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Made in dk
Mutilatin' Mad Dok






Out in the country in Denmark. Zealand

hi everybody.

i just brought a full mob of burna boyz (with 3 meks) and i need some tactics. can someone write in and let other get use of the tactics too?

cheers.
   
Made in us
Shas'la with Pulse Carbine




Levittown, NY

I think most people would probably advise against the Meks, but maybe 15 burna boys with a KFF Big Mek /w burna in a BW for drive by shooting. Pull up, hang a template over the side, multiply number of hits by 16.

40K: The game where bringing a knife to a gun fight means you win.

2000 Orks
1500 Tau 
   
Made in us
Longtime Dakkanaut




St. George, UT

I just can't wrap my head around mekboys anymore. The KMB used to be an OK weapon, back when it was a blast weapon. But now, BS2 and it still gets hot. Bleah.

The best use for burna boys is to stick them in an open topped battlewagon. Drive up to something and watch it disappear in an inferno of flaming goodness.

They are also a good clean up unit in HTH. Since they all have powerweapons (if you don't shoot), they are ideal for cleaning out whittled down units or assisting in a fight that is already ongoing.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in ie
Joined the Military for Authentic Experience






Nuremberg

Yes. That is pretty much the definitive tactic.
Nurglitch posted something where you use the burnas to burninate something, and then have a unit of grots run in front of them to give a cover save. Not a bad idea. Though obviously if there's anyone left in the burninated unit you should charge them.

   
Made in ca
Stabbin' Skarboy




123 fake street

Yeah battle wagon is the best, you can use a trukk and hope your enemy thinks it's just a some boyz (kinda risky) They are amazing for killing terminators, or really any power claw high armour uber unit. but they must be able to move fast as just running towards the enemy is suicide.

"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

I use 10 Burnas with 1 Mek and 1 Big Mek with KFF in the middle of 3 BWs with KillKannons. The 1 Mek has a Big Shoota and has a single job.

After my 3 BWs move their 7" the very first thing to fire in my whole army is the Mek with BS if I know the Burnas aren't in template range of anything. I have him shoot at what ever target my 3 killkannon BWs are going to fire at, even if it's a AV 12 or 13 vehicle. The 36" range tells me if my 3 KillKannon shots are going to be in range which or course are 24". This way I never have to worry that my KillKannons won't be in range or thier targets.

Sneaky but legal.

Fighting crime in a future time! 
   
Made in gb
Longtime Dakkanaut






London UK

yeah,
OK noob question;
If I have a squad of 15.
Can I in the shooting phase fire 5 templates from the guys at the front of my squad.
Then in the combat phase have the 10 boys that can't fire the burnas (because the template will touch friendly models in front) use their burnas as power weapon attacks?

So 5 template weapon attacks then 30 PowerWeapon attacks to mop up?

Panic???

This message was edited 1 time. Last update was at 2009/11/02 21:52:25


   
Made in us
Committed Chaos Cult Marine





+1 for the burna battle wagon, it's won me 2 turnies. I remember when people said that it was a useless unit, and everybody should use stormboys LOL.

About meks, I always take 3, they give the unit something to do before it gets to where it's going (if you are scared of KMB use big shootas) it's the only foot unit that can take 3 KMB or 3 big shootas in a small 5 man unit, and the other 2 guys are armed with flamers/powerweapons. Oh and they can have a go at fixing that battlewagon when it gets broken.
3 meks work good with a Kan wall. helping to keep them fixed up and working, while adding extra KBM/big shoota shots. depending on what they have.

And yes you can only fire some and use the rest for PW

This message was edited 2 times. Last update was at 2009/11/02 21:55:44


And whilst you're pointing and shouting at the boogeyman in the corner, you're missing the burglar coming in through the window.

Well, Duh! Because they had a giant Mining ship. If you had a giant mining ship you would drill holes in everything too, before you'd destory it with a black hole 
   
Made in ie
Joined the Military for Authentic Experience






Nuremberg

Back in 4th, it wasn't as good if I'm remembering properly, and stormboys seemed fantastic due to the extra D6.

I find it works really well too, though it attracts a lot of fire from anyone who has seen it work .

   
Made in dk
Stormin' Stompa





Some numbers with a conclusion in the end.

10 Burnas vs. 10 Marines

ALL BURN

Shooting
(assuming 3 hits per model, not unlikely IMO)

30 hits - 15 wounds - 10 saves - 5 dead Marines

Assault
(9 Burnas hitting back after Marines are done)


27 attacks - 13, 5 hits - 6,75 wounds - 4,5 saves - 2,25 dead Marines

TOTAL: 7,25 Marines dead - 9 Burnas still standing


ALL POWERWEAPON

Shooting

NA

Assault
(8 Burnas hitting back after Marines are done)

24 attacks - 12 hits - 6 wounds - 0 saves - 6 dead Marines

TOTAL: 6 dead Marines - 8 Burnas still standing


HALF-n-HALF


Shooting

15 hits - 7,5 wounds - 5 saves - 2,5 dead Marines


Assault
(assuming you take casualties from non-PW Burnas)
(8,5 Burnas still standing after Marines are done)

24 attacks - 12 hits - 6 wounds - 1,5 saves - 4,5 dead Marines

TOTAL: 7 dead Marines - 8,5 Burnas still standing

--------------------------------------------------------------------------------------------------------------------------------------------------------------

Note that in the case of "All burn", the Marines get a -1/-2 modifier to their Break test after CC.
In the case of "All powerweapon", that modifier is -4.

In the end you'll lose another Burna, but double the modifier imposed on the Marines.
This is very relevant in determining wether you keep your Burnas in combat or not. Marines might choose to auto fail the Break Test via Combat Tactics (if available) if given the chance, leaving our boyz stranded. This means that we should inflict as many casualties as possible in the shortest amount of time. Leaving "All burn" as the prefered option.

Conclusion: Remember to almost always make them do the Burny Dance. It is just a question of how long the dance is.

An important thing to remember is that all use of the flamer-aspect of the Burna assumes that 3 enemy models are hit. This is a very conservative number, I'm sure you'll all agree. More hits will, of course, point towards more use of the "All burn" option. Which almost always is the prefered option anyway. Exceptions are show below. Calculations are not shown due to lazyness.

Tactical Marines: Use "All burn", expect to kill 7,25 Marines and WIN cc by 1-2.

Normal Terminators/Thunder hammer Terminators: Use "All power", expect to kill 5 Terminators and WIN cc by 1.

Assault Marines: Use "All burn", expect to kill 6,75 Marines and LOSE cc by 1-2.
Use "All power", expect to kill 4,5 Marines and WIN cc by 1.

Lightning claw Terminators (this is going to hurt!): Use "All burn", expect to kill 3 Terminators and LOSE cc by 5
(Use "All power", expect to kill 1,5 Terminators and LOSE cc by 6)

Grey Knight Terminators are even worse. Let's not go there.

-------------------------------------------------------
"He died because he had no honor. He had no honor and the Emperor was watching."

18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000


 
   
Made in ie
Joined the Military for Authentic Experience






Nuremberg

We would have gotten away with it too, if it weren't for Initiative 4!

   
Made in us
Longtime Dakkanaut




St. George, UT

Steelmage99 wrote:Some numbers with a conclusion in the end.

<removed the numbers>

An important thing to remember is that all use of the flamer-aspect of the Burna assumes that 3 enemy models are hit. This is a very conservative number, I'm sure you'll all agree. More hits will, of course, point towards more use of the "All burn" option. Which almost always is the prefered option anyway. Exceptions are show below. Calculations are not shown due to lazyness.


Actually 3 guys seem a little low. First you tankshock the group of marines/whatever. This usually will cause them to bunch up. Now your striking 5-6 guys per template.

I got a buddy who runs immolator SOB flamer heavy lists. Trust me, tank shock is where this tactic gets its punch.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in ca
1st Lieutenant





Also a more fair points to points match would be 12 Burnas versus 10 marines if they were both slogging.

This message was edited 1 time. Last update was at 2009/11/02 23:37:53


 
   
Made in us
Flashy Flashgitz






Mad Doc Grotsnik. Full unit of Burnas and three Meks with KMBs. Give 'em all Cybork, so they get an Invuln save and Feel no pain. Laugh at Gets Hot results while you fire three 24" Str 7 AP 2 shots into groups of space marines and terminators with reckless abandon, and then assault them with Power Weapons and Power Klaw.

This message was edited 1 time. Last update was at 2009/11/03 03:01:09


- Frosty Hardtop - - 4000 points - - 1000 points and rising.
"Live a good life. If there are gods, and they are just, they will judge you based not on how devout you are, but by the virtues you've lived by. If they are unjust, then you should not worship them. If there are no gods, you will have lived a noble life that your loved ones will remember." 
   
Made in us
Longtime Dakkanaut




St. George, UT

KMBs are now S8. Still not worth it IMO.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in us
Devestating Grey Knight Dreadknight






Panic wrote:yeah,
OK noob question;
If I have a squad of 15.
Can I in the shooting phase fire 5 templates from the guys at the front of my squad.
Then in the combat phase have the 10 boys that can't fire the burnas (because the template will touch friendly models in front) use their burnas as power weapon attacks?

So 5 template weapon attacks then 30 PowerWeapon attacks to mop up?

Panic???


I'm pretty sure that if your burnas are standing so that only 5 of them can fire their burnas without hitting friendly models, then in the assault phase the 10 that did not fire may use the burnas as powerweapons.

DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++


 
   
Made in ca
Stabbin' Skarboy




123 fake street

When would half burn be useful, unless you were in a weird position where a couple models couldn't hit anything?

"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

augustus5 wrote:
Panic wrote:yeah,
OK noob question;
If I have a squad of 15.
Can I in the shooting phase fire 5 templates from the guys at the front of my squad.
Then in the combat phase have the 10 boys that can't fire the burnas (because the template will touch friendly models in front) use their burnas as power weapon attacks?

So 5 template weapon attacks then 30 PowerWeapon attacks to mop up?

Panic???


I'm pretty sure that if your burnas are standing so that only 5 of them can fire their burnas without hitting friendly models, then in the assault phase the 10 that did not fire may use the burnas as powerweapons.
Or you can simply elect not to fire the other 10, then use them as Power Weapons. So yes, you can do that Panic.

@Despoiler, half Burna would be useful against MEQs that fight back. A good dousing of templates to cut their numbers a bit, so you can be certain you finish them off in close combat.

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Made in us
Fixture of Dakka



Chicago, Illinois

I still do not understand why they were not given a transport option at all.

Burnaz an Mad doc go really well together.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
 
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