Switch Theme:

Another Mkoll update on IG from Boot Camp  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut






Richmond, VA

If so, I won't be taking many scouting ones. Ah well, more Rough Riders in Wave 1.5.
   
Made in ca
Avatar of the Bloody-Handed God





Inactive


K call me dumb for asking this but.

Why must a weapon's point cost be scaled exactly with
their *worth when compared to other armies with same weapon.

doesnt the synergy of how the weapon goes with the flow of army dictate their worth point wise better?

Isnt this why the plasma gun in IG cost the points they do?

Paused
◙▬▬▬▬▬▬▬▬▬▬▬▬▬
           ◂◂  ►  ▐ ▌  ◼  ▸▸
          ʳʷ   ᵖˡᵃʸ  ᵖᵃᵘˢᵉ  ˢᵗᵒᵖ   ᶠᶠ 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

BoxANT wrote:I really like idea that normal Guard Infantry squads would not give KP, I think that is probably the best fix out there.

1 KP per platoon will force people to keep track of which squads where in the platoon.

Combine that with Platoon Drill and I think Guard Infantry might be someone effective on the field.


Good thing my Guard Squads are all marked for which Squad and Platoon they're in. Then again it's made easy for my Mech Guard since the entire first platoon is Praetorians(dress uniforms) with the top of their epaulets in different colors(squad color) and the Steel Legion models making up Platoons 2-6 all have a convenient lightning bolt(squad color) in a circle(platoon color) on their left arms.

This message was edited 1 time. Last update was at 2009/02/12 18:28:46


You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Regular Dakkanaut




Washington State

Scottywan82 wrote:If so, I won't be taking many scouting ones. Ah well, more Rough Riders in Wave 1.5.


I would just love to know if they are going to be mounted on
a) a Horse....it's a horse of course of course unless you realize it is freakin stupid
b) Dinosaurs like the converted Cold One Riders...until you realize cadians on Dinosaurs is dumb too. They'd be eaten
c) Bikes....but they have Cavalry rules currently so who knows
d) Something new and/or even dumber

Yippie so many choices

You flatter me. But really, I'm just an ordinary guy. I put my pants on the same way anybody else does: I put a gun to the head of my manservant and bark Russian military commands at him until the poor blighter either figures it out or watches his brains exit his forehead.

Work in progress:  
   
Made in us
Veteran Inquisitor with Xenos Alliances






livingregret wrote:
Scottywan82 wrote:
So the regular Sentinel will no longer have the closed top option? Is that something we're hearing?


Hmmm good question. I didn't interpret it that way...but it does seem to suggest that huh? The ones w/ heavier weapons maybe come auto closed top while the scouting ones can't take it?...

The rumor is the Spearhead Sentinels come closed top, front armor 12. And will be the only way to take the heavier weapons.
I'd speculate it'll look like this:
Scouty: Heavy Flamer, Multilaser, Heavy Bolter (rumored)
Spearhead: Plasma cannon, Multimelta, Lascannon
(with the autocannon possibly in either or both)

It hasn't been said explicitly that standard sentinels lose the closed top option, but statements about the recut kit have pretty much been that those bits are for the Spearhead Sentinel.

Scottywan82 wrote:If so, I won't be taking many scouting ones. Ah well, more Rough Riders in Wave 1.5.

The scouty ones will be able to be attached to your platoon. So if you aren't playing mechanized or airdrop or whatever else, you can get a squad of sentinels without fillinf an FA FOC.
   
Made in us
Rough Rider with Boomstick





Western Washington State, U.S.A.

LunaHound wrote:K call me dumb


You're dumb.

This message was edited 1 time. Last update was at 2009/02/12 18:47:20


"All of the whining pisses me off... Somewhere some whiny girlyman reinterpreted sportsmanship to reflect the build and not the player. The build has nothing to do with sportsmanship and getting docked as such is ludicrous." -Inigo Montoya
That being said, I'll still give you a 0 if you bring more than 5 eldar skimmers. Don't be that guy.
Also, strippers. 
   
Made in us
Regular Dakkanaut




Washington State

Briefly mentioning Rough Riders got me a thinkin....any Rumors on them point/stat wise? Any changes to them? Letting them use lances every turn maybe?.....or point drop?......maybe even making them cheaper?....love to know

You flatter me. But really, I'm just an ordinary guy. I put my pants on the same way anybody else does: I put a gun to the head of my manservant and bark Russian military commands at him until the poor blighter either figures it out or watches his brains exit his forehead.

Work in progress:  
   
Made in br
Awesome Autarch






Las Vegas, NV

These rumors look pretty cool I think, but we will just have to wait and see what come down the pipe.

If they dont fix kill points that would be idiotic.

   
Made in us
Veteran Inquisitor with Xenos Alliances






They will probably try hard to differentiate them from Ogryns, both being assault/counter-assault units. Ogryns are rumored to have furious charge, which I would have guessed Roughriders getting. My bet they'll probably have more close combat weapon options and get some ability like "hit and run". The hunting lance will probably get reworked, if they made it just always count as a power weapon with some other effects that'd make the unit distinctive.

This message was edited 1 time. Last update was at 2009/02/12 19:02:45


 
   
Made in us
Regular Dakkanaut




Washington State

Hit and Run wouldn't be bad if except for the fact that everyone has "Counter Charge" in 5th...that freakin pile in killed that ability for weak T3 people like IG, IMHO at least


You flatter me. But really, I'm just an ordinary guy. I put my pants on the same way anybody else does: I put a gun to the head of my manservant and bark Russian military commands at him until the poor blighter either figures it out or watches his brains exit his forehead.

Work in progress:  
   
Made in gb
Fixture of Dakka





Southampton

I don't imagine they'll deviate from horses as Rough Rider mounts. GW very rarely change the basic design of a troop type. A different mount would be too radical for them.

Personally, I have never even seen a standard Cadian style Rough Rider model (and I've been around since 2nd Edition), so having waited all these years, it would be a shame for them to do something different.

EDIT - Huzzah! It looks like I'm back from Iran. And not before time, sand was beginning to get in my keyboard...

This message was edited 1 time. Last update was at 2009/02/12 19:08:56


   
Made in us
Longtime Dakkanaut






Richmond, VA

livingregret wrote:
Scottywan82 wrote:If so, I won't be taking many scouting ones. Ah well, more Rough Riders in Wave 1.5.


I would just love to know if they are going to be mounted on
a) a Horse....it's a horse of course of course unless you realize it is freakin stupid
b) Dinosaurs like the converted Cold One Riders...until you realize cadians on Dinosaurs is dumb too. They'd be eaten
c) Bikes....but they have Cavalry rules currently so who knows
d) Something new and/or even dumber

Yippie so many choices


Actually I really WANT them to be on horses. And it's hardly more stupid than gun-lines, trenches, and WWII style tanks. I think the idea of cavalry in 40K is awesome and fits with the WWI feel of the IG. I really would be disappointed if they were on lizards or alien creatures or something silly.
   
Made in us
Regular Dakkanaut




Washington State

Horses are on the few things that even Flashlights can injure so I guess if it gets injured they can actually "end it's suffering".......they better be cool horses though!! Mechanical bucking broncos or something!!!

You flatter me. But really, I'm just an ordinary guy. I put my pants on the same way anybody else does: I put a gun to the head of my manservant and bark Russian military commands at him until the poor blighter either figures it out or watches his brains exit his forehead.

Work in progress:  
   
Made in br
Awesome Autarch






Las Vegas, NV

Yeah, the horses are sweet, let marines and everyone else ride bikes.

Lances give plus 2 to str and In already so it would be weird to have furious assault too. Keep them cheap and hard hitting as they are now and I think they would be fine.

   
Made in us
Veteran Inquisitor with Xenos Alliances






Plastic cyborg horses would be cool.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

lord_blackfang wrote:Well, we could always go back to the good old days of 4 sprues (not kits, sprues) and maybe a dozen metal blisters per Codex and then nothing for 6 years.


I'd much rather have no releases and no support for 6 years than spend that time wondering if GW intends to ever make a model kit for a Codex entry. I like the concept of the Wave release scheme, but, as usual, GW's execution of this great idea leaves much to be desired.

BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Dakka Veteran






Scottywan82 wrote:If so, I won't be taking many scouting ones. Ah well, more Rough Riders in Wave 1.5.


I got an advanced pic of the new Cadian Rough Riders.

[Thumb - burro.jpg]
Rough Rider


- Craftworld Kai-Thaine
- Task Force Defiance 36
- Sunwolves Great Company
- 4th Company Imperial Fists
- Hive Fleet Scylla - In progress

If the man doesn't believe as we do, we say he is a crank, and that settles it. I mean, it does nowadays, because now we can't burn him. - M. Twain

The world owes you nothing. It was here first. - M. Twain

DR:70+S++G+++MB-I--Pw40k03+D++A+++/rWD-R+T(R)DM++
 
   
Made in us
Battleship Captain





Perth

ubermosher wrote:I got an advanced pic of the new Cadian Rough Riders.


LOL. That made my day. Thanks!

Man, I wish there was a real Black Library where I could get a Black Library Card and take out Black Library Books without having to buy them. Of course, late fees would be your soul. But it would be worth it. - InquisitorMack 
   
Made in us
Veteran Inquisitor with Xenos Alliances






Donkey... *clap in approval* *giggle like girl*... uh... good point about not keeping things too serious around here.
   
Made in us
Fixture of Dakka






drinking ale on the ground like russ intended

LunaHound wrote:
K call me dumb for asking this but.

Why must a weapon's point cost be scaled exactly with
their *worth when compared to other armies with same weapon.

doesnt the synergy of how the weapon goes with the flow of army dictate their worth point wise better?

Isnt this why the plasma gun in IG cost the points they do?


Well lets say this a space marine has a bs of 4 a guardsmen has a bs of 3 the marine is more effective at shooting the plasma than the guardsman so the gun should be more expensive to the marine.
Then there is this marine armor will save more often on a marine when the plasma over heats. not with me I can't make a plasma save to save my life.
My guard have meltas and flamers.

Logan's Great Company Oh yeah kickin' and not even bothering to take names. 2nd company 3rd company ravenguard House Navaros Forge world Lucious & Titan legion void runners 314th pie guard warboss 'ed krunchas waaaaaargh This thred needs more cow bell. Raised to acolyte of the children of the church of turtle pie by chaplain shrike 3/06/09 Help stop thread necro do not post in a thread more than a month old. "Dakkanaut" not "Dakkaite"
Join the Church of the Children of Turtle Pie To become a member pm me or another member of the Church  
   
Made in us
Rough Rider with Boomstick





Western Washington State, U.S.A.

I lose 5-10 guardsmen per game to the 'Gets Hot!' rule. Once in a great while it bites me but ala in all plasma guns are worth it.
On a side note: Is this REALLY too much to ask?
[Thumb - RR.jpg]

This message was edited 1 time. Last update was at 2009/02/12 21:16:21


"All of the whining pisses me off... Somewhere some whiny girlyman reinterpreted sportsmanship to reflect the build and not the player. The build has nothing to do with sportsmanship and getting docked as such is ludicrous." -Inigo Montoya
That being said, I'll still give you a 0 if you bring more than 5 eldar skimmers. Don't be that guy.
Also, strippers. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Or were worth it, if the 15 points thing is true.

And the reason why things are compared to identicle or similar items in other armies is because 40K is a comparative system. There's a base line - we presume the standard Tactical Marine for statlines and the Bolter for weapons - and everything is built around that.

First an arbitrary number is given to the base line (say, 16 points) and then a list of equipment and rules are given for this 16 point investmen. From there they look at everything else work out whether other items are worth more or less depending on how they compare to the base-line model and the base-line weapon.

Truthfully their baseline should be a Guardsman, not a Marine, but that'll never happen.

BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Longtime Dakkanaut






Richmond, VA

An IG and Ork focus for their game? I think I had a wet dream like that once.

I wish that the basic human statline was their basis. It is for WHFB and somehow those rules are more consistant. I wonder why that is?
   
Made in gb
Regular Dakkanaut




[Wishlisting ON]

Rough Riders with horse (or equivalent) at base price, then 'mount upgrades' for those who want some alternative types to model or play with.

Say hello to the 112th Cadian Rough Riders on their Giant Bounding Tree Squirrels!

[/Wishlisting]

"Bloodstorm! Ravenblade! Slayer of worlds! Felt the power throb in his weapon. He clutched it tightly in his hand and turned towards his foe letting it build in the twin energy spheres and then finally! RELEASE! The throbbing weapon ejaculated burning white fluid over them as Bloodstorm! Ravenblade! laughed manfully!" - From the epic novel, Bloodstorm! Ravenblade! Obliterates! the! Universe! coming in 2010 from the Black Library [Kid Kyoto] 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

Tribune wrote:[Wishlisting ON]

Rough Riders with horse (or equivalent) at base price, then 'mount upgrades' for those who want some alternative types to model or play with.

Say hello to the 112th Cadian Rough Riders on their Giant Bounding Tree Squirrels!

[/Wishlisting]


But that would be something interesting and varied. You can't have that in a GW Codex!

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Rough Riders will get horses.

SPACE HORSES!



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

It would be interesting if basic infantry squads were worth no KPs, but the command sections were worth more.

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in us
Regular Dakkanaut




Washington State

ph34r wrote:It would be interesting if basic infantry squads were worth no KPs, but the command sections were worth more.


If by interesting you mean horrible...than yes Sorry but the idea of 5 people that can not actually be hidden and only get the max of a 4+ Cover save against shooting that gives up 3+ KP is not appealing. And needing 1 HQ + 2 troop choices your talking 9 KP(if each one is worth 3 in this example)for 15 people. Not cool...not cool at all

You flatter me. But really, I'm just an ordinary guy. I put my pants on the same way anybody else does: I put a gun to the head of my manservant and bark Russian military commands at him until the poor blighter either figures it out or watches his brains exit his forehead.

Work in progress:  
   
Made in fi
Calculating Commissar







aka_mythos wrote:They will probably try hard to differentiate them from Ogryns, both being assault/counter-assault units. Ogryns are rumored to have furious charge, which I would have guessed Roughriders getting. My bet they'll probably have more close combat weapon options and get some ability like "hit and run". The hunting lance will probably get reworked, if they made it just always count as a power weapon with some other effects that'd make the unit distinctive.

It's doubly depressing because Furious Charge doesn't do anything for Ogryns. Hitting at S7 instead of S6 (assuming they'll keep the ripper gun rule) is no big matter, and a bonus to Initiative is likewise not important (they usually get slaughtered at I1). All in all, a perfect GW fix that I have no problem imagining coming to pass.

The supply does not get to make the demands. 
   
Made in us
Regular Dakkanaut




Washington State

Agamemnon2 wrote:
It's doubly depressing because Furious Charge doesn't do anything for Ogryns. Hitting at S7 instead of S6 (assuming they'll keep the ripper gun rule) is no big matter, and a bonus to Initiative is likewise not important (they usually get slaughtered at I1). All in all, a perfect GW fix that I have no problem imagining coming to pass.


Indeed...w/ out a Power Weapons or some modifier to the enemies armour save, which we won't see, they will be wounding on 2/3+ anyways so that does nothing for them. And everything except Power Fist will strike first..

You flatter me. But really, I'm just an ordinary guy. I put my pants on the same way anybody else does: I put a gun to the head of my manservant and bark Russian military commands at him until the poor blighter either figures it out or watches his brains exit his forehead.

Work in progress:  
   
 
Forum Index » News & Rumors
Go to: