Switch Theme:

Fairly Solid Necron Rumors - (updated 5/5 with new stuff)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Daemonic Dreadnought






AL

Remulus wrote:This sounds epic! Though im really disapointed pariahs are gone!


Eh, Pariahs looked good on paper, but they've been an overpriced speed bump IMHO.

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in us
Discriminating Deathmark Assassin






King Pariah wrote:
Remulus wrote:This sounds epic! Though im really disapointed pariahs are gone!


Eh, Pariahs looked good on paper, but they've been an overpriced speed bump IMHO.

Doesn't mean they should be removed entirely, though. Everything else is getting reworked, might as well keep them around and make them work.
But then, for all we know they're just getting a new title.
   
Made in us
Banelord Titan Princeps of Khorne




Noctis Labyrinthus

King Pariah wrote:
Remulus wrote:This sounds epic! Though im really disapointed pariahs are gone!


Eh, Pariahs looked good on paper, but they've been an overpriced speed bump IMHO.
Mechanically, they can be fixed/reworked, so I can see no advantage in getting rid of one of the units with the greatest potential for characterization, something the Necrons need as a faction fluffwise. Not to mention, Pariahs, like Psykers, vary in power. The strongest are from what I hear capable of killing (Not banishing, KILLING) Greater Daemons, and there was in fact one Pariah who was speculated to be so strong his presence would have been capable of killing the Emperor.

Because I am far too lazy to read through 65 pages, would anyone mind informing this newbie of some of the rumours of the Necron codex? Necrons are my favorite faction and stuff, so am interested in what has been said about the upcoming codex. PAriahs being taken out is unfortunate though, IMO.

This message was edited 1 time. Last update was at 2011/06/19 01:33:45


 
   
Made in us
Huge Hierodule





Louisiana

@Void_Dragon - Just read the first page, Yakface's post. That sums it up quite nicely, most of the other pages are matt ward hate and wishlisting.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Loyal Necron Lychguard






South Dakota

Rumors are that Necrons are one of the first of the codices that is built for use with 6th edition. http://bloodofkittens.com/network/members/rideroftheerk/activity/14616/
Another part of that post rumors that the phases in a turn are changing to:
Prepare
Movement
Assault
Shooting
Consolidate

That makes a lot of sense with what Yakface was saying about the replacement for WWB taking place after moral checks (which are to happen during the Consolidate phase) rather than at the beginning of the next turn.

What this does this do to our problem with Sweeping Advance? Initially, I'd say that it makes them worse, but our CC units are rumored to get fearless (Wraiths, Scarabs, and Tomb Spyders).

Anyone else have an interpretation of Yakface's rumors in like of these 6th edition rumors?

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in gr
Freaky Flayed One





... Assault before shoting? That doesn't make sense..

"After Aeons of slumber the Necrotyr awakend to harvest the galaxy anew... but realizing they will never be Ultramarines, the Necrotyr descended into stasis once more."  
   
Made in us
Longtime Dakkanaut





Silver Spring, MD

no it doesnt, but necrons are rulebreakers, I am very excited for the new codex!!!

Frigian 582nd "the regulars" with thousand sons detachment
5th Edition
W : L : D
23 : 20 : 7

6th Edition
W : L : D
Don't Know...alot of each
Bretonnians
W : L : D
4 : 2 : 0
"Those are Regulars! By God!" -Major General Phineas Riall
 
   
Made in us
Nurgle Predator Driver with an Infestation




california

necr0n wrote:... Assault before shoting? That doesn't make sense..

if this is true for 6th edition i will be sad. i mean, shooting before assault is just... smart. weaken em before you through your face at em.

currently run
my eldar at 2000 pts
chaos space marine at 3000+ pts
working on dark eldar aiming for 2k
Had a 1k Tau and a 2k Ork and 3k BA. 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

That and Necron weapons are Rapid Fire.

If you want to do any shooting Assault is off the cards..


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Liche Priest Hierophant






Though you have to admit, that would make it a bigger dichotomy between different 'types' of units. Orks, for example. Right now, Shootaboyz are 'better' because you can shoot with 2 shots before charging. If it's Assault before Shooting, then Shootaboyz and Sluggaboyz are going to be completely different. Also, the dynamics of Transports will change, a whole, whole lot. Combi-Meltas, and meltaguns in general, will be a lot less useful, since you won't be able to 'pop' a transport, then assault the contents. If you want to pop transports, you'll need to either use a separate unit, or be willing to get charged next round, unless you could charge, melee pop a transport, then shoot the disembarked passengers?

I think it's mostly just a bigger risk/reward, and encourages greater unit synergy. I might have to try and get someone to play a game that way sometime, see how it goes.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Numberless Necron Warrior





The pearl

I dont like the new Gauss rules or that a C'tan is in elites and is less special. As much as i love the necrons Im not sure immortals as troops is quite fair.

All the new special characters and transports is awsome. Scarabs look like they'r gonna be super fun.

It looks like Necrons will be a popular and powerful army once again.

This message was edited 1 time. Last update was at 2011/06/20 23:13:07


"May God have mercy upon my enemies, because I won't."
-General George Patton

The Greater Good says you must die.

6k
4k  
   
Made in us
Nurgle Predator Driver with an Infestation




california

Ascalam wrote:That and Necron weapons are Rapid Fire.

If you want to do any shooting Assault is off the cards..


which is fine for tau and eldar atm, necrons too. armies where assault isnt a strong point even when weakening your opponent.
Anvildude wrote:Though you have to admit, that would make it a bigger dichotomy between different 'types' of units. Orks, for example. Right now, Shootaboyz are 'better' because you can shoot with 2 shots before charging. If it's Assault before Shooting, then Shootaboyz and Sluggaboyz are going to be completely different. Also, the dynamics of Transports will change, a whole, whole lot. Combi-Meltas, and meltaguns in general, will be a lot less useful, since you won't be able to 'pop' a transport, then assault the contents. If you want to pop transports, you'll need to either use a separate unit, or be willing to get charged next round, unless you could charge, melee pop a transport, then shoot the disembarked passengers?

I think it's mostly just a bigger risk/reward, and encourages greater unit synergy. I might have to try and get someone to play a game that way sometime, see how it goes.

30 ork boyz shoot with pistols and then assault is still more effective then just 30 boyz assaulting. it really doesnt matter on the army tbh. shootaboyz or no, your still losing a big advantage. i see it more as, there will be alot more shooting armies, going by the current codex options. until a codex is updated to assault then shoot, shooting will be more effective since its harder to lose your own units on your own turn.

currently run
my eldar at 2000 pts
chaos space marine at 3000+ pts
working on dark eldar aiming for 2k
Had a 1k Tau and a 2k Ork and 3k BA. 
   
Made in us
Banelord Titan Princeps of Khorne




Noctis Labyrinthus

I am admittedly not keen on the rumors of the changes to the C'tan fluff at all, nor am I liking them being demoted to Elite units. I never thought they should be useable in games to begin with, to be honest.

Pariahs being gone is similarly lame.

Meh... Will wait until the codex comes out until I do anything like jump on the Ward-hate bandwagon.
   
Made in us
Devious Space Marine dedicated to Tzeentch




Maybe You will be able to fire Assault Weapons on the Assault Phase.

Who would use Pistols or Flamers if you have to stand there and take a charge after using them.

This message was edited 1 time. Last update was at 2011/06/21 02:16:50


 
   
Made in us
Nurgle Predator Driver with an Infestation




california

Tyrs13 wrote:Maybe You will be able to fire Assault Weapons on the Assault Phase.

Who would use Pistols or Flamers if you have to stand there and take a charge after using them.

exactly. i mean, unless your THAT good at cc with defence grenades.

currently run
my eldar at 2000 pts
chaos space marine at 3000+ pts
working on dark eldar aiming for 2k
Had a 1k Tau and a 2k Ork and 3k BA. 
   
Made in us
Smokin' Skorcha Driver




Void__Dragon wrote:I am admittedly not keen on the rumors of the changes to the C'tan fluff at all, nor am I liking them being demoted to Elite units. I never thought they should be useable in games to begin with, to be honest.

Pariahs being gone is similarly lame.

Meh... Will wait until the codex comes out until I do anything like jump on the Ward-hate bandwagon.


It's matt ward. Anything that sounds stupid, fluff-altering, dumb, insulting and stupid is probably true. The guy probably wipes his own butt with pages of old awesome, amazing and respectable fluff.

Also, 6th edition rumors sound fake for 2 reasons:
Conflict with the rumor that the starter set won't include "warriors of roboute gullyman" which I take to mean all marines, not just ultramarines but tis still possible.
MASSIVE faq project to bring current codicies up to date.
Seriously? Guys, guys.... guys... I'm sure you're all aware of how slow GW is when it comes to releasing FAQs. It took 3 months for the DE FAQ to come out and almost as long for GK dex to come out. There are ONLY 12 months in the year. And not to mention the amount of time it took them to release an FAQ that updated Black Templars and Dark Angel's common imperial wargear to 5e stats.
I highly REALLY SERIOUSLY PERILOUSLY do not believe that GW is capable of this.


This message was edited 3 times. Last update was at 2011/06/21 02:23:29


 
   
Made in us
Devious Space Marine dedicated to Tzeentch




True terranarc GW is Slow to do anything ...
But i believe in their stupidity is in even more excess.

They could very well screw the Faq overhaul and make you wait 3 years for your Faq to come out after the release.

They did say Black Templar though so there are SM ... even still they may want to make a big thing with the SM Codex the following month or hell take the entire next Year to praise it.

None of the above would surprise me ....

But also note every 4-5 years we get a new Rule Set.
(Check the Release Dates 5th was 2008)

This message was edited 1 time. Last update was at 2011/06/21 02:44:14


 
   
Made in au
Liche Priest Hierophant







No phase out=Hell Yeah
Nerfed WBB=Wha...?
No Pariahs=Whah!!!

C'tan as customisable elites make no sense
oh well, hopefully the dex will make us able to make the similar to the 4 (especially Nightbringer)

This message was edited 1 time. Last update was at 2011/06/21 03:30:25


 
   
Made in us
Banelord Titan Princeps of Khorne




Noctis Labyrinthus

terranarc wrote:
It's matt ward. Anything that sounds stupid, fluff-altering, dumb, insulting and stupid is probably true. The guy probably wipes his own butt with pages of old awesome, amazing and respectable fluff.
Yeah, I know.

I'd rather C'tan be stricken from the fluff altogether than be rendered the buttmonkeys of the Necrons.
   
Made in au
Liche Priest Hierophant







kenzosan wrote:
ryanstartalker wrote:
Which would count towards personal equipment that is nothing near what other armies call "FNP"...

omg! a space marine doesnt have fnp! an army has something over sm's! omg, rewrite the codex! now


BA can have a full FNP army...
So what GW is teling me, a robot that can rebuild it's self is LESS resilient than a blood-crazed marine?
   
Made in us
Devious Space Marine dedicated to Tzeentch




Well they are nerfing Cover Saves to 5+ (Supposedly) so Maybe FNP will be nerfed down to 5+.

Maybe the Necrons well be getting a hand with the ability to bring it up to a 4+ (Rez Orb).

Hell we are losing our 3+ armor so Maybe Necrons are not as Resilient as SMs and their Inferior Technology.

I know that if they make FNP 5+ the SMs who can do it will seem alot more balanced.
And the necrons who can spend the points to get it to 4+ will then be on par (I Guess, not doing the math).

We will have to wait and see ... i need to see point costs/rules before comparing Armies.
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

It's not marines.

Comparison done.




Automatically Appended Next Post:
I'm getting to be a cynic in my old age, i guess..

Marines uber alles is getting a bit old.

This message was edited 1 time. Last update was at 2011/06/21 03:59:22


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in au
Liche Priest Hierophant







yes, they aren't marines...
They are robots who, apperently, are meant to be ale to repair themselves very easily.
   
Made in us
Devious Space Marine dedicated to Tzeentch




Made of living metal ...
   
Made in au
Liche Priest Hierophant







^
Exactly
   
Made in us
Nurgle Predator Driver with an Infestation




california

they arent marines, they are super advanced living metal, that are weaker then marines >_>

i know its been said, but that seems to be a trend on this page

This message was edited 1 time. Last update was at 2011/06/21 05:39:49


currently run
my eldar at 2000 pts
chaos space marine at 3000+ pts
working on dark eldar aiming for 2k
Had a 1k Tau and a 2k Ork and 3k BA. 
   
Made in au
Liche Priest Hierophant







still, it is a bit stupid.
   
Made in us
Banelord Titan Princeps of Khorne




Noctis Labyrinthus

Odd, I seem to recall Necrons being more endurant than Marines, with bolter-fire in the fluff not actually being able to faze them. As for physical strength, cannot recall if a comparison has been drawn.

Marines are more agile and quicker than Necrons though, and since most Necrons are automatons, Space Marines are also more adaptible.
   
Made in us
Nurgle Predator Driver with an Infestation




california

Void__Dragon wrote:Odd, I seem to recall Necrons being more endurant than Marines, with bolter-fire in the fluff not actually being able to faze them. As for physical strength, cannot recall if a comparison has been drawn.

Marines are more agile and quicker than Necrons though, and since most Necrons are automatons, Space Marines are also more adaptible.

that says nothing for equipment.

a necrons bs should be atleast on par. a necrons toughness, thats debatable given how gw works toughness (crisis suits = sm -_-), but atleast on par. a necrons armour save should be atleast on par with sm.

see what im saying here. an ADVANCED "species" where we cant even explain how the things they make work is weaker (rarely equal) then the apex of human technology.

im not a necron player, i do have a sm ba army, but that doesnt mean i ignore logic. thus the crisis suit comment earlier.

currently run
my eldar at 2000 pts
chaos space marine at 3000+ pts
working on dark eldar aiming for 2k
Had a 1k Tau and a 2k Ork and 3k BA. 
   
Made in us
Banelord Titan Princeps of Khorne




Noctis Labyrinthus

kenzosan wrote:
Void__Dragon wrote:Odd, I seem to recall Necrons being more endurant than Marines, with bolter-fire in the fluff not actually being able to faze them. As for physical strength, cannot recall if a comparison has been drawn.

Marines are more agile and quicker than Necrons though, and since most Necrons are automatons, Space Marines are also more adaptible.

that says nothing for equipment.

a necrons bs should be atleast on par. a necrons toughness, thats debatable given how gw works toughness (crisis suits = sm -_-), but atleast on par. a necrons armour save should be atleast on par with sm.

see what im saying here. an ADVANCED "species" where we cant even explain how the things they make work is weaker (rarely equal) then the apex of human technology.

im not a necron player, i do have a sm ba army, but that doesnt mean i ignore logic. thus the crisis suit comment earlier.
Oh, sorry, I misinterpreted what you were saying.

Yeah, Necrons are the most advanced race in the galaxy, by far, and Living Metal has consistently been shown to be awesome as hell. Their technology is capable of achieving things the Imperium can only dream of. Although, to be fair to Marines, they also have the geneseed of essential Demigods, although I cannot recall if that actually does anything to make them stronger in of itself.
   
 
Forum Index » 40K General Discussion
Go to: