poontangler wrote:You can also force a pinning test with Tau Marker lights. Example. Two squads of Tau Pathfinders(Full squads, eight troops in each, and this is a hypothetical scenario) fire on to a squad with a leader ship of ten. Five marker lights from each squad hit, then you hit that squad with a pinning weapon from a different troop, you can use those ten Marker Light counters to actually force them to go to ground. They would get no chance to pass a pinning test. (I looked that up in the most frequently asked questions on Games Workshop's gaming articles)
Honestly, The IG are more blasty then shooty, which I consider two distinct differences.
I quote my friend remarking on this topic as I told him about it.
"Leave shooting to the Tau, but the big blast is all IG."
10 out of 16 hey, thats can happen about 37.5% of the time. Sound battle tactics there.
Pathfinders cost over 170pts a unit so you want me and everyone here to belive that any tau player would spend 340pts + on pinning a unit.
what are you shooting at? a 10 man unit of terminators

wait they would combat squad into 5 man teams
or you could spend the 340pts on 4-5 broadsides and just kill the terminator like every other tau player.