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![[Post New]](/s/i/i.gif) 2010/03/04 16:56:51
Subject: Blood Angels Thread V.3
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Drop Trooper with Demo Charge
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Oh man, oh man, I'm going to die if I don't see some model pics soonly!
I suspect that if the Stormraven's fluff is that it's a secret/little known vehicle then it may be an updated version of the pre-Heresy Stormbird landers as depicted in the Horus Heresy novels.
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![[Post New]](/s/i/i.gif) 2010/03/04 17:13:04
Subject: Blood Angels Thread V.3
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Dakka Veteran
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The Watcher in the Dark wrote:I agree with Morticon, it doesn't make for the most ideal situation in every game but it is a really good representation of the fluff. Plus you can't always have rules that provide advantages without having weaknesses or drawbacks otherwise every new list would indeed be the most powerful list yet as every new rule introduced serves only to be an advantage. Of course it does also make the game a bit more interesting when out of the blue those Devs you were preparing to charge with your infiltrating genestealers charge you first and do some serious damage...
I never thought I'd seriously complain about this, but what about Space Wolves getting CA and AS? Granted they have more subtle drawbacks, but Furious Charge has been a mainstay of Blood Angels for awhile to make it like this. Why not just make like Blood Claws? That's why part of me is doubting these new rules; it's too similar to how the 3rd edition codex worked. Also stuff like Vanguard but no Honor Guard.
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This message was edited 1 time. Last update was at 2010/03/04 17:18:07
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![[Post New]](/s/i/i.gif) 2010/03/04 17:19:03
Subject: Re:Blood Angels Thread V.3
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Decrepit Dakkanaut
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Almost all BA units have RED THIRST rule. "After deployment roll d6 for each unit, any that roll a 1 exchange combat tactics for furious charge and fearless"
What about Reserves?
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![[Post New]](/s/i/i.gif) 2010/03/04 17:26:06
Subject: Blood Angels Thread V.3
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Stalwart Dark Angels Space Marine
Cambridge
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Doesn't say only deployed units, just that you do it after deployment
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![[Post New]](/s/i/i.gif) 2010/03/04 17:27:01
Subject: Re:Blood Angels Thread V.3
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Screamin' Stormboy
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Hmm. Bit of a bummer that the Red Thirst rule isn't Leadership based (an opportunity to get some more mileage out of a somewhat under-used stat that is only there to represent the psychology of your troops on the battlefield...), but otherwise, it is an interesting mechanic to represent the unpredictable nature of the Blood Angels' curse.
Looks like I'll be making some little blood drop chits to put next to units to help with book-keeping...
This codex just can't hit the shelves soon enough.
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![[Post New]](/s/i/i.gif) 2010/03/04 17:36:03
Subject: Blood Angels Thread V.3
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Dakka Veteran
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Or a 25mm base with a big red "x" on it, covered with a skull? Set it next to the unit and move it with them.
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![[Post New]](/s/i/i.gif) 2010/03/04 17:55:52
Subject: Re:Blood Angels Thread V.3
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Chosen Baal Sec Youngblood
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This still sounds awesome. Yes, its not perfect, and yes there has to be some drawbacks in every army. But as far as I can see its better then what we had. I feel that if I was using another army right about now ill be craping in my pants. Cause this is just awesome!!
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![[Post New]](/s/i/i.gif) 2010/03/04 18:03:59
Subject: Re:Blood Angels Thread V.3
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Pragmatic Primus Commanding Cult Forces
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reds8n wrote: I don't think so the FW rumours coem from different people  ..
.. and there's some crackin' FW stuff ahead  ..
I'm hoping that AM is in the pipeline as rumored. 'Tho I'll have to take out a second mortgage if that's the case.
Back on topic, this is shaping up to be another nice release. Looks like I'm gonna see a lot of furious charging in the near future, since a buddy of mine plays FT.
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![[Post New]](/s/i/i.gif) 2010/03/04 18:15:41
Subject: Re:Blood Angels Thread V.3
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[DCM]
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Redemption wrote:Nosferatu wrote:I wonder what Raven Guard players think about BA getting Assault Squads that Re-roll reserves and don't scatter as far
That they should use their Raven Guard as counts as Blood Angels? 
Ha! I fell behind on this thread a bit, so I was surprised to see all of the ' de-bunked' stuff now being confirmed as in!
So, I really do think that I have found a good 'counts as' codex for my Raven Guard force!
cerebaton wrote:Oh man, oh man, I'm going to die if I don't see some model pics soonly!
I suspect that if the Stormraven's fluff is that it's a secret/little known vehicle then it may be an updated version of the pre-Heresy Stormbird landers as depicted in the Horus Heresy novels.
Maybe, and I say maybe because 'back in the day', the Stormbird was a pretty big vehicle, maybe even a bit bigger than a Thunderhawk...
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![[Post New]](/s/i/i.gif) 2010/03/04 18:23:01
Subject: Re:Blood Angels Thread V.3
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Dakar
Arlington, VA
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Alpharius wrote: So, I really do think that I have found a good 'counts as' codex for my Raven Guard force! My guess, based soley on the gnashing of teeth, and rending of hair I'm hearing in the rumor mill is the New Codex is actually Codex::Alpha Legion. In which case you'll be happy either way Alpharius.
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This message was edited 1 time. Last update was at 2010/03/04 18:23:44
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![[Post New]](/s/i/i.gif) 2010/03/04 18:42:01
Subject: Re:Blood Angels Thread V.3
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Been Around the Block
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From Warseer:
Librarian dread can take a pair of psychic powers and has the standard gear for a librarian (force weapon/psychic hood). The one dreadnought weapon that had me laughing for a bit was the magna-grapples. It's a strength 8 anti-vehicle HARPOON... I ain't kidding. It's essentially a meltagun that instead of doing melta damage, drags the target vehicle 2D6" toward the dreadnought, facing unchanged. I don't think it does anything to infantry aside from smashing them with a giant harpoon.
Sanguinary Guard shooting is... interesting. Assault 2 bolt pistols is essentially what they have. At AP4. They went wrist mounted everything on them from bolt pistols to plasma to inferno pistols. And I believe they're the ones who benefit from the Descent of Angels rule. They roll one less die for scatter.
Mephiston's Transfixing Glare is once again an innate ability, so no psychic test to kick it off. I can't remember off the top of my head how many it affects, probably only a single model or something, but they take their leadership test with a -4 modifier. Might of Heroes is gone, he's got Wings, a power to give folks with him Preferred Enemy and one other, but I'm fairly certain it wasn't Might. Can't remember if he had Furious Charge, but that's fine since he's faster than genestealers anyway.
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![[Post New]](/s/i/i.gif) 2010/03/04 18:45:37
Subject: Blood Angels Thread V.3
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Servoarm Flailing Magos
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So DC are being moved to troops, but as a unique slot? I wonder how they fluff-justified that... frothing mad angry marines sitting around an objective... doesn't quite ring true to me. Are we sure they are not just an elite choice that doesn't take up an elite slot?
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![[Post New]](/s/i/i.gif) 2010/03/04 18:48:53
Subject: Blood Angels Thread V.3
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Longtime Dakkanaut
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FoxPhoenix135 wrote:So DC are being moved to troops, but as a unique slot? I wonder how they fluff-justified that... frothing mad angry marines sitting around an objective... doesn't quite ring true to me. Are we sure they are not just an elite choice that doesn't take up an elite slot?
With Canis, SWs can take Fenrisian Wolves as Troops, but they don't Score. DC may be the same way - frothing mad may prevent you from scoring. ("That's what she said!")
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In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer |
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![[Post New]](/s/i/i.gif) 2010/03/04 19:12:32
Subject: Re:Blood Angels Thread V.3
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[DCM]
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skipmcne wrote:Alpharius wrote:
So, I really do think that I have found a good 'counts as' codex for my Raven Guard force!
My guess, based soley on the gnashing of teeth, and rending of hair I'm hearing in the rumor mill is the New Codex is actually Codex::Alpha Legion. In which case you'll be happy either way Alpharius.
Ha!
If you're right, either way - I win!
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![[Post New]](/s/i/i.gif) 2010/03/04 19:23:30
Subject: Blood Angels Thread V.3
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Dakka Veteran
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Little bit from from Captain Blood on Warseer:
I'll have more info once I swing by my local GW again, but from what I remember, Dante doesn't scatter. Him and I believe whomever he accompanies in a deep strike simply comes down where he wants. Beyond that, I can't remember that much from his entry, to be perfectly honest, I was busy drooling at the pics in the book.
Seth has some interesting special rules in close combat. He can forgo his normal attack roll and simply auto hit everything in base to base with him once; good if he's swarmed, not so good if he's dueling. And should the opponent roll 1 to hit him, he basically kicks them with a basic CC attack.
As I recall, there's an entry for Veteran Squads, but nothing more detailed right now.
Tycho is no longer rubbish in close combat, he hits like a monstrous creature... a strength 4 monstrous creature. And rerolls a single wound. His combi-melta has access to sternguard special ammo as well.
Death Company costs are 133% of a standard marine without any gear. Jump packs bring the cost per model to the exact same as they were in the PDF. They are going to be an expensive unit... Lemartes, as mentioned above, is an upgrade character to the DC and gets stronger once wounded. He's only got 2, so that's a little dicey. Chaplains are little different from the way they were. I remember seeing an entry for the reclusiarch, so that at least implies you get them in differing strengths, and the DC get to reroll wounds as well as hits on charge with the liturgies of hate or whatever they call the rule.
The Magna-Grapples will only pull a vehicle as far as the edge of terrain or 1" away from other models. It seems to be a shooting attack since it has a statline, and range, on par with a meltagun. As far as I remember.
That should be most of what I can remember from what I saw last night, but yes, my local GW (Metrotown, if you're in the Vancouver/Burnaby, BC area) just got its black box. More as I remember/spend time reading it.
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![[Post New]](/s/i/i.gif) 2010/03/04 19:26:16
Subject: Blood Angels Thread V.3
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[DCM]
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So the "StormRaven" is definitely in, right?
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![[Post New]](/s/i/i.gif) 2010/03/04 19:26:52
Subject: Blood Angels Thread V.3
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Decrepit Dakkanaut
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Alpharius wrote:So the "StormRaven" is definitely in, right?
Yes, the Storm Harbinger is definitely in.
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![[Post New]](/s/i/i.gif) 2010/03/04 19:32:47
Subject: Blood Angels Thread V.3
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Battleship Captain
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I've noticed that all the folks so far who've claimed to have seen the contents of the Black Box have been Canadian - anyone from UK, US, or AUS who have seen it yet?
Edit: Just talked to the manager of the GW shop near me and found out they'll have the Black Box tomorrow for perusal. They wouldn't let anyone check out the IG codex last year when it came in early and so I asked if we'd be able to check out the BA codex tomorrow. The manager said he'd need to check to see when he could legally show it to us, but if he gets the okay, he'll be able to. Calling the local indie stores, it sounds like they won't be getting their Black Boxes for at least another week.
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This message was edited 1 time. Last update was at 2010/03/04 19:45:37
Man, I wish there was a real Black Library where I could get a Black Library Card and take out Black Library Books without having to buy them. Of course, late fees would be your soul. But it would be worth it. - InquisitorMack |
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![[Post New]](/s/i/i.gif) 2010/03/04 20:15:11
Subject: Re:Blood Angels Thread V.3
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Storm Trooper with Maglight
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Hi guys,
Maybe I skimmed over the topic too fast, but if I recall correctly, all Rhino variants have "fast" rule right ? Not only Baal Predator and Rhino. If this is the new overcharged engines rule, what are the drawback for this ? I can't believe Blood Angels get this advantage for just a bunch of points increase.
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longtime Astra Militarum neckbeard |
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![[Post New]](/s/i/i.gif) 2010/03/04 20:31:08
Subject: Blood Angels Thread V.3
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[DCM]
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Rulebook is out of reach right now - what will "FAST" do for Blood Angel rhinos and variant now, especially if it is the Vindicator too?
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![[Post New]](/s/i/i.gif) 2010/03/04 20:35:42
Subject: Blood Angels Thread V.3
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Death-Dealing Devastator
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Move 12" and be able to fire one weapon, in the vindicator's case, the demolisher cannon. And be able to go flat out up to 18".
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This message was edited 1 time. Last update was at 2010/03/04 20:36:16
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![[Post New]](/s/i/i.gif) 2010/03/04 20:36:22
Subject: Re:Blood Angels Thread V.3
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Ancient Chaos Terminator
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Ravajaxe wrote:Hi guys,
Maybe I skimmed over the topic too fast, but if I recall correctly, all Rhino variants have "fast" rule right ? Not only Baal Predator and Rhino. If this is the new overcharged engines rule, what are the drawback for this ? I can't believe Blood Angels get this advantage for just a bunch of points increase.
Actually this may be a bit of a Disatvantage, everyone else buys rhinos 15 points cheeper. You may not always use that fast ability(scooting around terrain, hidding untill you can make your dashes to objectives), plus its still just a rhino and gets popped just as easy and in an army with 4 or 5 rhinos thats a bit of wasted points/potential.
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This message was edited 1 time. Last update was at 2010/03/04 20:37:34
"I have traveled through the Realm of Death and brought back novelty pencils"
Oh, somewhere in this favored land the sun is shining bright;
the band is playing somewhere and somewhere hearts are light,and somewhere men are laughing, and somewhere children shout but there is no joy in Mudville — mighty Casey has struck out. |
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![[Post New]](/s/i/i.gif) 2010/03/04 20:37:35
Subject: Blood Angels Thread V.3
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Possessed Khorne Marine Covered in Spikes
NY
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Alpharius wrote:Rulebook is out of reach right now - what will "FAST" do for Blood Angel rhinos and variant now, especially if it is the Vindicator too?
It pretty much allows them to move and shoot better and gives rhinos an 18" range on grabbing objectives. Vindi's can then move 12" and fire. Preds that can move 6" and fire all are pretty cool too if they get them
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This message was edited 1 time. Last update was at 2010/03/04 20:42:34
Where is your saviour now?
"War is an act of force, and there are no limitations to the application of that force" - Clausewitz |
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![[Post New]](/s/i/i.gif) 2010/03/04 20:41:02
Subject: Blood Angels Thread V.3
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Fresh-Faced New User
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Alpharius wrote:Rulebook is out of reach right now - what will "FAST" do for Blood Angel rhinos and variant now, especially if it is the Vindicator too?
Offensively, Fast doesn't make a whole lot of difference for the basic Rhino since it's only gun isn't especially important. However, Fast means that the rhino can move 18" in a turn by going flat out. Even though that makes it so it can't unload, it can be used to ninja an objective at the last minute. For the actual tanks (Predators, Vindicator, etc), it means it can move 12" and fire it's gun. This changes the Vindecators threat area from 30" to 36."
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![[Post New]](/s/i/i.gif) 2010/03/04 21:06:25
Subject: Blood Angels Thread V.3
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[DCM]
Longtime Dakkanaut
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Hmm. So have regular Dreads been moved to Heavy Support? Or are they only Elite slot choices? I was hoping for the move to Heavy...
That Magna-Grapple on the Librarian Dread (happy that there is indeed one in the dex, been planning out a conversion) sounds interesting, but strange that it's only for the Libby-dread. Seems like something that any dread could really use. Gotta limit it, I guess. Gotta work that into the conversion with a chain-winch and reel or something... like a Dread with a built in fishing reel... My librarian dread, Captain Ahab...
Dang, how big is that Storm Harbinger/Raven going to be?? Transports a dread AND a unit! Cripes. Seems that should really read 'or' not 'and'. Too bad there's no pics of that vehicle yet.
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-GrimTeef- Proud mod of The-Waaagh forum and Vice-President of the Brian Nelson is a Sculpting God Club |
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![[Post New]](/s/i/i.gif) 2010/03/04 21:11:20
Subject: Blood Angels Thread V.3
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[MOD]
Making Stuff
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The Crippler wrote:Oh my... the flyer exists. I had convinced myself it was purely the product of the interwebz speculation. If it is in the book, it simply HAS to have a model made for it. Has to. A model that I would buy this very minute if it was so offered to me.
Keep in mind that it took two versions of the Marine codex having the Drop Pod as an actual vehicle before they got around to making a model for it, despite the number of people who wanted one...
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![[Post New]](/s/i/i.gif) 2010/03/04 21:30:03
Subject: Blood Angels Thread V.3
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[DCM]
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Technically, you didn't need a model the first time 'drop pods' were introduced, right?
Just the large template?
Or am I misremembering here?
Anyway, I'm very excited about this new marine flyer, and suspect that it will get the 'all marine chapter Apocalypse' treatment shortly before or slightly after it is released...
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![[Post New]](/s/i/i.gif) 2010/03/04 21:32:31
Subject: Blood Angels Thread V.3
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Longtime Dakkanaut
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In the third edition SM codex, you didn't need a model. All infantry, jump troops, speeders, and dreads in the army could deep strike, but everyone else stayed at home.
In the Fourth Ed SM codex, you needed a model for the drop pod. And GW would have sold them as fast as they could make 'em at that time. Pod armies were all the net-tough-guy army rage.
In fifth edition, they finally released a drop pod model. But, they're not nearly as good as they were in fifth due to rule changes (ability to reserve the whole army, plus drop pod assault).
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In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer |
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![[Post New]](/s/i/i.gif) 2010/03/04 21:32:36
Subject: Blood Angels Thread V.3
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Longtime Dakkanaut
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The very first Drop Pod rules (that I recall) were in the 3rd editon marine codex, and all they were was an option to only take a limited selection of units, but then all of them got the deepstrike rule.
Jack
EDIT: Zeee Neen-jas, zey ar evervhere!
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This message was edited 1 time. Last update was at 2010/03/04 21:33:26
The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. |
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![[Post New]](/s/i/i.gif) 2010/03/04 21:33:38
Subject: Blood Angels Thread V.3
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Longtime Dakkanaut
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I'm wondering if we'll see a model for the Storm Tantalus Harbinger Crow when the sixth edition SM codex comes out and the STC has spread across other chapters.
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In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer |
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