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Made in no
Terrifying Doombull





Hefnaheim

You really did managed to create a horrid idea, Il give you that. I can see what your original idea was, and imaybe it could work in a specific setting. But now you are just having the wrong ideas.

The warp = Psykers it is what gives them their powers. And you can NEVER use/mislead the god of change.

Xenos = fitlh in the eyes of the imperium, and as far as your catpeople are concerd I think they would be just another red smear on the jackboot of the Imperium, granted if the dark gods dont wipe you out first. And a advice for making fluff on your own, never go against the already establised and well known facts of 40k background.
   
Made in gb
Thunderhawk Pilot Dropping From Orbit





What was my original idea? I've forgotten myself. I have a horrible memory.

Currently attempting to put together a homebrew non-canon Space Marine chapter. If I can be bothered to getting around to painting the models and putting the things together of course... 
   
Made in gb
Thunderhawk Pilot Dropping From Orbit





Mynameisalie wrote:I am on the verge on giving up, again. Already feline humanoids in 40k? *Places head on desk and weeps*


Automatically Appended Next Post:
Makarov wrote:
Mynameisalie wrote:In my last thread, I got the bull taken out of me for simply suggesting a xenos race who cooperates with the Imperium on a regular basis. I have found several resources to show why this could be entirely possible, including some background on some dealings within the Blood Angels chapter. This makes secret alliances within SM chapters an entirely reasonable and acceptable possibility.
Here are some links. Please take the time to look at these and read them through carefully before proceeding to answer. Thank you.
http://warhammer40kfanon.wikia.com/wiki/How_to_make_a_Xeno_Species#Notes
http://www.dakkadakka.com/dakkaforum/posts/list/445444.page
http://www.obsidianportal.com/campaign/boarwh40k/wikis/ordo-xenos
http://wh40k.lexicanum.com/wiki/Xenos#.UApoM7Se7nE
I will keep adding more links to support my thesis as time passes. Please remember this is a forum, and so reply in a civilised manner. Remember: not everyone will see he 40k universe from your point of view, so try to have a flexible mind. The "friend" relationship is, as I now understand, is impossible to be integrated into most races, especially the IoM as a whole. The passive Tau have approached something much like this, and have come up with several legitimate reason to do so. See their codex and 40k related sites for more details.


While yes Xenos and humans have worked on some occasions together to fight against chaos , most notable during the Gothic war (Eldar/Space Marines). IIRC there is a special secret pact between the Inquisition and the Eldar. Where they can call upon each other if need be. It used once every few thousands years. Also the Inquisition has has often asked for and been given permission to go into the Black Library to do research on chaos.

I do feel that there is room for some Xeno/IoM cohesiveness. But, I feel that it should be used sparingly, and only when a greater threat is found. Because I feel that the IOM xenophobia does give them a lot of character, and I feel makes them more interesting. Also it gives the pact more weight behind it, that the threat is that big, for them to work together. If used to much I feel that it would also weaken the feeling of "everyone is on their own" feeling of 40k. But, your fluff your rules.

OMG thank you.

I just want to go with this idea. If could get it to work somehow...
Any ideas for this?

This message was edited 1 time. Last update was at 2012/07/22 10:22:04


Currently attempting to put together a homebrew non-canon Space Marine chapter. If I can be bothered to getting around to painting the models and putting the things together of course... 
   
Made in no
Terrifying Doombull





Hefnaheim

Yes, drop it and never post such things again. Come back when you have something that dont make me at least violently ill,
   
Made in gb
Thunderhawk Pilot Dropping From Orbit





Read the OP, please. I want disputes between members to be settled in a more pleasant fashion. Thank you.
If you read through, some people do agree to my idea to a certain extent. Do not just assume everyone on these forums will take your side. I accept that many will find my ideas hard to understand and very odd, but I am trying to take it on the chin. You are doing a repeat of what happened on my first thread. I got yelled at for suggesting a race.
If you don't have anything pleasant to say, don't say it. By all means, negative criticism is appreciated, but not like this.

This message was edited 1 time. Last update was at 2012/07/22 11:52:41


Currently attempting to put together a homebrew non-canon Space Marine chapter. If I can be bothered to getting around to painting the models and putting the things together of course... 
   
Made in no
Terrifying Doombull





Hefnaheim

Oh I did, but realise that Mary sue races created by people dont generate alot of friendlyness
   
Made in gb
Thunderhawk Pilot Dropping From Orbit





I have put plenty of drawback on their race to keep them under control, most of which I am still trying to make worse. Everyone is claiming them to be extraordinarily OP. This I am still patching up.

Currently attempting to put together a homebrew non-canon Space Marine chapter. If I can be bothered to getting around to painting the models and putting the things together of course... 
   
Made in gb
Thunderhawk Pilot Dropping From Orbit





Mynameisalie wrote:Wow. I leave for 1 night and this is what happens? *shrugs* Ok, well...
Regarding the posts to "testing the army out", I'm guessing most of you really do have a problem with the army list. God damn it, that took me such a long time to make. Ok, you wanted me to test it out? Already done so. It wennt a bit like this (may I remind you guys this is in their early stages of development, not actually a full on army yet)
I used 2 squad of Artaich Warriors (renaming due to blood reapers "scrap the God" adamancy)
My friend, matapata98 (you may have seen on my other topic) used 2 GK combat squads. End score looked like this:
Lynx 2-3 GK
Proves they are not Mary-sue in combat. Lynx can get pwned by GK quite easily, as leamt. Wasn't very uplifting for me, granted, as I am one of those people who hate losing. But still, it helped me build the codex along those lines. If I'd done 6 battles, the end result would have been 3-3; they're really evenly matched. Lynx go kill themselves every time they fail a psychic test badly (just my luck I rolled that 6,6 result thrice in the first match).
As all Lynx are a variant of psykers (they have grown immune to many Warp related accidents that can happen to them, but at the cost of where they kill themselves far more often then the normal psyker. Luckily, built in failsafe prevents daemon infestation of dying Lynx.) so, as I have said quite a few times before and none of you have really paid attention to (no offence), you can lose half your army in a single turn. Like the example I gave earlier in this post. I lost both squads due to the doublesix rule. I lost a game without my friend firing a single shot. Now if you guys still think the army list is Mary Sue, then I really have no reply to that.
and guys? If I take away the elemental thing I don't know what to put in its place. That was my best idea.
Except, I could keep the tiered aspect and allow the Lynx to choose extra powers. They can pick any powers they want, as long as they don't exceed their allotted Warp Points. 4 tiers of power, perhaps? Warp Point distribution is dependent on what tier of psyker they are. Lynx have 3: Deepsyker, Focuspysker and Hellpsyker. Deepsykers get 3 points, Focuspsykers get 6, and Hellpsykers get 9.

Try this. Read through it carefully, especially the part where I tested them out. They match in style to the GK in their playstyle.

Currently attempting to put together a homebrew non-canon Space Marine chapter. If I can be bothered to getting around to painting the models and putting the things together of course... 
   
Made in no
Terrifying Doombull





Hefnaheim

So you have made a army that in addtidion to resembel Grey Knigths also have an abundace of Psyicic powers, can wipe itself out and have really, really bad rules overall? I must say Im impresed.

This game do not need another army that closely resembels Grey knigths, but with horrid rules and somewhat insane penalties for what seems to be basic abilities. Post a summary of the codex and I migth be temted o read it, althou I already feel rather pesemistic about said thing. but do try and convicne me

This message was edited 1 time. Last update was at 2012/07/22 12:07:24


 
   
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Trondheim wrote:So you have made a army that in addtidion to resembel Grey Knigths also have an abundace of Psyicic powers, can wipe itself out and have really, really bad rules overall? I must say Im impresed.

This game do not need another army that closely resembels Grey knigths, but with horrid rules and somewhat insane penalties for what seems to be basic abilities. Post a summary of the codex and I migth be temted o read it, althou I already feel rather pesemistic about said thing. but do try and convicne me

On the original thread I did put up a quick version on the codex. It wasn't finished, and I'm currently doing (well, re-doing) the tiered powers thing. Scrapping elemental stuff, didn't think that would be too popular. Plus, they don't really work.
But if you really do want to read it... It seems like you do. And I'm sorry about the layout.

This message was edited 2 times. Last update was at 2012/07/22 12:22:02


Currently attempting to put together a homebrew non-canon Space Marine chapter. If I can be bothered to getting around to painting the models and putting the things together of course... 
   
Made in no
Terrifying Doombull





Hefnaheim

Psyker mindtricks dont work on me! But alrigth I will have a look, and I dont mind creativity but it needs to be good for it to be enjoyebal.
   
Made in no
Terrifying Doombull





Hefnaheim

I read it.....and damnation it was to put it mildly a grim experience, and not in a good way. As others before you have tried and failed at, it is VERY hard to add a new fan created races to WH40k, such things are easyer with WHFB really, since you can borrow designe elements from other army books. I hate to be rather negative but I strongly suggest you dont pursue this, as a playebal army. But from a moddeling wie I would very much like to see it done well
   
Made in gb
Longtime Dakkanaut




Mynameisalie wrote:Better idea to keep themselves safe: Phase their only planet into the Warp.


grey knights did this already... well, technically it involved Malcador hiding titan in the warp for the span of the horus heresy and even now, they cant reactivate the warp nexus he used as none know the sorcerous means he used alongside the nexus. Not only that, but the general player consensus was that this whole episode was matt wardish, and extremely dodgy.

Hiding planets in the warp is something you should, by rights, shy away from. Anything to do with the warp is incredibly dangerous. Without the proper shielding (ie gellar fields) anything that dips into the warp becomes the plaything of chaos, and food for demons. this isnt hide and go seek, you dont just hide a planet.

Mynameisalie wrote:That and their planet has the capability to defend itself;
Psychic Shields, huge lances of pure energy scything through fleets of ships...
That's how it goes. Even if they did manage to destroy it, the entire fleet would then be vaporised about 10 seconds later by a supernova that has enough force to rip open a portal to the Warp the size of a star.
The Lynx have learnt a lot in their 1.5 billion year existence.
Especially on how to make a proper exit.


So they've got a greater defence that even that of Holy Terra, or Mars? or pretty much anything the Imperium, Eldar and Necrons combined can bring out. Planet sized psychic shields? Lance weapons that dont just destroy ships, but destroy [if]leets[/i] of ships in one strike? a warp portal the size of a star? Right... With all due respect, Mary sue doesnt even apply to this any more. this has even gone beyond the realm of munchkinism. tone it down mate.

Also, one point on your playtesting - what scale was it? was it 1 squad of youtrs versus 1 GK squad? Was it a full on 1500pt game? Playtesting involves a lot more than that.
   
Made in ca
Mutilatin' Mad Dok





CRASSUS ARMOURED ASSAULT TRANSPORT!

Playtesting only against GK is a very poor baseline, especially given the power of the GK army and their fairly unique situation.

I'd playtest with several lists (and with many codexes). The baseline I'd suggest should be vanilla marines, but try all types of lists (horde, mech, deathstar, etc), varying sizes, and note whether your opponent needs one type of thing to succeed at all (if so, they're too OP)

BUT. Our comments regarding how OP they are is not as much in terms of rules as it is in fluff. I was trying to be...tactful before, but now that I've actually found/read your last thread, I see that you view tact as support, so I'm going to have to agree with the majority. The fluff for this is less "I'm a serious story" and more fan-fiction of the worse kind. I really, actively, dislike it. I mean, sure, I get there are a few people who kinda think it's a decent idea.

But the majority of us are actively against it, and as you seem to actively seeking our direct support and only that, I'd suggest either re-writing the fluff in it's entirety or stop seeking our global affirmation and play with your friends who do seem keen on the idea.

Otherwise, honestly, Deadnight and Makarov said it best.

DR:90S++G++M++B-I++Pwmhd13#++D+A++++/fWD303R+++T(F)DM+

 Atma01 wrote:

And that is why you hear people yelling FOR THE EMPEROR rather than FOR LOGICAL AND QUANTIFIABLE BASED DECISIONS FOR THE BETTERMENT OF THE MAJORITY!

 
   
Made in no
Terrifying Doombull





Hefnaheim

I agree with Elector, you are better playtesting against weaker armies, and playtests takes time, preferably several games.
   
Made in gb
Thunderhawk Pilot Dropping From Orbit





Trondheim wrote:I read it.....and damnation it was to put it mildly a grim experience, and not in a good way. As others before you have tried and failed at, it is VERY hard to add a new fan created races to WH40k, such things are easyer with WHFB really, since you can borrow designe elements from other army books. I hate to be rather negative but I strongly suggest you dont pursue this, as a playebal army. But from a moddeling wie I would very much like to see it done well

Yeah I'm still cleaning things up. I have re-written quite a lot of stuff to fit with a newly-designed fluff I have made, which does involve the indirect trading thing through rogue traders, much less contact with the Imperium, a complete and utter scrap of the elemental thing (cause it was, honestly, and you guys will agree, ) Tau will be involved with them instead. I am doing a rewrite, but trying to stick to some things I have already set out. New dimension? Scrapped. Physical toughness? Scrapped. They rely on their armour and invulnerable saves. The planet thing is seriously going to be toned back, but I'm trying to make it damn well indestructible. I know that's OP, but it's their last planet with an Animatrix Crystal on it. They are going to defend it to the death. Do you guys have any suggestions which can help this planet stay on the face of the universe for quite a long while.
Is this a bit better?
Oh, and yeah, I'll test it out against other armies as well. Horde, Average and Elite. (Well, already sort of done elite, but I'll try them against... Blood Angels? Those are elite, right?) I'll compromise as much as possible, but you guys do understand my lust to keep a lot of aspects the same, don't you? Cause, I want it to be me, if you know what I mean.

This message was edited 1 time. Last update was at 2012/07/22 18:18:30


Currently attempting to put together a homebrew non-canon Space Marine chapter. If I can be bothered to getting around to painting the models and putting the things together of course... 
   
Made in no
Terrifying Doombull





Hefnaheim

Well just make their planet deadly to mankind or something toxic atmosphere or something. Or that is lies within a very poorly explored part of space, I would also point out that making things indestructibel rarly is the way to go
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

Here's a suggestion for a more-plausible way to defend their world...

First, they aren't extra-galactic. They're born and evolved right here in the Milky Way.

Two, they aren't 1.5 billion years old. Even the Necrons aren't that old, and they are the oldest known mortal race in the galaxy, and they clock in at some sixty million years.

Three, their empire once spanned dozens of star-systems until, approximately five thousand years ago, a sudden warp-storm exploded around them, destroying most of their worlds, and leaving their final surviving habitable world cut off from the galaxy, save for an ancient Eldar Web-Way gate located on a barren ice-planet on the farthest rim of the system. Within the past few centuries, the Lynx have established cautious relations with the Eldar who have, at times, stepped out of that gate.

No other stable warp-routes exist to their world, cut off as it is by the warp-storm known as the Storm of the Emperor's Wrath. Ironically, this Warp-Storm, which has devastated their culture, actually prevented the fleets of Gogol Vandire from discovering them, which would have certainly lead to their utter annihilation during the Age of Apostasy.

The Lynx have, through slow-burning ships, managed to reach this distant world and, guided by their Eldar benefactors, been able to send small groups through the Web-Way, and have come out the other side on planets currently claimed by the Tau Empire in the far galactic south-east, and the far-distant Jericho Sector, in the distant galactic north-east, a wartorn region contested by the Tau, the Tyranid, the forces of the Archenemy, and the Imperium.

The Tau have sent emissaries to the world of the Lynx and have provided them with some intergalactic means of travel, by way of the "warp-skimmers" the Tau employ. Because they do not enter the Warp in the way of the Imperium, instead skimming just along the surface, the journey near the Storm of the Emperor's Wrath is risky, but not impossible.

In exchange for their service to the Tau'va, the Lynx have received a cadre of Air Caste pilots that can ferry them to the Septs of the Tau Empire, and Earth Caste builders, who have constructed many Tau enclaves on their world, including planetary defenses, should their world come under threat from void-born enemies, including Ork Freebootas, Dark Eldar raiders, and Imperial Exploratory fleets.

Through their contact with the Eldar of Craftworld Whatever-One-You-Like, and their Tau allies, they have made some contact with Rogue Traders of the Imperium, who are willing to trade fighter craft, Aquila landers, and other examples of small-scale Imperial tech in exchange for (insert biological or mineral resource found on the Lynx world here) as well as mercenary forces that supplement the Rogue Traders' own military assets.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in ca
Mutilatin' Mad Dok





CRASSUS ARMOURED ASSAULT TRANSPORT!

^I like that idea.

They aren't indestructible, they fit in the pre-existing setting, and the reason for why they've been overlooked makes sense.

DR:90S++G++M++B-I++Pwmhd13#++D+A++++/fWD303R+++T(F)DM+

 Atma01 wrote:

And that is why you hear people yelling FOR THE EMPEROR rather than FOR LOGICAL AND QUANTIFIABLE BASED DECISIONS FOR THE BETTERMENT OF THE MAJORITY!

 
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

Eldar and the Imperium (And the some extent Tau) work together out of necessity and due to the fact there is some balance of power.

Why would the cat people work with the Imperium if they're so powerful? They could wipe out entire planets and take them for themselves. The Imperial Navy would be powerless to stop them.

If they aren't all powerful and scared of the Imperium wiping them out why would the Imperium need them? They could just nuke their only planet and the problem would be solved.

The Imperium prefers to just kill whatever crosses it and reason later. Any alliances are ones of convenience and most of the time neither side trusts each other. The Inquisition's bargain with the Eldar is a good example of this. Both sides get something out of the deal and neither side trusts each other and would probably like to see the other side dead.

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in ae
Thunderhawk Pilot Dropping From Orbit





Psienesis wrote:Here's a suggestion for a more-plausible way to defend their world...

First, they aren't extra-galactic. They're born and evolved right here in the Milky Way.

Two, they aren't 1.5 billion years old. Even the Necrons aren't that old, and they are the oldest known mortal race in the galaxy, and they clock in at some sixty million years.

Three, their empire once spanned dozens of star-systems until, approximately five thousand years ago, a sudden warp-storm exploded around them, destroying most of their worlds, and leaving their final surviving habitable world cut off from the galaxy, save for an ancient Eldar Web-Way gate located on a barren ice-planet on the farthest rim of the system. Within the past few centuries, the Lynx have established cautious relations with the Eldar who have, at times, stepped out of that gate.

No other stable warp-routes exist to their world, cut off as it is by the warp-storm known as the Storm of the Emperor's Wrath. Ironically, this Warp-Storm, which has devastated their culture, actually prevented the fleets of Gogol Vandire from discovering them, which would have certainly lead to their utter annihilation during the Age of Apostasy.

The Lynx have, through slow-burning ships, managed to reach this distant world and, guided by their Eldar benefactors, been able to send small groups through the Web-Way, and have come out the other side on planets currently claimed by the Tau Empire in the far galactic south-east, and the far-distant Jericho Sector, in the distant galactic north-east, a wartorn region contested by the Tau, the Tyranid, the forces of the Archenemy, and the Imperium.

The Tau have sent emissaries to the world of the Lynx and have provided them with some intergalactic means of travel, by way of the "warp-skimmers" the Tau employ. Because they do not enter the Warp in the way of the Imperium, instead skimming just along the surface, the journey near the Storm of the Emperor's Wrath is risky, but not impossible.

In exchange for their service to the Tau'va, the Lynx have received a cadre of Air Caste pilots that can ferry them to the Septs of the Tau Empire, and Earth Caste builders, who have constructed many Tau enclaves on their world, including planetary defenses, should their world come under threat from void-born enemies, including Ork Freebootas, Dark Eldar raiders, and Imperial Exploratory fleets.

Through their contact with the Eldar of Craftworld Whatever-One-You-Like, and their Tau allies, they have made some contact with Rogue Traders of the Imperium, who are willing to trade fighter craft, Aquila landers, and other examples of small-scale Imperial tech in exchange for (insert biological or mineral resource found on the Lynx world here) as well as mercenary forces that supplement the Rogue Traders' own military assets.

I agree.
All in favour of this proposed fluff say I.

And mineral resource? Pfft. Please. The Lynx use their Animatrix Crystals for everything. It's harder than diamond; perfect for ammunition and armour and it conducts psychic energy like a charm (partly why Lynx are that psychically powerful), so it's good for the jewellery the Lynx make (amplifies their power). So it's very, very valuable. Seriously, if the Imperium had stuff like that, then they would be the ones that are unstoppable. Only thing is the Lynx are very reluctant to give them that kind of power.

This message was edited 2 times. Last update was at 2012/07/23 05:12:17


Currently attempting to put together a homebrew non-canon Space Marine chapter. If I can be bothered to getting around to painting the models and putting the things together of course... 
   
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purplefood wrote:Eldar and the Imperium (And the some extent Tau) work together out of necessity and due to the fact there is some balance of power.

Why would the cat people work with the Imperium if they're so powerful? They could wipe out entire planets and take them for themselves. The Imperial Navy would be powerless to stop them.

If they aren't all powerful and scared of the Imperium wiping them out why would the Imperium need them? They could just nuke their only planet and the problem would be solved.

The Imperium prefers to just kill whatever crosses it and reason later. Any alliances are ones of convenience and most of the time neither side trusts each other. The Inquisition's bargain with the Eldar is a good example of this. Both sides get something out of the deal and neither side trusts each other and would probably like to see the other side dead.

They're stuck on the defensive. On their home planet, they are literally immortal. Another reason why the Imperium wouldn't be able to get rid of them. Eventually the IoM will realise that and change tactics: Forcefully move them out of the Milky Way. On other planets it's a different story. They can and will die. That and they need Animatrix Crystals wherever they go. It's practically their life-force. Remove that, and the Lynx will eventually wither and die.

This message was edited 1 time. Last update was at 2012/07/23 05:14:44


Currently attempting to put together a homebrew non-canon Space Marine chapter. If I can be bothered to getting around to painting the models and putting the things together of course... 
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

Mynameisalie wrote:
purplefood wrote:Eldar and the Imperium (And the some extent Tau) work together out of necessity and due to the fact there is some balance of power.

Why would the cat people work with the Imperium if they're so powerful? They could wipe out entire planets and take them for themselves. The Imperial Navy would be powerless to stop them.

If they aren't all powerful and scared of the Imperium wiping them out why would the Imperium need them? They could just nuke their only planet and the problem would be solved.

The Imperium prefers to just kill whatever crosses it and reason later. Any alliances are ones of convenience and most of the time neither side trusts each other. The Inquisition's bargain with the Eldar is a good example of this. Both sides get something out of the deal and neither side trusts each other and would probably like to see the other side dead.

They're stuck on the defensive. On their home planet, they are literally immortal. Another reason why the Imperium wouldn't be able to get rid of them. Eventually the IoM will realise that and change tactics: Forcefully move them out of the Milky Way. On other planets it's a different story. They can and will die. That and they need Animatrix Crystals wherever they go. It's practically their life-force. Remove that, and the Lynx will eventually wither and die.

So basically they are simply going to over-populate and die from lack of food instead?
With only one planet they will have already reached a state of extreme overpopulation if they have been around for a decent length of time (Especially if they have for a billion years)
Any orbital structures could easily be destroyed by the Imperial Navy (Unless they have that absurd psychic super weapon) so they can't export their population or food production to space stations.
Incidentally if they can't leave their planet what use are they to anyone?

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in ae
Thunderhawk Pilot Dropping From Orbit





purplefood wrote:
Mynameisalie wrote:
purplefood wrote:Eldar and the Imperium (And the some extent Tau) work together out of necessity and due to the fact there is some balance of power.

Why would the cat people work with the Imperium if they're so powerful? They could wipe out entire planets and take them for themselves. The Imperial Navy would be powerless to stop them.

If they aren't all powerful and scared of the Imperium wiping them out why would the Imperium need them? They could just nuke their only planet and the problem would be solved.

The Imperium prefers to just kill whatever crosses it and reason later. Any alliances are ones of convenience and most of the time neither side trusts each other. The Inquisition's bargain with the Eldar is a good example of this. Both sides get something out of the deal and neither side trusts each other and would probably like to see the other side dead.

They're stuck on the defensive. On their home planet, they are literally immortal. Another reason why the Imperium wouldn't be able to get rid of them. Eventually the IoM will realise that and change tactics: Forcefully move them out of the Milky Way. On other planets it's a different story. They can and will die. That and they need Animatrix Crystals wherever they go. It's practically their life-force. Remove that, and the Lynx will eventually wither and die.

So basically they are simply going to over-populate and die from lack of food instead?
With only one planet they will have already reached a state of extreme overpopulation if they have been around for a decent length of time (Especially if they have for a billion years)
Any orbital structures could easily be destroyed by the Imperial Navy (Unless they have that absurd psychic super weapon) so they can't export their population or food production to space stations.
Incidentally if they can't leave their planet what use are they to anyone?

Read psiensis' post. That's the agreed fluff. I may add bits in of my own personal style, but they will be much better than my previous attempts. Let's move on, ok? Wargear, what is their playstyle, etc.

This message was edited 1 time. Last update was at 2012/07/23 10:15:08


Currently attempting to put together a homebrew non-canon Space Marine chapter. If I can be bothered to getting around to painting the models and putting the things together of course... 
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

Well you could go glass cannon with psychic powers...
Kinda like Dark Eldar mixed with Craftworld Eldar...
IMO If you really want to go nuts with your psychic powers (I think you should tone it down a touch personally) you should make it so a psyker can only have offensive powers or only support powers.
It'd be a bit more balancing.

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
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purplefood wrote:Well you could go glass cannon with psychic powers...
Kinda like Dark Eldar mixed with Craftworld Eldar...
IMO If you really want to go nuts with your psychic powers (I think you should tone it down a touch personally) you should make it so a psyker can only have offensive powers or only support powers.
It'd be a bit more balancing.

Yeah, it would actually...
I am implementing a "tier" system where you can get a wide variety of psychic powers, depending on your mastery level. There are 4 tiers, currently.
Level 1 (Deepsyker, just making these up cause they sound good.) gives you 3 Warp Points
Level 2 (Focuspsyker) gives you 6 Warp Points, and
Level 3 (Hellpsyker) gives you a huge 9 Warp points.
Every Warp Point you have can be spent to "buy" powers from any tier. A Deepsyker could buy a tier 3 power, but then not have anything else. Or they could buy 3 tier 1 powers. That's how it works, if you get the gist.
Higher level psykers tend to be more physically feeble, like is the case with priestesses (3S, 3T)
That's the plan anyway.

Currently attempting to put together a homebrew non-canon Space Marine chapter. If I can be bothered to getting around to painting the models and putting the things together of course... 
   
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Decrepit Dakkanaut




Swindon, Wiltshire, UK

Mynameisalie wrote:
And mineral resource? Pfft. Please. The Lynx use their Animatrix Crystals for everything. It's harder than diamond; perfect for ammunition and armour and it conducts psychic energy like a charm (partly why Lynx are that psychically powerful), so it's good for the jewellery the Lynx make (amplifies their power). So it's very, very valuable. Seriously, if the Imperium had stuff like that, then they would be the ones that are unstoppable. Only thing is the Lynx are very reluctant to give them that kind of power.


NO!

You're doing it again! Animatrix crystals that are amazing for EVERYTHING is insanely mary sue.
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

That's actually not such a bad idea... not entirely sure on the names for them and the whole warp points name but still a good mechanic.
I'd make them T2 to show how fragile they are.
T3 is human at physical prime.
T2 would really show how frail they are in comparison.

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in ae
Thunderhawk Pilot Dropping From Orbit





purplefood wrote:That's actually not such a bad idea... not entirely sure on the names for them and the whole warp points name but still a good mechanic.
I'd make them T2 to show how fragile they are.
T3 is human at physical prime.
T2 would really show how frail they are in comparison.

Dude. that's bolter insta-kill. They're not that frail. One of them (unique character) took a pounding from a trygon, stood up, brushed it off and said:
go yourself. (This is not directed at you)
Then he killed it.
T3 is really low enough. They're not snotling frail. They'll take more of a pounding than a human will, mostly due to their inv.saves : D
But really? T2? Isn't that toning them back a bit too far?
Oh, and I called the crystals that as animus means soul in latin. I think it's latin anyway. Matrix, cause it fits well as an ending and the fact Animatrix Crystals act as a "matrix" of psychic energy. If Lynx aren't fed this energy, they will simply burn up. Or just wither and die. They need them. Rules for a Lynx army state that they must take an Animatrix crystal. It's low cost, hard to kill, but has no attack capability. Plus, any Lynx that aren't within 72" of one have to take a Leadership test, losing a wound if they fail.
Sort of how I balanced them out. They depend on things to survive. Not just the menial things; food, water and sleep (u don't sleep for 2 weeks apparently you'll eventually die), they need pure psychic energy.

This message was edited 4 times. Last update was at 2012/07/23 12:08:36


Currently attempting to put together a homebrew non-canon Space Marine chapter. If I can be bothered to getting around to painting the models and putting the things together of course... 
   
Made in ae
Thunderhawk Pilot Dropping From Orbit





Corpsesarefun wrote:
Mynameisalie wrote:
And mineral resource? Pfft. Please. The Lynx use their Animatrix Crystals for everything. It's harder than diamond; perfect for ammunition and armour and it conducts psychic energy like a charm (partly why Lynx are that psychically powerful), so it's good for the jewellery the Lynx make (amplifies their power). So it's very, very valuable. Seriously, if the Imperium had stuff like that, then they would be the ones that are unstoppable. Only thing is the Lynx are very reluctant to give them that kind of power.


NO!

You're doing it again! Animatrix crystals that are amazing for EVERYTHING is insanely mary sue.

Considering there is very little left...
It's what they depend on. It's a very reliable and useful substance, and it's the basis for most Lynx tech. Cell splitters, for example. (Partly reversed engineered Necron tech).
And a correction; if the Magi of Mars (or whatever) figured out how to use that stuff in a Titan, which is incredibly hard to do, as the instability of large crystals tend to blow up whatever they're inserted into. If they managed to put it in a titan...
You can see where that would go.

This message was edited 1 time. Last update was at 2012/07/23 12:11:36


Currently attempting to put together a homebrew non-canon Space Marine chapter. If I can be bothered to getting around to painting the models and putting the things together of course... 
   
 
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