I yoinked this info from warseer.
***READ THIS FIRST***
In order to stop yourself looking completely stupid, I suggest you do the following BEFORE posting any new rumours or questions.
1) Read the first post
2) Check the time this post was last edited
3) Read
AT LEAST all the posts AFTER this post was last edited
If after all that your rumour hasn’t appeared, or your question hasn’t been asked, feel free to post it.
Please keep the discussion related to new rumours or how current rumours may impact you or other rules etc.
General info
To be released Saturday October 3 2009
Pre-order Saturday September 20 2009
Codex written by Phil Kelly
Space Wolves will supposedly be “even less Codex Astartes” than they were before. This would cover unusual squad sizes etc.
Slashgod found out the following from Phil Kelly
Originally Posted by Slashgod
We also talked in general about Space Wolves and he said that Space Wolves would have extrem stats and some nice special rules but would pay with a lot of points. "You will be always outnumbered".
The Teaser from the back of September's White Dwarf:
http://www.warseer.com/forums/attach...7&d=1251063759
Codex cover:
http://www.warseer.com/forums/attach...3&d=1252083706
Inside colour spread:
http://www.warseer.com/forums/attach...8&d=1252333530
birdbath pointed out that the
GW Website has the following preview of this White Dwarf
Quote
In the Company of Wolves
The Space Wolves are the descendants of Leman Russ. They are proud, heroic warriors who like nothing more than to feast and slay in their Primarch's name. We find out all there is to know about this fearsome Chapter.
AND....
Super-Interchangeable Space Wolves
Just how versatile are the new plastic kits? Well, we put them through their paces and find out!
Rules
Army-wide Special Rules
All Space Wolves are rumoured to have
ATSKNF, Acute Senses, and Counter attack.
Sagas – Characters can take special skills called Sagas. All Sagas are rumoured to be 25pts each. You may not double up on Sagas, although Special Characters do not count towards this. Sagas supposedly have conditions attached that whilst they have little to no in-game effect, are there for true fluff-nuts.
Saga of Majesty - All friendly units within 6" get to re-roll failed morale checks
Saga of the Beast Killer - Re-roll to hit and wound against models of T5 or higher
Saga of the Iron Wolf (Iron Priest only) - Adds D3" to the vehicle they are in and +1 to repair rolls
Saga of the Wolf - Fenrisian Wolves get Ld7 and I5
Saga of the bear - Eternal Warrior
Saga of the Warrior Born - +1 attack for each kill in previous Assault Phase
Saga of the Hunter - Outflank and Stealth
Wolf Claws – The Space Wolf version of Lightning Claws, allow you to choose to either re-roll “to hit” or “to wound”.
Frostblade - +1 Strength Power Weapon
Banner of the Wolf – Grants a reroll on all "to hit" rolls in combat for the entire army for one turn.
Belt of Russ (25pts) - As before. can only be taken by Wolf Lords and Wold Guard Battle Leaders.
Drop Pod Assault - Same as C:
SM
Special Characters
Supposedly all cost more than Gazkhull Thrakka . Some are
ICs some are upgrade characters.
FOC slot is unknown for sure unless specifically stated.
Logan Grimnar (approx 275pts) – Axe allows him to attack as either a Frostblade, or a Power Fist, and can split his attacks between these two attack types. Rumoured to allow Wolf Guard as Troops (normal Lords only allow 1 unit) and has Eternal Warrior. Logan and the squad he joins may choose one of the following special rules each turn:
Fearless, Tank Hunters, Relentless or Preferred enemy.
Ragnar Blackmane (240pts) – Supposedly the best Close Combat character. Grants himself and the unit he joins d3 extra attacks on the charge instead of +1. Has 5 Attacks with WS6 and a 4+
inv Dodge Save. Armed with a Frostblade. Rumoured to grant Furious Charge to the unit he joins and once per game to all units within 12". Has Saga of the Warrior Born.
Njal Stormcaller (245pts) – Has Runic Armour (2+ save, 5+
inv against psychic attacks that deal damage) and can upgrade it to Runic Terminator Armour (2+ save, 4+
inv against everything) for 25pts. He is rumoured to still have the Cyber Raven (pick a point on the table and the enemy cannot infiltrate within 18" of itand causes D3 I5 S3 hits on one model in contact with Njal). Has all six Space Wolf Psychic powers. His Runic Weapon negate any psychic powers on a 3+. Shrouded by a storm that gets worse as the game progresses. Roll a D3 and add the turn number:
2) Nothing
3) All enemy units within 24" get -1BS
4) All enemy units count open ground within 24" of Njal as Difficult terrain
5) All unengaged enemy units within 18" take a Break Test
6) One unit within 18" takes
D6 S9 hits, vehicles get hit on side armour
7+) All unengaged enemy units within 12" take
D6 S8 AP5 hits.
Ulrik the Slayer – Allows Preferred Enemy against one unit type (infantry, tanks etc) chosen at the start of the game.
Canis Wolfborn (185pts) – WS5 BS2 S5 T5 I5 A5 Ld8. Mounted on a large cybernetically enhanced Fenrisian wolf. Wears Terminator Armour and has a pair of Wolf Claws. Canis also allows you to take Fenrisian Wolves or Thunderwolf Riders as Troops (although Fenrisians still do not count as scoring). Can substitute his base number of attacks for attacks equal to the number of enemies in base to base contact with him. Gives Fensisian Wolves Ld8.
Björn the Fellhanded (270pts) – Apparently has armour 13/12/10 with a 5+
inv save, is Venerable, has WS6 BS6 S7 I3 A4. Supposedly comes with an Assault Cannon but can be given a Plasma Cannon for Free. Allows all friendly units within 12" to reroll Moral tests. If killed he counts as an objective and makes all the Space Wolves Fearless.
Lukas the Trickster (+140pts) - Blood Claw upgrade. Has Ld8 and causes his Squad to be capped at that. Has the Doppleganger Cape that forces the enemy to re-roll successful to-hit rolls. Had his secondary heart ripped out by a Dark Eldar, and replaced it with a stasis bomb. His Special Rule is called "the last laugh", where on his death he and the model that killed him are removed then both players roll a
D6. If the
SW player rolls equal to or higher than their opponent, all models within Base to Base contact with Lukas (friend or foe) are removed. He is supposedly over 300 years old and although “the equivalent of a captain, his unruly manners cannot be accepted among the battle brothers”. He also apparently stole one of the Chapter's Thunderhawks and crashed it.
Arjak Rockfist (+170pts)- Upgrade to a Wolf Guard squad. S5 W2 Furious Charge, Thunder Hammer and Storm Shield. His Storm Shield supposedly grants a bonus attack which represents him shield charging the enemy. His Thunder Hammer can supposedly be thrown as a 6" S10 AP1 assault 1 shooting attack before returning to his hands.
Special Characters will likely have prescribed (maybe unique) Sagas attached to them.
HQ
HQs are 2 per slot but you can't take duplicates. You also cannot duplicate Wargear combinations.
Wolf Lords (100pts) – Stats as per Chapter Master. May take up to one Saga except for Saga of the Hunter and Saga of the Iron Wolf. They will have a wide variety of weapon options.
Wolf Guard Battle Leader (75pts) – Stats as per Captain. May take up to one Saga except for Saga of the Iron Wolf.
Wolf Priests (100pts) – Armed with Power weapon, Iron Wolf Amulet (4+
Inv) as standard. May take up to one Saga except Saga of the Warrior Born, Saga of the Bear or Saga of the Iron Wolf. Allows Preferred Enemy against one unit type (infantry, tanks etc) chosen at the start of the game.
Rune Priests (100pts) – Armed with Runic Weapon and able to take Space Wolf Specific psychic powers. May take up to one Saga. Psychic Storm power gives 5+ cover and turns area of effect into difficult terrain for skimmers. Runic Weapons negate any psychic powers on a 4+, areforce weapons, and wound daemons on a 2+. Runic Armour upgrade gives a 2+ save and 5+
inv save against psychic shooting attacks
Psychic Powers include:
Maw of Fenrir - Measure out 24" and anything touched by the line must pass an Initiative test or be removed from play. Monstrous creatures get -1 to their roll.
Chain Lightning -
3d6 D6 S7 AP5 shots with infinite range.
Stormcaller - ALL friendly units within 6" get a 5+ cover save. Cast at start of turn.
Large template psychic shooting attack. Large Blast template has to touch the Rune Priest. Anything touched takes a S3 hit.
3d6 s3 auto-hits with 18" range. Any unit hit moves as if it were in difficult terrain.
All Deep Strikers, Jump Infantry, and possibly bikes normal infantry and
MCs move as if they were in dangerous terrain.
Shooting attack that can be shot in Freki mode or Greki mode. Both are 12". One is S5
AP- Assault 3 and the other is S4 AP2 Assault 2. Any units taking wounds from it must take a morale check or fall back.
Elites
Iron Priests – Come with Thunder Hammer. Will most likely be brought in line with Codex Techmarines. May take Saga of the Iron Wolf. No Servo-Harness.
Dreadnaught – May be Standard or Venerable, but Ironclad is not included. Start with Assault Cannon. May exchange for Multi Melta or
TL Heavy Flamer (?). Venerable Dreads can take the Saga of Majesty.
Wolf Guard – 3-10 Wolf Guard. Bolt Pistol &
CCW Frag and Krak grenades. May replace either
BP or
CCW with Bolter. May take a Wolf Guard Battle Leader who will be able to take up to one Saga. May take Bikes or Jump Packs. Basic Terminator with Power Weapon & Storm Bolter costs around 30pts. 1 Terminator Heavy Weapon per 5 Terminators. A
WG with Thunder Hammer and Storm Shield is rumoured to come to just under 70pts. Can be assigned to other squads during deployment to act as a Sgt (1 per squad). Terminators cannot Teleport. May take a Drop Pod. One unit may take a Land Raider as a dedicated transport
Wolf Scouts – Can take all types of Special Weapon and Melta Bombs. If held in reserve, may deploy from any board edge on a 3+
Lone Wolf (20pts)– A one-man unit that will be “really strong” and act similar to Tyranid Lictors. Supposedly berserk survivors of Units searching for death so they may join their fallen brothers. Concede a Kill Point if they aren’t killed. WS5 W2, Eternal Warrior, Feel no Pain and re-roll To-Hit against Walkers, Monstrous Creatures and things above T5. Can take up to 2 Fenrisian Wolves and any equipment available to Wolf Guard (except Bikes and Jump Packs).
Wulfen – Removed
Troops
Grey Hunters (15pts each) – Bolter, Bolt Pistol &
CCW Frag and Krak grenades. Rumoured to receive a free special weapon for taking 10 men (likely Flamer). True Grit is gone. May take up to one special Close Combat Weapon. May take The Mark of the Wulfen on one model granting
D6+1 Attacks and Rending. May take a Drop Pod.
Blood Claws – Bolt Pistol &
CCW Frag and Krak grenades.
WS and
BS 3. Berserk Charge supposedly grants +2 attacks on the charge (but not for Counter Attack). Rumoured to only get 1 Power Weapon/Fist per unit. Headstrong - if the Blood Claw unit is within 6" of an enemy unit and doesnt have a wolf guard leading them they can't shoot. May take a Drop Pod.
Transports
Rhino – Approximately the same cost as C:
SM
Razorback – Approximately the same cost as C:
SM
Drop Pod – Transport Capacity of 10 Space Wolves or 5 Terminators. Approximately the same cost as C:
SM
Fast Attack
Thunderwolf Cavalry (50pts) – 1-5 Marines on big Wolves. S5 T5 W2 A4 Rending Multiple equipment upgrades.
Fenrisian Wolves (8pts) – WS4 BS0 S4 T4 W1 I4 A2 Ld5 6+ Cavalry. Can be upgraded to Cyber Wolves for 10pts WS4 BS0 S4 T5(4) W1 I4 A3 Ld6 4+
Skyclaws – 5-10 Blood Claws with Jump Packs. May take 1 Special Weapon and 1 Special
CCW.
Swiftclaws – 3-?? Blood Claws with Bikes. Can take Attack Bikes.
Land Speeder – As C:
SM
Land Speeder Storm – Not included
Heavy Support
Long Fangs – 1 Pack Leader and 1-5 Long Fangs. Retain the Split Fire ability as long as the Pack Leader does not shoot. Each Long Fang MUST have a Heavy Weapon. Pack leader can take Special weapons, Power Fists etc. Heavy Bolters apparently very cheap (5pts). May take a Drop Pod.
Land Raider – Crusader and Redeemer most likely added. Supposedly have atransport capacity of 10.Redeemer 12, Crusader 16.
Predator – As per C:
SM
Whirlwind – As per C:
SM
Vindicator – As per C:
SM
Leman Russ Exterminator – Removed
Minis
All Special Character models (Except Logan Grimnar) are getting re-done. If they don’t appear in the first wave, they will come in later waves.
Release Catalogue (prices are placeholders):
http://www.warseer.com/forums/attach...0&d=1252340823
http://www.warseer.com/forums/attach...1&d=1252340823
http://www.warseer.com/forums/attach...2&d=1252340841
http://www.warseer.com/forums/attach...3&d=1252340841
http://www.warseer.com/forums/attach...4&d=1252340841
http://www.warseer.com/forums/attach...5&d=1252341071
http://www.warseer.com/forums/attach...6&d=1252341071
http://www.warseer.com/forums/attach...7&d=1252341071
http://www.warseer.com/forums/attach...8&d=1252341071
http://www.warseer.com/forums/attach...9&d=1252341071
Njal Stormcaller (£12.00 €17.50 AU$33.00) :
http://www.warseer.com/forums/attach...2&d=1252262681
Lukas the Trickster (£10.00 €12.50 AU$22.00) : Apparently a Splash Release.
http://www.warseer.com/forums/attach...3&d=1252262681
Canis Wolfborn (£24.45 US$41.25 €35.00 AU$69.00)
http://www.warseer.com/forums/attach...0&d=1252262681
There is rumoured to be two main plastic kits (although other rumours say a single upgrade kit):
Space Wolves (plastic - £20.00 €30.00 AU$55.00) – Designed by Dave Thomas. Used to make all Power Armoured Space Wolves with the exception of Long Fangs, which will need to combine bits from this kit with the vanilla Devastators kit. There are supposedly 44 heads and 28 shoulder pads in the kit along with weapons and other bits such as Thunder Hammers, wolf claws, plasma guns and plasma pistols, as well as a selection of close combat weapons, wolf tails/pelts and other accessories which could be spread out across vanilla kits (Including bits for Scouts), or concentrated on a few models in a similar way to the Dark Angels kit. The Kit will apparently build up to 10 Space Wolves on its own, and more if combined with other Marine kits.
Sprues:
http://www.warseer.com/forums/attach...7&d=1252333441
3 ups for the kit shown here:
http://www.warseer.com/forums/attach...6&d=1250438343
http://www.warseer.com/forums/attach...7&d=1250438343
Some examples of what can be done with the kit here:
http://www.warseer.com/forums/attach...5&d=1247782684
http://www.warseer.com/forums/attach...5&d=1247433160
^From
GW Newsletter
http://www.warseer.com/forums/attach...1&d=1250454314
^
GW Promo poster
GD Germany
http://www.warseer.com/forums/attach...7&d=1248778851
http://www.warseer.com/forums/attach...8&d=1248778851
^From Bell of Lost Souls
http://www.warseer.com/forums/attach...9&d=1248704021
http://www.warseer.com/forums/attach...0&d=1248704046
http://www.warseer.com/forums/attach...1&d=1248704046
http://www.warseer.com/forums/attach...2&d=1248704093
http://www.warseer.com/forums/attach...3&d=1248704093
http://www.warseer.com/forums/attach...4&d=1248704093
http://www.warseer.com/forums/attach...5&d=1248704093
^From Mr.Warhorse47 on B&C
Wolfguard Terminators (plastic £24.45 €35.00 AU$69.00) – They are supposedly ambidextrous, so for example they will have right and left handed weapons options like Stormbolters.
Official Pic:
http://www.warseer.com/forums/attach...1&d=1252262681
Battleforce (£50.00): 20 Space Wolves, 5 scouts and a Drop Pod
Automatically Appended Next Post:
I think we should put it on page one of this thread.