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Made in us
Dakka Veteran




Scarabs can be quite effective in melee if you can get them all in. You do have to be careful to keep them away from S6 and templates, but I think they are much more effective in melee than chasing vehicles that they are trying to glance to death. Unless you can catch one stationary.
   
Made in us
Sure Space Wolves Land Raider Pilot






Power weapons in close combat negate WBB unless there is a resorb. Against tyranids, the staff of light is a better option. I only take the ws if I know I am going to be facing armor or things with invuln saves. Scarabs with d fields also wound any toughness on the to wound rolls of 6. Tarpit that IC with scarabs or use your warriors guass to take them out, again wounding on 6s regardless of toughness.

Sleep is for the weak, the dead, and the simple minded. One day I will be strong!
2000 pts-ish Space Wolves 
   
Made in us
Spawn of Chaos





Tucson AZ

Scarbs with disruption fields are good especially since the can turbo boost and get a 3+ save and thats second turn assault in this day of mech lists. Personally i would run 2 squads of 10.

 
   
Made in us
Rampaging Chaos Russ Driver





scarabs get a 2+ save when they turbo boost. And destroyers generally beat them out in fast attack slots


http://www.youtube.com/watch?v=HBeivizzsPc 
   
Made in hr
Deranged Necron Destroyer





Zagreb

Looks great... I just don't like scarabs... In cc not even their vast no of attacks can make difference... Their fearless makes you die as soon there are some s6 attacks... Against vehicles, it's great if it didn't move... As they move it becomes t
weaker and weaker... But ymmv..
All in all, one nice list

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(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination. 
   
Made in my
Pile of Necron Spare Parts





Thank for the advice guys, I'll use it on upcoming round with it for sure. Just for thought, I've make following for comment:


HQ
1 destroyer lord (100pts)
- Destroyer body (30pts)
- Phase Shifter (30pts)
- Resurrection Orb (40pts)
- Warscythe (10pts)
Total : 210pts

TROOPS
10 necron warriors (180pts)
10 necron warriors (180pts)

FAST ATTACK
5 destroyers (250pts)
10 scarab swarms (160pts)
10 scarab swarms (160pts)

HEAVY SUPPORTS
2 heavy destroyers (130pts)
2 heavy destroyers (130pts)
1 monolith (235pts)

TOTAL : 1635PTS

The above is more towards swarms strategy and i still have an extra 115PTS to spend not sure whether should i put more H.destroyers (1unit), 2 more tomb spyders or just more warriors (6 more units)

 
   
Made in us
Dakka Veteran




HeavyDs don't tend to accomplish much. You'll need to keep them in one big clump or they'll just get downed. But if you are already fielding 4, a 5th won't hurt.

I'd consider ditching 1 unit for another monolith. If you want to keep them, maybe a Deciever replacing the Lord with that 115 extra?
   
Made in hr
Deranged Necron Destroyer





Zagreb

Don't think it will work... Scarabs can be beaten in cc quite easily... And you have poor fire support... Only 5 destroyer in 1750pts, and 4 heavy destroyers that will blast some infantry... Another lith can change pace of things (I'd drop one heavy destroyer squad)... But then again, I would play all destroyers and no scarabs... But ymmv...

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(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination. 
   
Made in my
Pile of Necron Spare Parts





So 2 teams of destroyer (5 units per team) while replacing one swarms (160pts) while utilize the available points (115pts). I would have a balance of 25 pts. Is that better? Wanna bout immortal is it good to have it?

 
   
Made in hr
Deranged Necron Destroyer





Zagreb

Well, immortals are great unit... But then again, it depends what you are playing... I like to play them with vod lord and port around and kill stuff...

As for 10 destroyers, that is much better... If it was me, I'd drop the last scarab and add 3 more destroyers... That would give me 5,4,4 destroyers unit... But you should be fine with this, and i suggest you playtest it this way... Try few games then give us feedback so we can work from there

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(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination. 
   
Made in us
Hooded Inquisitorial Interrogator





Los Angeles

I played against 3 wraiths last night and they weren't as weak as people make them out to be. I'd say they are even one of the more playable and resilient units because of their 3++. They took down both a deamon prince and a sm assault squad w/special character captain.
   
Made in us
Longtime Dakkanaut





Heavy destroyers are not bad, however unless you have a tomb spyder to hang out, its best to keep them close to each other or extremely limit what can see them which also affects their fields of fire.

I like scarabs a lot, they can die easy to a template weapon tho, but usually your opponent will ignore them until its too late. If you take scarabs I would either take one squad of 6-7 with disruption, or take 2 max size squads with disruption.

Wraiths are making a comeback. In CC wraiths are actually less fragile now, because of the tendency of people to make MSU for victory point denial. Which is another topic but whatever... Generally you will be able to face off your 3 wraith unit versus a 3-5 unit now as opposed to a 5-10 man unit.

most people knock them but I actually like pariahs. They dont get wbb, but against stormshield/th termies they are beast. Honestly they are a situational unit that is really only good for fighting low initiative models however.

Immortals are always nice to have.

   
Made in hr
Deranged Necron Destroyer





Zagreb

It's not cc that wraiths are endangered, but shooting... Whatever kills 3 meq will make sure that wraiths never come back... That's why it's not good idea to play just one squad... Two or three, ok... But one nah....

H-destroyers are not too good for pts, but there isn't alternative really...

7 scarabs have small chance of glancing cruising vehicle... They never, but never gave me back in game what I payed for them (and the fact that it takes me most important necron FOC slot)...

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(='.'=) This is Bunny. Copy and paste bunny
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Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

I love scarabs. Turbo-boost up a flank and make your opponent think really hard about moving his vehicles versus shooting!


Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in hr
Deranged Necron Destroyer





Zagreb

If they get charged, almost anything with s6 or more will make you lose hard... And it is too often...

But not that bad... I just don't like them... But ymmv

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Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

Chinchilla wrote:If they get charged, almost anything with s6 or more will make you lose hard... And it is too often...

But not that bad... I just don't like them... But ymmv


Well... I mean... They are Jetbikes.

Don't let them get charged!

As a side note, to you pedantic types, I know that they're technically infantry. Moving on.

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in hr
Deranged Necron Destroyer





Zagreb

I'm just saying about turbo-boosting in enemy lines to get to vehicle... It's not so easy to ensure not getting charged...

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Made in us
Sure Space Wolves Land Raider Pilot






While I agree turbo boosting in first chance you get to hit that vehicle is difficult, putting the pressure on, to make those scarabs take shots instead of everything else can be just as valuable. They are just as, if not more useful as a distraction because of their potential to mess up that vehicle or vehicles if left unchecked. It allows that advance of the rest of the necron force to use target priority to the most effective usage. Keeping them just out of bolter range, but close enough to threaten can sometimes be more worth it than turbo boosting all the way in. I like to call scarabs a very distracting distraction This keeps a certain amount of fire off your destroyers as can be necessary for keeping them alive and will prove themselves just as valuable a fast attack slot as the destroyers. They also serve to tarpit a unit, and with jetbike mobility you never have to be afraid they get there. 16pts, for a glancing 3w 2+ cover save model, yes please.

Sleep is for the weak, the dead, and the simple minded. One day I will be strong!
2000 pts-ish Space Wolves 
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

themrsleepy wrote:While I agree turbo boosting in first chance you get to hit that vehicle is difficult, putting the pressure on, to make those scarabs take shots instead of everything else can be just as valuable. They are just as, if not more useful as a distraction because of their potential to mess up that vehicle or vehicles if left unchecked. It allows that advance of the rest of the necron force to use target priority to the most effective usage. Keeping them just out of bolter range, but close enough to threaten can sometimes be more worth it than turbo boosting all the way in. I like to call scarabs a very distracting distraction This keeps a certain amount of fire off your destroyers as can be necessary for keeping them alive and will prove themselves just as valuable a fast attack slot as the destroyers. They also serve to tarpit a unit, and with jetbike mobility you never have to be afraid they get there. 16pts, for a glancing 3w 2+ cover save model, yes please.


You know what I hate?

When someone answers something so perfectly that there is absolutely nothing to add. Brilliant!

Anyway, all that for 16 points per model is a steal. Not to mention the fact that scarabs have a really low profile so you can hide them pretty easily.

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in us
Sure Space Wolves Land Raider Pilot






I feel special. Haha.

Sleep is for the weak, the dead, and the simple minded. One day I will be strong!
2000 pts-ish Space Wolves 
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

My Space Marines got absolutely wrecked by this list.

Deceiver
Lord with Orb, Veil
10 Warriors
10 Warriors
10 Immortals
5 Destroyers
5 Destroyers
5 Destroyers
2 Tomb Spyders

I couldn't get near the Destroyers. The Grand Illusion let him get firing lanes to all of my Transports on turn 1 so it got really ugly fast. It was a nightmare! I had my list tooled to the 5th Edition anti-mech aesthetic and had no answer for it.

Just thought I'd throw that out there.

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in my
Pile of Necron Spare Parts





Great feedback guys, I'll be using following for a tryout on my coming hobby night:

Thank for the advice guys, I'll use it on upcoming round with it for sure. Just for thought, I've make following for comment:


HQ
1 destroyer lord (100pts)
- Destroyer body (30pts)
- Phase Shifter (30pts)
- Resurrection Orb (40pts)
- Warscythe (10pts)
Total : 210pts

TROOPS
10 necron warriors (180pts)
10 necron warriors (180pts)

FAST ATTACK
5 destroyers (250pts)
5 destroyers (250pts)
10 scarab swarms (160pts)

HEAVY SUPPORTS
2 heavy destroyers (130pts)
2 heavy destroyers (130pts)
1 monolith (235pts)

TOTAL : 1725PTS

And

Thank for the advice guys, I'll use it on upcoming round with it for sure. Just for thought, I've make following for comment:


HQ
1 destroyer lord (100pts)
- Destroyer body (30pts)
- Phase Shifter (30pts)
- Resurrection Orb (40pts)
- Warscythe (10pts)
Total : 210pts

TROOPS
13 necron warriors (234pts)
13 necron warriors (234pts)

FAST ATTACK
5 destroyers (250pts)
10 scarab swarms (160pts)
10 scarab swarms (160pts)

HEAVY SUPPORTS
2 heavy destroyers (130pts)
2 heavy destroyers (130pts)
1 monolith (235pts)

TOTAL : 1743PTS

I'll come back with reports about both army setup and practicality of it. Many thx again.


Automatically Appended Next Post:
Sorry didn't get rid of the pre-paste text. Just ignore the repeated paragraph and look into the army list.

This message was edited 1 time. Last update was at 2010/09/20 11:18:12


 
   
Made in my
Pile of Necron Spare Parts





Last question, is monolith one of the heavy support? Or it's vehicle itself and not classified under heavy support. Thx.

 
   
Made in us
Sure Space Wolves Land Raider Pilot






Yup its a heavy slot

Sleep is for the weak, the dead, and the simple minded. One day I will be strong!
2000 pts-ish Space Wolves 
   
Made in my
Pile of Necron Spare Parts





Ok. Thx. Too bad otherwise I would have put in 2 more tomb spyders.

 
   
Made in es
Fresh-Faced New User




Hello, my list is this:

Nightbringer
10x warriors
10x warriors
3x destroyer
3x destroyer
9x scarabs
1x Monolith
1x Heavy drestroyer
1x heavy Destroyer

Total 1500. Its not a high end list but i have very good results with it. Im still dont see what a deceiver has that people consider better than NB.
   
Made in my
Pile of Necron Spare Parts





Hi guys, the test result on 1750 Pts work out perfectly and really enjoy for once to see my opponent expression and head scratching on it.

I preparing a upcoming tourney on nov'10 and since it's a 1500pts I've came out the following, do comment accordingly:

TROOPS
10 necrons warrior
10 necrons warrior
360 Pts

HQ
Destroyer lord with:
- warscythe or staff of light
- Res. Orb
- phase shifter
210 Pts

FAST ATTACK
10 scarabs swarm with disruption field
160 Pts
4 destroyers
4 destroyers
400 Pts

HEAVY SUPPORTS
1 monolith
235 Pts
1 heavy destroyers
1 heavy destroyers
130 Pts

TOTAL : 1495 PTS


 
   
Made in us
Dakka Veteran




TherosSWG wrote:

Total 1500. Its not a high end list but i have very good results with it. Im still dont see what a deceiver has that people consider better than NB.


Try reading the rules for him, and noting Hit and Run. It is very strong, and vastly improves total mobility.
   
Made in us
Loyal Necron Lychguard






It's a nice ability sure, but the over-all destructive capability of the nightbringer is much higher and he at least has a ranged attack as well (not to mention the ONLY AP1 attack in the necron army, not counting the dead center of the lith whip).
   
Made in us
Sure Space Wolves Land Raider Pilot






The deceiver may not have a ranged attack, but the ability to pin a fearless unit is not to be trifled with.

Sleep is for the weak, the dead, and the simple minded. One day I will be strong!
2000 pts-ish Space Wolves 
   
 
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