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Post by: H.B.M.C.
Daba wrote:If you give the shuriken rifle to a corsairs, they can't fight in melee.
Such rigorous playtesting!
113383
Post by: Kawauso
Scottywan82 wrote:Good god, they really destroyed this new edition. All the weapons that get lumped together, nothing consistent from one datasheet to the next, and sprue-based restrictions everywhere. What a clusterfeth.
Except when there aren't sprue-based restrictions...for instance SOB, Devastators, etc...
I like the broad stroke changes of this edition but yeah, the total lack of consistency is driving me insane.
664
Post by: Grimtuff
Scourges have no such weapon restrictions despite there only being 1 of each weapon type per sprue. Yet Blightlords and Tankbustas are lumped with that. Chaosistency!
Hamonculi cannot join Grotesques because... reasons.
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Post by: Lord Damocles
No no! Guys you don't understand! It's totally intentional design. Just like the Terminator Captain!
30489
Post by: Trickstick
The more comments I read, the more I think that Guard avoided a lot of the nonsense going on...
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Post by: Sotahullu
Yeah, there is bizarre things that you can run into.
Well good thing that whoever wrote rules for GSC is a happy convert.
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Post by: bullyboy
Scottywan82 wrote:Weird. Yvraine and the Visarch can join Corsair units, but the Ynnari rules say they can't have Anhrathe units in the first place.
If you don’t add Drukhari to the army, then all of the regulations are dropped. So you can take Yvraine and all other units in index, just not drukhari
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Post by: ProfSrlojohn
Sotahullu wrote:Yeah, there is bizarre things that you can run into.
Well good thing that whoever wrote rules for GSC is a happy convert. 
I've started trying to convince friends who don't like the state of guard to play GSC. In many ways you're basically playing spec-ops guard and anything that doesn't easily transport over like tanks you can just run as brood brothers.
494
Post by: H.B.M.C.
Trickstick wrote:The more comments I read, the more I think that Guard avoided a lot of the nonsense going on...
The more I read, the more I just want to do my own version of these datasheets to restore the missing pieces (proper Combi-Weapons, Tyranid tail weaponry, Combat Squads, Autarch weapon options, etc.).
113031
Post by: Voss
I just realized the Autarchs can't have banshee mask and banshee blade OR mandiblasters +scorpion chainsword.
The autarch skyrunner is another model that can end up without melee attacks. fusion gun OR banshee blade replaces laser lance, so if you take the fusion gun, no melee weapon.
Ynnari isn't actually a thing. Just having Yvraine as your warlord lets you take dark elfs (with no benefits) and bans some craftworld units.
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Post by: Daedalus81
Cutting 50% more wounds with a boosted FNP could be a problem that makes Wracks unpalatable, because all the Haemonculus selections are stuck in Grot units.
8305
Post by: Daba
Voss wrote:I just realized the Autarchs can't have banshee mask and banshee blade OR mandiblasters +scorpion chainsword.
The autarch skyrunner is another model that can end up without melee attacks. fusion gun OR banshee blade replaces laser lance, so if you take the fusion gun, no melee weapon.
Ynnari isn't actually a thing. Just having Yvraine as your warlord lets you take dark elfs (with no benefits) and bans some craftworld units.
the Autarch got weirdly limited in that you can't use all the options you can build from the current kit in combination, and to use some of the bits you get in the new kit you must kitbash it with the older winged Autarch kit.
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Post by: Loopstah
Hands up if you were honestly expecting GW not to make a huge mess of releasing a new edition.
127049
Post by: Matthew Flamen
This may be a silly question as I have only followed the news sparely, but are the core rules that they released enough to understand how this datasheets work or are there additional rules in the core book that are relevant and may make something work differently in practice?
113031
Post by: Voss
Looks like some eldar things got changed at the last minute or without thought.
There are a suspicious number of units (vypers, support weapons, war walkers) that are 1 model, but 'any number' of models can swap their weapons.
Traditional solo vehicles (like tanks) are 'this model' can swap.
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Post by: Laughing Man
Matthew Flamen wrote:This may be a silly question as I have only followed the news sparely, but are the core rules that they released enough to understand how this datasheets work or are there additional rules in the core book that are relevant and may make something work differently in practice?
We have the full rules for 10th edition. The only thing we're missing are points and scenarios.
494
Post by: H.B.M.C.
Wait... scenarios? I thought there were no missions, and that it was just the rulebook mission and everything would be done via card packs now? Or do you mean Combat Patrol stuff? And I thought we were getting points and Crusade stuff tomorrow?
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Post by: Old-Four-Arms
Oh boy, looks like GW doing what they do best..
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Post by: Jadenim
Da Butcha wrote: H.B.M.C. wrote:Oh boy... look at that Tankbusta entry.
They need a new kit.
100% correct. This is probably the most egregious thing I saw in the Ork list. I know that is how the box is packed, but holy cow, no one could have bought two or converted some models? Who takes five?
My only hope on this is that it might change with a new plastic kit in 2.7 years.
I mean, it’s not like the basic Ork infantry kit comes with rokkit launchas and tankbusta bombs…oh, wait, yes, yes it does.
Also, why for the love of Mork (or Gork) do the rokkit pistols warrant being their own separate profile, when every other special weapon with multiple variants has been consolidated so hard they’re on the brink of gravitational collapse?!
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Post by: Dudeface
Loopstah wrote:Hands up if you were honestly expecting GW not to make a huge mess of releasing a new edition.
Kinda also depend swhat you mean by a huge mess. So far they've done better than with 8th imo.
72518
Post by: mortar_crew
Jadenim wrote:Da Butcha wrote: H.B.M.C. wrote:Oh boy... look at that Tankbusta entry.
They need a new kit.
100% correct. This is probably the most egregious thing I saw in the Ork list. I know that is how the box is packed, but holy cow, no one could have bought two or converted some models? Who takes five?
My only hope on this is that it might change with a new plastic kit in 2.7 years.
I mean, it’s not like the basic Ork infantry kit comes with rokkit launchas and tankbusta bombs…oh, wait, yes, yes it does.
Also, why for the love of Mork (or Gork) do the rokkit pistols warrant being their own separate profile, when every other special weapon with multiple variants has been consolidated so hard they’re on the brink of gravitational collapse?!
They completely trashed this entry, period.
Stupid weapon options are non longer options,
ridiculous number of models...
People who have the models (converted or not) for bands of 10+ models
can feel insulted (I know I do!) What the hell with this datasheet?!!
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Post by: Arachnofiend
EviscerationPlague wrote: AduroT wrote:
Not a single complaint? From you?! Man, the Necrons stuff must truly be Amazing!
Nah, he just didn't do a deep dive. Pschomancer improves morale for enemy units, Stormlord does nothing in regards to buffing your army like other models of his stature besides 1CP per turn, Orikan is now once per battle with his ability, RP is still useless as hell, etc.
It being better written than some other indices doesn't make it good.
It's really hard to argue that the new rules for Orikan are worse than the old ones. You were randomly and probably never going to get the Empowered profile before, and even if you did it wasn't that impressive. Now when the opportunity arises to go c'tan mode Orikan will actually feth something up pretty bad at S12. Master Chronomancer also got buffed.
My only real complaint is that the doomstalker still looks terrible. Other than that (and the typo on the psychomancer where you can obviously tell what it's supposed to do I guess) the rules look good.
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Post by: Trickstick
H.B.M.C. wrote:Wait... scenarios? I thought there were no missions, and that it was just the rulebook mission and everything would be done via card packs now? Or do you mean Combat Patrol stuff?
And I thought we were getting points and Crusade stuff tomorrow?
It's points and GT pack tomorrow. I assume some sort of mission stuff is in the GT pack.
320
Post by: Platuan4th
IIRC, the GT pack still uses the cards, but they're predetermined rather than drawn.
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Post by: Not Online!!!
I kinda wanna say i told you so... especially after what happened at the time with R&H way back when, and more recently with the utterly moronical and spitefull legending of "HH" units that aren't actually HH units as a chaos marine player because SM had too many entries.... but honestly... no i don't.
That moronicism was the end result was clear there and then and yet, we got this nonsense, somehow managing to outdo itself.
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Post by: Asmodai
Dudeface wrote:Loopstah wrote:Hands up if you were honestly expecting GW not to make a huge mess of releasing a new edition.
Kinda also depend swhat you mean by a huge mess. So far they've done better than with 8th imo.
Better than 2nd and 3rd too, the other reset editions.
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Post by: Shakalooloo
The Court of the Archon requires one of each monster, now? But I want my four snake-dudes, damnit!
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Post by: Platuan4th
Shakalooloo wrote:The Court of the Archon requires one of each monster, now? But I want my four snake-dudes, damnit!
Same, plus the Beastmaster does the same stupidity.
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Post by: Loopstah
Has there been any news on when IA data sheets will be released?
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Post by: Platuan4th
Loopstah wrote:Has there been any news on when IA data sheets will be released?
Soon™
130613
Post by: Shakalooloo
Talos are squads of 1-2 now? Bah! I'm just getting around to painting up converted Pain-Bros 7 through 9!
And Wych weapons aren't even a thing anymore? 'Stealer Acolytes got their mining weapon consolidated into one profile, but Wyches lost gladiator weapons entirely?
1918
Post by: Scottywan82
H.B.M.C. wrote: Trickstick wrote:The more comments I read, the more I think that Guard avoided a lot of the nonsense going on...
The more I read, the more I just want to do my own version of these datasheets to restore the missing pieces (proper Combi-Weapons, Tyranid tail weaponry, Combat Squads, Autarch weapon options, etc.).
Definitely. I just keep eyeing the OPR army lists and wondering if that would be easier.
113031
Post by: Voss
Arachnofiend wrote:
My only real complaint is that the doomstalker still looks terrible. Other than that (and the typo on the psychomancer where you can obviously tell what it's supposed to do I guess) the rules look good.
I quite like the doomstalker. Its gun isn't as good as the doomsday ark, but I expect points to make the difference there.
In faction, its a quite solid AT/anti-heavy infantry gun. Park it somewhere to benefit from [heavy] and its throwing a decent burst of fire, and defensively a 4++ is nothing to sneeze at.
1918
Post by: Scottywan82
Shakalooloo wrote:The Court of the Archon requires one of each monster, now? But I want my four snake-dudes, damnit!
Just like the IG Attaches.
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Post by: Dawnbringer
Daba wrote:
the Autarch got weirdly limited in that you can't use all the options you can build from the current kit in combination, and to use some of the bits you get in the new kit you must kitbash it with the older winged Autarch kit.
Wouldn't surprise me if they are planning on putting both models in the same box.
1918
Post by: Scottywan82
Dawnbringer wrote: Daba wrote:
the Autarch got weirdly limited in that you can't use all the options you can build from the current kit in combination, and to use some of the bits you get in the new kit you must kitbash it with the older winged Autarch kit.
Wouldn't surprise me if they are planning on putting both models in the same box.
That would make me wonder why they locked the fusion pistol, mandiblaster, and banshee sword together. That only makes sense if they want to force people to buy the winged model and build it like the picture.
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Post by: VladimirHerzog
Daedalus81 wrote:
Cutting 50% more wounds with a boosted FNP could be a problem that makes Wracks unpalatable, because all the Haemonculus selections are stuck in Grot units.
then make the buff worse and let the haemonculi join their creations ffs Automatically Appended Next Post: Scottywan82 wrote: H.B.M.C. wrote: Trickstick wrote:The more comments I read, the more I think that Guard avoided a lot of the nonsense going on...
The more I read, the more I just want to do my own version of these datasheets to restore the missing pieces (proper Combi-Weapons, Tyranid tail weaponry, Combat Squads, Autarch weapon options, etc.).
Definitely. I just keep eyeing the OPR army lists and wondering if that would be easier.
OPR now has more options than actual 40k lol
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Post by: Dryaktylus
Asmodai wrote:Dudeface wrote:Loopstah wrote:Hands up if you were honestly expecting GW not to make a huge mess of releasing a new edition.
Kinda also depend swhat you mean by a huge mess. So far they've done better than with 8th imo.
Better than 2nd and 3rd too, the other reset editions.
Well, 2nd wasn't that much of a reset, as most of the rules were published during 1st ( Battle Manual). I played 2nd, but I always disliked this close combat mechanism.
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Post by: Daedalus81
Both of those units sit on a 5+++ already. What rule do you think would be appropriate where joining wracks would be an equivalent choice to joining grots and the cost of the haemonculus is appropriate for either occasion?
I'm sure you could find one, but this is also index hammer and we don't have a codex with a focus for Coven style detachments.
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Post by: Arachnofiend
Voss wrote: Arachnofiend wrote:
My only real complaint is that the doomstalker still looks terrible. Other than that (and the typo on the psychomancer where you can obviously tell what it's supposed to do I guess) the rules look good.
I quite like the doomstalker. Its gun isn't as good as the doomsday ark, but I expect points to make the difference there.
In faction, its a quite solid AT/anti-heavy infantry gun. Park it somewhere to benefit from [heavy] and its throwing a decent burst of fire, and defensively a 4++ is nothing to sneeze at.
Oh, I'm an idiot. I missed that the blaster was heavy, I thought it just hit on 4's. Yeah that's probably a fine unit.
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Post by: Shakalooloo
The havoc of a grotesque mob on a tear is best observed from a distance.
...
I still miss Haemonculi getting to use Hexrifles.
113031
Post by: Voss
Arachnofiend wrote:Voss wrote: Arachnofiend wrote:
My only real complaint is that the doomstalker still looks terrible. Other than that (and the typo on the psychomancer where you can obviously tell what it's supposed to do I guess) the rules look good.
I quite like the doomstalker. Its gun isn't as good as the doomsday ark, but I expect points to make the difference there.
In faction, its a quite solid AT/anti-heavy infantry gun. Park it somewhere to benefit from [heavy] and its throwing a decent burst of fire, and defensively a 4++ is nothing to sneeze at.
Oh, I'm an idiot. I missed that the blaster was heavy, I thought it just hit on 4's. Yeah that's probably a fine unit.
\shrug
There's a lot to digest all at once. I certainly wouldn't have guessed that something called a 'blaster' was [heavy]
To be honest, I'm mostly just pleased because I like the walker aesthetic far more than the flying boats (and the evils of flight stands). I checked the stats of that specific unit out early on purpose because I wanted it to be good.
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Post by: Tsagualsa
I have a baseless hunch that they'll spread it over a whole week between the Leviathan release and the start of codex previews, to keep the hype train going. Easily possible by doing SM-Chaos-Imperium-Xenos for four days or Heresy- SM-Chaos-Imperium-Xenos for a full week.
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Post by: Arachnofiend
Voss wrote:To be honest, I'm mostly just pleased because I like the walker aesthetic far more than the flying boats (and the evils of flight stands). I checked the stats of that specific unit out early on purpose because I wanted it to be good.
I'm a huge fan of the walkers too. I'll probably put them in my first list... shame I won't be able to put them with a technomancer to make them hit on 2's because I REALLY want to run three of the lychguard deathstar, lol.
Shieldguard with a lord and a technomancer is a 3+/4++/5+++ -1 to wound unit. Surely that can survive a round of shooting, right?
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Post by: Gnarlly
Any definitive word yet on whether wargear/upgrades cost points or will be free? I'm starting to read some articles that hint that upgrades will be free.
Ex. https://www.goonhammer.com/the-goonhammer-review-the-10th-edition-necrons-index/
"The most important of these are Resurrection Orbs, the Reanimator and the Protocol of the Undying Legions stratagem. The first option (now free on everyone who can take them, so uh, do that)"
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Post by: Daedalus81
We'll know tomorrow. I'm not looking forward to it though. It's probably going to be madness in here.
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Post by: Rihgu
Arachnofiend wrote:Voss wrote:To be honest, I'm mostly just pleased because I like the walker aesthetic far more than the flying boats (and the evils of flight stands). I checked the stats of that specific unit out early on purpose because I wanted it to be good.
I'm a huge fan of the walkers too. I'll probably put them in my first list... shame I won't be able to put them with a technomancer to make them hit on 2's because I REALLY want to run three of the lychguard deathstar, lol.
Shieldguard with a lord and a technomancer is a 3+/4++/5+++ -1 to wound unit. Surely that can survive a round of shooting, right?
Depends on if the unit shooting them has anti-infantry 4+ and devastating wounds...
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Post by: VladimirHerzog
Daedalus81 wrote:
Both of those units sit on a 5+++ already. What rule do you think would be appropriate where joining wracks would be an equivalent choice to joining grots and the cost of the haemonculus is appropriate for either occasion?
I'm sure you could find one, but this is also index hammer and we don't have a codex with a focus for Coven style detachments.
something else than a FnP ?
+1 Toughness
+1 AP
+1 Move
+1 anything really Automatically Appended Next Post:
the state of drukhari in 9th made me not play them, heavily considering selling them off at this point sadly, its just such a flavorless army now
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Post by: Gnarlly
Daedalus81 wrote:
We'll know tomorrow. I'm not looking forward to it though. It's probably going to be madness in here.
Yeah, if every "option" is free, it's just going to be more fuel for this dumpster fire.
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Post by: Daedalus81
Rihgu wrote: Arachnofiend wrote:Voss wrote:To be honest, I'm mostly just pleased because I like the walker aesthetic far more than the flying boats (and the evils of flight stands). I checked the stats of that specific unit out early on purpose because I wanted it to be good.
I'm a huge fan of the walkers too. I'll probably put them in my first list... shame I won't be able to put them with a technomancer to make them hit on 2's because I REALLY want to run three of the lychguard deathstar, lol.
Shieldguard with a lord and a technomancer is a 3+/4++/5+++ -1 to wound unit. Surely that can survive a round of shooting, right?
Depends on if the unit shooting them has anti-infantry 4+ and devastating wounds...
They could actually survive the old Hellfire issue that got patched so they're quite durable.
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Post by: SarisKhan
I'm perplexed why a Sybarite, the shooty squad leader, can equip an improved Sybarite weapon for melee, but a Hekatrix and an Acothyst, the melee squad leaders, haven't got any options.
In the rules, since they've got plenty on the sprues. In fact, the Acothyst has six different CCW upgrades, but none of them now appear in the rules
123984
Post by: Gnarlly
SarisKhan wrote:I'm perplexed why a Sybarite, the shooty squad leader, can equip an improved Sybarite weapon for melee, but a Hekatrix and an Acothyst, the melee squad leaders, haven't got any options.
In the rules, since they've got plenty on the sprues. In fact, the Acothyst has six different CCW upgrades, but none of them now appear in the rules
Because they ran out of room on the Wyches' datacard to include rules for all of the Hekatrix and wych weapon options, so they decided to nerf/consolidate all of the wych weapons into one profile?
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Post by: Grimtuff
Gnarlly wrote: SarisKhan wrote:I'm perplexed why a Sybarite, the shooty squad leader, can equip an improved Sybarite weapon for melee, but a Hekatrix and an Acothyst, the melee squad leaders, haven't got any options.
In the rules, since they've got plenty on the sprues. In fact, the Acothyst has six different CCW upgrades, but none of them now appear in the rules
Because they ran out of room on the Wyches' datacard to include rules for all of the Hekatrix and wych weapon options, so they decided to nerf/consolidate all of the wych weapons into one profile?
You're being sarcastic, right? There's so much blank space on the Wych datasheet it's not funny.
113031
Post by: Voss
GW has had an on again/off again relationship with wych weapons for multiple editions.
Its not a surprise they'd get rid of them here.
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Post by: Gnarlly
Grimtuff wrote: Gnarlly wrote: SarisKhan wrote:I'm perplexed why a Sybarite, the shooty squad leader, can equip an improved Sybarite weapon for melee, but a Hekatrix and an Acothyst, the melee squad leaders, haven't got any options.
In the rules, since they've got plenty on the sprues. In fact, the Acothyst has six different CCW upgrades, but none of them now appear in the rules
Because they ran out of room on the Wyches' datacard to include rules for all of the Hekatrix and wych weapon options, so they decided to nerf/consolidate all of the wych weapons into one profile?
You're being sarcastic, right? There's so much blank space on the Wych datasheet it's not funny.
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Post by: tneva82
The Black Adder wrote:Voss wrote:Well, Necrons largely look good. They do lack dedicated anti-tank, barring the few obvious exceptions (even the gauss cannons and heavy gauss cannons are terrible at it- no idea what happened to heavy gauss).
Instead they're very reliant on lethal hits and devastating wounds, and simple weight of fire.
But in general, they got some impressive improvements and fixes. I can even see a reason to take flayed ones and not feel really stupid about it.
Rez orbs are scary. They give you RP in the enemy control phase in addition to your own. Reanimators project a 12" aura of +d3 wounds to every RP roll. So any units with rez orbs heal 4d3 wounds by the time the enemy is fighting or shooting you again.
And you can have a lot of rez orbs, and the command barge orb can be targeted at a unit in 6", so it even affects infantry or mounted units that can't have a lord or overlord.
Stick warriors next to a ghost ark and they become even more bonkers, getting another activation.
Sovereign coronal is the obvious pick for your first enhancement in any list you don't intend to go really character heavy. It buffs strats and gives +1 to hit in a 6" radius. I like the item but it's a shame it feels like an obvious pick.
Points depending, I think almost everything is playable. It's a shame the nightbringer doesn't cause any battleshock manipulation though.
The coronal should then be pretty expensive point wise.
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Post by: James12345
I think the overall problem with the new edition is that it is very inconsistent. Some things very oversimplified and some things given a lot of detail for no reason. Seems like each faction was written by a different person, eg rhino firing hatch rules being varied across several factions.
I'm still excited to play a few games, as the guard and genestealer cult rules seem fun. But I understand some people are disappointed.
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Post by: Sotahullu
Well one thing that surprised me was that Heat Lance got buffed, a lot. Str 14.
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Post by: tneva82
Laughing Man wrote: Matthew Flamen wrote:This may be a silly question as I have only followed the news sparely, but are the core rules that they released enough to understand how this datasheets work or are there additional rules in the core book that are relevant and may make something work differently in practice?
We have the full rules for 10th edition. The only thing we're missing are points and scenarios.
And glossary which clarifies some things.
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Post by: chaos0xomega
GW has been very stingy with what gets to be "battleline" across the board, way less than I would have thought, many choices that used to be Troops options just don't have them anymore.
Other wierdness:
-Autarchs, which fluff-wise are super-aspect warriors that have done the rounds in multiple aspect disciplines, can't join aspect warrior squads - only Guardian squads. Likewise Archons can't join Incubi, despite the histrical fluff being that Incubi are hired by Archons as bodyguards.
-Tempestus Scions and Harlequin troops are both conditional battleline options with the inclusion of specific character units as warlords - but if you take them as battleline they are still only OC1. Neither unit comes in particularly large quantities, so if you're playing a pure Tempestus/Harlequin list you're playing on hard mode in terms of your ability to cap objectives. This is despite these guys being "elite" units who should theoretically be just as capable of holding objectives as their less elite brethren with native battleline.
-Because of the way attachments in the Guard list work, you can take a small unit of something like 5 Scions, attach a 5 model command squad, a commissar, 3 regimental advisors, and a ogryn bodyguard to make a 15 model unit, of which 2/3rds of the models in the unit are not from the actual "base" unit. Interestingly, this also allows certain models to bypass restrictions about what units things can and can't attach to - commissars can't attach to command squads, but they can attach to an infantry squad that a command squad is also attached to.
-Deff Dreds, Sagitaurs, Voidweavers, War Walkers, Vypers, Ork Buggies, etc. are all unit size of 1 model now, Achilles Ridgerunners, Cronos and Talos are 1-2 models, Penitent Engines and Mortifiers are units of 2 models (RIP anyone that had purchased max allowance of either), a number of other units have also seen unit sizes cut (Boyz and Grots top out at 20 models instead of 30, Skitarii in units of 10 rather than 20), while other units seemingly arbitrarily stayed the same (Sentinels of both varieties for example can be fielded in units of 1-3 models, Killa Kans in units of up to 6) or increased (Guard squads can be fielded in counts of up to 20 models).
- GW can't keep its formatting consistent, compare the Plague Marine options to the Blight Lord options. Plague Marines have like 6+ separate clauses about who can swap something out for what. Blightlord terminators basically have one clause with like 6 bullet points under it as to who can swap something out for what. Blightlords good, Plague Marines bad.
-Some units have had their weapon profiles consolidated for simplicity (Intercessors going from multiple different types of bolter down to just 1, for example), others retained the variety (Necron warriors still have their choice of 2 different gauss weapons). The criteria around which things were consolidated or left distinct seems random and arbitrary. Some are restricted to contents of the kit, others are not.
-Despite the various limitationson unit sizes and how many copies of a datasheet you can bring, I see no cap on flyers anymore. With the total removal of any sort of force org or minimum unit taxes, etc. You can conceivably field a 100% flyer only army now.
H.B.M.C. wrote: catbarf wrote:I'll bet that the variable sizes are accurate, but they're taking the Power Level model of forcing you to round up to the higher cost.
Which would mean that all their talk of "Power Level is dead, points is the future!" was a load of nonsense.
"A rose by any other name would smell as sweet". GW wanted power level, the community wanted points. So GW made points into power level (or power level into points, depending on your point of view). Some big brain folks will realize the bait and switch, many won't.
53939
Post by: vipoid
Same.
VladimirHerzog wrote:
the state of drukhari in 9th made me not play them, heavily considering selling them off at this point sadly, its just such a flavorless army now
Yeah, for all that I've complained about DE over the years, I've still played them and tried to make the best of their lack of options, perpetually flavourless rules, dull HQs, and lack of any support.
However, this has crossed the line into just being plain not fun. There's nothing left for me to work with. I can't look to Ynnari or Harlequins for alternative rules because both have been completely gutted.
On the plus side, Necrons look like they have at at least been allowed to keep a few of their intestines.- including a few items of actual wargear. Remember that? When models could take items that weren't just different weapons?
Of course, there's still some plenty of arse to be found. Destroyer Lords are melee units that are only permitted to join ranged units. Because I guess a Destroyer unit joining any of the melee Destroyer units is just unthinkable?
Also, the character rules seem increasingly weird. Why does a character's Resurrection Orb completely cease to function when he's not leading a unit?
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Post by: Souleater
It really is bizarre.
Wyches lost C&A and their special weapons.
Banshees keep C&A (and can fall back and charge!), ASF plus S4 AP-3 swords. Their squad leader has three different melee options.
Even Harlequins seem to have lost across the board C&A…but marines with the right army or detachment rule* can let their whole army of heavy infantry, tanks and dreads do it? ?
No, I still don’t know which is which.
130394
Post by: EviscerationPlague
vipoid wrote:
Of course, there's still some plenty of arse to be found. Destroyer Lords are melee units that are only permitted to join ranged units. Because I guess a Destroyer unit joining any of the melee Destroyer units is just unthinkable?
You don't understand how the big brains at GW think. There might be an unintended consequence of letting Locust Lords be seen with range Destroyers or Wraith body Destroyers!
112618
Post by: Arachnofiend
The lokhust lord doesn't go with the melee destroyers because the skorpekh lord goes with them. Calling it a "melee unit" is a stretch too given that it has a staff of light and it's ability only buffs ranged attacks.
43578
Post by: A Town Called Malus
It amazes me how GW took one of their greatest updates to a line, the 5th edition revamp of the Dark Eldar, and has progressively stamped on it with each subsequent edition.
It's like they are mad that people actually liked the new Dark Eldar and are determined to punish people for it.
130394
Post by: EviscerationPlague
Arachnofiend wrote:The lokhust lord doesn't go with the melee destroyers because the skorpekh lord goes with them. Calling it a "melee unit" is a stretch too given that it has a staff of light and it's ability only buffs ranged attacks.
You'd have a point if it wasn't for the fact it can take a Warscythe and has been used for melee for YEARS.
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Post by: Arachnofiend
It was used for melee because the skorpekh models didn't exist yet. I really do not think separating the two out is a problem. I'm sorry that the necron index is so good you have to stretch this far to find things to complain about.
53939
Post by: vipoid
Arachnofiend wrote:The lokhust lord doesn't go with the melee destroyers because the skorpekh lord goes with them.
If this is the level of nonsense we're dealing with then a SM Lieutenant shouldn't be able to join any unit that a Captain can join.
72518
Post by: mortar_crew
And to add insult to the injury for ork players
tank bustas bombs are also a thing of the past!
They trashed the entry for the actual tank bustas,
and also removed the wargear after stupidly
made it a stratagem in V9.
Kommandos models have them,
Tank bustas modelshave them,
Ork boyz (the real kit) models have them...
But they still find a way to trash it.
I just find this annoying.
30766
Post by: Da Butcha
mortar_crew wrote:And to add insult to the injury for ork players
tank bustas bombs are also a thing of the past!
They trashed the entry for the actual tank bustas,
and also removed the wargear after stupidly
made it a stratagem in V9.
Kommandos models have them,
Tank bustas modelshave them,
Ork boyz (the real kit) models have them...
But they still find a way to trash it.
I just find this annoying.
And, given that we have multiple armies with Armory Cards, it would be really, really easy to add rules for Frag Grenades, Krak Grenades, Stikkbombs, Tankbusta Bombs, etc. Heck, it would make more sense to have a core stratagem for meltabombs/tankbusta bombs than for 'every grenade under the sun'.
Grenades haven't been this dumb since 3rd, when they forced an opponent in cover to not fight first (keep your head down) but otherwise did nothing.
130394
Post by: EviscerationPlague
It was used in melee because it did a good job, not because the other Destroyer Lord didn't exist. What timeline do you live in?
113031
Post by: Voss
Sotahullu wrote:Well one thing that surprised me was that Heat Lance got buffed, a lot. Str 14.
Yeah, I was wondering about that.
I assume whoever wrote the dark elf cards missed the meeting about melta weapons having S9.
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Post by: Daedalus81
vipoid wrote: Arachnofiend wrote:The lokhust lord doesn't go with the melee destroyers because the skorpekh lord goes with them.
If this is the level of nonsense we're dealing with then a SM Lieutenant shouldn't be able to join any unit that a Captain can join.
Huh?
77559
Post by: SarisKhan
I'm still forming my opinion about the new Drukhari rules, but I admit that the Heat Lance stats are a pleasant surprise. I like the guns, it's great they seem to be a very effective AT option.
Well, points tomorrow, that's another fundamental factor.
Btw, what do you guys think about the Troupe Master melee weapons? Is that seriously intended, or one of the many minor errors they'll hopefully fix soon-ish?
35086
Post by: Daedalus81
SarisKhan wrote:Btw, what do you guys think about the Troupe Master melee weapons? Is that seriously intended, or one of the many minor errors they'll hopefully fix soon-ish?
Makes no sense at all. Timeline on a fix for stuff like this is probably a number of weeks at least.
69619
Post by: Zachectomy
They "simplified" things this edition and "reduced the lethality" but they did it so badly, inconsistently, and with so many new issues that it seems on first pass to be a sidegrade at best. Some of the changes, well outlined by other posters, are just baffling. And I can easily see the dev team looking at the complaints and saying "looks like the consumers just aren't happy nomatter what we do" without a shred of understanding as to what's going on.
I usually don't criticize this company, but their decision to needlessly simplify some units (tyranid warriors spring to mind) despite the absolute glut of special rules (every guard tank needs a special rule for us to remember on it's datasheet? really?) is maddening. Combining a ton of universally known and intuitive versions of combiweapons into one nonsensical profile and then handing out different rules for different versions of the same weapon based on who is holding it... they're working at cross purposes with themselves.
I just can't with these people
132388
Post by: Tsagualsa
Daedalus81 wrote: SarisKhan wrote:Btw, what do you guys think about the Troupe Master melee weapons? Is that seriously intended, or one of the many minor errors they'll hopefully fix soon-ish?
Makes no sense at all. Timeline on a fix for stuff like this is probably a number of weeks at least.
I guess people could increase the chances of quick fixes happening vastly by collecting all the issues in one place, organizing them in categories like clear typos/omissions/errors, ambiguities and power issues, and then sending that collated list to GW. Complaining on forums makes more people aware, but does not really do anything beyond that.
129062
Post by: The Black Adder
Zachectomy wrote:
I usually don't criticize this company, but their decision to needlessly simplify some units (tyranid warriors spring to mind) despite the absolute glut of special rules (every guard tank needs a special rule for us to remember on it's datasheet? really?) is maddening.
Yeah, I don't think every unit needed a special rule either. Most of what makes a unit effective/ ineffective in a role should be determined by it's characteristics and weaponry. Only special units need special rules. I'm hoping that the majority of rules will stick in my head after a few games or battle reports.
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Post by: Daedalus81
Tsagualsa wrote: Daedalus81 wrote: SarisKhan wrote:Btw, what do you guys think about the Troupe Master melee weapons? Is that seriously intended, or one of the many minor errors they'll hopefully fix soon-ish?
Makes no sense at all. Timeline on a fix for stuff like this is probably a number of weeks at least.
I guess people could increase the chances of quick fixes happening vastly by collecting all the issues in one place, organizing them in categories like clear typos/omissions/errors, ambiguities and power issues, and then sending that collated list to GW. Complaining on forums makes more people aware, but does not really do anything beyond that.
Good call. I'll make a post.
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Post by: cole1114
Do people really not know why a melee character would go into a ranged unit? Like I get it's not obvious, but melee counterpunch protecting a ranged unit seems like one of those things experienced players should understand...
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Post by: Nevelon
cole1114 wrote:Do people really not know why a melee character would go into a ranged unit? Like I get it's not obvious, but melee counterpunch protecting a ranged unit seems like one of those things experienced players should understand...
While I like the TAC nature of that, for most of 40k history, the best path to victory was not a well balanced list, but taking highly efficient hyper specialist units, get them to do what they do best, and ride that to the win.
130394
Post by: EviscerationPlague
Nevelon wrote: cole1114 wrote:Do people really not know why a melee character would go into a ranged unit? Like I get it's not obvious, but melee counterpunch protecting a ranged unit seems like one of those things experienced players should understand...
While I like the TAC nature of that, for most of 40k history, the best path to victory was not a well balanced list, but taking highly efficient hyper specialist units, get them to do what they do best, and ride that to the win.
Okay, but Locust Lords have been a melee unit THE WHOLE GODDAMN TIME. Now it can't even attach to the wraith looking Destroyers.
494
Post by: H.B.M.C.
chaos0xomega wrote:-Deff Dreds, Sagitaurs, Voidweavers, War Walkers, Vypers, Ork Buggies, etc. are all unit size of 1 model now, Achilles Ridgerunners, Cronos and Talos are 1-2 models, Penitent Engines and Mortifiers are units of 2 models (RIP anyone that had purchased max allowance of either), a number of other units have also seen unit sizes cut (Boyz and Grots top out at 20 models instead of 30, Skitarii in units of 10 rather than 20), while other units seemingly arbitrarily stayed the same (Sentinels of both varieties for example can be fielded in units of 1-3 models, Killa Kans in units of up to 6) or increased (Guard squads can be fielded in counts of up to 20 models).
Box-based unit restrictions are to 10th what sprue-based weapon restrictions were to 9th. It's not consistent (nothing GW does is consistent), but it's a much bigger thing than it was. Look at Tankbustas, Vespid, Carnifexes, Spawn, and so on.
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Post by: cuda1179
Well, my Squat horde army is dead. I was excited when they're stats dropped, as that means lower points and more bodies.
However, unit size went from 5-20 to a fixed unit of 10. So, max of 60 Hearthkyn at lower points.
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Post by: Rogzor87
Have we been given confirmation on how to actually build our list yet?
Could I go BA and just run a bunch of different dreads(3max of each different type)? Lib dread to cover the HQ need?
Or nids with like Old One Eye, 3x2 Carnifex and 3 Screamer Killers?
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Post by: Platuan4th
Rogzor87 wrote:Have we been given confirmation on how to actually build our list yet? Could I go BA and just run a bunch of different dreads(3max of each different type)? Lib dread to cover the HQ need? Or nids with like Old One Eye, 3x2 Carnifex and 3 Screamer Killers? https://www.warhammer-community.com/2023/03/30/how-army-building-works-in-the-new-edition-of-warhammer-40000/ It was one of the first things they showed off. There's no such thing as an HQ, but you do need a Character.
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Post by: No One Important
Rogzor87 wrote:Have we been given confirmation on how to actually build our list yet?
Could I go BA and just run a bunch of different dreads(3max of each different type)? Lib dread to cover the HQ need?
Or nids with like Old One Eye, 3x2 Carnifex and 3 Screamer Killers?
Unfortunately, Librarian Dreadnoughts don't have the Character keyword for the mandatory Character slot. Anyone hoping for a pure Dreadnought list will either have to rely on Legends (and hope that's got us covered with Chaplain Dreadnoughts) or use Space Wolves for Bjorn.
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Post by: ZergSmasher
cuda1179 wrote:Well, my Squat horde army is dead. I was excited when they're stats dropped, as that means lower points and more bodies.
However, unit size went from 5-20 to a fixed unit of 10. So, max of 60 Hearthkyn at lower points.
That is hardly the worst thing to happen to the Leagues in 10th. They got done dirty, like real bad. Of course, if most of their stuff got cheaper it could still be okay, we'll know tomorrow. I would think GW would want Votann to be good, given that they are a brand new range and all, but sadly they capitulated to the whiny manbabies and nerfed them into the ground over and over and over again. The first nerf was admittedly deserved; everyone with any experience in 40k could tell that book was busted as hell, but then GW decided to keep hitting them, punishing them for the sins they never got to commit.
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Post by: Rogzor87
Yeah I just wasn't sure if they were going to add more stipulations in to prevent people from just fielding all vehicles, walkers, monsters. Like somehow combining the X amount of Dreadnought data sheets so you couldn't do 3 venerable, 3 ironclad, 3 primaris, 3 contemptor, 3 furioso and so on with the rest.
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Post by: No One Important
Those will drop in 6 months because "no one could have foreseen this."
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Post by: H.B.M.C.
"We thought people would play the way do in the studio - haphazardly, using whatever models we have on hand, with quirky rules we make up on the fly - but it turns out we were wrong. People are actually playing using the rules we wrote, rather than the rules we play! So now you can only ever bring 2 Aircraft of any type!"
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Post by: endlesswaltz123
A niche issue I'm sure, and I'm fairly certain I already know the answer (no), but per the agents of the imperium index, there is no way to put inquisitorial henchmen into a transport, as that index does not have listed transports? In addition, the same applies to Arbites and Navy breachers (and everything else in the index) other than inquisitors when they attach to imperium battleline units who can use transports?
.
It might have been 8th edition when agents of the imperium had their own transports still, or even 7th maybe so it was a far-flung hope.
Anyway, GW if you are reading this, an updated repressor kit for the arbites would sell like hot cakes.
Automatically Appended Next Post:
ZergSmasher wrote: cuda1179 wrote:Well, my Squat horde army is dead. I was excited when they're stats dropped, as that means lower points and more bodies.
However, unit size went from 5-20 to a fixed unit of 10. So, max of 60 Hearthkyn at lower points.
That is hardly the worst thing to happen to the Leagues in 10th. They got done dirty, like real bad. Of course, if most of their stuff got cheaper it could still be okay, we'll know tomorrow. I would think GW would want Votann to be good, given that they are a brand new range and all, but sadly they capitulated to the whiny manbabies and nerfed them into the ground over and over and over again. The first nerf was admittedly deserved; everyone with any experience in 40k could tell that book was busted as hell, but then GW decided to keep hitting them, punishing them for the sins they never got to commit.
GSC has proved that theory wrong before, they have had major teething issues since release. They've had brief periods of being competitive, but have been mostly underpowered, as well as being a very technical and highly difficult army to play.
105713
Post by: Insectum7
H.B.M.C. wrote:"We thought people would play the way do in the studio - haphazardly, using whatever models we have on hand, with quirky rules we make up on the fly - but it turns out we were wrong. People are actually playing using the rules we wrote, rather than the rules we play! So now you can only ever bring 2 Aircraft of any type!"
Hehe. Yeah, 100%
1918
Post by: Scottywan82
H.B.M.C. wrote:"We thought people would play the way do in the studio - haphazardly, using whatever models we have on hand, with quirky rules we make up on the fly - but it turns out we were wrong. People are actually playing using the rules we wrote, rather than the rules we play! So now you can only ever bring 2 Aircraft of any type!"
"Oh noes! They ruined my Belisarius Cawl with 3 of each thopter and 2 Dunecrawlers list!"
21358
Post by: Dysartes
EviscerationPlague wrote: Nevelon wrote: cole1114 wrote:Do people really not know why a melee character would go into a ranged unit? Like I get it's not obvious, but melee counterpunch protecting a ranged unit seems like one of those things experienced players should understand...
While I like the TAC nature of that, for most of 40k history, the best path to victory was not a well balanced list, but taking highly efficient hyper specialist units, get them to do what they do best, and ride that to the win.
Okay, but Locust Lords have been a melee unit THE WHOLE GODDAMN TIME. Now it can't even attach to the wraith looking Destroyers.
I might have missed something, but when have Lokhurst Destroyer Lords ever been able to attach to Ophydian Destroyers?
494
Post by: H.B.M.C.
Dysartes wrote:I might have missed something, but when have Lokhurst Destroyer Lords ever been able to attach to Ophydian Destroyers?
That's a trick question. Ophydians have only existed for one edition, and HQs couldn't join units during that edition. If this query was an oversight on your part, then fair enough, but if it is an attempt at a "Gotcha!" then it is a poor one.
The point being made is that Destroyer Lords - the classic Destroyer Lord that first showed up in 3rd Edition and is now called a Lokhurst Lord - is decidedly a HTH style unit, and yet cannot join units of Destroyers that are equally geared for close combat. This is clearly ruffled some feathers with Purge and cole, as they fail to see the (cold Necron) logic behind this restriction.
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Post by: Matt.Kingsley
In fairness, few Necrons that aren't also insane understand the logic of Destroyers
79481
Post by: Sarouan
*shrugs*
It's just free datasheets to play the new edition while waiting for the updated codexes. There are always people who think they're smarter than GW rule designers, it's not really important. Let them make new rules if they want and play the game like they wish it so.
The majority will enjoy the rules they're given and play the game without trouble, anyway.
100848
Post by: tneva82
Not that some extra detachments going to alter dramatically
129530
Post by: ProfSrlojohn
endlesswaltz123 wrote:A niche issue I'm sure, and I'm fairly certain I already know the answer (no), but per the agents of the imperium index, there is no way to put inquisitorial henchmen into a transport, as that index does not have listed transports? In addition, the same applies to Arbites and Navy breachers (and everything else in the index) other than inquisitors when they attach to imperium battleline units who can use transports?
.
It might have been 8th edition when agents of the imperium had their own transports still, or even 7th maybe so it was a far-flung hope.
Anyway, GW if you are reading this, an updated repressor kit for the arbites would sell like hot cakes.
In 8th and 9th Legends they could take one of the FW land raiders, the land raider prometheus, the one that mounts nothing but bolters.
87284
Post by: RedNoak
H.B.M.C. wrote: Dysartes wrote:I might have missed something, but when have Lokhurst Destroyer Lords ever been able to attach to Ophydian Destroyers?
That's a trick question. Ophydians have only existed for one edition, and HQs couldn't join units during that edition. If this query was an oversight on your part, then fair enough, but if it is an attempt at a "Gotcha!" then it is a poor one.
The point being made is that Destroyer Lords - the classic Destroyer Lord that first showed up in 3rd Edition and is now called a Lokhurst Lord - is decidedly a HTH style unit, and yet cannot join units of Destroyers that are equally geared for close combat. This is clearly ruffled some feathers with Purge and cole, as they fail to see the (cold Necron) logic behind this restriction.
stupid question as i do not know anything bout necrons.... but if that blurp lord was there for 3rd edition... then he was definatly able to join units because attaching chars was a thing back in 3rd
100848
Post by: tneva82
RedNoak wrote: H.B.M.C. wrote: Dysartes wrote:I might have missed something, but when have Lokhurst Destroyer Lords ever been able to attach to Ophydian Destroyers?
That's a trick question. Ophydians have only existed for one edition, and HQs couldn't join units during that edition. If this query was an oversight on your part, then fair enough, but if it is an attempt at a "Gotcha!" then it is a poor one.
The point being made is that Destroyer Lords - the classic Destroyer Lord that first showed up in 3rd Edition and is now called a Lokhurst Lord - is decidedly a HTH style unit, and yet cannot join units of Destroyers that are equally geared for close combat. This is clearly ruffled some feathers with Purge and cole, as they fail to see the (cold Necron) logic behind this restriction.
stupid question as i do not know anything bout necrons.... but if that blurp lord was there for 3rd edition... then he was definatly able to join units because attaching chars was a thing back in 3rd 
Ophidians came out in 9th thougg. Can't join lord to them in 3rd. Lord was yes, unit not.
42373
Post by: Shadow Walker
Downloads section has now 40k as a separate category.
86045
Post by: leopard
when are the points meant to be dropping again? that late part of next week?
721
Post by: BorderCountess
leopard wrote:when are the points meant to be dropping again? that late part of next week?
Somewhere in the next hour or so, based on the previous week.
721
Post by: BorderCountess
And, at the moment, EVERYTHING is empty. Even the Age of Sigmar stuff is currently MIA.
100848
Post by: tneva82
Um i see them just fine.
Checking 40k downloads periodically.
42373
Post by: Shadow Walker
Hit the GB flag
132388
Post by: Tsagualsa
tneva82 wrote:
Um i see them just fine.
Checking 40k downloads periodically.
They're doing wonky stuff with the download section, you may be seeing a cached version on your end.
113031
Post by: Voss
Switch from the US flag to British in the center of the page. Not sure why they even have the category, but that's why its empty.
Though they've also got the 40k stuff on a new page, but it provides a link under the flag.
100848
Post by: tneva82
Or you are having issues? Since they moved stuff to 40k yesterday no hickup.
101864
Post by: Dudeface
I am fully prepared to be whelmed by points costs that will likely, I suspect, end up looking not too drastically dissimilar to 9ths points. I was hoping for a slightly smaller headcount game, so fingers crossed.
124786
Post by: tauist
40K downloads disappeared from me as well (every other game system is there however)
I don't use caches on my browser, iOS Safari
EDIT: D'oh! found em, nvm
101864
Post by: Dudeface
The 40k downloads tab has just disappeared so incoming shortly.
Edit: that'll teach me not to read.
113031
Post by: Voss
I really hope the article gives some context to the points. If its just a 'happy hunting for changes' article, its going to suck.
101864
Post by: Dudeface
Voss wrote:I really hope the article gives some context to the points. If its just a 'happy hunting for changes' article, its going to suck.
Well they're all 100% new, there's no changes to hunt.
113031
Post by: Voss
Dudeface wrote:Voss wrote:I really hope the article gives some context to the points. If its just a 'happy hunting for changes' article, its going to suck.
Well they're all 100% new, there's no changes to hunt.
Provide a baseline, then.
494
Post by: H.B.M.C.
And I see the 2pm BST article was an AoS piece. Sneaky!
Dudeface wrote:I am fully prepared to be whelmed by points costs that will likely, I suspect, end up looking not too drastically dissimilar to 9ths points. I was hoping for a slightly smaller headcount game, so fingers crossed.
20 point Warriors and 30 point Zoanthropes or bust!
100848
Post by: tneva82
Voss wrote:I really hope the article gives some context to the points. If its just a 'happy hunting for changes' article, its going to suck.
So first point of edition has already changes?
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Post by: kestral
Is it just me or is there NO POSSIBLE WAY gw could make their stuff less printer friendly? I promised I'd play the game at least once if I didn't have to pay to do so, but I much prefer hard copy. On the other hand, "here's a page that costs about $.50 in ink to print with three lines of useful text on it." I suppose we can just wait for Wahapedia.
86045
Post by: leopard
kestral wrote:Is it just me or is there NO POSSIBLE WAY gw could make their stuff less printer friendly? I promised I'd play the game at least once if I didn't have to pay to do so, but I much prefer hard copy. On the other hand, "here's a page that costs about $.50 in ink to print with three lines of useful text on it." I suppose we can just wait for Wahapedia.
guess old habits die hard, too much colour for an inkjet and suspect they will look horrible from a monochrome laser.
also to be honest a lot of wasted space, some sort of summary, in easy to read black and white will be good
39309
Post by: Jidmah
Voss wrote:Dudeface wrote:Voss wrote:I really hope the article gives some context to the points. If its just a 'happy hunting for changes' article, its going to suck.
Well they're all 100% new, there's no changes to hunt.
Provide a baseline, then.
Latest tomorrow morning you will have full color-coded spreadsheets including an statistical analysis on reddit.
494
Post by: H.B.M.C.
kestral wrote:Is it just me or is there NO POSSIBLE WAY gw could make their stuff less printer friendly?
That sounds like a challenge! All future rules will be in STL format. You'll need to 3D print them.
86045
Post by: leopard
H.B.M.C. wrote: kestral wrote:Is it just me or is there NO POSSIBLE WAY gw could make their stuff less printer friendly?
That sounds like a challenge!
All future rules will be in STL format. You'll need to 3D print them.
some tea has just left via my nostrils
24409
Post by: Matt.Kingsley
If you print them out yourself how are they meant to sell you datacard packs?
39309
Post by: Jidmah
kestral wrote:Is it just me or is there NO POSSIBLE WAY gw could make their stuff less printer friendly? I promised I'd play the game at least once if I didn't have to pay to do so, but I much prefer hard copy. On the other hand, "here's a page that costs about $.50 in ink to print with three lines of useful text on it." I suppose we can just wait for Wahapedia.
Wait, what? Are you complaining about not being given a physical copy for free?
In addition, please don't create unnecessary waste. It's a fairly safe bet that many of those rules will be changed within the next few weeks, forcing you to reprint them.
If you absolutely have to print those rules, just print the ones you need for your upcoming game. Automatically Appended Next Post: H.B.M.C. wrote: kestral wrote:Is it just me or is there NO POSSIBLE WAY gw could make their stuff less printer friendly?
That sounds like a challenge!
All future rules will be in STL format. You'll need to 3D print them.
"We listened to our community complaining about 10th being too simple, so for 11th you have to 3D print a rubrics cube for every unit."
100848
Post by: tneva82
Well not everybody has printer. And odds are gw ones are better quality than what i could get with cheap printer.
Mainly waiting for app though. Until then screenshot on phone. Then decide long term solution.
320
Post by: Platuan4th
H.B.M.C. wrote: kestral wrote:Is it just me or is there NO POSSIBLE WAY gw could make their stuff less printer friendly?
That sounds like a challenge!
All future rules will be in STL format. You'll need to 3D print them.
Considering the price of ink these days, it would probably be cheaper.
39309
Post by: Jidmah
tneva82 wrote:
Well not everybody has printer. And odds are gw ones are better quality than what i could get with cheap printer.
Mainly waiting for app though. Until then screenshot on phone. Then decide long term solution.
Select the pages you need and print them to a PDF printer. Put PDF on phone.
You're welcome
97198
Post by: Nazrak
It’s a bit of a faff but relatively easy to strip out all the extraneous visual embellishments from the cards if you’ve access to a PDF editor like Acrobat Pro.
494
Post by: H.B.M.C.
I'm just going to transcribe everything to Excel format anyway, so... *shrugs* The file format only functions on the Citadel™ Wraithshaper™, the GW-branded exclusive 3D printer.
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Post by: Justyn
If a unit has Lethal Hits and Sustained hits, does the extra hit auto wound also?
119289
Post by: Not Online!!!
H.B.M.C. wrote:I'm just going to transcribe everything to Excel format anyway, so... *shrugs*
The file format only functions on the Citadel™ Wraithshaper™, the GW-branded exclusive 3D printer.
The real question, does he print in fw/ gw resin quality only?
494
Post by: H.B.M.C.
Well, the brand of resin it uses comes on a spool size that only works with GW's printer, you won't have much of a choice.
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Post by: VladimirHerzog
seems like everyone was expecting points to be dropped by now considering how much activity there is on here lmao
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Post by: MajorWesJanson
H.B.M.C. wrote:Well, the brand of resin it uses comes on a spool size that only works with GW's printer, you won't have much of a choice. 
How is that different from any ink jet printer?
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Post by: Matt.Kingsley
H.B.M.C. wrote:I'm just going to transcribe everything to Excel format anyway, so... *shrugs*
The file format only functions on the Citadel™ Wraithshaper™, the GW-branded exclusive 3D printer.
I'm not a filthy xenos player, I much prefer the Citadel™ STC Assembly Machine™
35086
Post by: Daedalus81
Justyn wrote:If a unit has Lethal Hits and Sustained hits, does the extra hit auto wound also?
No. You roll one die. It is a critical hit. Lethal says that hit auto wounds. Sustained says that hit creates a new hit. That new hit isn't classified as a critical hit. Otherwise you could create a logic loop for infinite hits.
86045
Post by: leopard
Nazrak wrote:It’s a bit of a faff but relatively easy to strip out all the extraneous visual embellishments from the cards if you’ve access to a PDF editor like Acrobat Pro.
or the even cheaper version, open the pdf, hit ALT+print screen (on windows, others may vary), paste into painbrush, crop as desired, hit print
518
Post by: Kid_Kyoto
Saving the Xenos data sheets I instinctively named them Eldar, Dark Eldar, Imperial Guard etc.
Though I did save the Neo Squats as Legions of Voltron or whatever they're called.
86045
Post by: leopard
MajorWesJanson wrote: H.B.M.C. wrote:Well, the brand of resin it uses comes on a spool size that only works with GW's printer, you won't have much of a choice. 
How is that different from any ink jet printer?
this will be specially formulated to warp and include holes
35086
Post by: Daedalus81
113031
Post by: Voss
Kid_Kyoto wrote:Saving the Xenos data sheets I instinctively named them Eldar, Dark Eldar, Imperial Guard etc.
Though I did save the Neo Squats as Legions of Voltron or whatever they're called.
I went with Craftworlds, Dark elfs, Guard, and Squats (plus also simply 'Tau'), but yeah. The attempted rebrandings still have no weight.
And 'Chapter XX' for the snowflakes just for organizational purposes.
129530
Post by: ProfSrlojohn
bangs table Welp, that's it boys, I'm out for good.
113031
Post by: Voss
Oh. Many of these are a single page.
This is going to be rage filled day, isn't it?
At least enhancements have point costs.
Yikes, they really did the 'this is what it costs for 10 models, even you only bring 7'
86045
Post by: leopard
at least we can be certain that not paying for upgrades will be totally balanced and will not cause any issues whatsoever
24409
Post by: Matt.Kingsley
oh god what has GW done
494
Post by: H.B.M.C.
Set unit sizes. Set upgrade unit sizes. Every weapon option is free.
This is hell.
86045
Post by: leopard
my units of seven plague marines and unit of seven blightlord terminators may be crying slightly wondering why two of them must die
71077
Post by: Eldarsif
Love all of this.
86045
Post by: leopard
H.B.M.C. wrote:Set unit sizes. Set upgrade unit sizes. Every weapon option is free.
This is hell.
its also simple, which is probably the point, and then anyone left when the codexes come out will rave how they are "better"
until they realise that AgeOfEmperor stays this way
72279
Post by: Loopstah
Hooo Boy!
113031
Post by: Voss
Troupe
5 models............................................................ 75 pts
6 models............................................................ 90 pts
11 models .......................................................165 pts
12 models .......................................................180 pt
They're 15 points per model, GW. Really. This is how math works.
664
Post by: Grimtuff
H.B.M.C. wrote:Set unit sizes. Set upgrade unit sizes. Every weapon option is free.
This is hell.
I'm out.
I for one, welcome our new Grimdark Future overlords.
123891
Post by: Aash
I don’t understand why they have insisted on calling it points. Everything is a multiple of 5, unit sizes are in fixed increments and wargear options are baked into the unit costs.
Just divide everything by 5, call it Power Level and be done with it.
35086
Post by: Daedalus81
I am uncertain. I really need to go through these and some of the datasheets that I thought had some big difference in gear and think on it.
18249
Post by: Charax
H.B.M.C. wrote:Set unit sizes. Set upgrade unit sizes. Every weapon option is free.
This is hell.
This!
Is!
Simplehammer!
leopard wrote:my units of seven plague marines and unit of seven blightlord terminators may be crying slightly wondering why two of them must die
well that's what you get for taking lore-accurate fluffy units. You should know by now GW aren't into that!
(hell, I miss 14-man plaguemarine mobs, I've made my peace with never being happy with Death Guard again. Just hoping we get plague marines in a HH Siege of Terra book, at least)
35086
Post by: Daedalus81
Voss wrote:
Troupe
5 models............................................................ 75 pts
6 models............................................................ 90 pts
11 models .......................................................165 pts
12 models .......................................................180 pt
They're 15 points per model, GW. Really. This is how math works.
Man that's weird. Is this for transports or something?
132388
Post by: Tsagualsa
Im using a bad word now: these point lists are positively slowed. Especially the Custodes, wo have points for 4,5 and 9,10 but nothing in between, or even more 2,3,5,6, but not four, because they're apparently chinese traditionalists and superstituous around that number. Everything else is blocks of 5 or 10, with odd, box-related steps for a few exceptions and the odd bike squad. I defend a lot of what GW does because i can see at least what they were aiming for, even though the execution is bad, but this is just playing pretend. Utterly nonsensical, and they add insult to injury by giving prices to arse-gobbling enhancements as if 20 points up or down would matter in the slighest when army-wide Assault Cannons or your equivalent are free. This document is a testament to idiocy that will live through the ages, marking the point where they stopped trying, and stopped even pretending to care.
59054
Post by: Nevelon
Well, that power level with a new hat.
7680
Post by: oni
Holy feth! The Rules Commentary is longer than the fething Core Rules. What the literal feth?!?!?!
123984
Post by: Gnarlly
Grimtuff wrote: H.B.M.C. wrote:Set unit sizes. Set upgrade unit sizes. Every weapon option is free.
This is hell.
I'm out.
I for one, welcome our new Grimdark Future overlords.
Yep, I'm out as well. OPR or older editions it is for me.
127665
Post by: xerxeskingofking
Ok, so a few comparisons on some marine units shows they are generally more expensive than their current iterations, by about 10-20 pts/unit.
a few characters seemed to have dropped though, so it might even out
129530
Post by: ProfSrlojohn
Tsagualsa wrote:
Im using a bad word now: these point lists are positively slowed. Especially the Custodes, wo have points for 4,5 and 9,10 but nothing in between, or even more 2,3,5,6, but not four, because they're apparently chinese traditionalists and superstituous around that number. Everything else is blocks of 5 or 10, with odd, box-related steps for a few exceptions and the odd bike squad. I defend a lot of what GW does because i can see at least what they were aiming for, even though the execution is bad, but this is just playing pretend. Utterly nonsensical, and they add insult to injury by giving prices to arse-gobbling enhancements as if 20 points up or down would matter in the slighest when army-wide Assault Cannons or your equivalent are free. This document is a testament to idiocy that will live through the ages, marking the point where they stopped trying, and stopped even pretending to care.
This whole edition feels like i was thrown together in a weekend with parts stolen from the other systems (Like, this points system is basically what AoS does, but it works in AoS because they have barely any wargear). I know it wasn't, but that's what it feels like.
86045
Post by: leopard
if the hat doesn't fit, it may be from GW
71077
Post by: Eldarsif
Daedalus81 wrote:
I am uncertain. I really need to go through these and some of the datasheets that I thought had some big difference in gear and think on it.
I love this mainly because I play AoS and this is basically bringing what I love from AoS into 40k
I think the weirdest things are stuff like Custodes which come in really weird unit sizes, but that's mostly because GW tried to do weird things with Custodes(making shield captain out of normal Custodes).
Overall I am happy about this and exited to try it out. There are some point costs that make me go " WTF?" like Storm Guardians costing 115 while Battle Sisters cost 110, but overall I am liking what I see.
Personally I think this is going to be an interesting edition.
132388
Post by: Tsagualsa
The hat is limited edition and sold out before you even heard about it.
113031
Post by: Voss
Daedalus81 wrote:Voss wrote:
Troupe
5 models............................................................ 75 pts
6 models............................................................ 90 pts
11 models .......................................................165 pts
12 models .......................................................180 pt
They're 15 points per model, GW. Really. This is how math works.
Man that's weird. Is this for transports or something?
I don't know. Necron Lokhust destroyers are similar, and its definitely not for transports
Lokhust Destroyers
1 model .............................................................. 30 pts
2 models............................................................ 60 pts
3 models............................................................ 90 pts
6 models..........................................................180 pts
Lokhust Heavy Destroyers
1 model .............................................................. 45 pts
2 models............................................................ 90 pts
3 models..........................................................135 pts
Just... why?
35086
Post by: Daedalus81
oni wrote:Holy feth! The Rules Commentary is longer than the fething Core Rules. What the literal feth?!?!?!
They're actually really thorough and concise.
743
Post by: Justyn
Wolf Guard Pack Leader
1 model ..............................................................30 pts
Wolf Guard Pack Leader in Terminator Armour
1 model ..............................................................45 pts
Wolf Guard Pack Leader with Jump Pack
1 model ..............................................................40 pts
Lol. For 2 attack models? Frack you GW. The WGTDAPL costs the same as a Deathwing Knight? Really? In what delusional universe.
124882
Post by: Gadzilla666
123891
Post by: Aash
Daedalus81 wrote: oni wrote:Holy feth! The Rules Commentary is longer than the fething Core Rules. What the literal feth?!?!?!
They're actually really thorough and concise.
Where is this rules commentary?
664
Post by: Grimtuff
Don't worry, all the usual "influencers" will tell us it is the bestest edition EVAR! as they pout in their videos claiming to be huge fans of 40k as they chuck the free gak GW gave them in the bin once GW forgets Leviathan exists when the new hotness appears for them...
71077
Post by: Eldarsif
Aash wrote: Daedalus81 wrote: oni wrote:Holy feth! The Rules Commentary is longer than the fething Core Rules. What the literal feth?!?!?!
They're actually really thorough and concise.
Where is this rules commentary?
https://www.warhammer-community.com/wp-content/uploads/2023/06/KBvH5h3oY5QREpmG.pdf
42373
Post by: Shadow Walker
So what is the point of writing in Rippers entry ''All models in this unit can each be equipped with 1 spinemaws.'' if it is free so I would be dumb not to take it?
123891
Post by: Aash
Thanks. It hadn’t appeared in the website for me yet.
132388
Post by: Tsagualsa
At least that's cleared up:
Strength, Toughness, Attacks and Damage characteristics can never
be modified below 1. The exception to this is where a rule specifies
that you can change the Damage characteristic to 0, where this is
applied before any other modifiers
664
Post by: Grimtuff
Shadow Walker wrote:So what is the point of writing in Rippers entry ''All models in this unit can each be equipped with 1 spinemaws.'' if it is free so I would be dumb not to take it?
Bingo! You highlighted the stupidity of everything being free. Why would I not take the best upgrades?
113031
Post by: Voss
Daedalus81 wrote: oni wrote:Holy feth! The Rules Commentary is longer than the fething Core Rules. What the literal feth?!?!?!
They're actually really thorough and concise.
Sometimes the opposite of what I thought, though.
'All models can swap weapons' apparently means all or nothing.
Also, to put the keyword issue to bed:
Some units can contain models that have different keywords. While
this is the case, such a unit is considered to have all of the keywords
of all of its models, and so is affected by any rule that applies to
units with any of those keywords. Remember that attacks are made
against units, not models.
Example: An Attached unit contains a Leader model with the Psyker
keyword. While that Leader is part of that unit, the entire unit is
considered to have the Psyker keyword. If that unit is attacked by
a weapon with the [ANTI-PSYKER 4+] ability, any unmodified Wound
roll of 4+ made against that unit scores a Critical Wound, even if the
attack itself is not allocated to that Leader model
53988
Post by: Insularum
Voss wrote: Daedalus81 wrote:Voss wrote:
Troupe
5 models............................................................ 75 pts
6 models............................................................ 90 pts
11 models .......................................................165 pts
12 models .......................................................180 pt
They're 15 points per model, GW. Really. This is how math works.
Man that's weird. Is this for transports or something?
I don't know. Necron Lokhust destroyers are similar, and its definitely not for transports
Lokhust Destroyers
1 model .............................................................. 30 pts
2 models............................................................ 60 pts
3 models............................................................ 90 pts
6 models..........................................................180 pts
Lokhust Heavy Destroyers
1 model .............................................................. 45 pts
2 models............................................................ 90 pts
3 models..........................................................135 pts
Just... why?
It's pointed in multiples of boxes.
Troupe - 1 box of 6 models. Can build 6 clowns, or 5 + Troupe Master. Can build units of 5, 6, 11 or 12 depending on whether you have 1 or 2 boxes and/or you built the Troupe master.
Lokhusts, come in either a set of 1, or a set of 3, and 1 can be used for a Lord (for no penalty building a unit of 2 in the GW approved manner).
Heavies, multiples of 1 per box.
10th is so simple - you don't even have to do maths.
132388
Post by: Tsagualsa
Shadow Walker wrote:So what is the point of writing in Rippers entry ''All models in this unit can each be equipped with 1 spinemaws.'' if it is free so I would be dumb not to take it?
You could be huffing Butane by the bottle, like GW writers, and just not take it. Or having old models that are not WYSIWYG, something like that.
113031
Post by: Voss
Tsagualsa wrote:At least that's cleared up:
Strength, Toughness, Attacks and Damage characteristics can never
be modified below 1. The exception to this is where a rule specifies
that you can change the Damage characteristic to 0, where this is
applied before any other modifiers
Yeah that was another big one. Not sure why they waited to give out the rest of the core rules, though.
69619
Post by: Zachectomy
They really have no idea what they're doing, do they
132388
Post by: Tsagualsa
Voss wrote:Tsagualsa wrote:At least that's cleared up:
Strength, Toughness, Attacks and Damage characteristics can never
be modified below 1. The exception to this is where a rule specifies
that you can change the Damage characteristic to 0, where this is
applied before any other modifiers
Yeah that was another big one. Not sure why they waited to give the rest of these rules, though.
This one is also extremely dumb, and will get people by surprise:
Characteristics of ‘20+"’, ‘-’, ‘*’ and ‘N/A’ can never be modified.
Would a [Titanic] or [Macro] keyword have killed you, GW?
664
Post by: Grimtuff
That's been abundantly clear since the Armour of Contempt patch in 9th...
35086
Post by: Daedalus81
We'll have to see how bad the anti-psyker meta is...
■ Some units can contain models that have different keywords. While
this is the case, such a unit is considered to have all of the keywords
of all of its models, and so is affected by any rule that applies to
units with any of those keywords. Remember that attacks are made
against units, not models.
Automatically Appended Next Post:
They have an idea - it just doesn't jive with our current sensibilities. To some degree upgrades costing points doesn't matter much and they just make us feel good, but some things might deserve a bump. At the same time it feels like we're still in beta and we're going to find out what things need those bumps.
85390
Post by: bullyboy
Why are plague marines 5 and 10 when their box sells 7?
It should at least be 5,7,10 models
122989
Post by: VladimirHerzog
Daedalus81 wrote:We'll have to see how bad the anti-psyker meta is...
■ Some units can contain models that have different keywords. While
this is the case, such a unit is considered to have all of the keywords
of all of its models, and so is affected by any rule that applies to
units with any of those keywords. Remember that attacks are made
against units, not models.
so kastellans are now vulnerable to anti-infantry, makes sense i guess
87618
Post by: kodos
Grimtuff wrote:
That's been abundantly clear since the Armour of Contempt patch in 9th...
but this is not 9th, anything prior is useless as reference
And no they don't know what they are doing as some assumed that there is this rule somewhere while others did not and wrote it into the datacard
132388
Post by: Tsagualsa
VladimirHerzog wrote: Daedalus81 wrote:We'll have to see how bad the anti-psyker meta is...
■ Some units can contain models that have different keywords. While
this is the case, such a unit is considered to have all of the keywords
of all of its models, and so is affected by any rule that applies to
units with any of those keywords. Remember that attacks are made
against units, not models.
so kastellans are now vulnerable to anti-infantry, makes sense i guess
Yes, obviously. There is just no other way to resolve attacks, it absolutely has to be against an unit when your whole attack sequence is written under the explicitly stated assumption that you resolve the attacks one-by-one on a model-per-model basis anyway.
664
Post by: Grimtuff
kodos wrote: Grimtuff wrote:
That's been abundantly clear since the Armour of Contempt patch in 9th...
but this is not 9th, anything prior is useless as reference
And no they don't know what they are doing as some assumed that there is this rule somewhere while others did not and wrote it into the datacard
It's presumably the same team writing it, no? Past actions infer what they'll do in the present and they have delivered utter gak here.
122989
Post by: VladimirHerzog
Daedalus81 wrote:
They have an idea - it just doesn't jive with our current sensibilities. To some degree upgrades costing points doesn't matter much and they just make us feel good, but some things might deserve a bump. At the same time it feels like we're still in beta and we're going to find out what things need those bumps.
sorry Daed but i really can't agree with the idea that upgrades costing points doesnt matter. Its the core concept of balance, different weapons that are straight up better are NOT worth the same points.
It works with AoS because AoS has tradeoffs for every options
sword
1" range, 3 attacks, 3+ to hit
spear
2" range, 3 attacks, 4+ to hit
there is no world where a lascannon and a boltgun are worth the same
86045
Post by: leopard
bullyboy wrote:Why are plague marines 5 and 10 when their box sells 7?
It should at least be 5,7,10 models
at a guess whoever wrote the rules has never seen a box of them
101864
Post by: Dudeface
OK, even I'm at the point of openly saying they've lost the plot.
109034
Post by: Slipspace
I've been largely positive about most of the changes so far, or at least neutral until we have a fuller picture. We have that fuller picture, and it's pretty bad. The comment in the article about how upgrades are free because everything has been carefully crafted to have a specific role is, frankly, bullgak. Better designers may have been able to accomplish that, but it's pretty obviously untrue here. For example (just the first one that popped into my head): Death Company marines should literally never be equipped with chainswords because the power weapon is free and strictly better. It's a similar story with the bolt pistol. It's now just wrong to equip them with the classic loadout of BP/CS instead of at least Plasma Pistol and Power Weapon. Then there's all the rubbish about this making life easier, because apparently adding short columns of small numbers is too much effort nowadays.
The rules commentary is simultaneously a welcome document and frustratingly inconsistent. Moist of it is useful additional clarification. Then you have things that really should be in the core rules, like the definition of "one shot" or "below starting strength" for 1-model units. It feels really stupid to have the rules for those two things plastered all over the datacards only to repeat them here, yet also have the damage reduction rules exclude the commentary info from the datacard. If I was being uncharitable I'd suggest GW completely missed these interactions before sending stuff to the printer and hurriedly added them to the commentary document.
113031
Post by: Voss
Huh. So.
10 Intercessors... 190
10 (man) Tactical Squad.... 175
Chaos Marines
10 Legionnaires... 200.
----
just yesterday I was thinking necron flayed ones look a lot better. With points, I'm confused.
10 Warriors 120
10 Immortals 140
10 Deathmarks 130
10 Flayed Ones 140
Really?
132388
Post by: Tsagualsa
Aha, gak does not stack:
Regardless of the source, if a model, unit, weapon or attack
has multiple instances of the same Core ability, those abilities are
not cumulative, and only one instance of that ability can take effect
at any one time. If that ability has a number after it (e.g. [SUSTAINED
HITS 1], Scouts 6"), the controlling player must choose which instance
of that ability to apply each tim
Explicitly, Sustained Hits et al don't:
Example 3: A model makes an attack with a heavy bolter, which has
the [SUSTAINED HITS 1] ability. The attacking model is also affected by
a Stratagem that says ‘Until the end of the phase, ranged weapons
equipped by models in your unit have the [SUSTAINED HITS 2] ability'.
When resolving attacks with that heavy bolter this phase, the
controlling player cannot use both instances of [SUSTAINED HITS];
they must choose which one to use, so choose the more powerful
[SUSTAINED HITS 2]
101864
Post by: Dudeface
VladimirHerzog wrote: Daedalus81 wrote:
They have an idea - it just doesn't jive with our current sensibilities. To some degree upgrades costing points doesn't matter much and they just make us feel good, but some things might deserve a bump. At the same time it feels like we're still in beta and we're going to find out what things need those bumps.
sorry Daed but i really can't agree with the idea that upgrades costing points doesnt matter. Its the core concept of balance, different weapons that are straight up better are NOT worth the same points.
It works with AoS because AoS has tradeoffs for every options
sword
1" range, 3 attacks, 3+ to hit
spear
2" range, 3 attacks, 4+ to hit
there is no world where a lascannon and a boltgun are worth the same
I'm normally 100% behind you daed but you cannot parse the wild difference of a battle wagon without upgrades vs 1 with 4 big shootas, a lobba, a kannon and deff rolla at the same points.
71077
Post by: Eldarsif
bullyboy wrote:Why are plague marines 5 and 10 when their box sells 7?
It should at least be 5,7,10 models
An interesting point. If we were to go by box sizes they should be 7 only or max 14.
To be honest I think GW fubar'd their boxes up a long time ago.
35086
Post by: Daedalus81
VladimirHerzog wrote: Daedalus81 wrote:
They have an idea - it just doesn't jive with our current sensibilities. To some degree upgrades costing points doesn't matter much and they just make us feel good, but some things might deserve a bump. At the same time it feels like we're still in beta and we're going to find out what things need those bumps.
sorry Daed but i really can't agree with the idea that upgrades costing points doesnt matter. Its the core concept of balance, different weapons that are straight up better are NOT worth the same points.
It works with AoS because AoS has tradeoffs for every options
sword
1" range, 3 attacks, 3+ to hit
spear
2" range, 3 attacks, 4+ to hit
there is no world where a lascannon and a boltgun are worth the same
Oh, no. We agree that this creates a scenario where you MUST upgrade for those types of units. There's more nuance to what I had posted.
100620
Post by: Oguhmek
Hmm, I generally appreciate the simplifications, most options were already either must-takes or useless, so might as well just bake it into the unit cost.
Sure, there are still some crincles to iron out, I bet we'll see quite a few datacards updated in the coming months, but in overall I think it's great.
71077
Post by: Eldarsif
VladimirHerzog wrote: Daedalus81 wrote:
They have an idea - it just doesn't jive with our current sensibilities. To some degree upgrades costing points doesn't matter much and they just make us feel good, but some things might deserve a bump. At the same time it feels like we're still in beta and we're going to find out what things need those bumps.
sorry Daed but i really can't agree with the idea that upgrades costing points doesnt matter. Its the core concept of balance, different weapons that are straight up better are NOT worth the same points.
It works with AoS because AoS has tradeoffs for every options
sword
1" range, 3 attacks, 3+ to hit
spear
2" range, 3 attacks, 4+ to hit
there is no world where a lascannon and a boltgun are worth the same
Which is why I imagine that the lascannon(or equivalent) is baked into the total point cost. I mean, we have stronger weapons in AoS which usually amounts to 1 in 10 carrying it. I imagine GW wants something similar here.
4720
Post by: The Phazer
Well I'm glad most of my Acolytes had hand flamers or mining weapons already.
Why... why would you possibly take them with autopistols now? Literally they are objectively worse in every way for the same points.
What a stupid, badly executed concept.
119289
Post by: Not Online!!!
Voss wrote:Huh. So.
10 Intercessors... 190
10 (man) Tactical Squad.... 175
Chaos Marines
10 Legionnaires... 200.
----
just yesterday I was thinking necron flayed ones look a lot better. With points, I'm confused.
10 Warriors 120
10 Immortals 140
10 Deathmarks 130
10 Flayed Ones 140
Really?
It seems they priced the book and all the bits baseline in the legionaires  nope. no issue at all with free upgrades...
132388
Post by: Tsagualsa
Oguhmek wrote:Hmm, I generally appreciate the simplifications, most options were already either must-takes or useless, so might as well just bake it into the unit cost.
Sure, there are still some crincles to iron out, I bet we'll see quite a few datacards updated in the coming months, but in overall I think it's great.
It's certainly better suited to modern-style boxes like e.g. the Desolator Squad or whatever, where you have pretty much no options and your available options are sidegrades, instead of legacy squads like the humble Tactical Squad with their variety of choices. The extreme consolidation (reduction in options) for Combi-Weapons, Deathwatch etc. is obviously a symptom of their burning need to squish everything into the powerlevel-with-free-upgrades mould.
100848
Post by: tneva82
oni wrote:Holy feth! The Rules Commentary is longer than the fething Core Rules. What the literal feth?!?!?!
I would recommend trip to check your evesight if you think 18 pages longer than 61
119289
Post by: Not Online!!!
The Phazer wrote:Well I'm glad most of my Acolytes had hand flamers or mining weapons already.
Why... why would you possibly take them with autopistols now? Literally they are objectively worse in every way for the same points.
What a stupid, badly executed concept.
PL concept and PL-ification. I warned people in 9th that this would happen...
I guess i should rename myself to Not Nostradamus.
35086
Post by: Daedalus81
Voss wrote:Huh. So.
10 Intercessors... 190
10 (man) Tactical Squad.... 175
Chaos Marines
10 Legionnaires... 200.
----
just yesterday I was thinking necron flayed ones look a lot better. With points, I'm confused.
10 Warriors 120
10 Immortals 140
10 Deathmarks 130
10 Flayed Ones 140
Really?
Legionaries makes some sense since they have access to more upgrades. I haven't looked deeply at Necrons yet so no comment there.
132388
Post by: Tsagualsa
Lol, the most needed definition:
Just After: If a rule is triggered ‘just after’ something has happened,
it is resolved before anything else happens. For example, if a rule
is triggered ‘just after’ a unit selects targets for its attacks, that
rule is resolved before those attacks are resolved. The triggering of
such rules can therefore interrupt normal sequences such as the
attack sequence or the charge sequence.
35086
Post by: Daedalus81
Not Online!!! wrote:It seems they prices the book and all the bits baseline in the legionaires  nope no issue at all with freue upgrades...
I should clarify my other statement. It makes sense for Legionaries to cost more, but not for people to be essentially forced into those upgrades.
664
Post by: Grimtuff
tneva82 wrote: oni wrote:Holy feth! The Rules Commentary is longer than the fething Core Rules. What the literal feth?!?!?!
I would recommend trip to check your evesight if you think 18 pages longer than 61
The points pdf is 30 pages mate.
Also, I reckon the meant the volume of content rather than the literal page count.
8042
Post by: catbarf
Daedalus81 wrote:To some degree upgrades costing points doesn't matter much and they just make us feel good, but some things might deserve a bump. At the same time it feels like we're still in beta and we're going to find out what things need those bumps.
Under this system there is no reason for Ripper Swarms to not take spinemaws, or for ranged Tyranid Warriors to not take as many Venom Cannons and Barbed Stranglers as they can, or for command squads to not load up on every upgrade/option available.
I'm actually pretty okay with making most options free sidegrades; giving flamers/grenade launchers/plasma guns the same cost and balancing the statline is fine. But having no cost for even things that are unequivocal straight upgrades is nonsense.
132388
Post by: Tsagualsa
Grimtuff wrote:tneva82 wrote: oni wrote:Holy feth! The Rules Commentary is longer than the fething Core Rules. What the literal feth?!?!?!
I would recommend trip to check your evesight if you think 18 pages longer than 61
The points pdf is 30 pages mate.
Also, I reckon the meant the volume of content rather than the literal page count. 
It's also not a Rules Commentary, it's The Rules, Part 2. Usually a 'commentary' does not contain definitions, binding stipulations and so on.
494
Post by: H.B.M.C.
Grimtuff wrote:Don't worry, all the usual "influencers" will tell us it is the bestest edition EVAR! as they pout in their videos claiming to be huge fans of 40k as they chuck the free gak GW gave them in the bin once GW forgets Leviathan exists when the new hotness appears for them... "In previous editions putting together an army was an absolute chore. It was almost like a second job! Thankfully, with 10th Editions FinePoints™, we've taken the guesswork out of adding numbers together. Now all units have two set sizes... except for the ones that have multiple unusual sizes. All points are divisible by 5, and every upgrade is free! FinePoints™, they're simple, not simplistic!"
35086
Post by: Daedalus81
Yea. If the datacards had been on point a case could be made, but again - feels like we're playtesting for them. Gonna be a rough 6 to 12 months.
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Post by: ListenToMeWarriors
Legends of the Horus Heresy Datasheets arrive next week. Will there be 3 Contemptor Dreadnought sheets? Shooty, melee and mixed or just the 1 sheet where a Contemptor with 2 Lascannons and a missile pod costs the same as a Contemptor with 2 fists? Ahem.
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Post by: Gadzilla666
Daedalus81 wrote:Voss wrote:Huh. So.
10 Intercessors... 190
10 (man) Tactical Squad.... 175
Chaos Marines
10 Legionnaires... 200.
----
just yesterday I was thinking necron flayed ones look a lot better. With points, I'm confused.
10 Warriors 120
10 Immortals 140
10 Deathmarks 130
10 Flayed Ones 140
Really?
Legionaries makes some sense since they have access to more upgrades. I haven't looked deeply at Necrons yet so no comment there.
No, it doesn't, because those upgrades are optional, and should therefore cost points, as they improve the unit. This is obvious. Pricing a unit as if it will always have the most optimal upgrades is just wrong.
113031
Post by: Voss
Daedalus81 wrote:Voss wrote:Huh. So.
10 Intercessors... 190
10 (man) Tactical Squad.... 175
Chaos Marines
10 Legionnaires... 200.
Legionaries makes some sense since they have access to more upgrades. I haven't looked deeply at Necrons yet so no comment there.
That's a hard sell. The difference is a powerfist equivalent and a psychic (a detriment in its own right) junk heavy bolter for 25 points.
Well and access to autocannons and chaincannons rather than grav weapons, and that seems like a loss.
Huh. They're priced the same as SM Devastator squads.
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Post by: Not Online!!!
Daedalus81 wrote:Not Online!!! wrote:It seems they prices the book and all the bits baseline in the legionaires  nope no issue at all with freue upgrades...
I should clarify my other statement. It makes sense for Legionaries to cost more, but not for people to be essentially forced into those upgrades.
I called it , this is PL pretending to be points. I called it when free upgrades became the norm.
But it's a smart move by gw, now some people will need a box or two more of the units to fill in upgrades..
71077
Post by: Eldarsif
Daedalus81 wrote:
Yea. If the datacards had been on point a case could be made, but again - feels like we're playtesting for them. Gonna be a rough 6 to 12 months.
Going to be the exciting wild west in my opinion. For many this is uncharted territory and I imagine there will be a lot of growing pains.
35086
Post by: Daedalus81
Gadzilla666 wrote:No, it doesn't, because those upgrades are optional, and should therefore cost points, as they improve the unit. This is obvious. Pricing a unit as if it will always have the most optimal upgrades is just wrong.
Yea, sorry. I know what I'm saying is confusing, because there's two parts to it for me mentally and I don't often cross those thoughts. I completely agree that forcing upgrades is dumb.
Automatically Appended Next Post:
Eldarsif wrote:Going to be the exciting wild west in my opinion. For many this is uncharted territory and I imagine there will be a lot of growing pains.
I'm totally going to dive in and enjoy the game, but I get the grief that people are experiencing right now.
80840
Post by: BertBert
H.B.M.C. wrote: Grimtuff wrote:Don't worry, all the usual "influencers" will tell us it is the bestest edition EVAR! as they pout in their videos claiming to be huge fans of 40k as they chuck the free gak GW gave them in the bin once GW forgets Leviathan exists when the new hotness appears for them... "In previous editions putting together an army was an absolute chore. It was almost like a second job! Thankfully, with 10th Editions FinePoints™, we've taken the guesswork out of adding numbers together. Now all units have two set sizes... except for the ones that have multiple unusual sizes. All points are divisible by 5, and every upgrade is free! FinePoints™, they're simple, not simplistic!" 
So you've already received the script from their social media department?
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Post by: AduroT
The one that gets me are Necron bikes. They’ve got that 4+ save and no invulnerable on their card. Then they all get free no restrictions wargear on the back for a 3+ save and 5++ inv, which just serves to make the front of their card essentially list the wrong stats.
71077
Post by: Eldarsif
Daedalus81 wrote:
Eldarsif wrote:Going to be the exciting wild west in my opinion. For many this is uncharted territory and I imagine there will be a lot of growing pains.
I'm totally going to dive in and enjoy the game, but I get the grief that people are experiencing right now.
I get it. As I have played Drukhari in the past you could say I am inured to these changes. I am like a leaf in the wind.
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Post by: Grimtuff
AduroT wrote:The one that gets me are Necron bikes. They’ve got that 4+ save and no invulnerable on their card. Then they all get free no restrictions wargear on the back for a 3+ save and 5++ inv, which just serves to make the front of their card essentially list the wrong stats.
That would require them to think about what they're doing.
109034
Post by: Slipspace
AduroT wrote:The one that gets me are Necron bikes. They’ve got that 4+ save and no invulnerable on their card. Then they all get free no restrictions wargear on the back for a 3+ save and 5++ inv, which just serves to make the front of their card essentially list the wrong stats.
Not quite. They have to choose between Ignores Cover and the 5++. However, you're correct that the +1 to their save is a completely redundant line on their datacard since the upgrade is free.
113031
Post by: Voss
BertBert wrote: H.B.M.C. wrote: Grimtuff wrote:Don't worry, all the usual "influencers" will tell us it is the bestest edition EVAR! as they pout in their videos claiming to be huge fans of 40k as they chuck the free gak GW gave them in the bin once GW forgets Leviathan exists when the new hotness appears for them... "In previous editions putting together an army was an absolute chore. It was almost like a second job! Thankfully, with 10th Editions FinePoints™, we've taken the guesswork out of adding numbers together. Now all units have two set sizes... except for the ones that have multiple unusual sizes. All points are divisible by 5, and every upgrade is free! FinePoints™, they're simple, not simplistic!" 
So you've already received the script from their social media department?
Did you see the article?
Rich from the Studio says: “Unit sizes are now much easier to manage. Rather than adding individual models to a squad, you buy them in increments – sets of five models, 10 models, and so on. These generally correlate to the quantity you’ll get in that unit’s box, so you won’t need to agonise over how to include all of the models you’ve bought. It also helps to quickly understand the strength of a full squad at a glance, and makes list-building far quicker and simpler.
They've spared us agony.
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Post by: Hellebore
So combined keywords...
What does that mean for units that gain character and epic hero keywords?
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Post by: Tyel
I guess we'll see how it shakes out - but I think there's going to be massive imbalance in say Marines being priced with free stuff before the jump - and now other stuff being priced on the assumption you'll take 9 out of 10 possible upgrades whether you wanted to or not.
Kabalites for instance jumping to 120 from 80. Okay, I guess we get a dark lance, splinter cannon, shredder, blaster, blast pistol and (kinda) agonizer which costed 50. But I'm not sure they were actually "worth that" - hence the fact people typically didn't splash the points (and two heavy weapons wasn't allowed until yesterday). Wracks jumping from 45 to 65 because you'll take all the weapons.
But then a Ravager is only 95 so clearly they've finished paying for 8th edition's sins.
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Post by: Equinox
Comparing my 9th edition lists with the new 10th points, I am getting the impression that this is another round of model count creep that GW seems to do with each new edition. Anyone else feeling the same?
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Post by: Charax
Tsagualsa wrote: Grimtuff wrote:tneva82 wrote: oni wrote:Holy feth! The Rules Commentary is longer than the fething Core Rules. What the literal feth?!?!?!
I would recommend trip to check your evesight if you think 18 pages longer than 61
The points pdf is 30 pages mate.
Also, I reckon the meant the volume of content rather than the literal page count. 
It's also not a Rules Commentary, it's The Rules, Part 2. Usually a 'commentary' does not contain definitions, binding stipulations and so on.
It's "Please God let us call it anything other than an Errata/ FAQ, it's gonna look a bit bad if we need corrections/clarifications that are 1/3 of the size of the actual rules before the game is even released, call it a "Designer's Commentary" or something, that way we can style it out like these were obviously the only way to correctly interpret the rules and it isn't down to our shoddy work or lack of proofreading, it's user error on the part of the stupid players that picked up on the mistakes ambiguities. Yes, that'll do it, Designer's Commentary..."
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Post by: H.B.M.C.
Daedalus81 wrote:Legionaries makes some sense since they have access to more upgrades. I haven't looked deeply at Necrons yet so no comment there.
It doesn't make sense Daed. None of this makes sense.
Free upgrades is stupid. And you know it is.
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Post by: Miguelsan
My poor Eldar army. All Aspect warriors arranged in units of 5 + exarch. Now it's gone. Oh well, not like I was going to buy more GW's ones.
M.
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Post by: Not Online!!!
H.B.M.C. wrote: Daedalus81 wrote:Legionaries makes some sense since they have access to more upgrades. I haven't looked deeply at Necrons yet so no comment there.
It doesn't make sense Daed. None of this makes sense.
Free upgrades is stupid. And you know it is.
Stop complaining h.b.m.c , we can't allow that here, you are far too unhappy! And bring everyone else down you toxic person you/sarcasm.
Just consome product and get hyped for new product!!!
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Post by: Daedalus81
H.B.M.C. wrote: Daedalus81 wrote:Legionaries makes some sense since they have access to more upgrades. I haven't looked deeply at Necrons yet so no comment there.
It doesn't make sense Daed. None of this makes sense.
Free upgrades is stupid. And you know it is.
I agree - see my other posts elaborating. I'm referencing a different aspect in this comment.
494
Post by: H.B.M.C.
AduroT wrote:The one that gets me are Necron bikes. They’ve got that 4+ save and no invulnerable on their card. Then they all get free no restrictions wargear on the back for a 3+ save and 5++ inv, which just serves to make the front of their card essentially list the wrong stats.
It took me a couple of times to work out what you were talking about but... yeah. These models don't have 4+ saves, they have 3+/5++ saves. Because you'd never not take this. What the fething feth?
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Post by: EviscerationPlague
What's the point of making Enhancements cost points if no other upgrades cost points?
109034
Post by: Slipspace
Daedalus81 wrote:Legionaries makes some sense since they have access to more upgrades. I haven't looked deeply at Necrons yet so no comment there.
I'm going to charitably call that "a stretch". You know what doesn't make sense? Noise Marines are 3ppm cheaper than Legionaries. Due to the stupidity of free equipment, they also have utterly redundant boltguns since Sonic Blasters are strictly better.
119289
Post by: Not Online!!!
Plausible deniability that you didn't just pl-ified the pointssystem
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Post by: Tsagualsa
Charax wrote:Tsagualsa wrote: Grimtuff wrote:tneva82 wrote: oni wrote:Holy feth! The Rules Commentary is longer than the fething Core Rules. What the literal feth?!?!?!
I would recommend trip to check your evesight if you think 18 pages longer than 61
The points pdf is 30 pages mate.
Also, I reckon the meant the volume of content rather than the literal page count. 
It's also not a Rules Commentary, it's The Rules, Part 2. Usually a 'commentary' does not contain definitions, binding stipulations and so on.
It's "Please God let us call it anything other than an Errata/ FAQ, it's gonna look a bit bad if we need corrections/clarifications that are 1/3 of the size of the actual rules before the game is even released, call it a "Designer's Commentary" or something, that way we can style it out like these were obviously the only way to correctly interpret the rules and it isn't down to our shoddy work or lack of proofreading, it's user error on the part of the stupid players that picked up on the mistakes ambiguities. Yes, that'll do it, Designer's Commentary..."
Yeah, this, obviously. Whether or not e.g. stuff stacks or not is not the domain of a 'commentary', it's a necessary part of the core rules, which they omitted/forgot, because it is clear in their mind, so they need to 'commentary' it in after the fact.
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Post by: ERJAK
Let's go through SoB, using Marines as a baseline.
Characters:
Morvenn Vahl, Celestine, Dialogus: All good.
Palatine: Incredibly overpriced compared to the vastly superior...any Space marine character, still useful.
Junith: ALSO about 25pts too expensive. Pretending she's as good as a Librarian is LAUGHABLE. At least she's useful.
Triumph. It's a trap model. It's going to trick people into investing 700+ points into a wombo combo that's going to get instantly shelved by 1 unit of (120 fething PTS) Devastator marines.
EVERY OTHER CHARACTERS: Completely useless. ALL OF THEM are DOUBLE what they should be. Aestred is SEVENTY?! SEVENTY?! IN WHAT WORLD?!
Arcos: 50pts too expensive to be useful.
BSS: A BSS squad is 110pts. A tactical squad, which has double the stats and FAR better upgrade options, is 175. If Tacs are 175, Sisters should be at 80.
Sacresants: 130pts. Desolators are 120pts and will kill the whole unit per turn. Should be 90.
Dominions: All of their rules make you want to use Storm Bolters, but if you do, you're a moron. 130pts. Eradicators are 95. Should be 80 with an upcharge for meltaguns.
Exorcist. Fine, Surprisingly.
Immolator: 30pts more expensive than a Razorback for no Earthly reason. Should be 30pts cheaper.
Mortifiers: 2x what they should be.
Pengines: 2x what they should be.
Paragons: Somehow went UP. Asinine when there's at least 10 space marine units that can kill them in one turn out of deepstrike. Should be 200.
Castigator. Somehow the same price as the Gladiator Lancer despite the Lancer being able to basically guarantee a one turn kill and a castigator being AP-1. Also the Lancer having 1 more wound.
Repentia being 150 despite getting absolutely murdered by the change to overwatch.
Retributor squad: 130pts SEEMS like it should be good for 4 Multimeltas...until you see that Eradicators are NINETY-FIVE.
Seraphim: 140. Even with double the amount of Pistols, good joke.
Zephryim 140: This would actually be fair if every marine unit wasn't twice the stats for half the price.
Novitiates 90: 20pts too expensive. ALL of their unit upgrades require you to give up melee attacks.
Rhino: 6+ Invul apparently worth more than Oath of Moment. Who knew?
Also, Every unit is priced assuming you maxed out on the best possible weapon. Which means that bring Flamers, Stormbolters, or Heavy Bolters, makes you a moron.
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Post by: Slipspace
Yeah, that's just weird. 9th had a real problem with WLT and relics often being wildly different in power both in one book and between books, exacerbated by them being free. So charging for them makes sense as it allows you to better reflect how good they actually are. Then they make all equipment free
113031
Post by: Voss
Some of the enhancements are huge - changing your army or detachment rule huge. Or bringing back a smash character.
Even GW can't pretend those are completely free.
128124
Post by: Billicus
They need to re-design the range if they're going to make upgrades free, the costings used to make a big difference to balance. Who's taking a laspistol or bolt pistol on their Cadian Castellan when a plasma pistol is free? Stupid.
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Post by: H.B.M.C.
Games Workshop wrote:Rich from the Studio says: “Unit sizes are now much easier to manage. Rather than adding individual models to a squad, you buy them in increments – sets of five models, 10 models, and so on. These generally correlate to the quantity you’ll get in that unit’s box, so you won’t need to agonise over how to include all of the models you’ve bought. It also helps to quickly understand the strength of a full squad at a glance, and makes list-building far quicker and simpler.
Games Workshop wrote:“Unit sizes are now much easier to manage. Rather than adding individual models to a squad, you buy them in increments – sets of five models, 10 models, and so on. These generally correlate to the quantity you’ll get in that unit’s box, so you won’t need to agonise over how to include all of the models you’ve bought.
Games Workshop wrote:“Rather than adding individual models to a squad, you buy them in increments – sets of five models, 10 models, and so on. These generally correlate to the quantity you’ll get in that unit’s box...
Games Workshop wrote:... These generally correlate to the quantity you’ll get in that unit’s box...
Games Workshop wrote:... quantity you’ll get in that unit’s box...
Games Workshop wrote:... in that unit’s box...
Games Workshop wrote:... box...
*loudly clears throat*
Like, really really loudly.
122989
Post by: VladimirHerzog
Eldarsif wrote: VladimirHerzog wrote: Daedalus81 wrote:
They have an idea - it just doesn't jive with our current sensibilities. To some degree upgrades costing points doesn't matter much and they just make us feel good, but some things might deserve a bump. At the same time it feels like we're still in beta and we're going to find out what things need those bumps.
sorry Daed but i really can't agree with the idea that upgrades costing points doesnt matter. Its the core concept of balance, different weapons that are straight up better are NOT worth the same points.
It works with AoS because AoS has tradeoffs for every options
sword
1" range, 3 attacks, 3+ to hit
spear
2" range, 3 attacks, 4+ to hit
there is no world where a lascannon and a boltgun are worth the same
Which is why I imagine that the lascannon(or equivalent) is baked into the total point cost. I mean, we have stronger weapons in AoS which usually amounts to 1 in 10 carrying it. I imagine GW wants something similar here.
so why make taking jsut a bolter an option then? Its nothing but a noobtrap
132388
Post by: Tsagualsa
Slipspace wrote:
Yeah, that's just weird. 9th had a real problem with WLT and relics often being wildly different in power both in one book and between books, exacerbated by them being free. So charging for them makes sense as it allows you to better reflect how good they actually are. Then they make all equipment free
So, in the interest of breaking up the justified doom and gloom...
It will lead to community/tournament points lists, right? Right now, this is basically unplayable on a competitive level, and if GW won't provide, somebody (i.e. somebody not part of their 'World Championship' programme) is going to set a points standard?
72279
Post by: Loopstah
Nice to see the issue with Belakor in CSM with Abaddon has been clarified.
92245
Post by: Darnok
So let me get this straight... I could take a Baal Predator naked, or with two sponsons and full additional weapon upgrades... for the same points? Or a full unit of Death Company Marines with boltgun/CCW, or power weapon and plasma pistol... for the same points?
By the way, in regards to "no model no rules" and unit upgrade restrictions based on what comes in a box: a DC box does not come with the parts required to build such a "maxed out" unit at all.
That's pants-on-head stupid.
122989
Post by: VladimirHerzog
Tsagualsa wrote:Lol, the most needed definition:
Just After: If a rule is triggered ‘just after’ something has happened,
it is resolved before anything else happens. For example, if a rule
is triggered ‘just after’ a unit selects targets for its attacks, that
rule is resolved before those attacks are resolved. The triggering of
such rules can therefore interrupt normal sequences such as the
attack sequence or the charge sequence.
so no bringing back a regiment unit that dies 3 games ago?
128124
Post by: Billicus
Or an infantry squad, which now gives you the option of 2 lascannon teams *for free*. Or a heavy weapons squad, which can field 3 lascannons for free. I mean, what are they smoking at GW?
132388
Post by: Tsagualsa
Darnok wrote:So let me get this straight... I could take a Baal Predator naked, or with two sponsons and full additional weapon upgrades... for the same points? Or a full unit of Death Company Marines with boltgun/ CCW, or power weapon and plasma pistol... for the same points?
That's pants-on-head stupid.
Yeah, or you can have every Rhino in your army carry a Hunter-Killer missile, there's no reason not to, and hundreds of other examples like this. Upgrades being free means every add-something upgrade is basically a must-take, and only replacement upgrades or sidegrades require any thought at all.
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Post by: Justyn
Or a full unit of Death Company Marines with boltgun/CCW, or power
Fist and plasma pistol... for the same points?
Fixed that for you.
35086
Post by: Daedalus81
Tyel wrote:I guess we'll see how it shakes out - but I think there's going to be massive imbalance in say Marines being priced with free stuff before the jump - and now other stuff being priced on the assumption you'll take 9 out of 10 possible upgrades whether you wanted to or not.
Kabalites for instance jumping to 120 from 80. Okay, I guess we get a dark lance, splinter cannon, shredder, blaster, blast pistol and (kinda) agonizer which costed 50. But I'm not sure they were actually "worth that" - hence the fact people typically didn't splash the points (and two heavy weapons wasn't allowed until yesterday). Wracks jumping from 45 to 65 because you'll take all the weapons.
But then a Ravager is only 95 so clearly they've finished paying for 8th edition's sins.
At least they didn't ignore most of the upgrades, but that Ravager might be too cheap. I'm not 100% of that since it did get softer, but a QLAS Pred is 120 and will certainly do less damage. Faction balance and all that though.
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Post by: Gojiratoho
Making the unit upgrades free and having squad sizes priced out in increments is likely at least partly influenced by streamlining their upcoming army builder app.
95410
Post by: ERJAK
Eldarsif wrote: Daedalus81 wrote:
Yea. If the datacards had been on point a case could be made, but again - feels like we're playtesting for them. Gonna be a rough 6 to 12 months.
Going to be the exciting wild west in my opinion. For many this is uncharted territory and I imagine there will be a lot of growing pains.
It's going to be completely unplayable until the next points update AT MINIMUM.
Also, a good portion of models can simply be thrown in the garbage. I have Sisters of Battle Models with Stormbolters, Heavy Bolters, Flamers, and Heavy Flamers.
Every single one of those is completely useless. They have 0 value. Taking them to any game ever would be actively detrimental. To field any one of those models, ever, would be an insult to my opponent akin to playing with one hand behind my back.
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Post by: NAVARRO
H.B.M.C. wrote:Games Workshop wrote:Rich from the Studio says: “Unit sizes are now much easier to manage. Rather than adding individual models to a squad, you buy them in increments – sets of five models, 10 models, and so on. These generally correlate to the quantity you’ll get in that unit’s box, so you won’t need to agonise over how to include all of the models you’ve bought. It also helps to quickly understand the strength of a full squad at a glance, and makes list-building far quicker and simpler.
Games Workshop wrote:“Unit sizes are now much easier to manage. Rather than adding individual models to a squad, you buy them in increments – sets of five models, 10 models, and so on. These generally correlate to the quantity you’ll get in that unit’s box, so you won’t need to agonise over how to include all of the models you’ve bought.
Games Workshop wrote:“Rather than adding individual models to a squad, you buy them in increments – sets of five models, 10 models, and so on. These generally correlate to the quantity you’ll get in that unit’s box...
Games Workshop wrote:... These generally correlate to the quantity you’ll get in that unit’s box...
Games Workshop wrote:... quantity you’ll get in that unit’s box...
Games Workshop wrote:... in that unit’s box...
Games Workshop wrote:... box...
*loudly clears throat*
Like, really really loudly.
What sorcery is this? So 7 Plague marines cost like 10? but but the box is 7 XD
128124
Post by: Billicus
Gojiratoho wrote:Making the unit upgrades free and having squad sizes priced out in increments is likely at least partly influenced by streamlining their upcoming army builder app.
The Most Redundant App in History if the list building is really this simple.
113031
Post by: Voss
Tsagualsa wrote:Slipspace wrote:
Yeah, that's just weird. 9th had a real problem with WLT and relics often being wildly different in power both in one book and between books, exacerbated by them being free. So charging for them makes sense as it allows you to better reflect how good they actually are. Then they make all equipment free
So, in the interest of breaking up the justified doom and gloom...
It will lead to community/tournament points lists, right? Right now, this is basically unplayable on a competitive level, and if GW won't provide, somebody (i.e. somebody not part of their 'World Championship' programme) is going to set a points standard?
Hope not. That would be much, much worse.
132388
Post by: Tsagualsa
NAVARRO wrote: H.B.M.C. wrote:Games Workshop wrote:Rich from the Studio says: “Unit sizes are now much easier to manage. Rather than adding individual models to a squad, you buy them in increments – sets of five models, 10 models, and so on. These generally correlate to the quantity you’ll get in that unit’s box, so you won’t need to agonise over how to include all of the models you’ve bought. It also helps to quickly understand the strength of a full squad at a glance, and makes list-building far quicker and simpler.
Games Workshop wrote:“Unit sizes are now much easier to manage. Rather than adding individual models to a squad, you buy them in increments – sets of five models, 10 models, and so on. These generally correlate to the quantity you’ll get in that unit’s box, so you won’t need to agonise over how to include all of the models you’ve bought.
Games Workshop wrote:“Rather than adding individual models to a squad, you buy them in increments – sets of five models, 10 models, and so on. These generally correlate to the quantity you’ll get in that unit’s box...
Games Workshop wrote:... These generally correlate to the quantity you’ll get in that unit’s box...
Games Workshop wrote:... quantity you’ll get in that unit’s box...
Games Workshop wrote:... in that unit’s box...
Games Workshop wrote:... box...
*loudly clears throat*
Like, really really loudly.
What sorcery is this? So 7 Plague marines cost like 10? but but the box is 7 XD
They call out Plague Marines specifically in the article... it's because they've got so many awesome characters, and us dum-dums don't accidentally add too many to fit the squad in a Rhino, or something. You see, taking 7 and paying for 10 is necessary because... well... it is, or somehow. Just read the article, Comrade Squealer explained it better than i can, because i'm a dum-dum.
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Post by: The Phazer
Tsagualsa wrote: Darnok wrote:So let me get this straight... I could take a Baal Predator naked, or with two sponsons and full additional weapon upgrades... for the same points? Or a full unit of Death Company Marines with boltgun/ CCW, or power weapon and plasma pistol... for the same points?
That's pants-on-head stupid.
Yeah, or you can have every Rhino in your army carry a Hunter-Killer missile, there's no reason not to, and hundreds of other examples like this. Upgrades being free means every add-something upgrade is basically a must-take, and only replacement upgrades or sidegrades require any thought at all.
Yes. Why not just have every Rhino equipped with a Hunter-Killer then? Nobody will ever select otherwise, and then people wouldn't be scrabbling around their bits boxes looking for one for every tank they own just in case WYSIWYG comes up. If they were just part of the stock equipment then nobody would worry about the model.
God this is *stupid*.
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Post by: VladimirHerzog
Tsagualsa wrote:Slipspace wrote:
Yeah, that's just weird. 9th had a real problem with WLT and relics often being wildly different in power both in one book and between books, exacerbated by them being free. So charging for them makes sense as it allows you to better reflect how good they actually are. Then they make all equipment free
So, in the interest of breaking up the justified doom and gloom...
It will lead to community/tournament points lists, right? Right now, this is basically unplayable on a competitive level, and if GW won't provide, somebody (i.e. somebody not part of their 'World Championship' programme) is going to set a points standard?
Unironically OPR is gonna have better fluff and balance than 10th lol
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Post by: H.B.M.C.
Games Workshop wrote:“The points cost of a unit’s weapons and wargear are now incorporated into the cost of that unit – there’s no longer any need to count up all the individual weapon loadouts and do a bunch of arithmetic just to determine the total points cost of one individual unit. This makes mustering an army much simpler, and much quicker. It also frees people to make the units they’ve always wanted to, using all the coolest bits found on the kits without having to worry about spiralling points costs."
How stupid do they think we are?
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Post by: Voss
Firesight Team
1 model .............................................................. 70 pts
Heh. Apparently there is an 'I' in team after all.
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Post by: Shadow Walker
So basically we have Warmahordes 40k (please dear Warmahordes players correct me if I am wrong) where everything the unit has is on its card (or cards if there is an attached unit), and all listed wargear is automatically included?
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Post by: kodos
So is everyone that called Powerlevel in the past bad/stupid now quitting the game
Or is it that GW can do nothing wrong and points were never balanced anyway
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Post by: Voss
H.B.M.C. wrote:Games Workshop wrote:“The points cost of a unit’s weapons and wargear are now incorporated into the cost of that unit – there’s no longer any need to count up all the individual weapon loadouts and do a bunch of arithmetic just to determine the total points cost of one individual unit. This makes mustering an army much simpler, and much quicker. It also frees people to make the units they’ve always wanted to, using all the coolest bits found on the kits without having to worry about spiralling points costs."
How stupid do they think we are?
Apparently so stupid that 2 and 3 digit numbers are hard for us.
Counting and 'a bunch of arithmetic' was just a bridge too far.
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Post by: Shadow Walker
kodos wrote:So is everyone that called Powerlevel in the past bad/stupid now quitting the game
Or is it that GW can do nothing wrong and points were never balanced anyway
Yes
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Post by: Dudeface
H.B.M.C. wrote:Games Workshop wrote:“The points cost of a unit’s weapons and wargear are now incorporated into the cost of that unit – there’s no longer any need to count up all the individual weapon loadouts and do a bunch of arithmetic just to determine the total points cost of one individual unit. This makes mustering an army much simpler, and much quicker. It also frees people to make the units they’ve always wanted to, using all the coolest bits found on the kits without having to worry about spiralling points costs."
How stupid do they think we are?
The fact that the commentary is from Robin, I don't know how much of it is a "they" when he's not been great at pretty much anything he's touched so far. Maybe that seems harsh, but I know he's made more books/rules people were unhappy with than he's made they liked.
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Post by: Grimtuff
Shadow Walker wrote:So basically we have Warmahordes 40k (please dear Warmahordes players correct me if I am wrong) where everything the unit has is on its card (or cards if there is an attached unit), and all listed wargear is automatically included?
Well, no. As all the unit and commander attachments (i.e. weapon upgrades) cost points.
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Post by: H.B.M.C.
Dudeface wrote:The fact that the commentary is from Robin, I don't know how much of it is a "they" when he's not been great at pretty much anything he's touched so far. Maybe that seems harsh, but I know he's made more books/rules people were unhappy with than he's made they liked.
[he-can't-keep-getting-away-with-this-meme.jpg]
How did anyone there think this was a good idea?
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Post by: Insularum
This is going to be annoying for everyone, but incredibly so for players of factions with few units to choose from.
Just had a go at mocking up a World Eaters list to 2k, seems like it's just a case of spamming enhancements to round the list off as there are no incremental small cost units.
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Post by: Tyran
Well how much money we have spent on their products?
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Post by: VladimirHerzog
Gojiratoho wrote:Making the unit upgrades free and having squad sizes priced out in increments is likely at least partly influenced by streamlining their upcoming army builder app.
if their army builder app cant handle weapons costs, its a gak app.
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Post by: NAVARRO
No weapon costs, no units increments... we dumb dumb
On a very serious note now... I love that GW gave us the points for everything, free of charge so we are sorted for the next 3 years of this edition.
This is great.
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Post by: Tsagualsa
Insularum wrote:This is going to be annoying for everyone, but incredibly so for players of factions with few units to choose from.
Just had a go at mocking up a World Eaters list to 2k, seems like it's just a case of spamming enhancements to round the list off as there are no incremental small cost units.
You can't 'spam' enhancements, they are limited to one of each, three in total, one per character.
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Post by: Gojiratoho
VladimirHerzog wrote: Gojiratoho wrote:Making the unit upgrades free and having squad sizes priced out in increments is likely at least partly influenced by streamlining their upcoming army builder app.
if their army builder app cant handle weapons costs, its a gak app.
I mean, their last one was, so I can only imagine their new one will be as well.
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Post by: VladimirHerzog
kodos wrote:So is everyone that called Powerlevel in the past bad/stupid now quitting the game
Or is it that GW can do nothing wrong and points were never balanced anyway
I'll try the game first but i fully expect it to be a shitshow and i really dislike "naked" squads not being a thing.
I will try to push more people to try 30k (when their armies permit it) or stick to AoS/OPR
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Post by: Insularum
Tsagualsa wrote: Insularum wrote:This is going to be annoying for everyone, but incredibly so for players of factions with few units to choose from.
Just had a go at mocking up a World Eaters list to 2k, seems like it's just a case of spamming enhancements to round the list off as there are no incremental small cost units.
You can't 'spam' enhancements, they are limited to one of each, three in total, one per character.
And you will often find you need to take 3 even if you don't want them
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Post by: Daedalus81
Slipspace wrote: Daedalus81 wrote:Legionaries makes some sense since they have access to more upgrades. I haven't looked deeply at Necrons yet so no comment there.
I'm going to charitably call that "a stretch". You know what doesn't make sense? Noise Marines are 3ppm cheaper than Legionaries. Due to the stupidity of free equipment, they also have utterly redundant boltguns since Sonic Blasters are strictly better.
5 Noise marines
4x Sonic ( or 3x and a plasma pistol )
Power Fist
Doom Siren
Icon
OC 1
Causes battleshock
5 Legionaries
1x Bolter
2x Heavy melee weapon
Plasma Pistol
Tome
Reaper
Icon
Reroll 1s or Reroll all wounds vs unit on objective
I'm pretty sure the rerolls is what's closing that gap, because it will produce some significantly different results.
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Post by: kestral
Well... ...no points for that. Lol.
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Post by: Tsagualsa
Insularum wrote:Tsagualsa wrote: Insularum wrote:This is going to be annoying for everyone, but incredibly so for players of factions with few units to choose from.
Just had a go at mocking up a World Eaters list to 2k, seems like it's just a case of spamming enhancements to round the list off as there are no incremental small cost units.
You can't 'spam' enhancements, they are limited to one of each, three in total, one per character.
And you will often find you need to take 3 even if you don't want them
Ah yes, Chaos Gifts, very thematic. Simplified Narrative-Forging™ incoming!
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Post by: kestral
I'm sure it's still a fun game. But its not a wargame in the sense we're used to. I suppose they could put points in the codexes, but it would be hard to so that without making the codex WEAKER than the index.
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Post by: BertBert
Tyran wrote:
Well how much money we have spent on their products?
Their actual products are good. Their miniatures, that is.
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Post by: Eldarsif
VladimirHerzog wrote: Eldarsif wrote: VladimirHerzog wrote: Daedalus81 wrote:
They have an idea - it just doesn't jive with our current sensibilities. To some degree upgrades costing points doesn't matter much and they just make us feel good, but some things might deserve a bump. At the same time it feels like we're still in beta and we're going to find out what things need those bumps.
sorry Daed but i really can't agree with the idea that upgrades costing points doesnt matter. Its the core concept of balance, different weapons that are straight up better are NOT worth the same points.
It works with AoS because AoS has tradeoffs for every options
sword
1" range, 3 attacks, 3+ to hit
spear
2" range, 3 attacks, 4+ to hit
there is no world where a lascannon and a boltgun are worth the same
Which is why I imagine that the lascannon(or equivalent) is baked into the total point cost. I mean, we have stronger weapons in AoS which usually amounts to 1 in 10 carrying it. I imagine GW wants something similar here.
so why make taking jsut a bolter an option then? Its nothing but a noobtrap
That is a problem more related to the fact that the range has a lot of legacy kits that probably need to be yeeted into the nearest volcano. I wouldn't be surprised if going forward kits are going to better reflect how you make the squad. GW could also update the schematics so you only make one specific model out of the kit. So one model becomes the heavy and can have Heavy Bolter, Lascannon, or missile launcher. Besides, the previous setup was a noob minefield. Oh, you made that setup? Well it sucks now and for 7 editions henceforth. I have so many marine, drukhari, Eldar, et al setups that never saw the light of day because they were just always bad from inception.
The thing is, GW suffers a lot of legacy and way too many of the old Space Marine kits were created for a wannabe roleplaying system that no longer exists. I kind of think what GW did today is to yank off a very old bandaid. Sadly they didn't yank it completely off as that would mean sunsetting kits that are just shelf fillers at best.
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Post by: GiToRaZor
I am not surprised at all to be honest. This has been on the horizon ever since they streamlined all the points costs into multiples of 5.
For those that still can't see it, this will massively push people into buying new boxes, because now they want to build squads with maxed out gear. It is all going according to plan, Kirby's plan to be exact.
I'll be sitting this one out again and play KT and OPR and continue to build my models in the way I feel it represents the feel of the army.
Have fun and remember, next edition there could be point costs for upgrades again. So only build for what you can stand for in 10 years.
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Post by: Shadow Walker
Eldarsif wrote:
That is a problem more related to the fact that the range has a lot of legacy kits that probably need to be yeeted into the nearest volcano. I wouldn't be surprised if going forward kits are going to better reflect how you make the squad. GW could also update the schematics so you only make one specific model out of the kit. So one model becomes the heavy and can have Heavy Bolter, Lascannon, or missile launcher. Besides, the previous setup was a noob minefield. Oh, you made that setup? Well it sucks now and for 7 editions henceforth. I have so many marine, drukhari, Eldar, et al setups that never saw the light of day because they were just always bad from inception.
The thing is, GW suffers a lot of legacy and way too many of the old Space Marine kits were created for a wannabe roleplaying system that no longer exists. I kind of think what GW did today is to yank off a very old bandaid. Sadly they didn't yank it completely off as that would mean sunsetting kits that are just shelf fillers at best.
Agreed. I think that new kits will be geared towards this new idea, and the old ones will be slowly retired (like all Firstborn for example).
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Post by: Voss
People need to stop wishing that GW will throw away their primary money-makers.
That's the least likely scenario. There are factions that need to legitimately fear getting the chop first.
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Post by: Daedalus81
ERJAK wrote:Retributor squad: 130pts SEEMS like it should be good for 4 Multimeltas...until you see that Eradicators are NINETY-FIVE.
I'm just pulling out random pieces to look at objectively.
Eradicators get half the shots of Retributors.
4 * .888 * .555 * 3.5 = 6.9
8 * .5 * .388 = 1.6 - convert 1 to 6 then 0.6 * 3.5 = 2.1 + 6 = 8.1
8 * .666 * .388 = 2.1 - convert 1 to 6 then 1.1 * 3.5 = 3.9 + 6 = 9.9 // with a +1 from Heavy or <SS ( less than starting size )
Eradicators are probably a bit low and counting on Miracle dice is difficult to ascertain, however, you can use MD on the wound and use 5s instead, which gives....
8 * .5 = 4; make 1 auto wound with MD; 3 * .388 = 1.164 + 1 = 2.164 * 3.5 = 7.6
8 * .666 = 5.328; make 1 auto wound with MD; 4.328 * .388 = 1.679 + 1 = 2.679 * 3.5 = 9.4
The force multipliers are also greater for Retributors though they do some at some cost.
I don't think you can easily reconcile durability between armies, but 10 or 15 extra to Eradicators couldn't hurt, either.>
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Post by: Ravajaxe
kestral wrote:I'm sure it's still a fun game. But its not a wargame in the sense we're used to. I suppose they could put points in the codexes, but it would be hard to so that without making the codex WEAKER than the index.
For me tinkering about the wargear, unit sizes, skipping an option here or there to save points for upgrading some units elsewhere, that was part of the fun in Warhammer 40'000. The current design studio (mostly Robin Cruddace I suppose) removed that fun. This muitorum field manual is a big bummer for me.
Dumbed-down, not simple.
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Post by: kestral
It will be interesting to see what it does to the people who make their corn doing rules/points analysis. Is there enough to work with to produce content along that line? "Well, I think you might consider running 3 of this unit instead of 2 in your list, and now I'm going to write a page about it". I'll be (vaguely) interested to see if it delivers on the the "simplified not simple" premise.
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Post by: Eldarsif
Voss wrote:People need to stop wishing that GW will throw away their primary money-makers.
That's the least likely scenario. There are factions that need to legitimately fear getting the chop first.
Nobody is saying that GW needs to throw away their primary money maker. Prune, yes, like a bonsai tree.
I play Drukhari and I've already had the line chopped so far. I fear nothing.
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Post by: Daedalus81
Tsagualsa wrote:It will lead to community/tournament points lists, right? Right now, this is basically unplayable on a competitive level, and if GW won't provide, somebody (i.e. somebody not part of their 'World Championship' programme) is going to set a points standard?
I don't think that is true. It could be playable, but you'll NEED those upgrades on your models.
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Post by: Grimtuff
Ravajaxe wrote: kestral wrote:I'm sure it's still a fun game. But its not a wargame in the sense we're used to. I suppose they could put points in the codexes, but it would be hard to so that without making the codex WEAKER than the index.
For me tinkering about the wargear, unit sizes, skipping an option here or there to save points for upgrading some units elsewhere, that was part of the fun in Warhammer 40'000. The current design studio (mostly Robin Cruddace I suppose) removed that fun. This muitorum field manual is a big bummer for me.
Dumbed-down, not simple.
Made simple for the simpletons.
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Post by: Voss
I'm getting whiplash reading through these points.
Just when I think I'm getting a grasp of the baseline, I hit something that seems way out of line.
Whirlwind...125
Predators 130/135.
Vindicator 205!!!!
Necron immortals 140
Necron lychguard 190
Necron Praetorians. 270!!!!
I also... I don't want space marine scouts. I don't particularly like space marine scouts.
But its 70 points for 10 wounds, 4 bolters and a Heavy Bolter or Missile launcher that can teleport around the battlefield to grab objectives.
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Post by: Daedalus81
GiToRaZor wrote:I am not surprised at all to be honest. This has been on the horizon ever since they streamlined all the points costs into multiples of 5.
For those that still can't see it, this will massively push people into buying new boxes, because now they want to build squads with maxed out gear. It is all going according to plan, Kirby's plan to be exact.
I'll be sitting this one out again and play KT and OPR and continue to build my models in the way I feel it represents the feel of the army.
Have fun and remember, next edition there could be point costs for upgrades again. So only build for what you can stand for in 10 years.
Jokes on them. My pile of shame hasn't moved much.
Automatically Appended Next Post:
Voss wrote:I'm getting whiplash reading through these points.
Just when I think I'm getting a grasp of the baseline, I hit something that seems way out of line.
Whirlwind...125
Predators 130/135.
Vindicator 205!!!!
Necron immortals 140
Necron lychguard 190
Necron Praetorians. 270!!!!
Desolators need datasheet nerfs asap. Vindicator makes sense to me - the cannon got a huge glow up. No comment on crons. Those Predator costs give me some small comfort as they're more expensive than the CSM ones who do not have an HKM.
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Post by: VladimirHerzog
So pretty crazy how fast i went from being hyped about a new edition to being completely neutral towards it, i'm not so dissapointed that i have real-life stuff to do this weekend instead of trying it out finally....
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Post by: Justyn
Whirlwind...125
Predators 130/135.
Vindicator 205!!!!
Did you miss that the Vindi has higher toughness, a better save, and can fire its gun while in melee, AT the victims it is in melee with?
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