Poll |
 |
|
 |
Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/12/09 00:41:58
Subject: Best Shooty Army
|
 |
Servoarm Flailing Magos
|
That's because its not in the FAQ... it is in the codex:
"The squad may be joined by any of the following:
- ONE Astropath
- ONE Master of Ordnance
- ONE Officer of the Fleet
- UP TO TWO Bodyguards"
Page 90, IG codex
|
http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/09 00:48:59
Subject: Best Shooty Army
|
 |
Junior Officer with Laspistol
Manchester, UK
|
FoxPhoenix135 wrote:Only if you take 2 company command squads...
Before they FAQ'd it, you used to be able to take a Mortar as a heavy weapon in the squad, and fire it first to help "range in" the MoO's barrage, but they fixed it when it started getting abused.
Honestly while a bit unbalanced, I loved that you could use the mortar to "range in" the artillery. As a real-world mortar infantryman, we did this sort of thing quite often. We'd use a lower-power round such as a non-explosive to range in the coordinates for heavier weaponry.
Ack, not that again! Anyone who used that should be burned as a heretic. Seemed like one of those things that even the person using it knew it was wrong. Ah well, at least it's behind us now.
How does using a mortar to range artillery work? Surely as they are in different places the ballistics would be quite different? Or do you use the mortar to find the range to target and then call in the firepower?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/09 00:57:47
Subject: Best Shooty Army
|
 |
Servoarm Flailing Magos
|
Well I'll explain it the best as I understand it (I only dropped the rounds in the tube and adjusted the mortar to the settings relayed to me by the Fire Control team, so I only have a basic grasp):
All modern artillery is based on information relative to a map grid of the region. The military coordinate system is comprised of a letter code, and a series of digits. The more digits in a string, the more precise the location is. For example, grid location Alpha-Bravo-1-2-3-4 is not as accurate a coordinate as Alpha-Bravo-1-2-3-4-5-6.
Sometimes coordinates come in that are not as accurate, such as using a 6-digit code instead of an 8-digit, so they use nearby mortars to "test fire" the coordinates with non-lethal ammunition to reduce collateral damage. Forward observers on the ground relay adjustments back to the fire-control team based on what they see, which allow the heavy guns to target a more specific set of coordinates. This greatly increases the accuracy of the heavier guns, as well as reduces the chance of unacceptable civilian damages.
|
http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/09 01:39:15
Subject: Best Shooty Army
|
 |
Tzeentch Veteran Marine with Psychic Potential
|
Yeah I had a major brain fart.... still for 30 points hes not a bad deal.
|
"Forget it, Jake. It's Chinatown." - Lawrence Walsh, Chinatown
"Yeah, f*ck you too!" - R.J. MacReady, The Thing |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/09 01:39:33
Subject: Best Shooty Army
|
 |
Junior Officer with Laspistol
Manchester, UK
|
I see, that makes sense. Cheers!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/09 02:03:50
Subject: Best Shooty Army
|
 |
Decrepit Dakkanaut
|
FoxPhoenix135 wrote:That's because its not in the FAQ... it is in the codex:
"The squad may be joined by any of the following:
- ONE Astropath
- ONE Master of Ordnance
- ONE Officer of the Fleet
- UP TO TWO Bodyguards"
Page 90, IG codex
Yes, each SQUAD may be joined by any of the following, not each ARMY. You can still field multiple advisers if you bring multiple command squads.
Which if that's what was trying to be done, that's just silly.
Yes, we're going to put the ultra-wrecker MoO of doom squad in a convenient T3 low-number package. Sounds like a great recipe for a lot of points flushed down the tube.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/09 02:17:51
Subject: Re:Best Shooty Army
|
 |
Regular Dakkanaut
|
Dracos wrote:Okay then we are left with 9 LC +2 PG+ LL vs 4 ML+3 AC+2 HB+ Conversion beamer.
Remember this is just the difference, not counting the 6 TL AC and 4 LC/TL PG they have in common.
And you don't think that's even comparable? We will then have to agree to disagree.
9 LC comparable to 3 AC & 4 ML???
Attrition Value : Using AV12 as a guide, 9 LC scores 6 hits, 3 pens. 3 AC & 4 ML scores 4 hits & 2.66 hits, and total of 1.5 pens. That alone accounts for 1.5 AV12 worth of difference.
Against AV13 : 3 AC - can't penetrate.
Against AV14 : 3 AC & 4 ML can't penetrate.
Against infantry, that's 9 armor ignoring shots against 10 non armor ignoring shots (6 of which can't even instant kill T4s and negate FNPs).
There is a reason why LC cost twice as much as ML.
Point Value : 9 LC is equivalent to the cost of 18 ML. So that's like 18 ML against 3 AC & 4 ML.
Comparable? I think my wealth is comparable to Warren Buffett's as well
DAaddict wrote:I am in the minority but voted for Eldar.
I would vote for Eldar too, but in Apocalypse.
|
This message was edited 2 times. Last update was at 2010/12/09 02:20:01
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/09 02:23:01
Subject: Best Shooty Army
|
 |
Decrepit Dakkanaut
|
Firepower is useless if it:
- Is out of range
- Is out of line of sight
- Locked in combat
- Pinned
- Stunned/Shaken
- In cover
Firepower needs to be adjusted for reliability, for example. Twenty one Space Marine Missile Launchers, it seems, are better than Thirty Imperial Guard Missile Launchers, when firing Krak Missiles at Rhinos.
Range puts a hard and fast limit on what can be hurt. Same with being locked in combat, or otherwise unable to shoot. An army in cover should receive about 1/2 the damage of an army without cover, for example.
The best shooty army isn't the one with the most guns, it's the one that can use them most effectively, and that is clearly the Tau.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/09 02:28:19
Subject: Best Shooty Army
|
 |
Regular Dakkanaut
|
Nurglitch wrote:
The best shooty army isn't the one with the most guns, it's the one that can use them most effectively, and that is clearly the Tau.
You forgot to contribute to this thread : - http://www.dakkadakka.com/dakkaforum/posts/list/331539.page
Do it now.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/09 05:11:28
Subject: Best Shooty Army
|
 |
Drop Trooper with Demo Charge
|
Ailaros wrote:
Yes, each SQUAD may be joined by any of the following, not each ARMY. You can still field multiple advisers if you bring multiple command squads.
Which if that's what was trying to be done, that's just silly.
Yes, we're going to put the ultra-wrecker MoO of doom squad in a convenient T3 low-number package. Sounds like a great recipe for a lot of points flushed down the tube.
I always have at least one MoO, sometimes two just for fun, and it is a rare game that they don't earn their points. Heck, even a round that misses and takes out a rhino has earned it's points. And with BiD, you have a good chance of hitting something, and if they are spread out enough to make it hard for you to hit with the scatter, you can just concentrate your forces and roll them up.
Even against SM in cover, I'd rather them have to take 4+ then 3+, and a stray shot against a rhino or chimera is almost sure to penetrate it. And if your really worried about survivability, throw them in cover.
|
Hyades 1st 5000 Hive Fleet 5000 Iyanden 2500
Ordo Hereticus retinue 3000 Farsight Enclave 5000 Ahriman's Guard 2000
Salamanders 3000
Blackmane's Best 2500 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/09 21:30:11
Subject: Best Shooty Army
|
 |
Lone Wolf Sentinel Pilot
|
Nurglitch wrote:Firepower is useless if it:
- Is out of range
- Is out of line of sight
- Locked in combat
- Pinned
- Stunned/Shaken
- In cover
Firepower needs to be adjusted for reliability, for example. Twenty one Space Marine Missile Launchers, it seems, are better than Thirty Imperial Guard Missile Launchers, when firing Krak Missiles at Rhinos.
Range puts a hard and fast limit on what can be hurt. Same with being locked in combat, or otherwise unable to shoot. An army in cover should receive about 1/2 the damage of an army without cover, for example.
The best shooty army isn't the one with the most guns, it's the one that can use them most effectively, and that is clearly the Tau.
Thank you! You are the first one to offer up the amazingness that is the Markerlight. Markerlights are so versatile, that they can solve almost all of the problems that the tau have. Reduce enemy cover, boost ballistic skill, reduce enemy leadership, eliminate night fighting (ok not that big, but it has its uses), and guiding in seeker missiles.
I honestly feel that the markerlight makes tau shooting equal to IG shooting. Not better, just equal.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/10 01:34:49
Subject: Best Shooty Army
|
 |
Regular Dakkanaut
|
PraetorDave wrote:Thank you! You are the first one to offer up the amazingness that is the Markerlight. Markerlights are so versatile, that they can solve almost all of the problems that the tau have. Reduce enemy cover, boost ballistic skill, reduce enemy leadership, eliminate night fighting (ok not that big, but it has its uses), and guiding in seeker missiles.
I honestly feel that the markerlight makes tau shooting equal to IG shooting. Not better, just equal.
Actually not entirely true, only to a certain extent :-). PathFinders too, faces the problem of
- Is out of range
- Is out of line of sight
- Locked in combat
- Pinned
and they're static.
|
This message was edited 1 time. Last update was at 2010/12/10 01:35:05
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/10 01:38:15
Subject: Re:Best Shooty Army
|
 |
Lone Wolf Sentinel Pilot
Inside that little light in your refridgerator
|
Definitely Guard. Space Wolves are a close second.
Surprisingly though, Orks are high on my list. Purely for sheer volume of firepower.
S_P
|
Fafnir wrote:What part of "giant armoured ork suppository" do you not understand?
Balance wrote:Nothing wrong with feathers. Now, the whole chicken, that's kinky. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/10 07:09:55
Subject: Best Shooty Army
|
 |
Longtime Dakkanaut
|
Guard makes the best pie.
|
Fun and Fluff for the Win! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/10 07:18:38
Subject: Best Shooty Army
|
 |
Awesome Autarch
|
These polls never fail to amaze. Tau got more votes than Wolves? Tau are way down on the list of shootiest armies.
I guess if people go off of the fluff then this poll is accurate, but wolves and IG are without debate the best shooting armies (and a well built wolf list has the edge), followed by Vanilla Marines, DE and BA.
But that is from a math hammer point of view. I suppose if people are looking at it from a fluff perspective then the poll is fairly accurate.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/10 08:00:14
Subject: Best Shooty Army
|
 |
Regular Dakkanaut
|
Reecius wrote:These polls never fail to amaze. Tau got more votes than Wolves? Tau are way down on the list of shootiest armies.
I guess if people go off of the fluff then this poll is accurate, but wolves and IG are without debate the best shooting armies (and a well built wolf list has the edge), followed by Vanilla Marines, DE and BA.
But that is from a math hammer point of view. I suppose if people are looking at it from a fluff perspective then the poll is fairly accurate.
But Stelek says Tau is better than SW. And Stelek doesn't say things for fluff reasons.
And more Guns really doesn't mean more shooty.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/10 13:06:48
Subject: Best Shooty Army
|
 |
Esteemed Veteran Space Marine
|
Reecius wrote:These polls never fail to amaze. Tau got more votes than Wolves? Tau are way down on the list of shootiest armies.
I guess if people go off of the fluff then this poll is accurate, but wolves and IG are without debate the best shooting armies (and a well built wolf list has the edge), followed by Vanilla Marines, DE and BA.
But that is from a math hammer point of view. I suppose if people are looking at it from a fluff perspective then the poll is fairly accurate.
I think if you were to remove the assault phase from the game the tau would come out the winner between SW and Tau.
|
DT:90S++++G++M--B++I+pw40k08#+D++A+++/mWD-R++T(T)DM+
![]()  I am Blue/White Take The Magic Dual Colour Test - Beta today! <small>Created with Rum and Monkey's Personality Test Generator.</small>I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical. " border="0" /> |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/10 15:05:26
Subject: Re:Best Shooty Army
|
 |
Stormblade
Kensington, MD
|
Blacksails wrote:Space Wolves and Tau can put out more shots than guard, but guard easily throws out the most templates of any kind. Executioners, Demolishers, Battlecannons, heavy flamers on Chimeras, all the artillery pieces, Hellhounds and their variants...hell, there's even armoured sentinels with plasma cannons if you really want.
I'm assuming you wrote this after a severe blow to the head.
NO ONE can roll more dice than IG. Period. Even in a straight up comparison of basic infantry units the IG can roll more dice. Even with no upgrades of any sort the IG squad can throw 28 dice thanks to FR-F! SR-F!. And that's for a third of the cost of 10 "naked" Grey Hunters. Add in all the ridiculous firepower of the other units (park a fully equipped Punisher and you can roll 33 dice) and you'd be lucky to have enough dice in the store to roll all the possible shots of a 2,000 point Guard army in a single throw.
|
This message was edited 1 time. Last update was at 2010/12/10 15:09:18
"As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely just a result of wishful thinking." Pete Haines
For the love of the Emperor people, it's a TURRET. There is no such thing as a turrent! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/10 15:20:13
Subject: Best Shooty Army
|
 |
Major
|
Davicus wrote:But Stelek says Tau is better than SW.
so?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/10 16:19:06
Subject: Best Shooty Army
|
 |
Tzeentch Veteran Marine with Psychic Potential
|
I didn't realize Stelek's opinions where gospel. :/
|
"Forget it, Jake. It's Chinatown." - Lawrence Walsh, Chinatown
"Yeah, f*ck you too!" - R.J. MacReady, The Thing |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/10 17:44:34
Subject: Best Shooty Army
|
 |
Dakka Veteran
|
odorofdeath wrote:I didn't realize Stelek's opinions where gospel. :/
Only if your Stelek
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/10 17:46:24
Subject: Re:Best Shooty Army
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
Yes, the church of Stelek. one of the many cults to have formed around 40k.
Members must worship the Dark Apostle Stelek and hang on his every word. they must also lurk around YTTH, and any other forums, and pounce on any opposing viewpoints.
|
This message was edited 1 time. Last update was at 2010/12/10 17:46:55
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/10 18:15:53
Subject: Best Shooty Army
|
 |
Decrepit Dakkanaut
|
How about people ignore irrelevancies like Stelek and discuss the topic at hand?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/10 18:19:40
Subject: Best Shooty Army
|
 |
Nasty Nob on Warbike with Klaw
|
I enjoy when Stelek says one thing than gos and plays wolves ...
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/10 18:26:58
Subject: Re:Best Shooty Army
|
 |
Decrepit Dakkanaut
|
Sanguinary Dan wrote:NO ONE can roll more dice than IG. Period.
Orks
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/10 18:28:57
Subject: Re:Best Shooty Army
|
 |
Dakka Veteran
|
Tyranids!
6 x 30 Termagaunts -Devours 1800pts
540 Devour Shots
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/10 18:49:37
Subject: Best Shooty Army
|
 |
Tzeentch Veteran Marine with Psychic Potential
|
damn son. thats quite some dakka
|
"Forget it, Jake. It's Chinatown." - Lawrence Walsh, Chinatown
"Yeah, f*ck you too!" - R.J. MacReady, The Thing |
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/10 19:31:46
Subject: Best Shooty Army
|
 |
Smokin' Skorcha Driver
|
Lol but the army would be so bad. No Anti tank at all.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/10 19:41:31
Subject: Best Shooty Army
|
 |
Dakka Veteran
|
Mike Noble wrote:Lol but the army would be so bad. No Anti tank at all.
Tervigon - AG/ TS/ ST/Catalyst 200pts
180 Termagaunts with devours 1800pts
3 x 3 hive guard 450pts
2450pts
hey i got 50 pts spare
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/12/11 00:21:41
Subject: Best Shooty Army
|
 |
Servoarm Flailing Magos
|
So should I add another 500 points to my ML Spam list above to prove IG can outshoot nids?
|
http://www.teun135miniaturewargaming.blogspot.com/ https://www.instagram.com/teun135/
Foxphoenix135: Successful Trades: 21
With: romulus571, hisdudeness, Old Man Ultramarine, JHall, carldooley, Kav122, chriachris, gmpoto, Jhall, Nurglitch, steamdragon, DispatchDave, Gavin Thorne, Shenra, RustyKnight, rodt777, DeathReaper, LittleCizur, fett14622, syypher, Maxstreel |
|
 |
 |
|