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Made in us
Locked in the Tower of Amareo




Okay. That makes me want to maybe get into resin.
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

My Captain Slamguinius shaped Missile earned his points back at a local fun tournament at my FLGS yesterday. He killed most of a Leviathan Dreadnought (Lemartes finished off the Leviathan) game 1, then he single handedly killed a Raider and 8 out of 9 two wound dark eldar bikers (had to burn the fight twice stratagem to get the number of attacks needed in both the first and second game) and on my third match, also against dark eldar, he dropped one of their flying bomber craft before it ever had a chance to move.

I seized the initiative on my first and third game. Wound up not placing in the very top, but had fun all the same and got to terrify people with my Hammer Welding home-boy.

Take it easy.

-Red__Thirst-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in us
Locked in the Tower of Amareo




It's becoming more and more clear that a hammer jump captain is our only truly efficient tool. Pretty disappointing, really. I will say you really brave to charge into a leviathan.
   
Made in us
Longtime Dakkanaut





Connecticut

I love my blood angels scout bikes probably even more than Slambo. Super good little units for a really, really fair price.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Dakka Veteran




Martel732 wrote:
It's becoming more and more clear that a hammer jump captain is our only truly efficient tool. Pretty disappointing, really. I will say you really brave to charge into a leviathan.


If smash dies, then for 2CP he finishes the job with ONLY IN DEATH DOES DUTY END. Smash is 129 points and 5CP that you traded to knock out a 350 point core combat model from your opponents army. That he trades so well is why I bring two now, maybe even start bringing more in higher CP lists.

This message was edited 1 time. Last update was at 2018/04/30 20:55:58


 
   
Made in gb
Towering Hierophant Bio-Titan



UK

What's the difference between a Smash captain and a Lieutenant with a jump pack and thunder hammer?

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Razerous wrote:
What's the difference between a Smash captain and a Lieutenant with a jump pack and thunder hammer?
The ability to take a Storm Shield. Which is what makes CPT Slam so potent. He has such strong defenses and hits like a bus.


Automatically Appended Next Post:
Martel732 wrote:
Okay. That makes me want to maybe get into resin.
I know, right? The damn tank cruises around the board and kills anything with the Fly Keyword. DE Venoms? No more problem. It sucks we can only run one Relic though. I would run two of these bad boys without a second thought.

This message was edited 1 time. Last update was at 2018/04/30 21:49:43


5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in gb
Towering Hierophant Bio-Titan



UK

 casvalremdeikun wrote:
Razerous wrote:
What's the difference between a Smash captain and a Lieutenant with a jump pack and thunder hammer?
The ability to take a Storm Shield. Which is what makes CPT Slam so potent. He has such strong defenses and hits like a bus.


Automatically Appended Next Post:
Martel732 wrote:
Okay. That makes me want to maybe get into resin.
I know, right? The damn tank cruises around the board and kills anything with the Fly Keyword. DE Venoms? No more problem. It sucks we can only run one Relic though. I would run two of these bad boys without a second thought.
Agreed about the Sicaran... I'm so happy it's both so good and such a decent model!

Re: Smash captain, agreed. But both.. profit.

More of a good thing, granted one is less good than t'other but threat saturation is real!

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in gb
Longtime Dakkanaut





UK

 casvalremdeikun wrote:
I am thinking of adding a Relic Sicaran Battle Tank to my army. Yay or nay? One neat thing about it is it can benefit from Lucifer Pattern Engines and still fire its main weapon, so it becomes quite zippy. On the subject of sponsors, lascannons or heavy bolters? I am a bit lacking in anti-tank, so the lascannons will help some, I guess.

I would be tempted to go Lascannons personally. I find we have plenty of other units that are better at clearing chaff but a bit more anti-tank rarely goes amiss. The accelerator auto-cannon is fantastic but you will be glad of the lascannons if you run up against T8 targets.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Karhedron wrote:
 casvalremdeikun wrote:
I am thinking of adding a Relic Sicaran Battle Tank to my army. Yay or nay? One neat thing about it is it can benefit from Lucifer Pattern Engines and still fire its main weapon, so it becomes quite zippy. On the subject of sponsors, lascannons or heavy bolters? I am a bit lacking in anti-tank, so the lascannons will help some, I guess.

I would be tempted to go Lascannons personally. I find we have plenty of other units that are better at clearing chaff but a bit more anti-tank rarely goes amiss. The accelerator auto-cannon is fantastic but you will be glad of the lascannons if you run up against T8 targets.
That is what I was thinking too. Sure, if I zip it around, I won't be able to shoot them, but when it is positioned well, the Lascannons will be a godsend.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in de
Nihilistic Necron Lord






Germany

Martel732 wrote:It's becoming more and more clear that a hammer jump captain is our only truly efficient tool. Pretty disappointing, really. I will say you really brave to charge into a leviathan.


A leviathan dread is rather weak in CC, when he only has ranged weapons. Only 2 attacks at S8, no AP and only 1 damage. Charge him more than 8" away to avoid his flamers, no problem for slammy with the 3D6 charge.


casvalremdeikun wrote:I know, right? The damn tank cruises around the board and kills anything with the Fly Keyword. DE Venoms? No more problem. It sucks we can only run one Relic though. I would run two of these bad boys without a second thought.


You can run more than one relic unit. For two relic units you need at least two non-relic units. Two sicaran and two two model units of company vets, to keep it cheap, in a vanguard detachment is fine.


Relic: If your army is Battle-forged, no Detachment can contain more Relic units than it does non-Relic units of the same Battlefield Role.

This message was edited 2 times. Last update was at 2018/05/01 06:13:37


 
   
Made in gb
Annoyed Blood Angel Devastator




What are people's thoughts or the auto cannon deredero for fire support? Anyone had any experience with it?
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 p5freak wrote:

casvalremdeikun wrote:I know, right? The damn tank cruises around the board and kills anything with the Fly Keyword. DE Venoms? No more problem. It sucks we can only run one Relic though. I would run two of these bad boys without a second thought.


You can run more than one relic unit. For two relic units you need at least two non-relic units. Two sicaran and two two model units of company vets, to keep it cheap, in a vanguard detachment is fine.


Relic: If your army is Battle-forged, no Detachment can contain more Relic units than it does non-Relic units of the same Battlefield Role.

Awesome! I have more than two non-relic Elites in my Vanguard Detachment. That will give me room for another Sicaran. Though for points, I would have to take out my Repulsor, which is my combo Horde/Vehicle Hunter. Still, I should be able to make it work. Looks like I will be making another Forgeworld order at some point.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Fresh-Faced New User





I agree the Sicaran looks really good, is it better than a Predator to the point it would be worth breaking up Killshot?
   
Made in fi
Raging-on-the-Inside Blood Angel Sergeant





I've been experimenting on my up coming tourneys and trying to get multi-purpose multi-wound list.

In my current 1k list there's mr. Slam with the shield, but also the lieutenant has a thunder hammer and jump pack. After 1-2 rounds of heavy support buffing I can either counter-attack backfield threats or just uwof away. Using a DC thunder hammer model as the lieutenant it makes a great looking distraction carnifex as well. I almost forlon furied my capt with angel's wings and uwof+doa my lieutenant T1 last practice game, it's much easier to hide a single model in a terrain after forlon's fury than a blob of DC.

Anyone else experimented dual/triple DVoS in your game?

Secondly do you think that artisan of war is a complete waste on a SG ancient? Heroic bearing a better WT?
   
Made in gb
Longtime Dakkanaut





UK

Xirax wrote:
Secondly do you think that artisan of war is a complete waste on a SG ancient? Heroic bearing a better WT?

The Sanguinary Ancient is primarily a buff character rather than a damage dealer so I feel another aura ability would synergise better than trying to boost his modest damage output.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Locked in the Tower of Amareo




I've found giving the sanguinary ancient a psychic deny has been useful.
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

A lot of events allow you to pick warlord trait at the start of the game, so you can see if they have any leadership shenanigans that could realistically make some SG run or psychic powers to deny.

20000+ points
Tournament reports:
1234567 
   
Made in us
Fresh-Faced New User




I was thinking up a Blood angel list at work with the new changes to brigade CP and I was wondering if I could get some constructive criticism. I'm trying to maximize a sole blood angels list for kind of a TAC list

  • Brigade detachment

    HQ
    Lemartes 129
    Librarian 96
    Captain (w/ jump pack TH )(Warlord)(death visions of sanguinius -1cp) 129
    Elites
    Sanguinary ancient (standard of sacrifice -1cp) 99
    x8 Sanguinory guard(swords, bolters) 280
    x10 DC (jump packs, x1 powermaul, x1 hand flamer x9 bolt-pistols, x9 chainswords) 205
    Troops
    x5 scout squad 55
    x5 scout squad 55
    x5 scout squad 55
    x5 Tactical Squad 65
    x5 Tactical Squad 65
    x5 Tactical Squad 65
    x1 razorback-twin assault cannon 116
    x1 razorback-twin assault cannon 116
    Elites
    Heavy Support
    x5 Dev squad+ cherub (x 3 lascannon) 145
    x5 Dev squad+ cherub (x 2 lascannon x 1 Heavy Bolter) 130
    x5 Dev squad+ cherub (x 2 lascannon x 1 Heavy Bolter) 130

    2000 pts

    (3 base command points +12 command points from brigade detachment)=15CP-1CP(Death Visions of Sanguinius)-1cp(Armoury of Baal)=13CP


  • let me know if I hecked up anywhere in the crafting or if there are better suggestions

    I'm not too sure of how to edit posts XD so be gentle with me Battle Brothers. I'm just a wee neophyte.

    This message was edited 3 times. Last update was at 2018/05/01 23:58:53


     
       
    Made in us
    Locked in the Tower of Amareo




    You don't have any fast attack.
       
    Made in us
    Fresh-Faced New User




    Martel732 wrote:
    You don't have any fast attack.

    ah that I don't. easy fix I suppose. Just move it around to two battalions



  • 2x Batallion + Vanguard

    1st Battalion

    (Slamguinius) Captain + jump pack + storm shield + thunder hammer + Angel's wings + Gift of Foresight (Warlord) 129
    Librarian + jump pack +bolt pistol + force staff 112

    5man scout squad w/ boltguns x1 heavy bolter 65
    5man scout squad w/ boltguns x1 heavy bolter 65
    5man scout squad w/ boltguns x1 heavy bolter 65

    2nd Battalion

    Sanguinary priest + chainsword + storm bolter 72
    Captain w/chainsword+mc bolgun 77

    5man Tactical squad, bolters, heavy bolter, chainsword on Sgt 75
    5man Tactical squad, bolters, heavy bolter, chainsword on Sgt 75
    5man Tactical squad, bolters, heavy bolter, chainsword on Sgt 75

    Predator w/ autocannon 142
    Predator w/ autocannon 142
    x5 Dev squad+ cherub (x 2 lascannon x1 heavy bolter) 130

    Vanguard

    Lemartes 129

    10man Death company + jump packs + 10x bolt pistols, 10x chainsword 200
    10man Sanguinary guard + Angelus boltguns & encarmine swords 350
    Sanguinary ancient + angelus boltgun & power fist + Relic Banner+death mask 97


  • 2000 pts total. 11 CP to start with, 9 after I buy the Relic Banner and the Black Rage for Slamguinius.

    how does this look?

    This message was edited 9 times. Last update was at 2018/05/02 05:21:14


     
       
    Made in de
    Nihilistic Necron Lord






    Germany

    If you replace the dev squad with a third pred you can use killshot. If you add a ML you can use flakk missile. Pred with autocannon is 130. Librarian with JP is 120. The AG ancient is 101. Sang priest is 71. Always use boltguns on DC. Twice the shots of a boltpistol at 12", 24" range, and they are free. If you make the SG ancient your warlord SG can reroll all failed hit rolls. Two battalions are 13 CP.
       
    Made in gb
    Longtime Dakkanaut





    UK

    Hadrian Solus wrote:
    I was thinking up a Blood angel list at work with the new changes to brigade CP and I was wondering if I could get some constructive criticism. I'm trying to maximize a sole blood angels list for kind of a TAC list

  • Brigade detachment

    HQ
    Lemartes 129
    Librarian 96
    Captain (w/ jump pack TH )(Warlord)(death visions of sanguinius -1cp) 129
    Elites
    Sanguinary ancient (standard of sacrifice -1cp) 99
    x8 Sanguinory guard(swords, bolters) 280
    x10 DC (jump packs, x1 powermaul, x1 hand flamer x9 bolt-pistols, x9 chainswords) 205
    Troops
    x5 scout squad 55
    x5 scout squad 55
    x5 scout squad 55
    x5 Tactical Squad 65
    x5 Tactical Squad 65
    x5 Tactical Squad 65
    x1 razorback-twin assault cannon 116
    x1 razorback-twin assault cannon 116
    Elites
    Heavy Support
    x5 Dev squad+ cherub (x 3 lascannon) 145
    x5 Dev squad+ cherub (x 2 lascannon x 1 Heavy Bolter) 130
    x5 Dev squad+ cherub (x 2 lascannon x 1 Heavy Bolter) 130

    2000 pts

    (3 base command points +12 command points from brigade detachment)=15CP-1CP(Death Visions of Sanguinius)-1cp(Armoury of Baal)=13CP


  • let me know if I hecked up anywhere in the crafting or if there are better suggestions

    I'm not too sure of how to edit posts XD so be gentle with me Battle Brothers. I'm just a wee neophyte.

    Looks like you have missed out your 3 Fast Attack options. Possibly you could drop the Razorbacks and fit in some FA units that fulfil the same role such as Bolter Inceptors. Squeezing BAs into a Brigade at 2000 points is tricky (but not impossible).

    This message was edited 2 times. Last update was at 2018/05/02 18:33:49


    I stand between the darkness and the light. Between the candle and the star. 
       
    Made in us
    Locked in the Tower of Amareo




    Actually, units of single heavy bolter attack bikes and 5 man reiver squads make a brigade pretty easy to build. If you don't like reivers, you can use vets with stormbolters, too.
       
    Made in us
    Quick-fingered Warlord Moderatus






    Not sure if it has been covered before, but if I were to run a minimal, bang-for-buck detachment of Blood Angels to help an Imperium army, what would its composition be?

    Let's say 2 HQs, 3x5 Scouts, and maybe one unit of Death Company or Sanguinary Guard.

    Slamguinius is a given. But who should Slamguinius's partner be? The Sanguinor, Lemartes, Mephiston, a Chaplain, or a Librarian? Because The Sanguinor is expensive as hell (170 pts), and Mephiston lacks a jump pack. Really, Lemartes with the Death Vision stratagem seems the cheapest option (129 pts, 1 CP).

    And would one unit of Death Company or Sanguinary Guard be helpful or detrimental to the notion of such a minimal detachment? If I were to run just the HQs and the Scouts, how would you think that would perform?

    This message was edited 1 time. Last update was at 2018/05/02 21:03:22


     
       
    Made in us
    Locked in the Tower of Amareo




    It's very unclear. Perhaps a second captain.
       
    Made in us
    Dakka Veteran




    If you have 14+ CP, I like second captain. I challenge you to find 129 points that can deal that much damage in the whole of the IMPERIUM.

    This message was edited 1 time. Last update was at 2018/05/02 21:37:55


     
       
    Made in us
    Locked in the Tower of Amareo




    Well, they have to get to melee.
       
    Made in us
    Quick-fingered Warlord Moderatus






    Wulfey wrote:
    If you have 14+ CP, I like second captain. I challenge you to find 129 points that can deal that much damage in the whole of the IMPERIUM.

    Lemartes is also 129 points. And since you're giving your Captain the Death Visions stratagem anyway, he gets that reroll failed charges for virtually guaranteed 9" charges. Lemartes himself is no slouch, with 6 S6 AP-2 D3 attacks, reroll failed fighting hits aura (slightly better than the Captain's reroll failed 1s hits), and only 1 less wound than the Captain. Pretty solid for killing MEQs, whereas the Captain smashes vehicles like no other.

    This is just one argument though. The Sanguinor is also pretty cool. Gives your Captain yet another attack, has a great leadership debuff aura, and he can fall back and charge.

    This message was edited 1 time. Last update was at 2018/05/02 21:48:29


     
       
    Made in nl
    Longtime Dakkanaut





    Don't discount Mephiston. You always take Wings so he has a psuedo jump-pack. Can do turn 1 charges (tho it requires also getting Quickening off which is 50/50) and gives you 2 deny rolls.
       
     
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