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Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

BUT, when you HAVE 2 ccw, you get a bonus attack.

So this seems to imply that having a pair gives an attack, then you get an attack for having two ccw.

I personally feel like it should be just +1, but it's unclear as it stands.

40k Armies I play:


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Decrepit Dakkanaut




Sothas - no, it says that a Falchion is a NFW, and then says you have two of them

A NFW IS a CCW. It definitely IS a CCW, this is entirely irrefutable, as it is a power weapon

So, you have two power weapons and thus gain the 2 CCW bonus. You ALSO gain +1 Attack as the special bonus of the Falchions, same as the special bonus of a Sword is to gain +1 to your invulnerable.
   
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Fresh-Faced New User





Are the Jokaero's Inconceivable Customizations conferred upon Independant Characters that join his unit?

If so, could this result in the IC getting a 1+ Armor save?

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A casual gamer writes a list to win a game and then pretends he didn't.



 
   
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Ork Admiral Kroozin Da Kosmos on Da Hulk






No save can ever be better than 2+.

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A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
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Decrepit Dakkanaut




Nephil1m wrote:Are the Jokaero's Inconceivable Customizations conferred upon Independant Characters that join his unit?

If so, could this result in the IC getting a 1+ Armor save?


Impossible. Read the rulebook.
   
Made in us
Regular Dakkanaut





nosferatu1001 wrote:
Nephil1m wrote:Are the Jokaero's Inconceivable Customizations conferred upon Independant Characters that join his unit?

If so, could this result in the IC getting a 1+ Armor save?


Impossible. Read the rulebook.


Which part is impossible? The Jakaero gives his unit Inconceivable Customizations does that include an IC joined before they get on the board?

I do know that no armor save can be above 2+. The rest of the customizations could be really nice on an Independent Character.

Read the rulebook is not really an answer.

Pre-Heresy Thousand Sons

The Black Ocean Sci Fi Wargaming Podcast 
   
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Decrepit Dakkanaut




Given the rulebook FAQ which states that the IC starts with a unit at deployment, then yes - you can improve their weapons, potentially

The rulebook states no armour save can go over 2+ . If it doesnt specify it can go to 1+ it cannot.
   
Made in us
Regular Dakkanaut





nosferatu1001 wrote:Given the rulebook FAQ which states that the IC starts with a unit at deployment, then yes - you can improve their weapons, potentially

The rulebook states no armour save can go over 2+ . If it doesnt specify it can go to 1+ it cannot.


Agreed! Way, way better answer. Thank you.

Pre-Heresy Thousand Sons

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Made in us
Ship's Officer






Dunno if this is already added, but for posterity's sake:

What is the profile of a Multi-laser in the Grey Knight Codex?

(As far as I can tell it isn't actually defined anywhere... please correct me if I'm wrong). I think we all know the answer, but still, it's a bit of an oversight that needs to be addressed (unless I just missed it somewhere).

Ask Not, Fear Not - (Gallery), ,

 H.B.M.C. wrote:

Yeah! Who needs balanced rules when everyone can take giant stompy robots! Balanced rules are just for TFG WAAC players, and everyone hates them.

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Ferocious Black Templar Castellan






Sweden

Xca|iber wrote:Dunno if this is already added, but for posterity's sake:

What is the profile of a Multi-laser in the Grey Knight Codex?

(As far as I can tell it isn't actually defined anywhere... please correct me if I'm wrong). I think we all know the answer, but still, it's a bit of an oversight that needs to be addressed (unless I just missed it somewhere).


It's on the henchman page where the Chimera is detailed.

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Made in us
Ship's Officer






AlmightyWalrus wrote:
Xca|iber wrote:Dunno if this is already added, but for posterity's sake:

What is the profile of a Multi-laser in the Grey Knight Codex?

(As far as I can tell it isn't actually defined anywhere... please correct me if I'm wrong). I think we all know the answer, but still, it's a bit of an oversight that needs to be addressed (unless I just missed it somewhere).


It's on the henchman page where the Chimera is detailed.


Thanks. I didn't think to look there after searching the reference sheet and wargear sections.

Ask Not, Fear Not - (Gallery), ,

 H.B.M.C. wrote:

Yeah! Who needs balanced rules when everyone can take giant stompy robots! Balanced rules are just for TFG WAAC players, and everyone hates them.

- This message brought to you by the Dakka Casual Gaming Mafia: 'Cause winning is for losers!
 
   
Made in au
Devestating Grey Knight Dreadknight





Jokaero upgrading ICs weapons.... 36' Psycannons....mmmmmmmmmmmmmmmmmmmmmmmm.....


Automatically Appended Next Post:
Exactly how long until this FAQ is up?

This message was edited 1 time. Last update was at 2011/05/01 23:54:03


 
   
Made in us
Longtime Dakkanaut





Xca|iber wrote:Dunno if this is already added, but for posterity's sake:

What is the profile of a Multi-laser in the Grey Knight Codex?

(As far as I can tell it isn't actually defined anywhere... please correct me if I'm wrong). I think we all know the answer, but still, it's a bit of an oversight that needs to be addressed (unless I just missed it somewhere).


uh... it's an um....

str: 10
AP: 1
Assault: 100

ah dang ninja'd

This message was edited 1 time. Last update was at 2011/05/02 00:22:04


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Devestating Grey Knight Dreadknight





Overland Park, KS

Does a unit inside of a vehicle make the vehicle inherit their GKGM special rule?

Scouting on a squad of paladins inside of a LR, does the LR get scouting?

   
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Decrepit Dakkanaut




Check out the Scout rule. Perfectly, 100% answered in the rules, with no margin for error

Given they are a seperate unit AND the LR CANNOT be dedicated, Scout has no effect on a Land Raider. No need to FAQ something answered by just reading the 2 rules in question...
   
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Fresh-Faced New User



USA

1. P.62 Suggested erratum to Psybolt Ammunition: add these sentences to the end.
Psybolt ammunition is an additional type of ammunition carried by the model. Therefore, during each firing phase, the model may choose not to use Psybolt ammunition for any weapon (as listed above), and use the standard strength ammunition for that weapon. Thus, a player moving a rhino at combat speed, chooses to fire it's assault cannon using Psybolt ammunition (Strength 7); and all defensive weapons: the player chooses to fire a pintle mounted storm bolter with standard strength ammunition (Strength 4) which would allow it to be fired as a defensive weapon.

Rationale:
a. 40k has models that carry and fire different types of ammunition.
b. Currently, players specify the type of ammunition they are using during each firing phase.
c. Players choose the type of ammunition that is fired for tactical advantages.
d. Even the earliest real tanks carried different types of ammo: HE, AP, Smoke. And troops weapons too. But that was 1.9K.

I believe the suggested erratum is consistent with all the current rules. It also is consistent with the fluff on Psybolt Ammunition which states it is difficult to produce. Additionally, a player may not want Psybolt ammunition on all that model's weapons and shouldn't be forced to use it. This erratum allows flexibility (which is crucial in this game) versus the all or nothing.

2. P. 85 Isn't having Digital Weapons as an option on the Brotherhood Champion moot as they have the Anointed Blade as wargear?

I've created a separate thread for feedback to reduce clutter on this thread.
http://www.dakkadakka.com/dakkaforum/posts/list/365831.page

This message was edited 8 times. Last update was at 2011/05/02 21:33:52


 
   
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Decrepit Dakkanaut




1) No. There is no allowance to choose, so you may not (tghere is no "Normal ammo" type)

2) Completeness. There are other instances where there are useless items of wargear.
   
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Resourceful Gutterscum




Salt Lake City, UT

Heroic Sacrifice (p.26) - What happens when this is used successfully against a transport with a unit inside? Is the unit removed from the table as well? Do they get to make an emergency disembarkation? If so, from where?

This message was edited 1 time. Last update was at 2011/05/02 21:12:57


~この世界が朽ち果てても~ 
   
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Decrepit Dakkanaut




It removes everything, unit inside. There is no disembark possible, and no emergency disembark possible, because they are not being force3d to disembark

Yes, you can DoG a vehicole. Good use as it autohits...
   
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Irked Necron Immortal




Rhizome 9

Is it possible to use the summoning power on a vehicle equipped with a warp stabilizer field on the same turn a librarian deepstrikes? pg. 25




 
   
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Ferocious Black Templar Castellan






Sweden

nosferatu1001 wrote:It removes everything, unit inside. There is no disembark possible, and no emergency disembark possible, because they are not being force3d to disembark

Yes, you can DoG a vehicole. Good use as it autohits...


Don't you have to die for HS to work though?

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Yes, and you can die from DoG, or from being in a multiple combat that involved charging a vehicle, and having him killed by another unit (HS does not say which model can be affected, just that it affects one model in the combat).
   
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Salt Lake City, UT

The DoG question seems to be irrelevant and I've edited it out. The power can only be used when dying in the Assault phase, and you can't die from DoG in the Assault phase... can you?

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Decrepit Dakkanaut




Soulx wrote:Is it possible to use the summoning power on a vehicle equipped with a warp stabilizer field on the same turn a librarian deepstrikes? pg. 25


No, see main BRB FAQ. YOu cannot use "start of turn" Psychic powers the turn you arrive from reserves
   
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Fresh-Faced New User




Brisbane, Australia

Mordrak & Thawn: Both are (effectively) upgrade characters. Neither have Brotherhood of Psykers as a rule, but the remainder of their units do. Are they bound by this rule? (BoP states a unit can only cast a single power per turn).
Can Thawn and Mordrak cast their own psychic powers in addition to their unit activating hammerhand/force weapons?
If they can't cast separetly, how does Perils of the Warp affect those units (being Mordrak isn't a justicar or knight of the flame, and Thawn is only maybe recognised as a Justicar)?

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Los Angeles, CA

To my knowledge, they are both psyker (mastery level 1).


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Thawn is Mastery Level 2.

so he can cast Hammerhand for his squad as it benifits all models, then both the squad and Thawn activate their Force weapons.

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Los Angeles, CA

nosferatu1001 wrote:Sothas - no, it says that a Falchion is a NFW, and then says you have two of them

A NFW IS a CCW. It definitely IS a CCW, this is entirely irrefutable, as it is a power weapon

So, you have two power weapons and thus gain the 2 CCW bonus. You ALSO gain +1 Attack as the special bonus of the Falchions, same as the special bonus of a Sword is to gain +1 to your invulnerable.


Just a bit of precedent on this: As I was looking through the C:SM book, I noticed Assault terminators are listed as having the wargear - Lightning claws. I'm fairly sure no one has ever argued that assault terminators don't get a bonus attack for multiple CC weapons. So there's that.
In addition, under the entry for The Raven's Talons "These are a pair of master-crafted Lightning claws. etc"

Neither has a reminder that you get a bonus attack for having a pair or multiple. They just follow the rules for having more than one special CC weapon of the same type.

Both of these entries lend credence to the idea that falchions give +2 attacks total.


Automatically Appended Next Post:
Grey Templar wrote:Thawn is Mastery Level 2.

so he can cast Hammerhand for his squad as it benifits all models, then both the squad and Thawn activate their Force weapons.

Right on, I couldn't remember which level each was. Thanks!

This message was edited 1 time. Last update was at 2011/05/05 20:30:59



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Maryland

Grey elder wrote:Just for the sake of it possibly being in the GW faq, What classifys as a Daemon model, Models with the Daemon special rule and the Avatar of Khaine, or Does this also include Daemon Princes from codex Chaos Space Marine, and the other units in there that are Daemonic, in name and back story like Possesed and the greater Daemons.


I also think this is definitely one that needs to get a ruling on because I can see this getting tossed in the air. It's really just the CSM units that need to get ruled on IMO but maybe better safe than sorry.

Another example not mentioned by Grey elder that's important to include a ruling on is any Chaos vehicle with Daemonic Possession.

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morgendonner wrote:
Grey elder wrote:Just for the sake of it possibly being in the GW faq, What classifys as a Daemon model, Models with the Daemon special rule and the Avatar of Khaine, or Does this also include Daemon Princes from codex Chaos Space Marine, and the other units in there that are Daemonic, in name and back story like Possesed and the greater Daemons.


I also think this is definitely one that needs to get a ruling on because I can see this getting tossed in the air. It's really just the CSM units that need to get ruled on IMO but maybe better safe than sorry.

Another example not mentioned by Grey elder that's important to include a ruling on is any Chaos vehicle with Daemonic Possession.


specifically those posessed vehicles with a WS.

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