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Codex Genestealer Cult @ 2016/09/27 19:34:32


Post by: shadowfinder


Tyranid607 wrote:
Model in a unit with + 1 WS whisky the bearer is alive


Automatically Appended Next Post:
zamerion wrote:
Tyranids thanks for all the info!!


Can you said what do the cult icon in each unit? and if the acolyte iconward feel no pain is acumulative with other acolytes iconwards?


Actually only aberrant got feel no pain in the whole unit, so it is +1 to aberrant and 6+ to others


Sweet for acolytes weapon skill 5 and with the brood cycle formation the get to WS 6. Craze good.


Automatically Appended Next Post:
 tetrisphreak wrote:
Does the sacred cult icon the iconward carries grant anything additional to the +1 WS a standard cult icon grants?


Yes FNP 6+. with in 12" +1 if you have FNP already. Nice for aberrant units the get a 4+.

In the Brood cycle formaton he get a exra attack to what ever unit he is in and his effect is 24" not 12".



Codex Genestealer Cult @ 2016/09/27 19:39:02


Post by: Tyranid607


 tetrisphreak wrote:
Does the sacred cult icon the iconward carries grant anything additional to the +1 WS a standard cult icon grants?

Scared Cult banter does not gain +1ws, instead it gains furious charge within 12"


Codex Genestealer Cult @ 2016/09/27 19:40:15


Post by: minionboy


shadowfinder wrote:
 tetrisphreak wrote:
Does the sacred cult icon the iconward carries grant anything additional to the +1 WS a standard cult icon grants?


Yes FNP 6+. with in 12"

In the Brood cycle formaton he get a exra attack to what ever unit he is in and his effect is 24" not 12".



I think the better way to ask the question is, what does the Sacred Cult Banner do?

We know the Cult Icon gives +1WS, but that is not what the Iconward is equipped with, and the FNP is granted by the Nexus of Devotion rule, nothing to do with the Sacred Cult Banner itself.


Codex Genestealer Cult @ 2016/09/27 19:42:27


Post by: Tyranid607


 minionboy wrote:
shadowfinder wrote:
 tetrisphreak wrote:
Does the sacred cult icon the iconward carries grant anything additional to the +1 WS a standard cult icon grants?


Yes FNP 6+. with in 12"

In the Brood cycle formaton he get a exra attack to what ever unit he is in and his effect is 24" not 12".



I think the better way to ask the question is, what does the Sacred Cult Banner do?

We know the Cult Icon gives +1WS, but that is not what the Iconward is equipped with, and the FNP is granted by the Nexus of Devotion rule, nothing to do with the Sacred Cult Banner itself.

Answered above


Codex Genestealer Cult @ 2016/09/27 19:43:46


Post by: casvalremdeikun


For a second, I thought the Aberrants were required for the GSC Detachment. Gladly, that isn't the case. Though I wouldn't be surprised if the price of the DWOK GSC sprue prices to skyrocket.

Overall, I am more impressed with with this Codex than I have been for any of the other more recent offerings. Deathwatch will be fun, but not nearly as much as GSC looks fun. Certainly it isn't the giant disappointment that the Blood Angels supplement was, and it looks a lot better than Traitor's Hate. Whoever was responsible for this book definitely has their head screwed on straight. Definitely a far cry from Angel's Blade.


Codex Genestealer Cult @ 2016/09/27 19:44:41


Post by: Tyranid607


I think I will go for First curse + Brood Cycle + subterranean uprising for a 1500pts army
Add a leman Russ if necessary

It is nice to fight tau/necron with these unit


Codex Genestealer Cult @ 2016/09/27 19:49:37


Post by: minionboy


Tyranid607 wrote:
I think I will go for First curse + Brood Cycle + subterranean uprising for a 1500pts army
Add a leman Russ if necessary

It is nice to fight tau/necron with these unit


Yeah, I'm having a hard time choosing between Brood Cycle and the Neophyte Cavalcade... Armored Sentinels that restore D6 casualties each time they disappear is pretty damn epic.


Codex Genestealer Cult @ 2016/09/27 19:53:14


Post by: luke1705


 minionboy wrote:
Tyranid607 wrote:
I think I will go for First curse + Brood Cycle + subterranean uprising for a 1500pts army
Add a leman Russ if necessary

It is nice to fight tau/necron with these unit


Yeah, I'm having a hard time choosing between Brood Cycle and the Neophyte Cavalcade... Armored Sentinels that restore D6 casualties each time they disappear is pretty damn epic.


I have a feeling that the cavalcade will be better competitively, if nothing else because it is less restrictive and the auxiliary formations are much better (IMO).

I just am not a fan of sentinels, so unless I find a killer conversion/counts as I'll likely just use the Brood Cycle.


Codex Genestealer Cult @ 2016/09/27 19:58:07


Post by: zamerion


Tyranid, The subterranean uprising formation said, that when any primus join a unit of this formation, or said that if the primus of this formation join a unit of this formation (rolls 3 dice) ?

Thanks


Codex Genestealer Cult @ 2016/09/27 20:00:04


Post by: shadowfinder


Tyranid607 wrote:
I think I will go for First curse + Brood Cycle + subterranean uprising for a 1500pts army
Add a leman Russ if necessary

It is nice to fight tau/necron with these unit


With units bare bone and with upgraded HQ you can get First curse Brood cycle, Doting throng, and the Subterranean Uprising for less then 1200 points. that leaves with a lot of upgrade option or unit size increase's. Pulse you get every bubble factor in the book.

That is a lot of units and you have points left over. That's just Crazy good.

At 1850 you can add two Flyrants for anti air as well.

This new army is scary.



Codex Genestealer Cult @ 2016/09/27 20:01:38


Post by: Tyranid607


 minionboy wrote:
Tyranid607 wrote:
I think I will go for First curse + Brood Cycle + subterranean uprising for a 1500pts army
Add a leman Russ if necessary

It is nice to fight tau/necron with these unit


Yeah, I'm having a hard time choosing between Brood Cycle and the Neophyte Cavalcade... Armored Sentinels that restore D6 casualties each time they disappear is pretty damn epic.

I don't think you can restore D6 to Sentinels, it only gain cult ambush to sentinels, which is for deploy
It lacks of return to shadow(disappear)


Codex Genestealer Cult @ 2016/09/27 20:03:21


Post by: Wolf_in_Human_Shape


I picked up two sentinels on the cheap, now I just need 1 more chimera and I can run an army of these dudes. Not a fan of the sentinels, but they can just hide and grab objectives, take pot-shots at stuff, and undoubtedly give up first blood.


Codex Genestealer Cult @ 2016/09/27 20:03:23


Post by: minionboy


Tyranid607 wrote:
 minionboy wrote:
Tyranid607 wrote:
I think I will go for First curse + Brood Cycle + subterranean uprising for a 1500pts army
Add a leman Russ if necessary

It is nice to fight tau/necron with these unit


Yeah, I'm having a hard time choosing between Brood Cycle and the Neophyte Cavalcade... Armored Sentinels that restore D6 casualties each time they disappear is pretty damn epic.

I don't think you can restore D6 to Sentinels, it only gain cult ambush to sentinels, which is for deploy
It lacks of return to shadow(disappear)


Oh, very good point!


Codex Genestealer Cult @ 2016/09/27 20:04:18


Post by: shadowfinder


zamerion wrote:
Tyranid, The subterranean uprising formation said, that when any primus join a unit of this formation, or said that if the primus of this formation join a unit of this formation (rolls 3 dice) ?

Thanks


subterranean uprising
All unit in this formation must infiltrate during deployment and setup using Cult ambush rule. when rolling the table, roll 2 dice instead of 1 and choose either of the result

If a unit in this formation has been joined by a Primus, you can roll 3 dice and select any of the result



This is what's been posted so far. So it looks like you can get a cad and get it or a few more Primus to make this formation better.





Codex Genestealer Cult @ 2016/09/27 20:05:21


Post by: Tyranid607


zamerion wrote:
Tyranid, The subterranean uprising formation said, that when any primus join a unit of this formation, or said that if the primus of this formation join a unit of this formation (rolls 3 dice) ?

Thanks

If unit of this formation has been join but a Prumis


Codex Genestealer Cult @ 2016/09/27 20:05:55


Post by: shadowfinder


shadowfinder wrote:
zamerion wrote:
Tyranid, The subterranean uprising formation said, that when any primus join a unit of this formation, or said that if the primus of this formation join a unit of this formation (rolls 3 dice) ?

Thanks


subterranean uprising
All unit in this formation must infiltrate during deployment and setup using Cult ambush rule. when rolling the table, roll 2 dice instead of 1 and choose either of the result

If a unit in this formation has been joined by a Primus, you can roll 3 dice and select any of the result



This is what's been posted so far. So it looks like you can get a cad and get it or a few more Primus to make this formation better. doesn't hurt that you get a OS troops too by doing this.





Codex Genestealer Cult @ 2016/09/27 20:07:51


Post by: Benlisted


 luke1705 wrote:
 minionboy wrote:
Tyranid607 wrote:
I think I will go for First curse + Brood Cycle + subterranean uprising for a 1500pts army
Add a leman Russ if necessary

It is nice to fight tau/necron with these unit


Yeah, I'm having a hard time choosing between Brood Cycle and the Neophyte Cavalcade... Armored Sentinels that restore D6 casualties each time they disappear is pretty damn epic.


I have a feeling that the cavalcade will be better competitively, if nothing else because it is less restrictive and the auxiliary formations are much better (IMO).

I just am not a fan of sentinels, so unless I find a killer conversion/counts as I'll likely just use the Brood Cycle.


People keep saying the cavalcade is gonna be better than the cycle, but I'm not seeing it really - they're almost the same points bare, 400 for the cycle and 390 for the cavalcade. The cavalcade gives you 4 vehicles, which is nice, but the cycle gets you a tasty 24" 6+ FNP bubble, and plays well to the MSU nature of the army. +1 WS isn't awful either. I'm not saying I think cycle is miles better, but I don't see the difference really! Unless ofc you're trying to save your acolytes and metamorph models for the subterranean formation, but in a vacuum with unlimited models I think they're similar


Codex Genestealer Cult @ 2016/09/27 20:13:46


Post by: minionboy


Benlisted wrote:
 luke1705 wrote:
 minionboy wrote:
Tyranid607 wrote:
I think I will go for First curse + Brood Cycle + subterranean uprising for a 1500pts army
Add a leman Russ if necessary

It is nice to fight tau/necron with these unit


Yeah, I'm having a hard time choosing between Brood Cycle and the Neophyte Cavalcade... Armored Sentinels that restore D6 casualties each time they disappear is pretty damn epic.


I have a feeling that the cavalcade will be better competitively, if nothing else because it is less restrictive and the auxiliary formations are much better (IMO).

I just am not a fan of sentinels, so unless I find a killer conversion/counts as I'll likely just use the Brood Cycle.


People keep saying the cavalcade is gonna be better than the cycle, but I'm not seeing it really - they're almost the same points bare, 400 for the cycle and 390 for the cavalcade. The cavalcade gives you 4 vehicles, which is nice, but the cycle gets you a tasty 24" 6+ FNP bubble, and plays well to the MSU nature of the army. +1 WS isn't awful either. I'm not saying I think cycle is miles better, but I don't see the difference really! Unless ofc you're trying to save your acolytes and metamorph models for the subterranean formation, but in a vacuum with unlimited models I think they're similar


Yeah, just scratching together some lists, despite everything being so cheap, points go fast when you want a First Curse and 3 Leman Russ Exterminators, hahaha.


Codex Genestealer Cult @ 2016/09/27 20:14:49


Post by: luke1705


Benlisted wrote:
 luke1705 wrote:
 minionboy wrote:
Tyranid607 wrote:
I think I will go for First curse + Brood Cycle + subterranean uprising for a 1500pts army
Add a leman Russ if necessary

It is nice to fight tau/necron with these unit


Yeah, I'm having a hard time choosing between Brood Cycle and the Neophyte Cavalcade... Armored Sentinels that restore D6 casualties each time they disappear is pretty damn epic.


I have a feeling that the cavalcade will be better competitively, if nothing else because it is less restrictive and the auxiliary formations are much better (IMO).

I just am not a fan of sentinels, so unless I find a killer conversion/counts as I'll likely just use the Brood Cycle.


People keep saying the cavalcade is gonna be better than the cycle, but I'm not seeing it really - they're almost the same points bare, 400 for the cycle and 390 for the cavalcade. The cavalcade gives you 4 vehicles, which is nice, but the cycle gets you a tasty 24" 6+ FNP bubble, and plays well to the MSU nature of the army. +1 WS isn't awful either. I'm not saying I think cycle is miles better, but I don't see the difference really! Unless ofc you're trying to save your acolytes and metamorph models for the subterranean formation, but in a vacuum with unlimited models I think they're similar


I actually didn't do the math. Since you're not saving points, the cavalcade brings a different element to the army (armor) but tbh I don't see the need. (Yes this is me changing my mind 100% and agreeing with you haha - the fluid nature of a new codex). Especially in an era where anti-tank is almost definitely necessary on some level, having no models with an amazing armor save and no armor whatsoever really makes it so that the enemy's high strength/low AP shots will be wasted.

I think the only real trick is figuring out which upgrades are optimal. These guys have so many options it's awesome. Especially the acolytes (or was it the neophytes?), who have a lot of special weapons options (2 per 5 is great on such a cheap squad - 4 in a squad of 10 looks incredible).


Codex Genestealer Cult @ 2016/09/27 20:15:09


Post by: minionboy


Tyranid607 wrote:
 minionboy wrote:
Tyranid607 wrote:
I think I will go for First curse + Brood Cycle + subterranean uprising for a 1500pts army
Add a leman Russ if necessary

It is nice to fight tau/necron with these unit


Yeah, I'm having a hard time choosing between Brood Cycle and the Neophyte Cavalcade... Armored Sentinels that restore D6 casualties each time they disappear is pretty damn epic.

I don't think you can restore D6 to Sentinels, it only gain cult ambush to sentinels, which is for deploy
It lacks of return to shadow(disappear)


Actually, how does that work then? They don't have Infiltration, so cannot deploy using the rule... So you'd have to hold them in reserves to use it?


Codex Genestealer Cult @ 2016/09/27 20:15:30


Post by: luke1705


 minionboy wrote:
Spoiler:
Benlisted wrote:
 luke1705 wrote:
 minionboy wrote:
Tyranid607 wrote:
I think I will go for First curse + Brood Cycle + subterranean uprising for a 1500pts army
Add a leman Russ if necessary

It is nice to fight tau/necron with these unit


Yeah, I'm having a hard time choosing between Brood Cycle and the Neophyte Cavalcade... Armored Sentinels that restore D6 casualties each time they disappear is pretty damn epic.


I have a feeling that the cavalcade will be better competitively, if nothing else because it is less restrictive and the auxiliary formations are much better (IMO).

I just am not a fan of sentinels, so unless I find a killer conversion/counts as I'll likely just use the Brood Cycle.


People keep saying the cavalcade is gonna be better than the cycle, but I'm not seeing it really - they're almost the same points bare, 400 for the cycle and 390 for the cavalcade. The cavalcade gives you 4 vehicles, which is nice, but the cycle gets you a tasty 24" 6+ FNP bubble, and plays well to the MSU nature of the army. +1 WS isn't awful either. I'm not saying I think cycle is miles better, but I don't see the difference really! Unless ofc you're trying to save your acolytes and metamorph models for the subterranean formation, but in a vacuum with unlimited models I think they're similar


Yeah, just scratching together some lists, despite everything being so cheap, points go fast when you want a First Curse and 3 Leman Russ Exterminators, hahaha.


I think you mean two first curse formations haha


Codex Genestealer Cult @ 2016/09/27 20:15:36


Post by: changemod


Benlisted wrote:
 luke1705 wrote:
 minionboy wrote:
Tyranid607 wrote:
I think I will go for First curse + Brood Cycle + subterranean uprising for a 1500pts army
Add a leman Russ if necessary

It is nice to fight tau/necron with these unit


Yeah, I'm having a hard time choosing between Brood Cycle and the Neophyte Cavalcade... Armored Sentinels that restore D6 casualties each time they disappear is pretty damn epic.


I have a feeling that the cavalcade will be better competitively, if nothing else because it is less restrictive and the auxiliary formations are much better (IMO).

I just am not a fan of sentinels, so unless I find a killer conversion/counts as I'll likely just use the Brood Cycle.


People keep saying the cavalcade is gonna be better than the cycle, but I'm not seeing it really - they're almost the same points bare, 400 for the cycle and 390 for the cavalcade. The cavalcade gives you 4 vehicles, which is nice, but the cycle gets you a tasty 24" 6+ FNP bubble, and plays well to the MSU nature of the army. +1 WS isn't awful either. I'm not saying I think cycle is miles better, but I don't see the difference really! Unless ofc you're trying to save your acolytes and metamorph models for the subterranean formation, but in a vacuum with unlimited models I think they're similar


Also the chimeras are kinda dead points? Not much use for those.


Codex Genestealer Cult @ 2016/09/27 20:15:46


Post by: Tyranid607


Benlisted wrote:
 luke1705 wrote:
 minionboy wrote:
Tyranid607 wrote:
I think I will go for First curse + Brood Cycle + subterranean uprising for a 1500pts army
Add a leman Russ if necessary

It is nice to fight tau/necron with these unit


Yeah, I'm having a hard time choosing between Brood Cycle and the Neophyte Cavalcade... Armored Sentinels that restore D6 casualties each time they disappear is pretty damn epic.


I have a feeling that the cavalcade will be better competitively, if nothing else because it is less restrictive and the auxiliary formations are much better (IMO).

I just am not a fan of sentinels, so unless I find a killer conversion/counts as I'll likely just use the Brood Cycle.


People keep saying the cavalcade is gonna be better than the cycle, but I'm not seeing it really - they're almost the same points bare, 400 for the cycle and 390 for the cavalcade. The cavalcade gives you 4 vehicles, which is nice, but the cycle gets you a tasty 24" 6+ FNP bubble, and plays well to the MSU nature of the army. +1 WS isn't awful either. I'm not saying I think cycle is miles better, but I don't see the difference really! Unless ofc you're trying to save your acolytes and metamorph models for the subterranean formation, but in a vacuum with unlimited models I think they're similar

Cavalcade tax is 2 chimera, which I don't think it does any good this to army


Codex Genestealer Cult @ 2016/09/27 20:16:16


Post by: luke1705


 minionboy wrote:
Tyranid607 wrote:
 minionboy wrote:
Tyranid607 wrote:
I think I will go for First curse + Brood Cycle + subterranean uprising for a 1500pts army
Add a leman Russ if necessary

It is nice to fight tau/necron with these unit


Yeah, I'm having a hard time choosing between Brood Cycle and the Neophyte Cavalcade... Armored Sentinels that restore D6 casualties each time they disappear is pretty damn epic.

I don't think you can restore D6 to Sentinels, it only gain cult ambush to sentinels, which is for deploy
It lacks of return to shadow(disappear)


Actually, how does that work then? They don't have Infiltration, so cannot deploy using the rule... So you'd have to hold them in reserves to use it?


They gain infiltrate as a command benefit from the super detachment. But to regain, you need return to shadow.


Codex Genestealer Cult @ 2016/09/27 20:17:12


Post by: tetrisphreak


 minionboy wrote:
Tyranid607 wrote:
 minionboy wrote:
Tyranid607 wrote:
I think I will go for First curse + Brood Cycle + subterranean uprising for a 1500pts army
Add a leman Russ if necessary

It is nice to fight tau/necron with these unit


Yeah, I'm having a hard time choosing between Brood Cycle and the Neophyte Cavalcade... Armored Sentinels that restore D6 casualties each time they disappear is pretty damn epic.

I don't think you can restore D6 to Sentinels, it only gain cult ambush to sentinels, which is for deploy
It lacks of return to shadow(disappear)


Actually, how does that work then? They don't have Infiltration, so cannot deploy using the rule... So you'd have to hold them in reserves to use it?


Hold them in reserve. They come in on a 2+ and then you've got a 4/6 chance to put them prettymuch wherever.


Codex Genestealer Cult @ 2016/09/27 20:17:38


Post by: shadowfinder


Icon in every unit give +1 WS. In the Brood cycle that makes everyone WS 6 if the are with in 6" of each other.

I can get over WS6 acolytes in the Brood Cycle is crazyfor 8 point model. Everytime I look at things I have a hard time with how to set up.

It is crazy the amount of good builds I am coming across with this army.


Codex Genestealer Cult @ 2016/09/27 20:18:04


Post by: minionboy


 luke1705 wrote:
 minionboy wrote:
Tyranid607 wrote:
 minionboy wrote:
Tyranid607 wrote:
I think I will go for First curse + Brood Cycle + subterranean uprising for a 1500pts army
Add a leman Russ if necessary

It is nice to fight tau/necron with these unit


Yeah, I'm having a hard time choosing between Brood Cycle and the Neophyte Cavalcade... Armored Sentinels that restore D6 casualties each time they disappear is pretty damn epic.

I don't think you can restore D6 to Sentinels, it only gain cult ambush to sentinels, which is for deploy
It lacks of return to shadow(disappear)


Actually, how does that work then? They don't have Infiltration, so cannot deploy using the rule... So you'd have to hold them in reserves to use it?


They gain infiltrate as a command benefit from the super detachment. But to regain, you need return to shadow.


Sure, not talking about regain, and unfortunately they do not gain Infiltrate as they are not non-vehicles.


Codex Genestealer Cult @ 2016/09/27 20:18:09


Post by: tetrisphreak


Also only non vehicles gain infiltrate in the insurrection.

Ninja'd


Codex Genestealer Cult @ 2016/09/27 20:18:40


Post by: Tyranid607


I am seriously calculating how many unit I have to buy lol
Luckily I can get this model less than the UK listed price


Codex Genestealer Cult @ 2016/09/27 20:19:37


Post by: tetrisphreak


Lots. We will need lots of units.

Start converting ork boyz into acolyte hybrids.


Codex Genestealer Cult @ 2016/09/27 20:21:22


Post by: Tyranid607


From what I understanding, you can use a unit for multiple formation


Codex Genestealer Cult @ 2016/09/27 20:22:29


Post by: tetrisphreak


No each formation requires separate units.


Codex Genestealer Cult @ 2016/09/27 20:26:29


Post by: shadowfinder


Could you convert our Extra Genestealer? I have lots of the one before the current models? could that work?



Codex Genestealer Cult @ 2016/09/27 20:27:21


Post by: Tyranid607


 tetrisphreak wrote:
No each formation requires separate units.

I don't think it is the case here



Automatically Appended Next Post:
shadowfinder wrote:
Could you convert our Extra Genestealer? I have lots of the one before the current models? could that work?


Isn't they are just time same as the codex one?


Codex Genestealer Cult @ 2016/09/27 20:29:04


Post by: shadowfinder


Tyranid607 wrote:
From what I understanding, you can use a unit for multiple formation



DO you have the Metamorphs data sheet info for point cost up already?


Codex Genestealer Cult @ 2016/09/27 20:34:01


Post by: Ghaz


Tyranid607 wrote:
 tetrisphreak wrote:
No each formation requires separate units.

I don't think it is the case here

Without a specific exception (such as the Cult Insurrection Detachment), its a core rule that models may only belong to a single detachment.


Codex Genestealer Cult @ 2016/09/27 20:36:07


Post by: seapheonix


Do we have cost of the relics yet somewhere in this gigantic thread?

Scratch that, I tracked it down. Page 49.


Codex Genestealer Cult @ 2016/09/27 20:36:16


Post by: Tyranid607


shadowfinder wrote:
Tyranid607 wrote:
From what I understanding, you can use a unit for multiple formation



DO you have the Metamorphs data sheet info for point cost up already?

So the metamorphs does have a + 1 attack because of auto pistol/rending claw?


Automatically Appended Next Post:
 Ghaz wrote:
Tyranid607 wrote:
 tetrisphreak wrote:
No each formation requires separate units.

I don't think it is the case here

Without a specific exception (such as the Cult Insurrection Detachment), its a core rule that models may only belong to a single detachment.

Updated the photo above


Codex Genestealer Cult @ 2016/09/27 20:46:06


Post by: minionboy


Cheers, thanks for the pic! How about the Neophytes next? Haha.


Codex Genestealer Cult @ 2016/09/27 20:52:19


Post by: Ghaz


Tyranid607 wrote:
 Ghaz wrote:
Tyranid607 wrote:
 tetrisphreak wrote:
No each formation requires separate units.

I don't think it is the case here

Without a specific exception (such as the Cult Insurrection Detachment), its a core rule that models may only belong to a single detachment.

Updated the photo above

Yes. For clarity's sake, that allows a single model to be in a Formation within the Cult Insurrection Detachment. It doesn't allow a single model to be in multiple Formations within the Cult Insurrection Detachment.


Codex Genestealer Cult @ 2016/09/27 21:05:55


Post by: Red_Drake


Tyranid607 wrote:
 minionboy wrote:
Cheers, thanks for the pic! How about the Neophytes next? Haha.


Would it be too much to ask for you to take pictures of all the rules in the book? maybe upload them to an imgur account or something?


Codex Genestealer Cult @ 2016/09/27 21:10:31


Post by: Tyranid607


Red_Drake wrote:
Tyranid607 wrote:
 minionboy wrote:
Cheers, thanks for the pic! How about the Neophytes next? Haha.


Would it be too much to ask for you to take pictures of all the rules in the book? maybe upload them to an imgur account or something?

All rules?
I believe I typed them all already


Codex Genestealer Cult @ 2016/09/27 21:14:14


Post by: Red_Drake


Tyranid607 wrote:
Red_Drake wrote:
Tyranid607 wrote:
 minionboy wrote:
Cheers, thanks for the pic! How about the Neophytes next? Haha.


Would it be too much to ask for you to take pictures of all the rules in the book? maybe upload them to an imgur account or something?

All rules?
I believe I typed them all already


I would very much like to compile a set of photos into a PDF.

But if not, could you post a picture of the Tactical Objectives?


Codex Genestealer Cult @ 2016/09/27 21:16:07


Post by: Manchu


Guys - please keep in mind that Dakka Dakka does not support or tolerate copyright infringement. Thanks!


Codex Genestealer Cult @ 2016/09/27 21:18:02


Post by: Tyranid607


Red_Drake wrote:
Tyranid607 wrote:
Red_Drake wrote:
Tyranid607 wrote:
 minionboy wrote:
Cheers, thanks for the pic! How about the Neophytes next? Haha.


Would it be too much to ask for you to take pictures of all the rules in the book? maybe upload them to an imgur account or something?

All rules?
I believe I typed them all already


I would very much like to compile a set of photos into a PDF.

But if not, could you post a picture of the Tactical Objectives?

Or going to do so, you guys know what's in it already
And it is releasing just a few days later, just wait a few days and buy one


Codex Genestealer Cult @ 2016/09/27 21:26:08


Post by: Alendrel


Tyranid607 wrote:

So the metamorphs does have a + 1 attack because of auto pistol/rending claw?


They do indeed.


Codex Genestealer Cult @ 2016/09/27 21:30:51


Post by: shadowfinder


Tyranid607 wrote:
Red_Drake wrote:
Tyranid607 wrote:
Red_Drake wrote:
Tyranid607 wrote:
 minionboy wrote:
Cheers, thanks for the pic! How about the Neophytes next? Haha.


Would it be too much to ask for you to take pictures of all the rules in the book? maybe upload them to an imgur account or something?

All rules?
I believe I typed them all already


I would very much like to compile a set of photos into a PDF.

But if not, could you post a picture of the Tactical Objectives?

Or going to do so, you guys know what's in it already
And it is releasing just a few days later, just wait a few days and buy one


Don't post everything in a picture as that can get you and the forum in big trouble.
I have bought the codex already just like to know the info to plan buying stuff.


We all thank you very much for the rules and info you have shared.

So excited to be able to get then to play.

A very different type of hoard to play.





Codex Genestealer Cult @ 2016/09/27 21:35:18


Post by: tetrisphreak


I'm stoked as this is one of the first "Melee" focused armies that will actually get into melee pretty swiftly. They'll beat orks, harlequins, and khorne daemonkin at their own game.

Metamorphs with 2x metamorph talons lose rending in melee (so maybe not the best choice) but with a cult icon in the squad, and in the brood cycle formation with another unit nearby they'll be WS8. For 9 points each. That's insane. (and typically unnecessary. You only need WS7 to make WS3 units hit you on 5+)


Codex Genestealer Cult @ 2016/09/27 21:42:26


Post by: Tyranid607


shadowfinder wrote:
Tyranid607 wrote:
Red_Drake wrote:
Tyranid607 wrote:
Red_Drake wrote:
Tyranid607 wrote:
 minionboy wrote:
Cheers, thanks for the pic! How about the Neophytes next? Haha.


Would it be too much to ask for you to take pictures of all the rules in the book? maybe upload them to an imgur account or something?

All rules?
I believe I typed them all already


I would very much like to compile a set of photos into a PDF.

But if not, could you post a picture of the Tactical Objectives?

Or going to do so, you guys know what's in it already
And it is releasing just a few days later, just wait a few days and buy one


Don't post everything in a picture as that can get you and the forum in big trouble.
I have bought the codex already just like to know the info to plan buying stuff.


We all thank you very much for the rules and info you have shared.

So excited to be able to get then to play.

A very different type of hoard to play.




I mean not going to do so, typo
To another one want to more about GSC, just buy a codex


Codex Genestealer Cult @ 2016/09/27 21:48:43


Post by: luke1705


 tetrisphreak wrote:
I'm stoked as this is one of the first "Melee" focused armies that will actually get into melee pretty swiftly. They'll beat orks, harlequins, and khorne daemonkin at their own game.

Metamorphs with 2x metamorph talons lose rending in melee (so maybe not the best choice) but with a cult icon in the squad, and in the brood cycle formation with another unit nearby they'll be WS8. For 9 points each. That's insane. (and typically unnecessary. You only need WS7 to make WS3 units hit you on 5+)


Yeah this is a very interesting horde army that can actually get places and keep pace with the rapid mobility of today's game. The two things that I worry about are durability and killing power. Sure everything has shrouded for anti-alpha (and this army can null deploy or close to it with the best of them) but after first turn it can get dicey. I see that everything is in prime position at that point and you likely have tied up a unit or two but it's just a swathe of bodies. What if we run into something that is durable in combat vs volume of attacks?

And outside of volume of melee attacks, how do we hit hard? We have a decent amount of gun options and can do hidden power fist really well, but I'm just not 100% sold that this army doesn't have a few holes still.


Codex Genestealer Cult @ 2016/09/27 22:01:07


Post by: DarkStarSabre


I am so hyped for this.

So hyped I'm selling all my remaining nids to go mono-cult. If anyone ever picks up to buy (£1400 of nids for £500).

Only keeping the Genestealers...

And my word, I am in love with this. All of this. The miniatures just look so fun to paint. The rag tag appearance will mesh will with throwing in the odd FW renegade or Chaos Cultist (just paint the chaos star red, call yourself the cult of the Crimson Halo, have fluff about the mining world being in the system of a red star....)

SO MUCH HYPE.


Codex Genestealer Cult @ 2016/09/27 22:05:39


Post by: minionboy


 tetrisphreak wrote:
And outside of volume of melee attacks, how do we hit hard? We have a decent amount of gun options and can do hidden power fist really well, but I'm just not 100% sold that this army doesn't have a few holes still.


It definitely seems the only sources of decent firepower are the Leman Russes. Acolyte Squads can pack a decent punch too when armed with a pair of mining lasers, but otherwise, most of their firepower seems anti-infantry focused, which GSC will mop up in combat anyhow. I think almost every army of mine will include a unit of 3 Leman Russ Exterminators with melta sponsons for general-purpose anti-tank duty. They'll do about 3-4 hits a turn against flyers, and probably land a multi-melta hit, which is pretty terrifying for most flyers to face, or they'll easily shred a transport each turn for your squads to charge into melee.

When dealing with Imperial Knights things will get tricky, maybe Acolytes from the Demolotion Claw could get lucky with a couple saws before getting stepped on? Those exterminators will put some hurt in with the multi-meltas, but will certainly have the shields pointed at them. Mining Lasers in squads will also be helpful, but I wouldn't want to rely on them for that job.


Codex Genestealer Cult @ 2016/09/27 22:12:09


Post by: tetrisphreak


Vs targets of inopportune durability you do what nids do - tie them up or move block them with cheap fodder. With summoning as one of the potential powers as well as everything being able to pop up "anywhere" the objective games are going to be very easy for GSC. Get kill points off of the supporting elements of the enemy force and then if you have no recourse, circle the enemy deathstar en masse and just go for it. Furious charge, rage, preferred enemy, bonus WS, rending (so much rending) we have the tools to fight back.


Codex Genestealer Cult @ 2016/09/27 22:17:24


Post by: Mchaagen


 luke1705 wrote:
 tetrisphreak wrote:
I'm stoked as this is one of the first "Melee" focused armies that will actually get into melee pretty swiftly. They'll beat orks, harlequins, and khorne daemonkin at their own game.

Metamorphs with 2x metamorph talons lose rending in melee (so maybe not the best choice) but with a cult icon in the squad, and in the brood cycle formation with another unit nearby they'll be WS8. For 9 points each. That's insane. (and typically unnecessary. You only need WS7 to make WS3 units hit you on 5+)


Yeah this is a very interesting horde army that can actually get places and keep pace with the rapid mobility of today's game. The two things that I worry about are durability and killing power. Sure everything has shrouded for anti-alpha (and this army can null deploy or close to it with the best of them) but after first turn it can get dicey. I see that everything is in prime position at that point and you likely have tied up a unit or two but it's just a swathe of bodies. What if we run into something that is durable in combat vs volume of attacks?

And outside of volume of melee attacks, how do we hit hard? We have a decent amount of gun options and can do hidden power fist really well, but I'm just not 100% sold that this army doesn't have a few holes still.


Rending--it actually works well with large amounts of attacks and can deal with a variety of threats. I really don't see this army struggling in combat. I think the durability is an issue, but they'll dish out as much as they take, probably more. The problem with Genestealer Cults will be getting those units into combat and avoiding deadly shooting. They fold quickly to bolter fire. If the special ambush rules work well, then Genestealer Cults shouldn't have issue matching up against most armies.


Codex Genestealer Cult @ 2016/09/27 22:25:45


Post by: tetrisphreak


Overwhelm. At 1500 points you'll have triple the models of most other armies with means to replenish.


Codex Genestealer Cult @ 2016/09/27 22:33:38


Post by: generalchaos34


The only question I have is the Goliath an exclusive GSC unit or can the Guard borrow it too? They stole our stuff its rightfully so that we can steal theirs right?


Codex Genestealer Cult @ 2016/09/27 22:39:58


Post by: Drasius


Going to be interesting to see GSC against DA in their formation that gives full BS overwatch since they have Bolters and almost all of the GSC has a 5+ armour.

Or against Tau with sms on everything so it's wounding on 2's and ignoring armour and cover.

Or against whirlwind / Thunderfire cannons, who are also wounding on 2's, ignoring armour and cover.

Or anytime that they don't go first and eat a bunch of attack at str 4 and are relying on 5+'s to save them.

Or they go against a Gladius, pop the rhinos and then get shredded by the squad that jumps out with BS4, rapid fire,str4 ap5 guns next turn.

It's all well and good to get excited about the new 'dex, but don't get too carried away.


Codex Genestealer Cult @ 2016/09/27 22:42:09


Post by: DarkStarSabre


 tetrisphreak wrote:
Overwhelm. At 1500 points you'll have triple the models of most other armies with means to replenish.


Pretty much this. My own detachment....I'm considering running a First Curse and a seperate stealer unit, both 15 strong in total. Combined with the cult's detachment benefits it's a way of replenishing Purestrains. Plus, you know, a 6 on the ambush table and suddenly 15 purestrains show up to ruin your day.


Codex Genestealer Cult @ 2016/09/27 22:50:07


Post by: luke1705


Here's something that I don't know that we ever resolved - take the favored disciples from the Deathwatch Overkill box - they are clearly Acolyte Hybrids and fulfill a troops choice for GSC if taken in a CAD, but can they be taken to fulfill an Acolytes requirement in the GSC super formation in the new codex?

(This is a general question for all of the Deathwatch data slates)


Codex Genestealer Cult @ 2016/09/27 23:03:41


Post by: xttz


 luke1705 wrote:
Here's something that I don't know that we ever resolved - take the favored disciples from the Deathwatch Overkill box - they are clearly Acolyte Hybrids and fulfill a troops choice for GSC if taken in a CAD, but can they be taken to fulfill an Acolytes requirement in the GSC super formation in the new codex?

(This is a general question for all of the Deathwatch data slates)


No, Favoured Disciples isn't listed in the valid choices for Cult Insurrection. Even if they use the same physical models they're a different unit with different points values and special rules.


Codex Genestealer Cult @ 2016/09/27 23:09:13


Post by: radarbabyeater


 generalchaos34 wrote:
The only question I have is the Goliath an exclusive GSC unit or can the Guard borrow it too? They stole our stuff its rightfully so that we can steal theirs right?


I can't tell if you're trolling or not.


Codex Genestealer Cult @ 2016/09/27 23:23:12


Post by: AntonNarvaez


Did we ever get the pointsfor the Iconward? I've read the whole thread,and while I see the rules, Ican;t find the points. Maybe I'm missing it?


Codex Genestealer Cult @ 2016/09/27 23:27:03


Post by: shadowfinder


 DarkStarSabre wrote:
I am so hyped for this.

So hyped I'm selling all my remaining nids to go mono-cult. If anyone ever picks up to buy (£1400 of nids for £500).

Only keeping the Genestealers...

And my word, I am in love with this. All of this. The miniatures just look so fun to paint. The rag tag appearance will mesh will with throwing in the odd FW renegade or Chaos Cultist (just paint the chaos star red, call yourself the cult of the Crimson Halo, have fluff about the mining world being in the system of a red star....)

SO MUCH HYPE.


I would keep some flyrants to fill some hole in the codex. Allies one Flyrant to deal with anti air list and a few flying daemons for 245 is a good idea.

Matched with Tyranids I have seen some crazy ideas that would work well. Units of give guard help GSC a lot popping rhinos to get the yummy insides and worrying IK.

Deathstars will be a issue with this army so reconsider that before getting rid of you Tyranids. Tyranids fill a few of the Big wholes in this codex.






Automatically Appended Next Post:
 AntonNarvaez wrote:
Did we ever get the pointsfor the Iconward? I've read the whole thread,and while I see the rules, Ican;t find the points. Maybe I'm missing it?


65


Codex Genestealer Cult @ 2016/09/27 23:32:58


Post by: General Annoyance


 generalchaos34 wrote:
The only question I have is the Goliath an exclusive GSC unit or can the Guard borrow it too? They stole our stuff its rightfully so that we can steal theirs right?


It's not a military grade vehicle, so no, I highly doubt it.

Orks have been stealing our tanks for ages now, but I don't really fancy nicking a Trukk back for my fresh company.


Codex Genestealer Cult @ 2016/09/27 23:39:23


Post by: shadowfinder


 tetrisphreak wrote:
Vs targets of inopportune durability you do what nids do - tie them up or move block them with cheap fodder. With summoning as one of the potential powers as well as everything being able to pop up "anywhere" the objective games are going to be very easy for GSC. Get kill points off of the supporting elements of the enemy force and then if you have no recourse, circle the enemy deathstar en masse and just go for it. Furious charge, rage, preferred enemy, bonus WS, rending (so much rending) we have the tools to fight back.


I think this where Tyranids will fill some of the wholes in the GSC codex. Flyrants are good at filling the shooting that's lacking in the army. I also see Hive Guard being of great use as well with a Malanthrope. High strength shooting from the Hive guard and tyrants will be a potent combo with the GSC point wise it is not that expensive. For 700 points you can have a fir base that has like 60 GSC to still come in and play havoc. Should be fun.



Codex Genestealer Cult @ 2016/09/28 00:03:30


Post by: DarkStarSabre


shadowfinder wrote:
 DarkStarSabre wrote:
I am so hyped for this.

So hyped I'm selling all my remaining nids to go mono-cult. If anyone ever picks up to buy (£1400 of nids for £500).

Only keeping the Genestealers...

And my word, I am in love with this. All of this. The miniatures just look so fun to paint. The rag tag appearance will mesh will with throwing in the odd FW renegade or Chaos Cultist (just paint the chaos star red, call yourself the cult of the Crimson Halo, have fluff about the mining world being in the system of a red star....)

SO MUCH HYPE.


I would keep some flyrants to fill some hole in the codex. Allies one Flyrant to deal with anti air list and a few flying daemons for 245 is a good idea.

Matched with Tyranids I have seen some crazy ideas that would work well. Units of give guard help GSC a lot popping rhinos to get the yummy insides and worrying IK.

Deathstars will be a issue with this army so reconsider that before getting rid of you Tyranids. Tyranids fill a few of the Big wholes in this codex.



Nope. End of the day the Tyranids are getting the chop. All 4k odd points that are remaining. Would consider shipping to the US but postage would be a bit steep but still - if you want Nearly £1400 of 'nids with Codex, Shield of Baal hardbacks and IA 4 for less than a third retail do let me know

To be fair I'm more looking at the AM allies more than Tyranid allies. Part of me feels a minimal AM force org consisting of Veterans and Valks or other FW flyers could well be fun and again lend more individuality in modelling. I much prefer GSC stuff for appearance, background and opportunities plus the playstyle seems so much more fun!


Codex Genestealer Cult @ 2016/09/28 00:38:25


Post by: luke1705


 Hulksmash wrote:
I have 76 acolytes, 52 neophytes, 12 aberrants, 16 genestealers, 3 magus, 2 primus, and 2 patriarchs and I still feel light on models. It's crazy but I think I need another 24 acolyte/metomorphs and probably 24 more genestealers. Lordy...


Yeah I have about 30 genestealers plus the space hulk gene stealers and I have no doubt I will use more than that at some point.....acolytes are also going to be a thing that I need a ton more of. The 1850 list I just threw together has 55 and the only reason that it doesn't have more is because I'm running two full 20 man squads of stealers as well as 5 HQ choices.


We should really start some sort of trading thread dedicated to the gene stealer cult half of deathwatch: overkill. I bet some people have models they don't want for their lists and would trade for ones that they do.


Codex Genestealer Cult @ 2016/09/28 00:47:21


Post by: bladeace


Is the genestealer only auxiliary choice a formation? My guess is no, but I'm curious. I'd like to use it to take the new genestealers with my Tyranids

Is Shadow Skulkers a formation? What are it's bonuses?

Thanks!


Codex Genestealer Cult @ 2016/09/28 00:51:39


Post by: luke1705


WAIT WAIT WAIT.

Infiltration happens during deployment, yes?

This means that units that infiltrate do not count as having moved during the movement phase in turn 1 of your turn.

THIS MEANS that you can roll to see what happens on your cult ambush table turn one, and if it doesn't work out? RETURN TO THE SHADOWS!


Someone please tell me whether this works or not. I am drooling.


Automatically Appended Next Post:
bladeace wrote:
Is the genestealer only auxiliary choice a formation? My guess is no, but I'm curious. I'd like to use it to take the new genestealers with my Tyranids

Is Shadow Skulkers a formation? What are it's bonuses?

Thanks!


Basically if it has a page number, it's a stand-alone formation. Just take the first curse formation and profit man!


Codex Genestealer Cult @ 2016/09/28 00:59:42


Post by: tetrisphreak


 luke1705 wrote:
WAIT WAIT WAIT.

Infiltration happens during deployment, yes?

This means that units that infiltrate do not count as having moved during the movement phase in turn 1 of your turn.

THIS MEANS that you can roll to see what happens on your cult ambush table turn one, and if it doesn't work out? RETURN TO THE SHADOWS!


Someone please tell me whether this works or not. I am drooling.


Automatically Appended Next Post:
bladeace wrote:
Is the genestealer only auxiliary choice a formation? My guess is no, but I'm curious. I'd like to use it to take the new genestealers with my Tyranids

Is Shadow Skulkers a formation? What are it's bonuses?

Thanks!


Basically if it has a page number, it's a stand-alone formation. Just take the first curse formation and profit man!


Yeah, deploy the entire force with cult ambush andvany that get bad position rolls can vanish into the shadows on turn 1


Codex Genestealer Cult @ 2016/09/28 01:02:50


Post by: FacelessMage


I just discovered this.

I am elated and upset at the same time.

Elated because Steeler cult!

Upset. I got out of 40k a year ago and gave my giant cult army full of old oop models away. But at least he will appreciate it and get some use out of it.


Codex Genestealer Cult @ 2016/09/28 01:07:50


Post by: radarbabyeater


 tetrisphreak wrote:
 luke1705 wrote:
WAIT WAIT WAIT.

Infiltration happens during deployment, yes?

This means that units that infiltrate do not count as having moved during the movement phase in turn 1 of your turn.

THIS MEANS that you can roll to see what happens on your cult ambush table turn one, and if it doesn't work out? RETURN TO THE SHADOWS!


Someone please tell me whether this works or not. I am drooling.


Automatically Appended Next Post:
bladeace wrote:
Is the genestealer only auxiliary choice a formation? My guess is no, but I'm curious. I'd like to use it to take the new genestealers with my Tyranids

Is Shadow Skulkers a formation? What are it's bonuses?

Thanks!


Basically if it has a page number, it's a stand-alone formation. Just take the first curse formation and profit man!


Yeah, deploy the entire force with cult ambush andvany that get bad position rolls can vanish into the shadows on turn 1


Unless you don't get the first turn. Then any units in a poor position are going to be eradicated wholesale.


Codex Genestealer Cult @ 2016/09/28 01:11:45


Post by: luke1705


 radarbabyeater wrote:
 tetrisphreak wrote:
 luke1705 wrote:
WAIT WAIT WAIT.

Infiltration happens during deployment, yes?

This means that units that infiltrate do not count as having moved during the movement phase in turn 1 of your turn.

THIS MEANS that you can roll to see what happens on your cult ambush table turn one, and if it doesn't work out? RETURN TO THE SHADOWS!


Someone please tell me whether this works or not. I am drooling.


Automatically Appended Next Post:
bladeace wrote:
Is the genestealer only auxiliary choice a formation? My guess is no, but I'm curious. I'd like to use it to take the new genestealers with my Tyranids

Is Shadow Skulkers a formation? What are it's bonuses?

Thanks!


Basically if it has a page number, it's a stand-alone formation. Just take the first curse formation and profit man!


Yeah, deploy the entire force with cult ambush andvany that get bad position rolls can vanish into the shadows on turn 1


Unless you don't get the first turn. Then any units in a poor position are going to be eradicated wholesale.


But you should know that with nearly 90 percent certainty and infiltrate accordingly. Also, shrouded is great. and for the stealers, stealth plus shrouded is great. Also, night fight OP 50% of the time


Codex Genestealer Cult @ 2016/09/28 04:38:58


Post by: tneva82


Tyranid607 wrote:
I wounder if the unquestioning loyalty auto pass look out sir if in cc too or have to roll for look out sir in cc


That ally rule system makes one wonder. GC is ally of convenience with tyranids and astra militarum. Doesn't say anything about how those two will be though...While RAI I think intention is all 3 are happy allies(AM guys being basically members of GC right? Which means hive controlled) doesn't RAW mean that tyranids and AM would be CTA allies?


Codex Genestealer Cult @ 2016/09/28 04:45:37


Post by: Ascalam


You figure each out on the matrix, and act accordingly.

GC and AM get on, GC and Nids get on, AM and Nids don't get on.


Codex Genestealer Cult @ 2016/09/28 05:06:42


Post by: cuda1179


So, a quick question for anyone that has seen the codex:

I currently have about 45 genestealers (OLD early 3rd edition ones I got in a trade) and a broodlord. I also have a ton of Imperial Guard.

Hypothetically, if I wanted to make a Cult army with minimal effort, I could just get a couple more character models, some mutant-cult guys (of whatever variation), and possibly a Goliath, and have a decently effective army, right?


Codex Genestealer Cult @ 2016/09/28 06:15:09


Post by: balazra


 cuda1179 wrote:
So, a quick question for anyone that has seen the codex:

I currently have about 45 genestealers (OLD early 3rd edition ones I got in a trade) and a broodlord. I also have a ton of Imperial Guard.

Hypothetically, if I wanted to make a Cult army with minimal effort, I could just get a couple more character models, some mutant-cult guys (of whatever variation), and possibly a Goliath, and have a decently effective army, right?


Yes as long as you don't mind pretending that they have different weapons or paying the extra points for the "guard" weapons a posed to the cult weapons if you want to go wysiwyg.


Codex Genestealer Cult @ 2016/09/28 06:22:17


Post by: generalchaos34


 radarbabyeater wrote:
 generalchaos34 wrote:
The only question I have is the Goliath an exclusive GSC unit or can the Guard borrow it too? They stole our stuff its rightfully so that we can steal theirs right?


I can't tell if you're trolling or not.


No trolling, i like the look of the model and my
ogryns would like an open topped transport to play in


Codex Genestealer Cult @ 2016/09/28 06:57:21


Post by: Kid_Kyoto


 generalchaos34 wrote:
 radarbabyeater wrote:
 generalchaos34 wrote:
The only question I have is the Goliath an exclusive GSC unit or can the Guard borrow it too? They stole our stuff its rightfully so that we can steal theirs right?


I can't tell if you're trolling or not.


No trolling, i like the look of the model and my
ogryns would like an open topped transport to play in


Do we know the ally rules yet? If IG and GSK can ally you can do something, maybe count those Ogryn as Abarants or whatever.


Codex Genestealer Cult @ 2016/09/28 06:57:31


Post by: Lockark


 generalchaos34 wrote:
 radarbabyeater wrote:
 generalchaos34 wrote:
The only question I have is the Goliath an exclusive GSC unit or can the Guard borrow it too? They stole our stuff its rightfully so that we can steal theirs right?


I can't tell if you're trolling or not.


No trolling, i like the look of the model and my
ogryns would like an open topped transport to play in


TBH the goliath looks more or less what people wanted the Taurox to look like.

I was thinking of useing them as counts-as Taurox, But if I could just actually use them in IG that would be awesome.


Codex Genestealer Cult @ 2016/09/28 07:29:21


Post by: Agamemnon2


 radarbabyeater wrote:

No trolling, i like the look of the model and my
ogryns would like an open topped transport to play in

Ideally, of course, Ogryns would like something a bit bigger, especially since they went from Bulky to Very Bulky in the latest book. Gorgons is where it's at.


Codex Genestealer Cult @ 2016/09/28 08:27:42


Post by: Fenriswulf


To go with the whole theme of a mining colony that's been overrun, I was wondering what vehicles would be good to proxy as AM Chimera's and Leman Russ', to give something which looks more like a converted industrial vehicle than something from the AM which looks like every other AM vehicle, just with some iconography tacked on.

I had been thinking perhaps Puppets War's stuff would be good, their large brick like APC and other tracked hulls and vehicles, but they're a little too smooth.

However Ramshackle Games, a company I had been interested in but never known where I might use their stuff, has great vehicles that would fit in nicely with the Goliath. The Battle Dog or Pug would be great as Leman Russ tanks (I'd probably choose the Pug and convert a turret together myself for it), and the Rhebok as a Chimera, with the option to make it into a Hellhound if you choose AM as allies.

For the AM soldier converts, I am more likely to use the Forgeworld Renegades as troops, with Victoria Miniatures legs for them, rather than just Cadians with the added sprue parts tacked on. Thought to have it so the soldiers are more equipped for hazardous outside work (hence the masks and airtanks), and one day they brought something back to the base that they shouldn't have...

Dammit GW, I was well clear of 40k, and now you drag me back in!!!


Codex Genestealer Cult @ 2016/09/28 09:08:56


Post by: oldone


Have genestealer been change to different base sizes? haven't used any of mine since 5th ed, So just wondering what to do with my 50+ stealers.


Codex Genestealer Cult @ 2016/09/28 09:25:43


Post by: ShaneTB


 casvalremdeikun wrote:
Whoever was responsible for this book definitely has their head screwed on straight. Definitely a far cry from Angel's Blade.


Phil Kelly and another guy whose name escapes me (the one with the personal Space Wolves army).



 Matt.Kingsley wrote:
Simon Grant from memory.

Interestingly it seems Phil Kelly is now mainly writing the fluff rather than the crunch.


That's the fella.

Joyboozer wrote:

Are you from a few minutes in the future?


Yes.


Codex Genestealer Cult @ 2016/09/28 09:43:03


Post by: Matt.Kingsley


Simon Grant from memory.

Interestingly it seems Phil Kelly is now mainly writing the fluff rather than the crunch.


Codex Genestealer Cult @ 2016/09/28 09:58:13


Post by: General Annoyance


 generalchaos34 wrote:
 radarbabyeater wrote:
 generalchaos34 wrote:
The only question I have is the Goliath an exclusive GSC unit or can the Guard borrow it too? They stole our stuff its rightfully so that we can steal theirs right?


I can't tell if you're trolling or not.


No trolling, i like the look of the model and my
ogryns would like an open topped transport to play in


It definitely won't be added to the AM codex - it is inferior in every way to the Chimera, both rules wise and lore wise, and is just on similar levels to the Taurox, but correct me if I'm wrong, the Taurox is cheaper.

Since AM can ally with GSC, you can add some, but your Ogyrns won't be able to ride in them.

G.A


Codex Genestealer Cult @ 2016/09/28 10:17:34


Post by: MajorWesJanson


 Matt.Kingsley wrote:
Simon Grant from memory.

Interestingly it seems Phil Kelly is now mainly writing the fluff rather than the crunch.


Not great, (Phil needs to stay away from Tau fluff) but better than before. Keeping Kelly away from the crunch is good news.


Codex Genestealer Cult @ 2016/09/28 10:19:24


Post by: Mymearan


 oldone wrote:
Have genestealer been change to different base sizes? haven't used any of mine since 5th ed, So just wondering what to do with my 50+ stealers.


Nope still 25mm.


Codex Genestealer Cult @ 2016/09/28 10:53:51


Post by: tneva82


 oldone wrote:
Have genestealer been change to different base sizes? haven't used any of mine since 5th ed, So just wondering what to do with my 50+ stealers.


Keep them as they are? Only one forcing player to change them is player himself. So even if new boxes had been in 32mm you could keep them 25mm with zero problems.


Codex Genestealer Cult @ 2016/09/28 11:27:28


Post by: Joyboozer


 ShaneTB wrote:
 casvalremdeikun wrote:
Whoever was responsible for this book definitely has their head screwed on straight. Definitely a far cry from Angel's Blade.


Phil Kelly and another guy whose name escapes me (the one with the personal Space Wolves army).



 Matt.Kingsley wrote:
Simon Grant from memory.

Interestingly it seems Phil Kelly is now mainly writing the fluff rather than the crunch.


That's the fella.

Are you from a few minutes in the future?


Codex Genestealer Cult @ 2016/09/28 12:25:58


Post by: xttz


 oldone wrote:
Have genestealer been change to different base sizes? haven't used any of mine since 5th ed, So just wondering what to do with my 50+ stealers.


The new sculpt ones in Deathwatch Overkill were on 32mm, but I'm pretty sure the standard 'stealer box still needs old-school slottabases.


Automatically Appended Next Post:
 General Annoyance wrote:

It definitely won't be added to the AM codex - it is inferior in every way to the Chimera, both rules wise and lore wise, and is just on similar levels to the Taurox, but correct me if I'm wrong, the Taurox is cheaper.

Since AM can ally with GSC, you can add some, but your Ogyrns won't be able to ride in them.


It's hardly inferior in every way... the assault vehicle aspect can be worth trading off 1 point of armour assuming melee is your goal. That benefit is probably way less useful to IG though. If anything I think Orks would want to use Goliath rules more than anyone else.


Codex Genestealer Cult @ 2016/09/28 12:48:53


Post by: MajorWesJanson


 xttz wrote:
If anything I think Orks would want to use Goliath rules more than anyone else.


At the least Orks are going to be using the vehicle. Makes a perfect Battlewagon.


Codex Genestealer Cult @ 2016/09/28 13:18:35


Post by: tetrisphreak


 MajorWesJanson wrote:
 xttz wrote:
If anything I think Orks would want to use Goliath rules more than anyone else.


At the least Orks are going to be using the vehicle. Makes a perfect Battlewagon.


And vice-versa. I've got 3 battlewagons that i'm not using nor going to be anytime soon and as long as the sizes match up (they look like they will be roughly similar) i'm already sitting on 3 goliaths right now. Just gotta make sure I get some appropriate weaponry for them, possibly out of the 2 rockgrinders i'm going to buy and build.


Codex Genestealer Cult @ 2016/09/28 13:42:11


Post by: Kirasu


@ OP : Please never make another rumor thread again if you can't be bothered to update ANYTHING after the initial announcement.


Codex Genestealer Cult @ 2016/09/28 13:46:51


Post by: zamerion


What do you think?

If you use the cult ambush rule instead infiltrate, is it considered infiltrate or a diferent rule? (im asking for servoskulls..)


Codex Genestealer Cult @ 2016/09/28 13:47:24


Post by: the_scotsman


By the way folks, I've thrown up a Tactica using all the rules we know here: http://www.dakkadakka.com/dakkaforum/posts/list/0/703842.page#8930325

So if you're looking for anything except the benefits for the Doting Throng formation (or explicit points costs for stuff), you can look there rather than through a 65 page thread.


Codex Genestealer Cult @ 2016/09/28 13:47:43


Post by: General Annoyance


 Kirasu wrote:
@ OP : Please never make another rumor thread again if you can't be bothered to update ANYTHING after the initial announcement.


Why does he have some responsibility to update the thread with new information when other posters are already doing this?

He's also been talking here for quite a bit.

My only message to the OP is to not bother next time because of how rude some people have been to eachother and him here. I know I wouldn't bother next time.

 xttz wrote:


It's hardly inferior in every way... the assault vehicle aspect can be worth trading off 1 point of armour assuming melee is your goal. That benefit is probably way less useful to IG though. If anything I think Orks would want to use Goliath rules more than anyone else.


I should have clarified - in terms of IG alone it is inferior. Orks would want to take it home, paint it blue and try to have its babies.


Codex Genestealer Cult @ 2016/09/28 13:47:52


Post by: Kirasu


It's not called "Infiltrate" and thus is not infiltrate. Servoskulls affects any special rules called "Infiltrate"


Codex Genestealer Cult @ 2016/09/28 13:48:22


Post by: MrDwhitey


 General Annoyance wrote:
 Kirasu wrote:
@ OP : Please never make another rumor thread again if you can't be bothered to update ANYTHING after the initial announcement.


Why does he have some responsibility to update the thread with new information when other posters are already doing this?

He's also been talking here for quite a bit.

My only message to the OP is to not bother next time because of how rude some people have been to eachother and him here. I know I wouldn't bother next time.


This.


Codex Genestealer Cult @ 2016/09/28 13:49:26


Post by: Kirasu


It's not called "Infiltrate" and thus is not infiltrate. Servoskulls affects any special rules called "Infiltrate"

Why does he have some responsibility to update the thread with new information when other posters are already doing this?

He's also been talking here for quite a bit.

My only message to the OP is to not bother next time because of how rude some people have been to eachother and him here. I know I wouldn't bother next time.


Because he posted the thread and most OTHER rumor threads update their posts, so yes if you start the thread then it's your responsibility. Don't want it? don't start the thread, simple. What use are rules on random pages with no idea where they are?



Codex Genestealer Cult @ 2016/09/28 13:50:59


Post by: Crystal-Maze


For the neophyte hybrids, I've seen conflicting information on how many special / heavy weapons they can take.

Is it 2 special weapons, 2 heavy mining weapons and a heavy weapons team? Or is it 2 mining weapons OR a heavy weapons team? Is this affected by the number of models in the unit?
Also, what are the special weapons they have access to? Do they get melta/plasma?


Codex Genestealer Cult @ 2016/09/28 13:52:52


Post by: General Annoyance


 Kirasu wrote:


Because he posted the thread and most OTHER rumor threads update their posts, so yes if you start the thread then it's your responsibility. Don't want it? don't start the thread, simple. What use are rules on random pages with no idea where they are?


You don't make the call on Dakka's rules just because you think they don't apply in this situation - whether it's off topic or not (we are still fairly on topic) you must obey rule no.1

Posting here is a privilege, not a right. Respect it as such


Codex Genestealer Cult @ 2016/09/28 14:09:03


Post by: Ambience 327


 Kirasu wrote:
@ OP : Please never make another rumor thread again if you can't be bothered to update ANYTHING after the initial announcement.


You want the first post updated so you don't have to wade through 50+ pages of post.

To update the first post, the OP would have to wade through 50+ pages of posts, copy down all relevant information, and append it to the first post.

You are basically saying that the OP must do significantly more work than you are willing to do yourself, just so you don't have to.

If you are interested enough in a topic to check the rumors, just read all the posts. I do it. Others do it. You can too!


Codex Genestealer Cult @ 2016/09/28 14:09:23


Post by: the_scotsman


 Kirasu wrote:
It's not called "Infiltrate" and thus is not infiltrate. Servoskulls affects any special rules called "Infiltrate"

Why does he have some responsibility to update the thread with new information when other posters are already doing this?

He's also been talking here for quite a bit.

My only message to the OP is to not bother next time because of how rude some people have been to eachother and him here. I know I wouldn't bother next time.


Because he posted the thread and most OTHER rumor threads update their posts, so yes if you start the thread then it's your responsibility. Don't want it? don't start the thread, simple. What use are rules on random pages with no idea where they are?



At risk of being in trouble for double posting this,

All the rules are in one place here http://www.dakkadakka.com/dakkaforum/posts/list/0/703842.page#8930325


Codex Genestealer Cult @ 2016/09/28 14:11:06


Post by: DarkStarSabre


Welp, nids are gone. Time to buy the bejesus outta stuff this weekend. The Goliaths I'll pick up in due time. For now I'll build my core out of Stealers and other things.

I'm looking at being able to field a detachment already. Yay!


Codex Genestealer Cult @ 2016/09/28 14:14:10


Post by: Amishprn86


 Kirasu wrote:
@ OP : Please never make another rumor thread again if you can't be bothered to update ANYTHING after the initial announcement.


Really dude? This isnt a job for him, this isnt a rule, no one has to do this, why should he read through 50+ pages.

 DarkStarSabre wrote:
Welp, nids are gone. Time to buy the bejesus outta stuff this weekend. The Goliaths I'll pick up in due time. For now I'll build my core out of Stealers and other things.

I'm looking at being able to field a detachment already. Yay!


Im actually kinda upset b.c Nids are in such a crappy spot. GSC are going to make a Horde ish army with Tanks and good rules where Nids can do the same but with MC instead of Tanks. The Daemon book gave me so much hopes the same as GSC book is giving me hopes.... but honestly Im done with them, time for GSC!


Codex Genestealer Cult @ 2016/09/28 14:16:08


Post by: tetrisphreak


GSC is going to sell out quicker than deathwatch and 2013 tau empire.


Codex Genestealer Cult @ 2016/09/28 14:43:05


Post by: Kanluwen


 Amishprn86 wrote:
 Kirasu wrote:
@ OP : Please never make another rumor thread again if you can't be bothered to update ANYTHING after the initial announcement.


Really dude? This isnt a job for him, this isnt a rule, no one has to do this, why should he read through 50+ pages.

You know that the OP was involved in the discussion off and on yeah?

It's not as hard as people make it out to be to collate stuff for the first post of a thread here on Dakka. You press the "Filter Thread" button on a post from someone providing information, then start multi-quoting it.

Try keeping an updated OP on the Infinity forums where you have threads filled with pages and pages of people talking about food or other nonsense, where quoting someone who was quoting another person...removes the initial quote.


Codex Genestealer Cult @ 2016/09/28 14:53:44


Post by: Zywus


Perhaps, when new info surfaces, people can PM a link to that post to the OP, who can then add it to the first post without being required to trawling though the thread afterwards?


Codex Genestealer Cult @ 2016/09/28 14:58:22


Post by: MajorTom11


Gotta agree on updating the OP, though it isn't a responsibility, it sure is nice when that 1st post keeps up. It's too bad we can't 'transfer' the edit rights of the OP to someone who volunteers but that is technically unfeasible unfortunately.

That being said, all in all, very satisfying release for me from GW on this, the inclusion of AM units really was the topper for me, they really went all in. My only regret is there were no alternate HQ models other than the iconward. Would have loved to have seen the 'whispering advisor' or a seated patriarch, and maybe an alternate magus with a sword as that concept was in some of the original art (though a pretty obscure piece) back in the 80's that always stuck with me.


Codex Genestealer Cult @ 2016/09/28 15:05:36


Post by: General Annoyance


 MajorTom11 wrote:
Gotta agree on updating the OP, though it isn't a responsibility, it sure is nice when that 1st post keeps up. It's too bad we can't 'transfer' the edit rights of the OP to someone who volunteers but that is technically unfeasible unfortunately.


I too agree that it'd be nice to have everything we know on the front page. There are better ways of asking the OP to attempt this than "never start a rumour thread ever again".

We should also keep in mind that BloodGrin is a fairly new user, and may not have the know how of how this site works to break down a nearly 65 page long discussion into bitesize facts on the OP.

It certainly isn't your "responsibility as a user" to make entitled people's lives slightly more convenient; a common courtesy to do on rumour threads, maybe, but certainly not something that should be expected from a new user unless asked for and possibly explained over PM.

G.A


Codex Genestealer Cult @ 2016/09/28 15:09:02


Post by: the_scotsman


Everything we know rules-wise that's been posted throughout this thread is located in the tactics section in my Genestealer tactica thread.

Some of it may be subject to my memory as my image references were removed overnight, but I am relatively confident in what's been posted. Most of the errors are stuff like maybe I think 1 formation is 3-5 units of acolytes, maybe it's 2-5 acolytes, stuff like that. Regardless, it is organized and all in one place for your reference, because we can't update the thread OP in Rumors.


Codex Genestealer Cult @ 2016/09/28 15:10:59


Post by: MajorTom11


Yup... no need to shame anyone for that. And certainly, being nice and just expressing a request politely should get you much farther than demanding service you aren't paying for as a god-given right lol...

Here, I'll try, BloodGrin, thanks so much for starting the thread up bro. If it isn't too much to ask, and you have 5-10 minutes to spare, do you think you could copy and repost the pics and prices into the OP via an edit?

Then, you know, if we wanted to help him do that, maybe we could post or pm him the main pages/posts to find them on...



Codex Genestealer Cult @ 2016/09/28 15:15:10


Post by: Kanluwen


 General Annoyance wrote:
 MajorTom11 wrote:
Gotta agree on updating the OP, though it isn't a responsibility, it sure is nice when that 1st post keeps up. It's too bad we can't 'transfer' the edit rights of the OP to someone who volunteers but that is technically unfeasible unfortunately.


I too agree that it'd be nice to have everything we know on the front page. There are better ways of asking the OP to attempt this than "never start a rumour thread ever again".

We should also keep in mind that BloodGrin is a fairly new user, and may not have the know how of how this site works to break down a nearly 65 page long discussion into bitesize facts on the OP.

It certainly isn't your "responsibility as a user" to make entitled people's lives slightly more convenient; a common courtesy to do on rumour threads, maybe, but certainly not something that should be expected from a new user unless asked for and possibly explained over PM.

G.A

Joined 2014, 118 posts.

Not a "new" user, just infrequent.


Codex Genestealer Cult @ 2016/09/28 15:19:59


Post by: General Annoyance


 Kanluwen wrote:

Joined 2014, 118 posts.

Not a "new" user, just infrequent.


Perhaps not new, but not an experienced enough poster to be expected to understand how some functionalities of the site work.

I joined in 2013 - I only just worked out how to format URLs properly


Sounds much better MajorTom - I'll be happy to compile at least half of this thread for you BloodGrin, if that would help you out - just PM me


Codex Genestealer Cult @ 2016/09/28 15:20:46


Post by: Necros


I think I saw this on Warseer .. and maybe this isn't a topic for discussion here in this thread, but .. I think I remember they had "rumor roundup" forums where a mod would maintain a post with all of the latest details on a certain release. Maybe something like that would be good here? A sticky post for Age of Sigmar rumors, one for 40K & Warmahordes? and any other game deemed worthy?

Then all of the current rumors would go on the OP, and get wiped out when the rumor comes true and is released?


Codex Genestealer Cult @ 2016/09/28 15:44:27


Post by: Yodhrin


 Agamemnon2 wrote:
 radarbabyeater wrote:

No trolling, i like the look of the model and my
ogryns would like an open topped transport to play in

Ideally, of course, Ogryns would like something a bit bigger, especially since they went from Bulky to Very Bulky in the latest book. Gorgons is where it's at.


Hnnng, I just imagined a future in which GSCult have access to FW Guard vehicles and 50 Acolyte Hybrids boil out of a Gorgon chucking demo charges and assaulting everything in sight, only to vanish away back into reserves once everything nearby is dead and reappear on the opposite side of the table


Codex Genestealer Cult @ 2016/09/28 16:00:35


Post by: Alpharius


 Necros wrote:
I think I saw this on Warseer .. and maybe this isn't a topic for discussion here in this thread, but .. I think I remember they had "rumor roundup" forums where a mod would maintain a post with all of the latest details on a certain release. Maybe something like that would be good here? A sticky post for Age of Sigmar rumors, one for 40K & Warmahordes? and any other game deemed worthy?

Then all of the current rumors would go on the OP, and get wiped out when the rumor comes true and is released?


That sounds like an awful idea - there's enough unpaid volunteer work here for Mods as it is!

Anyway, as previously noted, while it would be nice if an Original Poster kept the Original Post up to date, it certainly isn't a requirement and it definitely isn't a rule.


Codex Genestealer Cult @ 2016/09/28 16:09:11


Post by: jifel


Waiting patiently for these pictures to leak, there are certainly some interesting rules here but I want to see it myself!


Codex Genestealer Cult @ 2016/09/28 16:28:39


Post by: Zywus


 Alpharius wrote:
 Necros wrote:
I think I saw this on Warseer .. and maybe this isn't a topic for discussion here in this thread, but .. I think I remember they had "rumor roundup" forums where a mod would maintain a post with all of the latest details on a certain release. Maybe something like that would be good here? A sticky post for Age of Sigmar rumors, one for 40K & Warmahordes? and any other game deemed worthy?

Then all of the current rumors would go on the OP, and get wiped out when the rumor comes true and is released?


That sounds like an awful idea - there's enough unpaid volunteer work here for Mods as it is!

Plus, it didn't work on Warseer.

There were such threads but they rarely got updated so people stopped caring about them. Before the site went down, I think the latest update in the roundup forum were over two years old.


Codex Genestealer Cult @ 2016/09/28 16:34:28


Post by: Davor


Updating a post is sure a lot of work. I have been doing it on The Tyranid Hive site. I am surprised how much work this can be. If copy/pasting format doesn't work then you have to keep redoing it until it does work. Then if you post something wrong they you take the chance of getting in trouble for posting things you shouldn't.

It is very time consuming, and not many people have a lot of time to do so.

After all if someone wanted everything in one place, they could have done so themselves. That they didn't do so, just acts of entitlement and that is a shame.



Codex Genestealer Cult @ 2016/09/28 16:53:55


Post by: Amishprn86


@Davor

This!, if someone "wants" of the "rumor or leaked" info in one spot they personally can make a topic with all the info in one place.

If you arnt willing to make it your self and put the personal work into it, then you have zero rights telling others to do so.


Codex Genestealer Cult @ 2016/09/28 17:17:47


Post by: Kanluwen


 Amishprn86 wrote:
@Davor

This!, if someone "wants" of the "rumor or leaked" info in one spot they personally can make a topic with all the info in one place.

If you arnt willing to make it your self and put the personal work into it, then you have zero rights telling others to do so.

Plenty of people are likely willing to make it themselves. However those posters also tend to be 'veterans' of Dakka, and as such know that duplicate threads tend to be frowned upon in News & Rumors--especially when we're looking at the releases almost being completed.


Codex Genestealer Cult @ 2016/09/28 17:18:59


Post by: adamsouza


It's an unwritten rule you update the OP, to be considerate. I would have done it myself if I could have.

the_scotsman wrote:

At risk of being in trouble for double posting this,

All the rules are in one place here http://www.dakkadakka.com/dakkaforum/posts/list/0/703842.page#8930325


Exalted!!



Codex Genestealer Cult @ 2016/09/28 17:30:39


Post by: Ghaz


A post compiling all of the information in the thread does not need to be in the very first post. It can be in any post in the entire thread, with a mod updating the title of the thread to reflect that.

So can we get back on topic now?


Codex Genestealer Cult @ 2016/09/28 17:31:32


Post by: casvalremdeikun


I wonder if GW is going to double down on psychic powers that allow the Psyker to take control of Monstrous Creatures. My Loyalist Marines are very jealous of Mind Control and whatever that Cabal power is. Spamming Psykers in a GSC army can allow one to waste all of the Stormsurge missiles. Fun stuff.


Codex Genestealer Cult @ 2016/09/28 17:47:29


Post by: MajorTom11


A lot of it is here on Spikeybits, which was taken from Dakka, which was taken from BOLS lol

http://spikeybits.com/2016/09/genestealer-cult-weapons-wargear-revealed.html


Codex Genestealer Cult @ 2016/09/28 17:53:49


Post by: Necros


Went to the spkeybits page, and got a popup window that said "Warning, your hard drive will be deleted if you close this window because you have a virus" or something.. so I closed the window and not cared since I'm on a Mac But, dunno if it's anything, but warning to yall just in case.


Codex Genestealer Cult @ 2016/09/28 17:54:10


Post by: Amishprn86


 Kanluwen wrote:
 Amishprn86 wrote:
@Davor

This!, if someone "wants" of the "rumor or leaked" info in one spot they personally can make a topic with all the info in one place.

If you arnt willing to make it your self and put the personal work into it, then you have zero rights telling others to do so.

Plenty of people are likely willing to make it themselves. However those posters also tend to be 'veterans' of Dakka, and as such know that duplicate threads tend to be frowned upon in News & Rumors--especially when we're looking at the releases almost being completed.


It ican be done in the same topic, and the OP can just copy and paste (If he wanted too) and others can refer to the page number is someone wanted too.


Codex Genestealer Cult @ 2016/09/28 17:55:44


Post by: jreilly89


So what does everyone think so far? Is GSC a decent power level on its own, will only work when allied in with some Nids, or is bottom tier with things like Ors, CSM, DE?


Codex Genestealer Cult @ 2016/09/28 17:59:14


Post by: Tyranid607


Crystal-Maze wrote:
For the neophyte hybrids, I've seen conflicting information on how many special / heavy weapons they can take.

Is it 2 special weapons, 2 heavy mining weapons and a heavy weapons team? Or is it 2 mining weapons OR a heavy weapons team? Is this affected by the number of models in the unit?
Also, what are the special weapons they have access to? Do they get melta/plasma?

2 Special Weapon and 2 heavy mining weapon or 2 model take a 1 heavy weapon
Special weapon is Flamer/Grenade Launcher/Webber
Heavy Mining is Heavy stubber/Mining Laser/Seismic Cannon
Heavy weapon is Mortar/Autocannon/Heavy bolter/Missile Launcher/Lascannon


Automatically Appended Next Post:
No way I didn't screen cap at BoLS video


Codex Genestealer Cult @ 2016/09/28 18:15:21


Post by: zamerion


Patriarch has stealth?


Codex Genestealer Cult @ 2016/09/28 18:26:46


Post by: Tyranid607


zamerion wrote:
Patriarch has stealth?

No model has stealth by default


Codex Genestealer Cult @ 2016/09/28 18:28:23


Post by: ALEXisAWESOME


Assuming the only models I own are Overkill and Space Hulk stealers + patriarch what would I have to buy to have a usable GSC Decurion force? OK comes wth 14 Neophytes and 12 Acolytes , 4 Abhorents and the characters.


Codex Genestealer Cult @ 2016/09/28 18:29:48


Post by: zamerion


Tyranid607 wrote:
zamerion wrote:
Patriarch has stealth?

No model has stealth by default



Purestrein genestealer yes


Codex Genestealer Cult @ 2016/09/28 18:32:03


Post by: Fenriswulf


Wait a sec... The Neophyte Hybrids are the bog standard infantry unit for these guys, right? And they have miniatures for them. So why an upgrade sprue for Cadians to make a slightly less good looking version than the ones already available? Unless they are a different unit I am mistaking them with?

Anyone got any good clarification for this?


Codex Genestealer Cult @ 2016/09/28 18:33:07


Post by: Tyranid607


 ALEXisAWESOME wrote:
Assuming the only models I own are Overkill and Space Hulk stealers + patriarch what would I have to buy to have a usable GSC Decurion force? OK comes wth 14 Neophytes and 12 Acolytes , 4 Abhorents and the characters.

Depends on how many genestealer you can spare
You still lack of metamorphs, you are expected to buy many box of acolyte


Codex Genestealer Cult @ 2016/09/28 18:34:22


Post by: Platuan4th


 Fenriswulf wrote:
Wait a sec... The Neophyte Hybrids are the bog standard infantry unit for these guys, right? And they have miniatures for them. So why an upgrade sprue for Cadians to make a slightly less good looking version than the ones already available? Unless they are a different unit I am mistaking them with?

Anyone got any good clarification for this?


Neophyte Hybrids have the option for AM style Heavy Weapon Teams and Lasguns to represent the human Brood Brothers and human looking Hybrids that are part of the local PDF. The upgrade sprue is so that you can create that style.


Codex Genestealer Cult @ 2016/09/28 18:52:29


Post by: Fenriswulf


Ahhh cheers, thanks. I think I will deviate from my Forgeworld Renegades idea for AM Neophytes, and instead grab a few bits from Mad Robot Miniatures instead to make these guys, plus an upgrade sprue or two. Thanks


Codex Genestealer Cult @ 2016/09/28 19:22:59


Post by: Fango


 Platuan4th wrote:
 Fenriswulf wrote:
Wait a sec... The Neophyte Hybrids are the bog standard infantry unit for these guys, right? And they have miniatures for them. So why an upgrade sprue for Cadians to make a slightly less good looking version than the ones already available? Unless they are a different unit I am mistaking them with?

Anyone got any good clarification for this?


Neophyte Hybrids have the option for AM style Heavy Weapon Teams and Lasguns to represent the human Brood Brothers and human looking Hybrids that are part of the local PDF. The upgrade sprue is so that you can create that style.


I have been wondering this myself...I saw the photos of the head-swapped Cadians and assumed we'd have a Brood Brothers entry in GSC codex that was effectively an AM infantry squad/platoon...

The photos that revealed the TOC and army list entries confirmed this was not the case...so the upgrade sprues were confusing to me as well. But, the info from the Neophytes Army List Entry page reveals that they can take 2-man heavy weapons teams for the same cost as their AM equivalents. So, they would be needed to modify the AM Cadian/Catachan gunner models, and the rest of the squad as well I suppose.

I don't think it would have killed the design team to make a Neophyte hybrid model in a kneeling position though in case you didnt want to use the ugly AM infantry models...


Codex Genestealer Cult @ 2016/09/28 19:28:20


Post by: dan2026


This may be a dumb question but can you use any of the GS formations without using their special decurian detachment.


Codex Genestealer Cult @ 2016/09/28 19:29:52


Post by: EnTyme


 jreilly89 wrote:
So what does everyone think so far? Is GSC a decent power level on its own, will only work when allied in with some Nids, or is bottom tier with things like Ors, CSM, DE?


I'd say they will be on the high end of mid tier, but it's hard to say based on rules alone. We can Math-hammer all we want, but we won't know how this stuff works in practice until we actually get it on the table.


Automatically Appended Next Post:
 dan2026 wrote:
This may be a dumb question but can you use any of the GS formations without using their special decurian detachment.


Yes


Codex Genestealer Cult @ 2016/09/28 19:48:46


Post by: luke1705


 jreilly89 wrote:
So what does everyone think so far? Is GSC a decent power level on its own, will only work when allied in with some Nids, or is bottom tier with things like Ors, CSM, DE?


Definitely high mid tier, certainly higher against some armies. Will struggle mightily against ignores cover en masse (Tau).

It's basically a Maximum Threat Overload army. If you roll decently well, you can just have more threats than most other armies can handle. I might ally in Tyranids for a Flyrant or two. Plus some obsec would be nice. And lictors fit the theme and execution of this army amazingly well. Don't know if that's what I'll use in the end, but until I get like 50 more acolytes, I'll need them to fill the points.


Codex Genestealer Cult @ 2016/09/28 20:23:10


Post by: Yodhrin


Just popped an email in to FW asking if they're planning to give GSCult access to thematically-appropriate units like the Hades Drill and Sentinel Powerlifter. Not expecting a proper reply, but if you don't ask you don't get eh.


Codex Genestealer Cult @ 2016/09/28 20:39:56


Post by: aka_mythos


 Yodhrin wrote:
Just popped an email in to FW asking if they're planning to give GSCult access to thematically-appropriate units like the Hades Drill and Sentinel Powerlifter. Not expecting a proper reply, but if you don't ask you don't get eh.
Thanks. Someone had to do it.

The Arvus is probably also appropriate. It'll be interesting to see if FW ever does any uniquely GSC vehicles.


Codex Genestealer Cult @ 2016/09/28 20:54:57


Post by: AntonNarvaez


 Yodhrin wrote:
Just popped an email in to FW asking if they're planning to give GSCult access to thematically-appropriate units like the Hades Drill and Sentinel Powerlifter. Not expecting a proper reply, but if you don't ask you don't get eh.


I imagine their answer will be like "They won't, you'll have to ally on AM for it." But hey, one can hope. I was honestly planning on modding up some Powerlifters. Sadly, FW doesn't sell them anymore, or I'd get there there. I plan to have very little military elements in my army, rather preferring the more utilitarian elements. So hey, if the cult get access to Powerlifters, I'll be overjoyed!


Codex Genestealer Cult @ 2016/09/28 20:58:34


Post by: Fango


 aka_mythos wrote:
 Yodhrin wrote:
Just popped an email in to FW asking if they're planning to give GSCult access to thematically-appropriate units like the Hades Drill and Sentinel Powerlifter. Not expecting a proper reply, but if you don't ask you don't get eh.
Thanks. Someone had to do it.

The Arvus is probably also appropriate. It'll be interesting to see if FW ever does any uniquely GSC vehicles.


I can totally see a Sentinel conversion kit that could be used for construction/mining...not unlike the power loader one they had a while back. Only it may have drill accessories, mounted mining laser/seismic cannon, etc.

I predict Forge World will make heavy weapons teams with mining equipment theme and actual mining gear/clothing on the Neophytes.


Codex Genestealer Cult @ 2016/09/28 21:03:10


Post by: AntonNarvaez


I can hedge to bet that Forge Word will put out a GSC tank commander/crew set sometime in the future.

And if they did a mining sentinel, I'd squeal. Or just re-release the power loader. Either way...


Codex Genestealer Cult @ 2016/09/28 21:34:47


Post by: Yodhrin


I'm going to be converting my own out of Drop Sentinels either way(one Powerlifter-style variant, and one with the Goliath heavy mining weapons underslung and a wee platform on the back with a Cultist wielding a rocket launcher as a HK missile) and will counts-as if necessary, but alas for some models they pretty much need to give the actual Cult access or they won't work - Hades have to be assigned to a squad and transports won't work at all given they're only AoC with Guard(and the FAQ seems to nix BB transport sharing anyway).

Honestly they'd be daft not to give us access, most of these kinds of unit are pretty gak in terms of rules all things considered so they're hardly going to affect the balance of the army, and opening up sales to what looks like being a pretty popular force is essentially free money for them, but FW have been a lot less keen to offer "free content" of late so who knows, we might get nothing for years until they decide to feature GSCult in an IA book.


Codex Genestealer Cult @ 2016/09/29 02:25:19


Post by: Quarterdime


Do they have access to Malefic Daemonology? I'm guessing no. None of the armies that can take Malefic Daemonology actually say they can in their codex though, right? Or did GW add that to the more recent codices?


Codex Genestealer Cult @ 2016/09/29 02:42:35


Post by: tetrisphreak


No they only have access to biomancy telepathy and broodmind. But one of the broodmind powers is summoning.

And yes, since 7th edition codices now list access to malefic or sanctic daemonology just like any other psychic discipline.

Sidenote- ork weirdboyz have access to malefic. Go figure.


Codex Genestealer Cult @ 2016/09/29 03:17:39


Post by: LemanRuse


OP, thanks for making this thread! Very enjoyable and insightful.

I'm glad I bought 5 DW: OK sets.

GSC codex is pre-ordered.

GW is doing it right. I've spent more money this year on GW products than any other year in the past.

The stand alone game boxed sets that can be used in 40K have me hooked. X2 Renegade Knights sets, and X5 DW: OK sets account for much of that. But I also picked up a lot of GKs as well.

I also bought a few Nid swarm boxed sets, and a couple Imperial Sector terrain sets. So many great deals that I could not pass up.

I have been building Nids (I have more points in this army than any other, and can pretty much bring any build), and recently I've started building GSC, GKs, DW, IKs, and RKs (the last two are magnetized to pull double duty).

But I must admit that many of my purchases have been from Amazon, where I get free shipping and pay no taxes. And I got a ton of bits from ebay.

I don't apologize for looking for the best deal.

But I am really impressed with the direction GW is going!



Codex Genestealer Cult @ 2016/09/29 03:41:27


Post by: Quarterdime


 tetrisphreak wrote:
No they only have access to biomancy telepathy and broodmind. But one of the broodmind powers is summoning.

And yes, since 7th edition codices now list access to malefic or sanctic daemonology just like any other psychic discipline.

Sidenote- ork weirdboyz have access to malefic. Go figure.


That's because orks don't give a gak about daemons, if they come then that's just more stuff to kill.


Codex Genestealer Cult @ 2016/09/29 07:03:22


Post by: terry


 Fenriswulf wrote:
Wait a sec... The Neophyte Hybrids are the bog standard infantry unit for these guys, right? And they have miniatures for them. So why an upgrade sprue for Cadians to make a slightly less good looking version than the ones already available? Unless they are a different unit I am mistaking them with?

Anyone got any good clarification for this?
so you can create some military style cultist or even a full military cult


Codex Genestealer Cult @ 2016/09/29 08:36:30


Post by: JohnnyHell


Making Brood Brothers count as Neophytes simplifies rules writing, fluff writing and also allows the bulk of fan-made armies that already exist. The stat line wouldn't be any different, maybe by 1Ld at best, so it's not worth a whole separate Codex entry. It's an abstraction I can live with for sure.


Codex Genestealer Cult @ 2016/09/29 08:47:26


Post by: Mr. CyberPunk


the_scotsman wrote:
 Kirasu wrote:
It's not called "Infiltrate" and thus is not infiltrate. Servoskulls affects any special rules called "Infiltrate"

Why does he have some responsibility to update the thread with new information when other posters are already doing this?

He's also been talking here for quite a bit.

My only message to the OP is to not bother next time because of how rude some people have been to eachother and him here. I know I wouldn't bother next time.


Because he posted the thread and most OTHER rumor threads update their posts, so yes if you start the thread then it's your responsibility. Don't want it? don't start the thread, simple. What use are rules on random pages with no idea where they are?



At risk of being in trouble for double posting this,

All the rules are in one place here http://www.dakkadakka.com/dakkaforum/posts/list/0/703842.page#8930325


Thanks, it's really helpful, cause let's be honest, this thread is a mess if you want to have a look at the leaked GSC rules


Codex Genestealer Cult @ 2016/09/29 09:20:07


Post by: Kid_Kyoto


I echo the thanks for the original poster.

There is no rule, written or unwritten requiring constant updates. I've does it sometimes for my threads and for other folks' (which I can do as a mod) but it is a lot of work and the sheer volume of info on this thread makes it impractical.

If someone wants to do a compilation and PM a mod or OP to add, hey go for it, you have my thanks. But don't attack the poster for not going above and beyond.

Besides, I hear someone printed out all the info and images, and will be selling it for $50 this weekend.


Codex Genestealer Cult @ 2016/09/29 11:58:54


Post by: N.I.B.


Tyranid607 wrote:
zamerion wrote:
Patriarch has stealth?

No model has stealth by default

*cough*genestealers*cough*

 luke1705 wrote:
And lictors fit the theme and execution of this army amazingly well.

The theme yes, the execution, no. Pheromone Trail only benefit friendly Tyranids. The Cult counts as enemy models, and from the wrong faction.


Codex Genestealer Cult @ 2016/09/29 13:01:42


Post by: tetrisphreak


I'm thinking a deathleaper's assassin brood to aid in overwhelming with infiltrating models alongside the infiltrating cult ambush. the only models that would deploy normally would be vehicles like rockgrinders and russes. The lictors have 5 attacks each on the charge and come with flesh hooks so they can get some work done vs small msu or light vehicles. the rest of the army is there to basically force the opponent to make a decision and still be overwhelmed quickly.


Codex Genestealer Cult @ 2016/09/29 13:09:40


Post by: Davor


LemanRuse wrote:GW is doing it right. I've spent more money this year on GW products than any other year in the past.


As much as I complain about GW, I agree they have done something right. While I still say it's smoke and mirrors, it's enough to get me spending so much money on GW this year than I have in the last few years combined.

Since the last few years or so, it looks like I am not the only one who didn't spend a lot of money on GW products in the last few years. Since it seems I am not the only one who spent a lot more on GW products in 2016, I am really curious how the 1/2 year results are going to be. I think a huge spike in sales will be made. Does this result into huge profits? Time will tell.


Codex Genestealer Cult @ 2016/09/29 13:19:05


Post by: alphaecho


 Kid_Kyoto wrote:


Besides, I hear someone printed out all the info and images, and will be selling it for $50 this weekend.


What a daft idea. It'll never catch on.



I was never hooked on the idea of Genestealer Cults even though I've been involved with 40K since early 2nd Edition.

In the new incarnation however, I'm looking forward to the neophytes and the Goliaths. I've mined Unfinished Products Mountain and have a tidy pile of Chaos Cultists, Catachans, Cadians, Rogue Trader IG ready to be converted with spare bits.


Now, if only I can convert up a Whispering Advisor (or Giggling Magus as I used to call him)!



Codex Genestealer Cult @ 2016/09/29 13:26:47


Post by: Alcibiades


I think all the codexes starting with Necrons have been well-written and interesting. GW is on a roll.


Codex Genestealer Cult @ 2016/09/29 14:00:00


Post by: zamerion






:( :(


Codex Genestealer Cult @ 2016/09/29 14:06:58


Post by: tetrisphreak


That wasn't unexpected.

I don't get why everyone is so down on allies of convenience. It's basically the same as battle brothers, except oh-no you can't cast invisibility on them or join the units into some mish-mash super friends unit.

For instance, i was just talking the other day about Astra Militarum wyverns and how obscenely good they are for the points. Basically the same cost as a chimera to get a s4, shred, ignores cover, barrage 4 small blast gun. It parks in the back, near an objective if you like, and just saturates targeted units with tons of wounds they have to save against. Well i would never play astra militarum as it's own faction, but now if i want i can take some neophytes, get a commisar, and pop in a wyvern or two by using an allied detachment with my genestealer cult. There's literally no drawback in that case.

Besides, i'd rather save invisibility for my purestrains and make them even more hard to deal with for the enemy. Of course i'll likely be rolling Broodmind only for my first few games and giving the new powers a shot to see how they do.


Codex Genestealer Cult @ 2016/09/29 14:09:28


Post by: Wolf_in_Human_Shape


How unnecessary. We could already include those, and any other IG vehicles, as AoC.

An ad is an ad, though, I suppose.


Codex Genestealer Cult @ 2016/09/29 14:11:27


Post by: Yodhrin


Well that's a pile of piss innit :/

A reminder of what anyone with half a brain had already figured out, and very likely a confirmation that we won't get any of the cool and thematic stuff because they won't work for allies. Bad form FW, bad form.


 tetrisphreak wrote:
That wasn't unexpected.

I don't get why everyone is so down on allies of convenience. It's basically the same as battle brothers, except oh-no you can't cast invisibility on them or join the units into some mish-mash super friends unit.



And it means no access to "transports" like the Hades, and it means paying a hefty tax to include what are fundamentally pretty bad units ruleswise like Powerlifters and Trojans.

I could justify spending 60 points on a couple of Powerlifters for a bit of flavour, not so much when I have to pay an Ally tax to even be allowed to spend those points.

AoC FW Guard stuff isn't bad, it's just a pretty low-effort response considering what FW could have done.


Codex Genestealer Cult @ 2016/09/29 14:12:02


Post by: jifel


 tetrisphreak wrote:
That wasn't unexpected.

I don't get why everyone is so down on allies of convenience. It's basically the same as battle brothers, except oh-no you can't cast invisibility on them or join the units into some mish-mash super friends unit.

For instance, i was just talking the other day about Astra Militarum wyverns and how obscenely good they are for the points. Basically the same cost as a chimera to get a s4, shred, ignores cover, barrage 4 small blast gun. It parks in the back, near an objective if you like, and just saturates targeted units with tons of wounds they have to save against. Well i would never play astra militarum as it's own faction, but now if i want i can take some neophytes, get a commisar, and pop in a wyvern or two by using an allied detachment with my genestealer cult. There's literally no drawback in that case.

Besides, i'd rather save invisibility for my purestrains and make them even more hard to deal with for the enemy. Of course i'll likely be rolling Broodmind only for my first few games and giving the new powers a shot to see how they do.


We dislike it because you can't cast psychic powers (Biomancy/telepathy) on your Allies of Convenience. We dislike it because ICs can't join their allies of convenience. We dislike it because GSC were advertised as Battle Brothers at sale, then were later changed to AoC. We dislike it because Shadows in the Warp affects Allies of Convenience. We dislike it because Eldar, Chaos, and the Imperium can pull off shenanigans with BB that are wholly unavailable to us.


Codex Genestealer Cult @ 2016/09/29 14:18:12


Post by: Accolade


Battle Brothers as a concept just needs to go away. Way too many shenanigans under the pretense of fluff.


Codex Genestealer Cult @ 2016/09/29 14:25:27


Post by: jifel


 Accolade wrote:
Battle Brothers as a concept just needs to go away. Way too many shenanigans under the pretense of fluff.


I agree completely, but Id rather see that happen to everyone not just us. And Nids actively debuffing their only ally is annoying as heck.


Codex Genestealer Cult @ 2016/09/29 15:22:59


Post by: Elysium64


If anyone's interested Firestorm as still have some dice left. Ordered mine yesterday, despatched today.
http://www.firestormgames.co.uk/dice-genestealer-cult


Codex Genestealer Cult @ 2016/09/29 15:29:29


Post by: Amishprn86


 jifel wrote:
 Accolade wrote:
Battle Brothers as a concept just needs to go away. Way too many shenanigans under the pretense of fluff.


I agree completely, but Id rather see that happen to everyone not just us. And Nids actively debuffing their only ally is annoying as heck.


I would rather see BB gone and a new Nids Codex at this same level of care than BB with GSC.

Nids book cant be repaired it needs to be burned and remade.


Codex Genestealer Cult @ 2016/09/29 15:32:12


Post by: jifel


https://war-of-sigmar.herokuapp.com/bloggings/1191

So, there are some of the rules here, including the weapons summary. Is it just me or do rending claws look like they're Ap 3...? And no Im not talking about the patriarchs claws, which are listed separately.


Codex Genestealer Cult @ 2016/09/29 15:55:47


Post by: xttz


 jifel wrote:
https://war-of-sigmar.herokuapp.com/bloggings/1191

So, there are some of the rules here, including the weapons summary. Is it just me or do rending claws look like they're Ap 3...? And no Im not talking about the patriarchs claws, which are listed separately.


It's the font they use, it's hard to tell the difference between a 3 and a 5 unless the photo is clear.


Codex Genestealer Cult @ 2016/09/29 15:56:58


Post by: minionboy


 jifel wrote:
https://war-of-sigmar.herokuapp.com/bloggings/1191

So, there are some of the rules here, including the weapons summary. Is it just me or do rending claws look like they're Ap 3...? And no Im not talking about the patriarchs claws, which are listed separately.


All of that stuff came from this thread, I know that because I made those B&W images and only posted them here, haha.

And no, Rending Claws are not AP3, they're still AP5, sorry.


Codex Genestealer Cult @ 2016/09/29 16:15:49


Post by: gorgon


 Amishprn86 wrote:
 jifel wrote:
 Accolade wrote:
Battle Brothers as a concept just needs to go away. Way too many shenanigans under the pretense of fluff.


I agree completely, but Id rather see that happen to everyone not just us. And Nids actively debuffing their only ally is annoying as heck.


I would rather see BB gone and a new Nids Codex at this same level of care than BB with GSC.

Nids book cant be repaired it needs to be burned and remade.


Agreed...and yet I don't think we'll see it happen. There are core units whose profiles haven't changed for 4 editions, even as the game has changed dramatically and firepower has, what, tripled? The Leviathan supplement -- intended to be a patch -- added some cool stuff that's okay and other stuff that was shockingly dead on arrival. I think there are too many fixes to be made, and too much reluctance in the studio to change things with any kind of legacy behind them.


Codex Genestealer Cult @ 2016/09/29 16:20:36


Post by: rollawaythestone


 gorgon wrote:


Agreed...and yet I don't think we'll see it happen. There are core units whose profiles haven't changed for 4 editions, even as the game has changed dramatically and firepower has, what, tripled? The Leviathan supplement -- intended to be a patch -- added some cool stuff that's okay and other stuff that was shockingly dead on arrival. I think there are too many fixes to be made, and too much reluctance in the studio to change things with any kind of legacy behind them.


Unfortunately, I think I agree. They may have some impetus to change some things, though - making Genestealers equivalent between GSC and Tyranids, for example.


Codex Genestealer Cult @ 2016/09/29 16:57:03


Post by: DaemonColin


'Protected by his loving hands....' *Accidentally rends the Magus*


Codex Genestealer Cult @ 2016/09/29 17:10:10


Post by: luke1705


 N.I.B. wrote:


 luke1705 wrote:
And lictors fit the theme and execution of this army amazingly well.

The theme yes, the execution, no. Pheromone Trail only benefit friendly Tyranids. The Cult counts as enemy models, and from the wrong faction.


Well and also they're not infiltrating haha. I was thinking some mawloc shenanigans. AP 2 ignores cover is a real thing...but then again that happens in assault with rending too. And I mean, 2 flyrants, 2/3 mawlocs, 3 lictors and you're already at 1000 points with the troops. Not really much of a GSC army at that point, but could be an interesting Nid allied force


Codex Genestealer Cult @ 2016/09/29 17:51:49


Post by: gungo


Anyone know a good place to find a sentinel powerlifter?


Codex Genestealer Cult @ 2016/09/29 18:17:05


Post by: timetowaste85


If anyone needs old school GS models to go with your cult, my FLGS has one old box still in stock on the discount shelf. PM me if interested, and I can let you know the price. I think it's like $20 off the top of my head, plus shipping. But if somebody wanted to match up old models, I'd be willing to help. One box only, and it probably goes without saying, but shelf cost plus shipping would be a firm number. I wouldn't overcharge anyone for them, and can provide a receipt, but I also wouldn't accept less than what I pay to get it to ya. Seems fair for anyone interested.


Codex Genestealer Cult @ 2016/09/29 18:26:15


Post by: minionboy


gungo wrote:
Anyone know a good place to find a sentinel powerlifter?


eBay or China!


Codex Genestealer Cult @ 2016/09/29 18:29:56


Post by: Davor


minionboy wrote:
 jifel wrote:
https://war-of-sigmar.herokuapp.com/bloggings/1191

So, there are some of the rules here, including the weapons summary. Is it just me or do rending claws look like they're Ap 3...? And no Im not talking about the patriarchs claws, which are listed separately.


All of that stuff came from this thread, I know that because I made those B&W images and only posted them here, haha.

And no, Rending Claws are not AP3, they're still AP5, sorry.



And amazingly, NO ONE gave you any credit for it.


Codex Genestealer Cult @ 2016/09/29 18:35:58


Post by: Battlesong


 rollawaythestone wrote:
 gorgon wrote:


Agreed...and yet I don't think we'll see it happen. There are core units whose profiles haven't changed for 4 editions, even as the game has changed dramatically and firepower has, what, tripled? The Leviathan supplement -- intended to be a patch -- added some cool stuff that's okay and other stuff that was shockingly dead on arrival. I think there are too many fixes to be made, and too much reluctance in the studio to change things with any kind of legacy behind them.


Unfortunately, I think I agree. They may have some impetus to change some things, though - making Genestealers equivalent between GSC and Tyranids, for example.

I honestly think that they're going to pull Genestealers from the next Tyranid 'dex entirely. GW's motto when it comes to bad codices seems to be "if it's broke, don't fix it...."


Codex Genestealer Cult @ 2016/09/29 18:41:43


Post by: minionboy


Davor wrote:
minionboy wrote:
 jifel wrote:
https://war-of-sigmar.herokuapp.com/bloggings/1191

So, there are some of the rules here, including the weapons summary. Is it just me or do rending claws look like they're Ap 3...? And no Im not talking about the patriarchs claws, which are listed separately.


All of that stuff came from this thread, I know that because I made those B&W images and only posted them here, haha.

And no, Rending Claws are not AP3, they're still AP5, sorry.



And amazingly, NO ONE gave you any credit for it.


Eh, it's the internet. I mostly made them B&W to see where they would spread around the web. Next time I should put my logo for RUMBL or TheDiceAbide on it for the free advertising, haha. Though that seems kinda lame since the images were taken from screen shots from the BOLS video (who I did give credit for, haha).


Codex Genestealer Cult @ 2016/09/29 18:58:04


Post by: Davor


Yes you did give them credit, I remember that. I gave you credit when I copied/pasted your pics, but I took them down since I wasn't sure if they were allowed on the site.

Just want to thank you for taking them and giving us info.


Codex Genestealer Cult @ 2016/09/29 18:58:57


Post by: minionboy


Davor wrote:
Yes you did give them credit, I remember that. I gave you credit when I copied/pasted your pics, but I took them down since I wasn't sure if they were allowed on the site.

Just want to thank you for taking them and giving us info.


Haha, no problem, I wanted to read them better myself!


Codex Genestealer Cult @ 2016/09/29 19:49:48


Post by: Lance845


Possible shenanigans here. Just want some clarification I am reading this correct.

When a unit infiltrates it CAN use cult ambush instead.

This includes deployment.

On a 6 the unit can charge the turn they arrive. I.E. first turn.

On a 5 the unit can make an out of turn shooting attack....


Does that mean the cult could shoot during deployment just before the first turn starts?


Codex Genestealer Cult @ 2016/09/29 20:29:26


Post by: the_scotsman


It specifies the attack is during the movement phase.


Codex Genestealer Cult @ 2016/09/29 20:41:14


Post by: Lance845


Good to know. You never know with gws poor wording.


Codex Genestealer Cult @ 2016/09/29 21:08:57


Post by: Souleater


 gorgon wrote:


Agreed...and yet I don't think we'll see it happen. There are core units whose profiles haven't changed for 4 editions, even as the game has changed dramatically and firepower has, what, tripled? The Leviathan supplement -- intended to be a patch -- added some cool stuff that's okay and other stuff that was shockingly dead on arrival. I think there are too many fixes to be made, and too much reluctance in the studio to change things with any kind of legacy behind them.


The major issue is that most of the MEQ players I play against don't see Tyranids as protagonists - we're just there to be pulped. It feels as if GW think the same way.


Codex Genestealer Cult @ 2016/09/29 21:39:02


Post by: aka_mythos


 Battlesong wrote:
 rollawaythestone wrote:
 gorgon wrote:


Agreed...and yet I don't think we'll see it happen. There are core units whose profiles haven't changed for 4 editions, even as the game has changed dramatically and firepower has, what, tripled? The Leviathan supplement -- intended to be a patch -- added some cool stuff that's okay and other stuff that was shockingly dead on arrival. I think there are too many fixes to be made, and too much reluctance in the studio to change things with any kind of legacy behind them.


Unfortunately, I think I agree. They may have some impetus to change some things, though - making Genestealers equivalent between GSC and Tyranids, for example.

I honestly think that they're going to pull Genestealers from the next Tyranid 'dex entirely. GW's motto when it comes to bad codices seems to be "if it's broke, don't fix it...."
I agree, its not nearly as extreme as when Daemons got their own codex. I think it'll be interesting to see a Tyranid codex written more around choosing between only warrior and gaunts... or boring if GW is neglectful and only omits genestealers without any thematic change to the codex.


Codex Genestealer Cult @ 2016/09/29 22:08:31


Post by: Lansirill


 minionboy wrote:
gungo wrote:
Anyone know a good place to find a sentinel powerlifter?


eBay or China!


Aren't they the same thing?


Codex Genestealer Cult @ 2016/09/29 23:21:27


Post by: commander dante



MFW Stormblade
GG


Codex Genestealer Cult @ 2016/09/30 01:31:28


Post by: TheCustomLime


I'd love the look of the Death Watch marines that run into a fething Stormblade.

"Oh, you've got to be kidding me! I didn't sign up with the Inquisition for this!".



Codex Genestealer Cult @ 2016/09/30 02:03:18


Post by: skullking


Gotta say, the cult has really brought me back to the fold of 40k. Haven't touched 40k stuff in years, but this all looks good. Wish there was a legit 'Limo' kit for them, but I'll buy that really nice 'Genetic cult' one from Wargame exclusive instead. I love all the hybrid variants, and the usage of IG stuff as usual. I have an old Stormblade I had meant to use with my Lost and the Damned army way back when (you could reboot them too GW! hint, hint), which will now be offered to the cult.

As I look through all the stuff they're releasing, I can't help but feel they're missing (aside from the limo) some kind of MASSIVE genestealer creature. I realize we have the patriarch and the Broodlord, but, I'm thinking even BIGGER!
Yes I realize I can just ally with the nids and get a huge ol beastie there, but, it's not the same.

Oh well, still pumped!


Codex Genestealer Cult @ 2016/09/30 04:11:29


Post by: DeffDred


 skullking wrote:
My Lost and the Damned army way back when...you could reboot them too GW! hint, hint!


They're in Imperial Armor and they're awesome.


Codex Genestealer Cult @ 2016/09/30 05:20:03


Post by: terry


the_scotsman wrote:
It specifies the attack is during the movement phase.
no it states you can immediately make a bonus shooting attack, nowhere does it say movement phase


Codex Genestealer Cult @ 2016/09/30 11:28:28


Post by: Yodhrin


 skullking wrote:


As I look through all the stuff they're releasing, I can't help but feel they're missing (aside from the limo) some kind of MASSIVE genestealer creature. I realize we have the patriarch and the Broodlord, but, I'm thinking even BIGGER!
Yes I realize I can just ally with the nids and get a huge ol beastie there, but, it's not the same.

Oh well, still pumped!



Assuming that isn't some Brass Eye level surrealist sarcasm: No! Bad! Bad wargamer! Where's my rolled up newspaper?

The best thing about this release is GW managed to restrain themselves from sharting out some grotesque, ludicrous, oversized, cartoonish, barely-thematic atrocity of a Monstrous/Gargantuan Creature/giant bipedal walker.


Codex Genestealer Cult @ 2016/09/30 11:32:52


Post by: Wayniac


 Yodhrin wrote:
 skullking wrote:


As I look through all the stuff they're releasing, I can't help but feel they're missing (aside from the limo) some kind of MASSIVE genestealer creature. I realize we have the patriarch and the Broodlord, but, I'm thinking even BIGGER!
Yes I realize I can just ally with the nids and get a huge ol beastie there, but, it's not the same.

Oh well, still pumped!



Assuming that isn't some Brass Eye level surrealist sarcasm: No! Bad! Bad wargamer! Where's my rolled up newspaper?

The best thing about this release is GW managed to restrain themselves from sharting out some grotesque, ludicrous, oversized, cartoonish, barely-thematic atrocity of a Monstrous/Gargantuan Creature/giant bipedal walker.


But doesn't not having that automatically put them in the hole against the factions that DO have it? And therein is the problem, when you let some people have some barely-thematic giant thing that also is generally super powerful, anyone who doesn't get one is at a grave disadvantage.


Codex Genestealer Cult @ 2016/09/30 11:36:27


Post by: xttz


I've been working on a Battlescribe list for stealer cults, and from the info in this thread I've been able to put most of it together. I'd like to get it ready to devise some lists this weekend, but won't get my codex until tomorrow.

Does anyone know if any photos of the Neophyte, Metamorph or Leman Russ pages have been linked anywhere?


Codex Genestealer Cult @ 2016/09/30 12:23:11


Post by: tetrisphreak


WayneTheGame wrote:
 Yodhrin wrote:
 skullking wrote:


As I look through all the stuff they're releasing, I can't help but feel they're missing (aside from the limo) some kind of MASSIVE genestealer creature. I realize we have the patriarch and the Broodlord, but, I'm thinking even BIGGER!
Yes I realize I can just ally with the nids and get a huge ol beastie there, but, it's not the same.

Oh well, still pumped!



Assuming that isn't some Brass Eye level surrealist sarcasm: No! Bad! Bad wargamer! Where's my rolled up newspaper?

The best thing about this release is GW managed to restrain themselves from sharting out some grotesque, ludicrous, oversized, cartoonish, barely-thematic atrocity of a Monstrous/Gargantuan Creature/giant bipedal walker.


But doesn't not having that automatically put them in the hole against the factions that DO have it? And therein is the problem, when you let some people have some barely-thematic giant thing that also is generally super powerful, anyone who doesn't get one is at a grave disadvantage.


No. Nearly the entire force has rending or some other form of AP3 or AP2 weapons. 20 acoylytes with no upgrades are only 1/2 the cost of a wraithknight, and can (will) pop up and likely kill it before it can use its stomps. Purestrains can handle an imperial knight before it even gets to swing it's mega chainsword.

The only thing i see that inherently would be hard to kill for this army is flyers and swooping FMCs. But the same can be said for many ground-based "deathstars" in 40K in other armies as well. Plus we have the option to ally in a flying hive tyrant for the low tax of 1 mucolid (which can also do a s8 ap3 hit on flyers, so not even really a waste).

edit - the largest disadvantage i see to collecting this army is the sheer volume of models it will take to purchase and field. Anybody who got multiple sets of overkill has a nice head start, but buying metamorphs and acolytes for $8 apiece retail (5/$40 USD) will add up quickly.


Codex Genestealer Cult @ 2016/09/30 12:25:26


Post by: the_scotsman


WayneTheGame wrote:
 Yodhrin wrote:
 skullking wrote:


As I look through all the stuff they're releasing, I can't help but feel they're missing (aside from the limo) some kind of MASSIVE genestealer creature. I realize we have the patriarch and the Broodlord, but, I'm thinking even BIGGER!
Yes I realize I can just ally with the nids and get a huge ol beastie there, but, it's not the same.

Oh well, still pumped!



Assuming that isn't some Brass Eye level surrealist sarcasm: No! Bad! Bad wargamer! Where's my rolled up newspaper?

The best thing about this release is GW managed to restrain themselves from sharting out some grotesque, ludicrous, oversized, cartoonish, barely-thematic atrocity of a Monstrous/Gargantuan Creature/giant bipedal walker.


But doesn't not having that automatically put them in the hole against the factions that DO have it? And therein is the problem, when you let some people have some barely-thematic giant thing that also is generally super powerful, anyone who doesn't get one is at a grave disadvantage.


Considering that the basic 40-point groobly squad puts out 1.66 auto-wounds against anything at AP2, and you can have LOTS of those charging unexpectedly at any MC, I doubt they'll have too much of an advatnage.


Codex Genestealer Cult @ 2016/09/30 12:39:47


Post by: Joyboozer


Note to self, if ever investigating WayneTheGame for possible cult activity, look for the blatantly obvious gigantic dead giveaway monstrosity, as his definition of secret cult is not the same as everyone else's.


Codex Genestealer Cult @ 2016/09/30 13:13:32


Post by: Marshal86


So, is this weeks Cadian/Neophyte kit just going to be a box of Shock Troops and an upgrade sprue (the one with mostly heads and symbols)?


Codex Genestealer Cult @ 2016/09/30 13:16:36


Post by: Necros


It's been a long time (few years) since I've played 40k. Last rulebook I read was probably 2 editions ago. Is 1850 pts still the norm?

I'm starting off my army with 1 box of Deathwatch Overkill. Theme wise I'd like to stick to more of the genestealer side than the imperium (tanks) side, though I do plan to get 1 or 2 of the new trucks. I have like 30 genestealers, so I plan to have at least 1 or 2 units of them running around.

So.. anyone that's read/analyzed the new rules.. what else should I consider adding to get a nicely balanced list?


Codex Genestealer Cult @ 2016/09/30 13:27:40


Post by: xttz


Marshal86 wrote:
So, is this weeks Cadian/Neophyte kit just going to be a box of Shock Troops and an upgrade sprue (the one with mostly heads and symbols)?


Yeah it's a 10-man squad, 1 heavy weapons team and an upgrade sprue.

Next week it's:

* 10-man squad / Chimera / upgrade sprue.
* Leman Russ / upgrade sprue.


Codex Genestealer Cult @ 2016/09/30 13:29:56


Post by: tetrisphreak


Horde mode. Get tons of acolytes. Neophytes are good too.


Codex Genestealer Cult @ 2016/09/30 13:47:20


Post by: River Zora


Hey - joining just because I've been lurking for weeks catching up on the Cult news/leaks, and now my codex has arrived early - so "giving something back"!

Any questions - ask. No scans/photos though just in case copyright (especially as it's not officially out until tomorrow)


Codex Genestealer Cult @ 2016/09/30 13:48:30


Post by: EnTyme


I ready to see some Cultist Commisar conversions.


Codex Genestealer Cult @ 2016/09/30 13:52:38


Post by: stompygitz


 EnTyme wrote:
I ready to see some Cultist Commisar conversions.



[Thumb - IMG_0573.JPG]


Codex Genestealer Cult @ 2016/09/30 13:58:54


Post by: jifel


River Zora wrote:
Hey - joining just because I've been lurking for weeks catching up on the Cult news/leaks, and now my codex has arrived early - so "giving something back"!

Any questions - ask. No scans/photos though just in case copyright (especially as it's not officially out until tomorrow)


Any chance we could get points on Metamorphs and their upgrades?


Codex Genestealer Cult @ 2016/09/30 13:58:55


Post by: terry


 EnTyme wrote:
I ready to see some Cultist Commisar conversions.
I'll probably get the guard starter set and will turn the commisar in it to a primus


Codex Genestealer Cult @ 2016/09/30 14:02:04


Post by: DarkStarSabre


terry wrote:
 EnTyme wrote:
I ready to see some Cultist Commisar conversions.
I'll probably get the guard starter set and will turn the commisar in it to a primus


Was thinking of making mine into an Iconward.


Codex Genestealer Cult @ 2016/09/30 14:03:35


Post by: River Zora


 jifel wrote:
River Zora wrote:
Hey - joining just because I've been lurking for weeks catching up on the Cult news/leaks, and now my codex has arrived early - so "giving something back"!

Any questions - ask. No scans/photos though just in case copyright (especially as it's not officially out until tomorrow)


Any chance we could get points on Metamorphs and their upgrades?


9ppm

Hand Flamers 5ppm

Claw/Whip 2ppm

Leader/Icon 10

Bonesword on leader 20


Codex Genestealer Cult @ 2016/09/30 14:05:56


Post by: Lansirill


Any formations that don't show up in the "Decurion" detachment options? I'm probably not going to be able to make one of the core choices for that detachment for a while (I already have too much unpainted stuff), so I'm just looking for nifty formations from the book, really.


Codex Genestealer Cult @ 2016/09/30 14:09:00


Post by: zamerion


River Zora wrote:
Hey - joining just because I've been lurking for weeks catching up on the Cult news/leaks, and now my codex has arrived early - so "giving something back"!

Any questions - ask. No scans/photos though just in case copyright (especially as it's not officially out until tomorrow)



ONE IMPORTANT QUESTION PLEASE.

I have the book in spanish, and in the subterranean uprising, said that if a unit of this formation is joined by THE primus, the unit roles 3 dice, this mean that only the primus of the formation gives this bonus?

In english said THE, ONE, or A primus?

Thanks a lot!!!!


Codex Genestealer Cult @ 2016/09/30 14:11:07


Post by: NG77


 tetrisphreak wrote:
WayneTheGame wrote:
 Yodhrin wrote:
 skullking wrote:


As I look through all the stuff they're releasing, I can't help but feel they're missing (aside from the limo) some kind of MASSIVE genestealer creature. I realize we have the patriarch and the Broodlord, but, I'm thinking even BIGGER!
Yes I realize I can just ally with the nids and get a huge ol beastie there, but, it's not the same.

Oh well, still pumped!



Assuming that isn't some Brass Eye level surrealist sarcasm: No! Bad! Bad wargamer! Where's my rolled up newspaper?

The best thing about this release is GW managed to restrain themselves from sharting out some grotesque, ludicrous, oversized, cartoonish, barely-thematic atrocity of a Monstrous/Gargantuan Creature/giant bipedal walker.


But doesn't not having that automatically put them in the hole against the factions that DO have it? And therein is the problem, when you let some people have some barely-thematic giant thing that also is generally super powerful, anyone who doesn't get one is at a grave disadvantage.


No. Nearly the entire force has rending or some other form of AP3 or AP2 weapons. 20 acoylytes with no upgrades are only 1/2 the cost of a wraithknight, and can (will) pop up and likely kill it before it can use its stomps. Purestrains can handle an imperial knight before it even gets to swing it's mega chainsword.

The only thing i see that inherently would be hard to kill for this army is flyers and swooping FMCs. But the same can be said for many ground-based "deathstars" in 40K in other armies as well. Plus we have the option to ally in a flying hive tyrant for the low tax of 1 mucolid (which can also do a s8 ap3 hit on flyers, so not even really a waste).

edit - the largest disadvantage i see to collecting this army is the sheer volume of models it will take to purchase and field. Anybody who got multiple sets of overkill has a nice head start, but buying metamorphs and acolytes for $8 apiece retail (5/$40 USD) will add up quickly.


How do the purestrains handle the knight that easily? I think I'm missing something here!

Also, any suggestions on how to kit my stuff out? I have (unbuilt):

Dw overkill
One box of metamorphs
One box of acolytes

Also i have 7 genestealers and a broodlord.

Think I'll get some of those trucks and some more metamorphs/acolytes next but no idea how to equip them!


Codex Genestealer Cult @ 2016/09/30 14:15:14


Post by: terry


 DarkStarSabre wrote:
terry wrote:
 EnTyme wrote:
I ready to see some Cultist Commisar conversions.
I'll probably get the guard starter set and will turn the commisar in it to a primus


Was thinking of making mine into an Iconward.

That could work as well, might do that


Codex Genestealer Cult @ 2016/09/30 14:18:28


Post by: tetrisphreak


The first curse is 20 plus a patriarch. They get furious charge and possibly +1 str if you get the right broodkin power. S5 or 6, 80 attacks that hit on 3's. Every 6 is either an auto glance (at str6) or a glance on 3+ (str5).

If you have a hatred bubble from the primus it's even more guaranteed to work.


Codex Genestealer Cult @ 2016/09/30 14:20:13


Post by: Yodhrin


 tetrisphreak wrote:
WayneTheGame wrote:
 Yodhrin wrote:
 skullking wrote:


As I look through all the stuff they're releasing, I can't help but feel they're missing (aside from the limo) some kind of MASSIVE genestealer creature. I realize we have the patriarch and the Broodlord, but, I'm thinking even BIGGER!
Yes I realize I can just ally with the nids and get a huge ol beastie there, but, it's not the same.

Oh well, still pumped!



Assuming that isn't some Brass Eye level surrealist sarcasm: No! Bad! Bad wargamer! Where's my rolled up newspaper?

The best thing about this release is GW managed to restrain themselves from sharting out some grotesque, ludicrous, oversized, cartoonish, barely-thematic atrocity of a Monstrous/Gargantuan Creature/giant bipedal walker.


But doesn't not having that automatically put them in the hole against the factions that DO have it? And therein is the problem, when you let some people have some barely-thematic giant thing that also is generally super powerful, anyone who doesn't get one is at a grave disadvantage.


No. Nearly the entire force has rending or some other form of AP3 or AP2 weapons. 20 acoylytes with no upgrades are only 1/2 the cost of a wraithknight, and can (will) pop up and likely kill it before it can use its stomps. Purestrains can handle an imperial knight before it even gets to swing it's mega chainsword.

The only thing i see that inherently would be hard to kill for this army is flyers and swooping FMCs. But the same can be said for many ground-based "deathstars" in 40K in other armies as well. Plus we have the option to ally in a flying hive tyrant for the low tax of 1 mucolid (which can also do a s8 ap3 hit on flyers, so not even really a waste).

edit - the largest disadvantage i see to collecting this army is the sheer volume of models it will take to purchase and field. Anybody who got multiple sets of overkill has a nice head start, but buying metamorphs and acolytes for $8 apiece retail (5/$40 USD) will add up quickly.


Exactly - not only is the GSCult release refreshing because the studio managed to lock whoever's been responsible for the "You get a walker! You get a walker! Everybody gets a walker!" trend in a cupboard for this release, but also because it proves the argument for that design path is and always was nonsense; no, every faction does not need their own pseudoGundam to deal with the one or two factions where a pseudoGundam is actually thematically appropriate, you can just give those that don't have them non-gak rules.


Codex Genestealer Cult @ 2016/09/30 14:21:53


Post by: River Zora


 Lansirill wrote:
Any formations that don't show up in the "Decurion" detachment options? I'm probably not going to be able to make one of the core choices for that detachment for a while (I already have too much unpainted stuff), so I'm just looking for nifty formations from the book, really.


Only formations are those that are in the detachment options. But some aren't too model-heavy.

zamerion wrote:
ONE IMPORTANT QUESTION PLEASE.

I have the book in spanish, and in the subterranean uprising, said that if a unit of this formation is joined by THE primus, the unit roles 3 dice, this mean that only the primus of the formation gives this bonus?

In english said THE, ONE, or A primus?

Thanks a lot!!!!


"A primus". So it looks like RAW that it doesn't have to be the Primus from that formation. Or even that detachment. Which is interesting... Although remember if going solely the 'decurion' detachment that you only get one primus anyway.


Codex Genestealer Cult @ 2016/09/30 14:30:59


Post by: Red Corsair


@NG77

well a mere 10 purestrains at 140pts has 40 attacks charging, of which 26.8 will hit causing 1.4 hp. So yea not great but thats without factoring any buffs like FC or what not.

it's acolytes with saws or metamorphs with claws that really shine though. 10 acolytes with two 4 saws and a banner 170pts, the saws alone have 12 attacks, will hit 8 times and should pen ~6 times wrecking it.

Meanwhile metamorphs with claws really kill it. 120 pointd for 40 attacks, hitting 26.8 and causing 4.28 hps.

Personally I like the acolytes the best since they are assured to destroy a knight in one damned go.


Automatically Appended Next Post:
 tetrisphreak wrote:
The first curse is 20 plus a patriarch. They get furious charge and possibly +1 str if you get the right broodkin power. S5 or 6, 80 attacks that hit on 3's. Every 6 is either an auto glance (at str6) or a glance on 3+ (str5).

If you have a hatred bubble from the primus it's even more guaranteed to work.


This is a crazy expensive unit though compared to other more efficient means.


Codex Genestealer Cult @ 2016/09/30 14:45:41


Post by: jifel


Hybrid metamorphs seem to be our best option by far. ALWAYS buy that claw on the whole squad. 10 points to make a 5 man squad S6 base is badass. Guarentees the 6 is a hull point all the time. A single 55 point squad in range of a Primus will cause 2.96 hull points on the charge. Now THAT is points efficient!


Codex Genestealer Cult @ 2016/09/30 15:00:03


Post by: Kanluwen


 Necros wrote:
It's been a long time (few years) since I've played 40k. Last rulebook I read was probably 2 editions ago. Is 1850 pts still the norm?

I'm starting off my army with 1 box of Deathwatch Overkill. Theme wise I'd like to stick to more of the genestealer side than the imperium (tanks) side, though I do plan to get 1 or 2 of the new trucks. I have like 30 genestealers, so I plan to have at least 1 or 2 units of them running around.

So.. anyone that's read/analyzed the new rules.. what else should I consider adding to get a nicely balanced list?

The trucks would actually be not bad to go whole hog on if you're planning on sticking more to the Genestealer Cult side.


Codex Genestealer Cult @ 2016/09/30 15:04:39


Post by: xttz


I've been working on Battlescribe catalogue based on the details posted here. If anyone wants to try out what I've done so far, here's the first draft. Units I haven't seen the full page for yet are marked with *

Battlescribe - Codex Genestealer Cults


Codex Genestealer Cult @ 2016/09/30 15:06:56


Post by: Necros


Are the trucks like a dedicated transport you can just add to a unit? or like a separate heavy support slot? I was planing to get 2-3 and hopefully they will be easy to magnetize the dozer blade so I can easily have both kinds. Kinda pricey though so I don't know if I'll be able to get too many. I was going to add some nid allies to make up the points if I need to


Codex Genestealer Cult @ 2016/09/30 15:10:32


Post by: dan2026


 jifel wrote:
Hybrid metamorphs seem to be our best option by far. ALWAYS buy that claw on the whole squad. 10 points to make a 5 man squad S6 base is badass. Guarentees the 6 is a hull point all the time. A single 55 point squad in range of a Primus will cause 2.96 hull points on the charge. Now THAT is points efficient!


Claws only seem worth it if you are going after vehicles.
Other than that I would always go whips.
Being able to strike before nearly anything and get your rending is best.
Remember how flimsy you are. You want to go first.


Codex Genestealer Cult @ 2016/09/30 15:15:22


Post by: Kanluwen


 Necros wrote:
Are the trucks like a dedicated transport you can just add to a unit? or like a separate heavy support slot? I was planing to get 2-3 and hopefully they will be easy to magnetize the dozer blade so I can easily have both kinds. Kinda pricey though so I don't know if I'll be able to get too many. I was going to add some nid allies to make up the points if I need to

It looks like the Goliath Truck is a dedicated transport while the Rockgrinder is a separate slot.


Codex Genestealer Cult @ 2016/09/30 15:27:55


Post by: H.B.M.C.


What does the Iconward actually do? Is it an HQ choice?


Codex Genestealer Cult @ 2016/09/30 15:30:19


Post by: terry


 H.B.M.C. wrote:
What does the Iconward actually do? Is it an HQ choice?
it is an HQ choice with a bubble, not sure what the bubble does


Codex Genestealer Cult @ 2016/09/30 15:31:42


Post by: dan2026


terry wrote:
 H.B.M.C. wrote:
What does the Iconward actually do? Is it an HQ choice?
it is an HQ choice with a bubble, not sure what the bubble does


6+ feel no pain within 12"
If they already have feel no pain its +1


Codex Genestealer Cult @ 2016/09/30 16:37:23


Post by: whirlwindstruggle


Got my codex, the art and fluff is great.


Codex Genestealer Cult @ 2016/09/30 16:46:20


Post by: kendoka


Brilliant kits with awesome bitz!





Codex Genestealer Cult @ 2016/09/30 16:55:48


Post by: angelofvengeance


Holy crap that didn't take long!!

Nice job though


Codex Genestealer Cult @ 2016/09/30 17:05:57


Post by: Thraxas Of Turai


Have they made a mistake in this month's White Dwarf battle report? Their First Curse formation only has 16 Purestrains .


Codex Genestealer Cult @ 2016/09/30 17:19:03


Post by: Davor


 Thraxas Of Turai wrote:
Have they made a mistake in this month's White Dwarf battle report? Their First Curse formation only has 16 Purestrains .


Classic White Dwarf. They don't even know their own rules. They always play games not according to the rules. Hell one of their games in Age of Sigmar was something like 1000 points let's say, The Chaos side had 960 points while the Sigmar side had 1040 points. They can't even go by their 1000 points.

Then they said anyone could take Imperial Knights and we all know how that turned out eh?


Codex Genestealer Cult @ 2016/09/30 17:22:08


Post by: whirlwindstruggle


 Thraxas Of Turai wrote:
Have they made a mistake in this month's White Dwarf battle report? Their First Curse formation only has 16 Purestrains .


Its definitely 20


Codex Genestealer Cult @ 2016/09/30 17:23:38


Post by: Desubot


Davor wrote:
 Thraxas Of Turai wrote:
Have they made a mistake in this month's White Dwarf battle report? Their First Curse formation only has 16 Purestrains .


Classic White Dwarf. They don't even know their own rules. They always play games not according to the rules. Hell one of their games in Age of Sigmar was something like 1000 points let's say, The Chaos side had 960 points while the Sigmar side had 1040 points. They can't even go by their 1000 points.

Then they said anyone could take Imperial Knights and we all know how that turned out eh?


They dont care about exact 1 to 1 games they are there to forge a narrative and make things look interesting.



Codex Genestealer Cult @ 2016/09/30 17:34:09


Post by: Ghaz


Davor wrote:
Classic White Dwarf. They don't even know their own rules. They always play games not according to the rules. Hell one of their games in Age of Sigmar was something like 1000 points let's say, The Chaos side had 960 points while the Sigmar side had 1040 points. They can't even go by their 1000 points.

If you're referring to the newest issue of White Dwarf, they weren't playing a Matched Points game. They agreed on four to five Heroes plus about ten units with the Bloodbound getting a few extra units (White Dwarf, pg. 83).


Codex Genestealer Cult @ 2016/09/30 18:03:57


Post by: gorgon


 Souleater wrote:
 gorgon wrote:


Agreed...and yet I don't think we'll see it happen. There are core units whose profiles haven't changed for 4 editions, even as the game has changed dramatically and firepower has, what, tripled? The Leviathan supplement -- intended to be a patch -- added some cool stuff that's okay and other stuff that was shockingly dead on arrival. I think there are too many fixes to be made, and too much reluctance in the studio to change things with any kind of legacy behind them.


The major issue is that most of the MEQ players I play against don't see Tyranids as protagonists - we're just there to be pulped. It feels as if GW think the same way.


My opinion on this is somewhat nuanced.

I don't think the studio sees Tyranids as a punching bag, per se. I do think the studio has a very narrative focus, and in that narrative Tyranids are more of a natural disaster to be overcome rather than a proper antagonist.

I used to question the logic of having every other SM commander (and some regular human commanders) with Eternal Warrior, while allowing something like a Trygon to be vulnerable to any lowly ID attack. But then I realized it was about the narrative. Eternal Warrior is a *heroic* ability, meant to create cinematic moments where the hero takes a blow but remains standing against all odds. Tyranids aren't heroes, and aren't even proper villains, hence no EW.

And regarding the cinematic nature of the game, yes, I think the studio likes the Starship Troopers image of Tyranid hordes, dying in droves but still advancing. While I think they succeeded in bringing some of these visuals to the tabletop, I don't think it makes for a particularly balanced game as is.

Getting this back on topic, Genestealer Cults have more human elements weaved into the xenos background and visuals. Therefore I think they can be seen as more of a traditional antagonist in the overall narrative, and that seems to have expressed itself in the solid, very characterful tabletop rules for the army.



Automatically Appended Next Post:
 stompygitz wrote:
 EnTyme wrote:
I ready to see some Cultist Commisar conversions.




EXCELLENT choice in miniatures.


Codex Genestealer Cult @ 2016/09/30 18:25:53


Post by: Paintalist


 kendoka wrote:
Brilliant kits with awesome bitz!





Very cool kitbashing. I will buy some boxes to convert all models for my Necromunda gang


Codex Genestealer Cult @ 2016/09/30 19:48:26


Post by: skullking


 Yodhrin wrote:
 tetrisphreak wrote:
WayneTheGame wrote:
 Yodhrin wrote:
 skullking wrote:


As I look through all the stuff they're releasing, I can't help but feel they're missing (aside from the limo) some kind of MASSIVE genestealer creature. I realize we have the patriarch and the Broodlord, but, I'm thinking even BIGGER!
Yes I realize I can just ally with the nids and get a huge ol beastie there, but, it's not the same.

Oh well, still pumped!



Assuming that isn't some Brass Eye level surrealist sarcasm: No! Bad! Bad wargamer! Where's my rolled up newspaper?

The best thing about this release is GW managed to restrain themselves from sharting out some grotesque, ludicrous, oversized, cartoonish, barely-thematic atrocity of a Monstrous/Gargantuan Creature/giant bipedal walker.


But doesn't not having that automatically put them in the hole against the factions that DO have it? And therein is the problem, when you let some people have some barely-thematic giant thing that also is generally super powerful, anyone who doesn't get one is at a grave disadvantage.


No. Nearly the entire force has rending or some other form of AP3 or AP2 weapons. 20 acoylytes with no upgrades are only 1/2 the cost of a wraithknight, and can (will) pop up and likely kill it before it can use its stomps. Purestrains can handle an imperial knight before it even gets to swing it's mega chainsword.

The only thing i see that inherently would be hard to kill for this army is flyers and swooping FMCs. But the same can be said for many ground-based "deathstars" in 40K in other armies as well. Plus we have the option to ally in a flying hive tyrant for the low tax of 1 mucolid (which can also do a s8 ap3 hit on flyers, so not even really a waste).

edit - the largest disadvantage i see to collecting this army is the sheer volume of models it will take to purchase and field. Anybody who got multiple sets of overkill has a nice head start, but buying metamorphs and acolytes for $8 apiece retail (5/$40 USD) will add up quickly.


Exactly - not only is the GSCult release refreshing because the studio managed to lock whoever's been responsible for the "You get a walker! You get a walker! Everybody gets a walker!" trend in a cupboard for this release, but also because it proves the argument for that design path is and always was nonsense; no, every faction does not need their own pseudoGundam to deal with the one or two factions where a pseudoGundam is actually thematically appropriate, you can just give those that don't have them non-gak rules.



Sorry, no sarcasm in my comment. I do really want a HUGE Genestealer creature to go with my army. I get that from a gaming perspective, it might not be needed to win games, and perhaps it doesn't appeal to everyone. It's just what I really would like to see. I'm perfectly happy losing every game I play, if I love the army I'm allowed to have. I realize many people like to break their armies, and individual figures down to just 'numbers', or W/L ratios, and that's fine, there's room in the hobby to enjoy that and more.

Looks like I'll have to re-purpose some Carnifex, and maybe something else, to fit into the Brood/cult. What would make a good 'genestealery' HQ to my Tyrannid allies? Can I use a broodlord with anything aside from other genestealers? Is it worth kitting out a Tyrant to look genestealer-like? Can a Tervigon work in a genestealer like context? What's a bigger somewhat genestealer-like Tyranid creature aside from the Carnifex (so, somewhat Bipedal/standing upright/big claws/ mostly CC/etc)?


Codex Genestealer Cult @ 2016/09/30 20:18:40


Post by: Lance845


Lore wise Nids are hyper adaptive and anything could potentially turn into anything. The Anphelion Project talks about nids that went into hybernation as they adapted into other nid bioforms.

That being said, Genestealers serve a very particular purpose that does not work particularly well with large and monstrous bioforms of the genestealer genome. They infiltrate and hide, grow their numbers, and plot subversion.

A massive bioform for the cult would draw attention where attention is not wanted. Purestrain genestealers spread the genestealer curse through the generations, but they need to be fast and able to lurk and hide to do it effectively. The patriarch is the one exception and they stay hidden in the depths of sewers with the cult serving until they day they rise up. And the patriarch isn't all that big and monstrous compared to the creatures that you listed above.


Codex Genestealer Cult @ 2016/09/30 20:24:36


Post by: Ambience 327


 skullking wrote:
What would make a good 'genestealery' HQ to my Tyrannid allies?


I have used the rules for Deathleaper as a Genestealer "Assassin" type creature, using a slightly modified Spawn of Cryptus model (i.e. the newest Broodlord model currently available on the website.) Just give him some Scything Talons and maybe Feeder Tendrils (I've always HATED that look, so mine doesn't have them) and you're good to go.


Codex Genestealer Cult @ 2016/09/30 20:29:13


Post by: River Zora


 skullking wrote:
Sorry, no sarcasm in my comment. I do really want a HUGE Genestealer creature to go with my army. I get that from a gaming perspective, it might not be needed to win games, and perhaps it doesn't appeal to everyone. It's just what I really would like to see. I'm perfectly happy losing every game I play, if I love the army I'm allowed to have. I realize many people like to break their armies, and individual figures down to just 'numbers', or W/L ratios, and that's fine, there's room in the hobby to enjoy that and more.

Looks like I'll have to re-purpose some Carnifex, and maybe something else, to fit into the Brood/cult. What would make a good 'genestealery' HQ to my Tyrannid allies? Can I use a broodlord with anything aside from other genestealers? Is it worth kitting out a Tyrant to look genestealer-like? Can a Tervigon work in a genestealer like context? What's a bigger somewhat genestealer-like Tyranid creature aside from the Carnifex (so, somewhat Bipedal/standing upright/big claws/ mostly CC/etc)?


Google "Hive Fleet Corporaptor". It's an entire hive fleet of Genestealers and it's beautiful. Gene Tyrants and Genefexes. Ripper swarms made with old familiars and Epic bits. Enjoy.


Codex Genestealer Cult @ 2016/09/30 21:01:43


Post by: Ghaz


New preorder are up on the New Zealand page:





Codex Genestealer Cult @ 2016/09/30 21:32:14


Post by: skullking


River Zora wrote:
 skullking wrote:
Sorry, no sarcasm in my comment. I do really want a HUGE Genestealer creature to go with my army. I get that from a gaming perspective, it might not be needed to win games, and perhaps it doesn't appeal to everyone. It's just what I really would like to see. I'm perfectly happy losing every game I play, if I love the army I'm allowed to have. I realize many people like to break their armies, and individual figures down to just 'numbers', or W/L ratios, and that's fine, there's room in the hobby to enjoy that and more.

Looks like I'll have to re-purpose some Carnifex, and maybe something else, to fit into the Brood/cult. What would make a good 'genestealery' HQ to my Tyrannid allies? Can I use a broodlord with anything aside from other genestealers? Is it worth kitting out a Tyrant to look genestealer-like? Can a Tervigon work in a genestealer like context? What's a bigger somewhat genestealer-like Tyranid creature aside from the Carnifex (so, somewhat Bipedal/standing upright/big claws/ mostly CC/etc)?


Google "Hive Fleet Corporaptor". It's an entire hive fleet of Genestealers and it's beautiful. Gene Tyrants and Genefexes. Ripper swarms made with old familiars and Epic bits. Enjoy.


OMG! I love it! I need to do an all Genestealer familiars ripper swarm as well! The Trygon looks AMAZING!


Codex Genestealer Cult @ 2016/09/30 21:55:17


Post by: Gen.Steiner


kendoka wrote:Brilliant kits with awesome bitz!





They are ace, but why on earth is the middle Arbite Judge toting a circular saw?


Codex Genestealer Cult @ 2016/09/30 21:56:18


Post by: MrDwhitey


In case they don't come quietly.


Codex Genestealer Cult @ 2016/09/30 21:59:40


Post by: OrlandotheTechnicoloured


I hope ebay can deliver some extra crew from the Goliath, they look fun


Codex Genestealer Cult @ 2016/09/30 22:05:41


Post by: kendoka


 Gen.Steiner wrote:
kendoka wrote:Brilliant kits with awesome bitz!
Spoiler:





They are ace, but why on earth is the middle Arbite Judge toting a circular saw?


Thanks!
Because he is part of a Breacher Team, using it as an universal lock pick while kicking in doors all day long


Codex Genestealer Cult @ 2016/09/30 22:05:58


Post by: Dryaktylus


 Gen.Steiner wrote:
kendoka wrote:Brilliant kits with awesome bitz!





They are ace, but why on earth is the middle Arbite Judge toting a circular saw?


To open doors. Look at the GW terrain - they're all made of armour steel.

Woah... Ninja'd and proven right!


Codex Genestealer Cult @ 2016/09/30 22:21:34


Post by: shasolenzabi


115usd for what should be around the same price as the tuaurox which is 65usd. GW is really pushing me away from Genestealer cults


Codex Genestealer Cult @ 2016/09/30 22:28:34


Post by: Daedalus81


 shasolenzabi wrote:
115usd for what should be around the same price as the tuaurox which is 65usd. GW is really pushing me away from Genestealer cults


This seems quite a bit bigger than the taurox and also comes with 3 fully modeled crew members.


Codex Genestealer Cult @ 2016/09/30 22:32:59


Post by: OrlandotheTechnicoloured


 shasolenzabi wrote:
115usd for what should be around the same price as the tuaurox which is 65usd. GW is really pushing me away from Genestealer cults


Nope, those are shiney New Zealand dollars, not US dollars,

the US price is going to be $60 if I remember right


Codex Genestealer Cult @ 2016/09/30 22:49:17


Post by: nagash42





Automatically Appended Next Post:
Sadly I have to sit and wait cause my store can't hand it to me till tomorrow.


Codex Genestealer Cult @ 2016/09/30 23:21:02


Post by: shasolenzabi


Okay caught that New Zealand flag.

Maybe 60bucks for the truck is not too bad. but still, the 40bucks for the squads regardless of size of said squads. it is so odd the new guy in charge is still ramping prices up.


Codex Genestealer Cult @ 2016/09/30 23:24:13


Post by: Davor


 shasolenzabi wrote:
Maybe 60bucks for the truck is not too bad. but still, the 40bucks for the squads regardless of size of said squads. it is so odd the new guy in charge is still ramping prices up.


That is what I thought so as well, then I realized as I started to say a few weeks ago. Smoke and mirrors. Smoke and mirrors. GW is still the same, but the illusion of change.


Codex Genestealer Cult @ 2016/09/30 23:27:15


Post by: shasolenzabi


Davor wrote:
 shasolenzabi wrote:
Maybe 60bucks for the truck is not too bad. but still, the 40bucks for the squads regardless of size of said squads. it is so odd the new guy in charge is still ramping prices up.


That is what I thought so as well, then I realized as I started to say a few weeks ago. Smoke and mirrors. Smoke and mirrors. GW is still the same, but the illusion of change.


LOL! like when they intro'd the very slightly revamped Landraider for the Deathwatch at 80USD when all other LRs are 75bucks


Codex Genestealer Cult @ 2016/09/30 23:37:33


Post by: Ghaz


 shasolenzabi wrote:
LOL! like when they intro'd the very slightly revamped Landraider for the Deathwatch at 80USD when all other LRs are 75bucks

You do realize that the Deatwatch Land Raider comes with the Deathwatch Upgrade Frame that the Space Marine kits don't have?


Codex Genestealer Cult @ 2016/10/01 00:07:10


Post by: shasolenzabi


 Ghaz wrote:
 shasolenzabi wrote:
LOL! like when they intro'd the very slightly revamped Landraider for the Deathwatch at 80USD when all other LRs are 75bucks

You do realize that the Deatwatch Land Raider comes with the Deathwatch Upgrade Frame that the Space Marine kits don't have?


Hence the sticker shock as they charge the same price of 75bucks for all other landraiders not sold by forgeworld.


Codex Genestealer Cult @ 2016/10/01 00:12:29


Post by: Ghaz


You get sticker shock because they upped the price of a kit by $5 because that kit has a sprue not found in the other kits?


Codex Genestealer Cult @ 2016/10/01 00:25:15


Post by: Yodhrin


 Lance845 wrote:
Lore wise Nids are hyper adaptive and anything could potentially turn into anything. The Anphelion Project talks about nids that went into hybernation as they adapted into other nid bioforms.

That being said, Genestealers serve a very particular purpose that does not work particularly well with large and monstrous bioforms of the genestealer genome. They infiltrate and hide, grow their numbers, and plot subversion.

A massive bioform for the cult would draw attention where attention is not wanted. Purestrain genestealers spread the genestealer curse through the generations, but they need to be fast and able to lurk and hide to do it effectively. The patriarch is the one exception and they stay hidden in the depths of sewers with the cult serving until they day they rise up. And the patriarch isn't all that big and monstrous compared to the creatures that you listed above.


This. I know it's trendy to assume people who disagree with you are TFG hyper-competitive gamers or whatever skullking, but the main reason GSCult shouldn't have a big gribbly is it runs contra to their entire purpose and mission - the Hive Fleet provides the big gribblies when they show up. I brought up the gameplay aspect because that's the one most often deployed, ironically, against fluff nerds when we argue that some atrocious giant robo-thing isn't thematically appropriate or has been poorly executed aesthetically and in fiction, and GSCult have proven that in fact GW can follow their own fluff yet still provide an effective and fun to play tabletop army.


Codex Genestealer Cult @ 2016/10/01 00:26:19


Post by: Desubot


5 Bucks for a upgrade sprue is pretty good.

arent most of the upgrade sprue from gw like 10-15?


Codex Genestealer Cult @ 2016/10/01 01:33:05


Post by: EnTyme


So got my Codex home. Why has no one mentioned that 1 in 5 Acolytes can take what is basically a Thunderhammer with Hellfrost?


Codex Genestealer Cult @ 2016/10/01 01:33:18


Post by: Ghaz


To go along with your new Genestealer Cult Acolyte Hybrids...




Codex Genestealer Cult @ 2016/10/01 01:39:01


Post by: Ambience 327


 Ghaz wrote:
 shasolenzabi wrote:
LOL! like when they intro'd the very slightly revamped Landraider for the Deathwatch at 80USD when all other LRs are 75bucks

You do realize that the Deatwatch Land Raider comes with the Deathwatch Upgrade Frame that the Space Marine kits don't have?


Correction - it comes with the Deathwatch upgrade sprue, as well as both the standard Land Raider weapons sprue AND the Land Raider Crusader/Redeemer weapons sprue. You know, the one they charge $19.75 for separately. The Deathwatch Land Raider is a rather good value when compared to the rest of the Land Raider kits.


Codex Genestealer Cult @ 2016/10/01 01:48:42


Post by: Ghaz


From the Deathwatch Land Raider product description:

This multi-part plastic kit contains all the components needed to build either a Deathwatch Land Raider, Deathwatch Land Raider Redeemer or Deathwatch Land Raider Crusader. You’ll receive a Land Raider, a Land Raider Crusader Upgrade sprue plus a Deathwatch Upgrade Frame – this contains 10 Space Marine shoulder pads and 2 Terminator Armour shoulder pads with Deathwatch insignia, a Sergeant chest plate, 2 variant helmets, a power sword, a small backpack icon and 2 large vehicle icons...


Codex Genestealer Cult @ 2016/10/01 02:02:49


Post by: shasolenzabi


Okay, you convinced me the DW Landraider is not so bad a deal,,,,if I were making a DW force.

But yeah 5 man squads for 35bucks i fell for to get some stormies for a faction I was making.

so 40bucks for the 10 man squad is not overly nuts at 4bucks a man, and the 40bucks per 5man squad is 8bucks per plastic man, and last I checked, 8bucks a mini is DKoK scale price range for the resin infantry men at 80bucks for a 10man squad.

Plastic coming out as expensive as resin seems a tad steep to my mind, but others will spend as they see fit.


Codex Genestealer Cult @ 2016/10/01 02:03:39


Post by: aka_mythos


First hand, the Deathwatch land raider kit I bought came with everything to build all the land raider variants... It comes with the basic land raider sprues, the twin lascannon and twin heavy bolter sprue, the redeemer and crusader sprue, the deathwatch sprue, and even the vehicle accessories sprue even though all of that is on the redeemer's sprues.


Codex Genestealer Cult @ 2016/10/01 02:39:52


Post by: streetsamurai


 shasolenzabi wrote:
Okay, you convinced me the DW Landraider is not so bad a deal,,,,if I were making a DW force.

But yeah 5 man squads for 35bucks i fell for to get some stormies for a faction I was making.

so 40bucks for the 10 man squad is not overly nuts at 4bucks a man, and the 40bucks per 5man squad is 8bucks per plastic man, and last I checked, 8bucks a mini is DKoK scale price range for the resin infantry men at 80bucks for a 10man squad.

Plastic coming out as expensive as resin seems a tad steep to my mind, but others will spend as they see fit.


Agreed that the acolyte price are ridiculous, especially considering their ppm. Still, I'll swallow the pill and buy a few boxes. One mini I definitively will not buy is the ridiculously overpriced iconward (or whatever the frag his name is). At least, if you put such a price tag on an individual mini, make sure he's original and not easily kitbashed (a la DE Homonculus). This guy look like a regular DWOK hybrid, with a slightly fancy banner.


Automatically Appended Next Post:
Edit: Duncan hairloss is getting worst by the video :(


Codex Genestealer Cult @ 2016/10/01 03:14:09


Post by: Chikout


The acolyte kit comes with about 20 heads and about 20 sets of arms. Kit bashing with a cheaper kit or even another companies kit would not be to difficult. If you are really worried about price I am sure a start collecting box will come along eventually.


Codex Genestealer Cult @ 2016/10/01 03:22:44


Post by: Necros


Since it seems like deathwatch overkill is going way now I'm betting there will be a start collecting box in time for xmas, since they usually do bundles for marines + whatever is new and cool at xmas time


Codex Genestealer Cult @ 2016/10/01 03:24:45


Post by: skullking


 Yodhrin wrote:
 Lance845 wrote:
Lore wise Nids are hyper adaptive and anything could potentially turn into anything. The Anphelion Project talks about nids that went into hybernation as they adapted into other nid bioforms.

That being said, Genestealers serve a very particular purpose that does not work particularly well with large and monstrous bioforms of the genestealer genome. They infiltrate and hide, grow their numbers, and plot subversion.

A massive bioform for the cult would draw attention where attention is not wanted. Purestrain genestealers spread the genestealer curse through the generations, but they need to be fast and able to lurk and hide to do it effectively. The patriarch is the one exception and they stay hidden in the depths of sewers with the cult serving until they day they rise up. And the patriarch isn't all that big and monstrous compared to the creatures that you listed above.


This. I know it's trendy to assume people who disagree with you are TFG hyper-competitive gamers or whatever skullking, but the main reason GSCult shouldn't have a big gribbly is it runs contra to their entire purpose and mission - the Hive Fleet provides the big gribblies when they show up. I brought up the gameplay aspect because that's the one most often deployed, ironically, against fluff nerds when we argue that some atrocious giant robo-thing isn't thematically appropriate or has been poorly executed aesthetically and in fiction, and GSCult have proven that in fact GW can follow their own fluff yet still provide an effective and fun to play tabletop army.


I did not mean to insinuate that you were a hardcore gaming enthusiast Yodhrin, so apologies if it came off that way. I did say that there wasn't anything wrong with those who were, so, hopefully none of them were offended either. Though lord knows I'm nothing if not trendy.

I think I see your point now. You feel as though the portrayal of certain aspects of the 40k universe which previously had existed mostly outside of the game are finally rendered, or realized within it, they are typically taken in the wrong direction. Adding elements which were not a part of something as it was originally conceived is unappealing to you. I agree that the GS cult release definitely fits with the fluff as it was prior to now, and they did a good job of not adding too many outragous elements, which Lance845 has summed up don't fit the aesthetic. Although, to be fair, we have yet to see the Limo yet, and that's an element of the cults that dates back to rogue trader, as real as deodorant space ships, and eldar riding dinosaurs.

Personally, I'm fine just adding on the Nid allies to my army, and calling it a day. I guess my GS cult will be in a constant state of reuniting with their Tyranid overlords.


Codex Genestealer Cult @ 2016/10/01 03:30:50


Post by: Tremble


Has it been confirmed that Deathwatch Overkill is going away?

I have not bought it yet and if this is confirmed I will buy it tomorrow just to be sure I get it - want it as a board game as well as a good start to my GSC army!


Codex Genestealer Cult @ 2016/10/01 04:42:17


Post by: Grot 6


Tremble wrote:
Has it been confirmed that Deathwatch Overkill is going away?

I have not bought it yet and if this is confirmed I will buy it tomorrow just to be sure I get it - want it as a board game as well as a good start to my GSC army!


GW's boxed games do not last long. You had better get it when you can.

Considering that the codex today is 50.00 not including tax, you might as well start small like that, as a matter of fact That's a good idea, and one that I've been contemplating. COdex was ... ok. I haven't seen the figures, yet.

I don't know why they are hard backed though, its not like the codex's last that long to begin with.


Codex Genestealer Cult @ 2016/10/01 04:53:37


Post by: DarkStarSabre


 aka_mythos wrote:
First hand, the Deathwatch land raider kit I bought came with everything to build all the land raider variants... It comes with the basic land raider sprues, the twin lascannon and twin heavy bolter sprue, the redeemer and crusader sprue, the deathwatch sprue, and even the vehicle accessories sprue even though all of that is on the redeemer's sprues.


Yeah, the DW LAnd Raider is insanely good value. In fact, if you plan on starting a SM army? Buy DW Land Raiders. They're simply better value.


Codex Genestealer Cult @ 2016/10/01 05:57:41


Post by: casvalremdeikun


 DarkStarSabre wrote:
 aka_mythos wrote:
First hand, the Deathwatch land raider kit I bought came with everything to build all the land raider variants... It comes with the basic land raider sprues, the twin lascannon and twin heavy bolter sprue, the redeemer and crusader sprue, the deathwatch sprue, and even the vehicle accessories sprue even though all of that is on the redeemer's sprues.


Yeah, the DW LAnd Raider is insanely good value. In fact, if you plan on starting a SM army? Buy DW Land Raiders. They're simply better value.
Indeed. And to make it even better, sell off the sprues you won't use.


Codex Genestealer Cult @ 2016/10/01 07:18:12


Post by: aka_mythos


 Grot 6 wrote:
Tremble wrote:
Has it been confirmed that Deathwatch Overkill is going away?

I have not bought it yet and if this is confirmed I will buy it tomorrow just to be sure I get it - want it as a board game as well as a good start to my GSC army!


GW's boxed games do not last long. You had better get it when you can.

Considering that the codex today is 50.00 not including tax, you might as well start small like that, as a matter of fact That's a good idea, and one that I've been contemplating. COdex was ... ok. I haven't seen the figures, yet.

I don't know why they are hard backed though, its not like the codex's last that long to begin with.
GW's policy now is that they do an initial print run of a boxed game, if it sells more than a certain proportion of the print run in a given amount of time they'll do another print run and they'll keep doing that until a set fails to meet those thresholds.

If Overkill is going away it's because it's sails have dropped off.


Codex Genestealer Cult @ 2016/10/01 08:07:33


Post by: Yodhrin


 Desubot wrote:
5 Bucks for a upgrade sprue is pretty good.

arent most of the upgrade sprue from gw like 10-15?


Eh, it's pretty good if you have a use for the kits it's bundled with. I'd rather pay a tenner for the bits I actually want than £25+ for kits I don't need just to get the sprue, but I 'spose GW have to shift those gnarly old plastic Cadians somehow.


Codex Genestealer Cult @ 2016/10/01 09:00:57


Post by: Nazrak


 Yodhrin wrote:
 Desubot wrote:
5 Bucks for a upgrade sprue is pretty good.

arent most of the upgrade sprue from gw like 10-15?


Eh, it's pretty good if you have a use for the kits it's bundled with. I'd rather pay a tenner for the bits I actually want than £25+ for kits I don't need just to get the sprue, but I 'spose GW have to shift those gnarly old plastic Cadians somehow.

This. I miss the days when you could buy the individual sprues. (Especially when I had staff discount.)

I'm going to wait and see whether it turns out more cost effective to convert DWOK guys with stuff from these kits bought from bitz sellers, or to go in on the multi-pose kits.


Codex Genestealer Cult @ 2016/10/01 09:04:40


Post by: Thraxas Of Turai


The thing is GW are missingg a trick in selling the upgrade sprues separately, the Deathwatch ones are selling like hot cakes on auction websites.

I now have the codex, Neophytes and dice in hand. Beautiful stuff.


Codex Genestealer Cult @ 2016/10/01 09:35:29


Post by: xttz


 Grot 6 wrote:
Tremble wrote:
Has it been confirmed that Deathwatch Overkill is going away?

I have not bought it yet and if this is confirmed I will buy it tomorrow just to be sure I get it - want it as a board game as well as a good start to my GSC army!


GW's boxed games do not last long. You had better get it when you can.


'Starter' 40k sets like Deathstorm or Death Masque don't last long because everything in them is available elsewhere (once the unique character model gets a blister pack). Standalone games like Silver Tower and Overkill are part of the normal range, and should be available indefinitely.



Codex Genestealer Cult @ 2016/10/01 09:37:47


Post by: Nazrak


Anyone else suspect the Neophyte Hybrid Squad models might have been painted in a bit of a hurry?



Codex Genestealer Cult @ 2016/10/01 09:39:23


Post by: angelofvengeance


 Thraxas Of Turai wrote:
The thing is GW are missingg a trick in selling the upgrade sprues separately, the Deathwatch ones are selling like hot cakes on auction websites.

I now have the codex, Neophytes and dice in hand. Beautiful stuff.


I'm sure that'll come soon. Also Nazrak- not sure what you're getting at. It looks fine.


Codex Genestealer Cult @ 2016/10/01 09:41:55


Post by: Ratius


That rockgrinder tank thing is absolutely terrific. A complete ripoff of Total Recall 87s one. But terrific nonetheless
"Im gonna squash you Quaid!".


Codex Genestealer Cult @ 2016/10/01 09:56:11


Post by: Patriarch


Damn, Wayland didn't fulfil my dice order, and the local GW sold their only set first thing this morning. Gutted!


Codex Genestealer Cult @ 2016/10/01 10:10:19


Post by: Amishprn86


 Nazrak wrote:
Anyone else suspect the Neophyte Hybrid Squad models might have been painted in a bit of a hurry?



Me and a few friends feel GW is painting the models like this on purpose so newer customers and painters can get this this level or be able to paint at this level and feel better about their painted models.

It is a good business model if true.


Codex Genestealer Cult @ 2016/10/01 10:14:59


Post by: Gen.Steiner


kendoka wrote:
 Gen.Steiner wrote:
kendoka wrote:Brilliant kits with awesome bitz!
Spoiler:





They are ace, but why on earth is the middle Arbite Judge toting a circular saw?


Thanks!
Because he is part of a Breacher Team, using it as an universal lock pick while kicking in doors all day long


Aha! Makes a lot of sense that - although I always figured Arbites just used det-charges to blow the doors off:

*BANG*

"ARBITES, NOBODY MOVE!"

As for the 'Eavy Metal team's painting... I don't see anything wrong with that PDF sergeant. No paint where it shouldn't be, nothing unpainted, just a nice simple scheme well executed. Easily a 7/10 where 5/10 is Three Colour Standard and 10/10 is Slayer Sword Winner.


Codex Genestealer Cult @ 2016/10/01 10:18:45


Post by: Vorian


Patriarch wrote:
Damn, Wayland didn't fulfil my dice order, and the local GW sold their only set first thing this morning. Gutted!


The outpost didn't fulfill mine either. I'm a sad little Xenos :(


Codex Genestealer Cult @ 2016/10/01 10:56:06


Post by: Nazrak


Maybe I'm being a paint snob; just looks a bit slapdash for my liking.

Deffo think I'll be picking up a few Goliath kits, at least one of which will be getting turned into a trukk for my Orks. From the look of the sprues, the lads hanging out on the back could easily be magnetised, or just put on bases, and added to Neophyte squads.


Codex Genestealer Cult @ 2016/10/01 11:26:21


Post by: Souleater


That's painted to a decent table top standard.

I agree that it's a good idea for new painters so long as they also get to see expertly painted models, too.


Codex Genestealer Cult @ 2016/10/01 11:40:12


Post by: JohnnyHell


If all my models were painted and to that standard I'd be more than happy. I see no issue. The mag presents many aspirational examples as well as the easily achievable too.


Codex Genestealer Cult @ 2016/10/01 11:44:03


Post by: Bottle


There's the army painter team and the 'Eavy Metal team. I suspect the cultist guardsmen was done by the army painter team who have to paint masses of models for those epic shots with hundreds of miniatures. A paint job like that would look fantastic from a couple of feet away.


Codex Genestealer Cult @ 2016/10/01 12:06:11


Post by: Nazrak


 Bottle wrote:
There's the army painter team and the 'Eavy Metal team. I suspect the cultist guardsmen was done by the army painter team who have to paint masses of models for those epic shots with hundreds of miniatures. A paint job like that would look fantastic from a couple of feet away.

Don't disagree with this at all. Seems odd to have a 360° super close-up of one though!



Automatically Appended Next Post:
Anyway, sorry for derailing the thread; I'd be happy to get back to discussing how sick the Goliath kit looks. I'm thinking bright orange with yellow/black hazard stripes for mine.


Codex Genestealer Cult @ 2016/10/01 12:33:10


Post by: sockwithaticket


 Amishprn86 wrote:
 Nazrak wrote:
Anyone else suspect the Neophyte Hybrid Squad models might have been painted in a bit of a hurry?

*Snip*
Me and a few friends feel GW is painting the models like this on purpose so newer customers and painters can get this this level or be able to paint at this level and feel better about their painted models.

It is a good business model if true.


Nah, it's simply that the pace of the release schedule doesn't allow them to paint everything to the same standard as, say, the Genestealer Patriarch.

That particular example, though, is poor even by their recent standards of 'Basic troops, feth it, let's call that done.'


Codex Genestealer Cult @ 2016/10/01 12:52:33


Post by: MajorWesJanson


 shasolenzabi wrote:
Davor wrote:
 shasolenzabi wrote:
Maybe 60bucks for the truck is not too bad. but still, the 40bucks for the squads regardless of size of said squads. it is so odd the new guy in charge is still ramping prices up.


That is what I thought so as well, then I realized as I started to say a few weeks ago. Smoke and mirrors. Smoke and mirrors. GW is still the same, but the illusion of change.


LOL! like when they intro'd the very slightly revamped Landraider for the Deathwatch at 80USD when all other LRs are 75bucks


The DW Landraider also includes both the Godhammer sprues and the Crusader sprue, while the SM kits are one or the other. Depending on the kit, that Deathwatch upgrade sprue is valued at anywhere from $5ish to -$13.


Codex Genestealer Cult @ 2016/10/01 13:17:08


Post by: SnotlingPimpWagon


@gein.Steiner
If I'd use your scale, that sarge would be 5,5

And what are 1,2,3 and 4s?

I agree, that its a good strategy to paint up to a tabletop standard, doesn't scare of beginners!


Codex Genestealer Cult @ 2016/10/01 13:44:29


Post by: MrDwhitey


I think with the Goliath Truck I might put the twinlinked autocannon onto that arm the seismic cannon/mining laser come on.