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![[Post New]](/s/i/i.gif) 2011/05/28 17:19:05
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Loyal Necron Lychguard
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Haha, ya seriously.
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![[Post New]](/s/i/i.gif) 2011/05/28 17:22:56
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Daemonic Dreadnought
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Sir Harry Flashman, VC wrote:Praxiss wrote:Didn't i read somewhere that Scarabs will count as Beasts? If this is the case then i think they can move 12" adn charge 12", so they still get the 24" movement but now they can charge after it!!
Saying that i might be getting mixed up with cavalry rules......
From what I can remember in 40k it's 6" move and a 12" charge, which is plenty if you can teleport about.
Automatically Appended Next Post:
More Blood of Kittens stuff here, a dump truck of salt would be useful but this stuff sounds awesome if true:
Apparently the last one went over well. So I get to do more of them! Any time internet guys stop complaining about Matt Ward long enough to complain about me… I like to do that thing over again.
Did I mention how much I love the Matt Ward hate? Cus most of it is ridiculous… like complaining about his balance in the same sentence as they complain about Space Wolves and Imperial Guard. OOOH, or whining about his terrible fluff when it holds up just fine to all the rest… I mean… there is an entire army of Football Hooligans. This game is INSANE, why so serious?
But I digress. Time to dig into my bag of dice and drop the trusty d6 and pic an Elite. Mmm savory-savory elites. Over on the REAL Earth we love elites. Most armies fill up all 3. Maybe it’s a different metagame, maybe it’s our love of fried cucumber. I don’t know and I don’t pretend to know.
So yeah, who wants to hear about the new jump infantry? Well to bad, I rolled up C’tan. Shall I start with the part that will freak people out? The C’Tan done got overthrown by the Necrons, they are the slaves. It’s actually pretty cool when everyone is done clinching their bums. The shards of those gods serve as weapons of war in service of the Necron Empire. Also, they might not all be dead, so you know, these are just the ones the Necrons dominated.
So, they start off at a bit under 200 points, their stats are more or less the same as before. They have everything a monstrous creature needs (Eternal Warrior, Fearless) and there are nearly a dozen options for them to take. You can use those points to create the C’Tan you’re used to seeing, or you can mix and match as you see fit. Who knows what god your particular Shard came from! The abilities range from 10 to 50 points, so I’ll tackle them in some random and useless order.
First is the ability to decay vehicles and armour like some other Necron units. Considering the power of a monstrous creature against both armour saves and vehicles, this one isn’t so hot, but it is cheap.
I often wish I could look at someone and kill them. Like you, the person reading this right now. Well that’s how this gaze works as well. Slap the large blast down on top of the C’tan and you hit everything but the C’tan with a str 3 hit, no armour allowed. Then, if you kill at least one dudemans you get a wound back.
The classic Illusion power of the deceiver still allows you to redeploy 1d3 units after scouts moves. I like that one a lot. Lets you deploy first, put a big line of 20 warriors up front, shoves the enemy back… then BAM, they back with the phalanx.
Some god’s really like fire, and can make any flame/fire/heat/warm/dutch oven weapons explode like plasma weapons. It’s particularly good against all the close range melta that put wounds on a C’tan.
Two shooting attacks aren’t bad at all, and the C’tan can take a large blast or an assault 8, both at strength 4. It gets the job done and lets them effect the battle field before they can assault. A thirds one is a bit bigger, clocking in at lascannon stats at half the range.
Another neat trick its jabbing with the world, causing everything within assault distance of the C’Tan to test dangerous terrain, or to mishap more often on deep strike. It’s a clever way to put some wounds on a horde.
Kick up some dust and you get assault and defensive grenades, as well as stealth. It may not sound that useful, but defensive grenades really slow down the “loads of attacks” approach to killing a C’tan, and stealth is better than you think, considering that a 4+ invulnerable isn’t better than most cover… but a 3+ cover (when it happens) is nice. Oh, and Monoliths are big enough to block.
Like monsters that mess with temporal anomalies? Then look no further. Rip em up with C’tan, if they fail a single initiative test BAM, no saves of any kind… one model of your choice is just gone (in the assault). Say goodbye to that pesky warboss or nidzilla monster.
Last, but not least, or maybe least. No this one is awesome. How about the whole battlefield is difficult and dangerous terrain? Yeah… yeah I like that one too. Makes the C’tan a pretty big target though.
So all in all, if you took every ability, you’d be dropping 505 points on a single C’tan. Obviously that would be silly, but if you accept a Land Raider level price tag you can get a powerful monster that really shapes your battle plans. Or better yet… 3.
Sad Necron is Happy. >
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Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB |
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![[Post New]](/s/i/i.gif) 2011/05/28 17:25:17
Subject: Re:Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Death-Dealing Ultramarine Devastator
Dudley, England
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Grim.Badger wrote:Tyrs13 wrote:Wraiths:
There is no Strength 6 power weapon that should go at initiative 6.
Think of a what a Powerfist with initiative 6 would do ... its almost the same effect minus insta death. No army should have an I win button for any kind of combat.
You can have an advantage but it should a chance to save or cost a hell of a lot.
You mean other than the Swarmlord, which is also WS9 with 5 wounds? And the 'Nids have a couple more with similar strength and initiative whilst also being Monstrous Creatures - their downside is that they're one-offs rather than units, but I expect that the Wraiths will also have their downsides (personally I think they'll lose their invulnerable but gain some sort of permanent cover save, stay at 1 wound, have average (4) WS and toughness and obviously no guns). But like the Lictor, their closests equivalent, I doubt they'll be cheap.
Power weapons fit their fluff far too well for them not to get them IMO
EDIT: Also, am I the only one that doesn't like the fact that they seem to be writing the Pariah Gene and Mutes out of the game?
To be fair we don't know the majority of the fluff from the new codex so who knows, we can not speculate on the pariah gene till then. In other books they have no removed the concept of Pariah gene.
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![[Post New]](/s/i/i.gif) 2011/05/28 17:29:07
Subject: Re:Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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[DCM]
GW Public Relations Manager (Privateer Press Mole)
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The entire battlefield will be dangerous and difficult terrain? Gunline armies will smile, DoA/Assault armies will cry. Guess I should invest in some Dozer Blade stock---it should be pretty bullish if that's true.
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Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
Adepticon 2011---Best Team Display
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![[Post New]](/s/i/i.gif) 2011/05/28 17:35:28
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Tail-spinning Tomb Blade Pilot
Phoenix, Arizona
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Acutally didn't think about that. Poor daemons, first warp quake, now this :(.
Of course this is from BoK so maybe some salt required (or at least there could be some interpretation mistakes). Wonder if it effects crons as well? Would make wraith armies interesting if they still ignore terrain for movement.
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![[Post New]](/s/i/i.gif) 2011/05/28 21:09:05
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Frightening Flamer of Tzeentch
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Sir Harry Flashman, VC wrote:More Blood of Kittens stuff here, a dump truck of salt would be useful but this stuff sounds awesome if true:
Apparently the last one went over well. So I get to do more of them! Any time internet guys stop complaining about Matt Ward long enough to complain about me… I like to do that thing over again.
Did I mention how much I love the Matt Ward hate? Cus most of it is ridiculous… like complaining about his balance in the same sentence as they complain about Space Wolves and Imperial Guard. OOOH, or whining about his terrible fluff when it holds up just fine to all the rest… I mean… there is an entire army of Football Hooligans. This game is INSANE, why so serious?
But I digress. Time to dig into my bag of dice and drop the trusty d6 and pic an Elite. Mmm savory-savory elites. Over on the REAL Earth we love elites. Most armies fill up all 3. Maybe it’s a different metagame, maybe it’s our love of fried cucumber. I don’t know and I don’t pretend to know.
So yeah, who wants to hear about the new jump infantry? Well to bad, I rolled up C’tan. Shall I start with the part that will freak people out? The C’Tan done got overthrown by the Necrons, they are the slaves. It’s actually pretty cool when everyone is done clinching their bums. The shards of those gods serve as weapons of war in service of the Necron Empire. Also, they might not all be dead, so you know, these are just the ones the Necrons dominated.
So, they start off at a bit under 200 points, their stats are more or less the same as before. They have everything a monstrous creature needs (Eternal Warrior, Fearless) and there are nearly a dozen options for them to take. You can use those points to create the C’Tan you’re used to seeing, or you can mix and match as you see fit. Who knows what god your particular Shard came from! The abilities range from 10 to 50 points, so I’ll tackle them in some random and useless order.
First is the ability to decay vehicles and armour like some other Necron units. Considering the power of a monstrous creature against both armour saves and vehicles, this one isn’t so hot, but it is cheap.
I often wish I could look at someone and kill them. Like you, the person reading this right now. Well that’s how this gaze works as well. Slap the large blast down on top of the C’tan and you hit everything but the C’tan with a str 3 hit, no armour allowed. Then, if you kill at least one dudemans you get a wound back.
The classic Illusion power of the deceiver still allows you to redeploy 1d3 units after scouts moves. I like that one a lot. Lets you deploy first, put a big line of 20 warriors up front, shoves the enemy back… then BAM, they back with the phalanx.
Some god’s really like fire, and can make any flame/fire/heat/warm/dutch oven weapons explode like plasma weapons. It’s particularly good against all the close range melta that put wounds on a C’tan.
Two shooting attacks aren’t bad at all, and the C’tan can take a large blast or an assault 8, both at strength 4. It gets the job done and lets them effect the battle field before they can assault. A thirds one is a bit bigger, clocking in at lascannon stats at half the range.
Another neat trick its jabbing with the world, causing everything within assault distance of the C’Tan to test dangerous terrain, or to mishap more often on deep strike. It’s a clever way to put some wounds on a horde.
Kick up some dust and you get assault and defensive grenades, as well as stealth. It may not sound that useful, but defensive grenades really slow down the “loads of attacks” approach to killing a C’tan, and stealth is better than you think, considering that a 4+ invulnerable isn’t better than most cover… but a 3+ cover (when it happens) is nice. Oh, and Monoliths are big enough to block.
Like monsters that mess with temporal anomalies? Then look no further. Rip em up with C’tan, if they fail a single initiative test BAM, no saves of any kind… one model of your choice is just gone (in the assault). Say goodbye to that pesky warboss or nidzilla monster.
Last, but not least, or maybe least. No this one is awesome. How about the whole battlefield is difficult and dangerous terrain? Yeah… yeah I like that one too. Makes the C’tan a pretty big target though.
So all in all, if you took every ability, you’d be dropping 505 points on a single C’tan. Obviously that would be silly, but if you accept a Land Raider level price tag you can get a powerful monster that really shapes your battle plans. Or better yet… 3.
Customisable C'tan sounds pretty cool. (Huzzah! for Eternal Warrior)
As for the fluff, I don't think that having a few enslaved C'tan is that bad.
Hopefully though the Deceiver, et al are still kicking.
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![[Post New]](/s/i/i.gif) 2011/05/28 21:20:26
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Nurgle Predator Driver with an Infestation
california
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hoping for an elite with eternal warrior is VERY unlikely. or its gonna be so expensive you might avoid it.
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currently run
my eldar at 2000 pts
chaos space marine at 3000+ pts
working on dark eldar aiming for 2k
Had a 1k Tau and a 2k Ork and 3k BA. |
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![[Post New]](/s/i/i.gif) 2011/05/28 23:50:04
Subject: Re:Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Irked Necron Immortal
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Grim.Badger wrote:
EDIT: Also, am I the only one that doesn't like the fact that they seem to be writing the Pariah Gene and Mutes out of the game?
nope, i want the pariahs to stay too, i loved them dudes
Automatically Appended Next Post:
So, where to start… I think I am a pretty reasonable person. I’ve been playing 40k for almost 6 years now, Necrons exclusively. Their fluff and their durability was what drew me into them. In the time that I’ve been playing them, I’ve seen a couple of 40k armies get updated twice and if you count all the different Space Marine chapter codices that were added, they got about a hundred updates, each making them only more over powered. In meantime, my army of choice was barely given a nod. What did we get? We got a new Necron Lord model. A Necron “Foot” Lord that had a Resurrection Orb in one hand and a Warscythe in the other. Basically it was the same as the OTHER lord, just pointing in the opposite direction…wow.
Now, we all anxiously await the alleged Necron update that most people now feel will be coming in August. Why not? I remember hearing in 2009 it would be spring 2010, then it was summer 2010, then winter 2010/2011. So now it’s sometime within the next 90 days. Fine.
But now I here they are not just getting an update but a complete re-write. I know I am not alone when I say this. What the f__k!? Looking the current set of rumors which not only seems pretty comprehensive but most people seem to think are pretty reliable, I am saddened. I don’t like the idea of downgraded gods, that’s one thing that set us apart; we had real, playable deities! Awsome! We had one of the scariest (fluffwise at least) units in the game, Pariahs! Hard to use on the table but I loved them anyway. Warriors. Every bit as tough as marines, and just as strong. They no longer had the monopoly on 3+ saves. Now we may be losing that too? Not exactly the 5th Edition Update I was hoping for.
Now, I know they are still just rumors and nothing is settled until I have the codex in my hands but like I said, these rumors are supposed to be “solid”. So if these rumors are true then instead being “Marine Equivalent”, now they are somewhere between Tau and Orks (statwise anyway).
So what do I propose? Well… I guess it’s too late for that although I have posted that before. Wait a minute, I don’t care. I’m going to post again! HAHA!
Necron Lords- some more wargear would be nice. Something that can give them a 2+ save… maybe some named Lords and some REAL new models. Seriously HQ models can really make an army stand out.
Pariahs- either give them “We’ll Be Back” or 2 wounds. Same points.
Immortals- give them a 2+ save. Same points.
Flayed ones- make them troops or give them “fleet” and drop move through cover. Same points.
Warriors- nothing, leave them alone.
Wraiths- seriously, my favorite units. Just make the squad size up to 5. Same points.
Destroyers- I like the idea of making Destroyers and Heavy Destroyers interchangeable but I don’t think there should be a difference in points. Having a Heavy Gauss Cannon as opposed to a Gauss Cannon is not an advantage; it’s just a different application.
Scarabs- hmmm, make them troops. That is firm. There are supposed to be like… a bazillion of these things. Make them troops. Also, give them the ability to assault after “Deep strike”. Same Points.
Tomb Spiders- Hehe, you shove a Melta bomb up its whazoo for all I care.
The Monolith- same points. Heehee!
The C’tan- just add more!
So that’s it. If they want to add new units, great. But if do, at least replace our pathetic excuse for a monstrous creature (yes Tomb Spider I am talking about you). How many other armies had such a drastic transformation as what the Necrons are facing?
But that’s just my 2 cents.
Not to put too fine of a point on the"new" Necron Lord comment but look at them. They obviously put a lot of thought into this one. I would have been embarassed to put that out and call it new. Shamefull. I hope they atleast give us a standard lord with the Staff of Light that we can purchase this time around.
OK that horse is beat... maybe.
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This message was edited 4 times. Last update was at 2011/05/29 08:28:10
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![[Post New]](/s/i/i.gif) 2011/05/29 04:55:25
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Discriminating Deathmark Assassin
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Ascalam wrote:Also please stop using the term 'raped' to refer to being destroyed in close combat.
Hit up a dictionary if confused as to why. It isn't funny.
I'm fairly certain they're using it metaphorically.
Edit: unless it's by Slaaneshi foes.
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This message was edited 1 time. Last update was at 2011/05/29 04:55:53
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![[Post New]](/s/i/i.gif) 2011/05/29 05:00:10
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Crafty Bray Shaman
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^ awwwww. That seems insensitive.
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![[Post New]](/s/i/i.gif) 2011/05/29 05:11:44
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Regular Dakkanaut
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Nightbringer's Chosen wrote:Ascalam wrote:Also please stop using the term 'raped' to refer to being destroyed in close combat.
Hit up a dictionary if confused as to why. It isn't funny.
I'm fairly certain they're using it metaphorically.
Edit: unless it's by Slaaneshi foes.
I'ts also got a historical presedent you didn't just completely pummel your foes you then raped them to really show them they had been dominated. It was a far too common practice in the past but ultimatly serves extremely well to describe a paticularly crushing defeat.
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![[Post New]](/s/i/i.gif) 2011/05/29 06:00:35
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Insect-Infested Nurgle Chaos Lord
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Ask someone who has been raped or knows someone who has if they give a fething crap about historical precedent. The term is generally used by ignorant A-holes and those who think rape is a good idea/think using that term is somehow 'cool' not amateur historians trying to defend the indefensible. Historically there's precedents for all sorts of crappy behaviour.
On a less RL note most 40K races couldn't or wouldn't anyway.
Necrons.. um no. (barring kinky Ctan)
Eldar- No. They are racial purists with morality complexes, mostly.
Dark Eldar- Possibly, if they're feeling kinky, but likely not on the battlefield.
Orks- nothing to use
Marines- ditto
Guard- unlikely, as they find just about everything but other guard creepy and wanting to kill them. Also Commisars have dignity issues.
Nids- they eat you, not mate with you (barring stealer hybrids, and that's hypnotically willing.
Daemons- barring Slanesshi, why would they bother?
CSM- see marines
Tau- Not really their style.
Just because the Aztecs (or whoever) did it, doesn't mean it's ok. or likely in a 40k universe.
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This message was edited 1 time. Last update was at 2011/05/29 06:36:33
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/05/29 06:07:13
Subject: Re:Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Nasty Nob on Warbike with Klaw
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The new C'tan rumors have me unnaturally excited. Damn!!!
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WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! |
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![[Post New]](/s/i/i.gif) 2011/05/29 06:48:00
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Nihilistic Necron Lord
The best State-Texas
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I like the Idea of the New C'tan, if those are the upgrades, it sounds pretty awesome.
As for Wraiths having power weapons, I imagine they would be quite expensive if they are kept as they are now, probably 70 points a piece. With Rending I could see them around the same price that they are now.
I do hope they at least maintain the 3++ and their movement, as that is what makes them an awesome unit.
Well, I'm looking forward to more updates as time goes on.
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![[Post New]](/s/i/i.gif) 2011/05/29 06:50:24
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Insect-Infested Nurgle Chaos Lord
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I'm interested in the new Ctan rumors, as it means that my Ctan won't end up being bookends...
Here's hoping for a plastic build-a-ctan kit
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/05/29 07:02:38
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Sinister Chaos Marine
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Not a fan of the new C'tan fluff at ALL, assuming it is accurate.
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![[Post New]](/s/i/i.gif) 2011/05/29 15:06:23
Subject: Re:Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Commanding Orc Boss
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Just a question, how reliable is BoK anyway?
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KoW Ogres/Basileans/Elves
WHFB Orcs & Goblins
WH40k Necrons
Ph'nglui mglw'nafh Cthulhu R'Lyeh wgah'nagl fhtagn
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![[Post New]](/s/i/i.gif) 2011/05/29 15:34:55
Subject: Re:Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Grisly Ghost Ark Driver
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angelshade00 wrote:Just a question, how reliable is BoK anyway?
Take a hammer, stand up a nail in a piece of wood and about mid way squatting smash away at it until you hit it. That is BoK reliability.
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![[Post New]](/s/i/i.gif) 2011/05/29 15:53:29
Subject: Re:Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Longtime Dakkanaut
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Quoted:
Take a hammer, stand up a nail in a piece of wood and about mid way squatting smash away at it until you hit it. That is BoK reliability.
Becareful, the BoK reality distortion field will suddenly come on and a mob or lol kittens will start wanting to rub your legs.
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Adam's Motto: Paint, Create, Play, but above all, have fun. -and for something silly below-
"We are the Ultramodrines, And We Shall Fear No Trolls. bear this USR with pride".
Also, how does one apply to be a member of the Ultramodrines? Are harsh trials involved, ones that would test my faith as a wargamer and resolve as a geek?
You must recite every rule of Dakka Dakka. BACKWARDS.
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![[Post New]](/s/i/i.gif) 2011/05/29 17:33:04
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Regular Dakkanaut
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Abaddon wrote:Not a fan of the new C'tan fluff at ALL, assuming it is accurate.
C'tan are now the SLAVES of the necrons??? WHAT THE %$&@"§ ??
Seriously, I hope this is a faux...
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![[Post New]](/s/i/i.gif) 2011/05/29 17:38:01
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Insect-Infested Nurgle Chaos Lord
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Sounds more like a Ward...
We'll see when the codex drops.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/05/29 18:13:21
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Decrepit Dakkanaut
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Does this mean that the Necrons will be friends with BA again, and that they'll finally accept the 'Thank You' party from the Tau, and that they'll skip merrily through corn fields with flowers in their necrodermis?
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This message was edited 1 time. Last update was at 2011/05/29 18:13:36
Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2011/05/29 18:24:29
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Trustworthy Shas'vre
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Ascalam wrote:Ask someone who has been raped or knows someone who has if they give a fething crap about historical precedent. The term is generally used by ignorant A-holes and those who think rape is a good idea/think using that term is somehow 'cool' not amateur historians trying to defend the indefensible. Historically there's precedents for all sorts of crappy behaviour.
On a more positive note, imperial guard rapes are minimum, because they don't beat anyone in CC.
However, rape in the Dark Eldar and Grey Knight Suburbs is high
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![[Post New]](/s/i/i.gif) 2011/05/29 18:41:54
Subject: Re:Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Commanding Orc Boss
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Kurgash wrote:angelshade00 wrote:Just a question, how reliable is BoK anyway?
Take a hammer, stand up a nail in a piece of wood and about mid way squatting smash away at it until you hit it. That is BoK reliability.
Thanks for the info. I was just wondering about it because i see it all the time popping up on this thread.
And by the way, I think you all remember that, when these rumors started circulating, the C'Tan were supposedly killed off by the Necrons. I suppose this newest rumor is GW's answer to the people's complains. Some luminary must have seen it and said "hey, people don't like the idea of C'tan killed off by the Necrons let's just enslave them instead".
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KoW Ogres/Basileans/Elves
WHFB Orcs & Goblins
WH40k Necrons
Ph'nglui mglw'nafh Cthulhu R'Lyeh wgah'nagl fhtagn
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![[Post New]](/s/i/i.gif) 2011/05/29 18:53:36
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Warp-Screaming Noise Marine
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I don't have any issue with the "enslavement" of the C'tan. We don't know what the big picture is.. so I wouldn't get your panties in a bunch just yet. I also like when they advance the plot.. as in 40k it is a rare occasion.
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![[Post New]](/s/i/i.gif) 2011/05/29 18:59:41
Subject: Re:Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Commanding Orc Boss
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Agreed I am not about to paint it black just yet, we can all wait a few more months to see the big picture.I am a new player so I won't actually mind so much, I do understand however that many veterans may not like the new fluff at all. Time will tell...
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KoW Ogres/Basileans/Elves
WHFB Orcs & Goblins
WH40k Necrons
Ph'nglui mglw'nafh Cthulhu R'Lyeh wgah'nagl fhtagn
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![[Post New]](/s/i/i.gif) 2011/05/29 19:07:21
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Discriminating Deathmark Assassin
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I guess I just don't get it, Ascalam. It's already a game about killing. Why is using another term as a metaphor for killing so bad when you're already violating the target in an arguably worse way than that of the term you're using to represent it?
More on-topic, I'm fairly disappointed about the C'Tan overthrow, but I suppose I'll have to see how it is presented, and I'm happy that at least they're still in there in some way.
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![[Post New]](/s/i/i.gif) 2011/05/29 19:27:16
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Tail-spinning Tomb Blade Pilot
Phoenix, Arizona
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I think everyone just has one big problem, when you start off with the notion that either a) the army fluff won't change or b)the fluff is going to be good. Then your bound to be dissapointed, now if you start of with the notion that everything near and dear to your heart is going to be ripped out, thrown to the curb and be run over repeatedly by a large semi then you can see the bright side of every thing.
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![[Post New]](/s/i/i.gif) 2011/05/29 21:00:23
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Insect-Infested Nurgle Chaos Lord
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Nightbringer's Chosen wrote:I guess I just don't get it, Ascalam.
You said it, chum.
You don't.
Its a game about killing, yes. A professional soldier or ravening beast thing accepts that they might get killed or kill others. It's what they signed up for/were conscripted to do (and are used to the idea of)/ Were created for and enjoy.
In short good clean fun with lots of action and explosions. It rates about a PG-mid teen rating and is likely to be enjoyable for a pretty wide bunch of people without anyone feeling uncomfortable about the subject matter. Humans deal pretty well with the idea of evisceration and so forth, and generally happy with lots of flashy explosion and so on, even if only in their imagination. It's easy to visualize your vehicles and so on blowing up spectacularly, and adds nicely to the feel of the game. Compare it to a big budget action movie. Now add a rape every 10 minutes of the movie. Some people (sickos) will get off on this, some will be ok for one scene or so, but a lot of folk will feel uncomfortable as hell about it. Now visualize taking someone you know to see it. Your kid? Your Girlfriend?
Get it yet?
Visualizing your troops (or the other sides) being forced down in the mud, blood and horror of a battlefield and violated and considering that to be 'good clean fun' should make you a candidate for a psych review. Using terms that describe a crime such as rape in a casual and flippant manner to describe when your little plastic men lost a combat reduces the impact of the word, and shows that you consider the act to be just as casually accepted.
Some of the folk on here, and a lot of folk at the stores are kids or teenagers who are prone to picking up whatever slang the rest of us gamers use, and using it themselves. There are lots of words for a complete and vicious beating in close combat, so why use 'rape' which barely even touches the subject? Doubly so why defend it?
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This message was edited 1 time. Last update was at 2011/05/29 21:01:48
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/05/29 22:40:51
Subject: Fairly Solid Necron Rumors - (updated 5/5 with new stuff)
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Pyro Pilot of a Triach Stalker
New Jersey
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But what about us Slaanesh and Deldar players? Surely we can get all rape-y on our enemies. Would seem rather prudish and contradictory if the DE and Slaaneshi armies didn't engage in this sort of behaviour.
Oh yeah Necrons...As long as the major 4 C'tan are still around I'll be happy. Honestly ever since reading about the War in Heaven I always thought it would be cool if there were many C'tan still left around.
Way back in the day I actually toyed with the idea of a 0-1 C'tan choice. They would be summoned to lead or oversee a Necron Lord's force and so on, but they would still be in charge not enslaved.
I hope the new fluff lets you create 2 kinds of Necron armies, one's loyal to the C'tan and ones that aren't.
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"Order. Unity. Obedience. We taught the galaxy these things, and we shall do so again."
"They are not your worst nightmare; they are your every nightmare."
"Let the galaxy burn!"
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