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![[Post New]](/s/i/i.gif) 2011/10/10 20:37:07
Subject: Tau Codex Theories/Rumors
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Longtime Dakkanaut
St. George, UT
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Tau should have access to a potent CC unit, just something to keep in the back field to make the idea of just rushing up on the tau not necessarily the best idea.
Just make it so you can't spam them and make an army out of them. Perfectly ok. Sometimes you need edge around the fluff just a bit so that the actual game is playable.
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See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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![[Post New]](/s/i/i.gif) 2011/10/10 20:49:27
Subject: Tau Codex Theories/Rumors
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Fireknife Shas'el
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Will they fight with pickaxes? Drills?
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![[Post New]](/s/i/i.gif) 2011/10/10 20:49:53
Subject: Tau Codex Theories/Rumors
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Stealthy Warhound Titan Princeps
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Jayden63 wrote:Tau should have access to a potent CC unit, just something to keep in the back field to make the idea of just rushing up on the tau not necessarily the best idea.
Just make it so you can't spam them and make an army out of them. Perfectly ok. Sometimes you need edge around the fluff just a bit so that the actual game is playable.
0-1 CC Monster. They could get that through simply giving farsight a hefty upgrade. It would be good. Not something to make CC a bad idea for an army across the board, just something to dissuade them from charging up the centre of the board. Make them get creative and flank like those damn genestealers keep doing.
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![[Post New]](/s/i/i.gif) 2011/10/10 20:55:11
Subject: Tau Codex Theories/Rumors
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Twisted Trueborn with Blaster
Fredericton, NB
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There is not much that seems to be 0-1 any more in the newer 40k dexes. I do agree that a counter assault unit would be nice...
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Know thy self. Everything follows this.
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![[Post New]](/s/i/i.gif) 2011/10/10 20:58:04
Subject: Tau Codex Theories/Rumors
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Stealthy Warhound Titan Princeps
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Lightcavalier wrote:There is not much that seems to be 0-1 any more in the newer 40k dexes. I do agree that a counter assault unit would be nice...
Well if you have Farsight in your army almost everything is 0-1
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![[Post New]](/s/i/i.gif) 2011/10/10 21:12:48
Subject: Tau Codex Theories/Rumors
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Trustworthy Shas'vre
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Tau don't need a CC Monster.
Tau need drones carrying fail-safe detonators - anyone who assaults the Tau better kill them to a man in the first round, because when the Tau break, the bomb goes off and the Tau get away clean.
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Tau and Space Wolves since 5th Edition. |
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![[Post New]](/s/i/i.gif) 2011/10/10 21:15:56
Subject: Tau Codex Theories/Rumors
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Stealthy Warhound Titan Princeps
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Jefffar wrote:Tau don't need a CC Monster.
Tau need drones carrying fail-safe detonators - anyone who assaults the Tau better kill them to a man in the first round, because when the Tau break, the bomb goes off and the Tau get away clean.
Or make the drones remote-detonate-able. On any turn you can declare that you are going to sacrifice your drone unit and every enemy model in B2B with a drone from said unit suffers a str 6 ap5 hit, unless they are a vehicle, in which case they roll a D6 with a five or six being a glancing hit.
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![[Post New]](/s/i/i.gif) 2011/10/10 21:42:45
Subject: Tau Codex Theories/Rumors
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Trustworthy Shas'vre
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Naw, that would end up being used as an offensive weapon. The Tau avoid contact, not try to pursue it.
Also failsafe detonators drop a large blast, Setting it off before the Tau unit gets it's chance to withdraw is pretty counter productive.
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Tau and Space Wolves since 5th Edition. |
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![[Post New]](/s/i/i.gif) 2011/10/10 21:49:17
Subject: Tau Codex Theories/Rumors
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Twisted Trueborn with Blaster
Fredericton, NB
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Tau need Stand and Shoot
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Know thy self. Everything follows this.
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![[Post New]](/s/i/i.gif) 2011/10/10 21:52:06
Subject: Tau Codex Theories/Rumors
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Decrepit Dakkanaut
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You could have a way of avoiding assualt, something like: We Shall Cover Your Retreat!: The Shas'Ui makes the decision to flee, but several brave members of his squad volunteer to cover the retreat to ensure that they escape unharmed. If a Fire Warrior squad numbering 4 or more models (including a Shas'Ui) with this special rule is ever the target of an assault, they may elect to avoid assault by passing a leadership test; if the test is passed, then the squad sacrifices D3 Fire Warriors who stay back to hold the assaulting enemy off and cover the retreat of their comrades. Remove these models as casaluties and immediately move 6" directly away from the assaulting unit. All terrain counts as open for the purposes of this move. If any model from the retreating unit would come within 1" of an enemy model, angle the retreat to avoid collision by the minimum amount necessary. If no retreat is possible without coming within 1" of an enemy model, then this rule cannot be used, and the assault happens as normal. If the leadership test is failed, then assault happens as normal. Or you could, instead of making it a special rule, have a list of possible Tau Assault Reactions, similar to how WHFB has Charge Reactions. Hold would simply be taking the assault as normal, the Stand and Shoot reaction people have suggested is self-explanitory, and then a Flee reaction could be one of two things: Without a Shas'Ui - Flee - Essentially a fall back move. Both you and your opponent roll and if you roll higher then you get away, however you do not auto-rally, and can continue to simply flee off the board. With a Shas'Ui - Flee or WSCYR as detailed above - Simply choose which one you'd like to use.
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This message was edited 1 time. Last update was at 2011/10/10 21:53:07
Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2011/10/10 21:57:23
Subject: Tau Codex Theories/Rumors
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Stealthy Warhound Titan Princeps
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Avatar 720 wrote:You could have a way of avoiding assualt, something like:
We Shall Cover Your Retreat!:
The Shas'Ui makes the decision to flee, but several brave members of his squad volunteer to cover the retreat to ensure that they escape unharmed.
If a Fire Warrior squad numbering 4 or more models (including a Shas'Ui) with this special rule is ever the target of an assault, they may elect to avoid assault by passing a leadership test; if the test is passed, then the squad sacrifices D3 Fire Warriors who stay back to hold the assaulting enemy off and cover the retreat of their comrades. Remove these models as casaluties and immediately move 6" directly away from the assaulting unit. All terrain counts as open for the purposes of this move.
If any model from the retreating unit would come within 1" of an enemy model, angle the retreat to avoid collision by the minimum amount necessary. If no retreat is possible without coming within 1" of an enemy model, then this rule cannot be used, and the assault happens as normal.
If the leadership test is failed, then assault happens as normal.
Or you could, instead of making it a special rule, have a list of possible Tau Assault Reactions, similar to how WHFB has Charge Reactions. Hold would simply be taking the assault as normal, the Stand and Shoot reaction people have suggested is self-explanitory, and then a Flee reaction could be one of two things:
Without a Shas'Ui - Flee - Essentially a fall back move. Both you and your opponent roll and if you roll higher then you get away, however you do not auto-rally, and can continue to simply flee off the board.
With a Shas'Ui - Flee or WSCYR as detailed above - Simply choose which one you'd like to use.
Or the get to use their carbines more actively, and it is essentially used in CC. Meaning Str5 AP5 attack. Idk, too good?
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![[Post New]](/s/i/i.gif) 2011/10/10 21:59:11
Subject: Tau Codex Theories/Rumors
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Fully-charged Electropriest
Richmond, VA (We are legion)
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im2randomghgh wrote:Avatar 720 wrote:You could have a way of avoiding assualt, something like:
We Shall Cover Your Retreat!:
The Shas'Ui makes the decision to flee, but several brave members of his squad volunteer to cover the retreat to ensure that they escape unharmed.
If a Fire Warrior squad numbering 4 or more models (including a Shas'Ui) with this special rule is ever the target of an assault, they may elect to avoid assault by passing a leadership test; if the test is passed, then the squad sacrifices D3 Fire Warriors who stay back to hold the assaulting enemy off and cover the retreat of their comrades. Remove these models as casaluties and immediately move 6" directly away from the assaulting unit. All terrain counts as open for the purposes of this move.
If any model from the retreating unit would come within 1" of an enemy model, angle the retreat to avoid collision by the minimum amount necessary. If no retreat is possible without coming within 1" of an enemy model, then this rule cannot be used, and the assault happens as normal.
If the leadership test is failed, then assault happens as normal.
Or you could, instead of making it a special rule, have a list of possible Tau Assault Reactions, similar to how WHFB has Charge Reactions. Hold would simply be taking the assault as normal, the Stand and Shoot reaction people have suggested is self-explanitory, and then a Flee reaction could be one of two things:
Without a Shas'Ui - Flee - Essentially a fall back move. Both you and your opponent roll and if you roll higher then you get away, however you do not auto-rally, and can continue to simply flee off the board.
With a Shas'Ui - Flee or WSCYR as detailed above - Simply choose which one you'd like to use.
Or the get to use their carbines more actively, and it is essentially used in CC. Meaning Str5 AP5 attack. Idk, too good?
Maybe on a roll, but not always. Their lower Toughness and Initiative do well to balance that out, but not by enough.
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DQ:90S--G-M----B--I+Pw40k94+ID+++A/sWD380R+T(I)DM
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![[Post New]](/s/i/i.gif) 2011/10/10 22:06:38
Subject: Tau Codex Theories/Rumors
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Stealthy Warhound Titan Princeps
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KilroyKiljoy wrote:im2randomghgh wrote:Avatar 720 wrote:You could have a way of avoiding assualt, something like:
We Shall Cover Your Retreat!:
The Shas'Ui makes the decision to flee, but several brave members of his squad volunteer to cover the retreat to ensure that they escape unharmed.
If a Fire Warrior squad numbering 4 or more models (including a Shas'Ui) with this special rule is ever the target of an assault, they may elect to avoid assault by passing a leadership test; if the test is passed, then the squad sacrifices D3 Fire Warriors who stay back to hold the assaulting enemy off and cover the retreat of their comrades. Remove these models as casaluties and immediately move 6" directly away from the assaulting unit. All terrain counts as open for the purposes of this move.
If any model from the retreating unit would come within 1" of an enemy model, angle the retreat to avoid collision by the minimum amount necessary. If no retreat is possible without coming within 1" of an enemy model, then this rule cannot be used, and the assault happens as normal.
If the leadership test is failed, then assault happens as normal.
Or you could, instead of making it a special rule, have a list of possible Tau Assault Reactions, similar to how WHFB has Charge Reactions. Hold would simply be taking the assault as normal, the Stand and Shoot reaction people have suggested is self-explanitory, and then a Flee reaction could be one of two things:
Without a Shas'Ui - Flee - Essentially a fall back move. Both you and your opponent roll and if you roll higher then you get away, however you do not auto-rally, and can continue to simply flee off the board.
With a Shas'Ui - Flee or WSCYR as detailed above - Simply choose which one you'd like to use.
Or the get to use their carbines more actively, and it is essentially used in CC. Meaning Str5 AP5 attack. Idk, too good?
Maybe on a roll, but not always. Their lower Toughness and Initiative do well to balance that out, but not by enough.
Yeah that makes more sense. 4+ they get to shoot?
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![[Post New]](/s/i/i.gif) 2011/10/11 07:32:18
Subject: Tau Codex Theories/Rumors
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Sneaky Sniper Drone
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Avatar 720 wrote:
Or you could, instead of making it a special rule, have a list of possible Tau Assault Reactions, similar to how WHFB has Charge Reactions. Hold would simply be taking the assault as normal, the Stand and Shoot reaction people have suggested is self-explanatory.
In a Stand and Shoot reaction, do they shoot as normal therefore get to rapid fire? Because while that wouldn't do much to a space marine squad it could do a lot of damage to an ork or tyranid unit that tried to assault them.
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![[Post New]](/s/i/i.gif) 2011/10/11 12:38:02
Subject: Tau Codex Theories/Rumors
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Huge Hierodule
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Stand and Shoot allows you to fire your weapon, i believe with normal rates of fire applying (so rapid fire would be allowed), but with a -1 BS. I forget what happens in close combat to a unit that stands and shoots, if they forgo their attacks that round, or what. But rapid firing on the Tau turn, plus an additional rapid fire (albeit at lower BS) on the enemy's turn, would make a nice dent even in a squad of MEQ's, and the best part is, sometimes you'll kill enough models to prevent the unit from having range to assault.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2011/10/11 21:04:49
Subject: Tau Codex Theories/Rumors
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Stealthy Warhound Titan Princeps
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tetrisphreak wrote:Stand and Shoot allows you to fire your weapon, i believe with normal rates of fire applying (so rapid fire would be allowed), but with a -1 BS. I forget what happens in close combat to a unit that stands and shoots, if they forgo their attacks that round, or what. But rapid firing on the Tau turn, plus an additional rapid fire (albeit at lower BS) on the enemy's turn, would make a nice dent even in a squad of MEQ's, and the best part is, sometimes you'll kill enough models to prevent the unit from having range to assault.
Which would mean third double tap!
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![[Post New]](/s/i/i.gif) 2011/10/11 21:09:01
Subject: Tau Codex Theories/Rumors
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Fixture of Dakka
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I'm glad you all like my idea.
A balancer would be to do stand and shoot in place of a close combat attack. In fantasy, the defenders still get to swing in close combat but we're dealing with weapons that are stronger in strength...
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Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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![[Post New]](/s/i/i.gif) 2011/10/11 22:03:56
Subject: Tau Codex Theories/Rumors
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Decrepit Dakkanaut
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Bearing in mind that in fantasy, you often get a lot more shots for S&S, I don't think replacing CC would be all that amazing.
Since S&S is done at -1 to hit, FWs will be hitting on 5s, with no markerlight benefit due to the enemy moving too fast and unpredictably. 10 FWs without RF will be seeing 10 shots, with about 3.33 hits and about 2.22 wounds against T4, or 2.77 against T3 or less. If the opponent gets armour saves, it'll mean 0.37074 T4 with a 2+, 0.73926 dead T4 with a 3+, or 1.11 dead T4 with a 4+; or against T3, 0.46259 dead T3 2+ models, 0.92241 dead T3 3+ models, or 1.385 dead T3 4+ models.
If you get cover saves, then you can factor in those too, but the majority would likely just use the statistics for T3 or T4 4+ models. As you can see, the results are far from horrifically OP; MEQs come out of it with just 0.7 dead marines, or 1 dead marine, and T3 are no worse; both T3 and T4 3+ and 4+ models round to 1 casualty, and T3 and T4 2+ models both round to 0. If anything, that stand and shoot was hilariously ineffectual unless you're shooting at something that won't get a save.
For Rapid Fire, you can effectively just double the results, and it turns out to be significantly more effective, but perhaps too much so against models that will not get a save; T4 without a save suffer 4 casualties, whilst T3 without a save suffer 6; you can impose a further BS modifier, but chances are that it'll just make them ineffectual.
Rapid-Firing at -2 gives the exact same results as single shots at -1 to hit, since the wounds stem from the number of hits, and the number of hits is identical.
Conclusion:
Single shot S&S at -1 to hit gives you 0 dead T3/4 models if they have a 2+ save, 1 dead T3/4 model if it has a 3+ or 4+ save, 2 dead T4 models without a save, and 3 dead T3 models without a save.
Rapid fire S&S at -1 to hit doubles the result, giving 1 dead T3/4 2+ model, 2 dead T3/4 3+/4+ models, but 4 dead T4 models without a save, and 6 dead T3 models without a save.
There is little you can do to find middle ground here, so it'd be one or the other.
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Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2011/10/12 01:27:48
Subject: Tau Codex Theories/Rumors
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Stealthy Warhound Titan Princeps
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Avatar 720 wrote:Bearing in mind that in fantasy, you often get a lot more shots for S&S, I don't think replacing CC would be all that amazing.
Since S&S is done at -1 to hit, FWs will be hitting on 5s, with no markerlight benefit due to the enemy moving too fast and unpredictably. 10 FWs without RF will be seeing 10 shots, with about 3.33 hits and about 2.22 wounds against T4, or 2.77 against T3 or less. If the opponent gets armour saves, it'll mean 0.37074 T4 with a 2+, 0.73926 dead T4 with a 3+, or 1.11 dead T4 with a 4+; or against T3, 0.46259 dead T3 2+ models, 0.92241 dead T3 3+ models, or 1.385 dead T3 4+ models.
If you get cover saves, then you can factor in those too, but the majority would likely just use the statistics for T3 or T4 4+ models. As you can see, the results are far from horrifically OP; MEQs come out of it with just 0.7 dead marines, or 1 dead marine, and T3 are no worse; both T3 and T4 3+ and 4+ models round to 1 casualty, and T3 and T4 2+ models both round to 0. If anything, that stand and shoot was hilariously ineffectual unless you're shooting at something that won't get a save.
For Rapid Fire, you can effectively just double the results, and it turns out to be significantly more effective, but perhaps too much so against models that will not get a save; T4 without a save suffer 4 casualties, whilst T3 without a save suffer 6; you can impose a further BS modifier, but chances are that it'll just make them ineffectual.
Rapid-Firing at -2 gives the exact same results as single shots at -1 to hit, since the wounds stem from the number of hits, and the number of hits is identical.
Conclusion:
Single shot S&S at -1 to hit gives you 0 dead T3/4 models if they have a 2+ save, 1 dead T3/4 model if it has a 3+ or 4+ save, 2 dead T4 models without a save, and 3 dead T3 models without a save.
Rapid fire S&S at -1 to hit doubles the result, giving 1 dead T3/4 2+ model, 2 dead T3/4 3+/4+ models, but 4 dead T4 models without a save, and 6 dead T3 models without a save.
There is little you can do to find middle ground here, so it'd be one or the other.
Or no accuracy decrease but only one shot per model, and maybe have to pay +1p per model for a targetting thing that grants this?
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![[Post New]](/s/i/i.gif) 2011/10/12 01:56:58
Subject: Tau Codex Theories/Rumors
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Decrepit Dakkanaut
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With no accuracy decrease:
10 shots, 5 hits, 3.335 wounds against T4, 4.165 against T3, 0.556945 dead T4 2+ models, 1.11 dead T4 3+ models, 1.6675 dead T4 4+ models, 0.695555 dead T3 2+ models, 1.386945 dead T3 3+ models, 2.08 dead T3 4+ models.
Against T4 with no save - 3.335 dead, against T3 with no save, 4.165 dead.
There is no increase in effectiveness against 3+ models, who all suffer 1 casualty, but there is enough increase against 2+ models to force 1 casualty each after substantial rounding, and an increase against 4+ T3 models, and 4+ T4 models (after substantial rounding) who suffer 1 casualty apiece.
T4 and T3 units with no saves suffer 3 and 4 dead models respectively.
MEQs therefore suffer no real change whether it be with no modifier or a -1 modifier, TEQs suffer a minor increase that is large enough to round up instead of down, the only large change seems to be against units with a 4+ or no save.
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Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2011/10/12 02:00:15
Subject: Tau Codex Theories/Rumors
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Purposeful Hammerhead Pilot
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This brings me back to the point, why spend a minimum 6 points to improve my Fire warriors when I could be using that 6 points to put a down payment on something useful. Maybe if I have 6 points left over (but I would probably get some black sun filters instead, you never know when you are playing DoW.
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BLU
Opinions should go here. |
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![[Post New]](/s/i/i.gif) 2011/10/12 02:35:18
Subject: Tau Codex Theories/Rumors
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Fixture of Dakka
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I'm just saying it would be the easiest way to make FWs relevant without crazy special rules that require you to go outside and check what phase the moon is in. Just a simple response to an assault. You could even make it frontal assaults only (kind of makes sense) and no reduction to BS if the 'Ui in the unit has some sort of cheap wargear. They'll still crumble in close combat, they'll still rely on shooting but at least this way they have a chance. Edit: actually, thinking about how most 5th edition units have had their points reduced, you could probably argue for FWs to remain the same cost...
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This message was edited 1 time. Last update was at 2011/10/12 02:37:55
Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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![[Post New]](/s/i/i.gif) 2011/10/12 02:37:25
Subject: Tau Codex Theories/Rumors
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Decrepit Dakkanaut
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In all honesty, charge reactions would be the same as WHFB has, and they only take a second to decide; it's not exactly rocket science. EDIT: Or Astronomy, to use your example.
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This message was edited 1 time. Last update was at 2011/10/12 02:37:56
Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2011/10/12 02:39:12
Subject: Tau Codex Theories/Rumors
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Fixture of Dakka
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That was my point.
It seems that some of the special rules that are coming out are a bit out there. Stand and Shoot is pretty mundane compared to rolling with blood claws...
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Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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![[Post New]](/s/i/i.gif) 2011/10/12 02:44:48
Subject: Tau Codex Theories/Rumors
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Huge Hierodule
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Well how about giving them a 'flee' reaction as well? Fits the fluff, run in the face of danger only to regroup and rapid fire again....
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2011/10/12 02:45:57
Subject: Tau Codex Theories/Rumors
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Fixture of Dakka
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Choice you say.... hmmmm... I like it. Man, would that irk some stabby-marine players to no end.
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Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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![[Post New]](/s/i/i.gif) 2011/10/12 02:50:15
Subject: Tau Codex Theories/Rumors
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Huge Hierodule
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Sure. Balance it all by making it contingent upon a leadership check, regardless of which you choose. Makes a Ld 8 Shas'ui a worthwhile upgrade in my opinon. what say you?
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2011/10/12 05:52:37
Subject: Tau Codex Theories/Rumors
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Longtime Dakkanaut
St. George, UT
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Minuses you say? Give a bonus, but add a penalty you say? All in the name of balance.
What sort of crap is that?
Seriously. Don't any of you remember the total ass whooping that was Fear the Darkness. Doesn't anyone realize the damage free heavy bolters do to our guys. Where is the balance now? Screw that, make Firewarriors hit stupidly hard. Give us a HTH threat that will make an assault termi wet his pants and think twice about advancing into our lines.
Balance comes from point costs, not book work, not on random dice rolls. Why do the Tau have to be the play nice guys. You all do realize the massive amount of built in advantages many of the other races enjoy over the tau don't you? Lets let all of them be feared for a change instead of the universes whipping boy.
The Tau have one phase per game turn in which to win the game. Everyone else has three (their shooting, their assault, opponent assault). Tau need to inflict heavy damage in their shooting phase or its game over. Tau already are at a disadvantage, why built in more to their own dex.
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This message was edited 2 times. Last update was at 2011/10/12 05:57:57
See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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![[Post New]](/s/i/i.gif) 2011/10/12 12:05:00
Subject: Tau Codex Theories/Rumors
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Stealthy Warhound Titan Princeps
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Jayden63 wrote:Minuses you say? Give a bonus, but add a penalty you say? All in the name of balance.
What sort of crap is that?
Seriously. Don't any of you remember the total ass whooping that was Fear the Darkness. Doesn't anyone realize the damage free heavy bolters do to our guys. Where is the balance now? Screw that, make Firewarriors hit stupidly hard. Give us a HTH threat that will make an assault termi wet his pants and think twice about advancing into our lines.
Balance comes from point costs, not book work, not on random dice rolls. Why do the Tau have to be the play nice guys. You all do realize the massive amount of built in advantages many of the other races enjoy over the tau don't you? Lets let all of them be feared for a change instead of the universes whipping boy.
The Tau have one phase per game turn in which to win the game. Everyone else has three (their shooting, their assault, opponent assault). Tau need to inflict heavy damage in their shooting phase or its game over. Tau already are at a disadvantage, why built in more to their own dex.
So...rapid fire no penalties?
Also, this shooting counts as being outside the shooting phase, right? So FW could Double Tap twice before their next movement phase?
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![[Post New]](/s/i/i.gif) 2011/10/12 12:23:42
Subject: Re:Tau Codex Theories/Rumors
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Drone without a Controller
Scotland, UK
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To be honest from the "for the greater good" side of things, leaving a few guys (or drones) behind to save the rest of the squad is probably a bit more on track than stand and shoot imo.
I'm not entirely sure that the stand and shoot proposed rule is actually going to do anything (math hammered above by someone else). Sure against 5+ saves or what have you its potentially dangerous but on your average marine its almost pointless and im not sure if that would work as a deterrent.
On the other hand allowing your units to flee gives a few interesting tactical options, maybe loosing a few models in the FW unit, the others run away and the attackers are left in the open with (hopefully) multiple tau units to take them out.
I guess another option is a snare type thing thats placed infront of the FW unit (like that thing the commander has in Dawn of War). Reduces the assualt range of the attacker by a third or something like that. Takes longer to get to you so you get more time to shoot?
Or you could just reduce the cost of FW and keep them as they are and use the points you gain for other units that will back up the FW from a mele point of view. But thats a more unit synergy point of view.
Feel free to pick the huge gaps in my arguments lol
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2000pts Custom Sept (painting 30% done)
2000 pts Custom Hive Fleet (repainting 5% done) |
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