Switch Theme:

[40K] Kill Team News & Rumours page 148 : Arena expansion, new warzone and new models  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut





Connecticut

I'm a little bummed by only Level 1 specialists being allowed for Matched play.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Shadowy Grot Kommittee Memba






 Crimson wrote:
the_scotsman wrote:

Striking scorpions are literally the easiest thing in the world to proxy for kill team if you want them.

Take the point cost from 40k.

Take the statline from 40k.

That's it. You're done.

Yet this was still somehow too difficult for GW to do.


Why exactly do you need GW to do it? Looking at the Kill Team rules, all the point costs are slight modifications on the regular 40k prices, with nearly all models staying about the same and all guns going down in price.

if you want to use any given model in kill team, you are never going to be giving yourself an unfair advantage by directly translating the price of their gear into the game.

I can absolutely see why Scorpions are not in the game and rangers are: Rangers provide a different role than any of the other units, a Scorpion is a Storm Guardian with +1S, +1Ld and +2sv.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control




Bristol, UK

One thing I took away from that video review was that there are only 6 faction tactics in the core book - the other 4 are exclusive to the tactic cards.

If you can keep your head, while all about you are losing their's, then you have probably completely misunderstood the situation!

6,000pts
5,500pts
3,500pts
2,500pts 
   
Made in gb
Mighty Vampire Count






UK

the_scotsman wrote:
 Crimson wrote:
the_scotsman wrote:

Striking scorpions are literally the easiest thing in the world to proxy for kill team if you want them.

Take the point cost from 40k.

Take the statline from 40k.

That's it. You're done.

Yet this was still somehow too difficult for GW to do.


Why exactly do you need GW to do it? Looking at the Kill Team rules, all the point costs are slight modifications on the regular 40k prices, with nearly all models staying about the same and all guns going down in price.

if you want to use any given model in kill team, you are never going to be giving yourself an unfair advantage by directly translating the price of their gear into the game.

I can absolutely see why Scorpions are not in the game and rangers are: Rangers provide a different role than any of the other units, a Scorpion is a Storm Guardian with +1S, +1Ld and +2sv.


Except for all those people who don;t want you to use your nice house ruled units in a pick up game?

Rangers should be in the basic Eldar Kill Team, its Guardians that shouldn't IMO - they should be the ones that are the uniusal add on.

But then they didn't give Guard Veterans either but you can roll them up in the background table

Or Mandrakes or.......

The unit selections are a complete mess

This message was edited 2 times. Last update was at 2018/07/18 17:26:30


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in vn
Longtime Dakkanaut




Now it's time to make those ETB Eldar Ranger, or Lictor. The hope for a multi-part kit is dead.
   
Made in us
Shadowy Grot Kommittee Memba






 Mr Morden wrote:
the_scotsman wrote:
 Crimson wrote:
the_scotsman wrote:

Striking scorpions are literally the easiest thing in the world to proxy for kill team if you want them.

Take the point cost from 40k.

Take the statline from 40k.

That's it. You're done.

Yet this was still somehow too difficult for GW to do.


Why exactly do you need GW to do it? Looking at the Kill Team rules, all the point costs are slight modifications on the regular 40k prices, with nearly all models staying about the same and all guns going down in price.

if you want to use any given model in kill team, you are never going to be giving yourself an unfair advantage by directly translating the price of their gear into the game.

I can absolutely see why Scorpions are not in the game and rangers are: Rangers provide a different role than any of the other units, a Scorpion is a Storm Guardian with +1S, +1Ld and +2sv.


Except for all those people who don;t want you t use your house ruled units in a pcik up game

Rangers should be in the basic Eldar Kill Team, its Guardians that shouldn't IMO - they should be the ones that are the uniusal add on.
But then they didn't give Guard Veterans either but you can roll them up in the background table
Or Mandrakes or.......



Allow me to apologize to you personally for games workshop's decision to put one model rather than the other one you wanted into this game. I am so sorry for this personal attack on you. I hope that over the years, you find a way to heal. or maybe the social skills to ask an opponent whether they'd be OK with you translating a model from one game to the other where the stats, point values and abilities are identical between the two.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in vn
Battlefortress Driver with Krusha Wheel






All seems like they had much more planned but the GW higher ups personally slashed them out to sell as dlc later on.

Even if this isn't true it certainly seems like it and it makes the older customers feel like GW is slowly going back...


Automatically Appended Next Post:
UltraPrime wrote:
One thing I took away from that video review was that there are only 6 faction tactics in the core book - the other 4 are exclusive to the tactic cards.


Day 1 dlc that richer kids get an advantage with.

This message was edited 1 time. Last update was at 2018/07/18 17:31:19


 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Some delightful speculation there..



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Mighty Vampire Count






UK

the_scotsman wrote:
 Mr Morden wrote:
the_scotsman wrote:
 Crimson wrote:
the_scotsman wrote:

Striking scorpions are literally the easiest thing in the world to proxy for kill team if you want them.

Take the point cost from 40k.

Take the statline from 40k.

That's it. You're done.

Yet this was still somehow too difficult for GW to do.


Why exactly do you need GW to do it? Looking at the Kill Team rules, all the point costs are slight modifications on the regular 40k prices, with nearly all models staying about the same and all guns going down in price.

if you want to use any given model in kill team, you are never going to be giving yourself an unfair advantage by directly translating the price of their gear into the game.

I can absolutely see why Scorpions are not in the game and rangers are: Rangers provide a different role than any of the other units, a Scorpion is a Storm Guardian with +1S, +1Ld and +2sv.


Except for all those people who don;t want you t use your house ruled units in a pcik up game

Rangers should be in the basic Eldar Kill Team, its Guardians that shouldn't IMO - they should be the ones that are the uniusal add on.
But then they didn't give Guard Veterans either but you can roll them up in the background table
Or Mandrakes or.......



Allow me to apologize to you personally for games workshop's decision to put one model rather than the other one you wanted into this game. I am so sorry for this personal attack on you. I hope that over the years, you find a way to heal. or maybe the social skills to ask an opponent whether they'd be OK with you translating a model from one game to the other where the stats, point values and abilities are identical between the two.


Thanks for the kind words - you must be so proud or your special abilty to transmit sarcasm across the great expanse of the internet - such an achievemnt and I just bet your parents are so proud. Well done Sir Well Done. oh look I can do it too - well maybe its not such a achievement.

Some of us have also mastered the ability to examine information we receive and express an opinion on a game - its this idea called a forum where people exchange views on things - and sometimes they don't agree. Well fancy that.

Some of us can even give reasons why they think things are worng and not just lash out at others....

This message was edited 1 time. Last update was at 2018/07/18 17:46:34


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

ENOUGH PLEASE.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Water-Caste Negotiator




I still think the biggest reason behind GW's decision on initial units is the desire to make a competitive game, in a similar vein to shadespire. Except this will be harder to balance because the whole game is a lot less restrictive than SS. The less units that are available the easier it is to balance, by a huge margin. If they added every unit that someone on the internet said made sense for KT's theme there's no way it could be remotely balanced.

As for guardians, I think they fit fine. Guardians are the primary military force of most craftworlds. The aspect warriors do a lot of the heavy lifting but the guardians are the core infantry. They've all had military training, many of them at least a little experience. Hell the vast majority of imperial guardsmen have little or no real combat experience, given the odds of survival in 40k.

Stat wise a guardian is better than a guardsmen. They're more skilled in both ranged and melee combat. They're just as skilled as an IG veteran and are actually more skilled in melee than a vet. If a regular guardsman is suitable for a KT mission then a guardian definitely is, just because an eldar civilian is better than a basically trained human.

Also, to the couple people saying that guardians are one of the worst units in 40k, I have no idea where you got that from. A 20 man guardian bomb deep striking is pretty strong. Not to mention they can get a 2+ or 3++ save with the right buffs. Run them as Ulthwe for more dakka or Iyanden to only lose 1 model to morale and they're really hard to kill.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

From their Instagram, some more community Kill Teams:








Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Fixture of Dakka





Since we're derailing the rumour thread, where people look for new info on this release, with our talk of what should/shouldn't be in a KT, I started a new (albeit rambly) thread:

https://www.dakkadakka.com/dakkaforum/posts/list/0/760688.page#10071370
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Good show!




Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Regular Dakkanaut




Unboxing, complete build of the scenery and models, discussion of the rules from Beasts of War


   
Made in us
Decrepit Dakkanaut





 Cephalobeard wrote:
I'd be fine with FW expansions, but I would much rather see GW control the game and pump out regular expansions.


I bet they will. It's a perfect way for them to have an excuse to add random units to various armies.
   
Made in us
Oozing Plague Marine Terminator





 Cephalobeard wrote:
I'm a little bummed by only Level 1 specialists being allowed for Matched play.


Makes sense though. If you want characters/models to get better, thats what the Narrative and Campaign games are for. Otherwise we would all be choosing Level 3 for every game.

loving those Ork Kommandos. I have a similar kitbash in the works myself. Just waiting on 32mm slotted bases.

This message was edited 1 time. Last update was at 2018/07/18 18:49:13


 
   
Made in us
Water-Caste Negotiator




Maybe, the higher level upgrades cost as much as another model in most cases
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

This game being popular enough to be a vehicle to update the truly ancient kits would be really great. New Chaos Marines, Aspects etc.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in gb
Mighty Vampire Count






UK

 Eldarain wrote:
This game being popular enough to be a vehicle to update the truly ancient kits would be really great. New Chaos Marines, Aspects etc.


Sisters of Battle...

Agreed - be good to see a whole load of new plastics - the Rogue Trader ones look great

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Longtime Dakkanaut





Connecticut

 Nightlord1987 wrote:
 Cephalobeard wrote:
I'm a little bummed by only Level 1 specialists being allowed for Matched play.


Makes sense though. If you want characters/models to get better, thats what the Narrative and Campaign games are for. Otherwise we would all be choosing Level 3 for every game.



That's just the thing, though. Would we? It's a 8-16pt or so upgrade. I doubt many guardsman armies would be taking multiple level 3s, etc. A few level 2s, maybe!

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in gb
Lord of the Fleet






 Mr Morden wrote:

What is kill team supposed to be? If its a group of highly specialised soldiers

No, it isn't. It's about regular guardsmen, Marines, firewarriors, etc.

If the basic marine was sternguard and the basic tau was a crisis suit then you might have a point that eldar should have been all aspect warriors.

This message was edited 2 times. Last update was at 2018/07/18 19:02:15


 
   
Made in us
Water-Caste Negotiator




 Mr Morden wrote:
 Eldarain wrote:
This game being popular enough to be a vehicle to update the truly ancient kits would be really great. New Chaos Marines, Aspects etc.


Sisters of Battle...

Agreed - be good to see a whole load of new plastics - the Rogue Trader ones look great


I'm sure there will be a Sisters KT. They kept the initial KT's limited to armies that have 8th edition codicies finished. Wolves don't have their own KT and Orks are close enough to a release date that I'm sure all the rules and mechanics are already finished at GW. Sisters are far off enough in the future that their rules probably aren't finalized yet. Next year along with the codex and models I bet there will be a simultaneous KT release.

This message was edited 1 time. Last update was at 2018/07/18 19:04:32


 
   
Made in gb
Regular Dakkanaut








   
Made in gb
Mighty Vampire Count






UK

 Scott-S6 wrote:
 Mr Morden wrote:

What is kill team supposed to be? If its a group of highly specialised soldiers

No, it isn't. It's about regular guardsmen, Marines, firewarriors, etc.

If the basic marine was sternguard and the basic tau was a crisis suit then you might have a point that eldar should have been all aspect warriors.

Hmm Gw says different on the Community site:

The game’s focus is on covert operations – players hand-pick their kill teams of die-hard special operatives to get a specific job done, whether that be reconnaissance, sabotage or assassination


Your kill team is a squad of elite warriors,


Now the units chosen don't actually reflect this

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Lord of the Fleet






 Mr Morden wrote:
 Scott-S6 wrote:
 Mr Morden wrote:

What is kill team supposed to be? If its a group of highly specialised soldiers

No, it isn't. It's about regular guardsmen, Marines, firewarriors, etc.

If the basic marine was sternguard and the basic tau was a crisis suit then you might have a point that eldar should have been all aspect warriors.

Hmm Gw says different on the Community site:

The game’s focus is on covert operations – players hand-pick their kill teams of die-hard special operatives to get a specific job done, whether that be reconnaissance, sabotage or assassination


Your kill team is a squad of elite warriors,


Now the units chosen don't actually reflect this


They become elite specialists over the course of a campaign. That's pretty much the point. If they start as specialists then there's no arc.

This message was edited 1 time. Last update was at 2018/07/18 19:23:27


 
   
Made in us
Fixture of Dakka





The game also isn't rules that were written from the ground up.

It's not a whole new rulesset.

It's not a whole new game mode.

The unit selection count is 1-5, not 1-6.

Lots of claims they made aren't true.
   
Made in ca
Longtime Dakkanaut






Bharring wrote:
The game also isn't rules that were written from the ground up.

It's not a whole new rulesset.

It's not a whole new game mode.

The unit selection count is 1-5, not 1-6.

Lots of claims they made aren't true.


yeah, as is, I must say that have not a lot of interest in KT (which is surprising, since I love skirmish game). Seems like a 40k lite ruleset. Might change when we get the RT expansion, but this is speculation.

This message was edited 1 time. Last update was at 2018/07/18 19:34:27


lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in gb
Calculating Commissar





England

 Mr Morden wrote:
 Scott-S6 wrote:
 Mr Morden wrote:

What is kill team supposed to be? If its a group of highly specialised soldiers

No, it isn't. It's about regular guardsmen, Marines, firewarriors, etc.

If the basic marine was sternguard and the basic tau was a crisis suit then you might have a point that eldar should have been all aspect warriors.

Hmm Gw says different on the Community site:

The game’s focus is on covert operations – players hand-pick their kill teams of die-hard special operatives to get a specific job done, whether that be reconnaissance, sabotage or assassination


Your kill team is a squad of elite warriors,


Now the units chosen don't actually reflect this

I think this is easier to rationalise if you consider the scale of the missions. They are not hugely important on a global campaign scale, but more like locally vital targets. Blowing up a supply dump, assassinating a local commander, that kind of thing.

Therefore, I reckon this is like a single unit assembling a Kill team on their assigned section of the front. Say an AM company sends a team of Guardsmen to knock out an opposing Cultist supply dump. A Company likely wouldn't be oozing in veterans to spare, so they choose some dedicated volunteers that are otherwise unremarkable. As/if the volunteers become more experienced and effective in skirmishing, then they can be noticed by higher command, who then assign them to more important missions.


 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in us
Omnipotent Lord of Change





Albany, NY

 Boss Salvage wrote:


So yea, looking like there's a way to buy more CP ala AOS.
Got it from the Drive Through review:

+1 CP per full 10 Force (points + other campaign stuff) lower your team is than the highest team in the match

Likely not a ton of extras in matched play, and even then you're shorting yourself a dude in the hope you're at least 10 under the other team(s).

Can't use the same tactic in a phase, generic ones are:



But there are unique ones for specialists (like 3 of them each, 1 per level), plus faction ones, plus those boxed team ones, plus ???

Also you indeed can't increase level in matched play. In campaign play they have costs to start out vets:

Level 1 +0
Level 2 +4
Level 3 +8
Level 4 +12

- Salvage

This message was edited 6 times. Last update was at 2018/07/18 20:16:12


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
 
Forum Index » News & Rumors
Go to: