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![[Post New]](/s/i/i.gif) 2009/09/09 23:51:56
Subject: Space Wolf Book
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Hanging Out with Russ until Wolftime
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Durandal wrote:The SW characters have always been expensive. However it looks as though the SW have lost their huge supply of PF and plasma in exchange for some exotic unit choices. I have no problem with that now that it seems the stupid "will not teleport" and "won't use jumppacks" rules are gone. It also appears that except for the loss of the wolfen, perhaps compensated for by the wolf riders, you can make a close approximation of the 13th company using outflanking wolf guard.
Aye. For 13th Company, a friend of mine is going to just use Grey Hunters for grey Slayers and Storm Claws, while he is going to use the Wulfen as Paranormally fast Beatsmen, counting as the Wolves or perhaps as Wolf Guard with Wolf Claws.
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This message was edited 1 time. Last update was at 2009/09/09 23:52:18
Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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![[Post New]](/s/i/i.gif) 2009/09/10 00:05:39
Subject: Space Wolf Book
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Angry Chaos Agitator
Rochester, New York
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Gwar! wrote:Durandal wrote:The SW characters have always been expensive. However it looks as though the SW have lost their huge supply of PF and plasma in exchange for some exotic unit choices.
I have no problem with that now that it seems the stupid "will not teleport" and "won't use jumppacks" rules are gone.
It also appears that except for the loss of the wolfen, perhaps compensated for by the wolf riders, you can make a close approximation of the 13th company using outflanking wolf guard.
Aye. For 13th Company, a friend of mine is going to just use Grey Hunters for grey Slayers and Storm Claws, while he is going to use the Wulfen as Paranormally fast Beatsmen, counting as the Wolves or perhaps as Wolf Guard with Wolf Claws.
And honestly, mounting larger scale (Terminator size) werewolves on 25 mm bases would be a great way to work Wulfen back in, at least theme wise while counting as the thunder-whatever riders. S5, T5, 2W, rending and cavalry rules sound perfect for fully afflicted wulf-kin...
Outside of the "Gate" psychic power, I don't think my old army is going to lose it's teeth under the new book. And Doggies as troops, whether or not they score? 8 Points each? I'm definitely excited...
(I was a pretty big 13th co. player as well so I share your friend's opinion...)
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: 4000 Points : 3000 Points : 2000 Points |
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![[Post New]](/s/i/i.gif) 2009/09/10 01:46:35
Subject: Space Wolf Book
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Slippery Scout Biker
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puma713 wrote:scuddman wrote:But they didn't give space wolves everything. Including the psychic powers, most things are 24" range or less. The only models that can take heavy are long fangs, dreads, cyclone termies, and speeders.
The whole army has a distinct lack of range. Blood claws are +2 attacks on the charge, grey hunters have super grit, the whole army has counter attack...but the army lacks if you get 25" away.
The Dark Reaper exarch smiled as he noticed the Space Wolves cresting the ridge. He lifted his reaper launcher to the incoming superhumans and gave his squad the order to fire.
????
What about Space Wolf Whirlwinds, Predators, Razorbacks and Land Raiders?
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![[Post New]](/s/i/i.gif) 2009/09/10 02:02:48
Subject: Space Wolf Book
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Hanging Out with Russ until Wolftime
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Darknite wrote:What about Space Wolf Whirlwinds, Predators, Razorbacks and Land Raiders?
If you are taking them you are not taking Land Raider Crusaders, which means your Blood Claws are not inside Land Raiders Crusaders, which means you are not doing it right
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
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![[Post New]](/s/i/i.gif) 2009/09/10 02:07:29
Subject: Space Wolf Book
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Longtime Dakkanaut
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Durandal wrote:The SW characters have always been expensive. However it looks as though the SW have lost their huge supply of PF and plasma in exchange for some exotic unit choices.
I have no problem with that now that it seems the stupid "will not teleport" and "won't use jumppacks" rules are gone.
It also appears that except for the loss of the wolfen, perhaps compensated for by the wolf riders, you can make a close approximation of the 13th company using outflanking wolf guard.
Okay, I've asked a few times and gotten conflicting answers. Can Space Wolf Terminators teleport?
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![[Post New]](/s/i/i.gif) 2009/09/10 02:10:41
Subject: Space Wolf Book
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Graham McNeil
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I'm thinking i may have chosen the wrong side of the Dark Angels and Space Wolves feud  ....until the new Dark Angels codex comes out looks like we're gonna be in tough against the puppies.
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DC:90-S+++G+MB-I+Pw40k02#++D+A+++/aWD-R++T(T)DM+
I refute you're reality and substitute my own!
"He who laughs last, thinks the fastest" |
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![[Post New]](/s/i/i.gif) 2009/09/10 02:19:39
Subject: Space Wolf Book
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Skink Chief with Poisoned Javelins
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Ciaphas-Cain wrote:I'm thinking i may have chosen the wrong side of the Dark Angels and Space Wolves feud  ....until the new Dark Angels codex comes out looks like we're gonna be in tough against the puppies.
Commence breath holding in T minus 5, 4, 3, 2, 1...
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![[Post New]](/s/i/i.gif) 2009/09/10 02:47:24
Subject: Space Wolf Book
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Hanging Out with Russ until Wolftime
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Hey, are the Blood Feud Rules still there?
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
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![[Post New]](/s/i/i.gif) 2009/09/10 03:36:19
Subject: Space Wolf Book
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Steadfast Grey Hunter
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Can somebody give some more details on the various phychic powers? And also on the thunderhammer wielding Sp. Character?
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![[Post New]](/s/i/i.gif) 2009/09/10 04:01:49
Subject: Space Wolf Book
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Dakka Veteran
Lexington, KY
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Ok, questions for someone who has seen the codex:
Thunderwolf Riders (50pts): 4 attacks, 2 wounds, 5 toughness and strength, cavalry, rending on the charge, can take fist(10), hammer(15), etc. Squads of 1-5.
1) Do these guys get a 3+ armor save?
2) Are Frost Blades available (and at the PF cost of 10, above)?
3) Are they T5 or T4(5)?
4) What is their initiative? Can they get Furious Charge?
5) Do they have other wargear options per model?
These guys are starting to stand out in my mind as a possible Nob Biker type unit.
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Stop trolling us so Lowinor and I can go back to beating each other's faces in. -pretre |
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![[Post New]](/s/i/i.gif) 2009/09/10 05:20:56
Subject: Space Wolf Book
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Wolf Guard Bodyguard in Terminator Armor
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Lowinor wrote:Ok, questions for someone who has seen the codex:
Thunderwolf Riders (50pts): 4 attacks, 2 wounds, 5 toughness and strength, cavalry, rending on the charge, can take fist(10), hammer(15), etc. Squads of 1-5.
1) Do these guys get a 3+ armor save?
2) Are Frost Blades available (and at the PF cost of 10, above)?
3) Are they T5 or T4(5)?
4) What is their initiative? Can they get Furious Charge?
5) Do they have other wargear options per model?
These guys are starting to stand out in my mind as a possible Nob Biker type unit.
yea, it sucks that they have to give good stats to a unit that makes no sense fluff wise.
I might be converting something to represent them, depending on effectiveness.
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THE HORUS HERESY: Emprah: Hours, go reconquer the galaxy so there can be a new golden age. Horus: But I should be Emprah, bawwwwww! Emprah: Magnus, stop it with the sorcery. Magnus: But I know what's best, bawwwwww! Emprah: Horus, tell Russ to bring Magnus to me because I said so. Horus: Emprah wants you to kill Magnus because he said so. Russ: Fine. Emprah's always right. Plus Ole Red has already been denounced as a traitor and I never liked him anyway. Russ: You're about to die, cyclops! Magnus: O noes! Tzeentch, I choose you! Bawwwww! Russ: Ah well. Now to go kill Horus. Russ: Rowboat, how have you not been doing anything? Guilliman: . . . I've been writing a book. Russ: Sigh. Let's go. Guilliman: And I fought the Word Bearers! Horus: Oh shi--Spess Puppies a'comin? Abbadon: And the Ultramarines, sir. Horus: Who? Anyway, this looks bad. *enter Sanguinis* What are you doing here? Come to join me? Sanguinius: *throws self on Horus's power claws* Alas, I am undone! When you play Castlevania, remember me! *enter Emprah* Emprah: Horus! So my favorite son killed my favorite daughter! Horus: What about the Lion? Emprah: Never liked her. Horus: No one does. Now prepare to die! *mortally wounds Emprah*Emprah: Au contraire, you dick. *kills Horus* Dorn: Okay, now I just plug this into this and . . . okay, it works! Emprah? Hellooooo? Jonson: I did nothing! Guilliman: I did more nothing that you! Jonson: Nuh-uh. I was the most worthless! Guilliman: Have you read my book? Dorn: No one likes that book. Khan: C'mon guys. It's not that bad. Dorn: I guess not. Russ: You all suck. Ima go bring the Emprah back to life.
DA:80-S+++G+++M++++B++I+Pw40k97#+D++++A++++/fWD199R+++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2009/09/10 06:26:21
Subject: Re:Space Wolf Book
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Plaguelord Titan Princeps of Nurgle
Alabama
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So Long Fangs can split their fire. Is this a power that they've always had?
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2009/09/10 06:45:17
Subject: Re:Space Wolf Book
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Hanging Out with Russ until Wolftime
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puma713 wrote:So Long Fangs can split their fire. Is this a power that they've always had?
Yes
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2009/09/10 06:50:27
Subject: Re:Space Wolf Book
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Plaguelord Titan Princeps of Nurgle
Alabama
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Gwar! wrote:puma713 wrote:So Long Fangs can split their fire. Is this a power that they've always had?
Yes
Interesting. Also interesting that they no longer have Lemans. I guess they fell out with the Imperial Guard.
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2009/09/10 07:02:35
Subject: Re:Space Wolf Book
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Hanging Out with Russ until Wolftime
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puma713 wrote:Gwar! wrote:puma713 wrote:So Long Fangs can split their fire. Is this a power that they've always had?
Yes
Interesting. Also interesting that they no longer have Lemans. I guess they fell out with the Imperial Guard. 
We have them, they are just so sneaky you can't see them!
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2009/09/10 07:27:07
Subject: Re:Space Wolf Book
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Steadfast Grey Hunter
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Gwar! wrote:puma713 wrote:Gwar! wrote:puma713 wrote:So Long Fangs can split their fire. Is this a power that they've always had?
Yes
Interesting. Also interesting that they no longer have Lemans. I guess they fell out with the Imperial Guard. 
We have them, they are just so sneaky you can't see them!
that must have taken some kind of tactical genu----
CREEEEEEEEED
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![[Post New]](/s/i/i.gif) 2009/09/10 07:49:06
Subject: Space Wolf Book
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Ancient Venerable Black Templar Dreadnought
Where ever the Emperor needs his eyes
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Durandal wrote:
I have no problem with that now that it seems the stupid "will not teleport" and "won't use jumppacks" rules are gone.
They still will not teleport and it was always just the Blood Claws and some of the Crazier Wolf Guard that would use Jump Packs.
Scottywan82 wrote:
Okay, I've asked a few times and gotten conflicting answers. Can Space Wolf Terminators teleport?
No they cannot they must use a drop pod for deep striking.
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![[Post New]](/s/i/i.gif) 2009/09/10 08:10:54
Subject: Space Wolf Book
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Hanging Out with Russ until Wolftime
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BrotherStynier wrote:No they cannot they must use a drop pod for deep striking.
Wolf... Guard... Terminators... That.... Can........ Drop Pod.........
Oh lawdy....
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!) |
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![[Post New]](/s/i/i.gif) 2009/09/10 09:41:44
Subject: Space Wolf Book
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Krielstone Bearer
Stoke On Trent/Cambridge/Northampton/England
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WGTs in Drop Pods???
This makes me smile.
Has this been confirmed?
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dogma wrote:Is there any Chaos God who goes un-worshiped in Brazil?
Probably Nurgle, Africa has the lock on that.
metallifan wrote:
The Dark Eldar are, by fluff, sex-addicted, space-cocaine snorting, cross-dressing, slave-taking, soul stealing space pirates. They should fit the bill. No one is forcing you to buy minis with man-thongs.
Sharpasaspoon wrote:Rome, Greece and GW.... The Greeks invented Sex, the Romans thought about having it with women, then GW decided to screw us.
I use Zap Brannigan's art of war and try to jam enough wreckage in their main cannon so it won't work. |
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![[Post New]](/s/i/i.gif) 2009/09/10 09:42:42
Subject: Space Wolf Book
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Plaguelord Titan Princeps of Nurgle
Alabama
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radiohazard wrote:WGTs in Drop Pods???
This makes me smile.
Has this been confirmed?
If you're asking about the inclusion of drop pods, yes. So has the LRC and the Redeemer.
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2009/09/10 09:49:17
Subject: Space Wolf Book
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Krielstone Bearer
Stoke On Trent/Cambridge/Northampton/England
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I can't quote because I'm on my phone grrrrr!!!
I wanted to know if WGTs could take Drop Pods.
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dogma wrote:Is there any Chaos God who goes un-worshiped in Brazil?
Probably Nurgle, Africa has the lock on that.
metallifan wrote:
The Dark Eldar are, by fluff, sex-addicted, space-cocaine snorting, cross-dressing, slave-taking, soul stealing space pirates. They should fit the bill. No one is forcing you to buy minis with man-thongs.
Sharpasaspoon wrote:Rome, Greece and GW.... The Greeks invented Sex, the Romans thought about having it with women, then GW decided to screw us.
I use Zap Brannigan's art of war and try to jam enough wreckage in their main cannon so it won't work. |
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![[Post New]](/s/i/i.gif) 2009/09/10 10:04:12
Subject: Space Wolf Book
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Plaguelord Titan Princeps of Nurgle
Alabama
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radiohazard wrote:I can't quote because I'm on my phone grrrrr!!!
I wanted to know if WGTs could take Drop Pods.
I know that Drop pods can hold 10 Space Wolves or 5 Terminators. Dunno if that answers your question. Also not sure about the ruling that if you drop pod assault, you must do it with all of your units either, but that's the rumor.
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2009/09/10 10:26:18
Subject: Space Wolf Book
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Krielstone Bearer
Stoke On Trent/Cambridge/Northampton/England
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That's a bit OTT if WGTs can have drop pods. All of a sudden the SWs are getting a better codex than the SMs.
They are getting better options and losing stuff that wasn't all that great in the SMs codex.
I see a lot of counts as SWs armies on the horizon. Automatically Appended Next Post: That's a bit OTT if WGTs can have drop pods. All of a sudden the SWs are getting a better codex than the SMs.
They are getting better options and losing stuff that wasn't all that great in the SMs codex.
I see a lot of counts as SWs armies on the horizon.
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This message was edited 1 time. Last update was at 2009/09/10 10:26:51
dogma wrote:Is there any Chaos God who goes un-worshiped in Brazil?
Probably Nurgle, Africa has the lock on that.
metallifan wrote:
The Dark Eldar are, by fluff, sex-addicted, space-cocaine snorting, cross-dressing, slave-taking, soul stealing space pirates. They should fit the bill. No one is forcing you to buy minis with man-thongs.
Sharpasaspoon wrote:Rome, Greece and GW.... The Greeks invented Sex, the Romans thought about having it with women, then GW decided to screw us.
I use Zap Brannigan's art of war and try to jam enough wreckage in their main cannon so it won't work. |
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![[Post New]](/s/i/i.gif) 2009/09/10 10:46:46
Subject: Space Wolf Book
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Agile Revenant Titan
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After seeing more of the new mode line, I'm definitely getting Space Wolves. I'm just waiting to see pricing and when advance orders can be taken. I really like the modelling opportunities and the rules seem to be very viable and flexible (thank you Phil Kelly). After nearly 18 years, I'll finally be building and playing a Marine army.
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2009/09/10 11:14:52
Subject: Space Wolf Book
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Veteran Inquisitor with Xenos Alliances
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Defiler wrote:
And honestly, mounting larger scale (Terminator size) werewolves on 25 mm bases would be a great way to work Wulfen back in, at least theme wise while counting as the thunder-whatever riders. S5, T5, 2W, rending and cavalry rules sound perfect for fully afflicted wulf-kin...
While I think thats a nice work around, I'm disappointed Wulfen weren't properly included. I was really hoping for them. I was thinking of doing an army around their theme, but I guess I'll wait for the next codex.
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![[Post New]](/s/i/i.gif) 2009/09/10 11:54:04
Subject: Space Wolf Book
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Automated Space Wolves Thrall
Spiking the nutrient shakes with Fenrisian Ale aboard Phalanx, The Imperial Fist Deathstar
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KeithGatchalian wrote:Thought I'd start a new thread for those of us who have seen the book, rather then make people sift through the other rumor threads with old info.
I LOVE it! The wolves only lost a few things and gained a whole bunch.
HQ's.....you only have 1 mandatory HQ, but for every HQ slot you can take 2 choices! Still Wolf Lord, Wolf Priest, Rune Priest, and WGBL. No restrictions on the numbers, so you can have 4 Wolf Lords.
Logan Grimnar.....pretty much the same as before, with Eternal Warrior. If you take him Wolf Guards count as troops. A unit he joins can have either relentless, preferred enemy, tank hunters or something else.
Ragnar....any unit he joins gets D3 bonus attacks on the charge. He can howl once per game and all units nearby get Furious Charge.
Rune Priests......several lame powers....and then the good one. Draw a straight line, anything hit by it takes an Initiative test...if it fails...it is gone. Monstrous Creatures get +1 on the roll....but still.....
Wolf Priests.....did not get the narthecium, so no Feel No Pain. You get to reroll against tough monsters ( if I recall correctly).
Wolf Guard Packs are a separate choice. You can pick a WG to lead a squad, taken from this pack. You can kit them out however you want. They can have jetpacks or bikes! and Frostblades!
Arjac is an upgrade, think...Thor. He hits on 3's, rerolls to hit and to wounds ( I believe both) against monstrous creatures with a thunderhammer, which he can also throw at Str 10 AP1.
Blood claws still have Berserk Charge. You know, I did not look at their weapon options. Stupid me. Their stat line also did not change.
Grey Hunters have bolt pistol, ccw and bolter. No special charge rule. 1 can have a plasma pistol, one can have a power weapon or fist, and they can have 2 special weapons.
Wolf scouts have to roll for outflanking, but if they roll high enough, can pick which board edge they come on...any edge.
Bjorn the Fell handed....AV 13 on the front. If he dies, he counts as an objective or bonus KP's for the enemy ( if no SW models are in base with the wreck). But if he dies, all SW's are fearless.
The Trickster.....if he dies, a roll is made, if the SW wins, all models in btb with him are removed from the game. Hi Abaddon!
You can have Fenrisian wolf packs, they count as troops if you take Canis.
Thunderwolf cavalry...1-5, they upgrade your stats and give you rending, and you can mount most characters on them.
No Ironclad, but you get Redeemers.
Njal has some crazy powers, including negating psychic powers on a 3+. The Chooser of the Slain lets you put a marker on the board that doesn't allow infiltrating near it. Did I mention the psychic power removing a model that fails an Init test?
Did I mention Runic Weapons wounding Daemons on a 2+?
Sagas are nice, not over the top. Reroll morale tests, reroll to hits if the enemy is tough/monstrous etc.
So we did not get the Rending from Ragnar, Feel no Pain from the WP, no relentless on Long Fangs. The army did keep Counter Attack and Acute Senses. They keep Mark of the Wulfen, Wolf tooth necklaces, but lose runic charms. Wolf Guard can be kitted out as individuals, not as a squad. WGBL lost the heavy weapon.
The sprues rock...they did includ scout heads,which is nice.
Yay Wolves!
Spent two hours reading the codex today
Drop Pod Assault works EXACTLY as in the Marine Codex.
EVERY single space wolf has counter attack and acute senses.
Grey Hunters are the best troop unit in the game now...PERIOD.
Blood Claws has a ridiculous number of attacks on the charge.... cant remember if there is still a limitation on the number of jump packing BC squads...
The ability to make an all terminator army that is significantly more capable than a Dark Angel Deathwing. (that one's gotta sting for those robe-wearing quasi-traitors)
Wolf Guard terminators very close to the cost of bare bones chaos termies, with superior loadouts and the ability to add a large variety of cheap and exotic upgrades (cheap combi's, cheap wolf claws, more exotic frost blades and thunder hammers, charms and standards)
Most flexible and capable terminator unit in the game, IMHO. The only time this is not true is when comparing marine ALL thunder hammer storm shield termies to identically equipped WG Termies. Marines do it for cheaper.
There are at least two other rune priest powers that are GREAT. One is called Hurricane, forcing a bunch a str 3 hits on a target, but making its next turn movement as if in difficult AND dangerous terrain ( think about those implications for a large ork/ tyranid horde).
Another one makes all skimmers, jet bikes and Jump Packers treat ALL of the table withint 2 feet of rune priest at difficult and dangerous terrain. Think DE in raiders...
4 HQ's..... Bjorn the Fell Handed has a slight buff to his rules. Allows you to reroll for table edge first turn...as well as other cool abilities
Njal Storm Caller has a storm whose effects build up over the course of the battle.... its not a psychic test power, the storm just automatically builds each turn he lives. The effects can range from minor to major, in roughly a two foot circumfrence of his bad-ass self....
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This message was edited 2 times. Last update was at 2009/09/10 12:00:12
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![[Post New]](/s/i/i.gif) 2009/09/10 12:22:08
Subject: Space Wolf Book
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Ancient Venerable Black Templar Dreadnought
Where ever the Emperor needs his eyes
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Sons of Russ wrote:
Blood Claws has a ridiculous number of attacks on the charge.... cant remember if there is still a limitation on the number of jump packing BC squads...
Limit of Three as they are Fast Attack, though you can make a Wolf Guard Airborne unit. Automatically Appended Next Post: Gwar! wrote:BrotherStynier wrote:No they cannot they must use a drop pod for deep striking.
Wolf... Guard... Terminators... That.... Can........ Drop Pod.........
Oh lawdy....
If I am recalling correctly Gwar, I'm sure you'll have loads of fun.
radiohazard wrote:WGTs in Drop Pods???
This makes me smile.
Has this been confirmed?
I believe its what I read in the dex.
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This message was edited 1 time. Last update was at 2009/09/10 12:23:50
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![[Post New]](/s/i/i.gif) 2009/09/10 12:45:00
Subject: Space Wolf Book
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Automated Space Wolves Thrall
Spiking the nutrient shakes with Fenrisian Ale aboard Phalanx, The Imperial Fist Deathstar
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Fateweaver wrote:Not quite so sure a SW Terminator army is going to really be all that.
Logan is 2x +15 cost of Belial, 5 WG Terms with TH/SS is rumored to be 315pts, SW Termies cannot DS in so would need to either start on foot, in an LR variant or drop pod in which is going to add even more points.
I'm guessing 2k points worth of Loganwing is going to amount to roughly 25 WG and Logan, in which case nothing is DS'ing in so 26 models starting on the board. Daemons and DW would murder that army by the end of turn 1. 2 Executioners would destroy that army in 2 turns and that doesn't count the rest of the IG army.
40 Thunderstorm Terms, Belial and a Dread for the same amount of points. DA DW vs Loganwing. My money is on the DW EVERY SINGLE TIME.
I must admit I'm sort of feeling the itch to start SW (damn fleas).
*Edited. Rumored points costs I realize is 63pts for WG Terms with TH/SS. So I think DW is safe.
Hahahaha... way to look for the most extreme examples...
Read the preview copy.
A WG termie with SB and power weapon comes in a cost that is only divisable by 3 and 11.....
Deathwing are Fearless (thats a drawback) Wofl Guard are ATSKNF, Ld9 and have Acute senses and Counter Attack ... HUGE.
Thunder Hammer / Storm Shield is the worst set up you can come up with for Wolf Guard Termies... its an over costed combo when compared to DA and marines...
try comparing a bare bone squad of Deathwing (245?) to a bare bones squad of WG Termies (5x man starts at 165) and thats for storm bolter and power weapon, a combo i think is superior to masses of storm bolter power fist.
throw in chaos cheap combi weapons and superior versions of the sing lightning claws at the same cheap upgrade price, a smattering of frost blades, chainfists
Deathwing fail at their own game.
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![[Post New]](/s/i/i.gif) 2009/09/10 12:56:21
Subject: Space Wolf Book
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Horrific Hive Tyrant
London (work) / Pompey (live, from time to time)
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From what i can see, they took codex: Ultrasmurf, added in tons of new rules, most of which are pertty damn good.
Added in some great new units and items, then slashed the cost of it all
Im really waiting to see what they can do im CC now, if anything i may have to re-design my BA to be 100% CC for wolf hunting
All in all though, i think green tides will get washed away by the new fuzzy grey tide
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Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor. |
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![[Post New]](/s/i/i.gif) 2009/09/10 13:33:09
Subject: Space Wolf Book
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The New Miss Macross!
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Sons of Russ wrote:Fateweaver wrote:Not quite so sure a SW Terminator army is going to really be all that.
Logan is 2x +15 cost of Belial, 5 WG Terms with TH/SS is rumored to be 315pts, SW Termies cannot DS in so would need to either start on foot, in an LR variant or drop pod in which is going to add even more points.
I'm guessing 2k points worth of Loganwing is going to amount to roughly 25 WG and Logan, in which case nothing is DS'ing in so 26 models starting on the board. Daemons and DW would murder that army by the end of turn 1. 2 Executioners would destroy that army in 2 turns and that doesn't count the rest of the IG army.
40 Thunderstorm Terms, Belial and a Dread for the same amount of points. DA DW vs Loganwing. My money is on the DW EVERY SINGLE TIME.
I must admit I'm sort of feeling the itch to start SW (damn fleas).
*Edited. Rumored points costs I realize is 63pts for WG Terms with TH/SS. So I think DW is safe.
Hahahaha... way to look for the most extreme examples...
Read the preview copy.
A WG termie with SB and power weapon comes in a cost that is only divisable by 3 and 11.....
Deathwing are Fearless (thats a drawback) Wofl Guard are ATSKNF, Ld9 and have Acute senses and Counter Attack ... HUGE.
Thunder Hammer / Storm Shield is the worst set up you can come up with for Wolf Guard Termies... its an over costed combo when compared to DA and marines...
try comparing a bare bone squad of Deathwing (245?) to a bare bones squad of WG Termies (5x man starts at 165) and thats for storm bolter and power weapon, a combo i think is superior to masses of storm bolter power fist.
throw in chaos cheap combi weapons and superior versions of the sing lightning claws at the same cheap upgrade price, a smattering of frost blades, chainfists
Deathwing fail at their own game.
EDIT: barebones deathwing are 215 IIRC (different from cost above)
i don't think they fail at their own game compared to wolves. if you're taking a deathwing army, you're going to want them as scoring so that'll cost you around 140 for belial and 275 for logan. granted, logan has alot more OOMPF in close combat and buffs the unit he's with but we're talking about a high cost per unit army so spending almost double on the character that makes them scoring sometimes isn't the best idea. both fail at the TH/ SS loadout; wolves do because they're charged what it's worth (yay, vanilla marines get a point!) and DA fail because they use the crappier 4th ed rules for SS. if frost blades cost 10pts (what someone charged earlier in one of the SW threads) for WG termies, then that's an accurate comparison since both armies "standard" termie will be 43 points. on the one hand, you've got great antimeq ( SW with init 4 at strength 5, each bumped by one is ragnar is around) with countercharge while on the other hand you've got better monstrous/vehicle bashing ( init 1 with strength 8) and deathwing assault.
overall, i'd have to call it even. when the wolves codex finally comes out, i'll have to sit down and see which army list (vanilla termies with lysander/marneus, DA with Belial/Chaplain, or SW with Logan/??) is the best fit for my fig loadout. realistically, i'll make up 3 compatible lists probably to choose from at the tabletop.
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This message was edited 1 time. Last update was at 2009/09/10 13:55:50
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