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Made in au
Regular Dakkanaut





North Coast, NSW, Australia

From the sounds of things Blood Claws might not be all that hot as a troop choice when lined up against GH. They seem to suffer from the same problem Zerkers do. Great at assault and taking the objective. Not so great at holding it.
In addition, I don't think that the Grey Hunters are that much worse in assault.


+Bloodclaws
= Don't need to worry about the loss of extra special weapon when selecting a transport because BS3 (and can't shoot within 6') so can put in a Wolf Guard (although that would mean they can shoot?)

+Grey Hunters
= Now as cheap as Blood Claws. Can take AND hold quite well. While no +2 attack, this is offset via a round of shooting (although can put you out of assault range)


Perhaps a 1:3 split?
Otherwise I would think a unit or two of BC at fast attack is the way to run them.

This message was edited 1 time. Last update was at 2009/09/10 13:54:35


'Anyone can win, but it takes a good man to lose.'
-Louis Guzman 
   
Made in us
Longtime Dakkanaut






Richmond, VA

Lurker wrote:From the sounds of things Blood Claws might not be all that hot as a troop choice when lined up against GH. They seem to suffer from the same problem Zerkers do. Great at assault and taking the objective. Not so great at holding it.
In addition, I don't think that the Grey Hunters are that much worse in assault.


+Bloodclaws
= Don't need to worry about the loss of extra special weapon when selecting a transport because BS3 (and can't shoot within 6') so can put in a Wolf Guard (although that would mean they can shoot?)

+Grey Hunters
= Now as cheap as Blood Claws. Can take AND hold quite well. While no +2 attack, this is offset via a round of shooting (although can put you out of assault range)


Perhaps a 1:3 split?
Otherwise I would think a unit or two of BC at fast attack is the way to run them.


I'm inclined to agree with your assessment from what we've heard. Straight out of the box, GH seem to have the edge. 2 specials at ten men, plus the power weapon/fist. OR if you want them in a drop pod or Rhino, 1 special, 1 power weapon/fist, a WG with something sweet and then in they go.

For the same points, BCs aren't really effective at the same unit size, plus MEQs hit them on threes, they only get the 1 attack edge on GH if they charge, and there you're probably looking at a landraider crusader which is a significant points allocation.

And they STILL only get 1 power weapon/fist, and only one special unless they are at 15 men. It definitely sounds like Swift and Sky claws are the way to go in this book.

Though people (like me) who have multi-melta attack bikes from the last codex are pretty damn screwed. A Swiftclaws squad w/ meltagun, plus a multi-melta attack bike, NEEDS a WG leading it. And - once again - you'll start to see the points cost creep up, and the unit efficiency go down.

It mainly sucks that - in the last codex blood claws didn't need THIS much attention in order to function properly.
   
Made in au
Regular Dakkanaut





North Coast, NSW, Australia

On the DW vs WG debate.

If a WG with a frost blade and SB is in the same price range as a DW Termi, what does a WG with a powerfist and SB cost?

'Anyone can win, but it takes a good man to lose.'
-Louis Guzman 
   
Made in us
Fireknife Shas'el





Reedsburg, WI

Lurker wrote:On the DW vs WG debate.

If a WG with a frost blade and SB is in the same price range as a DW Termi, what does a WG with a powerfist and SB cost?


Dohh...checked my notes, its 43 points. WGT with Twin Wolf Claws is 48.

This message was edited 1 time. Last update was at 2009/09/10 16:26:56


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Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

You sure it wasn't 43pts for a SB/PF? I thought it was the standard cost of the weapon minus the power weapon the Termie already had. Could be wrong though. Didn't memorize the WGT list since I probably won't be using them

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Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

1] What are the transport options for Wolf Guard?
2] What about the Great Company Banner?

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

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Made in us
Incorporating Wet-Blending





Houston, TX

Yup, looks like GH are a great troops choice and BCs are kinda meh. All they really have going for them is the +! A on the charge, but since they are WS 3 and really suffer in shooting, I don't think that is big deal. Especially with Counter Attack. They do seem to be good with JPs as a FA choice, though. Cheap and speedy.

The wolf packs also look quite sexy. 8 pts for 4 s4 attack cav? Yes please! Just run behind my rhinos....

-James
 
   
Made in us
RogueSangre





The Cockatrice Malediction

Gwar! wrote:
Da Boss wrote:Thousand sons don't get lash of submission.
El Facepalm. Fine, they dont get Bolt of Change then!

Yeah, so like I said - it will be fun when Space Wolves get better psychic powers than Thousand Sons. Cause that's fluffy.
Then again the Chaos codex didn't exactly set the bar very high.

Da Boss wrote:Space Wolves are flat out better at psychic defense and offense than Tzeentch.

Well it's not hard being better at psychic defense than Tzeentch since Tzeentch psychic defense consists solely of, err... not letting yourself get targeted by psychic attacks?

Smashotron wrote:After seeing all this gak (most balanced, some OTT) I think its about time they allow Dark Angels to ride Lions! and Ultramarines to ride Imperial Citizens!

That should balance things out.

I heard that in the new Blood Angels codex there will be a unit of Blood Angels riding giant vampire bats!
I also heard that when Dark Angels get redone they will get a unit riding actual giant angels, but their assault cannons will become Heavy 3 (no rending), their land raiders' transport capacity will be reduced to 8, and you will have to include Azrael in order to take tactical squads as troops.
   
Made in gb
Krielstone Bearer





Stoke On Trent/Cambridge/Northampton/England

The only downside to an all WGT army is Logan. He's a wee bit pricey. Other than that the WGT squads are very tactically sound.

The options that will be taken the most will be:

1. Frostblades and Storm Bolters at 43 points base plus Assault Cannon.

These are my personal favorites. IIRC 3 pts more expensive than a vanilla terminator with a much better weapon for killing infantry. Assault cannon is gravy in this unit as it just chews through virtually anything. They need anti-tank support but we have dreads and long fangs for this.

2. Power weapon and Storm Bolter. Cheap and reliable at 33 pts each. Again better than vanilla terminators. Needs anti-tank support.

3. Power fist and storm bolter. I can see the tactical uses of this loadout, but to me it is going to suck royally against Orks and Nids who will attack first with tons of attacks thus meaning you might not get any back. I'm not a fan.

As for a second HQ choice, I'd be tempted by Ragnar who is an animal. His additional attack to a squad he joins is too good.

Another option (I'm still waiting confirmation on) is a wolf lord with runic armour, frost blade, storm shield, wolf tooth necklace and wolf pelt. I believe it has 6 attacks when charged or charging hitting on 3+ at str 5, ignoring saves. He has a 2+/3++ save. I am waiting for confirmation on this though.

dogma wrote:Is there any Chaos God who goes un-worshiped in Brazil?
Probably Nurgle, Africa has the lock on that.

metallifan wrote:
The Dark Eldar are, by fluff, sex-addicted, space-cocaine snorting, cross-dressing, slave-taking, soul stealing space pirates. They should fit the bill. No one is forcing you to buy minis with man-thongs.

Sharpasaspoon wrote:Rome, Greece and GW.... The Greeks invented Sex, the Romans thought about having it with women, then GW decided to screw us.

I use Zap Brannigan's art of war and try to jam enough wreckage in their main cannon so it won't work. 
   
Made in us
RogueSangre





The Cockatrice Malediction

double post

This message was edited 1 time. Last update was at 2009/09/10 16:46:52


 
   
Made in us
Speedy Swiftclaw Biker





Nashville TN

Cry, Cry, Cry and the book ain't even on the shelves yet. You can beat these new wolves with alot what is already out there just fine. I do not see the issue. However the heavy dose of sarcasm has bee humorous and I will continue to read cause you guys come up with some funny stuff.

When in doubt.........Duck!

Even in the far future there can still be heroes... 
   
Made in gb
Krielstone Bearer





Stoke On Trent/Cambridge/Northampton/England

Well of course there is a lot of stuff out there that can beat them, we're not debating that. We are comparing the SW to the DA and SM codecies.
There is no best army in any wargame.

dogma wrote:Is there any Chaos God who goes un-worshiped in Brazil?
Probably Nurgle, Africa has the lock on that.

metallifan wrote:
The Dark Eldar are, by fluff, sex-addicted, space-cocaine snorting, cross-dressing, slave-taking, soul stealing space pirates. They should fit the bill. No one is forcing you to buy minis with man-thongs.

Sharpasaspoon wrote:Rome, Greece and GW.... The Greeks invented Sex, the Romans thought about having it with women, then GW decided to screw us.

I use Zap Brannigan's art of war and try to jam enough wreckage in their main cannon so it won't work. 
   
Made in us
Fireknife Shas'el





Reedsburg, WI

Though there are some piss poor ones

Wyomingfox's Space Wolves Paint Blog A journey across decades.
Splinter Fleet Stygian Paint Blogg Home of the Albino Bugs.
Miniatures for Dungeons and Dragons Painting made fun, fast and easy. 
   
Made in gb
Krielstone Bearer





Stoke On Trent/Cambridge/Northampton/England

I yoinked this info from warseer.

***READ THIS FIRST***

In order to stop yourself looking completely stupid, I suggest you do the following BEFORE posting any new rumours or questions.

1) Read the first post
2) Check the time this post was last edited
3) Read AT LEAST all the posts AFTER this post was last edited

If after all that your rumour hasn’t appeared, or your question hasn’t been asked, feel free to post it.

Please keep the discussion related to new rumours or how current rumours may impact you or other rules etc.

General info

To be released Saturday October 3 2009

Pre-order Saturday September 20 2009

Codex written by Phil Kelly

Space Wolves will supposedly be “even less Codex Astartes” than they were before. This would cover unusual squad sizes etc.

Slashgod found out the following from Phil Kelly

Originally Posted by Slashgod
We also talked in general about Space Wolves and he said that Space Wolves would have extrem stats and some nice special rules but would pay with a lot of points. "You will be always outnumbered".
The Teaser from the back of September's White Dwarf:

http://www.warseer.com/forums/attach...7&d=1251063759

Codex cover:

http://www.warseer.com/forums/attach...3&d=1252083706

Inside colour spread:

http://www.warseer.com/forums/attach...8&d=1252333530

birdbath pointed out that the GW Website has the following preview of this White Dwarf

Quote
In the Company of Wolves
The Space Wolves are the descendants of Leman Russ. They are proud, heroic warriors who like nothing more than to feast and slay in their Primarch's name. We find out all there is to know about this fearsome Chapter.

AND....

Super-Interchangeable Space Wolves
Just how versatile are the new plastic kits? Well, we put them through their paces and find out!
Rules

Army-wide Special Rules

All Space Wolves are rumoured to have ATSKNF, Acute Senses, and Counter attack.

Sagas – Characters can take special skills called Sagas. All Sagas are rumoured to be 25pts each. You may not double up on Sagas, although Special Characters do not count towards this. Sagas supposedly have conditions attached that whilst they have little to no in-game effect, are there for true fluff-nuts.

Saga of Majesty - All friendly units within 6" get to re-roll failed morale checks

Saga of the Beast Killer - Re-roll to hit and wound against models of T5 or higher

Saga of the Iron Wolf (Iron Priest only) - Adds D3" to the vehicle they are in and +1 to repair rolls

Saga of the Wolf - Fenrisian Wolves get Ld7 and I5

Saga of the bear - Eternal Warrior

Saga of the Warrior Born - +1 attack for each kill in previous Assault Phase

Saga of the Hunter - Outflank and Stealth

Wolf Claws – The Space Wolf version of Lightning Claws, allow you to choose to either re-roll “to hit” or “to wound”.

Frostblade - +1 Strength Power Weapon

Banner of the Wolf – Grants a reroll on all "to hit" rolls in combat for the entire army for one turn.

Belt of Russ (25pts) - As before. can only be taken by Wolf Lords and Wold Guard Battle Leaders.

Drop Pod Assault - Same as C:SM

Special Characters

Supposedly all cost more than Gazkhull Thrakka . Some are ICs some are upgrade characters. FOC slot is unknown for sure unless specifically stated.

Logan Grimnar (approx 275pts) – Axe allows him to attack as either a Frostblade, or a Power Fist, and can split his attacks between these two attack types. Rumoured to allow Wolf Guard as Troops (normal Lords only allow 1 unit) and has Eternal Warrior. Logan and the squad he joins may choose one of the following special rules each turn:
Fearless, Tank Hunters, Relentless or Preferred enemy.

Ragnar Blackmane (240pts) – Supposedly the best Close Combat character. Grants himself and the unit he joins d3 extra attacks on the charge instead of +1. Has 5 Attacks with WS6 and a 4+ inv Dodge Save. Armed with a Frostblade. Rumoured to grant Furious Charge to the unit he joins and once per game to all units within 12". Has Saga of the Warrior Born.

Njal Stormcaller (245pts) – Has Runic Armour (2+ save, 5+ inv against psychic attacks that deal damage) and can upgrade it to Runic Terminator Armour (2+ save, 4+ inv against everything) for 25pts. He is rumoured to still have the Cyber Raven (pick a point on the table and the enemy cannot infiltrate within 18" of itand causes D3 I5 S3 hits on one model in contact with Njal). Has all six Space Wolf Psychic powers. His Runic Weapon negate any psychic powers on a 3+. Shrouded by a storm that gets worse as the game progresses. Roll a D3 and add the turn number:

2) Nothing
3) All enemy units within 24" get -1BS
4) All enemy units count open ground within 24" of Njal as Difficult terrain
5) All unengaged enemy units within 18" take a Break Test
6) One unit within 18" takes D6 S9 hits, vehicles get hit on side armour
7+) All unengaged enemy units within 12" take D6 S8 AP5 hits.

Ulrik the Slayer – Allows Preferred Enemy against one unit type (infantry, tanks etc) chosen at the start of the game.

Canis Wolfborn (185pts) – WS5 BS2 S5 T5 I5 A5 Ld8. Mounted on a large cybernetically enhanced Fenrisian wolf. Wears Terminator Armour and has a pair of Wolf Claws. Canis also allows you to take Fenrisian Wolves or Thunderwolf Riders as Troops (although Fenrisians still do not count as scoring). Can substitute his base number of attacks for attacks equal to the number of enemies in base to base contact with him. Gives Fensisian Wolves Ld8.

Björn the Fellhanded (270pts) – Apparently has armour 13/12/10 with a 5+ inv save, is Venerable, has WS6 BS6 S7 I3 A4. Supposedly comes with an Assault Cannon but can be given a Plasma Cannon for Free. Allows all friendly units within 12" to reroll Moral tests. If killed he counts as an objective and makes all the Space Wolves Fearless.

Lukas the Trickster (+140pts) - Blood Claw upgrade. Has Ld8 and causes his Squad to be capped at that. Has the Doppleganger Cape that forces the enemy to re-roll successful to-hit rolls. Had his secondary heart ripped out by a Dark Eldar, and replaced it with a stasis bomb. His Special Rule is called "the last laugh", where on his death he and the model that killed him are removed then both players roll a D6. If the SW player rolls equal to or higher than their opponent, all models within Base to Base contact with Lukas (friend or foe) are removed. He is supposedly over 300 years old and although “the equivalent of a captain, his unruly manners cannot be accepted among the battle brothers”. He also apparently stole one of the Chapter's Thunderhawks and crashed it.

Arjak Rockfist (+170pts)- Upgrade to a Wolf Guard squad. S5 W2 Furious Charge, Thunder Hammer and Storm Shield. His Storm Shield supposedly grants a bonus attack which represents him shield charging the enemy. His Thunder Hammer can supposedly be thrown as a 6" S10 AP1 assault 1 shooting attack before returning to his hands.

Special Characters will likely have prescribed (maybe unique) Sagas attached to them.

HQ

HQs are 2 per slot but you can't take duplicates. You also cannot duplicate Wargear combinations.

Wolf Lords (100pts) – Stats as per Chapter Master. May take up to one Saga except for Saga of the Hunter and Saga of the Iron Wolf. They will have a wide variety of weapon options.

Wolf Guard Battle Leader (75pts) – Stats as per Captain. May take up to one Saga except for Saga of the Iron Wolf.

Wolf Priests (100pts) – Armed with Power weapon, Iron Wolf Amulet (4+ Inv) as standard. May take up to one Saga except Saga of the Warrior Born, Saga of the Bear or Saga of the Iron Wolf. Allows Preferred Enemy against one unit type (infantry, tanks etc) chosen at the start of the game.

Rune Priests (100pts) – Armed with Runic Weapon and able to take Space Wolf Specific psychic powers. May take up to one Saga. Psychic Storm power gives 5+ cover and turns area of effect into difficult terrain for skimmers. Runic Weapons negate any psychic powers on a 4+, areforce weapons, and wound daemons on a 2+. Runic Armour upgrade gives a 2+ save and 5+ inv save against psychic shooting attacks

Psychic Powers include:
Maw of Fenrir - Measure out 24" and anything touched by the line must pass an Initiative test or be removed from play. Monstrous creatures get -1 to their roll.
Chain Lightning - 3d6 D6 S7 AP5 shots with infinite range.
Stormcaller - ALL friendly units within 6" get a 5+ cover save. Cast at start of turn.
Large template psychic shooting attack. Large Blast template has to touch the Rune Priest. Anything touched takes a S3 hit.
3d6 s3 auto-hits with 18" range. Any unit hit moves as if it were in difficult terrain.
All Deep Strikers, Jump Infantry, and possibly bikes normal infantry and MCs move as if they were in dangerous terrain.
Shooting attack that can be shot in Freki mode or Greki mode. Both are 12". One is S5 AP- Assault 3 and the other is S4 AP2 Assault 2. Any units taking wounds from it must take a morale check or fall back.

Elites

Iron Priests – Come with Thunder Hammer. Will most likely be brought in line with Codex Techmarines. May take Saga of the Iron Wolf. No Servo-Harness.

Dreadnaught – May be Standard or Venerable, but Ironclad is not included. Start with Assault Cannon. May exchange for Multi Melta or TL Heavy Flamer (?). Venerable Dreads can take the Saga of Majesty.

Wolf Guard – 3-10 Wolf Guard. Bolt Pistol & CCW Frag and Krak grenades. May replace either BP or CCW with Bolter. May take a Wolf Guard Battle Leader who will be able to take up to one Saga. May take Bikes or Jump Packs. Basic Terminator with Power Weapon & Storm Bolter costs around 30pts. 1 Terminator Heavy Weapon per 5 Terminators. A WG with Thunder Hammer and Storm Shield is rumoured to come to just under 70pts. Can be assigned to other squads during deployment to act as a Sgt (1 per squad). Terminators cannot Teleport. May take a Drop Pod. One unit may take a Land Raider as a dedicated transport

Wolf Scouts – Can take all types of Special Weapon and Melta Bombs. If held in reserve, may deploy from any board edge on a 3+

Lone Wolf (20pts)– A one-man unit that will be “really strong” and act similar to Tyranid Lictors. Supposedly berserk survivors of Units searching for death so they may join their fallen brothers. Concede a Kill Point if they aren’t killed. WS5 W2, Eternal Warrior, Feel no Pain and re-roll To-Hit against Walkers, Monstrous Creatures and things above T5. Can take up to 2 Fenrisian Wolves and any equipment available to Wolf Guard (except Bikes and Jump Packs).

Wulfen – Removed

Troops

Grey Hunters (15pts each) – Bolter, Bolt Pistol & CCW Frag and Krak grenades. Rumoured to receive a free special weapon for taking 10 men (likely Flamer). True Grit is gone. May take up to one special Close Combat Weapon. May take The Mark of the Wulfen on one model granting D6+1 Attacks and Rending. May take a Drop Pod.

Blood Claws – Bolt Pistol & CCW Frag and Krak grenades. WS and BS 3. Berserk Charge supposedly grants +2 attacks on the charge (but not for Counter Attack). Rumoured to only get 1 Power Weapon/Fist per unit. Headstrong - if the Blood Claw unit is within 6" of an enemy unit and doesnt have a wolf guard leading them they can't shoot. May take a Drop Pod.

Transports

Rhino – Approximately the same cost as C:SM

Razorback – Approximately the same cost as C:SM

Drop Pod – Transport Capacity of 10 Space Wolves or 5 Terminators. Approximately the same cost as C:SM

Fast Attack

Thunderwolf Cavalry (50pts) – 1-5 Marines on big Wolves. S5 T5 W2 A4 Rending Multiple equipment upgrades.

Fenrisian Wolves (8pts) – WS4 BS0 S4 T4 W1 I4 A2 Ld5 6+ Cavalry. Can be upgraded to Cyber Wolves for 10pts WS4 BS0 S4 T5(4) W1 I4 A3 Ld6 4+

Skyclaws – 5-10 Blood Claws with Jump Packs. May take 1 Special Weapon and 1 Special CCW.

Swiftclaws – 3-?? Blood Claws with Bikes. Can take Attack Bikes.

Land Speeder – As C:SM

Land Speeder Storm – Not included

Heavy Support

Long Fangs – 1 Pack Leader and 1-5 Long Fangs. Retain the Split Fire ability as long as the Pack Leader does not shoot. Each Long Fang MUST have a Heavy Weapon. Pack leader can take Special weapons, Power Fists etc. Heavy Bolters apparently very cheap (5pts). May take a Drop Pod.

Land Raider – Crusader and Redeemer most likely added. Supposedly have atransport capacity of 10.Redeemer 12, Crusader 16.

Predator – As per C:SM

Whirlwind – As per C:SM

Vindicator – As per C:SM

Leman Russ Exterminator – Removed

Minis

All Special Character models (Except Logan Grimnar) are getting re-done. If they don’t appear in the first wave, they will come in later waves.

Release Catalogue (prices are placeholders):

http://www.warseer.com/forums/attach...0&d=1252340823

http://www.warseer.com/forums/attach...1&d=1252340823

http://www.warseer.com/forums/attach...2&d=1252340841

http://www.warseer.com/forums/attach...3&d=1252340841

http://www.warseer.com/forums/attach...4&d=1252340841

http://www.warseer.com/forums/attach...5&d=1252341071

http://www.warseer.com/forums/attach...6&d=1252341071

http://www.warseer.com/forums/attach...7&d=1252341071

http://www.warseer.com/forums/attach...8&d=1252341071

http://www.warseer.com/forums/attach...9&d=1252341071

Njal Stormcaller (£12.00 €17.50 AU$33.00) :

http://www.warseer.com/forums/attach...2&d=1252262681

Lukas the Trickster (£10.00 €12.50 AU$22.00) : Apparently a Splash Release.

http://www.warseer.com/forums/attach...3&d=1252262681

Canis Wolfborn (£24.45 US$41.25 €35.00 AU$69.00)

http://www.warseer.com/forums/attach...0&d=1252262681

There is rumoured to be two main plastic kits (although other rumours say a single upgrade kit):

Space Wolves (plastic - £20.00 €30.00 AU$55.00) – Designed by Dave Thomas. Used to make all Power Armoured Space Wolves with the exception of Long Fangs, which will need to combine bits from this kit with the vanilla Devastators kit. There are supposedly 44 heads and 28 shoulder pads in the kit along with weapons and other bits such as Thunder Hammers, wolf claws, plasma guns and plasma pistols, as well as a selection of close combat weapons, wolf tails/pelts and other accessories which could be spread out across vanilla kits (Including bits for Scouts), or concentrated on a few models in a similar way to the Dark Angels kit. The Kit will apparently build up to 10 Space Wolves on its own, and more if combined with other Marine kits.

Sprues:

http://www.warseer.com/forums/attach...7&d=1252333441

3 ups for the kit shown here:

http://www.warseer.com/forums/attach...6&d=1250438343

http://www.warseer.com/forums/attach...7&d=1250438343

Some examples of what can be done with the kit here:

http://www.warseer.com/forums/attach...5&d=1247782684

http://www.warseer.com/forums/attach...5&d=1247433160

^From GW Newsletter

http://www.warseer.com/forums/attach...1&d=1250454314

^GW Promo poster GD Germany

http://www.warseer.com/forums/attach...7&d=1248778851

http://www.warseer.com/forums/attach...8&d=1248778851

^From Bell of Lost Souls

http://www.warseer.com/forums/attach...9&d=1248704021

http://www.warseer.com/forums/attach...0&d=1248704046

http://www.warseer.com/forums/attach...1&d=1248704046

http://www.warseer.com/forums/attach...2&d=1248704093

http://www.warseer.com/forums/attach...3&d=1248704093

http://www.warseer.com/forums/attach...4&d=1248704093

http://www.warseer.com/forums/attach...5&d=1248704093

^From Mr.Warhorse47 on B&C

Wolfguard Terminators (plastic £24.45 €35.00 AU$69.00) – They are supposedly ambidextrous, so for example they will have right and left handed weapons options like Stormbolters.

Official Pic:

http://www.warseer.com/forums/attach...1&d=1252262681

Battleforce (£50.00): 20 Space Wolves, 5 scouts and a Drop Pod




Automatically Appended Next Post:
I think we should put it on page one of this thread.

This message was edited 2 times. Last update was at 2009/09/10 22:14:19


dogma wrote:Is there any Chaos God who goes un-worshiped in Brazil?
Probably Nurgle, Africa has the lock on that.

metallifan wrote:
The Dark Eldar are, by fluff, sex-addicted, space-cocaine snorting, cross-dressing, slave-taking, soul stealing space pirates. They should fit the bill. No one is forcing you to buy minis with man-thongs.

Sharpasaspoon wrote:Rome, Greece and GW.... The Greeks invented Sex, the Romans thought about having it with women, then GW decided to screw us.

I use Zap Brannigan's art of war and try to jam enough wreckage in their main cannon so it won't work. 
   
Made in gb
Hardened Veteran Guardsman





'Waves hand' This isn't the user you are looking for.

radiohazard wrote:Wolfguard Terminators (plastic £24.45 €35.00 AU$69.00) – They are supposedly ambidextrous, so for example they will have right and left handed weapons options like Stormbolters.


this would be so cool if you could have one wgt with 2 storm bolters useless but cool and while I don't currently collect space wolves I may in the future

A firm believer in yin and yang.
My eternal thanks to lennysmash for helping me with pics in my blog.
stephen fry wrote: Stephen 'My Bottom is a treasure house' Fry


W/L/D
1/150,000,000/2 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

None of your Warseer links work.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Incorporating Wet-Blending





Houston, TX

Is it really that hard to just look at the Warseer page? http://www.warseer.com/forums/showthread.php?t=212260

-James
 
   
Made in us
Speedy Swiftclaw Biker





Nashville TN

Well in fairness, I guess I should re-read the DA codex. Everyone says that it is horrible but for the life of me I can't comment on the particulars. As for the new C:SM I believe that it is very easy to build armies to fight the Wolves and beat their tales off. But that is just me. I like how the wolves are just different and still put a hurtin on folks.

I think Njal is going to be the hidden problem. 270 with his Runic Armor. That is a Land Raider. An 1850 list would be hard pressed to hold Njal, Termies and a Land Raider. Anything less than that and he just does not work.

For me, I can for certain see me not using him unless I am running/playing an Apoc game. But I am into to more of the characterful stuff for the army as opposed to the mathammer and what is point efficent and stuff. I build a cool unit then I am using it, Period. I will use the generic charcter stuff for my armies. My own wolf lord and great company.

When in doubt.........Duck!

Even in the far future there can still be heroes... 
   
Made in us
Battleship Captain





Perth

Hrmf. And I still don't like how Imperial Lightning/Wolf Claws look...

Man, I wish there was a real Black Library where I could get a Black Library Card and take out Black Library Books without having to buy them. Of course, late fees would be your soul. But it would be worth it. - InquisitorMack 
   
Made in ca
Hacking Shang Jí





Calgary, Great White North

Thanks for posting that info from Warseer radiohazard.
radiohazard wrote:
Canis Wolfborn (185pts) – WS5 BS2 S5 T5 I5 A5 Ld8. Mounted on a large cybernetically enhanced Fenrisian wolf. Wears Terminator Armour and has a pair of Wolf Claws. Canis also allows you to take Fenrisian Wolves or Thunderwolf Riders as Troops (although Fenrisians still do not count as scoring). Can substitute his base number of attacks for attacks equal to the number of enemies in base to base contact with him. Gives Fensisian Wolves Ld8.


Odd; the photo shows him wearing regular armour. Perhaps he actually has Runic Armour with a belt of Russ for the save equivalent of Terminator armour? You can see the backpack, and there's no "engine compartment" behind his head". The upper legs don't have the pistons normally seen on termies.

http://www.warseer.com/forums/attachment.php?attachmentid=68970&d=1252262681

Björn the Fellhanded (270pts) – Apparently has armour 13/12/10 with a 5+ inv save, is Venerable, has WS6 BS6 S7 I3 A4. Supposedly comes with an Assault Cannon but can be given a Plasma Cannon for Free. Allows all friendly units within 12" to reroll Moral tests. If killed he counts as an objective and makes all the Space Wolves Fearless.

Dreadnaught – May be Standard or Venerable, but Ironclad is not included. Start with Assault Cannon. May exchange for Multi Melta or TL Heavy Flamer (?). Venerable Dreads can take the Saga of Majesty.


I don't see twin-linked lascannon in either listing. Any idea if that's no longer an option? Looks like I'll need to do some remodelling. Bummer. It certainly makes sense if they're trying to limit the long-range weaponry.

   
Made in se
Dakka Veteran





He is supposedly over 300 years old and although “the equivalent of a captain, his unruly manners cannot be accepted among the battle brothers”. He also apparently stole one of the Chapter's Thunderhawks and crashed it.

The obnoxious drunk fratboy of the SW... Nice.

This message was edited 1 time. Last update was at 2009/09/10 19:57:23


 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

I like what i see so far, only a little remodeling to do.

As far as all of those who are complaning about the Space Wolves getting a new DEX, when was the last time your was yours updated, we never even got a 4e Dex

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Dakka Veteran






I am wondering which would be a better build:

A few HQ's back by Drop podding Grey Hunters

or

Logan backed by Power armor wearing Wolf Guard in Pods??

Thoughts??

I have to get my true scale wolves ready!!
   
Made in gb
Krielstone Bearer





Stoke On Trent/Cambridge/Northampton/England

Sorry for the links not working. They were working earlier. Bloody gremlins again.
I put this info here for everyone to read and because we are better than warseer who are just really stuck up and have a really poncy eldar name for a forum.
It is here for everyones convienience so they don't have to link over to another shi... I mean site.

dogma wrote:Is there any Chaos God who goes un-worshiped in Brazil?
Probably Nurgle, Africa has the lock on that.

metallifan wrote:
The Dark Eldar are, by fluff, sex-addicted, space-cocaine snorting, cross-dressing, slave-taking, soul stealing space pirates. They should fit the bill. No one is forcing you to buy minis with man-thongs.

Sharpasaspoon wrote:Rome, Greece and GW.... The Greeks invented Sex, the Romans thought about having it with women, then GW decided to screw us.

I use Zap Brannigan's art of war and try to jam enough wreckage in their main cannon so it won't work. 
   
Made in se
Dakka Veteran





The problem with the links are that you copy pasted them. Warseer seems to automatically truncate long links, but if you hit quote on the post you C/P:ed, and copy pasted that, all the links would work.

   
Made in gb
Krielstone Bearer





Stoke On Trent/Cambridge/Northampton/England

I cannot change or delete the links because I'm on my iPhone. If a mod could delete the links in the yoiked info post I would be most grateful.

dogma wrote:Is there any Chaos God who goes un-worshiped in Brazil?
Probably Nurgle, Africa has the lock on that.

metallifan wrote:
The Dark Eldar are, by fluff, sex-addicted, space-cocaine snorting, cross-dressing, slave-taking, soul stealing space pirates. They should fit the bill. No one is forcing you to buy minis with man-thongs.

Sharpasaspoon wrote:Rome, Greece and GW.... The Greeks invented Sex, the Romans thought about having it with women, then GW decided to screw us.

I use Zap Brannigan's art of war and try to jam enough wreckage in their main cannon so it won't work. 
   
Made in se
Dakka Veteran





Well, here's a link to the thread:
http://www.warseer.com/forums/showthread.php?t=212260

And here's a quote, courtesy of The Dude over at Warseer. The links should work now:

The Dude;3809297 wrote:***READ THIS FIRST***

In order to stop yourself looking completely stupid, I suggest you do the following BEFORE posting any new rumours or questions.

1) Read the first post
2) Check the time this post was last edited
3) Read AT LEAST all the posts AFTER this post was last edited

If after all that your rumour hasn’t appeared, or your question hasn’t been asked, feel free to post it.

Please keep the discussion related to new rumours or how current rumours may impact you or other rules etc.

General info

To be released Saturday October 3 2009

Pre-order Saturday September 20 2009

Codex written by Phil Kelly

Space Wolves will supposedly be “even less Codex Astartes” than they were before. This would cover unusual squad sizes etc.

Slashgod found out the following from Phil Kelly



The Teaser from the back of September's White Dwarf:

http://www.warseer.com/forums/attachment.php?attachmentid=67877&d=1251063759

Codex cover:

http://www.warseer.com/forums/attachment.php?attachmentid=68733&d=1252083706

Inside colour spread:

http://www.warseer.com/forums/attachment.php?attachmentid=69038&d=1252333530

birdbath pointed out that the GW Website has the following preview of this White Dwarf



Rules

Army-wide Special Rules

All Space Wolves are rumoured to have ATSKNF, Acute Senses, and Counter attack.

Sagas – Characters can take special skills called Sagas. All Sagas are rumoured to be 25pts each. You may not double up on Sagas, although Special Characters do not count towards this. Sagas supposedly have conditions attached that whilst they have little to no in-game effect, are there for true fluff-nuts.

Saga of Majesty - All friendly units within 6" get to re-roll failed morale checks

Saga of the Beast Killer - Re-roll to hit and wound against models of T5 or higher

Saga of the Iron Wolf (Iron Priest only) - Adds D3" to the vehicle they are in and +1 to repair rolls

Saga of the Wolf - Fenrisian Wolves get Ld7 and I5

Saga of the bear - Eternal Warrior

Saga of the Warrior Born - +1 attack for each kill in previous Assault Phase

Saga of the Hunter - Outflank and Stealth

Wolf Claws – The Space Wolf version of Lightning Claws, allow you to choose to either re-roll “to hit” or “to wound”.

Frostblade - +1 Strength Power Weapon

Banner of the Wolf – Grants a reroll on all "to hit" rolls in combat for the entire army for one turn.

Belt of Russ (25pts) - As before. can only be taken by Wolf Lords and Wold Guard Battle Leaders.

Drop Pod Assault - Same as C:SM

Special Characters

Supposedly all cost more than Gazkhull Thrakka :eek:. Some are ICs some are upgrade characters. FOC slot is unknown for sure unless specifically stated.

Logan Grimnar (approx 275pts) – Axe allows him to attack as either a Frostblade, or a Power Fist, and can split his attacks between these two attack types. Rumoured to allow Wolf Guard as Troops (normal Lords only allow 1 unit) and has Eternal Warrior. Logan and the squad he joins may choose one of the following special rules each turn:
Fearless, Tank Hunters, Relentless or Preferred enemy.

Ragnar Blackmane (240pts) – Supposedly the best Close Combat character. Grants himself and the unit he joins d3 extra attacks on the charge instead of +1. Has 5 Attacks with WS6 and a 4+ inv Dodge Save. Armed with a Frostblade. Rumoured to grant Furious Charge to the unit he joins and once per game to all units within 12". Has Saga of the Warrior Born.

Njal Stormcaller (245pts) – Has Runic Armour (2+ save, 5+ inv against psychic attacks that deal damage) and can upgrade it to Runic Terminator Armour (2+ save, 4+ inv against everything) for 25pts. He is rumoured to still have the Cyber Raven (pick a point on the table and the enemy cannot infiltrate within 18" of itand causes D3 I5 S3 hits on one model in contact with Njal). Has all six Space Wolf Psychic powers. His Runic Weapon negate any psychic powers on a 3+. Shrouded by a storm that gets worse as the game progresses. Roll a D3 and add the turn number:

2) Nothing
3) All enemy units within 24" get -1BS
4) All enemy units count open ground within 24" of Njal as Difficult terrain
5) All unengaged enemy units within 18" take a Break Test
6) One unit within 18" takes D6 S9 hits, vehicles get hit on side armour
7+) All unengaged enemy units within 12" take D6 S8 AP5 hits.

Ulrik the Slayer – Allows Preferred Enemy against one unit type (infantry, tanks etc) chosen at the start of the game.

Canis Wolfborn (185pts) – WS5 BS2 S5 T5 I5 A5 Ld8. Mounted on a large cybernetically enhanced Fenrisian wolf. Wears Terminator Armour and has a pair of Wolf Claws. Canis also allows you to take Fenrisian Wolves or Thunderwolf Riders as Troops (although Fenrisians still do not count as scoring). Can substitute his base number of attacks for attacks equal to the number of enemies in base to base contact with him. Gives Fensisian Wolves Ld8.

Björn the Fellhanded (270pts) – Apparently has armour 13/12/10 with a 5+ inv save, is Venerable, has WS6 BS6 S7 I3 A4. Supposedly comes with an Assault Cannon but can be given a Plasma Cannon for Free. Allows all friendly units within 12" to reroll Moral tests. If killed he counts as an objective and makes all the Space Wolves Fearless.

Lukas the Trickster (+140pts) - Blood Claw upgrade. Has Ld8 and causes his Squad to be capped at that. Has the Doppleganger Cape that forces the enemy to re-roll successful to-hit rolls. Had his secondary heart ripped out by a Dark Eldar, and replaced it with a stasis bomb. His Special Rule is called "the last laugh", where on his death he and the model that killed him are removed then both players roll a D6. If the SW player rolls equal to or higher than their opponent, all models within Base to Base contact with Lukas (friend or foe) are removed. He is supposedly over 300 years old and although “the equivalent of a captain, his unruly manners cannot be accepted among the battle brothers”. He also apparently stole one of the Chapter's Thunderhawks and crashed it.

Arjak Rockfist (+170pts)- Upgrade to a Wolf Guard squad. S5 W2 Furious Charge, Thunder Hammer and Storm Shield. His Storm Shield supposedly grants a bonus attack which represents him shield charging the enemy. His Thunder Hammer can supposedly be thrown as a 6" S10 AP1 assault 1 shooting attack before returning to his hands. :rolleyes:

Special Characters will likely have prescribed (maybe unique) Sagas attached to them.

HQ

HQs are 2 per slot but you can't take duplicates. You also cannot duplicate Wargear combinations.

Wolf Lords (100pts) – Stats as per Chapter Master. May take up to one Saga except for Saga of the Hunter and Saga of the Iron Wolf. They will have a wide variety of weapon options.

Wolf Guard Battle Leader (75pts) – Stats as per Captain. May take up to one Saga except for Saga of the Iron Wolf.

Wolf Priests (100pts) – Armed with Power weapon, Iron Wolf Amulet (4+ Inv) as standard. May take up to one Saga except Saga of the Warrior Born, Saga of the Bear or Saga of the Iron Wolf. Allows Preferred Enemy against one unit type (infantry, tanks etc) chosen at the start of the game.

Rune Priests (100pts) – Armed with Runic Weapon and able to take Space Wolf Specific psychic powers. May take up to one Saga. Psychic Storm power gives 5+ cover and turns area of effect into difficult terrain for skimmers. Runic Weapons negate any psychic powers on a 4+, areforce weapons, and wound daemons on a 2+. Runic Armour upgrade gives a 2+ save and 5+ inv save against psychic shooting attacks

Psychic Powers include:
Maw of Fenrir - Measure out 24" and anything touched by the line must pass an Initiative test or be removed from play. Monstrous creatures get -1 to their roll.
Chain Lightning - 3d6 D6 S7 AP5 shots with infinite range.
Stormcaller - ALL friendly units within 6" get a 5+ cover save. Cast at start of turn.
Large template psychic shooting attack. Large Blast template has to touch the Rune Priest. Anything touched takes a S3 hit.
3d6 s3 auto-hits with 18" range. Any unit hit moves as if it were in difficult terrain.
All Deep Strikers, Jump Infantry, and possibly bikes normal infantry and MCs move as if they were in dangerous terrain.
Shooting attack that can be shot in Freki mode or Greki mode. Both are 12". One is S5 AP- Assault 3 and the other is S4 AP2 Assault 2. Any units taking wounds from it must take a morale check or fall back.

Elites

Iron Priests – Come with Thunder Hammer. Will most likely be brought in line with Codex Techmarines. May take Saga of the Iron Wolf. No Servo-Harness.

Dreadnaught – May be Standard or Venerable, but Ironclad is not included. Start with Assault Cannon. May exchange for Multi Melta or TL Heavy Flamer (?). Venerable Dreads can take the Saga of Majesty.

Wolf Guard – 3-10 Wolf Guard. Bolt Pistol & CCW Frag and Krak grenades. May replace either BP or CCW with Bolter. May take a Wolf Guard Battle Leader who will be able to take up to one Saga. May take Bikes or Jump Packs. Basic Terminator with Power Weapon & Storm Bolter costs around 30pts. 1 Terminator Heavy Weapon per 5 Terminators. A WG with Thunder Hammer and Storm Shield is rumoured to come to just under 70pts. Can be assigned to other squads during deployment to act as a Sgt (1 per squad). Terminators cannot Teleport. May take a Drop Pod. One unit may take a Land Raider as a dedicated transport

Wolf Scouts – Can take all types of Special Weapon and Melta Bombs. If held in reserve, may deploy from any board edge on a 3+

Lone Wolf (20pts)– A one-man unit that will be “really strong” and act similar to Tyranid Lictors. Supposedly berserk survivors of Units searching for death so they may join their fallen brothers. Concede a Kill Point if they aren’t killed. WS5 W2, Eternal Warrior, Feel no Pain and re-roll To-Hit against Walkers, Monstrous Creatures and things above T5. Can take up to 2 Fenrisian Wolves and any equipment available to Wolf Guard (except Bikes and Jump Packs).

Wulfen – Removed

Troops

Grey Hunters (15pts each) – Bolter, Bolt Pistol & CCW Frag and Krak grenades. Rumoured to receive a free special weapon for taking 10 men (likely Flamer). True Grit is gone. May take up to one special Close Combat Weapon. May take The Mark of the Wulfen on one model granting D6+1 Attacks and Rending. May take a Drop Pod.

Blood Claws – Bolt Pistol & CCW Frag and Krak grenades. WS and BS 3. Berserk Charge supposedly grants +2 attacks on the charge (but not for Counter Attack). Rumoured to only get 1 Power Weapon/Fist per unit. Headstrong - if the Blood Claw unit is within 6" of an enemy unit and doesnt have a wolf guard leading them they can't shoot. May take a Drop Pod.

Transports

Rhino – Approximately the same cost as C:SM

Razorback – Approximately the same cost as C:SM

Drop Pod – Transport Capacity of 10 Space Wolves or 5 Terminators. Approximately the same cost as C:SM

Fast Attack

Thunderwolf Cavalry (50pts) – 1-5 Marines on big Wolves. S5 T5 W2 A4 Rending Multiple equipment upgrades.

Fenrisian Wolves (8pts) – WS4 BS0 S4 T4 W1 I4 A2 Ld5 6+ Cavalry. Can be upgraded to Cyber Wolves for 10pts WS4 BS0 S4 T5(4) W1 I4 A3 Ld6 4+

Skyclaws – 5-10 Blood Claws with Jump Packs. May take 1 Special Weapon and 1 Special CCW.

Swiftclaws – 3-?? Blood Claws with Bikes. Can take Attack Bikes.

Land Speeder – As C:SM

Land Speeder Storm – Not included

Heavy Support

Long Fangs – 1 Pack Leader and 1-5 Long Fangs. Retain the Split Fire ability as long as the Pack Leader does not shoot. Each Long Fang MUST have a Heavy Weapon. Pack leader can take Special weapons, Power Fists etc. Heavy Bolters apparently very cheap (5pts). May take a Drop Pod.

Land Raider – Crusader and Redeemer most likely added. Supposedly have atransport capacity of 10.Redeemer 12, Crusader 16.

Predator – As per C:SM

Whirlwind – As per C:SM

Vindicator – As per C:SM

Leman Russ Exterminator – Removed

Minis

All Special Character models (Except Logan Grimnar) are getting re-done. If they don’t appear in the first wave, they will come in later waves.

Release Catalogue (prices are placeholders):

http://www.warseer.com/forums/attachment.php?attachmentid=69060&d=1252340823

http://www.warseer.com/forums/attachment.php?attachmentid=69061&d=1252340823

http://www.warseer.com/forums/attachment.php?attachmentid=69062&d=1252340841

http://www.warseer.com/forums/attachment.php?attachmentid=69063&d=1252340841

http://www.warseer.com/forums/attachment.php?attachmentid=69064&d=1252340841

http://www.warseer.com/forums/attachment.php?attachmentid=69065&d=1252341071

http://www.warseer.com/forums/attachment.php?attachmentid=69066&d=1252341071

http://www.warseer.com/forums/attachment.php?attachmentid=69067&d=1252341071

http://www.warseer.com/forums/attachment.php?attachmentid=69068&d=1252341071

http://www.warseer.com/forums/attachment.php?attachmentid=69069&d=1252341071

Njal Stormcaller (£12.00 €17.50 AU$33.00) :

http://www.warseer.com/forums/attachment.php?attachmentid=68972&d=1252262681

Lukas the Trickster (£10.00 €12.50 AU$22.00) : Apparently a Splash Release.

http://www.warseer.com/forums/attachment.php?attachmentid=68973&d=1252262681

Canis Wolfborn (£24.45 US$41.25 €35.00 AU$69.00)

http://www.warseer.com/forums/attachment.php?attachmentid=68970&d=1252262681

There is rumoured to be two main plastic kits (although other rumours say a single upgrade kit):

Space Wolves (plastic - £20.00 €30.00 AU$55.00) – Designed by Dave Thomas. Used to make all Power Armoured Space Wolves with the exception of Long Fangs, which will need to combine bits from this kit with the vanilla Devastators kit. There are supposedly 44 heads and 28 shoulder pads in the kit along with weapons and other bits such as Thunder Hammers, wolf claws, plasma guns and plasma pistols, as well as a selection of close combat weapons, wolf tails/pelts and other accessories which could be spread out across vanilla kits (Including bits for Scouts), or concentrated on a few models in a similar way to the Dark Angels kit. The Kit will apparently build up to 10 Space Wolves on its own, and more if combined with other Marine kits.

Sprues:

http://www.warseer.com/forums/attachment.php?attachmentid=69037&d=1252333441

3 ups for the kit shown here:

http://www.warseer.com/forums/attachment.php?attachmentid=67036&d=1250438343

http://www.warseer.com/forums/attachment.php?attachmentid=67037&d=1250438343

Some examples of what can be done with the kit here:

http://www.warseer.com/forums/attachment.php?attachmentid=64895&d=1247782684

http://www.warseer.com/forums/attachment.php?attachmentid=64575&d=1247433160

^From GW Newsletter

http://www.warseer.com/forums/attachment.php?attachmentid=67121&d=1250454314

^GW Promo poster GD Germany

http://www.warseer.com/forums/attachment.php?attachmentid=65797&d=1248778851

http://www.warseer.com/forums/attachment.php?attachmentid=65798&d=1248778851

^From Bell of Lost Souls

http://www.warseer.com/forums/attachment.php?attachmentid=65729&d=1248704021

http://www.warseer.com/forums/attachment.php?attachmentid=65730&d=1248704046

http://www.warseer.com/forums/attachment.php?attachmentid=65731&d=1248704046

http://www.warseer.com/forums/attachment.php?attachmentid=65732&d=1248704093

http://www.warseer.com/forums/attachment.php?attachmentid=65733&d=1248704093

http://www.warseer.com/forums/attachment.php?attachmentid=65734&d=1248704093

http://www.warseer.com/forums/attachment.php?attachmentid=65735&d=1248704093

^From Mr.Warhorse47 on B&C

Wolfguard Terminators (plastic £24.45 €35.00 AU$69.00) – They are supposedly ambidextrous, so for example they will have right and left handed weapons options like Stormbolters.

Official Pic:

http://www.warseer.com/forums/attachment.php?attachmentid=68971&d=1252262681

Battleforce (£50.00): 20 Space Wolves, 5 scouts and a Drop Pod

With thanks to BDJV


   
Made in ca
Veteran Wolf Guard Squad Leader





In the chaotic wastes also known as Canada

@radiohazard all the warseer links don't work.

DOOMFART's Drunken Rugby Player FOR DOOMFART! FOR GES! FOR DAKKA!!!!
Kanluwen wrote:Cadian Blood and Soul Hunter?
They're like kidnapping someone, and forcefeeding them heroin until they're hooked.
 
   
Made in us
Longtime Dakkanaut




Is anyone else pumped about having a bit of a swarm element in a marine army? If you can take them in decent numbers (10+), Fenrisian Wolves are decidedly awesome. Run those things behind your Rhinos, and tear into whatever presents itself first. You'd need Canis, obviously, but that doesn't seem like much of a sacrifice.
   
Made in gb
Krielstone Bearer





Stoke On Trent/Cambridge/Northampton/England

Lord of battles wrote:@radiohazard all the warseer links don't work.


Yes we know this. That's why a kind soul has fixed it. I already stated that I cannot fix the links because I'm on my phone not a computer.

Thanks to number9dream for fixing it.

dogma wrote:Is there any Chaos God who goes un-worshiped in Brazil?
Probably Nurgle, Africa has the lock on that.

metallifan wrote:
The Dark Eldar are, by fluff, sex-addicted, space-cocaine snorting, cross-dressing, slave-taking, soul stealing space pirates. They should fit the bill. No one is forcing you to buy minis with man-thongs.

Sharpasaspoon wrote:Rome, Greece and GW.... The Greeks invented Sex, the Romans thought about having it with women, then GW decided to screw us.

I use Zap Brannigan's art of war and try to jam enough wreckage in their main cannon so it won't work. 
   
 
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