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![[Post New]](/s/i/i.gif) 2009/12/12 20:19:13
Subject: What will Tyranids do to the meta-game?
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Spawn of Chaos
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There are some good rumors finally coming out about tyranids ---> http://www.belloflostsouls.net/2009/12/40k-rumors-tyranid-avalanche-continues.html <---, i think we can began to talk about how we will change our lists and playing styles to face tyranids. Have at it.
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definition of tournament: a competition in which contestants play a series of games to determine an overall winner.
Ooooohhhhhh C-A-T-S CATS CATS CATS!
I suk at speling :/ |
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![[Post New]](/s/i/i.gif) 2009/12/12 21:47:04
Subject: Re:What will Tyranids do to the meta-game?
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Stalwart Veteran Guard Sergeant
Ryza
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Less mech, more dakka.
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http://www.youtube.com/watch?v=K4qdgno-huo the perfect song for Dark Eldar
Four scholars at Oxford were making their way down the street, and happened to see a group of ladies of the evening. “What’s this?” said the first. “A jam of tarts?” “Nay,” said the second, “an essay of Trollope’s.” “Rather, a flourish of strumpets,” advanced the third. “No, gentlemen,” concluded the last. “Here we have an anthology of pros.” |
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![[Post New]](/s/i/i.gif) 2009/12/12 21:54:33
Subject: Re:What will Tyranids do to the meta-game?
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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I'm going to continue burning down troops and throwing power weapons at MCs.
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![[Post New]](/s/i/i.gif) 2009/12/12 22:02:42
Subject: What will Tyranids do to the meta-game?
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Terminator with Assault Cannon
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Not enough is known at this stage. Until we see points costs and sample lists, we won't know quite how to react.
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![[Post New]](/s/i/i.gif) 2009/12/12 22:28:20
Subject: What will Tyranids do to the meta-game?
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Proud Phantom Titan
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Well i don't know about every one else but the fact they are rumoured to get drop pods which can hold 20 is giving me some concerns...
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This message was edited 1 time. Last update was at 2009/12/13 00:53:39
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![[Post New]](/s/i/i.gif) 2009/12/12 22:51:42
Subject: What will Tyranids do to the meta-game?
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Longtime Dakkanaut
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They sound very fluffy and alien, but we don't yet know enough to decide how many builds/styles will be viable.
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![[Post New]](/s/i/i.gif) 2009/12/12 23:53:26
Subject: What will Tyranids do to the meta-game?
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Rough Rider with Boomstick
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Less meltas, more love for the plasma gun.
More "looking over your shoulders"......
More use of antipsyker stuff, for armies that can get them.
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40K 5th ed W/L/D
65/4/6, 10/2/1, 10/3/0, 2/0/1, 0/1/1
40K 6th ed W/L/D
1/0/0
WHFB 8th ed WHFB
Empire: 12/3/2, Lizardmen: 16/3/2 |
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![[Post New]](/s/i/i.gif) 2009/12/13 03:31:40
Subject: Re:What will Tyranids do to the meta-game?
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Eternally-Stimulated Slaanesh Dreadnought
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Osyr wrote:Less mech, more dakka.
I'm torn on this. In Re SM: I currently run less mech than the meta and LOTS of dakka. I'm thinking all of the infiltrators, marbos, and deep strikers available to the Nids are going to favor Demo cannons (pie plate plus insta-kill) and LR Crusader/redeemers.
Nid mech killyness is only a tad better than it used to be from range.
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I have a love /hate relationship with anything green. |
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![[Post New]](/s/i/i.gif) 2009/12/13 03:43:18
Subject: Re:What will Tyranids do to the meta-game?
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Stabbin' Skarboy
123 fake street
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Beacuse of the fearless rule (assuming that this rumour is correct) I would take some CC elites to really abuse the combat resalution rules.
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"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. |
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![[Post New]](/s/i/i.gif) 2009/12/13 04:50:33
Subject: What will Tyranids do to the meta-game?
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Growlin' Guntrukk Driver with Killacannon
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The heavy bolter might start to see a come-back....maybe
there will be more librarians and more instant-death causers, because of the changes to synapse, now carnifex squads can be dropped by a few force weapon hits (in theory)
The meltagun will never go away, but there might be a more sparing use of it now...plus people will start pointing it at those new stupid 3 wound warriors and lictors.
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![[Post New]](/s/i/i.gif) 2009/12/13 06:45:12
Subject: What will Tyranids do to the meta-game?
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Arch Magos w/ 4 Meg of RAM
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My list probably won't change (maybe I'll bring my Defiler off the shelf), but my tactics are going to change radically. How exactly, I am uncertain. We'll see when my buddy brings his Trygon to the field.
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![[Post New]](/s/i/i.gif) 2009/12/13 07:03:30
Subject: Re:What will Tyranids do to the meta-game?
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Nasty Nob on Warbike with Klaw
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If I was going to stick with Orks instead of jumping on the bandwagon, I would probably buy more Nobs and make sure they all have powerklaws and cybork bodies. And get more deff dreads.
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WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! |
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![[Post New]](/s/i/i.gif) 2009/12/13 07:27:57
Subject: What will Tyranids do to the meta-game?
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Arch Magos w/ 4 Meg of RAM
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Yeah, I think armies that can field them will bring out their walkers. We'll force the enemy to go 'Nidzilla so we have something comfortable to fight.
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![[Post New]](/s/i/i.gif) 2009/12/13 07:55:55
Subject: What will Tyranids do to the meta-game?
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Longtime Dakkanaut
Springhurst, VIC, Australia
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DarkHound wrote:Yeah, I think armies that can field them will bring out their walkers. We'll force the enemy to go 'Nidzilla so we have something comfortable to fight.
Some people claim you an now fit a lot more MC;s on the board now, so many not so comfortable?
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![[Post New]](/s/i/i.gif) 2009/12/13 08:33:10
Subject: Re:What will Tyranids do to the meta-game?
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Arch Magos w/ 4 Meg of RAM
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It'll be familiar. We've all gone against Monster Mashes before, we know the drill. What's a couple more Carnifexi? No, the dangerous ones will learn to use Gargoyles and carpets of Gaunts quickly. I have some ideas, but I don't know how to fight that, do you?
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![[Post New]](/s/i/i.gif) 2009/12/13 09:15:17
Subject: Re:What will Tyranids do to the meta-game?
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Lady of the Lake
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But they are getting S10 AP1 lances so we'll have to wait to see how many of those they can take. Necrons will probably have the most trouble against the new Tyranids.
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![[Post New]](/s/i/i.gif) 2009/12/13 09:32:24
Subject: What will Tyranids do to the meta-game?
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Been Around the Block
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Hoard is dead: LONG LIVE THE HOARD.
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![[Post New]](/s/i/i.gif) 2009/12/13 14:14:24
Subject: Re:What will Tyranids do to the meta-game?
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Lead-Footed Trukkboy Driver
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despoiler52 wrote:Beacuse of the fearless rule (assuming that this rumour is correct) I would take some CC elites to really abuse the combat resalution rules.
QFT - A great tactic I found out accidently. I multicharged a broad of gaunts and a Hive Tyrant with my boys, most of the gaunts died. So then both the gaunts and the tyrant had to take 8 more wounds due to no retreat - Bye bye Gaunts and Bye bye Tyrant!
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![[Post New]](/s/i/i.gif) 2009/12/13 15:30:57
Subject: Re:What will Tyranids do to the meta-game?
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Longtime Dakkanaut
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n0t_u wrote:But they are getting S10 AP1 lances so we'll have to wait to see how many of those they can take.
Probably nine. Zoanthropes can be taken 1-3 per Elite slot (don't know if they have to form a single unit though) and no more 0-1 restriction on the Zoanthropes.
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![[Post New]](/s/i/i.gif) 2009/12/13 20:55:28
Subject: Re:What will Tyranids do to the meta-game?
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Stabbin' Skarboy
123 fake street
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Ya since I play orks I have learnt the pain of combat reselution, sometimes you wish you didn't have the mob rule. As for the strength 10 ap 1 lance. Holy crap, when did this happen.
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"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. |
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![[Post New]](/s/i/i.gif) 2009/12/13 21:06:44
Subject: Re:What will Tyranids do to the meta-game?
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Scarred Ultramarine Tyrannic War Veteran
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What will Tyranids do to the metagame?
Eat it and crap it out.
In all seriousness, I think you'll see more Heavy Bolters, Autocannons, and Plasma guns to help put out lots of wounds on both big bugs and small bugs. Same with more Heavy Flamer goodness. Meltas may fall out of favor some, but I really don't know about that, as being able to ID T4 bugs will be nice. PFs will also help with that. I'm expecting to see the AP3 ignore cover templates being popular too. Psyker defense keeps becoming more and more important in my opinion, too. However, this is mainly just guessing on my part at this point.
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Check out my blog for bat reps and pics of my Ultramarine Honorguard (Counts as GK) Army!
Howlingmoon wrote:Good on you for finally realizing the scum that is tournament players, Warhammer would really be better off if those mongrels all left to play Warmachine with the rest of the anti-social miscreants.
combatmedic wrote:Im sure the only reason Japan lost WW2 was because the US failed disclose beforehand they had Tactical Nuke special rule.
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![[Post New]](/s/i/i.gif) 2009/12/13 21:39:40
Subject: What will Tyranids do to the meta-game?
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Dominar
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Not nearly enough is known about point costs and synergies yet.
From what I have heard, the armies that have not already gone mech will be more or less forced to; many opportunities for Tyranids to deliver medium-strength shooting (4-6) quickly and at low point costs, and plenty of anti-troop/horde gimmicks for devouring disembarked footsloggers.
The Zoanthrope lance is indeed an amazing ability, but the range is 18" and psychic hoods/typical psychic protection can shut it down pretty hard. I think we'll see bug players take a few of these just to keep Land Raiders honest, but the majority of units will be the cheap little bugs who can bog down/kill troops while 'hammer' units like tricked out CC-ers close in for the kill.
I think a shooty horde ala Orks will be pretty good; termagaunts and shooty MCs backed up by Zoanthropes.
I think solid mech lists will be the most reliable answer to the tyranid problem.
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![[Post New]](/s/i/i.gif) 2009/12/13 23:30:56
Subject: What will Tyranids do to the meta-game?
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Possessed Khorne Marine Covered in Spikes
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I think a Chaplain Cassius fluff list needs to be made somewhere....
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The purpose of argument is informative discourse, not to see who finishes in front.
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![[Post New]](/s/i/i.gif) 2009/12/13 23:41:47
Subject: What will Tyranids do to the meta-game?
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Fixture of Dakka
Chicago, Illinois
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Well the super combo breaker has been to look and see if the BroodLords power is stackable as the hive tyrant has a ability to cause wounds by what you fail your leadership by.
I can see 4 to 5 Genestealers with Drop Pods or hell infiltrating and a hive tyrant dropping in to cast the power.
You suffer wounds according to what you fail the test by.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2009/12/13 23:49:35
Subject: What will Tyranids do to the meta-game?
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Dominar
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Is this really horribly different from the Psyker Battle Squad + Callidus Assassin?
Mech seems like an easy solution.
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![[Post New]](/s/i/i.gif) 2009/12/14 00:14:17
Subject: What will Tyranids do to the meta-game?
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Scarred Ultramarine Tyrannic War Veteran
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More Mystics...
Space Wolves players will have fun popping off JotWW whenever a Trygon or whatever deepstrikes in near them.
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Check out my blog for bat reps and pics of my Ultramarine Honorguard (Counts as GK) Army!
Howlingmoon wrote:Good on you for finally realizing the scum that is tournament players, Warhammer would really be better off if those mongrels all left to play Warmachine with the rest of the anti-social miscreants.
combatmedic wrote:Im sure the only reason Japan lost WW2 was because the US failed disclose beforehand they had Tactical Nuke special rule.
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![[Post New]](/s/i/i.gif) 2009/12/14 01:21:08
Subject: What will Tyranids do to the meta-game?
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Blackclad Wayfarer
From England. Living in Shanghai
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I think that meching up will be a viable solution in the short term, until nid players figure out how to combat it with all the new rules and units. All we have so far are a lot of reasonably accurate rumours but not a complete description of everything. From what I have heard so far we have a serious vulnerability to ID, so more high strength weapons may be the solution...lascannons, melta etc.
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Looking for games in Shanghai? Send a PM |
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![[Post New]](/s/i/i.gif) 2009/12/14 04:53:19
Subject: What will Tyranids do to the meta-game?
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Infiltrating Oniwaban
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Well, I cannot think of a better way to bump sales of SW than to release a codex right after them that scares the crud out of everyone (and yet SW have all the perfect answers for).
Melta spam will stay, perhaps even get more intense, and you'll need to kill a lot of T4 podders dead fast. Salamanders will get more popular for SM builds.
And more, not less, mech will show up. I know my skimmer-mech Eldar are doing a happy dance, that's for sure.
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Infinity: Way, way better than 40K and more affordable to boot!
"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze |
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![[Post New]](/s/i/i.gif) 2009/12/14 11:17:11
Subject: Re:What will Tyranids do to the meta-game?
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Regular Dakkanaut
Arizona
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n0t_u wrote:But they are getting S10 AP1 lances so we'll have to wait to see how many of those they can take. Necrons will probably have the most trouble against the new Tyranids.
I field current zoeys a lot, and there's the problem with that thought
Psychic Test (if fail, stop, if pass, continue)
Shoot ( BS 3, if miss, stop, if hit, continue)
Armor Pen (if not, stop, if pen/glance, continue)
Roll dice.
Get a 1,2,3,4, crap...
The problem is we have to pass an extra check (psychic test) to get such a short off, it also has a dangerously short range putting the zoey at great risk. We don't get to run around with twin-linked turret-mounted lascannons or a broadside team of three twin-linked railguns, and we don't get the "bring it down" order to twin-link either. We get three shots at BS 3 that aren't twin linked with a bonus hurdle of a psychic test and must advance before shooting due to close range so we cannot reach the armor we need to destroy until AFTER it has dropped off it's troops or caused the damage it wanted to. We lose that crucial first turn chance at disabling enemy weapons and we get to them long after they've been firing.
My question is, will it really be worth it to run a trio of zoeys (tall model) generally visible up the field all the while being subject to instant death as per the alleged new synapse rules? I don't think so. They cannot stop those vehicles from doing the damage they will on the first couple turns, they get to play cleanup for laid raiders and chimeras that have dumped their payload already. With a 12" range who's gonna be dumb enough to move a vehicle close? Relying on the mistakes of other's isn't such a great plan.
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"I drive a big car, cuz I'm a big star. I'll make a big rock-and-roll hit." "I am a big car, and I'm a strip bar. Some call it fake, I call it good-as-it-gets."
 I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent. |
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![[Post New]](/s/i/i.gif) 2009/12/14 12:16:45
Subject: Re:What will Tyranids do to the meta-game?
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Lady of the Lake
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Yeah I didn't remember that much of it, in fact I haven't bothered to look at the rumors myself. The nid player I verse usually told me all of the rumors so I couldn't be botherd looking over them. Turns out that they're way crapper than I thought; range 18" ap2. Obviously something to worry about if it's there, but generally it will only hit you if you're not playing properly.
(2000th post  )
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