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Oswitz wrote:why attack something that doesn't deal with the phase out.
Because it may be the only thing on the board in turns one and two, and if there's two of them they may deal significant damage to your trukks and boys... then the warriors come out. Plus, you literally have NOTHING that can touch the monolith because of living metal.
In regards to the dark eldar video. I don't know who you were playing but it looks like they stayed static and waited for you, that won't always happen.
If someone has two monoliths again every squad has a power klaw str 9 thats better then a L.C. because i'll have 4 st 9 hits, I don't think I need to explain that any further.
Dealing with the Dark Eldar he did the best straight possible, trying to keep my trukks/boyz from getting to close so he went backwards to prevent the untenable. But again I will incounter a Dark Eldar that will come close to me, which again just makes it a little easir form since if they come closer that could mean me charging on first turn.
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Dracos wrote:
Oswitz wrote:
Dracos wrote:Stormboys can give cover to vehicles?
If i cover 50% of the vehicle with my squad and you fire at the trukks then they get a 4+ cover save, and when I put half of my unit behind my trukks out of line of sight they get a 4+ cover save also
I question the practical ability of infantry to cover 50% of a vehicle.
It's in the rule book its like i have gretchin in front of my boyz and your firing at my boyz they'll get a 4+ cover save.
This message was edited 1 time. Last update was at 2010/02/10 00:30:14
Dashofpepper wrote:Yeah. Pretty sure that Stormboyz aren't going to give vehicles cover unless you park the whole mob in front of one of them to screen it. That doesn't even cover armor facings. Let alone 6 trukks.
You have speed...but that's ALL you have.
How do you plan on dealing with tyranids? A tervigant spits out termagants. STR3(or4) and I4(or5) with poison, fearless, furious charge, other...all depending on what its in range of. And that's the weakest of the tyranid units.
You're going to suffer EXTREMELY against even a bad Tau player. Even if you shenanigan around on the trukks for cover saves, the simple mass numbers of STR7 missile shots and ability to negate cover with markerlights, not to mention large blast cover ignoring weapons and hammerhead submunition rounds....
That's before we even get to firewarriors rapid-firing or puny kroot sitting in cover and protecting the rest of the army.
You say that lightning claws are an easy answer, but having a squad or two trying to deal with rerolling hits/wounds depending on who's there that mince a boy squad before you even get to strike...and God forbid they charge you and you don't get furious charge!
On top of that, any fast list will eat you. Eldar. Dark Eldar. Mechanized Tau. Mechanized Marines. I'd love to play my Dark Eldar against this; Despite only having two flamers in the whole army, I'll give you your 4+ vehicle saves and still disembark all six of your trukks on turn1 with my 15 dark lances. What the exploding trukks don't kill (and you won't be able to ramshackle/kareen forward surrounded by storm boyz) my three ravagers with their STR7 AP2 36" blast weapons will clean up. That's nine 36" templates per turn.
Do you have Vassal? If not, download it. Look me up, I'll give you a couple games with various armies and show you some terrible weaknesses. Heck, I'll even whip out my orks against your orks.
All i have to say to this is the Tyranids will be a major trouble for me for two reasons they are new and I haven't seen/played them on the table yet.
Tau is ehh iv gone against an amazing tau player and right after the first two turns of fire if he didn't kill off more then 3/4of my trukks or stormboyz its game because potentially he sucks at close combat, and im fast/combat strong.
With the fast mech armies I have stromboyz again for a reason they have a potentail charge of 17inches - to 24 even if i need 6s thats 80attacks commin at you, some will go through with even bad odds and my power klaw with 4attacks with odds 1 should go through str 9 hitting back armor isn't pretty one bit.
Its better if I could play against you to show you the potential of this army, thats its just not me picking up models inching my way towards you, I actually do have strats and will bait you or be a step ahead of you to make a move that you will have to do or i'll just tear you apart.
I assume the strategy is simply to get the Nobs with PKs in the face of enemies and smash until they are pulpy?
The best thing about this list that I see is that nothing is vital/lynchpining to the whole army. An enemy that targets one unit essentially is doing nothing to hurt the army as a whole, for seven other units do the same exact thing.
The worst thing for this list is massed antivechikle firepower. What allows you to avoid losing your trukks early and turning 2/3 of your units into vulnerable footsloggers?
Oswitz wrote:It's in the rule book its like i have gretchin in front of my boyz and your firing at my boyz they'll get a 4+ cover save.
But you have unit A getting cover from unit B, and unit B getting cover from unit A. That just doesn't fly in a lot of places. How well would this list do if you didnt play that way?
The current stormboyz models are pretty large, and the trukks small. I bet they do cover 50%+ of the front facing if deployed correctly.
The list is pretty neat. Good to see a different take on orks. I bet in the current mech heavy environment you catch a lot of people sleeping.
I know as a Tau player I would not want to play this list. Too fast.
Oswitz wrote:
You bring up a very good point dealing with templets, the whole thing with the stormboyz is not to attack the front ranks its to jump to the back rows to actually avoide getting flamed or fired upon in the open. When I play at tournements I never video tap, because I feel I make my opponient uncomfertable (take away my points) and it takes up extra time But very true flame templets is the major weakness of this army.
BIG Question Mark. How do you JUMP to the back if there are no space? No competent opponent will leave spaces for you to enter. Your ONLY solution is to go up to him, wreck his vehs, and be prepared to get fried next turn.
Seriously, if you meet a list that CAN deal with horde, it is an AUTOMATIC lose for you, no matter how you play (unless your opponent is a totally scrub). This is an excellent list if you are a gambler . But I am not a risk taker :-).
On a positive note, this list will fare very well against other mobile army/list, such as Mech Tau, Mech Eldar, or most generic Space Marine army lists. But unless I am assuming I will only face these armies in tournaments, I won't take this list to the table.
This message was edited 1 time. Last update was at 2010/02/10 01:59:21
Dashofpepper wrote:Vehicles don't benefit from cover like infantry models do. That is also in the rulebook.
And your post didn't make a lot of sense...you say that your answer to Dark Eldar is for the Dark Eldar to come close to you. WTF?
Do you have vassal? If not....download it and get some test games in against people who know how to play 40k.
I don't play this game online, i play it in R.L. thats were your true ability comes into play, not online some game that makes up random rolls.
What I mean for the Dark Eldar is if they move forward or how ever you want, if the player I went against went backwards how would it be worst for me if they come to me?
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WarOne wrote:I assume the strategy is simply to get the Nobs with PKs in the face of enemies and smash until they are pulpy?
The best thing about this list that I see is that nothing is vital/lynchpining to the whole army. An enemy that targets one unit essentially is doing nothing to hurt the army as a whole, for seven other units do the same exact thing.
The worst thing for this list is massed antivechikle firepower. What allows you to avoid losing your trukks early and turning 2/3 of your units into vulnerable footsloggers?
That is very true, but ramshackler loves me for some reason
Download Vassal. I'm Dashofpepper on there, and there are plenty of other good players who will teach you the error of your ways.
Are you joking? Good players teach me, Iv played against people that go to grand tournements and come in the top 10 and iv played against a person that went to the finals for Ard boyz last year and smashed his face in , i think I have learned enought to know when I can talk the talk, and I can easily show you that I'm not some scrubalub , if anything I'll teach you a trick or two.
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methoderik wrote:The current stormboyz models are pretty large, and the trukks small. I bet they do cover 50%+ of the front facing if deployed correctly.
The list is pretty neat. Good to see a different take on orks. I bet in the current mech heavy environment you catch a lot of people sleeping.
I know as a Tau player I would not want to play this list. Too fast.
Haha, yeah its a nice trick, and for the tau part thats exactly what every tau player has said to me
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Davicus wrote:
Oswitz wrote:
You bring up a very good point dealing with templets, the whole thing with the stormboyz is not to attack the front ranks its to jump to the back rows to actually avoide getting flamed or fired upon in the open. When I play at tournements I never video tap, because I feel I make my opponient uncomfertable (take away my points) and it takes up extra time But very true flame templets is the major weakness of this army.
BIG Question Mark. How do you JUMP to the back if there are no space? No competent opponent will leave spaces for you to enter. Your ONLY solution is to go up to him, wreck his vehs, and be prepared to get fried next turn.
On a positive note, this list will fare very well against other mobile army/list, such as Mech Tau, Mech Eldar, or most generic Space Marine army lists. But unless I am assuming I will only face these armies in tournaments, I won't take this list to the table.
Dealing with the first part i would just then assault with my stormboyz and keep my trukks with boyz inside close by so after the first row is down and the strombozy get shoot up and flamed then out come the boyz in the trukks to finish off the 2nd/3rd and so forth.
with the last part, it does the stormboyz being able to assault up to 17inches to 24inches is a big plus
This message was edited 5 times. Last update was at 2010/02/10 04:02:48
Oswitz wrote:
If someone has two monoliths again every squad has a power klaw str 9 thats better then a L.C. because i'll have 4 st 9 hits, I don't think I need to explain that any further.
hmm. Well I suppose I could be entirely in error and someone can feel free to call me on this with the appropriate rule (not being a necron player myself). HOWEVER iirc (from an unfortunate incident involving some dark eldar of mine that, sadly, came to the battle against two of my little bro's necron monoliths armed only with dark lances... ouch) the special rules from the monolith mean that a power klaw is actually only ST4 against a monolith because it ignores all modifiers (although you can still roll two dice and pick the highest for ordinance weapons). What say you now my good sir? Some tankbusta w/ tankhamma equipped battle wagon soundin pretty good about now?
In all seriousness, I'm not trying to be a dick, but I'm pretty sure that your army list, as stands, can't touch a monolith. period.
This message was edited 1 time. Last update was at 2010/02/10 04:07:13
Oswitz wrote:
If someone has two monoliths again every squad has a power klaw str 9 thats better then a L.C. because i'll have 4 st 9 hits, I don't think I need to explain that any further.
hmm. Well I suppose I could be entirely in error and someone can feel free to call me on this with the appropriate rule (not being a necron player myself). HOWEVER iirc (from an unfortunate incident involving some dark eldar of mine that, sadly, came to the battle against two of my little bro's necron monoliths armed only with dark lances... ouch) the special rules from the monolith mean that a power klaw is actually only ST4 against a monolith because it ignores all modifiers (although you can still roll two dice and pick the highest for ordinance weapons). What say you now my good sir? Some tankbusta w/ tankhamma equipped battle wagon soundin pretty good about now?
In all seriousness, I'm not trying to be a dick, but I'm pretty sure that your army list, as stands, can't touch a monolith. period.
pk will be str 8 because it stands at that all times no matter what, if anything i wont get str 9 for the charge but since furious charge states i get 1 int and 1str it should stand at str9 for its not modifing itself against just vehicles its doing it against anything in close combat. Correct me if i am wrong.
I'd think your biggest pain would be against certain IG builds. Vendettas can see over your stormboyz screen to get a clear (well, over 50%) shot at truks, and manticores don't care (and will murder the stormboy squads as well).
Other than that, you'd need an awful lot of firepower to whittle this list down quickly enough. Dark Eldar, for example, were mentioned, and they might have a tough time killing 60 stormboyz along with all the truk squads, especially if the truks get cover saves at first. They excel at killing small, elite squads, but this army swamps you with a lot of mobile, T4 troops.
I'm not completely sold on it, but I would be curious to see how it plays out a few times.
Holy thread Necromancy Batman. We just might have a new record. - Jayden63 commenting after someone responds to one of my battlereports from 27 months ago
Oswitz wrote:It's in the rule book its like i have gretchin in front of my boyz and your firing at my boyz they'll get a 4+ cover save.
But you have unit A getting cover from unit B, and unit B getting cover from unit A. That just doesn't fly in a lot of places. How well would this list do if you didnt play that way?
Heres my thing about this game, theres no such thing as cheese, if you can think and make something overpower then more power to you, im using a tactic that isn't seen around and is hard to do in round two of it all
Sorry but the cover save from stormboyz is a no go. If a tourney judge ruled in your favor, I'd start pulling all kinds of shenanigans that might make you quit the game.
Also I'm pretty sure Chaos, IG, and Space Wolves would def give you a run for your money at 1750.
Strength of a Powerfist is twice the strength of the user. Living metal doesn't negate a Powerfist.
I think the biggest issue folks will have is two units mutually providing cover for each other. I think the newer Stormboyz are big enough and if properly positioned would provide a cover save to the trukks. But, them getting a cover save also from the same trukk? Won't fly in some arenas.
If you went into one such arena, how do you think you'd fare?
Additionally, how do you deal with armies with anti infantry weapons, such as Flamers which will negate any type of cover save? Hellhounds, Drop Podding Marines w/ Combiflamers, Witch Hunter tanks (forgot the name) and Burna Boyz inside Battlewagns are some common flamer template killers. These things absolutely wreck light infantry.
No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby.
ahh well I guess we'll just have to wait for a Necron player (or Gwar! perhaps) to chime in.
However, I am an ork player so I will supply what relevant information I can.
Power Klaw: A Power Klaw is a powered, armoured gauntlet that counts as a power fist in all respects.
Power Fists: A power fist (or 'power claw') is an armoured gauntlet surrounded by a disruptive energy field. A power fist is a power weapon, and also doubles the user's Strength (up to a maximum of 10). Power fists, however, are difficult and cumbersome to use, so attacks with a power fist are always delivered at initiative 1 (ignore Initiative bonuses from special rules, wargear, etc).
So by these rules we know that an Ork Power Klaw simply doubles the users (in this case, a Nob) strength. Since in 40k we double then add, this normally means strength nine.
Now here lies the crux of my argument:
IF i recall correctly. The monoliths special rules disallow any and all modifiers to a weapons strength (doubling, rolling extra dice, ect.), you just have to use the basic strength of the attack and one dice to determine penetration. Meaning you could do, at most, 10 of the 14 required "points" to penetrate the armor.
Now let me expand a little more to explain exactly how I think this could screw you.
The necron player holds his 2 monoliths 4 warrior squads, destroyer squad, and lord with resurrection orb (attached to a warrior squad) all in reserve (with the warriors coming out through the portal).
Regardless of what turn it happens on, the destroyers and monoliths are coming down first (and your trucks will have to move out of THEIR way). The destroyers may get eaten up but they'll probably pop a truck or two and maybe a nice chunk of boys out of each. The monoliths will pop ALL of the trucks, regardless (yes I've dropped it) of whether they come first or the destroyers.
What happens next is up for debate and depends on the player. But you're in a bad position, in my book. Good formation discipline will mean that the Necrons will always be able to use their "we'll be back", and the Monoliths will be able to teleport back any units in trouble. and you won't be able to even scratch them. Phase out could happen, I admit. But it sounds like a toss up to me.
Automatically Appended Next Post: aha, well apparently this is a hotly debated topic (upon further internets research). Apparently the rules are GW ambiguous and there are 2 schools of thought. One says yes, one says no (of course haha). Any RAW lawyers care to chime in with a well written verdict?
This message was edited 1 time. Last update was at 2010/02/10 04:50:02
And again, what is the basic strength of a Powerfist(klaw)? It is twice the user's strength, which is its base strength. For IG, they have a S6 Powerfist, for Space Marines, S8. The weapons strength is not being modified.
No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby.
bd1085 wrote:Sorry but the cover save from stormboyz is a no go. If a tourney judge ruled in your favor, I'd start pulling all kinds of shenanigans that might make you quit the game.
Also I'm pretty sure Chaos, IG, and Space Wolves would def give you a run for your money at 1750.
oh yeah CSM and Space Wolves I have to hope for odds, if i get worst the other play have to have rolled bad, its tough against them. Unless they bring alot of tanks/termies
The only thing thats got me rubbing my chin, is the whole getting cover saves the way you described. Other then that, it looks like a real head stomping build. Fast and powerful. I dunno why so many others are getting so up in arms about his build. It seems to work rather well for him, so why all the hate? What works great for one person, will work horribly for others. 40kenthusiast wrote up a FlashGitz build (which I stole some of your ideas man, Im loving the thought of putting it together) and with this list, has trounced some pretty good players.
As to Dashorpepper. I just read a thread of yours, talking about how you were humbled by getting your uber Ork builds teeth kicked in a few times over. Before then you sounded EXACTLY like this guy does now. MAybe he needs to be humbled like you were. Maybe hes really the greatest Ork player in existence. Its doubtful, but could happen.
So nice build, and everyone just lay off. Good god you all sound ridiculous
Sarigar wrote:Strength of a Powerfist is twice the strength of the user. Living metal doesn't negate a Powerfist.
I think the biggest issue folks will have is two units mutually providing cover for each other. I think the newer Stormboyz are big enough and if properly positioned would provide a cover save to the trukks. But, them getting a cover save also from the same trukk? Won't fly in some arenas.
If you went into one such arena, how do you think you'd fare?
Additionally, how do you deal with armies with anti infantry weapons, such as Flamers which will negate any type of cover save? Hellhounds, Drop Podding Marines w/ Combiflamers, Witch Hunter tanks (forgot the name) and Burna Boyz inside Battlewagns are some common flamer template killers. These things absolutely wreck light infantry.
To the post about the Double Cover Save Tactic (from here on out im Saying DCST for it) it does "fly" my opponent might not be to happy about it but I always show great sportsmanship and usually let things "fly" for him example if he forgot to move a unit when hes in his shooting phase. I let little slip ups go because if it happens to me in the same match he might let it fly then, and if not then we call that a Dip$hit.
For the flamers/ordance or even templetes in general it is very scary indeed, I never try to or set up clumped up i usually stay 2inches apart as much as possible. Iv gone against a salamander army with a butload of flamers and it was tough but at the same time if he came to me to flame he brought himself close to the action. In some cases they will wait back or drop pod down and I will have to react to the damage done. In all cases I'm scared of heavy flamers the most. Nuns with guns
ok, finally was smart enough to read the ENTIRE faq. You're right, but it does say unaugmented strength, so furious charge is out. Which means only glancing hits are in, which is notoriously ineffective against monoliths. So my previous scenario still stands.
I suppose I'll quit pointing out the potential weaknesses I see and just give him stars and kudos for all his amazing warhammerness but then the thread would just die.
KingCracker wrote:The only thing thats got me rubbing my chin, is the whole getting cover saves the way you described. Other then that, it looks like a real head stomping build. Fast and powerful. I dunno why so many others are getting so up in arms about his build. It seems to work rather well for him, so why all the hate? What works great for one person, will work horribly for others. 40kenthusiast wrote up a FlashGitz build (which I stole some of your ideas man, Im loving the thought of putting it together) and with this list, has trounced some pretty good players.
As to Dashorpepper. I just read a thread of yours, talking about how you were humbled by getting your uber Ork builds teeth kicked in a few times over. Before then you sounded EXACTLY like this guy does now. MAybe he needs to be humbled like you were. Maybe hes really the greatest Ork player in existence. Its doubtful, but could happen.
So nice build, and everyone just lay off. Good god you all sound ridiculous
KingCracker true words spoken like a "God"
Making this post it was ork players mainly, I should have gone into more details for that, it was to get other ork players asking questions of why use that or is this a problem for you, or I like your list but don't know what you would do against this/ how does it work. If you go to the three gamesworkshops I'm usually at, well two now since one closed, and you asked one of the employees if you were making a ork army they would direct you to me or mention me, for Iv came up with many lists not just speed freaks iv come up with nob heavy, an all biker army, the 3 battle wagons, etc. When i like an army and I make a fluff for them i tend to learn all the tricks/ aspects of the army. When someone says to me without even taking in my knowledge or what iv seen/done and tells me that this list sucks against this type of army or this unit, it really doesn't iv tested and tried this army against different armys and list to get to this list and out of 15games having one lost in my opinion is a damn good thing. This list has some flaws not with a specific army but if an army is lets say heavy on flame templets or blast templets, which there are. Then I will have to react and counter, not just say oh well im boned and throw in the towel. In the video that i recorded of me losing to I kept trying to dwindle him down hoping for the best and i killed off his chaplan and a squad with just one trukk left. What makes a good player is not the list its how he reacts and counters with the army he has and what he is facing. You can see it differently or say what you want to that but its what defines Great from good.
Brought to you by Calm and Serious Oswitz
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Adamah wrote:ok, finally was smart enough to read the ENTIRE faq. You're right, but it does say unaugmented strength, so furious charge is out. Which means only glancing hits are in, which is notoriously ineffective against monoliths. So my previous scenario still stands.
I suppose I'll quit pointing out the potential weaknesses I see and just give him stars and kudos for all his amazing warhammerness but then the thread would just die.
Isn't this what dakka is for?
So it would bring me back to not bothering with it and attacking something for your phase out, zing! =D
This message was edited 1 time. Last update was at 2010/02/10 05:16:18
Oswitz wrote:
Dealing with the first part i would just then assault with my stormboyz and keep my trukks with boyz inside close by so after the first row is down and the strombozy get shoot up and flamed then out come the boyz in the trukks to finish off the 2nd/3rd and so forth.
with the last part, it does the stormboyz being able to assault up to 17inches to 24inches is a big plus
I m afraid that's not going to happen. Let's assume you are lucky and go first (because if you go 2nd, it is basically gg against you). 1st turn you are right in front of the IG player. His turn he easily pops open 4 or more trukks, even with your trukk getting 4+ cover (apart from Chimera with flamers, he will have on average 6-12 TL lascannon, some autocannons, etc) all of which can wreck your trukks w/o much effort). But LETS say you have GODLIKE luck that game, and he pops nothing on turn 1. You said you are going to let your trukk boyz wait while your stormboyz charge the first layer of wall? Great, your stormboyz get fried on opponents 2nd turn, and your trukk boyz gets fried on your opponent's 3rd turn. Bear in mind the flamers are just PART of the opponent's army list. Every turn, he will be firing a range of other weapons like Lascannons, autocannons, or throw S10 templates from the Medusa, and wreck your trukks like nobody's business. With absolutely no fire power to shoot down the bubble wrap before you assault (e.g. Chimera 1st layer, it's contents 2nd layer, and any other troops he might have), you are forced to only take down ONE enemy troop per turn, while your opponent is firing at your WHOLE army per turn.
Now tell me, who's having an easier time?
My advice for you is to expose yourself to more games outside or around your community. You have simply too little gaming experience which makes this discussion going nowhere, because you haven't come across many of the armies/playstyle and is unable to appreciate what we are talking about. You are like the old DashofPepper, who once was very confident of his own ork build, until he decided to step out of his small pond just recently. Fortunately, he is starting to get enlightened.
Oswitz wrote:Are you joking? Good players teach me, Iv played against people that go to grand tournements and come in the top 10 and iv played against a person that went to the finals for Ard boyz last year and smashed his face in , i think I have learned enought to know when I can talk the talk, and I can easily show you that I'm not some scrubalub , if anything I'll teach you a trick or two.
If that's your mentality, then good for you. You actually don't need anyone's advice here at all. GO ahead and continue learning from your so called "Good players". If you posted this list expecting to receive a pat on your back or comments like "great list!, You are a genius!" , you could have easily stated that in your original post, we would have gladly obliged.
This message was edited 6 times. Last update was at 2010/02/10 05:52:21
I m afraid that's not going to happen. Let's assume you are lucky and go first (because if you go 2nd, it is basically gg against you).
Sorry im not even going to bother with the rest, if i go first its litearlly GG for you. So how about telling me what would happen if you go first because you know exactly my strats and how the dice would roll and the terrain on the field and the mission were playing and if one of us are tired/stressed out and if one is hungry/has to go to the bathroom. Theres no such thing as calling my strats out and just calling out "oh if you go 2nd its gg" thats slowed unless you have to roll 1+ on all your dice to do your things. It seems to me you think your the alpha dog or something because your online you can post random b.s. about what you think would happen. I would love to play you not to show you whos better but so we can both agree upon what just happened infront of our own faces/ we both experienced through the battle.
Don't even bother posting another, your just wasting your time, because when i read your last post just up to the first sentence I started to laugh.
You really have no idea what this list is capable of, most don't until they play and realize the potential this list has. Take it from one of the best, sit down, be quiet and listen, or just leave. I don't wanna hear your mumble b.s.
Automatically Appended Next Post:
I m afraid that's not going to happen. Let's assume you are lucky and go first (because if you go 2nd, it is basically gg against you).
Sorry im not even going to bother with the rest, if i go first its litearlly GG for you. So how about telling me what would happen if you go first because you know exactly my strats and how the dice would roll and the terrain on the field and the mission were playing and if one of us are tired/stressed out and if one is hungry/has to go to the bathroom. Theres no such thing as calling my strats out and just calling out "oh if you go 2nd its gg" thats slowed unless you have to roll 1+ on all your dice to do your things. It seems to me you think your the alpha dog or something because your online you can post random b.s. about what you think would happen. I would love to play you not to show you whos better but so we can both agree upon what just happened infront of our own faces/ we both experienced through the battle.
Don't even bother posting another, your just wasting your time, because when i read your last post just up to the first sentence I started to laugh.
You really have no idea what this list is capable of, most don't until they play and realize the potential this list has. Take it from one of the best, sit down, be quiet and listen, or just leave. I don't wanna hear your mumble b.s.
Also I read the last part of your ramble, A good player knows when he needs to take in advice and knows when the person giving advice has no idea what he is talking about. You yourself just showing me your one of the people that has no good advice for me.
This message was edited 1 time. Last update was at 2010/02/10 05:54:52
LOL, I don't know about anyone else, but you definitely sound like a hilarious high school boy to me. Good luck to your spirit of 40k gaming.
If you win any GT or Ard Boyz (top 3 will be sufficient), please do let us/me know, so that I can shut up :-). Till then, you are merely an obstinate troll.
This message was edited 1 time. Last update was at 2010/02/10 05:59:49
Lol what did you even hope to achieve starting a thread like this? You had to know the nerd rage that'll be flying at you from such a post. But to be honest that's alot of PK's and bodies flying at you would be interesting to see it in action. The biggest issue is the double covering although a good idea, doubt it'll fly in any sanctioned tourney. What was this post even about you have your tactics and list what else do you need if its working.
Well let's see, lists I know that would cause massive headaches or be almost auto-wins that I see all around SoCal:
-Kan Wall Orks (Grotzooka's are pure murder against this) and Variants (See Kevin Nash's list)
-Mech Space Wolves (with or without Murderous Hurricane though it will help)
-Any decently built Mech Guard (i.e. Chimera's have Heavy Flamers)
-Not positive on this but current builds using Tervigons to make super gaunts Tyrannid Lists
-Sisters in any shape or form
-Heck I think even my Pure GK list would have a good time with this list.
Basically you've got a neat concept and lots of boys. I commend stepping outside the box. It's food for thought and I personally have always found Stormboyz very competitive. But to be honest until you step out and run up against some players in other areas I wouldn't crow to loudly.
As to the cover save from storm boyz he could set up turn one where both would recieve cover saves. Of that I'm positive he could manage. However it would be physically impossible to maintain after a single movement phase. Because I don't anyone in their right mind that is gonna let you move part of a unit, move another, and then come back.
::Edit::
I probably should have prefaced this with I played Speed Freak Orks from 3rd Edition to 4 months into 5th. The play style got boring for me (probably due to 8 years of off and on playing) so I switched it up. I've used stormboyz extensively even before they got a price break and the extra movement. I know the tricks and the traps of this style of army. It'll get hammered in any of the more competitive areas. Well at least around here (Here being SoCal).
This message was edited 1 time. Last update was at 2010/02/10 06:26:48
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FoeHammer wrote:Lol what did you even hope to achieve starting a thread like this? You had to know the nerd rage that'll be flying at you from such a post. But to be honest that's alot of PK's and bodies flying at you would be interesting to see it in action. The biggest issue is the double covering although a good idea, doubt it'll fly in any sanctioned tourney. What was this post even about you have your tactics and list what else do you need if its working.
Nah, he just needs a pat and compliment for being a genius. And he thinks no one has ever played a speed freak list or knows how to play one. He have absolutely no idea what are templates, and from his reply to my earlier post, it is also obvious that he does not even know how to respond to a bubble wrap. His answer "I will charge with my stormboyz while my trukk boyz hide in the trukks, waiting for the stormboyz to get fried first" almost sent me falling of my chair.
Well i mean the big problem here is this list is inflexible and your opponent is gonna know what your gonna do and that's the main weakness that i see what do you do to a army that's dug into a corner (wouldnt you get spread out and slaughtered you have no hammer that i can see) idk ill have to see it played but i will say this list will catch alot of people off guard for the simple fact of 60 stormboyz (thats alot of money for those 60 arent they like 5 in a box) lol ill even take a double take as he put them on the table and ive seen alot of wackness come on the table but i think this list would take the cake. Did you say you had vids of your orks killing i would like to see that.
FoeHammer wrote:Lol what did you even hope to achieve starting a thread like this? You had to know the nerd rage that'll be flying at you from such a post. But to be honest that's alot of PK's and bodies flying at you would be interesting to see it in action. The biggest issue is the double covering although a good idea, doubt it'll fly in any sanctioned tourney. What was this post even about you have your tactics and list what else do you need if its working.
Nah, he just needs a pat and compliment for being a genius. And he thinks no one has ever played a speed freak list or knows how to play one. He have absolutely no idea what are templates, and from his reply to my earlier post, it is also obvious that he does not even know how to respond to a bubble wrap. His answer "I will charge with my stormboyz while my trukk boyz hide in the trukks, waiting for the stormboyz to get fried first" almost sent me falling of my chair.
Haha, then I'm guessing we both can agree upon that a IG army with multiple lascannons/flamers will be SO hard for me that I will just get tabled... If you read other post i mention that flamers/templets are a hard for me, not impossible to encounter. The reason I'm talking "smack" or to seem like i know what im talking about is because iv experienced the gun lines, the ordance traps the flamer heavy armys, and the mech eldar/tau/dark eldar, it seems that you post something and when I counter it with something that makes me seem like I'm not taking in fully what you are saying, we'll in reality I am. Theres no auto win in this game so flamers get auto hits you still have to wound and it doesn't mean your going to hit all 12 of my mob maybe 6tops and then odds thats 3wounds so 3death out of 12, oh wow im so screwed.
I'm a fast/horde list, I don't think your getting that through your head, almost any of you. I split my army into 1/3s so if you kill 1/3 and that 1/3 did a good amount of damage we'll you have 2/3 more of that coming at you. Most armys don't divide their lists in 1/2s even i do 1/3s something that you rarely/ never see. Theres a reason behind that most wont understand, but obviously I think I'm the next "jesus" for orks or even warhammer 40k. Its called Knowing when someone knows how to counter what your posting, and with something that is true. I'm not saying what im telling you will 100% work, hell im not evening saying it'll work 50% its what i'v been doing through good/bad scenerios. Again what i'v said in a previous post its how you play your army against the other opponents tactics and countering and reacting that makes a great player. I don't classify myself as a great player, i let others that play against me do so. Idea how about we have ork players that understand orks and have played them against a wide variety of lists/armies ask questions not some people that believe in movie marines, or think their army is the shizniz.
Automatically Appended Next Post:
FoeHammer wrote:Well i mean the big problem here is this list is inflexible and your opponent is gonna know what your gonna do and that's the main weakness that i see what do you do to a army that's dug into a corner (wouldnt you get spread out and slaughtered you have no hammer that i can see) idk ill have to see it played but i will say this list will catch alot of people off guard for the simple fact of 60 stormboyz (thats alot of money for those 60 arent they like 5 in a box) lol ill even take a double take as he put them on the table and ive seen alot of wackness come on the table but i think this list would take the cake. Did you say you had vids of your orks killing i would like to see that.
yeah man the stormboyz set me back a little, had to work extra hours to pump them out of my pocket. Yeah hers a great example of what happens when the player does not know the power of stormboyz:
This message was edited 1 time. Last update was at 2010/02/10 06:35:16