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10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 17:29:08


Post by: Daedalus81


Dudeface wrote:
They don't want abby getting fall back/advance and charge?


As well as the cost of protecting him when Abby can toss a 4++ onto Chosen and get most of the way to termie durability and teaming up with a MoE to grant full rerolls to hit and (eventually) wound without Abby needing to switch off from his 4++.




Automatically Appended Next Post:
 bullyboy wrote:
So game not even released and I’m already at that point….

1. The pdf of data sheets is to cumbersome to really use in game.
2. The cards, while useful, will probably be expensive (because GW) and will already need corrections.

Enthusiasm for edition is like a damn roller coaster ride.


I'm with you on #1. Finding information is difficult and searching isn't simple with the keyword scattering. A table of contents would help immensely. I'm going to get some printed and laminated locally instead of buying them and replace individuals as needed.



10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 17:32:03


Post by: Tyran


Printing and making your own cards will probably be more practical than buying from GW.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 17:33:20


Post by: Trickstick


 Tyran wrote:
Printing and making your own cards will probably be more practical than buying from GW.


I may just be paranoid, but I can imagine a new TFG trait appearing: the card editor.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 17:34:06


Post by: Daedalus81


 Trickstick wrote:
 Tyran wrote:
Printing and making your own cards will probably be more practical than buying from GW.


I may just be paranoid, but I can imagine a new TFG trait appearing: the card editor.


What do you mean?



10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 17:36:26


Post by: kodos


 Trickstick wrote:
 Tyran wrote:
Printing and making your own cards will probably be more practical than buying from GW.

I may just be paranoid, but I can imagine a new TFG trait appearing: the card editor.
you are going to need that anyway
or do you think GW will update the pdfs and not just releasing an additional document with the changes


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 17:38:24


Post by: Insectum7


 Daedalus81 wrote:
 Trickstick wrote:
 Tyran wrote:
Printing and making your own cards will probably be more practical than buying from GW.


I may just be paranoid, but I can imagine a new TFG trait appearing: the card editor.


What do you mean?

I think they mean someone "That F**ing Guy" who brings printouts of cards which have been beneficially edited for themselves.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 17:38:35


Post by: Trickstick


 Daedalus81 wrote:
 Trickstick wrote:
 Tyran wrote:
Printing and making your own cards will probably be more practical than buying from GW.


I may just be paranoid, but I can imagine a new TFG trait appearing: the card editor.


What do you mean?



Well it would be pretty trivial to change a stat before printing off the card, and showing little timmy that your catachans really are t4.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 17:38:41


Post by: Tsagualsa


Daedalus81 wrote:
 Trickstick wrote:
 Tyran wrote:
Printing and making your own cards will probably be more practical than buying from GW.


I may just be paranoid, but I can imagine a new TFG trait appearing: the card editor.


What do you mean?



Cheating by presenting manipulated, home-printed cards probably.



Trickstick wrote:
 Tyran wrote:
Printing and making your own cards will probably be more practical than buying from GW.


I may just be paranoid, but I can imagine a new TFG trait appearing: the card editor.


In the context of tournaments, that can be solved by cards getting provided as part of the tournament package and by the TO. In clubs, not so easy.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 17:39:06


Post by: The Red Hobbit


 Daedalus81 wrote:
 Trickstick wrote:
 Tyran wrote:
Printing and making your own cards will probably be more practical than buying from GW.


I may just be paranoid, but I can imagine a new TFG trait appearing: the card editor.


What do you mean?


Probably TFG using photoshop to edit a card. Once found out, it's a quick way to get blacklisted from a shop or gaming circle.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 17:41:59


Post by: Grinshanks


 bullyboy wrote:
So game not even released and I’m already at that point….

1. The pdf of data sheets is to cumbersome to really use in game.
2. The cards, while useful, will probably be expensive (because GW) and will already need corrections.

Enthusiasm for edition is like a damn roller coaster ride.


Laughs in ASOIAF and taps the "first time" meme.

Double so for the comments regarding each unit having it own special rules!

At least you don't have a constantly updating deck of tactics cards.....yet


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 17:42:28


Post by: Platuan4th


 kodos wrote:
 Trickstick wrote:
 Tyran wrote:
Printing and making your own cards will probably be more practical than buying from GW.

I may just be paranoid, but I can imagine a new TFG trait appearing: the card editor.
you are going to need that anyway
or do you think GW will update the pdfs and not just releasing an additional document with the changes


They outright said they were going to update the PDFs with FAQs. Whether you believe them or not is up to you.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 17:43:14


Post by: Trickstick


You could be quite subtle about it, like removing a "wholly" from "wholly within" in a rule, or something. If ever found out, you just play the old "oh they must have changed it at some point".

Obviously harder in tournaments, but some people love cheating to win pickup games. TFG is a thing for a reason.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 17:44:05


Post by: Insectum7


 bullyboy wrote:
 H.B.M.C. wrote:
Slipspace wrote:
Still, I have no idea how anyone can get quite as worked up about it as HBMC. Like, chill the feth out man.
The only thing I'm worked up about is Daed's insistence that it's not box-related.

Dude, I think you’re missing the point that it’s not all about a box restriction, it’s about the unit being capped at 2 instead of allowing it to go up to 4 like Oblits that are also limited to just 2 a box. Why are you not seeing that?

Yeah that stuck out to me too, esp as Spawn used to be able to be taken in larger squads than Oblits.

I own 20 Spawn.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 17:46:09


Post by: Daedalus81


 Insectum7 wrote:
I think they mean someone "That F**ing Guy" who brings printouts of cards which have been beneficially edited for themselves.


Oh...oh my...


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 17:47:24


Post by: VladimirHerzog


 bullyboy wrote:
So game not even released and I’m already at that point….

1. The pdf of data sheets is to cumbersome to really use in game.
2. The cards, while useful, will probably be expensive (because GW) and will already need corrections.

Enthusiasm for edition is like a damn roller coaster ride.


litterally just print them


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 17:48:15


Post by: Trickstick


How about "my screamer killers are actually from a german hive fleet"?

Edit: idk, would you trade 2 wounds for 1 toughness? 10 is a decent break point for some things.

[Thumb - image.png]


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 17:49:11


Post by: VladimirHerzog


 Trickstick wrote:
You could be quite subtle about it, like removing a "wholly" from "wholly within" in a rule, or something. If ever found out, you just play the old "oh they must have changed it at some point".

Obviously harder in tournaments, but some people love cheating to win pickup games. TFG is a thing for a reason.


TFGs existing isnt a good reason to do/not do something IMO, they'll always exist anyway


Automatically Appended Next Post:
 Trickstick wrote:
How about "my screamer killers are actually from a german hive fleet"?


gonna go on a limb and assume that the english version is the official one


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 17:50:16


Post by: kodos


 Platuan4th wrote:
 kodos wrote:
 Trickstick wrote:
 Tyran wrote:
Printing and making your own cards will probably be more practical than buying from GW.

I may just be paranoid, but I can imagine a new TFG trait appearing: the card editor.
you are going to need that anyway
or do you think GW will update the pdfs and not just releasing an additional document with the changes


They outright said they were going to update the PDFs with FAQs. Whether you believe them or not is up to you.

yeah, that is what I wrote, "update the pdfs with FAQs" does not mean "editing the cards to show the correct rules"


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 17:51:33


Post by: Trickstick


 VladimirHerzog wrote:
TFGs existing isnt a good reason to do/not do something IMO, they'll always exist anyway


Oh of course, but it is something that you have to be prepared for if it does happen to you.

 VladimirHerzog wrote:
gonna go on a limb and assume that the english version is the official one


Yeah, I just found it funny.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 17:51:36


Post by: Tsagualsa


 Trickstick wrote:
How about "my screamer killers are actually from a german hive fleet"?

Edit: idk, would you trade 2 wounds for 1 toughness? 10 is a decent break point for some things.


'My girlfriend is from Canada, she has T8 and Devastating Wounds'


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 17:55:37


Post by: VladimirHerzog


Tsagualsa wrote:
 Trickstick wrote:
How about "my screamer killers are actually from a german hive fleet"?

Edit: idk, would you trade 2 wounds for 1 toughness? 10 is a decent break point for some things.


'My girlfriend is from Canada, she has T8 and Devastating Wounds'


mood


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 17:58:50


Post by: kodos


 VladimirHerzog wrote:
TFGs existing isnt a good reason to do/not do something IMO, they'll always exist anyway
and the first thing we are going to see is tournaments not allowing any self printed rules at all


Automatically Appended Next Post:
 VladimirHerzog wrote:
gonna go on a limb and assume that the english version is the official one
there was a time when the german version was the most recent one and already included FAQ/Errata
not only in 40k but also in X-Wing and therefore preferred over English ones (until some people did not liked the changes and said that englisch ones got priority)


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 18:01:45


Post by: Tsagualsa


 kodos wrote:
 VladimirHerzog wrote:
TFGs existing isnt a good reason to do/not do something IMO, they'll always exist anyway
and the first thing we are going to see is tournaments not allowing any self printed rules at all


Who knows, maybe tournaments will also limit the allowed Detachments etc. - i see WD detachments and such being problematic, unless there is some sort of 'Annual' product planned that collects them.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 18:05:47


Post by: Insectum7


 VladimirHerzog wrote:
Tsagualsa wrote:
 Trickstick wrote:
How about "my screamer killers are actually from a german hive fleet"?

Edit: idk, would you trade 2 wounds for 1 toughness? 10 is a decent break point for some things.


'My girlfriend is from Canada, she has T8 and Devastating Wounds'


mood

If I had my coffee, I would have spit it.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 18:11:01


Post by: tneva82


Tsagualsa wrote:
 kodos wrote:
 VladimirHerzog wrote:
TFGs existing isnt a good reason to do/not do something IMO, they'll always exist anyway
and the first thing we are going to see is tournaments not allowing any self printed rules at all


Who knows, maybe tournaments will also limit the allowed Detachments etc. - i see WD detachments and such being problematic, unless there is some sort of 'Annual' product planned that collects them.


Well we haven't even seen evidence those come rather than having to wait for codex.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 18:32:24


Post by: Abadabadoobaddon


 VladimirHerzog wrote:
 Daedalus81 wrote:
 Abadabadoobaddon wrote:
So if you bought the Tide of Spawn box back in the day you can just go get fethed? Or is there something I'm missing?


I guess? No more than people who bought X number of Hive Tyrants before the Rule of 3 showed up. Anyway, I concede. This discussion won't get anyone anywhere.


and i don't think fething over people that bought a box 16 years ago is such a big deal honestly.

I know right? I mean what did you expect? That you would actually be able to use the models you paid money for? HA-HA! That was like over a year ago! Now go buy something new pleeb!


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 18:33:41


Post by: ListenToMeWarriors


No Firing Deck on the Chaos Rhino either, and it appears they have transposed Vashtorr's sweep and normal attack on the datasheet.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 18:51:23


Post by: EviscerationPlague


Dudeface wrote:
EviscerationPlague wrote:
 ph34r wrote:
I got as far as Abaddon and the Enhancements.

Enhancements are basically 1 'relic' for each god and an undivided book. Very very boring.

Abaddon is less toughness than a space marine Gravis captain. Abaddon can join terminators and legionnaires, but not Chosen.

Very dumb.

You don't understand though. There might be an unintended interaction if Abby could join Chosen!


They don't want abby getting fall back/advance and charge?

Yeah that extra 3.5" to charge would be super broken vs the Legionaire squad granting rerolling all wounds on his melee weapons. Lemme guess, he can't join Havocs either because you're worried he'll not suffer modifiers on his gun?

OH and I forgot to add you can already give him Advance and Charge via the Slaanesh strat when attaching to a Slaanesh Terminator squad, but yeah I'm sure that's the main reason he can't go with Chosen, absolutely.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 19:05:50


Post by: Dudeface


EviscerationPlague wrote:
Dudeface wrote:
EviscerationPlague wrote:
 ph34r wrote:
I got as far as Abaddon and the Enhancements.

Enhancements are basically 1 'relic' for each god and an undivided book. Very very boring.

Abaddon is less toughness than a space marine Gravis captain. Abaddon can join terminators and legionnaires, but not Chosen.

Very dumb.

You don't understand though. There might be an unintended interaction if Abby could join Chosen!


They don't want abby getting fall back/advance and charge?

Yeah that extra 3.5" to charge would be super broken vs the Legionaire squad granting rerolling all wounds on his melee weapons. Lemme guess, he can't join Havocs either because you're worried he'll not suffer modifiers on his gun?

OH and I forgot to add you can already give him Advance and Charge via the Slaanesh strat when attaching to a Slaanesh Terminator squad, but yeah I'm sure that's the main reason he can't go with Chosen, absolutely.


Eh, whatever, is what it is.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 19:07:22


Post by: The Red Hobbit


ListenToMeWarriors wrote:
No Firing Deck on the Chaos Rhino either, and it appears they have transposed Vashtorr's sweep and normal attack on the datasheet.

It's not on the WE or 1k Sons version either . Hopefully a typo, but could be intentional, the beleaguered warbands can't maintain the firing decks anymore


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 19:12:14


Post by: Trickstick


All those spikes make it hard to stick their head out.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 19:16:13


Post by: CoALabaer


All in all i like the datasheets.
Sure, there is a 110% chance for broken stuff in there and there are errors.
But attempts were made!

Thousand Sons feels as lovingly written as were Blood Angels. ( See how they gave Sanguinary Guard and Jumppack Death Company different roles, even though they are both fast melee elite units? LOVE)
Absolutely like the direction they take.

Other factions seem more... Chaotic. Some datasheets a bit bland. Some of my personal fav units got boring. Ah well, Happens all the time...
But just look at that defiler rule: i can finally move it around! Even when there is terrain!

Any sane person should have expected a huge overhaul like this to be riddled with issues.
And it is.
But at least PDFs can be changed. And jit printing just the few sheets you actually play should be easy for most of us ( bit of a warning though: do NOT buy the physical datasheets xD)


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 19:16:37


Post by: VladimirHerzog


 kodos wrote:
 VladimirHerzog wrote:
TFGs existing isnt a good reason to do/not do something IMO, they'll always exist anyway
and the first thing we are going to see is tournaments not allowing any self printed rules at all



i don't care about those, the tournaments i organise will allow printed stuff


Automatically Appended Next Post:
 Abadabadoobaddon wrote:
 VladimirHerzog wrote:
 Daedalus81 wrote:
 Abadabadoobaddon wrote:
So if you bought the Tide of Spawn box back in the day you can just go get fethed? Or is there something I'm missing?


I guess? No more than people who bought X number of Hive Tyrants before the Rule of 3 showed up. Anyway, I concede. This discussion won't get anyone anywhere.


and i don't think fething over people that bought a box 16 years ago is such a big deal honestly.

I know right? I mean what did you expect? That you would actually be able to use the models you paid money for? HA-HA! That was like over a year ago! Now go buy something new pleeb!


How many spawns came in that box ? i can't tell from the pixelated images i get from google.
How often did you run all of them?
And it wasnt released 1 year ago but 16... some people that play the game are younger than that...


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 19:21:29


Post by: Charax


Honestly if I was running a tournament I'd fork out to get the datacards printed and laminated myself, completely eliminates the problem, you know the cards are legit (you can even mark them with the name/logo of the tournament) and if lists are pre-registered then you know in advance exactly what everyone needs anyway

I don't think people will actually go to the trouble of cheating via datacards though. People will absolutely make their own in the styles they like, but verifying the correct stats is so trivially easy I don't think cheating will be anything more than a couple of TFG anecdotes


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 19:26:16


Post by: The Red Hobbit


CoALabaer wrote:

But just look at that defiler rule: i can finally move it around! Even when there is terrain!

I'm also quite happy my giant crab can scuttle over other units. But I also would have been happy if that was just a core rule for large models, instead of a datasheet rule.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 19:31:27


Post by: Daedalus81


CoALabaer wrote:
Thousand Sons feels as lovingly written as were Blood Angels


My big gripe is that they totally missed the opportunity to make Ahriman on disc something interesting like they did with Daemon Princes and the wing split.

But at least PDFs can be changed. And jit printing just the few sheets you actually play should be easy for most of us ( bit of a warning though: do NOT buy the physical datasheets xD)


Yea I just wish they'd go the extra mile on proofreading. At least we don't have to pay for this version.



10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 19:35:13


Post by: VladimirHerzog


 Daedalus81 wrote:
CoALabaer wrote:
Thousand Sons feels as lovingly written as were Blood Angels


My big gripe is that they totally missed the opportunity to make Ahriman on disc something interesting like they did with Daemon Princes and the wing split.

But at least PDFs can be changed. And jit printing just the few sheets you actually play should be easy for most of us ( bit of a warning though: do NOT buy the physical datasheets xD)


Yea I just wish they'd go the extra mile on proofreading. At least we don't have to pay for this version.



Ahriman's the only named Character that can be on foot and mounted, right? Talking about the whole game, not only TS


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 19:38:52


Post by: Voss


 Daedalus81 wrote:
CoALabaer wrote:
Thousand Sons feels as lovingly written as were Blood Angels


My big gripe is that they totally missed the opportunity to make Ahriman on disc something interesting like they did with Daemon Princes and the wing split.

But at least PDFs can be changed. And jit printing just the few sheets you actually play should be easy for most of us ( bit of a warning though: do NOT buy the physical datasheets xD)


Yea I just wish they'd go the extra mile on proofreading. At least we don't have to pay for this version.



The first round of physical cards will almost certainly be this version (or an older one, sadly enough) as they already exist, so some poor fools will pay for it.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 19:39:12


Post by: Mr Morden


 VladimirHerzog wrote:
 Daedalus81 wrote:
CoALabaer wrote:
Thousand Sons feels as lovingly written as were Blood Angels


My big gripe is that they totally missed the opportunity to make Ahriman on disc something interesting like they did with Daemon Princes and the wing split.

But at least PDFs can be changed. And jit printing just the few sheets you actually play should be easy for most of us ( bit of a warning though: do NOT buy the physical datasheets xD)


Yea I just wish they'd go the extra mile on proofreading. At least we don't have to pay for this version.



Ahriman's the only named Character that can be on foot and mounted, right? Talking about the whole game, not only TS


How about Logan Claws? Isn;t he both?


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 19:41:26


Post by: Dysartes


Aye, Logan has on sleigh and off sleigh forms.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 19:41:47


Post by: Doohicky


 The Red Hobbit wrote:
ListenToMeWarriors wrote:
No Firing Deck on the Chaos Rhino either, and it appears they have transposed Vashtorr's sweep and normal attack on the datasheet.

It's not on the WE or 1k Sons version either . Hopefully a typo, but could be intentional, the beleaguered warbands can't maintain the firing decks anymore


The DG do have firing decks.
But that might just be holes from rusting


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 19:42:49


Post by: VladimirHerzog


 Mr Morden wrote:

How about Logan Claws? Isn;t he both?


As a true member of the 15th legion, i do not waste my time reading about the 6th :p

But yeah, doesnt he stay the same (apart from movement, HP and what squad he joins?)

Since TS don't have Power armored cavalry, Ahzek just gets fethed (shame, i just started working on a cool disk conversion for him)


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 19:44:33


Post by: Daedalus81


 Mr Morden wrote:
How about Logan Claws? Isn;t he both?


Yea his sheets are mostly the same, but the mounted version doubles his wounds and gives extra attacks. Not that I think Ahriman should get that, but just something a little more interesting.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 19:48:26


Post by: tneva82


 VladimirHerzog wrote:
 Mr Morden wrote:

How about Logan Claws? Isn;t he both?


As a true member of the 15th legion, i do not waste my time reading about the 6th :p

But yeah, doesnt he stay the same (apart from movement, HP and what squad he joins?)

Since TS don't have Power armored cavalry, Ahzek just gets fethed (shame, i just started working on a cool disk conversion for him)


Well remains to be seen how expensive that wound is.

Also wgije not most useful extra movement can be useful.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 19:52:13


Post by: Mr Morden


 Daedalus81 wrote:
 Mr Morden wrote:
How about Logan Claws? Isn;t he both?


Yea his sheets are mostly the same, but the mounted version doubles his wounds and gives extra attacks. Not that I think Ahriman should get that, but just something a little more interesting.


Well just a movement boost would represent it fine so it should be just a equipment option...like alot of mounts used to be.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 20:04:02


Post by: Daedalus81


 Mr Morden wrote:
Well just a movement boost would represent it fine so it should be just a equipment option...like alot of mounts used to be.


He has that, but it's only useful for when the unit is dead, which is really situational.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 20:04:24


Post by: Gadzilla666


Ok, late to the party. Let's look at the CSM Index......

Raptors and Warp Talons look ok (but still no Lightning Claws for the Raptor Champion ). Cool that you can do a full Cultists/Renegade Guard/Beastmen army.

Ok, done with the positives. Don't have time for all of the negatives. I'm going to go figure out what I need to build some Inductii. You guys have fun with "this"........


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 20:07:13


Post by: EviscerationPlague


I'll be using Traitor Guardmen for special weapons I guess. Can they ride a Rhino LOL


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 20:15:37


Post by: Laughing Man


EviscerationPlague wrote:
I'll be using Traitor Guardmen for special weapons I guess. Can they ride a Rhino LOL

They're going to be great backline objective holders. Give 'em three sniper rifles and ruin all the Leaders' days.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 20:35:35


Post by: Abadabadoobaddon


 VladimirHerzog wrote:
 Abadabadoobaddon wrote:
 VladimirHerzog wrote:
 Daedalus81 wrote:
 Abadabadoobaddon wrote:
So if you bought the Tide of Spawn box back in the day you can just go get fethed? Or is there something I'm missing?


I guess? No more than people who bought X number of Hive Tyrants before the Rule of 3 showed up. Anyway, I concede. This discussion won't get anyone anywhere.


and i don't think fething over people that bought a box 16 years ago is such a big deal honestly.

I know right? I mean what did you expect? That you would actually be able to use the models you paid money for? HA-HA! That was like over a year ago! Now go buy something new pleeb!


How many spawns came in that box ? i can't tell from the pixelated images i get from google.
How often did you run all of them?
And it wasnt released 1 year ago but 16... some people that play the game are younger than that...

GW: Hey, you! Yes, you! Do you like Chaos Spawn? Well then do we have just the set for you! It's called Tide of Spawn and it comes with 10 (count em, 10!) Chaos Spawn! Order now while supplies last!

Also GW: What? You bought 10 Chaos Spawn?? Why would you do such a thing? The box only comes with 2! That was rather foolish of you, now wasn't it? By the way, can I interest you in a Combat Patrol? You can never have too many Tzaangors after all!


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 20:47:58


Post by: Lord Damocles


Well aren't I a fraggin eegit for having a unit of FIVE spawn.

Should'a seen that one coming, eh!


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 20:56:42


Post by: Santtu


Tide of Spawn was a specific Apocalypse formation and not meant for normal games of 40k in the first place.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 21:05:46


Post by: kodos


as was the Baneblade and Imperial Knights


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 21:11:09


Post by: Platuan4th


 kodos wrote:
as was the Baneblade and Imperial Knights


Baneblades, yes, but Knights were released with a full standard 40K Codex.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 22:18:11


Post by: Mr Morden


Rules for extremely large vehicles have been in 40k since the very first book.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 22:26:55


Post by: cody.d.


Charax wrote:
Honestly if I was running a tournament I'd fork out to get the datacards printed and laminated myself, completely eliminates the problem, you know the cards are legit (you can even mark them with the name/logo of the tournament) and if lists are pre-registered then you know in advance exactly what everyone needs anyway

I don't think people will actually go to the trouble of cheating via datacards though. People will absolutely make their own in the styles they like, but verifying the correct stats is so trivially easy I don't think cheating will be anything more than a couple of TFG anecdotes


Risky thing to cheat with edited datacards. As all someone needs to do is compare the online indexes or a GW bought copy from another player. Show that to the TO and boom, forfeit.

GW gave us the free indexes for a reason, may as well make good use of them. Maaaaybe I'll pick up a copy when the codexes come out, especially since as an ork player a set will get released with 10th and invalidated/replaced half a year later with the codex release.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 22:55:36


Post by: cole1114


I will say, while I like the identity of CSM I'm having a lot more trouble theorycrafting lists for them than space marines.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/13 23:22:16


Post by: VladimirHerzog


 cole1114 wrote:
I will say, while I like the identity of CSM I'm having a lot more trouble theorycrafting lists for them than space marines.


i'm not even bothering with it until we get points


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 03:00:43


Post by: Galef


 VladimirHerzog wrote:
 cole1114 wrote:
I will say, while I like the identity of CSM I'm having a lot more trouble theorycrafting lists for them than space marines.


i'm not even bothering with it until we get points
It doesn't hurt to at least see what units synergize with others though. Thar way once the points drop, you know what units to "price" first.
Also Marks and Enhancements are probably free, so it's good to see what units might benefit most from certain ones

-


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 03:47:26


Post by: lost_lilliputian


'Tomorrow brings the rest of the Imperium, with the Xenos factions and the first Munitorum Field Manual (which contains all the points) of the new edition arriving later in the week.'

So today we should get Imperial Knights, Astra Militarum, Mechanicus, Custodes, Sororitas, Inquisition/Agents.

By the end of the week we get points too. Not long to go now. Can't wait for points really as that's what is needed to make lists and figure things out.

When they say 'first munitorum field manual' does that imply there will be more than one?


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 04:12:47


Post by: Daedalus81


Yes - they previously updated it every 6 months.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 04:24:24


Post by: The Red Hobbit


Doohicky wrote:
 The Red Hobbit wrote:
ListenToMeWarriors wrote:
No Firing Deck on the Chaos Rhino either, and it appears they have transposed Vashtorr's sweep and normal attack on the datasheet.

It's not on the WE or 1k Sons version either . Hopefully a typo, but could be intentional, the beleaguered warbands can't maintain the firing decks anymore


The DG do have firing decks.
But that might just be holes from rusting

At least DG have something going for them

Laughing Man wrote:
EviscerationPlague wrote:
I'll be using Traitor Guardmen for special weapons I guess. Can they ride a Rhino LOL

They're going to be great backline objective holders. Give 'em three sniper rifles and ruin all the Leaders' days.

I had the same thought, unfortunately the Blooded KT box doesn't have 3x Sniper bits iirc

cole1114 wrote:I will say, while I like the identity of CSM I'm having a lot more trouble theorycrafting lists for them than space marines.

Yeah there's a ton of options, and the flexibility to bring in Daemon's or Chaos Knights lets you shore up weaknesses. Knights seem like a good ally for 1k Sons looking for AT and I'm looking forward to running Daemons with my WE. Although I'm considering going Khornate Warband as well.

lost_lilliputian wrote:
When they say 'first munitorum field manual' does that imply there will be more than one?

Yeah most likely. Hopefully these field manuals with points changes remain free...


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 07:27:40


Post by: tneva82


 Galef wrote:
 VladimirHerzog wrote:
 cole1114 wrote:
I will say, while I like the identity of CSM I'm having a lot more trouble theorycrafting lists for them than space marines.


i'm not even bothering with it until we get points
It doesn't hurt to at least see what units synergize with others though. Thar way once the points drop, you know what units to "price" first.
Also Marks and Enhancements are probably free, so it's good to see what units might benefit most from certain ones

-


ITC guys that streamed games with full points known etc said they cost points.

Overall looks like points won't have big overhaul. Obviously some changes here and there but the 2000 pts armies of 10e we have seen have tended to be around 1900+-20 and then the enchantments.

Termagaunts got revealed to be 6/model.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 08:07:54


Post by: Justyn


ITC guys that streamed games with full points known etc said they cost points.

Overall looks like points won't have big overhaul. Obviously some changes here and there but the 2000 pts armies of 10e we have seen have tended to be around 1900+-20 and then the enchantments.

Termagaunts got revealed to be 6/model.


I can't imagine they are changing the scale of the game. So most units should be similar points to what they are now. That said if units that got hit hard with the nerf bat such as VV and Wulfen don't cost significantly less then no one will use them. Of course that may have been the plan.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 08:09:16


Post by: Snugiraffe


 The Red Hobbit wrote:
CoALabaer wrote:

But just look at that defiler rule: i can finally move it around! Even when there is terrain!

I'm also quite happy my giant crab can scuttle over other units. But I also would have been happy if that was just a core rule for large models, instead of a datasheet rule.


It sort of is a core rule, though? Vehicles and monsters can move over your own non-vehicle and non-monster units already. The Defiler can also move over bigger units, but as someone already pointed out elsewhere, the Defiler's footprint makes it difficult for it to actually walk all the way across a Rhino unless you're advancing. Hmm. Slaaneshi Defilers can use the strat to still fire and charge even after advancing. Now, that is juicy...


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 09:10:07


Post by: BorderCountess


 Galef wrote:
 VladimirHerzog wrote:
 cole1114 wrote:
I will say, while I like the identity of CSM I'm having a lot more trouble theorycrafting lists for them than space marines.


i'm not even bothering with it until we get points
It doesn't hurt to at least see what units synergize with others though. Thar way once the points drop, you know what units to "price" first.
Also Marks and Enhancements are probably free, so it's good to see what units might benefit most from certain ones

-


Not that I would use any other mark, but the Mark of Tzeentch on Cultist Mobs is gonna be hilarious.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 10:46:34


Post by: Tsagualsa


Added to the OP:


Edit 06/14/2023 'Soldier of 4chan'

Some rumours from 4chan, take with the appropriate barge-load of salt:

- Tyranid wave will incoroporate ''several waves that had been delayed in previous editions''
- Around 8-12 new kits for normal units
- On top of that, what was at one point aimed to be a ''Codex Biotitans'' with 3-4 knight-sized monsters
- ''Another huge wave'' on top of that for 10th edition proper
- And further additional releases for Killteam, Genestealer Cults and ''another Nid character with a Campaign later on''




Automatically Appended Next Post:
They added the Chaos Knights they forgot yesterday, such a rush job they didn't even update the upload date:
https://www.warhammer-community.com/wp-content/uploads/2023/06/5I1cNt3t71dfd3jh.pdf


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 12:47:40


Post by: Fayric


 Lord Damocles wrote:
Well aren't I a fraggin eegit for having a unit of FIVE spawn.

Should'a seen that one coming, eh!


There has always been need for extra spawn in chaos armies because spells and weapons turn enemy characters in to spawn, and ofcourse everyone has fond memmories of how their evil overlords got "rewarded" by the dark gods by turning in to a spawn Good times, so, I expect this will be true also for this edition.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 12:49:05


Post by: Shadow Walker


Some leaked from 4chan

[Thumb - 1686746650038780.png]
[Thumb - 1686746712392287.png]
[Thumb - 1686746971929481.png]
[Thumb - 1686747202295225.png]


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 13:02:24


Post by: Kanluwen


Unsurprisingly, they literally just made Skitarii Rangers and Vanguard into Guardsmen.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 13:10:55


Post by: Lord Damocles


Good to see that the Canoness still can't have a Blessed Blade and Rod of Pointing.

I'd have hated for that.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 13:11:14


Post by: Kanluwen


Jeez, they still can't get the Kasrkin datasheet to match "what's in the box".

So much for that nonsense.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 13:12:27


Post by: Matt.Kingsley


Holy cow GW straight up deleted regular Celestians


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 13:13:17


Post by: xttz


The Deathwatch mortal wound trick has been nerfed within 48 hours.

"Note: There’s also a very slight update to the Deathwatch datasheets posted earlier this week. After field tests, our resident tech-magos deemed Hellfire Rounds to be a little too dangerous on certain units, so that Stratagem has been tweaked. It now does not affect weapons with the Devastating Wounds rule. You can download the updated Index here."

https://www.warhammer-community.com/2023/06/14/free-imperium-index-cards-reclaim-the-galaxy-with-humanitys-finest/



10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 13:14:11


Post by: Daedalus81


SO far on the DW front

Guard - a couple of tanks have it. No way to grant it to large blocks.
GK - A strat for melee weapons
Sisters - Combi-weapons only, but otherwise not much. Need to explore on the combis. EDIT: missed character giving it to melee.
Custodes - pretty much only on SoS and no way to grant. Need to review SoS.
Admech - Electropriests, Raiders, Sulphurhounds, Ruststalkers, and a smattering of other irrelevant selections
Knights - Warden full up, Desecrator vs M/V, a handful of weapons and a strat for melee
Agents - mostly just webbers


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 13:17:45


Post by: Voss


So basic guard infantry squads didn't get hit with the 'no duplicate weapons' trend. That's something

Sgts are still stuck with pistols or bolters, however.

Ogryn with rippers have surprisingly good shooting. Feel weird and surprising.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 13:20:39


Post by: Lord Damocles


I hope you don't like ablative wounds in your Retributor squads. LOL


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 13:20:46


Post by: Shadow Walker


So Misericordia is now for selected models only.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 13:25:37


Post by: Lord Damocles


 Matt.Kingsley wrote:
Holy cow GW straight up deleted regular Celestians

They've all been re-assigned to back-fill Battle Sister and Dominion squads.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 13:26:45


Post by: Kanluwen


Voss wrote:
So basic guard infantry squads didn't get hit with the 'no duplicate weapons' trend. That's something

Because it's just two squads glommed together if you go to the 20 option. Cadians and Krieg were the ones affected by it before, still are unfortunately.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 13:34:20


Post by: Matt.Kingsley


Aestred and Agathae have had the glow up of the century - gone from being useless to possibly scary? Aestred grant Devasting Wounds to melee attacks and Agathae modifies Miracle Dice used on the unit by 1 (max of 6).
The only melee unit they can attach to are Sacrosancts though, who want a Canoness, Palatine or Judith instead so they can activate their -1 To Wound ability.

Also Immolators let Sisters combat squad. Poor Razorbacks.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 13:42:34


Post by: Daedalus81


Sly Marbo looks stupid fun.


Automatically Appended Next Post:
Bullgryns are -1D to a minimum of 1....man that's confusing...



10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 13:49:56


Post by: H.B.M.C.


Hydra Autocannon fires a mighty... four shots.

Hmm...


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 13:50:30


Post by: tauist


I am pleasantly surprised GW fixed Deathwatch so quickly. Perhaps there is hope for this edition yet..

Also, liking what I see regarding Imperial Agents. Yesterday, I got a Chaos army from my existing minis, and today I got extra mileage from my Imperial KT21 models. Heck, I might even be able to squeeze in some more models from BSF, not too bad!


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 13:53:01


Post by: Valkyrie


 H.B.M.C. wrote:
Hydra Autocannon fires a mighty... four shots.

Hmm...


It's 2x Twin-Linked Autocannons as it was in other iterations before 9th. What's the problem?


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 13:54:50


Post by: VladimirHerzog


 Valkyrie wrote:
 H.B.M.C. wrote:
Hydra Autocannon fires a mighty... four shots.

Hmm...


It's 2x Twin-Linked Autocannons as it was in other iterations before 9th. What's the problem?


Probably just forgetting that twin-linked is now a thing again


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 13:56:37


Post by: ListenToMeWarriors


On initial viewing I am quite happy with the Imperial Agents.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 13:58:15


Post by: H.B.M.C.


 Valkyrie wrote:
It's 2x Twin-Linked Autocannons as it was in other iterations before 9th. What's the problem?
If Twin-Linked was a re-roll to hit like it once was, then it would be fine, but it's not that, and Twin-Linking actually hurts quite a few units that have suddenly gone from lots of shots to very few. Probably a unit that could have benefited from one of the new rules, like Sustained Hits.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 14:01:52


Post by: The Red Hobbit


 tauist wrote:
I am pleasantly surprised GW fixed Deathwatch so quickly. Perhaps there is hope for this edition yet..

Also, liking what I see regarding Imperial Agents. Yesterday, I got a Chaos army from my existing minis, and today I got extra mileage from my Imperial KT21 models. Heck, I might even be able to squeeze in some more models from BSF, not too bad!


Indeed, the BSF loadout still exists for the Zealot in the SoB sheets as well and you can easily use Janus Draik as well. I haven't seen anything for the Navigator yet though.

Related to Imperial Agents, looks like Ephrael Stern is no longer an Imperial Agent and is only in the SoB index. Kyganil also appears quite a bit weaker, so that not bode well for Harlequins tomorrow.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 14:05:22


Post by: H.B.M.C.


I seem to recall some people were hoping that the Castigator would be another AT weapon for Sisters.

Well... not quite.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 14:08:19


Post by: Lord Damocles


 H.B.M.C. wrote:
I seem to recall some people were hoping that the Castigator would be another AT weapon for Sisters.

Well... not quite.

JuSt UsE mUlTiMeLtAs


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 14:17:00


Post by: Voss


Real AT is a problem for a lot of factions. Guard and AdMech are the only ones that can really get around it out of this (today's) batch. (AdMech have few big guns, but have lascannons or equivalents and anti-vehicle scattered around the list to support them)

Even knights struggle a bit with their model and weapon limitations.


I worry about orks, because its been a recurring problem for them. Craftworld eldar and necrons should be fine.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 14:17:01


Post by: H.B.M.C.


I'm surprised that Grey Knights lost all their HTH weapons.

I'd've thought that, at the very least, the hammers would stay as a heavy option, and the twin falchions as a more attacks/twin-linked option.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 14:18:25


Post by: Matt.Kingsley


 H.B.M.C. wrote:
I seem to recall some people were hoping that the Castigator would be another AT weapon for Sisters.

Well... not quite.

It does try very hard at least, with the hit rerolls and all.
Trying is half the battle afterall


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 14:19:36


Post by: lost_lilliputian


Hehe anyone else notice how the other day GW said the Imperial Knights and Chaos Knights would have separate PDFs? Well the Imperial Knights one has the Chaos Knights tacked on the end. It's not a problem just thought it was funny, a 54 page doc just on Knights, all knights all the time.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 14:24:21


Post by: H.B.M.C.


Hang on... weren't Torsion Cannons meant to be single-shot anti-tank weapons?


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 14:26:07


Post by: VladimirHerzog


 H.B.M.C. wrote:
Hang on... weren't Torsion Cannons meant to be single-shot anti-tank weapons?


nah, theyre basically weird gravguns. They used to be lascannon equivalents stats-wise tho


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 14:33:53


Post by: The Red Hobbit


Voss wrote:
Real AT is a problem for a lot of factions. Guard and AdMech are the only ones that can really get around it out of this (today's) batch. (AdMech have few big guns, but have lascannons or equivalents and anti-vehicle scattered around the list to support them)

Even knights struggle a bit with their model and weapon limitations.


I worry about orks, because its been a recurring problem for them. Craftworld eldar and necrons should be fine.

That's a long term struggle for 40k. Make AT too good or too common and vehicles are mostly pointless. Make vehicles too tough, or AT too weak and we wind up with parking lots which are no fun.

I'm hoping they walk the tightrope a little better this edition since I've never enjoyed Rhino's and Landraiders lasting 1 or 2 rounds before blowing up or being rendered into a near useless profile.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 14:37:09


Post by: H.B.M.C.


Sure was hoping that with each Russ variant getting its own sheet that we could see some of the differences in stats - such as a slower, more heavily armoured Demolisher (M8"/T12 vs the M10"/T11 of a regular Russ). Shame they didn't do that...

 VladimirHerzog wrote:
nah, theyre basically weird gravguns. They used to be lascannon equivalents stats-wise tho
And grav-guns are anti-tank, and they were like Lascannons.

So they were anti-tank weapons... and now they're inexplicably anti-infantry weapons.



10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 14:39:55


Post by: Shadow Walker


 H.B.M.C. wrote:
I'm surprised that Grey Knights lost all their HTH weapons.

C'mon after Nids Warriors you are still surprised?


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 14:43:56


Post by: Voss


 The Red Hobbit wrote:
Voss wrote:
Real AT is a problem for a lot of factions. Guard and AdMech are the only ones that can really get around it out of this (today's) batch. (AdMech have few big guns, but have lascannons or equivalents and anti-vehicle scattered around the list to support them)

Even knights struggle a bit with their model and weapon limitations.


I worry about orks, because its been a recurring problem for them. Craftworld eldar and necrons should be fine.

That's a long term struggle for 40k. Make AT too good or too common and vehicles are mostly pointless. Make vehicles too tough, or AT too weak and we wind up with parking lots which are no fun.

I'm hoping they walk the tightrope a little better this edition since I've never enjoyed Rhino's and Landraiders lasting 1 or 2 rounds before blowing up or being rendered into a near useless profile.


Just going by what's released, I'm not sure that they've walked it well.
If you're Marines, Guard or AdMech, you've definitely got the tools to handle tanks, though AdMech seems slightly easier to screw up. If you're vanilla Chaos marines or either flavor Knights, you can probably build for it, but can easily end up without enough.
Everybody else has a struggle on their hands (Xenos pending)


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 14:57:11


Post by: VladimirHerzog


 H.B.M.C. wrote:
Sure was hoping that with each Russ variant getting its own sheet that we could see some of the differences in stats - such as a slower, more heavily armoured Demolisher (M8"/T12 vs the M10"/T11 of a regular Russ). Shame they didn't do that...

 VladimirHerzog wrote:
nah, theyre basically weird gravguns. They used to be lascannon equivalents stats-wise tho
And grav-guns are anti-tank, and they were like Lascannons.

So they were anti-tank weapons... and now they're inexplicably anti-infantry weapons.



They work by "grabbing" stuff in gravitational fields then rotating these field opposite of each other. Easier to grab small infantry than to grab a tank i guess


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 15:00:45


Post by: Tsagualsa


 H.B.M.C. wrote:
Sure was hoping that with each Russ variant getting its own sheet that we could see some of the differences in stats - such as a slower, more heavily armoured Demolisher (M8"/T12 vs the M10"/T11 of a regular Russ). Shame they didn't do that...

 VladimirHerzog wrote:
nah, theyre basically weird gravguns. They used to be lascannon equivalents stats-wise tho
And grav-guns are anti-tank, and they were like Lascannons.

So they were anti-tank weapons... and now they're inexplicably anti-infantry weapons.



To be fair, their anti-tank stats were a weird disconnect from their description in the fluff.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 15:14:36


Post by: Daedalus81


 Lord Damocles wrote:
 H.B.M.C. wrote:
I seem to recall some people were hoping that the Castigator would be another AT weapon for Sisters.

Well... not quite.

JuSt UsE mUlTiMeLtAs


EDIT: Invalid example


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 15:31:36


Post by: lord_blackfang


I heard from a reliable source on 4chan that 11th will be playtested.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 15:32:32


Post by: The Red Hobbit


Voss wrote:
 The Red Hobbit wrote:
Voss wrote:
Real AT is a problem for a lot of factions. Guard and AdMech are the only ones that can really get around it out of this (today's) batch. (AdMech have few big guns, but have lascannons or equivalents and anti-vehicle scattered around the list to support them)

Even knights struggle a bit with their model and weapon limitations.


I worry about orks, because its been a recurring problem for them. Craftworld eldar and necrons should be fine.

That's a long term struggle for 40k. Make AT too good or too common and vehicles are mostly pointless. Make vehicles too tough, or AT too weak and we wind up with parking lots which are no fun.

I'm hoping they walk the tightrope a little better this edition since I've never enjoyed Rhino's and Landraiders lasting 1 or 2 rounds before blowing up or being rendered into a near useless profile.


Just going by what's released, I'm not sure that they've walked it well.
If you're Marines, Guard or AdMech, you've definitely got the tools to handle tanks, though AdMech seems slightly easier to screw up. If you're vanilla Chaos marines or either flavor Knights, you can probably build for it, but can easily end up without enough.
Everybody else has a struggle on their hands (Xenos pending)


Overall I agree, Marines have tools to handle everything (benefits of getting endless releases), AdMech, Eldar, CSM and Knights are well built for AT; I'd say Guard as well depending on cheap they are pointed out. That said it's hard to say without playing, but this may be the first time in a long while that a Landraider has a spot on the table (points dependent). From their design ethos it looks like they took all the spammable old AT weapons and made them S8 or S9 to pop light vehicles and skimmers, while only the single/double shot weapons (Lascannons & Bright/Dark Lances) are true Anti-Tank. Which is a reasonable place to start but it gets tricky when some factions identity mean using only certain weapons and thus never have a Lascannon / Bright Lance equivalent. They may have tricks up their sleeve like a faction/detachment, or easy access to +1 W stratagems or leaders but its hard to see how well that's going to work out without the points and just playing the game.

Then there's Orks where the missiles hits on a 5+ anyways


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 15:35:50


Post by: Scottywan82


The Sisters characters have such strange unit restrictions. Some can join Novitiate units, others can't and it seems so random.

Skitarii all come in 10-man units now. No MSU for AdMech.

A bit bummed you can't run a pure Imperial Agents army either, but not a big surprise.

The weapon consolidation and stupid restrictions continue to needle me.

EDIT: Didn't Commissars have an option for Power Fists previously? I feel like the Tempestor Prime and the Commissar got sprue-locked. Turns out that happened before the last Codex release.

But now Attaches come with all three models. You can't just take one.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 15:41:48


Post by: AtoMaki


 Daedalus81 wrote:

Or have I interpreted MD incorrectly?

MD is 1/phase/unit, so you should only substitute the damage and pray for the Emperor for good rolls otherwise.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 15:43:15


Post by: Sotahullu


Huh, SoB Castigator seems to be actually good. Besides, re-rolls to hit depending on weapon and target, it now forces battleshock test if hit.

And IG can get bit silly with how units attach to each other.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 15:43:25


Post by: Platuan4th


 Scottywan82 wrote:


A bit bummed you can't run a pure Imperial Agents army either, but not a big surprise.


I could see them getting an Arbites or Navy Detachment via White Dwarf.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 15:45:19


Post by: Scottywan82


 Platuan4th wrote:
 Scottywan82 wrote:


A bit bummed you can't run a pure Imperial Agents army either, but not a big surprise.


I could see them getting an Arbites or Navy Detachment via White Dwarf.


That would be fun. I am keeping my fingers crossed for a Judge model to lead a small force of Arbites.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 15:46:08


Post by: Platuan4th


 Scottywan82 wrote:
 Platuan4th wrote:
 Scottywan82 wrote:


A bit bummed you can't run a pure Imperial Agents army either, but not a big surprise.


I could see them getting an Arbites or Navy Detachment via White Dwarf.


That would be fun. I am keeping my fingers crossed for a Judge model to lead a small force of Arbites.


Same. I'm still gonna build an Arbite force with Arbites Russes and Chimeras for Narrative games.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 15:52:21


Post by: bullyboy


Figured people would be more pissed frat sisters can only be taken in squads of 10 now


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 15:57:06


Post by: The Red Hobbit


Squads of 10 seem pretty common in 10e, I'm surprised they squatted regular Celestians though.

Overall looks like Sisters have a sizeable number of defensive abilities.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 16:01:59


Post by: Trickstick


A guard Infantry Squad with heavy weapon teams, can't take maximum special weapons or voxes because it would only have 9 or 18-19 models in it. Special/vox are 1 per 10 models. Can't have 2 specials, 2 voxes, and 2 heavies at the same time.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 16:12:20


Post by: Insularum


A stupid question on Imperial Guard - a few units can take multiple leaders, and some of the leader units have multiple models. Each of these instances seems to have a rule stating that when the bodyguard unit dies off, the leader units attached separate, at their original starting strength. So if a precision weapon knocks out a few command squad models, do they immediately resurrect when the bodyguard dies?

And is it just me, or is the Exterminator actually not terrible? Seems like a better option than the LRBT if you plan on getting close up.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 16:22:17


Post by: H.B.M.C.


 Insularum wrote:
And is it just me, or is the Exterminator actually not terrible? Seems like a better option than the LRBT if you plan on getting close up.
It got the better end of the bargain compared to the Hydra, that's for certain. Lost two shots, but gained Rapid Fire 4 and Twin-Linked.

[EDIT]: Just realised that tanks don't come in squadrons any more. One step forward, two steps back...




10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 16:27:22


Post by: Rihgu


 Insularum wrote:
A stupid question on Imperial Guard - a few units can take multiple leaders, and some of the leader units have multiple models. Each of these instances seems to have a rule stating that when the bodyguard unit dies off, the leader units attached separate, at their original starting strength. So if a precision weapon knocks out a few command squad models, do they immediately resurrect when the bodyguard dies?

And is it just me, or is the Exterminator actually not terrible? Seems like a better option than the LRBT if you plan on getting close up.


Starting strength is just the number of models the unit started the game with.

I don't have Militarum PDF open but using Sororitas as an example.

Astrid Theurga + Aegetha Dolan is a Leader unit with Starting Strength 2.
Imagifier is a Leader with SS 1.
Battle sisters are a unit with SS 10.

Both Astrid's unit and the imagifier join the battle sisters, and become 1 unit with starting strength 13.
Astrid is sniped out. Then all Battle Sisters die.

Aegetha Dolan and Imagifier both split to individual units, with Aegetha returning to Starting Strength 2, and the Imagifier Starting Strength 1.
No units are revived. Starting Strength is effectively a stat/characteristic.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 16:30:46


Post by: Gojiratoho


 Insularum wrote:
A stupid question on Imperial Guard - a few units can take multiple leaders, and some of the leader units have multiple models. Each of these instances seems to have a rule stating that when the bodyguard unit dies off, the leader units attached separate, at their original starting strength. So if a precision weapon knocks out a few command squad models, do they immediately resurrect when the bodyguard dies?


That just means their unit reverts to its original Starting Strength, rather than the combined Starting Strength from being attached. So a Platoon Command Squad (Starting Strength of 5) joins a Jungle Fighters squad (Starting Strength of 10), making a combined Starting Strength of 15.

If Precision attacks kill 3 of the Command Squad, and regular shooting wipes out the Jungle Fighters, the Platoon Command Squad now reverts back to its original Starting Strength of 5, and with 3 models killed, is now Below Half-Strength.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 16:31:13


Post by: Voss


Lack of squadrons isn't really a problem for the Russes. They can spam them to Armageddon and back.

The Hellhound though? That's rough.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 16:33:21


Post by: Trickstick


Voss wrote:
The Hellhound though? That's rough.


Well they have 2+ saves, so that is decent compensation.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 16:34:29


Post by: Voss


 Trickstick wrote:
Voss wrote:
The Hellhound though? That's rough.


Well they have 2+ saves, so that is decent compensation.


For squadrons? I'm... not seeing the relationship.
Every Russ turret has its own datacard now. The hellhound variants all have to share.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 16:36:37


Post by: Trickstick


Voss wrote:
 Trickstick wrote:
Voss wrote:
The Hellhound though? That's rough.


Well they have 2+ saves, so that is decent compensation.


For squadrons? I'm... not seeing the relationship.
Every Russ turret has its own datacard now. The hellhound variants all have to share.


2+ save hellhounds is a massive buff. Plus, there may be FW cards for them too I guess.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 16:44:25


Post by: H.B.M.C.


Hmm... well... that can't be right.

Servitors in the Guard and AdMech Indices are all BS6+. WTF?


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 16:56:35


Post by: Daedalus81


 AtoMaki wrote:
 Daedalus81 wrote:

Or have I interpreted MD incorrectly?

MD is 1/phase/unit, so you should only substitute the damage and pray for the Emperor for good rolls otherwise.


Ah, right. Clause at the top. Thanks -- I had recalled the phase limit, but didn't see it in the main block and went wandering too far.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 17:01:04


Post by: Kawauso


 H.B.M.C. wrote:
Hydra Autocannon fires a mighty... four shots.

Hmm...


It gets to re-roll hits with them per the "Flak Battery" rule.

And it re-rolls wounds per twin-linked.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 17:12:02


Post by: Shakalooloo


 bullyboy wrote:
Figured people would be more pissed frat sisters can only be taken in squads of 10 now


It's annoying, for sure, but personally I'm more annoyed that Retributios are fixed at 5. The sixth Sisters Ablatia that each of my squads have will need to find another way to martyr themselves now.

I suppose higher starting unit size for regualr Sisters keeps their bonuses for being under half strength in check?


Automatically Appended Next Post:
Why do the Rogue Trader voidsmen, of all units, have a variable unit size?


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 17:16:03


Post by: Trickstick


 H.B.M.C. wrote:
Hmm... well... that can't be right.

Servitors in the Guard and AdMech Indices are all BS6+. WTF?


+1 heavy, +1 if an enginseer is with them


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 17:17:36


Post by: JNAProductions


 Trickstick wrote:
 H.B.M.C. wrote:
Hmm... well... that can't be right.

Servitors in the Guard and AdMech Indices are all BS6+. WTF?


+1 heavy, +1 if an enginseer is with them
Unless one of those affects BS directly, they'd still hit on a 5+.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 17:19:34


Post by: Mr Morden


 lord_blackfang wrote:
I heard from a reliable source on 4chan that 11th will be playtested.


I think the chance of any 40k edition ever being playtested is zero


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 17:20:11


Post by: Trickstick


 JNAProductions wrote:
 Trickstick wrote:
 H.B.M.C. wrote:
Hmm... well... that can't be right.

Servitors in the Guard and AdMech Indices are all BS6+. WTF?


+1 heavy, +1 if an enginseer is with them
Unless one of those affects BS directly, they'd still hit on a 5+.


Enginseer does.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 17:20:41


Post by: warmaster21


Sad that i cant even run an execution force of all 4 assassins, oh well.

im glad the grenade launchers on the paragon warsuits got a nice buff, still think they should have been cyclone missile launchers though.

Celestine being able to join seraphim/zephyrim and revive them is nice.

Sad that celestians were straight up deleted but understandable, they never really had a role.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 17:20:51


Post by: ph34r


I thought Marine servitors had good BS now so with all the buffs they hit on 3+ or 2+ or something. Does guard have worse servitors?


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 17:25:59


Post by: Trickstick


 ph34r wrote:
I thought Marine servitors had good BS now so with all the buffs they hit on 3+ or 2+ or something. Does guard have worse servitors?


6+ base ws/bs, but +1 each with an enginseer.

Funnily enough, you can add the servitors to the enginseer, and it doesnt count as using leader. So you can then stick the enginseer in a squad.

Enginseers get lone operative within 3" of a vehicle though, so that is probably better.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 17:28:46


Post by: SamusDrake


Yay for the Imperial Knight cards! Looking forward to a game of 10th edition mini-40K...


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 17:30:00


Post by: ikeulhu


 warmaster21 wrote:
Sad that i cant even run an execution force of all 4 assassins, oh well.

It's extra dumb too because it could have been easily allowed simply by giving the assassins a special rule that lets them use up a Retinue or Character agents slot, since then at 2k or more you could field all 4.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 17:32:16


Post by: Mr Morden


 ph34r wrote:
I thought Marine servitors had good BS now so with all the buffs they hit on 3+ or 2+ or something. Does guard have worse servitors?


In general lorewise quite probably, depending on the regiment and Ad Mech support, but it does appear to be usual Marine bias


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 17:42:02


Post by: Spreelock


Hmm, I have seen couple of errors with datasheets, but not much, which makes me glad. The Astra militarum leman russ exterminator has different weapon profile in the actual datasheet and the armory card in the end of the pdf.
The other must be a typo, taurox prime frag missile has s8.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 17:44:56


Post by: Dawnbringer


 Mr Morden wrote:
 ph34r wrote:
I thought Marine servitors had good BS now so with all the buffs they hit on 3+ or 2+ or something. Does guard have worse servitors?


In general lorewise quite probably, depending on the regiment and Ad Mech support, but it does appear to be usual Marine bias


One of the things GW seems to be trying hard to do is make options viable. For instance the grenade launcher suddenly becoming decent, so it can complete with a plasma gun etc. So I assume that applies to units as a whole. Servitors in a Marine army have to compete with Marine options, where in a guard or admech army they have to compete with guard / admech options.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 17:49:28


Post by: kurhanik


Huh, am I reading this wrong or can Stormtroopers finally mount up in Chimera again after almost a decade of forgetting how?

Chimera: 12 Astra Militarum Infantry models

Taurox: 12 Astra Militarum Infantry models

Taurox Prime: 12 Militarum Tempestus Infantry or Astra Militarum Infantry Character models

Note the Taurox Prime specifically calls out Astra MIlitarum Infantry Characters, probably so you can throw in a Commissar or the like.

Tempestus Scions have: Astra Militarum Faction Keyword, Infantry, and Militarum Tempestus keywords. The other infantry I do not see any "Astra Militarum" keyword in their main blurb, just Faction Keyword.

If so, even though its probably suboptimal what with Deep Strike, it is neat to finally let them ride again.

Also, did Taurox always have 12 transport capacity? Could have sworn it was 10, though I skipped the 9th dex what with it dropping 6 months before the new edition.



10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 19:10:53


Post by: xttz


 kurhanik wrote:

Also, did Taurox always have 12 transport capacity? Could have sworn it was 10, though I skipped the 9th dex what with it dropping 6 months before the new edition.


Many transports have had their capacity increased in order to include an attached character or two.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 19:14:51


Post by: xerxeskingofking


 kurhanik wrote:
Huh, am I reading this wrong or can Stormtroopers finally mount up in Chimera again after almost a decade of forgetting how?

Chimera: 12 Astra Militarum Infantry models

Taurox: 12 Astra Militarum Infantry models

Taurox Prime: 12 Militarum Tempestus Infantry or Astra Militarum Infantry Character models

Note the Taurox Prime specifically calls out Astra MIlitarum Infantry Characters, probably so you can throw in a Commissar or the like.

Tempestus Scions have: Astra Militarum Faction Keyword, Infantry, and Militarum Tempestus keywords. The other infantry I do not see any "Astra Militarum" keyword in their main blurb, just Faction Keyword.

If so, even though its probably suboptimal what with Deep Strike, it is neat to finally let them ride again.

Also, did Taurox always have 12 transport capacity? Could have sworn it was 10, though I skipped the 9th dex what with it dropping 6 months before the new edition.



your right on both counts. stormtroopers can now use chimeras, and the taurox (like many transports across all factions) has had its transport capacity increased so that you can stick a squad+ attached characters into it.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 20:01:37


Post by: Voss


 Mr Morden wrote:
 lord_blackfang wrote:
I heard from a reliable source on 4chan that 11th will be playtested.


I think the chance of any 40k edition ever being playtested is zero


Only if you ignore the playtesters who played it, but sure.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 20:04:26


Post by: tneva82


Playing doesn't help if gw ignores them. For example they had zero impact on points that were locked when given to them.

Basically just proof readers.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 20:05:29


Post by: Overread


Voss wrote:
 Mr Morden wrote:
 lord_blackfang wrote:
I heard from a reliable source on 4chan that 11th will be playtested.


I think the chance of any 40k edition ever being playtested is zero


Only if you ignore the playtesters who played it, but sure.


From all that we've generally heard GW doesn't use external playtesters in the best way. Often providing them only select stats and pre-made armies for them to use. I think they also test too late in the process which provides very little time for GW to address and review and adjust based on feedback because we've heard how major faults or issues that had to be fixed with an errata, were often spotted by some testers.

GW works with a lot of compartmentalised secrecy and whilst that has its benefits there are also downsides to that system too. One of them being that external independent testing isn't as reliable nor indepth as it could be.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 20:08:40


Post by: Daedalus81


Voss wrote:
 Mr Morden wrote:
 lord_blackfang wrote:
I heard from a reliable source on 4chan that 11th will be playtested.


I think the chance of any 40k edition ever being playtested is zero


Only if you ignore the playtesters who played it, but sure.


It was playtested, but there's no way they covered everything. Like they created a conceptual framework of how they're going to design the game, tried it with a few factions, and started writing. No one sat there and said 'ok now let's play Deathwatch against all 20+ other factions, but this time I'll use these enhancements on different characters and these strats'.

There's an impossible number of permutations and no one played games to make sure all the enhancements and strats were ok. It just isn't feasible and people seem to think that's the only way to do it.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 20:18:49


Post by: Voss


 Overread wrote:
Voss wrote:
 Mr Morden wrote:
 lord_blackfang wrote:
I heard from a reliable source on 4chan that 11th will be playtested.


I think the chance of any 40k edition ever being playtested is zero


Only if you ignore the playtesters who played it, but sure.


From all that we've generally heard GW doesn't use external playtesters in the best way. Often providing them only select stats and pre-made armies for them to use. I think they also test too late in the process which provides very little time for GW to address and review and adjust based on feedback because we've heard how major faults or issues that had to be fixed with an errata, were often spotted by some testers.

GW works with a lot of compartmentalised secrecy and whilst that has its benefits there are also downsides to that system too. One of them being that external independent testing isn't as reliable nor indepth as it could be.



I don't need mansplaining of how playtesting works just because I'm tired of the 'No playtesting, LOL!' memes.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 20:35:48


Post by: kodos


well, by what everyone else understands by the term "playtesting" we know that GW has never done it

what they call playtesting is what other companies call an alpha test or "concept phase"

the final product was never play tested, hence nobody can give proper feedback on the game itself but only on certain concepts or parts of the game


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 21:50:32


Post by: Eldarsif


 Daedalus81 wrote:


There's an impossible number of permutations and no one played games to make sure all the enhancements and strats were ok. It just isn't feasible and people seem to think that's the only way to do it.


As long as GW never sunsets units it's going to be near impossible to test all the units and combinations.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 22:10:41


Post by: xerxeskingofking


 Eldarsif wrote:
 Daedalus81 wrote:


There's an impossible number of permutations and no one played games to make sure all the enhancements and strats were ok. It just isn't feasible and people seem to think that's the only way to do it.


As long as GW never sunsets units it's going to be near impossible to test all the units and combinations.


Given the complaints when GW does sunset stuff*, it's never likely to do it to the degree required to bring unit count down to a "manageable " number


* jump pack chaos lord, box naught, etc etc


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 22:22:15


Post by: lord_blackfang


Voss wrote:
 Mr Morden wrote:
 lord_blackfang wrote:
I heard from a reliable source on 4chan that 11th will be playtested.


I think the chance of any 40k edition ever being playtested is zero


Only if you ignore the playtesters who played it, but sure.


I think they can be safely ignored, yes. When casual readers find a 75damage combo within 60 seconds of opening a pdf "playtesters" might as well not exist and the "impossible number of permutations" excuse is laughable.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 23:32:51


Post by: sharkticon


 lord_blackfang wrote:
Voss wrote:
 Mr Morden wrote:
 lord_blackfang wrote:
I heard from a reliable source on 4chan that 11th will be playtested.


I think the chance of any 40k edition ever being playtested is zero


Only if you ignore the playtesters who played it, but sure.


I think they can be safely ignored, yes. When casual readers find a 75damage combo within 60 seconds of opening a pdf "playtesters" might as well not exist and the "impossible number of permutations" excuse is laughable.


I feel this is similar to situations we run into with MTG where broken combos sneak by. I remember a member of the design staff saying that basically it was inevitable, regardless of how much playtesting, and that cards realistically get tested hundreds of times more in the first few hours of the larger community being aware of them, than they were tested internally.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/14 23:36:23


Post by: Overread


 sharkticon wrote:
 lord_blackfang wrote:
Voss wrote:
 Mr Morden wrote:
 lord_blackfang wrote:
I heard from a reliable source on 4chan that 11th will be playtested.


I think the chance of any 40k edition ever being playtested is zero


Only if you ignore the playtesters who played it, but sure.


I think they can be safely ignored, yes. When casual readers find a 75damage combo within 60 seconds of opening a pdf "playtesters" might as well not exist and the "impossible number of permutations" excuse is laughable.


I feel this is similar to situations we run into with MTG where broken combos sneak by. I remember a member of the design staff saying that basically it was inevitable, regardless of how much playtesting, and that cards realistically get tested hundreds of times more in the first few hours of the larger community being aware of them, than they were tested internally.


I think the reason MTG gets away with it more than GW is because MTG is basically still running on the same rules. They tweak and adjust but broadly speaking its the same system and many of the stupidly broken combos appear in their open format where you've thousands of card combos.

GW on the other hand often has broken stuff that's really "in your face" broken. Not to mention every few years they rebuild the entire game ground up. So any progress is undone very quickly. It results in a constantly changing system that keeps having the same probelms that don't get resolved because each time you get near to resolving them the whole thing gets messed up for a new edition.


So for MTG the balance issues are more "this combo is broken" rather than "this entire mechanic is broken or works in a broken way"



10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 00:11:15


Post by: totalfailure


 Overread wrote:


Not to mention every few years they rebuild the entire game ground up.


Ah, if only that were true….40K still stubbornly clings to concepts that were outdated when Rogue Trader released - IGO-UGO turns, worshipping at the altar of the holy D6 still when that humble dice barely allows any differentiation between the vast number of units that pollute the game nowadays. There are a lot of better sci-fi skirmish games out there in 2023 that are better games than 40K. But they don’t have 30+ years of lore and momentum behind them. It’s an ouroboros at this point - everyone plays 40K… because everyone plays 40K. It hardly even matters if the game is good or not.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 00:26:39


Post by: H.B.M.C.


Current scuttlebutt says that all those variable unit sizes we keep seeing aren't accurate, and that points are for blocks of models. So, for example, where it says a unit of 5-10 Terminators in the Index is actually 5 or 10 Terminators.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 01:19:50


Post by: catbarf


 H.B.M.C. wrote:
Current scuttlebutt says that all those variable unit sizes we keep seeing aren't accurate, and that points are for blocks of models. So, for example, where it says a unit of 5-10 Terminators in the Index is actually 5 or 10 Terminators.


I'll bet that the variable sizes are accurate, but they're taking the Power Level model of forcing you to round up to the higher cost.

5 dudes for 150pts, or 6-10 for 300pts.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 01:22:12


Post by: Nevelon


 H.B.M.C. wrote:
Current scuttlebutt says that all those variable unit sizes we keep seeing aren't accurate, and that points are for blocks of models. So, for example, where it says a unit of 5-10 Terminators in the Index is actually 5 or 10 Terminators.


Can’t say I enjoy that, but at least they upped the transport capacities to make room for characters.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 01:24:59


Post by: H.B.M.C.


 catbarf wrote:
I'll bet that the variable sizes are accurate, but they're taking the Power Level model of forcing you to round up to the higher cost.
Which would mean that all their talk of "Power Level is dead, points is the future!" was a load of nonsense.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 01:39:53


Post by: ikeulhu


 H.B.M.C. wrote:
 catbarf wrote:
I'll bet that the variable sizes are accurate, but they're taking the Power Level model of forcing you to round up to the higher cost.
Which would mean that all their talk of "Power Level is dead, points is the future!" was a load of nonsense.
After what they did with most wargear towards the end of 9th, it seemed quite likely that GW's plan for the future of points was just to essentially change it into Power Level in all but name, so they could claim "here is the points everyone demanded" while actually keeping to the lazily less granular Power Level design still.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 01:57:30


Post by: Andykp


 ikeulhu wrote:
 H.B.M.C. wrote:
 catbarf wrote:
I'll bet that the variable sizes are accurate, but they're taking the Power Level model of forcing you to round up to the higher cost.
Which would mean that all their talk of "Power Level is dead, points is the future!" was a load of nonsense.
After what they did with most wargear towards the end of 9th, it seemed quite likely that GW's plan for the future of points was just to essentially change it into Power Level in all but name, so they could claim "here is the points everyone demanded" while actually keeping to the lazily less granular Power Level design still.


It’s how they have done age of sigmar points for ages, and according to a bunch of folk who disliked power levels intensely in another thread, points done like this is still way better than power levels.

To me, this way is the best of both worlds and the worst of both. Being higher numbers, typically 3 figures means they are more granular and can be tweak much more finely than old power levels, but for some people the unit costing the same regardless of wargear is a big turn off. For me, it’s fine. I liked power levels and this is much the same, just wish the points were on the data card but get why they aren’t.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 02:14:07


Post by: H.B.M.C.


But you lose out on any variable squad sizes.

To use the most obvious example: What's the point of being able to transport 8 Terminators in a Land Raider Crusade if they only come in squads of 5 or 10. At most you can attach two characters (Terminator Captain + Terminator Ancient), netting you 7 Terminators, and leaving a slot free.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 02:25:46


Post by: Asmodai


Andykp wrote:
 ikeulhu wrote:
 H.B.M.C. wrote:
 catbarf wrote:
I'll bet that the variable sizes are accurate, but they're taking the Power Level model of forcing you to round up to the higher cost.
Which would mean that all their talk of "Power Level is dead, points is the future!" was a load of nonsense.
After what they did with most wargear towards the end of 9th, it seemed quite likely that GW's plan for the future of points was just to essentially change it into Power Level in all but name, so they could claim "here is the points everyone demanded" while actually keeping to the lazily less granular Power Level design still.


It’s how they have done age of sigmar points for ages, and according to a bunch of folk who disliked power levels intensely in another thread, points done like this is still way better than power levels.

To me, this way is the best of both worlds and the worst of both. Being higher numbers, typically 3 figures means they are more granular and can be tweak much more finely than old power levels, but for some people the unit costing the same regardless of wargear is a big turn off. For me, it’s fine. I liked power levels and this is much the same, just wish the points were on the data card but get why they aren’t.



The first version of the Goonhammer Imperial Knights article included the line "As with everything in 10th, all your upgrades are now free." and the leaked Tyranid points only showed a single extra points upgrade (on the Tyrannofex).

I may need to start painting up some Hunter-Killer Missiles.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 03:20:19


Post by: Da Butcha


So, I have been out of the game for a LONG time (focusing more on Necromunda/Kill Team and modeling/painting), but Commissars can't join a Command Squad?

How long has that been a thing?

I mean, I know that the Command Squad and a Commissar can both join an infantry squad (which then, of course, can't fit in a Chimera), but...wasn't the POINT of a commissar to keep an eye on the officers to watch for disloyalty?



10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 04:00:39


Post by: The Red Hobbit


 catbarf wrote:
 H.B.M.C. wrote:
Current scuttlebutt says that all those variable unit sizes we keep seeing aren't accurate, and that points are for blocks of models. So, for example, where it says a unit of 5-10 Terminators in the Index is actually 5 or 10 Terminators.


I'll bet that the variable sizes are accurate, but they're taking the Power Level model of forcing you to round up to the higher cost.

5 dudes for 150pts, or 6-10 for 300pts.

I had been wondering how they would do crusade rules with Points instead of Power, and yeah 5 or 10 man blobs seems like the simplest solution to them.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 05:22:07


Post by: Gordy2000


Wait, am I missing something here, or have tech-priest dominus and Cawl lost Master of Machines (and therefore the ability to repair vehicles)?

Tech priests that can’t repair stuff? Good grief.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 06:37:30


Post by: CoALabaer


Da Butcha wrote:
So, I have been out of the game for a LONG time (focusing more on Necromunda/Kill Team and modeling/painting), but Commissars can't join a Command Squad?

How long has that been a thing?

I mean, I know that the Command Squad and a Commissar can both join an infantry squad (which then, of course, can't fit in a Chimera), but...wasn't the POINT of a commissar to keep an eye on the officers to watch for disloyalty?



Considering you will join both to a unit 9/10 due to "or they can easily be shot at" i'd rather take the simplyfied rule that prevents potential layered joining BS than the slightly more fluffy sounding one.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 07:00:29


Post by: Mad Doc Grotsnik


CoALabaer wrote:
Da Butcha wrote:
So, I have been out of the game for a LONG time (focusing more on Necromunda/Kill Team and modeling/painting), but Commissars can't join a Command Squad?

How long has that been a thing?

I mean, I know that the Command Squad and a Commissar can both join an infantry squad (which then, of course, can't fit in a Chimera), but...wasn't the POINT of a commissar to keep an eye on the officers to watch for disloyalty?



Considering you will join both to a unit 9/10 due to "or they can easily be shot at" i'd rather take the simplyfied rule that prevents potential layered joining BS than the slightly more fluffy sounding one.


I suspect you’re right. As only two characters can join a given unit, this neatly prevents “I am put two Commisars in Command Squad, two in another, then they am all joins a 20 man squad, because it’s technically not breaking the rules.



10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 07:03:41


Post by: Jadenim


 Gordy2000 wrote:
Wait, am I missing something here, or have tech-priest dominus and Cawl lost Master of Machines (and therefore the ability to repair vehicles)?

Tech priests that can’t repair stuff? Good grief.


I mean, that’s rather on brand for 40K


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 09:12:19


Post by: CoALabaer


 Gordy2000 wrote:
Wait, am I missing something here, or have tech-priest dominus and Cawl lost Master of Machines (and therefore the ability to repair vehicles)?

Tech priests that can’t repair stuff? Good grief.


To be honest i like it.
This serves to distinguish the different kinds of tech priest models ( battlefield role) and enforce a fluff hierarchy - Cawl might have the knowledge and means to do battlefield repairs, but he has better things to do.
Same as SM Firstborn, who "forget" how to infiltrate when becoming full brothers or SM Captains who do not use Meltas/Lascannons, even though there is no real reason why they could not.



10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 09:16:04


Post by: Tsagualsa


 Mad Doc Grotsnik wrote:
CoALabaer wrote:
Da Butcha wrote:
So, I have been out of the game for a LONG time (focusing more on Necromunda/Kill Team and modeling/painting), but Commissars can't join a Command Squad?

How long has that been a thing?

I mean, I know that the Command Squad and a Commissar can both join an infantry squad (which then, of course, can't fit in a Chimera), but...wasn't the POINT of a commissar to keep an eye on the officers to watch for disloyalty?



Considering you will join both to a unit 9/10 due to "or they can easily be shot at" i'd rather take the simplyfied rule that prevents potential layered joining BS than the slightly more fluffy sounding one.


I suspect you’re right. As only two characters can join a given unit, this neatly prevents “I am put two Commisars in Command Squad, two in another, then they am all joins a 20 man squad, because it’s technically not breaking the rules.


That still seems like an intended interaction - Regimental Attachees and Ogry Bodyguards/Nork Deddog can join Command Squads as well (and then join other squads together) but only the Ogry/Nork rules specify a limit of one model with 'Loyal Bodyguard' for joining things.



10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 09:20:15


Post by: Overread


Losing a lot of upgrades does sound like 40K losing something its had for a long time, at the same time GW has bafflingly, been unable to write a good codex format since around 3-4th edition. Their formatting for the last few editions has been so page flippingly confusing that I bet they got a LOT of complaints about how its hard to build just 1 model when stats are on one page; costs on another; upgrades on another; weapons on another - all making it way way harder to actually just build 1 unit let alone an army.

WYSIWYG is also something GW is pushing harder, which is overall a good thing, but upgrades were never really part of that. You could do it (and do a lot of converting); but often it was just not sensible because one game you might drop a 1 point upgrade on a unit for a few more points to add another model into another unit and so-forth. So modelling and requiring them was just beyond most peoples sane approach to modelling.



IT seems that GW is adopting a lot of the AoS systems into 40K. Just cross your fingers the double-turn person doesn't get their fingers on the 40K rules and brings that over. Though honestly considering shooting is way more deadly in 40K, I don't think it would work one bit.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 09:30:11


Post by: Eldarsif


xerxeskingofking wrote:
 Eldarsif wrote:
 Daedalus81 wrote:


There's an impossible number of permutations and no one played games to make sure all the enhancements and strats were ok. It just isn't feasible and people seem to think that's the only way to do it.


As long as GW never sunsets units it's going to be near impossible to test all the units and combinations.


Given the complaints when GW does sunset stuff*, it's never likely to do it to the degree required to bring unit count down to a "manageable " number


* jump pack chaos lord, box naught, etc etc


That much is true.


Automatically Appended Next Post:
 Overread wrote:
Losing a lot of upgrades does sound like 40K losing something its had for a long time, at the same time GW has bafflingly, been unable to write a good codex format since around 3-4th edition. Their formatting for the last few editions has been so page flippingly confusing that I bet they got a LOT of complaints about how its hard to build just 1 model when stats are on one page; costs on another; upgrades on another; weapons on another - all making it way way harder to actually just build 1 unit let alone an army.


To be fair a lot of the upgrades being lost or simplified is just Space Marines, which is why you mostly see Space Marine players complain about it. For xenos players upgrades have been so random over the editions that removing upgrades entirely would be a relief.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 09:42:29


Post by: leopard


 H.B.M.C. wrote:
 catbarf wrote:
I'll bet that the variable sizes are accurate, but they're taking the Power Level model of forcing you to round up to the higher cost.
Which would mean that all their talk of "Power Level is dead, points is the future!" was a load of nonsense.


yup, they have filed off the name "power level" and grabbed a marker pen and written "points" instead


Automatically Appended Next Post:
 Overread wrote:
Losing a lot of upgrades does sound like 40K losing something its had for a long time, at the same time GW has bafflingly, been unable to write a good codex format since around 3-4th edition. Their formatting for the last few editions has been so page flippingly confusing that I bet they got a LOT of complaints about how its hard to build just 1 model when stats are on one page; costs on another; upgrades on another; weapons on another - all making it way way harder to actually just build 1 unit let alone an army.

WYSIWYG is also something GW is pushing harder, which is overall a good thing, but upgrades were never really part of that. You could do it (and do a lot of converting); but often it was just not sensible because one game you might drop a 1 point upgrade on a unit for a few more points to add another model into another unit and so-forth. So modelling and requiring them was just beyond most peoples sane approach to modelling.



IT seems that GW is adopting a lot of the AoS systems into 40K. Just cross your fingers the double-turn person doesn't get their fingers on the 40K rules and brings that over. Though honestly considering shooting is way more deadly in 40K, I don't think it would work one bit.


double turn could work, but only if they also bring over the split turn from LotR so you will always get to move before an enemy fires


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 10:02:38


Post by: Trickstick


Guard being an entire army of 2+ to hit, with rerolls, looks like a lot of fun.

Also, what are people's opininon on using the old aegis defence line as the new sheet? Plenty of old models are allowed to be used instead of new, like old sentinel base sizes and stuff. Aegis seems like a really odd situation though.

What length is the new kit? Maybe if you try to match the length it would be more fair.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 10:12:36


Post by: Shadow Walker


Taken from 4chan so it may be fake or not.

[Thumb - 1686798715846379.png]


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 10:19:55


Post by: Tsagualsa


 Shadow Walker wrote:
Taken from 4chan so it may be fake or not.


It's nonsense anyway, as they

a) don't understand what playtesting actually is, and confuse it with game development
b) omit the possibility of having more than 10 playtesters
c) openly ignore other possibilities (and in many cases industry standards that have existed for decades) like doing beta tests or even open alphas, having loyalty/'bug bounty' programs and so on.

Basically this meme:



Only with asinine corporate decisions and arbitrary, self-inflicted restrictions they have to adhere to.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 10:20:38


Post by: Necronmaniac05


 Shadow Walker wrote:
Taken from 4chan so it may be fake or not.


I mean real or fake it's not wrong.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 10:25:35


Post by: Trickstick


If no one finds the original post, that should be considered fake. If it isn't fake, it should be easy to verify.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 10:25:50


Post by: Scottywan82


I will die of shock if that's real. It doesn't even read like something their Facebook team would write.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 10:27:51


Post by: Tsagualsa


Necronmaniac05 wrote:
 Shadow Walker wrote:
Taken from 4chan so it may be fake or not.


I mean real or fake it's not wrong.


It's only not wrong if you accept that 10 playtesters is the absolute limit that is god-given and can't be changed for whatever reason, which is obviously stupid and an arbitrary decision made by GW in the first place.

On top of that, in-house playtesting is generally ineffective because these people have a fundamental problem: in most cases, they are game designers themselves, and in intimate contact with the people that write the rules, so they know, in many cases, what any given rule was meant to do, which need not be what the written rules actually state. That is a form of 'reality blindness' that is very hard to ditch, and as a consequence they overlook a lot of ambiguities, unclear or nonsensical formulations and wordings because it is all very clear in their mind, because they have additional information that the average player hasn't. If you want to do effective playtesting, you need to take steps to counteract this, and - at a minimum - bounce your written rules off of people that do not have that background information.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 10:33:54


Post by: Dudeface


Tsagualsa wrote:
Necronmaniac05 wrote:
 Shadow Walker wrote:
Taken from 4chan so it may be fake or not.


I mean real or fake it's not wrong.


It's only not wrong if you accept that 10 playtesters is the absolute limit that is god-given and can't be changed for whatever reason, which is obviously stupid and an arbitrary decision made by GW in the first place.

On top of that, in-house playtesting is generally ineffective because these people have a fundamental problem: in most cases, they are game designers themselves, and in intimate contact with the people that write the rules, so they know, in many cases, what any given rule was meant to do, which need not be what the written rules actually state. That is a form of 'reality blindness' that is very hard to ditch, and as a consequence they overlook a lot of ambiguities, unclear or nonsensical formulations and wordings because it is all very clear in their mind, because they have additional information that the average player hasn't. If you want to do effective playtesting, you need to take steps to counteract this, and - at a minimum - bounce your written rules off of people that do not have that background information.


It can still be correct within the confines of the limitations placed. Not saying its right, not saying that they can't do better because they can and it certainly won't be the fault of whoever is doing the playtesting in-house. But it's also not their choice to only have 10 staff etc. That's corpo dong heads.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 10:38:41


Post by: Tsagualsa


Dudeface wrote:
Tsagualsa wrote:
Necronmaniac05 wrote:
 Shadow Walker wrote:
Taken from 4chan so it may be fake or not.


I mean real or fake it's not wrong.


It's only not wrong if you accept that 10 playtesters is the absolute limit that is god-given and can't be changed for whatever reason, which is obviously stupid and an arbitrary decision made by GW in the first place.

On top of that, in-house playtesting is generally ineffective because these people have a fundamental problem: in most cases, they are game designers themselves, and in intimate contact with the people that write the rules, so they know, in many cases, what any given rule was meant to do, which need not be what the written rules actually state. That is a form of 'reality blindness' that is very hard to ditch, and as a consequence they overlook a lot of ambiguities, unclear or nonsensical formulations and wordings because it is all very clear in their mind, because they have additional information that the average player hasn't. If you want to do effective playtesting, you need to take steps to counteract this, and - at a minimum - bounce your written rules off of people that do not have that background information.


It can still be correct within the confines of the limitations placed. Not saying its right, not saying that they can't do better because they can and it certainly won't be the fault of whoever is doing the playtesting in-house. But it's also not their choice to only have 10 staff etc. That's corpo dong heads.


Of course, i'm not saying it's the fault of the playtesters, they can only do so much. Ultimately, it's a question of quality control, and if GW (be it the design team, corporate or whichever level does the decisionmaking in that particular case) finds that level of effort and the resulting quality problems acceptable then that's a decision we have to live with for now. In my opinion they could do better with trivial additional effort, but they'd have to want to in the first place.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 10:39:30


Post by: Trickstick


Unless you can confirm the post is even true, it seems futile to treat it as such. That's how you get pages of discussion based on a false premise.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 10:48:21


Post by: AtoMaki


 Trickstick wrote:
Unless you can confirm the post is even true, it seems futile to treat it as such. That's how you get pages of discussion based on a false premise.

It is an old post, I think it made itself a name some 2 or 3 years ago? Even then it was endlessly ridiculed because 4 games per week from full-job playtesters was pretty disheartening but also pretty funny (not even GW employees can play their game more than ~12 hours a week and such).


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 10:54:49


Post by: Charax


Tsagualsa wrote:
Necronmaniac05 wrote:
 Shadow Walker wrote:
Taken from 4chan so it may be fake or not.


I mean real or fake it's not wrong.


It's only not wrong if you accept that 10 playtesters is the absolute limit that is god-given and can't be changed for whatever reason, which is obviously stupid and an arbitrary decision made by GW in the first place.

On top of that, in-house playtesting is generally ineffective because these people have a fundamental problem: in most cases, they are game designers themselves, and in intimate contact with the people that write the rules, so they know, in many cases, what any given rule was meant to do, which need not be what the written rules actually state. That is a form of 'reality blindness' that is very hard to ditch, and as a consequence they overlook a lot of ambiguities, unclear or nonsensical formulations and wordings because it is all very clear in their mind, because they have additional information that the average player hasn't. If you want to do effective playtesting, you need to take steps to counteract this, and - at a minimum - bounce your written rules off of people that do not have that background information.


It also assumes that the ONLY way to catch mistakes is to actually play games (the question wasn't "Why don't you playtest?"). I doubt anyone in this thread needed to play a single game of 10e to spot the DW interaction, you just need a basic level of reading comprehension.

It was exactly the same with the Votann codex, you don't have to PLAY a game to see that "Rule that states something counts as an unmodified wound roll of 6" might possibly trigger the rule two paragraphs later that activated on "an unmodified wound roll of 6". That doesn't take 50,000 hours of playtesting, it doesn't take a team of a hundred playtesters from across the world air-gapped from the design team, it takes one person who graduated high school and has a level of object permeance greater than a goldfish, something GW are consistently proving they do not have access to.

Your point on in-house playtesting is valid, and why I generally pour scorn on RAI arguments, a Game Designer's job is to translate their intent for how something should work into a set of mechanical effects that, when reproduced, replicate that outcome. If you need to try and divine the intent of a rule for it to generate the desired effect, then the designers are not doing their jobs. If you follow a recipe for chocolate cake and it ends up making flaming hot chilli, that's because the person writing the recipe didn't do their damn job and nobody else that recipe passed through caught the glaringly obvious mistake either.

These are not emergent effects that only become apparent when you have tens of thousands of eyes on the rules, they aren't wacky unintended consequences of two obscure rules interactions, these are not failures of playtesting, they're failures of basic reading, and regardless of whether the post itself is genuine or not, these are failures that keep happening regardless of the amount of playtesting that is allegedly done beforehand


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 10:59:01


Post by: Dudeface


 AtoMaki wrote:
 Trickstick wrote:
Unless you can confirm the post is even true, it seems futile to treat it as such. That's how you get pages of discussion based on a false premise.

It is an old post, I think it made itself a name some 2 or 3 years ago? Even then it was endlessly ridiculed because 4 games per week from full-job playtesters was pretty disheartening but also pretty funny (not even GW employees can play their game more than ~12 hours a week and such).


More than 12 hours a week with that book* you assume they only work on 1 set at a time, which they likely do cover multiple and this largely will incur further risk and quality sacrifices.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 11:01:06


Post by: Tsagualsa


On top of that, there's also the issue of poor proofreading and copy-editing (i.e. units missing the option to actually take equipment listed on their card, different-language units having different profiles, wrong/flipped weapon and other profiles, missing keywords and so on) - these are somewhat more understandable given the sheer amount of cards, but sill a lot of them could be prevented by using modern-day productivity/versioning systems and professional proofreaders and editors.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 11:03:36


Post by: The Phazer


We already have a decent primary source in what GW do in terms of playtesting at least up until pretty recently - this video where Peachy interviews James Hewitt about it.

https://youtu.be/GAsX9W2GDTY

I thought it was interesting that some of GW's games that are generally considered to be pretty balanced were not playtested that widely.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 11:10:13


Post by: Tsagualsa


 The Phazer wrote:
We already have a decent primary source in what GW do in terms of playtesting at least up until pretty recently - this video where Peachy interviews James Hewitt about it.

https://youtu.be/GAsX9W2GDTY

I thought it was interesting that some of GW's games that are generally considered to be pretty balanced were not playtested that widely.


It's probably a question of where you're starting from - games like BFG or Warmaster were pretty much written in one go, for all factions, and were thus pretty balanced on the outset (let's just not mention Eldar and Necrons for BFG, thank you), while other games like e.g. Bloodbowl have a rather restricted set of things 'units' can do and are thus inherently easier to balance.

The main culprits that have consistent balancing problems are the mainline games that have accumulated cruft over half-a-dozen editions and more, and that want to cover a lot of things at the same time (Warhammer covering everything from quasi-medieval human armies to all-monsters armies, magic-heavy summoning forces or hyper-elite daemon legions, while 40k spans the range from an individual sniper rifle's ammunition choice being important up to Titans, Airplanes and Orbital Bombardments) and have a lot of historical baggage about how they should 'feel' and play and how individual units should behave.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 11:23:04


Post by: Overread


leopard wrote:
 H.B.M.C. wrote:
 catbarf wrote:
I'll bet that the variable sizes are accurate, but they're taking the Power Level model of forcing you to round up to the higher cost.
Which would mean that all their talk of "Power Level is dead, points is the future!" was a load of nonsense.


yup, they have filed off the name "power level" and grabbed a marker pen and written "points" instead


Automatically Appended Next Post:
 Overread wrote:
Losing a lot of upgrades does sound like 40K losing something its had for a long time, at the same time GW has bafflingly, been unable to write a good codex format since around 3-4th edition. Their formatting for the last few editions has been so page flippingly confusing that I bet they got a LOT of complaints about how its hard to build just 1 model when stats are on one page; costs on another; upgrades on another; weapons on another - all making it way way harder to actually just build 1 unit let alone an army.

WYSIWYG is also something GW is pushing harder, which is overall a good thing, but upgrades were never really part of that. You could do it (and do a lot of converting); but often it was just not sensible because one game you might drop a 1 point upgrade on a unit for a few more points to add another model into another unit and so-forth. So modelling and requiring them was just beyond most peoples sane approach to modelling.



IT seems that GW is adopting a lot of the AoS systems into 40K. Just cross your fingers the double-turn person doesn't get their fingers on the 40K rules and brings that over. Though honestly considering shooting is way more deadly in 40K, I don't think it would work one bit.


double turn could work, but only if they also bring over the split turn from LotR so you will always get to move before an enemy fires


It doesn't work in AoS
An alternate army activation game giving 2 turns to one side is always going to utterly break any semblance of game balance


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 11:35:51


Post by: kodos


Necronmaniac05 wrote:
 Shadow Walker wrote:
Taken from 4chan so it may be fake or not.


I mean real or fake it's not wrong.

well, it would confirm that there is no playtesting done
as testing is done during development of the codex but not of the final product

if this is true GW proudly announces that they are only doing Alpha Tests during a 6 week period but no Beta Tests or pre-release tests of the final product

not understanding that playtesting is done after the development of the codex with point costs

would be funny if a game dev stands on steam that they have done a 10 people alpha test for their FPS shooter and it is impossible to spot all bugs on the final product as the extensive alpha testing still cannot find what 25k users find on release day


Automatically Appended Next Post:
 The Phazer wrote:
I thought it was interesting that some of GW's games that are generally considered to be pretty balanced were not playtested that widely.
James also confirmed that the did the testing private in home as he did not want a game to be released before he at least played it once

so if the better balanced games are played by the designer at home tells us a lot what could be done of they would just play a single game with the final version of a Codex


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 11:54:31


Post by: Dudeface


 kodos wrote:
Necronmaniac05 wrote:
 Shadow Walker wrote:
Taken from 4chan so it may be fake or not.


I mean real or fake it's not wrong.

well, it would confirm that there is no playtesting done
as testing is done during development of the codex but not of the final product

if this is true GW proudly announces that they are only doing Alpha Tests during a 6 week period but no Beta Tests or pre-release tests of the final product

not understanding that playtesting is done after the development of the codex with point costs

would be funny if a game dev stands on steam that they have done a 10 people alpha test for their FPS shooter and it is impossible to spot all bugs on the final product as the extensive alpha testing still cannot find what 25k users find on release day


Automatically Appended Next Post:
 The Phazer wrote:
I thought it was interesting that some of GW's games that are generally considered to be pretty balanced were not playtested that widely.
James also confirmed that the did the testing private in home as he did not want a game to be released before he at least played it once

so if the better balanced games are played by the designer at home tells us a lot what could be done of they would just play a single game with the final version of a Codex


Then it wouldn't be the final version, as you're suggesting they should be... play testing them before release with a view to develop and change them. If you want to treat it like software you also have to acknowledge a continuous development cycle. Likewise you do draw a line in the sand and have to regression test to ensure there's no extra problems before release, but even then you have the option to release or return to develop more. Beta testing isn't mandatory for any product or even viable in some fields, you might have some UAT or SAT testing, which the equivalent here would be a closed doors tournament by some bigwig names. But that's still before the trigger is pulled on it being final and printed.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 12:04:30


Post by: kodos


for printed products, of course final testing is not done before release but before it goes to the printer

but if software is not comparable, lets take a printed book
saying that proof reading was done during the 6 week writing process and it was impossible to spot that chapter 11-19 was put in between chapter 1 and 2 as this can only be found when thousands of people read it on release day


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 12:05:56


Post by: MajorWesJanson


Can the general discussion of proofreading and testing go to a different thread and stop clogging up the more specific 10th Ed one?


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 12:42:44


Post by: H.B.M.C.


The 10 playtester thing is one thing... the 6 week Codex development time is far more frightening.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 12:46:28


Post by: His Master's Voice


What's supposed to be frightening about a six week dev period on a Codex?


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 12:49:03


Post by: xttz


 His Master's Voice wrote:
What's supposed to be frightening about a six week dev period on a Codex?


Mainly the fact that people believe ragebait from 4chan


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 12:57:32


Post by: Tsagualsa


 xttz wrote:
 His Master's Voice wrote:
What's supposed to be frightening about a six week dev period on a Codex?


Mainly the fact that people believe ragebait from 4chan


I find 6 weeks of 'design' not unbelievable - it's not software that needs to be written in millions of lines of code and interacting modules, much of the rules side is already given by the model design side of things, and they don't really do testing. Obviously there are other steps of the design process that don't fall under these six weeks, but for making up some rules and fluff it sounds about right.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 13:01:13


Post by: VladimirHerzog


Andykp wrote:

It’s how they have done age of sigmar points for ages, and according to a bunch of folk who disliked power levels intensely in another thread, points done like this is still way better than power levels.


the thing is AoS' squad options are actually tradeoffs unlike 40k.

lets say my squad can take swords or spears

Swords get 1" range, 2 attacks that hit on 3's
Spears get 2" range, 2 attacks that hit on 4's

In 40k, it's a no brainer to upgrade from a boltgun to a lascannon in a tactical squad for example


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 13:06:46


Post by: leopard


thing is though you could easily limit how many upgrades you have in a unit, one way that springs to mind is assigning a value to the upgrades and then say requiring you to not have more than a total value of them over your force, some sort of points based system, with values assigned maybe?

and sarcasm aside you could note a maximum percentage of your force for "upgrades"

expect thats not how GW will go, they will say "all upgrades are free!" which saying they have in theory costed either the most expensive or some "average" amount rolled in


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 13:07:41


Post by: Valkyrie


Xenos rules are up; just skimming through the Tau and looks like we got shafted.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 13:08:40


Post by: H.B.M.C.


Ok, so, the Xenos data sheets are out. Let's see how I did with a prediction:

 H.B.M.C. wrote:
Wait 'til we see the Autarch sheet, or sheets. I fully expect them to reverse the current Autarch entry and give us two different types: Autarch, and Autarch with Swooping Hawk Wings. The former will have a Wargear option for a Warp Jump Pack, giving it Flicker Jump, and wargear options that match the newer kit. The Wings Autarch will just have the weapons that specific kit comes with.
Well... I was mostly right. Really hoping I wouldn't be.

What we have are three Autarch sheets. One of them is the Jetbike Autarch - I was completely wrong about that; I thought that one was a goner, but I guess not - but that leaves us with, as expected, a foot and wing Autarch sheet.

Unfortunately, they've fethed with the weapon options for no apparent reason. You have to take the Furion Pistol, Power Sword and Mandiblasters as a set. All the others can be mixed'n'matched, but these three options can only be taken as a package deal. There's also no Warp Jump Generator, despite the model having one.

This isn't as bad as I thought it'd be, but somehow makes even less sense.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 13:13:16


Post by: Tsagualsa


 Valkyrie wrote:
Xenos rules are up; just skimming through the Tau and looks like we got shafted.


Dark Eldar got it worse. No Harlequins, no Corsairs... Aeldari can take them, but Dark Eldar can't.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 13:16:39


Post by: Loopstah


Tsagualsa wrote:
 Valkyrie wrote:
Xenos rules are up; just skimming through the Tau and looks like we got shafted.


Dark Eldar got it worse. No Harlequins, no Corsairs... Aeldari can take them, but Dark Eldar can't.


Confusingly, yes Dark Eldar can take them, but the rules to do so are included on the Aeldari sheets, not the Drukhari sheets. 2nd page of the detachment rules.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 13:18:08


Post by: H.B.M.C.


Spiritseers can join Wraithlords. Well there ya go...


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 13:19:23


Post by: ProfSrlojohn


I guess they've solidified on the decision that Avengers shouldn't be troops-equivalent anymore? They're OC 1 now and aren't battleline.

EDIT: also holy feth, the spirit seer can revive a body-guard on the command phase, which means one wraithguard, blade, or lord revived a turn.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 13:20:16


Post by: Tsagualsa


Loopstah wrote:
Tsagualsa wrote:
 Valkyrie wrote:
Xenos rules are up; just skimming through the Tau and looks like we got shafted.


Dark Eldar got it worse. No Harlequins, no Corsairs... Aeldari can take them, but Dark Eldar can't.


Confusingly, yes Dark Eldar can take them, but the rules to do so are included on the Aeldari sheets, not the Drukhari sheets. 2nd page of the detachment rules.


Okay, that makes even less sense


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 13:20:37


Post by: CoALabaer


Rules design for games is actually quite comparable to software design.
Including the fact that most people believe they know how to do it.... but dont

( Disclaimer: i took a few courses in both while at university but choose a slightly different career. So not an expert either )


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 13:22:33


Post by: Voss


I'm amused by the big mek in mega-armor providing a 4++, rerolls and flat-out resurrection.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 13:22:40


Post by: Valkyrie


If I take a Missile Pod on a Crisis Suit it's Ap-1, but on a Drone it's Ap-2? Come on GW.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 13:25:46


Post by: Cruentus


Tsagualsa wrote:
 The Phazer wrote:
We already have a decent primary source in what GW do in terms of playtesting at least up until pretty recently - this video where Peachy interviews James Hewitt about it.

https://youtu.be/GAsX9W2GDTY

I thought it was interesting that some of GW's games that are generally considered to be pretty balanced were not playtested that widely.


It's probably a question of where you're starting from - games like BFG or Warmaster were pretty much written in one go, for all factions, and were thus pretty balanced on the outset (let's just not mention Eldar and Necrons for BFG, thank you), while other games like e.g. Bloodbowl have a rather restricted set of things 'units' can do and are thus inherently easier to balance.

The main culprits that have consistent balancing problems are the mainline games that have accumulated cruft over half-a-dozen editions and more, and that want to cover a lot of things at the same time (Warhammer covering everything from quasi-medieval human armies to all-monsters armies, magic-heavy summoning forces or hyper-elite daemon legions, while 40k spans the range from an individual sniper rifle's ammunition choice being important up to Titans, Airplanes and Orbital Bombardments) and have a lot of historical baggage about how they should 'feel' and play and how individual units should behave.


Over the stretch from 2nd ed to now, that I've watched and heard about GW's "playtesting practices" - everything from in-house playtesting to external playtesters, to using "competitive" groups, etc., there have been three fairly consistent outcomes:

1) When the design studio plays a game, for whatever reason, they play the game using whatever models they have on hand. They don't build skew lists, or optimize interactions. Its often "wouldn't this be cool" or "let's try this". They will also play the game using whatever rules they either wrote, know, or remember, which may or may not strictly follow the rules as written in the actual rulebook. This is fairly common with game designers. When they play the games, they play them differently - which can run into a lot of RAI confusion.

2) When using external playtesters, we know that GW sends them specific stuff and specific points while requesting certain points of feedback. (And let's not talk about the great leak hunts of early internet GW), But not usually the "whole game" or the basic mechanics, or whatever. There was a discussion about feedback from external playtesters about Sisters and Acts of Faith way back. The feedback from the playtesters was "You know, you can stack this, this, and this, and its really powerful and can do this." GW's response was "Why would you do that?". To which the playtesters response was "Because the rules say you can." To which GW replied "But why would you do that?" Its a different way of conceptualizing what the game rules mean, and they're unlikely to match. Which ties into 3:

3) GW doesn't always take and use feedback received for whatever reason. Not enough time to make edits, book is already out for printing, they don't see it as enough of an issue, they don't think players would make those choices (rule of three anyone? - why would anyone take 9 of something?, etc.

And these have been going on in one way, shape, or form since 3rd ed. and the growth of the internet and people wanting to see and be part of whats in the magic sauce, or whatever they think GW is brewing up. Its unlikely to change. But maybe the meme needs to change from "GW doesn't playtest" to "GW doesn't playtest well" or "efficiently" or "doesn't listen to playtest feedback." Its also unlikely to change as they continue to make money hand over fist.

As far as 10th edition goes, I stopped after 8th indexes, bought one 8th codex, and then I had no idea what people were talking about on these boards all of a sudden. I've kept peeking in to see how things progress and I find, for myself, its more of the same. Still don't understand the lingo, don't want to be bothered remembering all the interactions and do-dads and strategems, etc., so I'll keep watching. Maybe 11th. But I am also fairly confident that GW will continue to do what it does, how it does it, beacause for all the gnashing of teeth, people will plunk down and buy in, and then complain (again). The more things change, the more they stay the same.



10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 13:29:20


Post by: H.B.M.C.


All those fancy new special rules - Lethal Hits, Devastating Wounds, Sustained Hits, Psychic* - and not a one of them hath been bestowed upon Harli melee weaponry. How far the Halequin's Kiss has fallen.



*Ok not Psychic. Psychic doesn't actually do anything.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 13:32:10


Post by: The Phazer


Aberrants and Abominants now more Death Guard than Death Guard.

Mining lasers are S12, so GC are doing better in terms of anti-tank than Sisters.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 13:32:37


Post by: Voss


Oof, orks.
Power klaws and kill saws got done dirty.
WS4+ and not terribly impressive stats as a whole package.

Haven't made it all the way through, but the traditional failure to have AT is definitely going on.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 13:33:32


Post by: H.B.M.C.


No twin-linked on Ghostswords. Would'a thought that was an obvious one...


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 13:35:10


Post by: bullyboy


 H.B.M.C. wrote:
Ok, so, the Xenos data sheets are out. Let's see how I did with a prediction:

 H.B.M.C. wrote:
Wait 'til we see the Autarch sheet, or sheets. I fully expect them to reverse the current Autarch entry and give us two different types: Autarch, and Autarch with Swooping Hawk Wings. The former will have a Wargear option for a Warp Jump Pack, giving it Flicker Jump, and wargear options that match the newer kit. The Wings Autarch will just have the weapons that specific kit comes with.
Well... I was mostly right. Really hoping I wouldn't be.

What we have are three Autarch sheets. One of them is the Jetbike Autarch - I was completely wrong about that; I thought that one was a goner, but I guess not - but that leaves us with, as expected, a foot and wing Autarch sheet.

Unfortunately, they've fethed with the weapon options for no apparent reason. You have to take the Furion Pistol, Power Sword and Mandiblasters as a set. All the others can be mixed'n'matched, but these three options can only be taken as a package deal. There's also no Warp Jump Generator, despite the model having one.

This isn't as bad as I thought it'd be, but somehow makes even less sense.


Annoying that they made the datasheet strict again after reversing it in 9th. Won’t affect me as I play in a casual group so will mix weapons as they’re modeled. The warp jump generator is now same as banshee wings.
I have wings, mandiblaster, spinner and sword, and that’s exactly how he will be used.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 13:39:39


Post by: H.B.M.C.


So which is it, Mr. Missile Pod? AP-1 or AP-2?


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 13:40:21


Post by: AduroT


I haven’t read the sheets myself yet, but the Necron Facebook group seems to be in full celebration mode.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 13:40:25


Post by: kestral


The Regenerating biomass rule on the Abominant is delightfully old school vague. "on a 2+ return this model to the table "as close as possible" to where it was destroyed and not in engagement range." Not an issue for me, but not really in keeping with Lawyerhammer of the present.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 13:41:55


Post by: kodos


 H.B.M.C. wrote:
So which is it, Mr. Missile Pod? AP-1 or AP-2?

both, just because they have the same name does not mean those are the same weapons

you know, stats are on the unit now and can be different for "balance" reasons /s


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 13:42:33


Post by: Aash


A quick look at the tau datasheets. Broadsides are 8 wounds, and gun drone squads still exist and have OC 0, and crisis and broadside suits have the vehicle and walker keywords.

I think battlesuits being classed as vehicles is new?


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 13:43:15


Post by: VladimirHerzog


 Overread wrote:

It doesn't work in AoS
An alternate army activation game giving 2 turns to one side is always going to utterly break any semblance of game balance



it works, you just don't know how to play with it in mind.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 13:44:09


Post by: Khahandran


 ProfSrlojohn wrote:
I guess they've solidified on the decision that Avengers shouldn't be troops-equivalent anymore? They're OC 1 now and aren't battleline.

EDIT: also holy feth, the spirit seer can revive a body-guard on the command phase, which means one wraithguard, blade, or lord revived a turn.

You can't resurrect a wraithlord as it's only a unit of one. When the lord is removed, the spiritiseer is no longer leading a unit and can't use Tears.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 13:46:12


Post by: VladimirHerzog


Well, after reading eldar, the wraith host + double avatar dream lives


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 13:47:57


Post by: H.B.M.C.


"Hover Drone: The bearer can Fly and has a Move characteristic of 10"."

So... so why do we need separate sheets for Ahriman and Ahriman on a Disc? This design philosophy is so fething confusing. I swear people working on one book don't talk to people working on others.



10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 13:49:07


Post by: Tsagualsa


 kestral wrote:
The Regenerating biomass rule on the Abominant is delightfully old school vague. "on a 2+ return this model to the table "as close as possible" to where it was destroyed and not in engagement range." Not an issue for me, but not really in keeping with Lawyerhammer of the present.


It's the same rule as the Relic Contemptor. I can see certain people trying to abuse something like that via unit placing, to make for fabuluously teleporting Contemptors that jump behind enemy lines...


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 13:49:15


Post by: kodos


maybe they had a certain number of datacards to fill and Ahriman on Disc was the only idea they came up with


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 13:49:36


Post by: Sarigar


Hope folks didn't own 9 D Cannons.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 13:49:42


Post by: VladimirHerzog


 H.B.M.C. wrote:
"Hover Drone: The bearer can Fly and has a Move characteristic of 10"."

So... so why do we need separate sheets for Ahriman and Ahriman on a Disc? This design philosophy is so fething confusing. I swear people working on one book don't talk to people working on others.



1 extra wound i guess

(or more realistically, they fethed up a copy paste job and ahriman on disk is actually supposed to have different spells)


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 13:50:52


Post by: Voss


 AduroT wrote:
I haven’t read the sheets myself yet, but the Necron Facebook group seems to be in full celebration mode.


I'm going through them now, looks pretty good.
Uh. Make that real good. RP gets insane once you start stacking res orbs and reanimators.


However, this made me
Psychomancer:
Nightmare Shroud (Aura): While an enemy unit is within 9" of
this model, subtract 1 from the Leadership characteristic of
models in that unit


Yep. subtract 1 from the characteristic, not tests. 6+ LD becomes 5+. It make enemies better at resisting battleshock.

(Unless you're going full THAC0 math, where subtraction is adding)


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 13:52:41


Post by: Daedalus81


Voss wrote:
I'm amused by the big mek in mega-armor providing a 4++, rerolls and flat-out resurrection.


Or Killa Kans getting indirect!


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 13:52:52


Post by: Vorian


 VladimirHerzog wrote:
Well, after reading eldar, the wraith host + double avatar dream lives


Is the Avatar not an Epic Hero and therefore restricted the 1 only?


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 13:53:33


Post by: leopard


is Ork boyz being limited to mobs of 20 new for this edition or 9th? never played 9th but have several mobs of 30 here


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 13:58:05


Post by: Daedalus81


 Sarigar wrote:
Hope folks didn't own 9 D Cannons.




I hope no one went out and bought a bunch amid the internet furor!


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 13:58:40


Post by: H.B.M.C.


Broadside gets to keep its 2 shot rail weapon. Would'a been nice of Predator Annihilators were afforded such gracious treatment...

Again: It's like the people designing one book don't talk to the people designing another.



10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 13:58:59


Post by: Daedalus81


leopard wrote:
is Ork boyz being limited to mobs of 20 new for this edition or 9th? never played 9th but have several mobs of 30 here


Yes - standard for all horde units now.



10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 13:59:00


Post by: The Phazer


While in general I decry mushing weapons together, I don't think it's a great loss that they have done for mining close combat weapons - nobody ever wanted anything but saws for two editions now, so at least you don't have to mess around finding the parts.

Jackals don't seem great unless they're cheap.

Purestrain Genestealers are again quite different to Hive Fleet ones. Not sure which are better to be fair - Purestrains are *very* fast now.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 13:59:46


Post by: VladimirHerzog


Vorian wrote:
 VladimirHerzog wrote:
Well, after reading eldar, the wraith host + double avatar dream lives


Is the Avatar not an Epic Hero and therefore restricted the 1 only?


Avatar of Khaine + Avatar of Ynnead


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 13:59:52


Post by: H.B.M.C.


 Daedalus81 wrote:
I hope no one went out and bought a bunch amid the internet furor!
Well they only come in boxes of 1, so...


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 14:01:13


Post by: Daedalus81


 H.B.M.C. wrote:
Broadside gets to keep its 2 shot rail weapon. Would'a been nice of Predator Annihilators were afforded such gracious treatment...

Again: It's like the people designing one book don't talk to the people designing another.



I think it was to dodge fishing for 6s with twin-linked.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 14:01:13


Post by: VladimirHerzog


 Daedalus81 wrote:
 Sarigar wrote:
Hope folks didn't own 9 D Cannons.




I hope no one went out and bought a bunch amid the internet furor!


currently out of stock on the website lmaooooo


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 14:02:09


Post by: tneva82


 kodos wrote:
 H.B.M.C. wrote:
So which is it, Mr. Missile Pod? AP-1 or AP-2?

both, just because they have the same name does not mean those are the same weapons

you know, stats are on the unit now and can be different for "balance" reasons /s


Well players been wanting bespoken rules.

Watch out what you wish for.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 14:04:23


Post by: H.B.M.C.


Shame about the High-Yield Missile Pods.

Ye olde days of the Macross Missile Swarm Broadside are over, methinks.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 14:09:52


Post by: Sotahullu


Well atleast GSC are going to be fun to run. Very squishy but can be absolutely menace. Some consolidations in weapon profiles but not that much and you can have lot of Str 12 shooting.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 14:11:27


Post by: Daedalus81


Pleasantly surprised to see the Bubblechukka retain it's randomness, but doing it before picking targets.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 14:14:43


Post by: H.B.M.C.


You can still take units of Drones!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11111111eleven




Firing Deck 22 on the Battlewagon is immense. Love it!

And I see that the Battlewagon has a Grabbin' Klaw and Wrecking Ball, two additional melee weapons with [Extra Attacks]... the exact type of thing that would have been perfect for the various Tyranid tail weapons, but apparently the people writing the Tyranid Index and the Ork Index were on different continents to one another...




10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 14:18:39


Post by: Trickstick


 Daedalus81 wrote:
 Sarigar wrote:
Hope folks didn't own 9 D Cannons.




I hope no one went out and bought a bunch amid the internet furor!


What happened to d cannons?


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 14:19:09


Post by: bullyboy


Super mixed feelings about Eldar.

Vibro cannon sucks again, but looks so cool.
Harlequins have been GUTTED
Yvraine can be taken with corsairs, Phoenix lords, solitaire, UNLESS you include Drukhari and make her the warlord (must). In which case you can’t take them. Chaosistency (definitely the 10th edition tagline)
Phoenix lords are pretty mixed. Jain Zar is meh but Fuegan is nice.
Don’t like that Autarchs can only attach to guardians, so flying autarch probably best choice.
I do like Yriel (then again, always have)

Really mixed with this edition


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 14:19:59


Post by: Daedalus81


 Trickstick wrote:
What happened to d cannons?


They're really good. People were math hammering all over the internet on how 9 of them will blow stuff away. Index drops....you can only take 1 per datasheet.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 14:22:17


Post by: Voss


Well, Necrons largely look good. They do lack dedicated anti-tank, barring the few obvious exceptions (even the gauss cannons and heavy gauss cannons are terrible at it- no idea what happened to heavy gauss).

Instead they're very reliant on lethal hits and devastating wounds, and simple weight of fire.

But in general, they got some impressive improvements and fixes. I can even see a reason to take flayed ones and not feel really stupid about it.

Rez orbs are scary. They give you RP in the enemy control phase in addition to your own. Reanimators project a 12" aura of +d3 wounds to every RP roll. So any units with rez orbs heal 4d3 wounds by the time the enemy is fighting or shooting you again.

And you can have a lot of rez orbs, and the command barge orb can be targeted at a unit in 6", so it even affects infantry or mounted units that can't have a lord or overlord.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 14:22:40


Post by: EviscerationPlague


Psychomancers make the opponent's units braver with the subtraction.

feth these rules writers.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 14:24:19


Post by: Trickstick


 Daedalus81 wrote:
 Trickstick wrote:
What happened to d cannons?


They're really good. People were math hammering all over the internet on how 9 of them will blow stuff away. Index drops....you can only take 1 per datasheet.


Classic "known unknown". Until you see it written down, it is not 100% safe to assume anything with a rules change.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 14:26:05


Post by: lord_blackfang


Orks look fun. Will probably require a well thought out list as they'll rely on effects more than raw stats, but the effects are plentiful and easy to activate. Casually spam -1 to hit, -1 to wound, force battleshock, invulns, FNP...


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 14:27:48


Post by: Khahandran


 Daedalus81 wrote:
 Trickstick wrote:
What happened to d cannons?


They're really good. People were math hammering all over the internet on how 9 of them will blow stuff away. Index drops....you can only take 1 per datasheet.

Double heavy wraithcannon wraithknight will achieve the same thing.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 14:30:02


Post by: bullyboy


So harlequins back in wave serpents?


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 14:30:04


Post by: VladimirHerzog


Khahandran wrote:
 Daedalus81 wrote:
 Trickstick wrote:
What happened to d cannons?


They're really good. People were math hammering all over the internet on how 9 of them will blow stuff away. Index drops....you can only take 1 per datasheet.

Double heavy wraithcannon wraithknight will achieve the same thing.


yeah but at least its always targetable, and it sure to cost a fuckton of points

Oh, and would it really be the end of the world if it was good for once?


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 14:34:52


Post by: H.B.M.C.


All the buggies are in units of one... hmm...

They really wanted to make sure that Lootaz don't move around shooting. Sheesh...


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 14:34:56


Post by: Voss


Not sure Aeldari needed 3 of 4 enhancements manipulating dice even more.

Ah. Corsairs have no faction rules at all. I thought for a moment that dark eldar got really screwed over, but they're only slightly more screwed over.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 14:35:27


Post by: Hellebore


I feel like there's some kind of error on the harlequin special weapon rules because the troupe leader has to choose to give up their power sword for it and it is flat out worse...

A6 s4 ap-2 vs at s4 ap-1....


also they made the solitaire pretty fragile with only 3 wounds....




10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 14:36:13


Post by: Gene St. Ealer


 Shadow Walker wrote:
Taken from 4chan so it may be fake or not.


I know I know, no reason to believe random old me, but I absolutely remember seeing that FB post at the time (surely it was 8th edition). That social comms person was so proud to write that joke of a response


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 14:39:47


Post by: Gnarlly


"Ghazghkull Thraka takes up the space of 18 models."
LOL!


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 14:43:13


Post by: H.B.M.C.


Oh boy... look at that Tankbusta entry.

They need a new kit.

 Gnarlly wrote:
"Ghazghkull Thraka takes up the space of 18 models."
LOL!
Yeah I'll never quite figure that one out.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 14:44:36


Post by: VladimirHerzog


 Gnarlly wrote:
"Ghazghkull Thraka takes up the space of 18 models."
LOL!


well he is a big boy


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 14:49:52


Post by: The Black Adder


Voss wrote:
Well, Necrons largely look good. They do lack dedicated anti-tank, barring the few obvious exceptions (even the gauss cannons and heavy gauss cannons are terrible at it- no idea what happened to heavy gauss).

Instead they're very reliant on lethal hits and devastating wounds, and simple weight of fire.

But in general, they got some impressive improvements and fixes. I can even see a reason to take flayed ones and not feel really stupid about it.

Rez orbs are scary. They give you RP in the enemy control phase in addition to your own. Reanimators project a 12" aura of +d3 wounds to every RP roll. So any units with rez orbs heal 4d3 wounds by the time the enemy is fighting or shooting you again.

And you can have a lot of rez orbs, and the command barge orb can be targeted at a unit in 6", so it even affects infantry or mounted units that can't have a lord or overlord.


Stick warriors next to a ghost ark and they become even more bonkers, getting another activation.

Sovereign coronal is the obvious pick for your first enhancement in any list you don't intend to go really character heavy. It buffs strats and gives +1 to hit in a 6" radius. I like the item but it's a shame it feels like an obvious pick.

Points depending, I think almost everything is playable. It's a shame the nightbringer doesn't cause any battleshock manipulation though.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 15:00:02


Post by: kodos


 H.B.M.C. wrote:
Oh boy... look at that Tankbusta entry.
They need a new kit.
are they back to 1 attack per unit against vehicles?


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 15:08:15


Post by: usernamesareannoying


EviscerationPlague wrote:
Psychomancers make the opponent's units braver with the subtraction.

feth these rules writers.
yeah hes kinda weird. the leadership thing is an issue and then he doesnt actually have any leader rule.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 15:10:56


Post by: Asmodai


 Sotahullu wrote:
Well atleast GSC are going to be fun to run. Very squishy but can be absolutely menace. Some consolidations in weapon profiles but not that much and you can have lot of Str 12 shooting.


I was pretty concerned after seeing the loss of Conceal and Crossfire, but the unit and character leader abilities have made up for a lot.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 15:11:26


Post by: Domandi


 ProfSrlojohn wrote:
I guess they've solidified on the decision that Avengers shouldn't be troops-equivalent anymore? They're OC 1 now and aren't battleline.

EDIT: also holy feth, the spirit seer can revive a body-guard on the command phase, which means one wraithguard, blade, or lord revived a turn.


Just wanted to point out that the spirit seer won't be bringing back wraithlords. You can only revive in the command phase, and wraithlords are units of 1. Once the lord is killed, the seer is now his own unit, so there will be nothing to revive come the command phase. guard and blades? yes please.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 15:11:34


Post by: Gnarlly


Necrons do look very good. Silver tide looks like it is back on the menu with so many additional/increased reanimation protocol activations.

Orks resurrecting mega-nobs and Eldar resurrecting wraithguard could be very strong depending on points.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 15:14:21


Post by: Shadow Walker


 Sotahullu wrote:
Well atleast GSC are going to be fun to run. Very squishy but can be absolutely menace. Some consolidations in weapon profiles but not that much and you can have lot of Str 12 shooting.

Agreed.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 15:16:46


Post by: tauist


Let's see how the points drop tomorrow will shake up things.. If there are no big surprises there, I have a feeling the Indexes will be received somewhat favourably?

Personally, I'm happy that there is now so many cool builds one can do with most armies, at least aesthetics-wise.



10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 15:19:00


Post by: Da Butcha


 H.B.M.C. wrote:
Oh boy... look at that Tankbusta entry.

They need a new kit.




100% correct. This is probably the most egregious thing I saw in the Ork list. I know that is how the box is packed, but holy cow, no one could have bought two or converted some models? Who takes five?

My only hope on this is that it might change with a new plastic kit in 2.7 years.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 15:23:41


Post by: kestral


The use of token models is cool.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 15:29:16


Post by: Scottywan82


 H.B.M.C. wrote:
Spoiler:
Ok, so, the Xenos data sheets are out. Let's see how I did with a prediction:

 H.B.M.C. wrote:
Wait 'til we see the Autarch sheet, or sheets. I fully expect them to reverse the current Autarch entry and give us two different types: Autarch, and Autarch with Swooping Hawk Wings. The former will have a Wargear option for a Warp Jump Pack, giving it Flicker Jump, and wargear options that match the newer kit. The Wings Autarch will just have the weapons that specific kit comes with.
Well... I was mostly right. Really hoping I wouldn't be.

What we have are three Autarch sheets. One of them is the Jetbike Autarch - I was completely wrong about that; I thought that one was a goner, but I guess not - but that leaves us with, as expected, a foot and wing Autarch sheet.


Unfortunately, they've fethed with the weapon options for no apparent reason. You have to take the Furion Pistol, Power Sword and Mandiblasters as a set. All the others can be mixed'n'matched, but these three options can only be taken as a package deal. There's also no Warp Jump Generator, despite the model having one.

This isn't as bad as I thought it'd be, but somehow makes even less sense.


The Winged Autarch counts as both the winged and the warp spider version.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 15:32:41


Post by: Da Butcha


There's very little else that I am deeply upset about with orks, but a lot of stuff that just doesn't make any sense to me--even from GW:

Meganobs are limited to 2-6. Why? A battlewagon can hold more than that. Terminators come in 5-10. What's the big fear of letting a unit of 9 Meganobs walk around (and while we're at it, let's revive the medi-squig in their suits and give them a Feel No Pain roll). Why would GW be bothered if you bought 3 boxes of Meganobs (say, like a particular someone)?

Grots are limited to 20? If there's a single unit that screams out 'pathetic nitwits that only have strength in numbers', it's grots. It would be awesome for them to break the 'unit limit' of 20 that seems to be in place. Throw the blighters a bone!

Stormboys in units of 10? Again, why? I can see that as a minimum, but why does GW care if we take 15 or 20? Losing the hidden powerklaw for more bodies seems like a reasonable tradeoff, and again, why worry about it--what benefit does it produce to reduce the unit maximum so much?

Spanners. Those freaking spanners. I know the box comes with 1 per 5; I know that. But GW unclenched their buttcheeks and let Deffkoptas choose whether to change rokkits to a Kustom Mega Blasta even though the kit comes with one per three and no parts to build the third without it. But not Lootas or Burnas? Again, why not set it as a maximum (no more than 1 Spanner per...) instead of a set number? What do they care if someone buys more Lootas than they need?



10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 15:33:00


Post by: kestral


It takes an average of 81 kannon shots to take down a battlewagon. Apropos of nothing.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 15:34:54


Post by: Scottywan82


Good god, they really destroyed this new edition. All the weapons that get lumped together, nothing consistent from one datasheet to the next, and sprue-based restrictions everywhere. What a clusterfeth.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 15:37:07


Post by: AduroT


 H.B.M.C. wrote:
The Necrons are pretty cool.


Not a single complaint? From you?! Man, the Necrons stuff must truly be Amazing!


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 15:37:09


Post by: Platuan4th


 Trickstick wrote:
 Daedalus81 wrote:
 Trickstick wrote:
What happened to d cannons?


They're really good. People were math hammering all over the internet on how 9 of them will blow stuff away. Index drops....you can only take 1 per datasheet.


Classic "known unknown". Until you see it written down, it is not 100% safe to assume anything with a rules change.


The best part was a GT had already banned Eldar because of the mathhammer + Playtester points.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 15:43:08


Post by: Daba


After seeing the Eldar index, their wanting to ban it is laughable.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 15:44:21


Post by: Platuan4th


 Daba wrote:
After seeing the Eldar index, their wanting to ban it is laughable.


It already was.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 15:44:37


Post by: EviscerationPlague


 AduroT wrote:
 H.B.M.C. wrote:
The Necrons are pretty cool.


Not a single complaint? From you?! Man, the Necrons stuff must truly be Amazing!

Nah, he just didn't do a deep dive. Pschomancer improves morale for enemy units, Stormlord does nothing in regards to buffing your army like other models of his stature besides 1CP per turn, Orikan is now once per battle with his ability, RP is still useless as hell, etc.

It being better written than some other indices doesn't make it good.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 15:46:46


Post by: VictorVonTzeentch


I like that the Dark Eldar Archon cant join the Incubi, you know the unit that exists to be the mercenary bodyguards of Archons in the lore.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 15:47:19


Post by: Voss


Da Butcha wrote:
 H.B.M.C. wrote:
Oh boy... look at that Tankbusta entry.

They need a new kit.




100% correct. This is probably the most egregious thing I saw in the Ork list. I know that is how the box is packed, but holy cow, no one could have bought two or converted some models? Who takes five?

My only hope on this is that it might change with a new plastic kit in 2.7 years.


Orks are up on the roadmap for next spring. Fingers crossed for some replacement kits.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 15:49:09


Post by: Sotahullu


 VictorVonTzeentch wrote:
I like that the Dark Eldar Archon cant join the Incubi, you know the unit that exists to be the mercenary bodyguards of Archons in the lore.


Yeah, there is lot of things that just make me gnash my teeth.

Wyches even lost their special weapons.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 15:50:07


Post by: Da Butcha


Gorkanaut and Morkanaut have finally displaced the Rhino from the top spot on the "There's No Way That Many Can Fit in There" chart.

Twelve orks can bundle into one of these sweet little numbers. Six Meganobs, even!

I am tempted to take spare arms, heads, and green stuff and model a scrum of orks packed into the hold.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 15:51:44


Post by: VictorVonTzeentch


 Sotahullu wrote:
 VictorVonTzeentch wrote:
I like that the Dark Eldar Archon cant join the Incubi, you know the unit that exists to be the mercenary bodyguards of Archons in the lore.


Yeah, there is lot of things that just make me gnash my teeth.

Wyches even lost their special weapons.


Yeah. I mean, I had low expectations for this edition. But clearly I didnt set the bar low enough.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 15:52:13


Post by: Da Butcha


 VictorVonTzeentch wrote:
I like that the Dark Eldar Archon cant join the Incubi, you know the unit that exists to be the mercenary bodyguards of Archons in the lore.


Makes complete sense to me. Commissars can't join Command Squads, the unit they were REQUIRED to join as a priority previously--because, of course, you oversee your officers by being in squads with no officer in them.

Maybe there's an Incubi Union doing a work stoppage for more pain tokens?


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 15:53:02


Post by: Gnarlly


 VictorVonTzeentch wrote:
I like that the Dark Eldar Archon cant join the Incubi, you know the unit that exists to be the mercenary bodyguards of Archons in the lore.


Yeah, I saw that as well and scratched my head wondering "WTF." Going back to the original Dark Eldar codex, Archons could always lead squads of Incubi as they represented his personal bodyguards. Change for the sake of change (or "churn" and more money for GW's continuously increasing record-breaking profits). . .


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 15:54:21


Post by: Scottywan82


Weird. Yvraine and the Visarch can join Corsair units, but the Ynnari rules say they can't have Anhrathe units in the first place.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 15:59:58


Post by: BertBert


The leader restrictions are a complete disaster and I hope they don't survive the codex releases.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 16:01:19


Post by: Platuan4th


Da Butcha wrote:
Gorkanaut and Morkanaut have finally displaced the Rhino from the top spot on the "There's No Way That Many Can Fit in There" chart.

Twelve orks can bundle into one of these sweet little numbers. Six Meganobs, even!

I am tempted to take spare arms, heads, and green stuff and model a scrum of orks packed into the hold.


To be fair, you're talking about a faction that once had the Transport capacity of "literally what models you could get to fit and balance". Orks shoving more bodies than should be able to fit in a space is par for the course.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 16:02:10


Post by: Daba


If you give the shuriken rifle to a corsairs, they can't fight in melee.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 16:03:06


Post by: Lord Damocles


Szeras lost rules for his lump of blackstone. Lol.


10th Edition Rumour Roundup - in the grim darkness of the far future, there are only power levels @ 2023/06/15 16:07:15


Post by: VictorVonTzeentch


 Daba wrote:
If you give the shuriken rifle to a corsairs, they can't fight in melee.


Was just gonna point that out. How freaking stupid.