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Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






If I’m interpreting correctly? It sounds like no DE units outright suck. Each have their tricks and their toys.

But, and here I think might be the problem? They don’t synergise terribly well.

Now OK, for a species of selfish sadists perhaps that’s entirely on-brand. But it doesn’t feel right for a game where It Ain’t What You’ve Got It’s The Way That You Use It?


Automatically Appended Next Post:
Also also, looking to the future?

What sort of Detachment Missions would you like to see?

If Pain Tokens continue, I think hitting a given target number could be a fun objective. Represent the raiders at least having a terrific high off the back of it.

This message was edited 1 time. Last update was at 2026/03/31 14:54:52


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 Mad Doc Grotsnik wrote:
If I’m interpreting correctly? It sounds like no DE units outright suck. Each have their tricks and their toys.

But, and here I think might be the problem? They don’t synergise terribly well.

Now OK, for a species of selfish sadists perhaps that’s entirely on-brand. But it doesn’t feel right for a game where It Ain’t What You’ve Got It’s The Way That You Use It?


I wouldn't say our units suck, and I'm not entirely sure I'd say they even lack synergy. A lot of our units hit hard or otherwise do their jobs well. The issue is more that GW seems to have decided that some units' jobs are more niche than you'd expect. I.e. a succubus's job is to kill guardsmen and maybe lieutenants but not captains. Mandrakes are good at harassment and doing objectives, but they aren't *particularly* good at scaring people or picking on isolated targets or assassinating characters.

Our vehicles being the only ones to get *less* durable in 10th stinks, but that's kind of a separate discussion.

As for synergy, we've got scourges that hand out the same AP boosts as war walkers. We've got venoms that let our warriors pull off a janky version of move-shoot-move. You've got mostly kabalite units (and scourges) providing fire support while your mostly-melee cult units dive into close combat. I feel like that's about as much "synergy" as a lot of my armies have. The biggest differences for drukhari are just that:
A.) Our characters are extremely limited in which units they can join. So a succubus provides plenty of buffs to the units she leads; it's just that that unit is only ever wyches.
B.) We don't have a ton of character datasheets, so we only have a handful of buffs/synergies to choose from.
C.) Many of our detachments do that thing where they only buff units of a certain subfaction. So if you field wyches outside of Spectacle of Spite, you really feel the lack of stat bonuses from combat drugs. If you play mandrakes outside of the Cartel, you really find yourself missing things like sustained hits.


Automatically Appended Next Post:
Also also, looking to the future?

What sort of Detachment Missions would you like to see?

If Pain Tokens continue, I think hitting a given target number could be a fun objective. Represent the raiders at least having a terrific high off the back of it.

I think if Detachment Missions get faction-specific enough to factor in pain tokens, we might be in for a rough time; GW is going to struggle to balance that many bespoke missions. I'm kind of hoping for a handful of "universal" missions like I described earlier. I.e., a sneaky mission, a fast mission, a durable mission, etc.


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I want to reply to a lot of folks, but I don't want to do massive multiquoting, so this might ve a mishmash.

I agree that getting back what we lost is critical... As in "We could get a massive drop of completely new stuff, but if Beasts, the Court and Grotesques don't return in some form, I'll still be disappointed no matter how good the new stuff is." And if ALL we got back was what we lost, I'd merely be content as opposed to happy or even satisfied.

I've said before, I think Beasts might return via Killteam. I think the Court would also make a good Killteam, but unfortunately I think that Hand of the Archon (if they keep it) replaces the Court. If we DO get the Court, via Kill Team or not, it likely means that Hand of the Archon will disappear or be modified... Maybe they become available for Succubi and Haemonculae in addition to Archons, while the Court remains Archon-locked. They could rebox The Hand and call it Trueborn... Which would set up my dream scenario: Commorragh Kill Team.

I'm not naive enough to think it'll actually happen, but even a single Commorragh box could be a game changer. Imagine a box with Blood Brides or Beasts vs. Haemoxocytes or Grotesques. Now imagine Commorragh terrain in the box. Now imagine that GW gives us all four teams in the box. Best case scenario? All four teams split over two boxes with different Commorragh terrain in each.

Now, I know it sounds crazy... But think about how they make it work: if the terrain was a Wych Cult Arena, literally every faction in the game has a reason to be there: either they've come willingly to test themselves in the Arena, or they've been captured in a Realspace Raid.

I've complained that the current version of Killteam doesn't have Spec Ops... But Crusade rules can be applied to Killteam with a bit of a tweak.. And it would be close to what Spec Ops was.

Let's talk characters: Urien is likely, and especially if we get Haemoxocytes, Grotesques or both, whether via Kill Team or otherwise. Kheradruakh was hinted at in the Mandrake lore and might be good bet too.

If Sliscuss comes, he'll be like the Drukhari version of Yriel... As much Corsair as Aeldari/Drukhari. Wouldn't it be cool to field a mini Corsair detachment with Yriel and/or Slicuss and attach a mini detachment of Aeldari or Drukhari?

Another impossible dream? Vect on a Tantalus based Dias that can be built as a standard Tantalus. I mean, I'll settle for him on a custom Ravager or Raider if I have to... Especially if we get a Tantalus as separate kit.

Last impossible dream? A 40k Warhammer Quest game that includes multiple Drukhari characters- whether actually set in Commorragh or not.

I'd also like Ynarri Archons and Succubi being given Warlord capacity to facilitate Ynarri Crusade. If they have to be named, that's better than nothing. If we just get one, whether named or generic even that would be something.



I think that the fact we've been capped to small releases justifies a big push like what we just saw with Craftworlds in 10th.
   
 
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