Mad Doc Grotsnik wrote:If I’m interpreting correctly? It sounds like no
DE units outright suck. Each have their tricks and their toys.
But, and here I think might be the problem? They don’t synergise terribly well.
Now OK, for a species of selfish sadists perhaps that’s entirely on-brand. But it doesn’t feel right for a game where It Ain’t What You’ve Got It’s The Way That You Use It?
I wouldn't say our units suck, and I'm not entirely sure I'd say they even lack synergy. A lot of our units hit hard or otherwise do their jobs well. The issue is more that
GW seems to have decided that some units' jobs are more niche than you'd expect. I.e. a succubus's job is to kill guardsmen and maybe lieutenants but not captains. Mandrakes are good at harassment and doing objectives, but they aren't *particularly* good at scaring people or picking on isolated targets or assassinating characters.
Our vehicles being the only ones to get *less* durable in 10th stinks, but that's kind of a separate discussion.
As for synergy, we've got scourges that hand out the same
AP boosts as war walkers. We've got venoms that let our warriors pull off a janky version of move-shoot-move. You've got mostly kabalite units (and scourges) providing fire support while your mostly-melee cult units dive into close combat. I feel like that's about as much "synergy" as a lot of my armies have. The biggest differences for drukhari are just that:
A.) Our characters are extremely limited in which units they can join. So a succubus provides plenty of buffs to the units she leads; it's just that that unit is only ever wyches.
B.) We don't have a ton of character datasheets, so we only have a handful of buffs/synergies to choose from.
C.) Many of our detachments do that thing where they only buff units of a certain subfaction. So if you field wyches outside of Spectacle of Spite, you really feel the lack of stat bonuses from combat drugs. If you play mandrakes outside of the Cartel, you really find yourself missing things like sustained hits.
Automatically Appended Next Post:
Also also, looking to the future?
What sort of Detachment Missions would you like to see?
If Pain Tokens continue, I think hitting a given target number could be a fun objective. Represent the raiders at least having a terrific high off the back of it.
I think if Detachment Missions get faction-specific enough to factor in pain tokens, we might be in for a rough time;
GW is going to struggle to balance that many bespoke missions. I'm kind of hoping for a handful of "universal" missions like I described earlier. I.e., a sneaky mission, a fast mission, a durable mission, etc.