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![[Post New]](/s/i/i.gif) 2010/03/12 20:49:12
Subject: Re:Blood Angels Thread V.3
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Grim Rune Priest in the Eye of the Storm
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I Think I figured out the Deep Stiking Land Raiders
Red Onz Go Fasta and then
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![[Post New]](/s/i/i.gif) 2010/03/12 21:03:40
Subject: Blood Angels Thread V.3
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Homicidal Veteran Blood Angel Assault Marine
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Question; how many models can our drop pods carry?
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![[Post New]](/s/i/i.gif) 2010/03/12 21:07:56
Subject: Blood Angels Thread V.3
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[DCM]
Longtime Dakkanaut
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DBM - nope, just read the codex that showed up at the LA Bunker, and didn't think the Frag Cannon sounded like too bad a choice considering, that's why I thought I recalled something else to it...
Necon - pretty sure it was 10 models.
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-GrimTeef- Proud mod of The-Waaagh forum and Vice-President of the Brian Nelson is a Sculpting God Club |
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![[Post New]](/s/i/i.gif) 2010/03/12 21:30:24
Subject: Blood Angels Thread V.3
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Decrepit Dakkanaut
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Grim - was that you I saw there, reading the Codex yesterday?
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![[Post New]](/s/i/i.gif) 2010/03/12 21:45:29
Subject: Re:Blood Angels Thread V.3
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Regular Dakkanaut
Romania
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Good Job terminus..thanks a lot
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BRINGG BACK THE SQUATS!!!! WARHAMMER 40K - SPACE DWARFSSS |
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![[Post New]](/s/i/i.gif) 2010/03/12 21:50:45
Subject: Re:Blood Angels Thread V.3
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Wraith
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Smellingsalts wrote:...death Company do not count as scoring units, so you can't win the game by taking an army of them...
Sure you can.
You just have to table your opponent anytime there are objectives in the mission.
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Bam, said the lady!
DR:70S+GM++B+I+Pw40k09/f++D++A(WTF)/hWD153R+++T(S)DM++++
Dakka, what is good in life?
To crush other websites,
See their user posts driven before you,
And hear the lamentation of the newbs.
-Frazzled-10/22/09 |
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![[Post New]](/s/i/i.gif) 2010/03/12 23:44:07
Subject: Blood Angels Thread V.3
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[DCM]
Longtime Dakkanaut
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John - sorry, wasn't me! I was at the Bunker on this past Saturday, the 6th, playing 40k with some friends.
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-GrimTeef- Proud mod of The-Waaagh forum and Vice-President of the Brian Nelson is a Sculpting God Club |
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![[Post New]](/s/i/i.gif) 2010/03/12 23:47:57
Subject: Re:Blood Angels Thread V.3
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Sadistic Inquisitorial Excruciator
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skrulnik wrote:Smellingsalts wrote:...death Company do not count as scoring units, so you can't win the game by taking an army of them...
Sure you can.
You just have to table your opponent anytime there are objectives in the mission.

Sure enough, that's basically the tactic Imperial Guard have to follow whenever it's a Kill Point mission.
However, I don't really see the major appeal of Death Company, except one unit to anchor an assault front and get you access to dreadnoughts. Assault Marines with Sanguinary Priests are just as good, without the issue of having Black Rage, and get access to better weapons.
And I still don't understand why DC have Relentless if they don't have ultragrit. Who will take an extra bolter shot over an extra swing in close combat?
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![[Post New]](/s/i/i.gif) 2010/03/13 00:24:36
Subject: Blood Angels Thread V.3
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Ultramarine Master with Gauntlets of Macragge
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Can Death Company at least get special or heavy weapons if they don't have ultragrit? Relentless just seems like a waste if none of their equipment supports it. Man, I sure love these relentless bolt pistols!
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2010/03/13 00:37:29
Subject: Blood Angels Thread V.3
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Sadistic Inquisitorial Excruciator
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No special or heavy weapons. They can take pistols, but that's it. It's a completely pointless rule unless you want to run them with boltguns.
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![[Post New]](/s/i/i.gif) 2010/03/13 01:02:31
Subject: Blood Angels Thread V.3
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Ultramarine Master with Gauntlets of Macragge
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Well that's just silly. How many power weapons/fists can they take? I remember old rumors that said the number was dictated by your army composition but I can't discern what's what anymore.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2010/03/13 01:22:11
Subject: Blood Angels Thread V.3
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Jervis Johnson
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DC suck, simple as that. Everyone can get FNP and FC from the Sanguinary Priests anyway. If you want power weapons or fists into squads you'll have plenty from all the AM sergeants and priests.
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![[Post New]](/s/i/i.gif) 2010/03/13 01:39:13
Subject: Blood Angels Thread V.3
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Pyromaniac Hellhound Pilot
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Unless you play nothing but marines rapid fire bolters can kill the majority of the infantry in the game.(orks, IG) Wait bolters suck, I forgot the interwebz rule!
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This message was edited 3 times. Last update was at 2010/03/13 01:44:17
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![[Post New]](/s/i/i.gif) 2010/03/13 01:40:16
Subject: Blood Angels Thread V.3
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Decrepit Dakkanaut
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GrimTeef wrote:John - sorry, wasn't me! I was at the Bunker on this past Saturday, the 6th, playing 40k with some friends.
Oh, OK, no biggie. I was just curious if I might have missed a Dakka person IRL.
____
terminus wrote:I don't really see the major appeal of Death Company, except one unit to anchor an assault front and get you access to dreadnoughts.
And I still don't understand why DC have Relentless if they don't have ultragrit. Who will take an extra bolter shot over an extra swing in close combat?
Dude, DC are appealing because they're the Death Company - if they're at least adequate at killing things, look cool, then that's enough for a lot of people. Also, access to more Dreads is always cool!
Relentless is cool for Fluff bunnies who might claim to have pulled their DC models from Tac & Dev squads not normally armed with BP& CCW.
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![[Post New]](/s/i/i.gif) 2010/03/13 01:45:24
Subject: Blood Angels Thread V.3
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Raging-on-the-Inside Blood Angel Sergeant
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"Dude, DC are appealing because they're the Death Company"
God Damn Right!!
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![[Post New]](/s/i/i.gif) 2010/03/13 01:45:50
Subject: Blood Angels Thread V.3
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Sadistic Inquisitorial Excruciator
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To clarify, I meant appeal of DC beyond the first unit, as I'd always have one unit for the DC dreads. And unlike assault squads, they can't be deprived of FNP by killing the IC Priests.
CKO wrote:Unless you play nothing but marines rapid fire bolters can kill the majority of the infantry in the game.(orks, IG) Wait bolters suck, I forgot the interwebz rule!
Right, which is why you take the regular tac squads, who can take special/heavy weapons, are cheaper, and can capture objectives.
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This message was edited 1 time. Last update was at 2010/03/13 01:47:23
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![[Post New]](/s/i/i.gif) 2010/03/13 01:47:38
Subject: Blood Angels Thread V.3
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Homicidal Veteran Blood Angel Assault Marine
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GrimTeef wrote:DBM - nope, just read the codex that showed up at the LA Bunker, and didn't think the Frag Cannon sounded like too bad a choice considering, that's why I thought I recalled something else to it...
Necon - pretty sure it was 10 models.
Crap, there goes the 10 DC + chaplain drop then. Thanks for the info though =)
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![[Post New]](/s/i/i.gif) 2010/03/13 01:58:00
Subject: Blood Angels Thread V.3
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Boosting Space Marine Biker
Philadelphia, PA, USA
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I don't know, I think Relentless DC with Boltguns is not completely stupid. You could put a pretty serious hurt on a lot of different units by doing that before assaulting them. In a lot of cases I'd actually be worried about doing too much, allowing the other player to remove the whole front line and keep me out of assault or to enable the unit to be wiped out, leaving the DC exposed. I'm sure it won't be the most common setup, but I would probably think about having some of that if I was playing BA.
But, you know, don't let me stand in the way of Internet wisdom!
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![[Post New]](/s/i/i.gif) 2010/03/13 01:58:20
Subject: Blood Angels Thread V.3
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Sadistic Inquisitorial Excruciator
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Take 15+Chap and drop them in a Crusader.
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![[Post New]](/s/i/i.gif) 2010/03/13 02:55:46
Subject: Blood Angels Thread V.3
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Longtime Dakkanaut
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I think the boltgun vs BP issue ends up being rather like the debate for orks betwixt Shoota and Slugga, and I have the same opinion: Small units will need the extra oomph in close combat so should use pistols, but past about 12ish models Boltguns will add more to the unit then extra attacks in melee, which will likely be overkill.
Additonally any with Powerfists should clearly have boltguns.
Jack
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This message was edited 1 time. Last update was at 2010/03/13 02:56:12
The rules:
1) Style over Substance.
2) Attitude is Everything.
3) Always take it to the Edge.
4) Break the Rules. |
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![[Post New]](/s/i/i.gif) 2010/03/13 04:08:37
Subject: Blood Angels Thread V.3
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!!Goffik Rocker!!
(THIS SPACE INTENTIONALLY LEFT BLANK)
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Brother SRM wrote:Well that's just silly. How many power weapons/fists can they take? I remember old rumors that said the number was dictated by your army composition but I can't discern what's what anymore.
They can have as many powerfists, power weapons, thunder hammers, inferno pistols, or plasma pistols as you want. The squad can be almost 2200 points at max.
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Do you remember that time that thing happened?
This is a bad thread and you should all feel bad |
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![[Post New]](/s/i/i.gif) 2010/03/13 04:25:23
Subject: Blood Angels Thread V.3
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Coming in at 73 points for a W1 model.
Impressive.
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![[Post New]](/s/i/i.gif) 2010/03/13 04:28:05
Subject: Blood Angels Thread V.3
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Pestilent Plague Marine with Blight Grenade
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H.B.M.C. wrote:Coming in at 73 points for a W1 model.
Impressive.
Ahem. I think you meant 12 Termagants with Spinefists, and a single Frag Grenade.
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Triggerbaby wrote:In summary, here's your lunch and ask Miss Creaver if she has aloe lotion because I have taken you to school and you have been burned.
Abadabadoobaddon wrote:I too can prove pretty much any assertion I please if I don't count all the evidence that contradicts it. |
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![[Post New]](/s/i/i.gif) 2010/03/13 04:33:44
Subject: Blood Angels Thread V.3
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!!Goffik Rocker!!
(THIS SPACE INTENTIONALLY LEFT BLANK)
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H.B.M.C. wrote:Coming in at 73 points for a W1 model. Impressive. They're pretty damn good at half a terminator points base (4 more than the overpriced base tac marine), and rage is less of an issue when your packing upwards of 10 str 9 power first attacks on a jump pack unit (and it effects nothing at all in a unit in a transport). They're much harder to kite around when they can reliably reach (and kill) most anything that would be capable of kiting them.
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This message was edited 1 time. Last update was at 2010/03/13 04:34:16
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Do you remember that time that thing happened?
This is a bad thread and you should all feel bad |
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![[Post New]](/s/i/i.gif) 2010/03/13 04:36:39
Subject: Blood Angels Thread V.3
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Sadistic Inquisitorial Excruciator
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Well, they are half again as much as a terminator once you give them a jump pack and power fist.
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![[Post New]](/s/i/i.gif) 2010/03/13 04:55:00
Subject: Blood Angels Thread V.3
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!!Goffik Rocker!!
(THIS SPACE INTENTIONALLY LEFT BLANK)
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terminus wrote:Well, they are half again as much as a terminator once you give them a jump pack and power fist.
Thats why you don't give them all power fists. With fnp they are as resilient against small arms as terminators are and with the jump packs they are considerably more mobile.
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Do you remember that time that thing happened?
This is a bad thread and you should all feel bad |
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![[Post New]](/s/i/i.gif) 2010/03/13 06:06:17
Subject: Blood Angels Thread V.3
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Homicidal Veteran Blood Angel Assault Marine
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ShumaGorath wrote:terminus wrote:Well, they are half again as much as a terminator once you give them a jump pack and power fist.
Thats why you don't give them all power fists. With fnp they are as resilient against small arms as terminators are and with the jump packs they are considerably more mobile.
I still don't think paying 35 base each for JP DC is worth it at all. What good is mobility that I have dictated to me? Sure I can build the unit to be able to crush anything, but it costs a lot of points and a smart opponent will feed them sacrifices while they pick them apart.
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![[Post New]](/s/i/i.gif) 2010/03/13 06:21:23
Subject: Blood Angels Thread V.3
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!!Goffik Rocker!!
(THIS SPACE INTENTIONALLY LEFT BLANK)
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Neconilis wrote:ShumaGorath wrote:terminus wrote:Well, they are half again as much as a terminator once you give them a jump pack and power fist. Thats why you don't give them all power fists. With fnp they are as resilient against small arms as terminators are and with the jump packs they are considerably more mobile. I still don't think paying 35 base each for JP DC is worth it at all. What good is mobility that I have dictated to me? Sure I can build the unit to be able to crush anything, but it costs a lot of points and a smart opponent will feed them sacrifices while they pick them apart. Thats not particularly different from the role of assault terminators. 10 DC and 2 Pfists comes in at the same cost as a standard 10 man assault termy squad. FNP gives them the same resilience to small arms (though markedly less against ap2 and battlecanons) and the unit is considerably more difficult to strand or chump block. I think the unit will have life, though at the cost of a famous spartan battles number for 10 in a fast rhino there are certainly better uses than the jump unit. For two of the previously mentioned battles you can have a 30 strong running, screaming, bald unit of power armored figures relentlessly feeling no pain while charging things furiously and fearlessly. Even sans upgrades thats a unit that will kill most others. My army would have a hard time really dealing with a sizeable jump pack DC squad, while i have mobility it's not something that the packs couldn't catch or that wouldn't just get shot anyway.
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This message was edited 1 time. Last update was at 2010/03/13 06:22:30
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Do you remember that time that thing happened?
This is a bad thread and you should all feel bad |
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![[Post New]](/s/i/i.gif) 2010/03/13 06:38:49
Subject: Blood Angels Thread V.3
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Decrepit Dakkanaut
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MinMax wrote:H.B.M.C. wrote:Coming in at 73 points for a W1 model.
Impressive.
Ahem. I think you meant 12 Termagants with Spinefists, and a single Frag Grenade.
Holy crap. Can't we just say 7.3 ISTs / Meltas or 0.73 GGDs (Generic Greater Daemons) and keep this nonsense simple?
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![[Post New]](/s/i/i.gif) 2010/03/13 08:06:53
Subject: Blood Angels Thread V.3
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Sadistic Inquisitorial Excruciator
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Really... who cares about such obfuscation? Ooh, Death Company are 20 points, or 35 with jump packs, so taboo!
I posted a bunch of point costs a page or so back, and I've yet to hear any GW lawyers knocking down my do*BANG*
...
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