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![[Post New]](/s/i/i.gif) 2021/09/27 17:35:20
Subject: Endtransmission's Lazarus thread of doom! - [A Giant problem!]
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Omnipotent Lord of Change
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I appreciate the lengths you went to to strip all the extra nonsense off of the sculpt, these massive lads have some great bones under it all  Excited for paint (and good luck!) Automatically Appended Next Post: Dreaded rollover! endtransmission wrote:You know what else makes things feel better? Finally finishing the green stuff on my ghoul Mega Gargant

I carefully took all of the least armoured parts from the kit; left off almost all of the additional gubbins and just added loads of scars or piercings all over him. The left hand should have lots of armour all over it, but these got left off and the fingers/back of the hand resculpted so it's just got some cloth wrapped around it. Someone has also been digging into his head, presumably to see if a giant without a brain is just as dumb, or if it increases it's intelligence
He'll also have a ghoul riding on his shoulder and some running between his feet as he tramples through a field.
I know as a kit he is expensive.. but dammit he's huge! A Primaris marine only comes up to the top of the cloth around his left ankle!
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This message was edited 1 time. Last update was at 2021/09/27 17:35:40
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![[Post New]](/s/i/i.gif) 2021/09/27 17:58:04
Subject: Endtransmission's Lazarus thread of doom! - [A Giant problem!]
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Decrepit Dakkanaut
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That looks truly epic. Monstrous and gruesome. Great job!
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Theophony"... and there's strippers in terminator armor and lovecraftian shenanigans afoot."
Solar_Lion: "Man this sums up your blog nicely."
Anpu-adom: "being Geek is about Love. Some love broadly. Some love deeply. And then there are people like Graven. |
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![[Post New]](/s/i/i.gif) 2021/09/28 10:39:18
Subject: Endtransmission's Lazarus thread of doom! - [A Giant problem!]
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Decrepit Dakkanaut
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Nice sculpting!
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![[Post New]](/s/i/i.gif) 2021/09/28 11:15:34
Subject: Endtransmission's Lazarus thread of doom! - [A Giant problem!]
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Drop Trooper with Demo Charge
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The head reminds me of the giant thing from 300 with all the drool that tries to kill Leonidas. seriously that dam good job on this
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![[Post New]](/s/i/i.gif) 2021/09/28 11:26:18
Subject: Endtransmission's Lazarus thread of doom! - [Starting Crisis Protocol]
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Dakka Veteran
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endtransmission wrote:A fair bit of work has been done to the swamp board as well as tidying up some of the MCP figures, so I'll try and sort that as a proper update over the weekend.
In the mean time, I've just about run out of Vallejo earth texture again and it's getting really expensive to use this stuff for all of the hexes. I want something about the same consistency so it is easy to apply to the tiles, so polyfilla etc. are too thick and come out with a very different texture once dry.
Other than pva and sand (which also doesn't give quite the same effect), has anyone come across any cheaper alternatives to the earth texture please?
In other news, there's a 7TV Fantasy even in February and I may have just volunteered two 3x3 tables... so I really need to focus on printing more hexes for this! Again, this weekend I need to split up what I have and work out how much is left to achieve a 3x3 swamp and a 3x3 graveyard so I'm not taking the village again... though that could be a third one if I rebase the buildings.
I superglue a couple of bits of gravel to each base, and then grout over the top. Looks pretty good to me, may work for what your after. You can build it up also by just adding more. And it sets rock hard.
Automatically Appended Next Post:
I decided to lay out all of the swamp tiles that I've made over the past couple of months for the LoER challenge and it turns out I've got a 2x2 foot layout of new things that have been printed, cobbled together from spare parts, coffee stirrers and twigs... and then painted. Seems I *can* be productive if I'm not paying attention!
There's a nice long muddy road that goes across one corner of the table (about 9 tiles long!) with a bridge over some swamps
and a broken down cart that was, one would presume, the result of some bandits or orcs ambushing it as it took some goods to market
There's still some final detailing to go into this to soften some of the harder edges in case muddy tiles butt up against grassy ones... and add things like fallen leaves to it all so the grassy tiles aren't quite so... plain... but I'm more than a little impressed.
After laying that out, I decided to see if I needed to make anything else to take it up to a 3x3 board, which is about right for a game of 7TV. Turns out I'm actually ok for swampy/woodlands tiles
I presumed that people would want something other than the village taking as the second board... but apparently people want me to expand that instead of the graveyard, so I need to start working out what I have and what I need to build to make a second 3x3 board. I also need to work out a 40 point Cast too... You know the terrain will all get done and the cast will be a last minute rush job as I keep changing my mind...
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I've been playing a while, my first model was a lead marine and my first White Dwarf was bound with staples |
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![[Post New]](/s/i/i.gif) 2021/09/28 12:34:06
Subject: Re:Endtransmission's Lazarus thread of doom! - [A Giant problem!]
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Is 'Eavy Metal Calling?
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The giant looks fantastic with the conversions you did. I find most GW sculpts are turned up to a 12 when a 8-10 would have been perfect and left room for more people to customize it their way.
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LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13
I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 |
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![[Post New]](/s/i/i.gif) 2021/09/29 07:17:03
Subject: Endtransmission's Lazarus thread of doom! - [A Giant problem!]
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Calculating Commissar
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Boss Salvage wrote:I appreciate the lengths you went to to strip all the extra nonsense off of the sculpt, these massive lads have some great bones under it all  Excited for paint (and good luck!)
Surprisingly, the base Giant has nothing to remove... out of the box there is a really nice traditional giant with a cloth loincloth. The only had that needs a little bit of work is the left hand as you either have the one I used which expects a shield to be strapped over it and some armoured fingers (made from the legs of suits of armour  ), or one swinging the giant lump of rock. All of the other gubbins you stick onto it to make whichever of the three giant profiles you want to use. I chose to add the jawbone as it fitted with a ghoul-ish theme, and then stuck on various other skulls and bent the portcullis, that is supposed to attach to the belt, around his arm instead. You could achieve a fair bit of variety in basic giants without going over the top with the three default designs by combining some of the elements, but leaving most of it off.
Automatically Appended Next Post: lordbickerstaff wrote:The head reminds me of the giant thing from 300 with all the drool that tries to kill Leonidas. seriously that dam good job on this
Ooooh! Some drool would finish him off nicely... I'll have to have a think about that! Automatically Appended Next Post: Last night I had another play around with the various layouts as the swamps don't seem to have enough *swamp*.
So with 2 weeks to go I need to create a few more swamp tiles, add leaves to it all and then remember what tiles I actually created for LoER and redo the photos!
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This message was edited 2 times. Last update was at 2021/09/29 07:19:36
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![[Post New]](/s/i/i.gif) 2021/09/29 15:35:46
Subject: Endtransmission's Lazarus thread of doom! - [A Giant problem!]
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Omnipotent Lord of Change
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I stand corrected! Genuinely surprised to hear that, as the mega-gargants I've seen in the wild are all distinctly loaded with bling. Credit to Dub I suppose (and your restraint  )
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![[Post New]](/s/i/i.gif) 2021/09/29 16:25:37
Subject: Endtransmission's Lazarus thread of doom! - [A Giant problem!]
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Calculating Commissar
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If people follow the destructions then yeah, it comes out as an overloaded mess
Looking t it again, you do need one thing around it's neck as the ropes around the back are sculpted on. The rest... that's all in the box. I need to work out if any of it is useful for conversions/terrain detailing or if I bin it to save space. There is a surprising amount of leftovers
On a more personal note, my home laptop decided to commit suicide by battery death this week. It's bloated to the point that it has bent the glass trackpad and metal case! Thankfully I've now got a shiny new one. Not as powerful in the graphics department, but that's what the gaming desktop is for... this one has enough power to run Traktor for DJing and 1TB of disk space for the music... so that's a massive step up from the old 256Gb. Time to find lots of stickers to dirty up this shiny silver thing now
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This message was edited 1 time. Last update was at 2021/09/29 16:29:26
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![[Post New]](/s/i/i.gif) 2021/09/29 17:36:24
Subject: Endtransmission's Lazarus thread of doom! - [A Giant problem!]
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Is 'Eavy Metal Calling?
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endtransmission wrote:If people follow the destructions then yeah, it comes out as an overloaded mess
Looking t it again, you do need one thing around it's neck as the ropes around the back are sculpted on. The rest... that's all in the box. I need to work out if any of it is useful for conversions/terrain detailing or if I bin it to save space. There is a surprising amount of leftovers
On a more personal note, my home laptop decided to commit suicide by battery death this week. It's bloated to the point that it has bent the glass trackpad and metal case! Thankfully I've now got a shiny new one. Not as powerful in the graphics department, but that's what the gaming desktop is for... this one has enough power to run Traktor for DJing and 1TB of disk space for the music... so that's a massive step up from the old 256Gb. Time to find lots of stickers to dirty up this shiny silver thing now 
But will it still slice? Thats the big question.
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LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13
I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 |
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![[Post New]](/s/i/i.gif) 2021/10/01 07:30:10
Subject: Endtransmission's Lazarus thread of doom! - [A Giant problem!]
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Calculating Commissar
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That's tonight's experiment. If not, then the desktop will certainly slice without issues and is next to the printer anyway
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![[Post New]](/s/i/i.gif) 2021/10/02 08:24:02
Subject: Re:Endtransmission's Lazarus thread of doom! - [A Giant problem!]
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Gargantuan Great Squiggoth
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Wonderful, everything is wonderful, apart from silly Gdub sticking the name of my favorite models on a lanky human. Gargants should be large and metal and dakka and ORK!
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![[Post New]](/s/i/i.gif) 2021/10/02 10:35:51
Subject: Endtransmission's Lazarus thread of doom! - [A Giant problem!]
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Calculating Commissar
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That is very true. It ain't a proppa gargant wivout dakka!
The last 24 hours I seem to have been inundated with boxes of new stuff!
The 7TV Fantasy pack, Orsa the Fearless arrived in its VHS case with new profiles, plots and artefacts to add to the Fantasy card decks, as well as a great looking mini campaign all around the long lost TV series Orsa the Fearless. This series followed the adventures of the barbarian Orsa against the evil witch/queen that looks almost as if it were Queen Bavmorda from Willow. Accompanying this was said Queen and a giant rock golem to add to the fantasy backlog.
I opened the door to go to Asda and almost tripped over the Kill Team box, so that's something I can de-orkify over the next week or so in meetings. Now to sell the ork sprues before I get sucked into building them! The guard ones look very tempting to use in some form of necromunda gang... not sure in what form yet though. I need to see if any of the House heads fit to make them into a bounty hunter or guild hit squad.
And then when I got home I found one of the dreaded "we missed you" cards from the post office for the Batman starter set that I won on Graven's blog
Thankfully next door had taken it in so it didn't vanish into the warehouse, never to be seen again. The resin figures are a lot more detailed than I was expecting... in a lot more pieces. They look really nice, if quite flash-filled in places. Black mask I'm trying to look at you... (but the flash is getting in the way!)
Really looking forward to seeing how some of these go together, thank you Graven!
This all made up from having to make my first trek into london since before the plague hit. Trains were, as expected, rammed full... even on the 6:15 that we got! London itself, however... was scarily empty! 8am and there were maybe 2 people and 1 car on the bridge by parliament... it was like 28 Days Later...
I have to do it all again on Tuesday *cry*
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![[Post New]](/s/i/i.gif) 2021/10/02 13:47:57
Subject: Endtransmission's Lazarus thread of doom! - [A Giant problem!]
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Gargantuan Great Squiggoth
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i'll take those orks, PM me bud.
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![[Post New]](/s/i/i.gif) 2021/10/10 16:09:49
Subject: Endtransmission's Lazarus thread of doom! - [A Giant problem!]
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Calculating Commissar
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I finally submitted the LoER photos for the reading theme. In order to do so I had to go through and remove everything that I hadn't made in the last few months... turns out I've actually made a heck of a lot for the swamp board as I kept adding *just one more* but, or having to add a batch of plain grass to make it up to the 3x3 board once the tower and trees had been added! For a sense of scale, that's a Great Unclean One at the top there...
Time to pack that lot away and make space to build some Necromunda terrain. We're having a weekend long campaign at the end of November, so I have set myself the challenge of building up a 3x3 table of modular Necromunda tiles; also on hexes... which could be interesting as I don't think the GW terrain scales well with the tiles... so we shall see. It may end up with a lot of slightly larger set pieces, a load of loose walkways and the occasional single hex for flavour. We shall see...
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![[Post New]](/s/i/i.gif) 2021/10/11 01:49:33
Subject: Endtransmission's Lazarus thread of doom! - [A Giant problem!]
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Ragin' Ork Dreadnought
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Ha! If you hadn't have mentioned the Great Unclean One, I may not have even noticed him there! I look forward to seeing what you do with the Necromunda tiles. How are the hexes working out for you? (Or have I asked that before?)
Catchya,
Arakasi
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![[Post New]](/s/i/i.gif) 2021/10/11 09:28:17
Subject: Endtransmission's Lazarus thread of doom! - [A Giant problem!]
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Calculating Commissar
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The hexes are working brilliantly for all of the pulp/fantasy stuff as I can create a few new tiles to completely change the focus of the table. Case in point is I'm in the process of printing out a mausoleum to add to the graveyard that is 9 hexes in size. Just need to print the roof then I can start to paint that up.
Unfortunately, I had a play with the Necromunda plastics yesterday and they really don't fit nicely. I'm going to have to stick to un-based terrain, or printing square/rectangular base plates that can tetris together in different ways
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![[Post New]](/s/i/i.gif) 2021/10/13 07:19:24
Subject: Endtransmission's Lazarus thread of doom! - [A Giant problem!]
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Calculating Commissar
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Dammit, the Ender gunked up again while I was out; thankfully not to the same *machine destroying* level that it was last time... but I'm really curious as to why this has now happened twice on something really simple (the hex tile frame), but is fine with really complicated things like a mausoleum at super high quality...
I suspect I need to bin that specific file and recreate it as it may have become corrupt in some way.
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![[Post New]](/s/i/i.gif) 2021/10/13 11:19:05
Subject: Endtransmission's Lazarus thread of doom! - [A Giant problem!]
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Is 'Eavy Metal Calling?
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endtransmission wrote:Dammit, the Ender gunked up again while I was out; thankfully not to the same *machine destroying* level that it was last time... but I'm really curious as to why this has now happened twice on something really simple (the hex tile frame), but is fine with really complicated things like a mausoleum at super high quality...
I suspect I need to bin that specific file and recreate it as it may have become corrupt in some way.
Unfortunately I think that is probably the case. I ran into that too with my Ender a ways back. Sadly I haven’t been able to use it for some time due to rearranging the basement and other life things.
I think I redownloaded the file and reslicing it as well solved the issue.
At this point though I believe I need to update the machine and slicer  .
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LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13
I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 |
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![[Post New]](/s/i/i.gif) 2021/10/25 18:09:03
Subject: Endtransmission's Lazarus thread of doom! - [A Giant problem!]
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Calculating Commissar
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![[Post New]](/s/i/i.gif) 2021/11/03 08:13:29
Subject: Endtransmission's Lazarus thread of doom! - [A Giant problem!]
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Calculating Commissar
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Not much has happened recently. The giant has slowly been getting a bit more work done on it. I thought it was ready to undercoat, but the empty hand seemed a bit dull... so he's now carrying a spare head around
I'm slowly filling the back of the head and making a gore covered spine so it looks fairly fresh, but it is taking a while to do in instalments
On the other hand, I've done a bit of painting on the Crooked Dice rock monster.lighting in my office this morning is terrible, but there's not a lot of detail to see here yet
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![[Post New]](/s/i/i.gif) 2021/11/03 09:31:56
Subject: Endtransmission's Lazarus thread of doom! - [A Giant problem!]
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Decrepit Dakkanaut
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Great use of the ogre head, it gives a tremendous sense of scale. Looking forward to the rock monster, is that some moss I see around the feet?
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Theophony"... and there's strippers in terminator armor and lovecraftian shenanigans afoot."
Solar_Lion: "Man this sums up your blog nicely."
Anpu-adom: "being Geek is about Love. Some love broadly. Some love deeply. And then there are people like Graven. |
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![[Post New]](/s/i/i.gif) 2021/11/03 11:07:28
Subject: Endtransmission's Lazarus thread of doom! - [A Giant problem!]
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Calculating Commissar
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That is one of the spare heads from the Giant kit
And yes, there is moss all over the rock monster's feet. Some grass tufts/flock will go on him once I've finished with the painting too so it looks like he has pulled himself out of the ground
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![[Post New]](/s/i/i.gif) 2021/11/03 12:41:10
Subject: Re:Endtransmission's Lazarus thread of doom! - [A Giant problem!]
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Is 'Eavy Metal Calling?
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I like how the Gargant brings his pals head along so he can have a conversation  . Also makes for a decent missile weapon.
That rock monster looks great, I'll have to look into finding him.
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LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13
I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 |
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![[Post New]](/s/i/i.gif) 2021/11/05 00:43:49
Subject: Endtransmission's Lazarus thread of doom! - [A Giant problem!]
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Decrepit Dakkanaut
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"Alas, poor Yorick I knew him well!"
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![[Post New]](/s/i/i.gif) 2021/11/05 02:37:52
Subject: Re:Endtransmission's Lazarus thread of doom! - [A Giant problem!]
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Ultramarine Land Raider Pilot on Cruise Control
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Yeah the spare head definitely gives it an interesting "Why is he doing that? Who knows!" vibe. Kind of gives the sense that there's a gulf between Giant logic and normal people logic.
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![[Post New]](/s/i/i.gif) 2021/11/05 05:54:07
Subject: Re:Endtransmission's Lazarus thread of doom! - [A Giant problem!]
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Crushing Black Templar Crusader Pilot
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Stumbled into this thread during lunchbreak... ...just wow. This is killer. The hexagonal map is an inspired idea, I love how modular and interchangable it looks! Utterly brilliant! Any tips for people who want to shamelessly copy the idea? Also! That giant!  just beautiful man, really gorgeous work. You've done a lovely subtle job of re-posing him! Seconding what brushcommando says about the whole unknowable "...why does he have that head..?" thing, but I also like that it kind of marks him out as really mean - what's tougher than a giant? Something that can kill a giant. What's tougher than that? A giant that's also a giant killer. Something delightfully barbaric about it, and it makes him feel like he's just walked out of a fight, fresh into a new one. Some great visual storytelling. Lovely work. I've been thinking of making a warpstone giant as a campaign boss for Mordheim, and while I feel like the "Mancrushers" are a decent call size-wise, I do rather like the idea of something unkillably massive being a threat over multiple battles. Truly, truly inspiring stuff, excellent work!
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This message was edited 1 time. Last update was at 2021/11/05 05:58:36
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![[Post New]](/s/i/i.gif) 2021/11/05 10:30:45
Subject: Endtransmission's Lazarus thread of doom! - [A Giant problem!]
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Calculating Commissar
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Thanks, yeah I feel *this* is Giant, not the spindly things that are the Mancrushers. Those things feel too small.
As for the hexes, get yourself a filament 3d printer
I can upload the two bits I use as the foundation to thingiverse. I need to do some more tiles soon, so I can do a proper walkthrough creating some as I usually just do the final photo
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![[Post New]](/s/i/i.gif) 2021/11/10 11:45:11
Subject: Endtransmission's Lazarus thread of doom! - [A Giant problem!]
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Calculating Commissar
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so... I have questions and pondering around how to do rivers for the new layout I'm working on. I started to do them as a flat tile with a bit of raised ground for the banks, but it makes the rivers look *very* full... almost flooding full. This makes the table look very flat and a bit uninteresting. I suspect this is one of the reasons the swamp tiles didn't do so well in LoER as the tiles I made were all very *flat*.
I'm wondering if I make the river tiles so that they don't sit on a hex riser, but actually *replace* the riser as this gives a bit of depth to the thing and allows for river banks, canals etc. to be made, as well as piers and bridges becoming more relevant. You can see from this wip shot that without recessing them they are just a bit flat and bland, but dropping them down allows for a bit more scope:
I need to have a play with this concept with some foam offcuts to see how it looks. I guess if I want a river with a crossing that has a roadway up to the main hexes I just need to create some transition tiles that don't require the riser either... which might be good for beaches or islands, for example. not that I was planning on doing pirate boards... but I am now!
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This message was edited 1 time. Last update was at 2021/11/10 11:50:31
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![[Post New]](/s/i/i.gif) 2021/11/11 07:03:33
Subject: Endtransmission's Lazarus thread of doom! - [A Giant problem!]
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Decrepit Dakkanaut
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I think those are very successful. Banks can slope down from the level of other tiles. Also... AAAAAAAAAAAARRRRRRRR!
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Theophony"... and there's strippers in terminator armor and lovecraftian shenanigans afoot."
Solar_Lion: "Man this sums up your blog nicely."
Anpu-adom: "being Geek is about Love. Some love broadly. Some love deeply. And then there are people like Graven. |
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