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![[Post New]](/s/i/i.gif) 2012/07/21 20:35:11
Subject: Argument for the use and help of xenos within the Imperium, Lawful or otherwise.
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Barpharanges
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Mynameisalie wrote:Or they were twisted when they opened Dimension Gate, a portal to the Void into which the Lynx were originally meant to escape to, but the Tyranids invaded their homeworld in the Andromeda Spiral. In their desperation to escape, the Lyynx accidentally caused the most violent psychic distortion ever recorded. It killed a lot of the Tyranids, enough to create an escape route for the Lynx, but caused such a backlash that it edited the Lynx's base DNA pattern, transforming them into psychic conduits for Void energy to flow through.
Just an idea. Wrote this whilst listening "To Glory" by Two Steps From Hell. I always perform better when I listen to them.
I'll try and clear that up
The Lynx, a race of human like creatures inhabiting a small galaxy close to the Milky Way, had their homeworld invaded by the Tyranid Hive Fleets, beaten, torn and almost fully consumed, the Lynx opened a portal to the nearest galaxy, but instead opened up a portal to the warp and where mutated into strange and horrid monsters, the psychic back lash scattered them across the Milky Way, but many where corrupted and the others in a new galaxy of only foes.
Your original idea was too like the Fall of the Eldar.
Make the Lynx hulking Cat People monsters, like half cat/half bears.
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The biggest indicator someone is a loser is them complaining about 3d printers or piracy. |
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![[Post New]](/s/i/i.gif) 2012/07/21 20:35:44
Subject: Argument for the use and help of xenos within the Imperium, Lawful or otherwise.
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Thunderhawk Pilot Dropping From Orbit
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Now Tzeentch has turned his attention to them, and has been trying to turn them ever since. They have bravely resisted, but for how long will they hold out for? Only time will tell. Their story may be drawing to a close. And they are prepared. They are not afraid of Death. They are Afraid of what is after Death. What does await them?
No-one knows. Automatically Appended Next Post: blood reaper wrote:Mynameisalie wrote:Or they were twisted when they opened Dimension Gate, a portal to the Void into which the Lynx were originally meant to escape to, but the Tyranids invaded their homeworld in the Andromeda Spiral. In their desperation to escape, the Lyynx accidentally caused the most violent psychic distortion ever recorded. It killed a lot of the Tyranids, enough to create an escape route for the Lynx, but caused such a backlash that it edited the Lynx's base DNA pattern, transforming them into psychic conduits for Void energy to flow through.
Just an idea. Wrote this whilst listening "To Glory" by Two Steps From Hell. I always perform better when I listen to them.
I'll try and clear that up
The Lynx, a race of human like creatures inhabiting a small galaxy close to the Milky Way, had their homeworld invaded by the Tyranid Hive Fleets, beaten, torn and almost fully consumed, the Lynx opened a portal to the nearest galaxy, but instead opened up a portal to the warp and where mutated into strange and horrid monsters, the psychic back lash scattered them across the Milky Way, but many where corrupted and the others in a new galaxy of only foes.
Your original idea was too like the Fall of the Eldar.
Make the Lynx hulking Cat People monsters, like half cat/half bears.
You mean like the pic posted on pg 4 of the Codex: Lynx thread? Automatically Appended Next Post: And not the Warp. It's another aspect that makes them unique. They are psykers. but not like any other. If Tzeentch truly does corrupt them, they truly will be unstoppable. Tzeentch will be able to use a whole new Dimensions energy for his own needs. Then everything in the galaxy will be burnt. Lynx are the most volatile of all races; they fall, Chaos will reign.
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This message was edited 2 times. Last update was at 2012/07/21 20:39:53
Currently attempting to put together a homebrew non-canon Space Marine chapter. If I can be bothered to getting around to painting the models and putting the things together of course... |
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![[Post New]](/s/i/i.gif) 2012/07/21 20:42:37
Subject: Argument for the use and help of xenos within the Imperium, Lawful or otherwise.
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Resolute Ultramarine Honor Guard
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You could always go the Beastman route, have them be part of the IoM, and maybe have a longstanding relationship with an order of the inquisition. They are on some hidden planet(s) and through the inquisition have contacts with chapters and guard units that are asked/told to assist in ]|[ matters.
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DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
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![[Post New]](/s/i/i.gif) 2012/07/21 20:44:06
Subject: Argument for the use and help of xenos within the Imperium, Lawful or otherwise.
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Thunderhawk Pilot Dropping From Orbit
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Last words of Metapsyker Idhrenion before they sent the Ordo Xenos Inquisitors back to the Imperium:
"Be prepared to run. And run like hell. If we fall, your galaxy will burn. You cannot hope to stand and fight if we fall. Spread this word. to all corners of your empire. Run, and run like hell, for if we fall, you will have the voracious fires of Chaos at your heels for evermore." Automatically Appended Next Post: So basically they've said "get packing now and get a head start. We'll hold them as long as we can."
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This message was edited 1 time. Last update was at 2012/07/21 20:45:23
Currently attempting to put together a homebrew non-canon Space Marine chapter. If I can be bothered to getting around to painting the models and putting the things together of course... |
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![[Post New]](/s/i/i.gif) 2012/07/21 20:46:33
Subject: Argument for the use and help of xenos within the Imperium, Lawful or otherwise.
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Barpharanges
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Mynameisalie wrote:Now Tzeentch has turned his attention to them, and has been trying to turn them ever since. They have bravely resisted, but for how long will they hold out for? Only time will tell. Their story may be drawing to a close. And they are prepared. They are not afraid of Death. They are Afraid of what is after Death. What does await them?
No-one knows.
Automatically Appended Next Post:
blood reaper wrote:Mynameisalie wrote:Or they were twisted when they opened Dimension Gate, a portal to the Void into which the Lynx were originally meant to escape to, but the Tyranids invaded their homeworld in the Andromeda Spiral. In their desperation to escape, the Lyynx accidentally caused the most violent psychic distortion ever recorded. It killed a lot of the Tyranids, enough to create an escape route for the Lynx, but caused such a backlash that it edited the Lynx's base DNA pattern, transforming them into psychic conduits for Void energy to flow through.
Just an idea. Wrote this whilst listening "To Glory" by Two Steps From Hell. I always perform better when I listen to them.
I'll try and clear that up
The Lynx, a race of human like creatures inhabiting a small galaxy close to the Milky Way, had their homeworld invaded by the Tyranid Hive Fleets, beaten, torn and almost fully consumed, the Lynx opened a portal to the nearest galaxy, but instead opened up a portal to the warp and where mutated into strange and horrid monsters, the psychic back lash scattered them across the Milky Way, but many where corrupted and the others in a new galaxy of only foes.
Your original idea was too like the Fall of the Eldar.
Make the Lynx hulking Cat People monsters, like half cat/half bears.
You mean like the pic posted on pg 4 of the Codex: Lynx thread?
Automatically Appended Next Post:
And not the Warp. It's another aspect that makes them unique. They are psykers. but not like any other. If Tzeentch truly does corrupt them, they truly will be unstoppable. Tzeentch will be able to use a whole new Dimensions energy for his own needs. Then everything in the galaxy will be burnt. Lynx are the most volatile of all races; they fall, Chaos will reign.
No.
You can't be a psyker if your not using the warp.
Using Tzeentch is ridiculous.
The project has crashed again, honestly, this isn't working.
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The biggest indicator someone is a loser is them complaining about 3d printers or piracy. |
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![[Post New]](/s/i/i.gif) 2012/07/21 20:46:35
Subject: Argument for the use and help of xenos within the Imperium, Lawful or otherwise.
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Thunderhawk Pilot Dropping From Orbit
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How noble a race are they? Giving their lives to save humanity? Even though humanity hates xenos? That's noble. That's friendship, even if the Imperium doesn't want it. Automatically Appended Next Post: Who says you can't be a psyker if you don't use the Warp. Where in the 40k rulebook does it say that?
Tzeentch = God who wants psychic power. Lynx are basically giving it to him if they succumb. That's why I involved him. Admit it. This is a decent attempt at a fluff.
Just think these through. I mean it with the best of intentions.
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This message was edited 1 time. Last update was at 2012/07/21 20:51:13
Currently attempting to put together a homebrew non-canon Space Marine chapter. If I can be bothered to getting around to painting the models and putting the things together of course... |
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![[Post New]](/s/i/i.gif) 2012/07/21 20:51:55
Subject: Argument for the use and help of xenos within the Imperium, Lawful or otherwise.
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Barpharanges
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Mynameisalie wrote:How noble a race are they? Giving their lives to save humanity? Even though humanity hates xenos? That's noble. That's friendship, even if the Imperium doesn't want it.
Oh god....Oh god.....it burns, the words they burn!
Projects ruined, can't be helped, I'm skipping the sinking ship, I can see how this is going to end.
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This message was edited 2 times. Last update was at 2012/07/21 20:52:53
The biggest indicator someone is a loser is them complaining about 3d printers or piracy. |
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![[Post New]](/s/i/i.gif) 2012/07/21 20:52:36
Subject: Argument for the use and help of xenos within the Imperium, Lawful or otherwise.
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Thunderhawk Pilot Dropping From Orbit
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Come on guys, where in the 40k universe does it say you are not a psyker if you aren't using the Warp? I'm adding background to the base fluff itself. I know , probs a stupid idea, but it still shows I have flair.
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Currently attempting to put together a homebrew non-canon Space Marine chapter. If I can be bothered to getting around to painting the models and putting the things together of course... |
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![[Post New]](/s/i/i.gif) 2012/07/21 20:53:16
Subject: Argument for the use and help of xenos within the Imperium, Lawful or otherwise.
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Mutilatin' Mad Dok
CRASSUS ARMOURED ASSAULT TRANSPORT!
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I just want to jump in here:
I wouldn't suggest adding a whole new dimension to the fluff. In doing so, fundamental parts of the over-arching setting is changed (a good thing to avoid when writing you're own fluff, don't turn it into a different setting, keep with the fundamental rules of the universe), and their importance on a galactic scale jumps from 'this is a minor xenos group, possible temporary allies of other races' to 'possible threat of universal proportions and most important group around in the grand scheme of things'.
The Imperium, seeing the risk of their corruption and the subsequent domination of Chaos would react without hesitation with extermination with all the force they can muster, rather than let it be even the slightest risk.
(Also: I can't say I'm a big fan of cat-people in 40k in general, but it's your fluff, do what you want. Make sure people are willing to play against a codex you wrote yourself though, I'd probably be more against that than the fluff.
I'd dial their overall importance way back though. They shouldn't the keystone to the whole universe)
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DR:90S++G++M++B-I++Pwmhd13#++D+A++++/fWD303R+++T(F)DM+
Atma01 wrote:
And that is why you hear people yelling FOR THE EMPEROR rather than FOR LOGICAL AND QUANTIFIABLE BASED DECISIONS FOR THE BETTERMENT OF THE MAJORITY!
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![[Post New]](/s/i/i.gif) 2012/07/21 20:53:44
Subject: Argument for the use and help of xenos within the Imperium, Lawful or otherwise.
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Barpharanges
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Mynameisalie wrote:Come on guys, where in the 40k universe does it say you are not a psyker if you aren't using the Warp? I'm adding background to the base fluff itself. I know , probs a stupid idea, but it still shows I have flair.
You know how this thread is about Cats?
Well it's went to the dogs.
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The biggest indicator someone is a loser is them complaining about 3d printers or piracy. |
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![[Post New]](/s/i/i.gif) 2012/07/21 20:56:06
Subject: Argument for the use and help of xenos within the Imperium, Lawful or otherwise.
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Thunderhawk Pilot Dropping From Orbit
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blood reaper wrote:Mynameisalie wrote:How noble a race are they? Giving their lives to save humanity? Even though humanity hates xenos? That's noble. That's friendship, even if the Imperium doesn't want it. Oh god....Oh god.....it burns, the words they burn! Projects ruined, can't be helped, I'm skipping the sinking ship, I can see how this is going to end.
Ok, you can do that. That's fine. Other people will think this is a decent idea. You can have your thoughts; everyone has a right to give their opinion. And ok, kill that last bit with the friendship. Won't include that. But seriously, it's noble. The Lynx have high standards. If I was going to try and hold back a relentless horde of horrors I would at least have the decency to tell anyone who is behind me to get their  out of there. Automatically Appended Next Post: Elector wrote:I just want to jump in here: I wouldn't suggest adding a whole new dimension to the fluff. In doing so, fundamental parts of the over-arching setting is changed (a good thing to avoid when writing you're own fluff, don't turn it into a different setting, keep with the fundamental rules of the universe), and their importance on a galactic scale jumps from 'this is a minor xenos group, possible temporary allies of other races' to 'possible threat of universal proportions and most important group around in the grand scheme of things'. The Imperium, seeing the risk of their corruption and the subsequent domination of Chaos would react without hesitation with extermination with all the force they can muster, rather than let it be even the slightest risk. (Also: I can't say I'm a big fan of cat-people in 40k in general, but it's your fluff, do what you want. Make sure people are willing to play against a codex you wrote yourself though, I'd probably be more against that than the fluff. I'd dial their overall importance way back though. They shouldn't the keystone to the whole universe)
Pretty much the only thing that's open to me at this time. And thing is, they kill Lynx, they are giving up the entire Lynx race here to Tzeentch. In this case, scenario will end up like the one where they succumb to Chaos anyway. They're not pivotal to the universe, just the IoM, the Eldar, the Tau etc... Automatically Appended Next Post: blood reaper wrote:Mynameisalie wrote:Come on guys, where in the 40k universe does it say you are not a psyker if you aren't using the Warp? I'm adding background to the base fluff itself. I know , probs a stupid idea, but it still shows I have flair. You know how this thread is about Cats? Well it's went to the dogs. Lol. Like I said before, you can have your opinions, I think this is a decent idea and other will agree.
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This message was edited 4 times. Last update was at 2012/07/21 21:01:22
Currently attempting to put together a homebrew non-canon Space Marine chapter. If I can be bothered to getting around to painting the models and putting the things together of course... |
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![[Post New]](/s/i/i.gif) 2012/07/21 21:01:48
Subject: Argument for the use and help of xenos within the Imperium, Lawful or otherwise.
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Battleship Captain
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Okay, me again; seems like you are intent on making "The Lynx" pretty powerful. Let me forge a suggestion if you ever get to determining their powerfulness and combat capability.
Noone wants to be Grey Knights. They sound incredibly OP, and Mary-Sue as all hell.
That said, your new race needs to pick two from these three traits to define itself and remain believable.
Technologically Advanced
Physically Strong/Tough
Psychically Powerful
These all are relatively evolutionary, meaning for the most part a race with vast technology and Imposing Physical Stature wouldn't need much Psykers, thus it wouldn't be a prominent thing for their race. Same said with Psychic Big Tough guys; unlikely they'd bother getting much in the way of tech (Tyranids).
Just a suggestion to keep them from coming off as Godmode. Automatically Appended Next Post: You could also do different sects of the Lynx, like a warrior caste with brute strength but virtually zero Psyker capability, then the more affluent being less physically imposing but powerful psychically.
Sure it sounds Tau, but Castes are very common in civilizations, and the ones with more "Power" would be the leaders. (Ie. Psykers)
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This message was edited 1 time. Last update was at 2012/07/21 21:03:05
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![[Post New]](/s/i/i.gif) 2012/07/21 21:05:49
Subject: Argument for the use and help of xenos within the Imperium, Lawful or otherwise.
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Jovial Junkatrukk Driver
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They have encountered so far, not all of them. Lynx aren't aggressive; they're assertive at worst, but mostly passive.
Are you being sarcastic? I'm not too good with sarcasm.
No im not being sarcastic. i dont like the "cat-people" part but the rest is fine
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This message was edited 1 time. Last update was at 2012/07/21 21:29:58
motyak wrote:[...] Yes, the mods are illuminati, and yakface, lego and dakka dakka itself are the 3 points of the triangle. |
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![[Post New]](/s/i/i.gif) 2012/07/21 21:07:31
Subject: Argument for the use and help of xenos within the Imperium, Lawful or otherwise.
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Thunderhawk Pilot Dropping From Orbit
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TheCaptain wrote:Okay, me again; seems like you are intent on making "The Lynx" pretty powerful. Let me forge a suggestion if you ever get to determining their powerfulness and combat capability.
Noone wants to be Grey Knights. They sound incredibly OP, and Mary-Sue as all hell.
That said, your new race needs to pick two from these three traits to define itself and remain believable.
Technologically Advanced
Physically Strong/Tough
Psychically Powerful
These all are relatively evolutionary, meaning for the most part a race with vast technology and Imposing Physical Stature wouldn't need much Psykers, thus it wouldn't be a prominent thing for their race. Same said with Psychic Big Tough guys; unlikely they'd bother getting much in the way of tech (Tyranids).
Just a suggestion to keep them from coming off as Godmode.
Automatically Appended Next Post:
You could also do different sects of the Lynx, like a warrior caste with brute strength but virtually zero Psyker capability, then the more affluent being less physically imposing but powerful psychically.
Sure it sounds Tau, but Castes are very common in civilizations, and the ones with more "Power" would be the leaders. (Ie. Psykers)
I get this a lot. What I have done is given them everything, but they have a special rule that cann make you say goodbye to half your army if have bad luck with the dice for only a singe turn. That's how I am keeping them in check. They can literally commit suicide without doing much. That's part of their psychic power; they have fantastic powers, but they have to keep them in check all the time. Which is why they seem very detached ad machine like when conversing with others. If they lapse for just a millisecond, they will die in a spectacularly horrific and gory way.
Automatically Appended Next Post:
And I just have to say this:
If blood reaper wants to abandon ship, he may do so. What he doesn't realise is that some of us are bat s  crazy enough to go down with it. Automatically Appended Next Post: See the profile pic guys? That's a female Lynx psyker, more commonly known as a priestess. They SUCK at cc and in raged too, but can unleash some pretty cool psychic hell. That said, the staple troops of the Lynx race don't have much in the way of pp, but are decent at ranged and cc. You can purchase a pp upgrade for them, but that'll set you back quite a few points. They're not exactly Mary-Sue, just a bit higher than the average race.
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This message was edited 3 times. Last update was at 2012/07/21 21:16:04
Currently attempting to put together a homebrew non-canon Space Marine chapter. If I can be bothered to getting around to painting the models and putting the things together of course... |
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![[Post New]](/s/i/i.gif) 2012/07/21 21:41:24
Subject: Argument for the use and help of xenos within the Imperium, Lawful or otherwise.
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Battleship Captain
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Consider making them more balanced, and less "chance to be good or bad". I believe the latter, with faith points, was exactly what turned people off Sisters of Battle
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![[Post New]](/s/i/i.gif) 2012/07/21 21:47:35
Subject: Argument for the use and help of xenos within the Imperium, Lawful or otherwise.
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Resolute Ultramarine Honor Guard
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This is too much. It's like all the fan fics of Mary Sue the alpha psyker inquisitor who was a sister of battle, but now orders Calgar to help her save the entire IoM (again)... and since she's half Eldar, she can transport that seer council with her in the second gen Phalanx she found when she was a rogue trader.
You've gone from workable, cool idea... Psykic Cat-Beastman who could play well as a counts as Tzeetch CSM, to some 14-year olds day dream race they created in study hall.
Tone it down, make it fit into established codex and you got something that might almost be as cool as Goatboy's army.
And yes, in 40k, psykers =warp.
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DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
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![[Post New]](/s/i/i.gif) 2012/07/21 22:16:25
Subject: Argument for the use and help of xenos within the Imperium, Lawful or otherwise.
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Gore-Soaked Lunatic Witchhunter
Seattle
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Well, aesthetically, there's nothing saying that a Xeno race can't be animorphic. We're creating fan-fluff here, not a new Codex that is going to make Tournament rounds. Personally, I don't care what the race looks like. New Thundercats Xenos? Sure, go right ahead. The galaxy is a fething big place. Abnett had mutant crab-centauroid things in Eisenhorn, so why not cats?
Still... these guys sound like they would be best suited for an ally to the Tau, rather than the Imperium. Mainly because while the Eldar and the Imperium have some alliances, these are always brokered through individual representatives of the respective factions, and supported by small covens within one group or another. The Ordo Xenos, for example, does not have any sort of alliance with the Eldar... as a whole. Certain individual Inquisitors, however, most certainly do, and will go to great lengths to keep these alliances hidden from their more hardline peers. Amongst these kinds of radicals, often schools of thought or variant philosophies arise, which will support and maintain these xeno alliances for decades, if not centuries, while keeping it a secret from the Inquisition in general.
Edited to add:
Come on guys, where in the 40k universe does it say you are not a psyker if you aren't using the Warp? I'm adding background to the base fluff itself. I know , probs a stupid idea, but it still shows I have flair.
Everywhere. Magic, psychic powers, whatever... it's all Warp-based in 40K. Whether you're a psyker, a sorcerer, a naked savage witch or walking the ley-lines, you're manipulating Warp Energy in some way, shape or form. Old, old, old-arsed (like 1st/2nd edition) Space Wolf fluff tried to explain that the Rune Priests carried staves cut from oak trees from when they still grew on Holy Terra, though that fluff is long since glossed over. These days? The Space Wolves still call them Rune Priests, but they're still Librarians and still Psykers, and thus making use of the Warp. In 40K, Magic=Warp. There's really no getting around that. It doesn't really matter, either, because Tzeentch is already the God of Magic. So even if you're not calling it Warp-magic... Tzeentch is already the god of it. Any of that sort of "mystic mumbo-jumbo" that is magic, psychic power, sorcery, voodoo, whatever.... Tzeentch rules that stuff, and pretty much has since the dawn of time.
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This message was edited 1 time. Last update was at 2012/07/21 22:53:31
It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2012/07/21 22:39:39
Subject: Argument for the use and help of xenos within the Imperium, Lawful or otherwise.
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Willing Inquisitorial Excruciator
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Mynameisalie wrote:Last words of Metapsyker Idhrenion before they sent the Ordo Xenos Inquisitors back to the Imperium:
"Be prepared to run. And run like hell. If we fall, your galaxy will burn. You cannot hope to stand and fight if we fall. Spread this word. to all corners of your empire. Run, and run like hell, for if we fall, you will have the voracious fires of Chaos at your heels for evermore."
Now 'Mary-Sue' is an overused term, but... your inexplicably friendly race of furries from another galaxy, who are psykers but untouched by the warp, are also mankind's only hope? That's Mary-Sue-tastic.
It isn't even the biggest problem, however, which is that what you have written is simply utterly out of keeping with the Warhammer setting's 40,00's tone and atmosphere. It's so far removed from it that it's difficult to know where to start pointing out what's wrong...
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Red Hunters: 2000 points Grey Knights: 2000 points Black Legion: 600 points and counting |
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![[Post New]](/s/i/i.gif) 2012/07/21 22:48:43
Subject: Argument for the use and help of xenos within the Imperium, Lawful or otherwise.
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Resolute Ultramarine Honor Guard
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English Assassin wrote:
It isn't even the biggest problem, however, which is that what you have written is simply utterly out of keeping with the Warhammer setting's 40,00's tone and atmosphere. It's so far removed from it that it's difficult to know where to start pointing out what's wrong...
I'm not sure the OP wants opinions or help. He just wants affirmation.
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![[Post New]](/s/i/i.gif) 2012/07/21 22:51:52
Subject: Argument for the use and help of xenos within the Imperium, Lawful or otherwise.
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Barpharanges
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Lobukia wrote:English Assassin wrote:
It isn't even the biggest problem, however, which is that what you have written is simply utterly out of keeping with the Warhammer setting's 40,00's tone and atmosphere. It's so far removed from it that it's difficult to know where to start pointing out what's wrong...
I'm not sure the OP wants opinions or help. He just wants affirmation.
He'll ignore every criticism anyone gives, rewording older posts and claiming to have back up for his posts, he simply seems to want "Your race is awesome" instead of proper advice, I don't think it's possible to negotiate.
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The biggest indicator someone is a loser is them complaining about 3d printers or piracy. |
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![[Post New]](/s/i/i.gif) 2012/07/21 22:52:37
Subject: Argument for the use and help of xenos within the Imperium, Lawful or otherwise.
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Longtime Dakkanaut
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blood reaper wrote:Lobukia wrote:English Assassin wrote:
It isn't even the biggest problem, however, which is that what you have written is simply utterly out of keeping with the Warhammer setting's 40,00's tone and atmosphere. It's so far removed from it that it's difficult to know where to start pointing out what's wrong...
I'm not sure the OP wants opinions or help. He just wants affirmation.
He'll ignore every criticism anyone gives, rewording older posts and claiming to have back up for his posts, he simply seems to want "Your race is awesome" instead of proper advice, I don't think it's possible to negotiate.
Send for the Ordo Xenos, they have work to do.
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![[Post New]](/s/i/i.gif) 2012/07/21 22:54:31
Subject: Re:Argument for the use and help of xenos within the Imperium, Lawful or otherwise.
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Barpharanges
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I've sent for an Inqusiton fleet, they've primed the Exterminatis and are ready to remove this Mary Sue infestation,
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The biggest indicator someone is a loser is them complaining about 3d printers or piracy. |
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![[Post New]](/s/i/i.gif) 2012/07/21 23:42:34
Subject: Argument for the use and help of xenos within the Imperium, Lawful or otherwise.
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Captain of the Forlorn Hope
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Mynameisalie wrote:See the profile pic guys? That's a female Lynx psyker, more commonly known as a priestess. They SUCK at cc and in raged too, but can unleash some pretty cool psychic hell. That said, the staple troops of the Lynx race don't have much in the way of pp, but are decent at ranged and cc. You can purchase a pp upgrade for them, but that'll set you back quite a few points. They're not exactly Mary-Sue, just a bit higher than the average race.
The Black Ships would have a field day capturing your race.
The Jokero exist, so cat people would fit in just fine wit the setting, but the warp is dangerous stuff, and only a select few psykers get sanctioned, and pretty much all of the sanctioned ones are human.
The Lynx would be bombarded from orbit and wiped off of any planet they were infesting. This is because the warp, unlike technology, can bring about some very uncontrolled stuff.
Only radical Inquisitors would even think of working with the Lynx, as they sometimes control daemonhosts to get the job done. However their use would be limited, as Psychic power that it wildly uncontrolled usually gets that person killed very quickly.
Any guardsman worth his laspack would not hesitate to shoot these things on sight.
A radical inquisitor story line with a few Lynx might be fun to read about.
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![[Post New]](/s/i/i.gif) 2012/07/21 23:45:28
Subject: Argument for the use and help of xenos within the Imperium, Lawful or otherwise.
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Incorporating Wet-Blending
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Alie, I'm going to give you an important piece of advice: don't try to upstage the main players of the setting. At best, the Lynx can be a compelling secondary character in the galaxy of the 41st Millennium. You cannot make them the stars of the show.
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"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis |
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![[Post New]](/s/i/i.gif) 2012/07/21 23:53:27
Subject: Argument for the use and help of xenos within the Imperium, Lawful or otherwise.
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Gore-Soaked Lunatic Witchhunter
Seattle
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That's pretty good advice there.
Someone earlier mentioned a caste system, and that sounds like a good idea, too. Pattern them after a sort of hybrid Tau/Eldar thing. You've got your warrior caste which are your CC and/or Gunline mixed units. You've got your Priest caste which are your Psykers/Farseers/HQ units, and a few fluff castes for building things or being merchants or whatever that don't make a battlefield appearance because they're civilians.
If they're super-powerful, that attracts the attention of things a scattered race really doesn't want to to attract the attention of, like Necrons, the Inquisition (in general, rather than just radicals), and Chaos. While they might be resisting Tzeentch's Daemons, can they do the same while the Thousand Sons Traitor Legion is stepping out of Warp-gates to facestomp them and make with the bolter-pwnage?
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2012/07/22 01:33:22
Subject: Re:Argument for the use and help of xenos within the Imperium, Lawful or otherwise.
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Longtime Dakkanaut
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He'll ignore every criticism anyone gives, rewording older posts and claiming to have back up for his posts, he simply seems to want "Your race is awesome" instead of proper advice, I don't think it's possible to negotiate.
I'm not sure the OP wants opinions or help. He just wants affirmation.
sadly, this is the vibe im getting from you as well. And i dont mean that in any kind of a negative way. I know you're only 14, biut please dont start whining/moaning or thinking that im trying to have a go at you. Please try and be mature about this. this has nothing to do with you, personally.
Now, im hoping im wrong. Ill probably find out in your response to this message, but im going to remain optimistic that you'll take on board the arguments put forward by people who have been invested in the hobby for as long as you've been around, and have been exposed to vastly more fluff that you, and consequently have a better grasp of the nature of the 40k universe, world building and race creation (not me talking about myself, by the way!) your work needs more work. and thats not a bad thing. its great that youre ienthusiatic about bringing an idea to life (coming from a guy 13,000 words into his novel, i know the joy in bringing a world to life) For me, part of the joy in creation is the evolution of an idea from its germ state to what it ends up as. and to be frank, the only concrete rule i have is "nothing is sacred". you need to be critical of your own work, accept criticism from everyone else, and be willing and happy to tear it all down and start from scratch if necessary.
i would concur with the posters regarding the warp, and the lynx' psychic abilities. in this universe, psychic abilities come from the warp. there is no warp+1, and simply put, trying to redefine and rewrite one of the most fundamental aspects of the mechanics of the universe in order to shoehorn your "OMFGawesomecatpplsuperpsykers" is not going to work. there is no warp+1. there is the warp. For me, i have no problem with a new psychic race. i have a problem with you re-writing the universe, "just because".
if you want to create your own space fantasy universe- then fine, go ahead. if there is another universe with multiple sources of power - eg look at how in the rolemaster RPG, it tends to define each god as being a power source for their own clerics, how some "mentalists" drawn the power from within themselves (manipulation, etc) whilst others draw the power from the world around them. then fine. in that case, a unique source of power could fit. but in 40k, there is only the warp. And the warp is bad/evil/dangerous for EVERYONE. Exposure of vulnerable individuals has led to the deaths of billions, and the ruin of entire platetary systems. yes, that is the scale. and that is why sensible race generally exterminate psykers on sight.
Also, regarding the friends with the imperium. i think your naivety is showing through here. you treat the imperium as a whole. you shouldnt. the imperium is fractured, with huge spans of space between worlds. everyone, at the end of the day, is on their own to an extent. but this small race of cat people are treating with the most racist, xenophobic and belligerent empire ever. think Hitler, Stalin, and every monster that has ever wielded power on this earth. those guys are poster boys for the imperials. No, wait, scrath that... those guys are liberals. Killing biillions, and exterminating races? thats a daily occurence. there is no way that the imperials would treat with any alein as an equal. yes, they'll ally with the eldar, but they despise them, and know the eldar are using them, so will seek to betray them in turn. and even then, only in the most dire of circumstances. its the same with the tau. Orks? Give an ork a gun, and ask him to shoot someone for you, and he'll shoot you first, just to "work out da kinks". COnsidering the nature of the imperium, should the lynx come to them as friends and allies offering to help them and give them their old tech, the response will be along the lines of the following:
"Filthy xenos! How dare you lay your hands on our tech! what have you done with it"
"Nothing, its all yours. We dont want it".
"Aye, because you've already sabotaged the documents, or worse! you expect us to fall for your lies. Everything coming from your mouth is blasphemy."
"No, seriously guys, its yours, we just want to be friends..."
"FRIENDS??? Does your heresy know no bounds??"
"Yes, we're super psykers! We want to help".
*Imperial, pulling out boltgun* "Stand back witch!!!! How DARE you?! Not only do you defile our tech, deny your place in the universe, but you are most assuredly agents of the warp! you are condemned! your own words and actions have sealed your fate. Sergeant! Exterminate these vermin. We'll take whats ours and wipe this scum out in the process. May the Emperor bless your holy work".
Now thats what WOULD happen. That said, it may be possible to rewrite it to allow for what you want. Strand them in a system, or better yet on a single planet. Let them be mercenaries, traders, and nomads, preferably ship, or space station based. those crystal things that you are so fond of? Well, keep them in stasis. Dont give them any worlds to call their own. Make that their goal- their endgame. they want one world, one moon, even one rock to call their own. Right now, their numbers are limited, and they are involved with a desperate race to "infest"/terraform a planet to be suitable for their long term survival. Let their queens/matriarchs/high priests guard these most sacred possessions. Fine. Regarding treating with the Imperim - no. Just no. your race is an insignificant speck. they dont matter. this is a house ruled codex. treat them as such. they should not matter, and their impact on the universe as a whole should match that. the imperium? again, i will say no. a few worlds, that are isolated, and for whom the imperium is a long distant memory? Sure, maybe. If the governors are corrupt? yeah, manageable. they could deal with them on that scale. Or even better, have them deal their dark age tech with a Rogue Trader. Have them safe in the belief (ie delusion) that they are treating fairly with this great power, who respects them, and holds them as equals (pfft!) The reality is that the rogue trader family is making a mint on the finds of these lynx and lying to them as to their place in the universe - and yet for all that, it has the desired effect. the rogue traders, to hide their nefarious (and illegal!) dealings with aliens are going to be quite happy to pretend they dont exist, and to not point in their general direction, should anyone come along asking questions. considering their numbers and scale, its not that hard for them to fly under the radar (trust me, this is better in the long run that a *curse* and that *whenever the imperials want to destory them, they just cant* - thats called plot armour, and its an absolutely terrible mechanism to fall back on to ensure the safety of your chosen race. if they survive, there must be believable reasons that are explored and can be justified. *they just cant* doesnt qualify. Now, running with this, one can assume that the lynx believe that In return for their aid, the rogue trader (the emperor's representative, as he sees them) promises to speak with the emperor and give them a world for their efforts (which is an angle he'll play constatly to get them to do what he wants, but he'll always fail to deliver on) SO as far as the powers that be are concered, rogue trader deadnight has found great arcaheotech wonders, including some STC scraps that the high magi of mars are eager to get their mitts on. he remains coy on where he found them, and prefers to keep it that way. a handful of inquisitors are suspicious, and suspect xeno involvement.
thats the kind of fluff that people would regard as somewhat plausible. its also twisted, dark and grey. there are nop clear cut right or wrong answers and in the great 40k tradition, no one is having an easy time of it.
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This message was edited 2 times. Last update was at 2012/07/22 01:43:55
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![[Post New]](/s/i/i.gif) 2012/07/22 04:12:17
Subject: Re:Argument for the use and help of xenos within the Imperium, Lawful or otherwise.
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Storm Trooper with Maglight
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Look, I'm going to cut you some slack OK. Creating fluff for a race/faction is one thing. Hell I've done it ( http://www.dakkadakka.com/dakkaforum/posts/list/464112.page). But there are somethings to keep in mind: -Keep in my people might not be interested to play you if you have a personally made codex. For the fact that it could be completely broken in you favor. -Where are you going to get models? 28mm isn't a common scale for most model kits an manufactures. You can find some stuff out there, but it isn't going to be easy. You might have to convert stuff. (I am currently converting some 1/35 scale Russian BMP-3 into a IG chimera) -Its easier to "tweak" a codex than make a new one. For the fact the fact that it would be more balanced, you can use preexisting models, and your opponent might be more interested in Challenging you if you have real codex to back it up. Instead of a home brewed one. To be honest with be honest with you, I think the idea of you codex is kinda stupid. But, that's my opinion. Also it helps to realize that we are all random ass holes on the internet take what you will with a grain of salt. Here are some tips I do have. -Make your units additions to the IG/Tau codex. They could be an abhuman company that is used by the Guard. Or an allied species of the Tau. By doing this you will have other models you could use( Chimera's, Guardsmen), etc., and make finding models to use easier. It also helps keep you list balanced, and could be worked within the fluff. Hell in the 1st and 2nd edition guard they used to have Abhumans as choices. Also rumor is that the abhumans mentioned in the 6th edition rule book might be coming back in. Either as part of another codex ( IG, Tau, etc.) or as their own codex. Might be crap, might be true. Based of what you have typed. Make them some race that the Guard/Tau use as psykers. Since they are more animal like they could be good in cqc ( which both armies suck at), and good psykers. But suck at shooting. -Don't make you units Mary Sue. I cannot stress this enough. Have some inbuilt flaws with them, make them suck at something. Helps keep it balanced. -Play test it with somebody who would be willing.
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This message was edited 1 time. Last update was at 2012/07/22 04:13:46
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![[Post New]](/s/i/i.gif) 2012/07/22 07:24:06
Subject: Argument for the use and help of xenos within the Imperium, Lawful or otherwise.
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Thunderhawk Pilot Dropping From Orbit
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Wow. I leave for 1 night and this is what happens? *shrugs* Ok, well... Regarding the posts to "testing the army out", I'm guessing most of you really do have a problem with the army list. God damn it, that took me such a long time to make. Ok, you wanted me to test it out? Already done so. It wennt a bit like this (may I remind you guys this is in their early stages of development, not actually a full on army yet) I used 2 squad of Artaich Warriors (renaming due to blood reapers "scrap the God" adamancy) My friend, matapata98 (you may have seen on my other topic) used 2 GK combat squads. End score looked like this: Lynx 2-3 GK Proves they are not Mary-sue in combat. Lynx can get pwned by GK quite easily, as leamt. Wasn't very uplifting for me, granted, as I am one of those people who hate losing. But still, it helped me build the codex along those lines. If I'd done 6 battles, the end result would have been 3-3; they're really evenly matched. Lynx go kill themselves every time they fail a psychic test badly (just my luck I rolled that 6,6 result thrice in the first match). As all Lynx are a variant of psykers (they have grown immune to many Warp related accidents that can happen to them, but at the cost of where they kill themselves far more often then the normal psyker. Luckily, built in failsafe prevents daemon infestation of dying Lynx.) so, as I have said quite a few times before and none of you have really paid attention to (no offence), you can lose half your army in a single turn. Like the example I gave earlier in this post. I lost both squads due to the doublesix rule. I lost a game without my friend firing a single shot. Now if you guys still think the army list is Mary Sue, then I really have no reply to that. and guys? If I take away the elemental thing I don't know what to put in its place. That was my best idea. Except, I could keep the tiered aspect and allow the Lynx to choose extra powers. They can pick any powers they want, as long as they don't exceed their allotted Warp Points. 4 tiers of power, perhaps? Warp Point distribution is dependent on what tier of psyker they are. Lynx have 3: Deepsyker, Focuspysker and Hellpsyker. Deepsykers get 3 points, Focuspsykers get 6, and Hellpsykers get 9.
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This message was edited 4 times. Last update was at 2012/07/22 08:33:15
Currently attempting to put together a homebrew non-canon Space Marine chapter. If I can be bothered to getting around to painting the models and putting the things together of course... |
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![[Post New]](/s/i/i.gif) 2012/07/22 08:07:55
Subject: Argument for the use and help of xenos within the Imperium, Lawful or otherwise.
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Thunderhawk Pilot Dropping From Orbit
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Better idea to keep themselves safe: Phase their only planet into the Warp.
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Currently attempting to put together a homebrew non-canon Space Marine chapter. If I can be bothered to getting around to painting the models and putting the things together of course... |
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![[Post New]](/s/i/i.gif) 2012/07/22 08:11:24
Subject: Argument for the use and help of xenos within the Imperium, Lawful or otherwise.
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Thunderhawk Pilot Dropping From Orbit
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That and their planet has the capability to defend itself; Psychic Shields, huge lances of pure energy scything through fleets of ships... That's how it goes. Even if they did manage to destroy it, the entire fleet would then be vaporised about 10 seconds later by a supernova that has enough force to rip open a portal to the Warp the size of a star. The Lynx have learnt a lot in their 1.5 billion year existence. Especially on how to make a proper exit.
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This message was edited 1 time. Last update was at 2012/07/22 08:22:56
Currently attempting to put together a homebrew non-canon Space Marine chapter. If I can be bothered to getting around to painting the models and putting the things together of course... |
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