of their IP or discourage players who felt their little plastic dudes didn't live up to the artwork, they got rid of anything that either didnt have an existing model/soon to be released model and replaced all the more imaginative art with images which evoke exactly the products that GW can offer you.
No yiu got it wrong
He and the Nose-Pipe dude are the onles that DONT look kitbashed, and thus i want a box of JUST THEM
Twas but a joke. In all sincerity, though, I doubt GW will cater to your very specific want, and you'll be trawling bitz sites for those heads. Which will no doubt be popular and be used by everyone anyway. Press-moulding or sculpting onto other heads is your friend, methinks. Fairly easy to do.
This is a pleasing development. I know a few people at the club who would love to get their scything talons on this.
While I'm of the opinion that there are enough factions in the game (imperial that is, we could always do with more xeno), I would quite like an Adeptus Arbites release like this (More for Kill Team games - I wouldn't expect to see them in main 40K as they are really just police)
It's an excuse to use some Judge Dredd models to be fair
Amishprn86 wrote:Some leak info, its someone in this topic. But you can go to Faeit 212 or Bols and find it out aswell.
Looks like I am the only one to miss this. Where is this link? I have been following the thread here and see no mention of the symbol being on a 6 except for someone WISHING it. There are no rumours to the symbol on a 6 to my knowledge. Also I didn't see it on BoLS or Faeit either. If you see a link please share it.
True, but the number 1 complaint about GW's dice is that the icon is on the 1 spot instead of on the 6 spot. The number 2 complaint about GW's dice is often that the icon is on the 1 spot instead of on the 6 spot. The number 3 complaint about GW's dice is that "I wanted to buy them, but the icon is on the 1 instead of on the 6 spot, like it's supposed to be."
So, it doesn't take much to figure out what small change would increase the sales of their dice.
Given the previous set of Nid dice had symbols on the '1's, I'm guessing the new dice will also. If it's a remotely similar symbol, mixing the two sets could get real confusing, real fast!
Yeah it looks like an Acolyte holding a 2-handed saw, in both of it's left arms. Probably going to have a melee profile very similar (if not identical to) a killsaw or a chainfist. Sx2, AP2, armorbane, unwieldy, specialist weapon. Probably a 25 or 30 pt upgrade. Just speculating. Can't wait for someone to get the codex and start leaking all the goodies!
I kinda hoped, it was a walker akin to a killa kan
But I'm still VERY hyped!!! Damn it, i need photos of the minis, so I can find out how bad I'm going to break my promise to stop buying any new armies until I finish my orks!
Almost definitely an Acolyte Hybrid - the big mining suit collar over the head makes it unlikely to be an Aberrant.
Assuming statlines go unchanged, Acolyte Hybrids are S4, so if this is indeed a Sx2 weapon, it will be S8. If it also gets Armourbane, it will eat tanks for breakfast.
This pretty much confirms that there will be more wargear available to the Hybrids than what Overkill showcased, which makes me very happy that I left one full set of my Overkill models on the sprues for just such an eventuality. Can't wait to get the full list of new gear they get access to, so I can start converting & scratchbuilding the rest of my Cult.
I bet they'll be multipart kits. I don't know where this DWOK reboxes rumour came from anyway. How often do GW launch a "new" faction with only monopose models?
Arkengate wrote:How do yall think genestealers will play? I only have nids right now, and theyre the only other race that even intrigues me.
All I can say is the stealers will just be like the Stealers in the Nid codex. Lacklustre and not really to be able to do anything with them. As for the rest just look what we have now with the PDF's. I don't expect much more than that. While I am sure we will get more, I just mean don't expect Eldar Level of power or even Space Marine level of power. It will not change the meta. It will not win tournaments like crazy but I am sure it will be fun to play.
Ambience 327 wrote:
Assuming statlines go unchanged, Acolyte Hybrids are S4, so if this is indeed a Sx2 weapon, it will be S8. If it also gets Armourbane, it will eat tanks for breakfast.
So says the Carnifex. The problem with that is having the unit get to the vehicle. I wonder if that what the L.I.M.O. is going to be for. To get the units there, but again, being a close combat unit I am sure it's going to be shot away before it can attack and do it's "ooooh scary" that no one will be scared of damage. It would be fun if it was the paper that was the Eldar rock against their Wraith Knights, but I seriously doubt it.
It will look cool but rules will be lacklustre or Meh the most.
adamsouza wrote: Does anyone think GC will get a dreadnaught/Monstrous Creature sized model/unit ?
Something like, an Aliens' style Powerloader would fit with the mining theme.
No to Monstrous Creatures but maybe an Alien style Powerloader for a dreadnaught type mini. Would fit the mining theme but I doubt it though. Rumour is a vehicle, some kind of L.I.M.O. . Notice I didn't say limo as in limousine but some kind of acronym so something like we say in the video. Also another rumour if true is a flyer, but I can't see why would GCS have flyers. I rather have the Powerloader instead of a flyer.
Vain wrote: Any particular examples you recall Mr Moustaffa?
Best examples I can think of are the new Blood angels supplement cover (the jetpack chaplain for example looks way too squeaky clean) lots of the new space marine art just looks... off? Its hard to explain, but you know it when you see it. I have trouble linking pics on my phone
Well, the Assault out of Super Infiltrate was already pretty kool. With more than two Genestealers this time around they just might make their triumphant Comeback as the premier Assault unit.
Good, now the background is at least clear. Is that a helmet he's wearing? I do not recognize it. But I'm seeing more than two arms and a mining harness like from Overkill.