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Made in es
Martial Arts SAS





Pamplona, Spain

Platuan4th wrote:
physcosamatic wrote:can some one explain how would you build a seperate sob or gk codex, it would be very incomplete without the extra inquisitor stuff,


Every single Sisters list that existed before Codex: Witchhunters not only disagrees with you, but also proves you dead wrong.


Yep, SoB 2ed codex was pure SoB, without Inquisition.


Automatically Appended Next Post:
Purge the Heretic wrote: giving us the best tank in 40k, the exorcist,


Are you serious? :S

This message was edited 1 time. Last update was at 2010/04/15 11:34:04



 
   
Made in gb
Servoarm Flailing Magos





For its cost its decent.
only downside is the slight randomness of the d6 shots
S8 AP1 exellent against most things

"Praise Be To The Omissiah!"

"Three things make the Empire great: Faith, Steel and Gunpowder!"

Azarath Metrion Zinthos

Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.

Come at me Heretic. 
   
Made in es
Martial Arts SAS





Pamplona, Spain

VikingScott wrote:For its cost its decent.
only downside is the slight randomness of the d6 shots
S8 AP1 exellent against most things


Don't get me wrong, as you can see in my siggie I play SoB too. My army is so small at this time that it's only infantry, I haven't bought still even a rhino or a Inmolator for them. In the future I will surely include one of two Exorcists (or three+ if it gets to Apocalypse size). But... the best tank in the game? I think there are many rivals for that title


 
   
Made in us
Veteran Inquisitor with Xenos Alliances






physcosamatic wrote:can some one explain how would you build a seperate sob or gk codex, it would be very incomplete without the extra inquisitor stuff, maybe one big huge codex inquisition would be awsome! it should be like an iquisitors handbook but is really the secret codex to them all! well enough of my dreaming, i have an opinion.
The rumor that came out from the designer is that the Inquisition will be toned down not removed.

If you assume the books will not include allies, Daemonhunters only have a couple of non-GK units anyways, though the Witchhunters have more non-SoB units. The down played Inquisition units, are likely to be retained in the codices and see their rules and stats adjusted. WH: Inquisitor Lord, Inquisitor, Assassins, Cult Assassin, Archo-Flagelants, Storm Troopers, with the more sister oriented penitent engine and Sister Repentia... DH: same as WH but with Daemonhost instead of Archo-Flagelants, without the two sister-centric ones.

Inquisitor as an elite choice could very easily be dropped or made into 1-3 model per choice, doesn't fill a FOC slot, upgrade a squad character. Lord Inquisitors will likely be re-written into a format more similar to the IG CCS, with a more fixed number of models, and effects that are more broadly applicable to the army, with the Lord getting locked in stats. Assassins could stand to recieve a rule adjustment to make them more consistent with the current edition. Storm troopers, brought in line with the IG codex, with a unique "inquisitorial guard" mission or similar locked in.

I kinda rambled there. I think the main thing is that GW will add only SoB and GK units to the books. SoB could get Valks, excorcist and penitent engine variants, and GK get: Storm Ravens, (jet)bike unit, Librarian Dreads, Chaplains etc.... and all that would overwhelmingly be slanted towards the respective chamber militant and not necessarily the "inquisition".
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Voronesh wrote:But less than 10% of the community crying foul that their army might get invalidated.


What we're saying is that the expansion of GKs/SoBs does not require the invalidation of Inquisitorial armies. The two can co-exist (just as they have done for 8 years since the DH book came out?).

Yes, we're a minority. I know that. But a revision of the Codex doesn't require the minority elements to be removed. Hell, it's a golden opportunity to expand upon them!

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
[DCM]
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H.B.M.C. wrote:
Voronesh wrote:But less than 10% of the community crying foul that their army might get invalidated.


What we're saying is that the expansion of GKs/SoBs does not require the invalidation of Inquisitorial armies. The two can co-exist (just as they have done for 8 years since the DH book came out?).

Yes, we're a minority. I know that. But a revision of the Codex doesn't require the minority elements to be removed. Hell, it's a golden opportunity to expand upon them!


Exactly!

I'm fairly sure that the majority of the "Get over it! Stop crying and moaning!" crowd don't field the army in danger of going away too...
   
Made in gb
Servoarm Flailing Magos





Alpharius wrote:
H.B.M.C. wrote:
Voronesh wrote:But less than 10% of the community crying foul that their army might get invalidated.


What we're saying is that the expansion of GKs/SoBs does not require the invalidation of Inquisitorial armies. The two can co-exist (just as they have done for 8 years since the DH book came out?).

Yes, we're a minority. I know that. But a revision of the Codex doesn't require the minority elements to be removed. Hell, it's a golden opportunity to expand upon them!


Exactly!

I'm fairly sure that the majority of the "Get over it! Stop crying and moaning!" crowd don't field the army in danger of going away too...


+1
You would all agree if you all also played the IQ like us fanaticly loyal to them

"Praise Be To The Omissiah!"

"Three things make the Empire great: Faith, Steel and Gunpowder!"

Azarath Metrion Zinthos

Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.

Come at me Heretic. 
   
Made in es
Martial Arts SAS





Pamplona, Spain

I bought some Kasrkin when I was startig my army to be able to field up to three different forces. Full Codex: Witchhunters list, SoB list, and Inquisition list. I wouldn't like to see the Inquisition itself squatted.

However I would like a SoB indenpendant codex if that means more options for SoB, and also means another codex for Inquisition with again, more options.

But I think it's more probably that they will develope combined codex as they are now in Codex: Witchhunters and Codex: Daemonhunters.


 
   
Made in us
Longtime Dakkanaut





Alpharius wrote:I'm fairly sure that the majority of the "Get over it! Stop crying and moaning!" crowd don't field the army in danger of going away too...

I didn't protest when they took away the squats, because I didn't play them.
I didn't protest when they took away the genestealer cult, because I didn't play them.
I didn't protest when they took away the inquisition....


In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer 
   
Made in us
[DCM]
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dietrich wrote:
Alpharius wrote:I'm fairly sure that the majority of the "Get over it! Stop crying and moaning!" crowd don't field the army in danger of going away too...

I didn't protest when they took away the squats, because I didn't play them.
I didn't protest when they took away the genestealer cult, because I didn't play them.
I didn't protest when they took away the inquisition....



I had that quote in mind too when I was typing my reply!

I wanted to avoid the reference that should be avoided though.

Especially only 6 pages in and all that...

This message was edited 1 time. Last update was at 2010/04/15 14:30:50


 
   
Made in us
Crazed Zealot




Arco Flagellants are an ecclesiarchy unit as well as the repentia and penitents...dunno why people forget this.

We will most likely see Inquisitor characters, I'm not positive an elite inquisitor or inquisitor lord with retinue will remain in these codecies.

Your Fluffy inquisition army may be relegated to friendly and apocolypse games.

Sorry...but to be fair you invaded my sisters codex without my permission.
   
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H.B.M.C. wrote:
Terminus wrote:Without the Sisters, the Witch Hunters don't really have much else.


I do just fine with my squads of Storm Troopers in Valks, my few units of Arbites, Daemonhosts, Archo-Flagellants and the multiple units of Inquisitors I take in every game.

Well, almost all of those things are not Inquisitorial forces.

- Arbites are local cops that can be pressed into service like IG or Marines (and frankly, I agree with their removal from the game, because they are used locally to capture psykers/destroy cults/etc., not taken off-world to fight Daemons and Ork incursions).
- Arco-Flagellants are an Ecclessiarchy monstrosity.
- Death Cultists are also Ecclessiarchy.
- Valkyries are not a legal choice unless you're using Forge World.
- While the DH/WH books made Inquisitors required to field assassins, pretty much every major branch/ordo/office/whatever of the Imperium utilizes them at one point or another.
- Hell, even the Storm Troopers are just more inducted/temporary units borrowed from elite Guard regiments.

So all you have is the Inquisitor himself and Daemonhosts. Again, you're not losing much of anything.


   
Made in gb
Decrepit Dakkanaut






Omadon's Realm

Terminus wrote:

- Death Cultists are also Ecclessiarchy.


Nope. Death Cult assassins aren't owned by the Ecclessiarchy, they can be found in the service of Inquisitors, Rogue Trades, Planetary governors and other noteworthies. It's entirely possible a high ranking Church rep might own one or two but they are not the provision of the Church.

The inquisition does maintain full garrisons of storm-troopers or elite imperial guard regiments that are in permanent service to the inquisition.



 
   
Made in de
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Franconia

Gentlemen, gentlemen, fluff can be rewritten any time to fit in new stuff or rearange the old. *putsawaythenidcodexandsimlesmanic*

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"Some people measure common sense with a ruler others with a potato."- Making Money Terry Pratchett
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Made in us
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Some are missing the point and getting too stuck on minor details. Most of the units in the codices are not "Inquisitorial" units. The ecclesiarichal units are one thing, the chamber militants are another, the inquisitor and friends are a third.

The main point is, Inquisitors are not gone, they just aren't going to be at the center of the codices any more. Storm Troopers, Inquisitors and lords, and assassins will likely be changed, allies dropped. I don't see the rest included in the toning down.
   
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SoCal, USA!

There's no reason the Inq bits can't be separated out of the SoB list and retained as Allies from the Inq / GK book.

Restoring things to the status quo post-DH, pre-WH.

This message was edited 1 time. Last update was at 2010/04/15 16:27:58


   
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JohnHwangDD wrote:There's no reason the Inq bits can't be separated out of the SoB list and retained as Allies from the Inq / GK book.

Restoring things to the status quo post-DH, pre-WH.


True enough, but IF the most of what we have now is left out, I don't see us ever getting it back...
   
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Southeastern PA, USA

I wouldn't be shocked to see Stormtroopers make into the GK book. I could see a solid codex concept being built around Storms in Valks and GK in Stormravens, etc. as a kind of elite, rapid-insertion force. I understand that's not what you guys are asking for, however.

There were some sketchy rumors on Warseer semi-recently about the possibility of some kind of allies book that would cover Inquistion and presumably other units like Assassins, etc. too. It's probably a pipe dream, but the idea of an allies supplement that extends to many armies (LatD for Chaos? GCults for Tyranids?) has huge potential, IMO. Guess we can dream...

This message was edited 1 time. Last update was at 2010/04/15 17:51:03


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SoCal, USA!

Alpharius wrote:
JohnHwangDD wrote:There's no reason the Inq bits can't be separated out of the SoB list and retained as Allies from the Inq / GK book.

Restoring things to the status quo post-DH, pre-WH.


True enough, but IF the most of what we have now is left out, I don't see us ever getting it back...


At worst, things sit out for an edition (e.g. Harlequins, Griffons, Exterminators).

Realistically, DH / Inq will retain anything not kept in SoB: Inqs, IAs, DCA, Storms. It's a short list.

   
Made in de
Decrepit Dakkanaut







Rumours say that both GK and SoB get less or no Inquisition units but instead gain more other troops specific to them.

In the case of Grey Knights is the emphasis on being elite Space Marines, with Storm Raven and maybe even a jetbike unit (and I think more psionics and anti-Chaos things as well).

In the case of SoB it will be more Ecclesiarchy units. Repentia, Penitent Engine and Archo-flaggelants are clearly ecclesia units, missing are redemptionists (only WD rules) as cheap cannon fodder plus whatever they can come up with.

So both armies will gain (!) options and get their own distinctive character.

Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
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Servoarm Flailing Magos





Great so in terms of rules the inquisitors themselves get squatted then.
That seems to be the general opinion

"Praise Be To The Omissiah!"

"Three things make the Empire great: Faith, Steel and Gunpowder!"

Azarath Metrion Zinthos

Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.

Come at me Heretic. 
   
Made in us
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Some backwater sump

That's bad news about Inquisitors if it's true. They were one of my favorite parts of 40k.

New Career Time? 
   
Made in gb
Servoarm Flailing Magos





The Power Cosmic wrote:That's bad news about Inquisitors if it's true. They were one of my favorite parts of 40k.


Same.
I have (using it all) 2250pts of it.

"Praise Be To The Omissiah!"

"Three things make the Empire great: Faith, Steel and Gunpowder!"

Azarath Metrion Zinthos

Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.

Come at me Heretic. 
   
Made in us
Stealthy Space Wolves Scout






The inclusion of the Inquisition added a great level of Heroically Gothic Fanaticism to the game.

It really opened up the possibility of alternate army options. I never would have collected Imperial Guard or Sisters of Battle if it weren't for the Inquisitorial aspect.

Heck, their popularity spawned more novels and even an RPG !! I'd hate to see the Inquisitors abandoned ... it would make the 40K universe so much less interesting, IMO.



"You never see toilets in the 41st Millennium - that's why everyone looks so angry all the time." - Fezman 1/28/13
 
   
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This would be a monstrously stupid thing for GW to do.

With the relative success of Dark Heresy and Rogue Trader, it would make even less sense...
   
Made in us
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Richmond, VA

Alpharius wrote:This would be a monstrously stupid thing for GW to do.

With the relative success of Dark Heresy and Rogue Trader, it would make even less sense...


So it's practically guaranteed to happen.
   
Made in us
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Some backwater sump

Yeah, let's not forget who we're talking about here.

This message was edited 1 time. Last update was at 2010/04/15 20:04:50


New Career Time? 
   
Made in gb
Servoarm Flailing Magos





ironic but true

"Praise Be To The Omissiah!"

"Three things make the Empire great: Faith, Steel and Gunpowder!"

Azarath Metrion Zinthos

Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.

Come at me Heretic. 
   
Made in us
Fixture of Dakka





Runnin up on ya.

oaktree wrote:

Maybe because half the rules in the Black Templar codex have no efect because of the new rulebook

I am sad if they get redone i won't me able to field my terminator chaplin with lightning claws


Could be worse, 3/4 of the units in the Tau codex are worthless. The good news is that I have no reason to rush out and buy the following:
1) Ethereal
2) Krootox
3) Vespid
4) Skyray (unless I need another hammerhead)
5) Sniper drone team
6) Stealth suits (yes, I know people will argue with me here, that's fine, I still think they cost too much and suck).

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in de
Decrepit Dakkanaut







We don't have a general opinion about the new GK Codex, no news, no facts. Only a rumour from several sides that there will be a Grey Knight Codex in the near future. Only once source said that the emphasis will shift from Inquisition, not ruling out that Inquisition might get their own rules set/ supplement.

Can we wait with the whining and doomsaying until we have something concrete to talk about?

Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
 
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