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![[Post New]](/s/i/i.gif) 2010/09/13 05:10:21
Subject: Necrons!!! Tactics and stuff!
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Dakka Veteran
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Scarabs can be quite effective in melee if you can get them all in. You do have to be careful to keep them away from S6 and templates, but I think they are much more effective in melee than chasing vehicles that they are trying to glance to death. Unless you can catch one stationary.
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![[Post New]](/s/i/i.gif) 2010/09/13 06:32:14
Subject: Necrons!!! Tactics and stuff!
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Sure Space Wolves Land Raider Pilot
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Power weapons in close combat negate WBB unless there is a resorb. Against tyranids, the staff of light is a better option. I only take the ws if I know I am going to be facing armor or things with invuln saves. Scarabs with d fields also wound any toughness on the to wound rolls of 6. Tarpit that IC with scarabs or use your warriors guass to take them out, again wounding on 6s regardless of toughness.
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Sleep is for the weak, the dead, and the simple minded. One day I will be strong!
2000 pts-ish Space Wolves |
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![[Post New]](/s/i/i.gif) 2010/09/13 06:44:21
Subject: Re:Necrons!!! Tactics and stuff!
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Spawn of Chaos
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Scarbs with disruption fields are good especially since the can turbo boost and get a 3+ save and thats second turn assault in this day of mech lists. Personally i would run 2 squads of 10.
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![[Post New]](/s/i/i.gif) 2010/09/13 07:16:39
Subject: Necrons!!! Tactics and stuff!
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Rampaging Chaos Russ Driver
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scarabs get a 2+ save when they turbo boost. And destroyers generally beat them out in fast attack slots
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http://www.youtube.com/watch?v=HBeivizzsPc |
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![[Post New]](/s/i/i.gif) 2010/09/13 07:20:36
Subject: Re:Necrons!!! Tactics and stuff!
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Deranged Necron Destroyer
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Looks great... I just don't like scarabs... In cc not even their vast no of attacks can make difference... Their fearless makes you die as soon there are some s6 attacks... Against vehicles, it's great if it didn't move... As they move it becomes t
weaker and weaker... But ymmv..
All in all, one nice list
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(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination. |
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![[Post New]](/s/i/i.gif) 2010/09/13 07:56:41
Subject: Necrons!!! Tactics and stuff!
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Pile of Necron Spare Parts
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Thank for the advice guys, I'll use it on upcoming round with it for sure. Just for thought, I've make following for comment:
HQ
1 destroyer lord (100pts)
- Destroyer body (30pts)
- Phase Shifter (30pts)
- Resurrection Orb (40pts)
- Warscythe (10pts)
Total : 210pts
TROOPS
10 necron warriors (180pts)
10 necron warriors (180pts)
FAST ATTACK
5 destroyers (250pts)
10 scarab swarms (160pts)
10 scarab swarms (160pts)
HEAVY SUPPORTS
2 heavy destroyers (130pts)
2 heavy destroyers (130pts)
1 monolith (235pts)
TOTAL : 1635PTS
The above is more towards swarms strategy and i still have an extra 115PTS to spend not sure whether should i put more H.destroyers (1unit), 2 more tomb spyders or just more warriors (6 more units)
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![[Post New]](/s/i/i.gif) 2010/09/13 22:38:41
Subject: Necrons!!! Tactics and stuff!
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Dakka Veteran
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HeavyDs don't tend to accomplish much. You'll need to keep them in one big clump or they'll just get downed. But if you are already fielding 4, a 5th won't hurt.
I'd consider ditching 1 unit for another monolith. If you want to keep them, maybe a Deciever replacing the Lord with that 115 extra?
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![[Post New]](/s/i/i.gif) 2010/09/13 22:49:56
Subject: Re:Necrons!!! Tactics and stuff!
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Deranged Necron Destroyer
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Don't think it will work... Scarabs can be beaten in cc quite easily... And you have poor fire support... Only 5 destroyer in 1750pts, and 4 heavy destroyers that will blast some infantry... Another lith can change pace of things (I'd drop one heavy destroyer squad)... But then again, I would play all destroyers and no scarabs... But ymmv...
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(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination. |
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![[Post New]](/s/i/i.gif) 2010/09/17 16:59:42
Subject: Necrons!!! Tactics and stuff!
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Pile of Necron Spare Parts
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So 2 teams of destroyer (5 units per team) while replacing one swarms (160pts) while utilize the available points (115pts). I would have a balance of 25 pts. Is that better? Wanna bout immortal is it good to have it?
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![[Post New]](/s/i/i.gif) 2010/09/17 17:36:35
Subject: Re:Necrons!!! Tactics and stuff!
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Deranged Necron Destroyer
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Well, immortals are great unit... But then again, it depends what you are playing... I like to play them with vod lord and port around and kill stuff...
As for 10 destroyers, that is much better... If it was me, I'd drop the last scarab and add 3 more destroyers... That would give me 5,4,4 destroyers unit... But you should be fine with this, and i suggest you playtest it this way... Try few games then give us feedback so we can work from there
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(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination. |
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![[Post New]](/s/i/i.gif) 2010/09/17 21:13:01
Subject: Necrons!!! Tactics and stuff!
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Hooded Inquisitorial Interrogator
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I played against 3 wraiths last night and they weren't as weak as people make them out to be. I'd say they are even one of the more playable and resilient units because of their 3++. They took down both a deamon prince and a sm assault squad w/special character captain.
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![[Post New]](/s/i/i.gif) 2010/09/17 21:45:53
Subject: Necrons!!! Tactics and stuff!
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Longtime Dakkanaut
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Heavy destroyers are not bad, however unless you have a tomb spyder to hang out, its best to keep them close to each other or extremely limit what can see them which also affects their fields of fire.
I like scarabs a lot, they can die easy to a template weapon tho, but usually your opponent will ignore them until its too late. If you take scarabs I would either take one squad of 6-7 with disruption, or take 2 max size squads with disruption.
Wraiths are making a comeback. In CC wraiths are actually less fragile now, because of the tendency of people to make MSU for victory point denial. Which is another topic but whatever... Generally you will be able to face off your 3 wraith unit versus a 3-5 unit now as opposed to a 5-10 man unit.
most people knock them but I actually like pariahs. They dont get wbb, but against stormshield/th termies they are beast. Honestly they are a situational unit that is really only good for fighting low initiative models however.
Immortals are always nice to have.
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![[Post New]](/s/i/i.gif) 2010/09/18 00:21:00
Subject: Re:Necrons!!! Tactics and stuff!
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Deranged Necron Destroyer
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It's not cc that wraiths are endangered, but shooting... Whatever kills 3 meq will make sure that wraiths never come back... That's why it's not good idea to play just one squad... Two or three, ok... But one nah....
H-destroyers are not too good for pts, but there isn't alternative really...
7 scarabs have small chance of glancing cruising vehicle... They never, but never gave me back in game what I payed for them (and the fact that it takes me most important necron FOC slot)...
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(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination. |
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![[Post New]](/s/i/i.gif) 2010/09/18 00:24:22
Subject: Necrons!!! Tactics and stuff!
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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I love scarabs. Turbo-boost up a flank and make your opponent think really hard about moving his vehicles versus shooting!
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2010/09/18 00:27:06
Subject: Re:Necrons!!! Tactics and stuff!
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Deranged Necron Destroyer
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If they get charged, almost anything with s6 or more will make you lose hard... And it is too often...
But not that bad... I just don't like them... But ymmv
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(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination. |
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![[Post New]](/s/i/i.gif) 2010/09/18 00:31:05
Subject: Re:Necrons!!! Tactics and stuff!
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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Chinchilla wrote:If they get charged, almost anything with s6 or more will make you lose hard... And it is too often...
But not that bad... I just don't like them... But ymmv
Well... I mean... They are Jetbikes.
Don't let them get charged!
As a side note, to you pedantic types, I know that they're technically infantry. Moving on.
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2010/09/18 09:31:48
Subject: Re:Necrons!!! Tactics and stuff!
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Deranged Necron Destroyer
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I'm just saying about turbo-boosting in enemy lines to get to vehicle... It's not so easy to ensure not getting charged...
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(\__/)
(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination. |
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![[Post New]](/s/i/i.gif) 2010/09/18 15:34:40
Subject: Necrons!!! Tactics and stuff!
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Sure Space Wolves Land Raider Pilot
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While I agree turbo boosting in first chance you get to hit that vehicle is difficult, putting the pressure on, to make those scarabs take shots instead of everything else can be just as valuable. They are just as, if not more useful as a distraction because of their potential to mess up that vehicle or vehicles if left unchecked. It allows that advance of the rest of the necron force to use target priority to the most effective usage. Keeping them just out of bolter range, but close enough to threaten can sometimes be more worth it than turbo boosting all the way in. I like to call scarabs a very distracting distraction  This keeps a certain amount of fire off your destroyers as can be necessary for keeping them alive and will prove themselves just as valuable a fast attack slot as the destroyers. They also serve to tarpit a unit, and with jetbike mobility you never have to be afraid they get there. 16pts, for a glancing 3w 2+ cover save model, yes please.
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Sleep is for the weak, the dead, and the simple minded. One day I will be strong!
2000 pts-ish Space Wolves |
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![[Post New]](/s/i/i.gif) 2010/09/18 16:05:46
Subject: Necrons!!! Tactics and stuff!
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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themrsleepy wrote:While I agree turbo boosting in first chance you get to hit that vehicle is difficult, putting the pressure on, to make those scarabs take shots instead of everything else can be just as valuable. They are just as, if not more useful as a distraction because of their potential to mess up that vehicle or vehicles if left unchecked. It allows that advance of the rest of the necron force to use target priority to the most effective usage. Keeping them just out of bolter range, but close enough to threaten can sometimes be more worth it than turbo boosting all the way in. I like to call scarabs a very distracting distraction  This keeps a certain amount of fire off your destroyers as can be necessary for keeping them alive and will prove themselves just as valuable a fast attack slot as the destroyers. They also serve to tarpit a unit, and with jetbike mobility you never have to be afraid they get there. 16pts, for a glancing 3w 2+ cover save model, yes please.
You know what I hate?
When someone answers something so perfectly that there is absolutely nothing to add.  Brilliant!
Anyway, all that for 16 points per model is a steal. Not to mention the fact that scarabs have a really low profile so you can hide them pretty easily.
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2010/09/18 16:08:26
Subject: Necrons!!! Tactics and stuff!
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Sure Space Wolves Land Raider Pilot
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I feel special. Haha.
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Sleep is for the weak, the dead, and the simple minded. One day I will be strong!
2000 pts-ish Space Wolves |
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![[Post New]](/s/i/i.gif) 2010/09/19 16:18:36
Subject: Necrons!!! Tactics and stuff!
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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My Space Marines got absolutely wrecked by this list.
Deceiver
Lord with Orb, Veil
10 Warriors
10 Warriors
10 Immortals
5 Destroyers
5 Destroyers
5 Destroyers
2 Tomb Spyders
I couldn't get near the Destroyers. The Grand Illusion let him get firing lanes to all of my Transports on turn 1 so it got really ugly fast. It was a nightmare!  I had my list tooled to the 5th Edition anti-mech aesthetic and had no answer for it.
Just thought I'd throw that out there.
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2010/09/20 11:16:12
Subject: Necrons!!! Tactics and stuff!
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Pile of Necron Spare Parts
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Great feedback guys, I'll be using following for a tryout on my coming hobby night:
Thank for the advice guys, I'll use it on upcoming round with it for sure. Just for thought, I've make following for comment:
HQ
1 destroyer lord (100pts)
- Destroyer body (30pts)
- Phase Shifter (30pts)
- Resurrection Orb (40pts)
- Warscythe (10pts)
Total : 210pts
TROOPS
10 necron warriors (180pts)
10 necron warriors (180pts)
FAST ATTACK
5 destroyers (250pts)
5 destroyers (250pts)
10 scarab swarms (160pts)
HEAVY SUPPORTS
2 heavy destroyers (130pts)
2 heavy destroyers (130pts)
1 monolith (235pts)
TOTAL : 1725PTS
And
Thank for the advice guys, I'll use it on upcoming round with it for sure. Just for thought, I've make following for comment:
HQ
1 destroyer lord (100pts)
- Destroyer body (30pts)
- Phase Shifter (30pts)
- Resurrection Orb (40pts)
- Warscythe (10pts)
Total : 210pts
TROOPS
13 necron warriors (234pts)
13 necron warriors (234pts)
FAST ATTACK
5 destroyers (250pts)
10 scarab swarms (160pts)
10 scarab swarms (160pts)
HEAVY SUPPORTS
2 heavy destroyers (130pts)
2 heavy destroyers (130pts)
1 monolith (235pts)
TOTAL : 1743PTS
I'll come back with reports about both army setup and practicality of it. Many thx again. Automatically Appended Next Post: Sorry didn't get rid of the pre-paste text. Just ignore the repeated paragraph and look into the army list.
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This message was edited 1 time. Last update was at 2010/09/20 11:18:12
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![[Post New]](/s/i/i.gif) 2010/09/21 04:38:18
Subject: Necrons!!! Tactics and stuff!
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Pile of Necron Spare Parts
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Last question, is monolith one of the heavy support? Or it's vehicle itself and not classified under heavy support. Thx.
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![[Post New]](/s/i/i.gif) 2010/09/21 07:27:05
Subject: Necrons!!! Tactics and stuff!
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Sure Space Wolves Land Raider Pilot
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Yup its a heavy slot
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Sleep is for the weak, the dead, and the simple minded. One day I will be strong!
2000 pts-ish Space Wolves |
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![[Post New]](/s/i/i.gif) 2010/09/21 15:09:47
Subject: Necrons!!! Tactics and stuff!
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Pile of Necron Spare Parts
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Ok. Thx. Too bad otherwise I would have put in 2 more tomb spyders.
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![[Post New]](/s/i/i.gif) 2010/09/21 16:17:36
Subject: Re:Necrons!!! Tactics and stuff!
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Fresh-Faced New User
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Hello, my list is this:
Nightbringer
10x warriors
10x warriors
3x destroyer
3x destroyer
9x scarabs
1x Monolith
1x Heavy drestroyer
1x heavy Destroyer
Total 1500. Its not a high end list but i have very good results with it. Im still dont see what a deceiver has that people consider better than NB.
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![[Post New]](/s/i/i.gif) 2010/10/22 01:34:49
Subject: Necrons!!! Tactics and stuff!
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Pile of Necron Spare Parts
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Hi guys, the test result on 1750 Pts work out perfectly and really enjoy for once to see my opponent expression and head scratching on it.
I preparing a upcoming tourney on nov'10 and since it's a 1500pts I've came out the following, do comment accordingly:
TROOPS
10 necrons warrior
10 necrons warrior
360 Pts
HQ
Destroyer lord with:
- warscythe or staff of light
- Res. Orb
- phase shifter
210 Pts
FAST ATTACK
10 scarabs swarm with disruption field
160 Pts
4 destroyers
4 destroyers
400 Pts
HEAVY SUPPORTS
1 monolith
235 Pts
1 heavy destroyers
1 heavy destroyers
130 Pts
TOTAL : 1495 PTS
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![[Post New]](/s/i/i.gif) 2010/10/22 05:33:15
Subject: Re:Necrons!!! Tactics and stuff!
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Dakka Veteran
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TherosSWG wrote:
Total 1500. Its not a high end list but i have very good results with it. Im still dont see what a deceiver has that people consider better than NB.
Try reading the rules for him, and noting Hit and Run. It is very strong, and vastly improves total mobility.
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![[Post New]](/s/i/i.gif) 2010/10/22 17:44:43
Subject: Necrons!!! Tactics and stuff!
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Loyal Necron Lychguard
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It's a nice ability sure, but the over-all destructive capability of the nightbringer is much higher and he at least has a ranged attack as well (not to mention the ONLY AP1 attack in the necron army, not counting the dead center of the lith whip).
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![[Post New]](/s/i/i.gif) 2010/10/22 18:09:51
Subject: Necrons!!! Tactics and stuff!
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Sure Space Wolves Land Raider Pilot
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The deceiver may not have a ranged attack, but the ability to pin a fearless unit is not to be trifled with.
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Sleep is for the weak, the dead, and the simple minded. One day I will be strong!
2000 pts-ish Space Wolves |
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