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Made in us
Spawn of Chaos




Simple question. 3 Defilers or 9 Obliterators which scares you more? And how do you deal with them?
   
Made in gb
Steadfast Grey Hunter





9 Obliterators are scarier. Melta weapons will kill both, though; the more the better.

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Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

Obliterators. But one Defiler with 6 Obliterators is probably better.

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Made in us
Fixture of Dakka



Chicago, Illinois

My marine army would prefer the Obliterators to the Defilers simply because I hate STR8 AP3 Large Blasts.

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Made in us
Incorporating Wet-Blending






Glendale, AZ

Hollismason wrote:My marine army would prefer the Obliterators to the Defilers simply because I hate STR8 AP3 Large Blasts.


Your army doesn't fear 9 str7 ap2 small blasts?

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Sister Vastly Superior




Gig Harbor, WA

Well, I have pie for the obits and cannons for the defilers, either is a solved problem waiting for the dice gods blessing.

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Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

neither scare me to any extent, they are both of limited uses.
and both tend to die in the end.

3 oblits would have a longer life span, and the varied weapons tends to help alot, allthough the only thing they have up on the defiler ranged wise is a lascannon (not bad) and melta (i think)
meaning that they arent much better.
oblits are also pretty poor in combat, the defiler can actually fight.


either way, both work when used right, both provide anti-tank and anti-troop to a pretty high level, and both die in the end.

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
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Mira Mesa

I fear 3 Defilers more. As they are a lot cheaper, the enemy is going to have more points to put into other things, making it harder to get at those template slinging death-traps.

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Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

Dark, dont forget that a DS'ing dread with a multi can pop a defiler without any problems.
also, most high power weapons can take them out in a few shots at range.

oblits have the ability to survive stronger shots due to wounds and numbers

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Made in us
Fixture of Dakka



Chicago, Illinois

I just prefer fighting Obliterators to Defilers. As above 450 points gets you 3 Obliterators.

I mean yeah, overall Obliterators are better but if you consider point for point 6 obliterators is the same as 3 defilers.

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Made in ca
Member of the Malleus





Canada

I love defilers, because for my list they give me some real anti horde and some tar pit ability, but for utility and what they could accomplish, Oblits have more tools for more situations, plus, 1 autocannon shot can't kill an oblit.

 
   
Made in us
Nimble Pistolier





definitely oblits. i play IG so i wud have no prob killing all 3 defilers by turn 2

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Longtime Dakkanaut






Without question the Oblits

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Fixture of Dakka





Feasting on the souls of unworthy opponents

Defilers scare me more than obliterators.

I play assault Orks.

Obliterators are T4 and wither under powerweapon / powerklaw attacks, and regular boyz can force enough saves to cause them to crumple too.

Defilers laugh off everything in the Ork arsenal except powerklaws, and committing an entire squad to a defiler is dangerous, especially when it can blow up and kill most of the boyz attacking it. It really requires a warboss or Ghazgkull to go deal with effectively.

   
Made in us
Veteran Wolf Guard Squad Leader





I would say the defilers.

Now, don't get me wrong, I believe the oblits are way more powerful. However after constantly playing my friends CSM, heres what happens every game.

5000 shots into his lone defiler: Shaken/stunned result 99% of the time. (possessed so those results do nothing)

And all of his oblits never do anything useful. So I just ignore them every game.

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Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

Without a question, 6 Oblits and 1 Defiler. My opinion is based purely on an all comers frame of mind. The defiler for instance is actually rather overpriced, and understatlined for what it is. But its' saved my bacon against chaos demons so many times it can do nothing in all my other games and I'm still happy to have it around. Its very good at tying up huge units of bloodletters or bloodcrushers where nothing else in my army has the time or the firepower to deal with said units whilst I'm dealing with other more pressing enemies.

Defilers are weak against firepower armies, and powerfist/claw heavy forces. With the amount of deepstriking melta weapons as well, taking more than one defiler is a liability, and often times deploying the single defiler is like painting a bright red bullseye on the battlefeild, often its best to keep him in reserve. With that being said I've now played about 10 Ard Boyz games this year, and the worst game he was immbolized and lost one of his two claws.

Obliterators, slow but amazing. Keep them in cover and shoot away, or in late game, move them up and get them into the fight. Either way, they are easily the scariest if compared to a defiler, yet, nearly worthless against chaos demons.

Combined Arms, its the way to go. Hope this helps.
   
Made in us
Wrack Sufferer





Bat Country

Hollismason wrote:I just prefer fighting Obliterators to Defilers. As above 450 points gets you 3 Obliterators.

I mean yeah, overall Obliterators are better but if you consider point for point 6 obliterators is the same as 3 defilers.


450 gets you 6, is that what you meant to say?

Oblits scare me more. I've popped defilers in the past with ease.

Once upon a time, I told myself it's better to be smart than lucky. Every day, the world proves me wrong a little more. 
   
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Devestating Grey Knight Dreadknight






I think for most armies the 9 obliterators are more scary.

I'm not all that scared of defilers. I'd probably be more scared of 3 vindicators than 3 defilers.

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Member of the Malleus





San Francisco Bay, CA, Ancient Terra, Sol System

Hah! Neither. Three landraiders take care of just about anything.

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Wrack Sufferer





Bat Country

crazypsyko666 wrote:Hah! Neither. Three landraiders take care of just about anything.


I fear three land raiders over nine oblits as well.

This message was edited 1 time. Last update was at 2009/08/02 22:38:59


Once upon a time, I told myself it's better to be smart than lucky. Every day, the world proves me wrong a little more. 
   
Made in us
Missionary On A Mission




The Eye of Terror

9 oblits can be taken down by bolters if push comes to shove, meltas, plasma, vindicator rounds, etc are just icing on the cake.

3 defilers, besides being cheaper, need high strength weaponry to destroy, and, thanks to daemonic posession, even that gives no guarantee that even a melta gun will do much to it.

They're better in CC, they are just as good at long range (thanks to their battle cannon), and they're better at anti-horde (thanks to their heavy flamer, and the fact that they're a walker)

Obliterators are more versatile, bu defilers are scarier.

 
   
Made in gb
Pulsating Possessed Chaos Marine






Somewhere in space, close to Beetlejuice

Neither! They would be in MY army, Mwuhahahaha! Seriously though, I would prefer to face the defilers as I have obliterators to kick their collective arse's. Not liking the obliterators!


 
   
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Pulsating Possessed Chaos Marine






Somewhere in space, close to Beetlejuice

Sorry! Double post =S

This message was edited 1 time. Last update was at 2009/08/02 23:09:40


 
   
Made in us
Longtime Dakkanaut



Brotherhood of Blood

Against Orks and Daemons Defilers, everything else Oblits.
   
Made in ca
Decrepit Dakkanaut





Canonness Rory wrote:9 oblits can be taken down by bolters if push comes to shove, meltas, plasma, vindicator rounds, etc are just icing on the cake.

3 defilers, besides being cheaper, need high strength weaponry to destroy, and, thanks to daemonic posession, even that gives no guarantee that even a melta gun will do much to it.

They're better in CC, they are just as good at long range (thanks to their battle cannon), and they're better at anti-horde (thanks to their heavy flamer, and the fact that they're a walker)

Obliterators are more versatile, bu defilers are scarier.

What she said, and to add a couple more:

Defilers won't get bitched up by Power Weapons. The Obliterator's Power Fists are nice, but at I1 they're out-competed by Dreadnought Close Combat Weapons at I3, and always allow enemy Power Fists a swing.

Defilers won't get bitched up by No Retreat! wounds, as Walkers do not suffer from No Retreat!

Defilers are Fleet, and have Smoke Launchers, so they can provide their own cover, and are quicker to redeploy.

Defilers are more mobile, since they move like Walkers, and they are not Slow and Purposeful.

So if you're looking for fire support for an armoured assault, Defilers all the way.

However, if you're looking for close fire support for masses of Terminators and Lesser Daemons with which to bomb your opponent, then the Obliterators' ability to Deep Strike on Icons and to gain cover from Lesser Daemons makes them superior.

As always, which unit is best is defined by conditions of whichever other units you have in your army, and how you plan to use them.
   
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Mira Mesa

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In the depths of a house in minnesota

9 Obliterators would be creepy if you were a gaurdsman.

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Made in ca
Decrepit Dakkanaut





Not really. A Leman Russ Executioner would eat a unit of Obliterators alive.
   
Made in au
Morphing Obliterator





rAdelaide

Where are the humble havocs? great choice of weapons, and bulked out with extra wounds - very very effective!

(but I would go mix Defilers/Oblits).
   
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Grass Valley CA

darkkt wrote:Where are the humble havocs? great choice of weapons, and bulked out with extra wounds - very very effective!

(but I would go mix Defilers/Oblits).


Agreed and a ton cheaper
also 3 Vindis is my weapon of choice but that seems like a bit of over kill

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