SO i had an amazing game on Friday. It was a real nail bitter.
A co-worker and I decided after work to have a quick game. We have never played each other before and we get of early on fridays, so why not.
He plays
IG and the last time I played
IG was with my Chaos and I got wiped out. So with some help from More Dakka I came up with this list (mind you its not too different from my normal list)
HQ:
Rune Priest, Living lighting, Storm Caller
Troops:
9 Grey Hunters, 1 plasmagun, Rhino
10 Grey Hunters, 2 plasmaguns, Rhino
10 Grey Hunters, 2 Meltaguns, Rhino
10 Grey Hunters, 2 Meltaguns, Rhino
Heavy:
6 Long Fangs, 5 Missile Launchers, 1 Seargent, Las/
Plas Razorback
6 Long Fangs, 5 Missile Launchers, 1 Seargent, Las/
Plas Razorback
6 Long Fangs, 5 Missile Launchers, 1 Seargent, Las/
Plas Razorback
1500pts on the button
He had around 7-8 Chimeras with alot of squishy guys inside. 4 armoured Sentinels and 2 Manicores. including hunterkiller missiles, grenade launchers he must of 20+ missile spam.
Unfortunetly I took no pictures

I forgot.
For terrain setup we had 6 ruined buildings one hill and one swamp forest thing. some how we managed to setup the buildings in a 3x 2 formation mostly on one side of the board a players long edge and the other players long edge only had the hill and the swamp thingy.
--------------
S______H
_B__B_B
_B___B_B
--------------
B=building, S=swamp, H=hill
Then we rolled Seized Gound and Pitched Battle, with 3 objectives. oddly enough the 3 objectives where place on the empty side. My buddy and his
IG got first turn. His choices for side were insane amount of cover for his gunline, but then he would have to advance on to the ojectives that I would be sitting on. Or he could himself sit on the objectives and just shoot everyturn.
He chose to sit on the objectives. He created a wall of cover for his Manicores with his chimeras. His Sentinels on both flanks.
I put my Long Fangs in or near the 3 buildings the best i could. I used the razorbacks for addition cover but also keeping them spaced out(worrying about those barrage atttacks). My Rhinos, I deployed 2 on each flank matching the sentinels. one of each meltas and plasmas.
Boy was I terrified of the first barrage attack.
The game about to start when he reminded me about sieze initiative... and I rolled a 6!!!
That my friend changed the game entirely I actually have a chance.
So I moved all my tanks, the Razorback only 6" and the Rhinos all 12". I left my Long Fangs where they were even the ones not directly in cover. I had about 20%-30% line of sight to the Manicores and I took it. I managed to stun one and shaken the other. That was good enough for me, the rest of the shooting phase was concentrated on clearing out the cover in front of the manicores. I managed to explode a few and wreak others but it wasn't enough for clear view. I popped smoke on all my Rhinos. My rolls were amazing!
His first turn he had to change tactics due to the advancing Rhinos and the fact that he could not fire the manicors. My Rhinos were set up to the point where he couldn't concentrate fire. aslo the fact I had 3 Las/
Plas Razorbacks almost in full firing range. So he ignored my Long Fangs and fired his 20+ missiles at the closer threats.
Now i seem to not remember exactly what i lost in the first turn but it wasn't alot. Maybe 2 razors (or I lost one in the first turn and another in the 2nd), the third kept getting shaken results. I lost one melta rhino (wreaked) and i think one stunned
In my second turn My greatest threat were the Sentinels there was no way i could afford to any unit tied down in
CC (should have taken a
WG w/ fist) so i concentated fire on them, with not much luck. only managed to Explode one on each side. and thats even after disembarking my other Melta unit.
Manicores untouched
Here come the pain. He was firing all over the place. I lost some Long Fang sergents, my
HQ's rhino. I think that 2nd Razorback, the 3rd shaken again. The he pulled out the big guns. he droped the manicore pie plate right over my rune priest's head, who were stuck in a creater. I lost half that squad and some from the melta squad nearby. The other shot when over the opposite side over the other melta unit it only caused 1 death but they got pinned and it caused damage to both rhinos
my next turn i was in a pretty pickle. I had to stop those manicores again. I managed stun them both again. Again I tried to take out the sentinels. I failed completly on the one on the right. the on on the left i managed to stun.
in his shooting phase (so many guys that can shoot) he concentrated on my last razorback because it was getting close and on some of the long fangs. I lost afew
LF from each unit but they stuck in there. and lost the lascannon on then razor. he put out of his mind the advansing
SW troops on the right because of
CC . he didnt want to lose the range with his sentinel and he was on difficult terrain. there was nothing the other sentinal could do. so that ended the shooting phase.
then hes says "ok thats it for my turn"
I feel bad because he forgot to move his sentinel into assault. I didn't remind him and i said "Is it my turn now?" and he responded yes and I took to moving my stuff. then i moved the unit he was going to assault. and thats when he remembered. He asked to redo it and after discussing it and felling bad i said fine. but then he didnt want it if i felt bad about it. so we rolled on it. and it ended in my favor. If i was locked in combat there i would have very little chance to get out of it.
I managed to destroy the sentinel and immobolized the other.l I weaked one of the manicores and some chimeras. I moved the plasma unit on the left around the immobilized sentinel towards the objective.
His turn the remaining manicore shoots again but i dont remember what it hit a unit from a immoblized chimera shoots flash lights at me killing 5 Grey Hunters from my melta unit. I only have 4 guys left in that unit. he advance a unit of 2 towards the middle objective
In turn Five. I need to clear out these objectives. I move my recently pinned melta unit twards the center objective but im out of range but I shoot the unit of 2 and kill one only. then i move a repaired rhino into 3" of the same objective and kill the last guy. my two now half strength units on the right take out the squad of flashlights and wreak its immobilzed chimera. there are 2 guys 7"or 8" away so i try to shoot it with every thing i can to secure this objective. ... not one single wound!! not one!
On the right my plasma squad moves into 3" of the 3rd objective. there is no way i can take this one because of the immobilized sentinel and a Chimera with a unit in it close by. In a last ditch effort i use Livinig Lighting on the side armor of the ramaining maniacore... boom explodes!
so as it stand in the top of turn 5:
I captured one objective and contest the other 2 ... i got this! if his 2 guys that are 8" away dont roll a good terrain check .. I win!!
he rolls the dice (my nails all chewed up)... and he rolls ... a 5 CRAP! its ok that means its a tie no worries it was a good game i can deal with a tie
Anyway he continues his turn. He moves his
HQ unit toward my rhino thats contesting the middle objective. He cant capture it either. Then out of the blue he decides to tank shock my plasma unit on the contesting objective and dont you know it, .... I fail the leadership and run away no longer contesting..
Bottom of 5th:
he controls one objective and contests the other two
He wins,

How?!
So both of us are to scared to roll to see if we get a next turn, so we got a spectator to roll for us. Both of us watching as the die flies in the air. I'm praying for another turn he praying for end game!!
...and thank the
40k gods Turn 6!!
i carefull try kill the 2 guys contesting the objective but only manage one in the shooting phase. I repair the orher rhino and move it to contest the objective where my guys ran from. and my guys flee some more. my melta squad move towards the middle objective. I decide to take a risk by shooting the living lighting from the right side of the board to the centre to kill the
HQ guys contesting. Because at the same time this stops me from shooting the remaining guy sitting right in front of the rune priest. I have only 4 marines there and I'm taking a risk, and hoping that they can kill one guy in
CC alone. So I roll the Living Lighting and get only one attack and kill only one guy. oh well.
Assault: My four guys manage to kill that one guy so the risk still paid off. My melta squad charges the
HQ squad and wipes them out.
Top of turn 6: I control 2 objectives and contest one.
His chimera and remaining sentinal wreak my Rhino. Its now 2 objectives for me to his 1. He tries everything to kill my guys on then middle objective. He kills a few but not enough.
I win the game! a very good game.
After the game he realized what he could have done. instead of rapid fireing me he could have assaulted that last unit and that would force me to pile in. and doing so would pull me off the objective, for the tie.
it was a very good game.
I'll prolly have to do some editing but i need to rest my eyes a bit.