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![[Post New]](/s/i/i.gif) 2010/02/09 03:25:49
Subject: My Ork list that is 14-1-0
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Roarin' Runtherd
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 Hey everyone this is my list that I have been running and is pretty Fin amazing. I have played against horrible players and e-leetest members. I have played in a small trourney at the local G.W. and came first. The one lost is due to my stupidity against a space wolf army, annihilation with 16kill points to 8 is not in my favor  .
Enough talk hers the list:
HQ:
1) Big Mek with nothing so -35pts
Elites:
None
Troops:
6) 12man Boy Mob, 1 nob with pk/ bp inside of a trukk -147/882pts
Fast Attack:
2) 20man Stormboyz Mob, 1 nob with pk/ bp -280/560
1) 19man Stormboyz Mob, 1 nob with pk/ bp -268pts
Heavy:
None
Total 1745pts
Any Comments of how you think this list works/tactics I use or why YOU think this list sucks please tell me
I will probably get a lot of comments say, "oh my army would face roll that..." or "Your list doesn't have a battle wagons or biker nob list, it sucks..." Please don't leave a comment then because I know how to play a true Speed Freak army, just check my videos if you don't believe me
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Aka Pinkfr3akz21
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http://www.youtube.com/user/Pinkfr3akz21 |
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![[Post New]](/s/i/i.gif) 2010/02/09 03:32:42
Subject: My Ork list that is 14-1-0
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Lethal Lhamean
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i actually run a simaler list to that, except i run dual WB, 1 on a bike and 1 on foot. both have nob units and painboys. mind you, i also mainly play 1850-2000 pts. its a strong list, very fast and killy, and not alot can stop the amount of fast orc coming... ive never tried stormboyz though.... how do they stack up vrs incoming fire? my nob bikers with painboy can absoarb a ton and keep going, so im interested to see how the stormboyz stack up.
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![[Post New]](/s/i/i.gif) 2010/02/09 03:33:49
Subject: My Ork list that is 14-1-0
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Water-Caste Negotiator
Lafayette, IN, USA
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I like. Very much.
I do think it might be more efficient to split those Stormboyz into a 3rd squad.
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![[Post New]](/s/i/i.gif) 2010/02/09 03:49:32
Subject: Re:My Ork list that is 14-1-0
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Focused Dark Angels Land Raider Pilot
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That Big Mek is a bit of a mess. Where does he get deployed? He can't join any of the Trukk mobs, and he'd just slow down the Stormboyz, which leaves him on his own foot slogging across the board. Also, why doesn't he have a KFF?
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This message was edited 1 time. Last update was at 2010/02/09 03:58:48
You brighten my life like a polystyrene hat, but it melts in the sun like a life without love, and I've waited for you so I'll keep holding on without you.
"There's nothing cooler than being proud of the things that you love" - Sean Plott
Gold League - Terran |
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![[Post New]](/s/i/i.gif) 2010/02/09 03:55:58
Subject: My Ork list that is 14-1-0
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Roarin' Runtherd
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DarthSpader wrote:i actually run a simaler list to that, except i run dual WB, 1 on a bike and 1 on foot. both have nob units and painboys. mind you, i also mainly play 1850-2000 pts. its a strong list, very fast and killy, and not alot can stop the amount of fast orc coming... ive never tried stormboyz though.... how do they stack up vrs incoming fire? my nob bikers with painboy can absoarb a ton and keep going, so im interested to see how the stormboyz stack up.
Haha im glad you asked about the stormboyz First and 2nd turn is usually the only turns I will be fired upon so in my set up and what i try for turn to is to get it so my trukks and stormboyz both have cover saves. Try to follow me here, I have two trukks and a 20man storm boy squad what i'll do is surround the front of the trukk with my stormboyz so that the two trukks with get a 4+ cover save, in doing so I put half or more of the models behind the trukk giving the stormboyz a 4+ cover save. You feel me there Automatically Appended Next Post: NidMaster40000 wrote:I like. Very much.
I do think it might be more efficient to split those Stormboyz into a 3rd squad.
I have 3 squads two 20man and one 19man Automatically Appended Next Post: unbeliever87 wrote:That Big Mek is a bit of a mess. Where does he get deployed? He can't join any of the Trukk mobs, and he'd just slow down the Stormboyz, which leaves him on his own foot slogging across the board. Why doesn't he have a KFF?
I don't believe in HQs being a big point cost, if he could have a jump pack i would but i usually just put him in cover or behind things and just don't use 35pts the whole game, waste nah he goes with my fluff of the army. (if you wanna know that, i'll write another thread about it.)
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This message was edited 2 times. Last update was at 2010/02/09 03:58:00
Aka Pinkfr3akz21
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http://www.youtube.com/user/Pinkfr3akz21 |
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![[Post New]](/s/i/i.gif) 2010/02/09 04:09:02
Subject: Re:My Ork list that is 14-1-0
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Focused Dark Angels Land Raider Pilot
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A Big Mek with a KFF is 85 points, that's pretty cheap. Your Trukks will last a lot longer with a 4+ cover save.
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You brighten my life like a polystyrene hat, but it melts in the sun like a life without love, and I've waited for you so I'll keep holding on without you.
"There's nothing cooler than being proud of the things that you love" - Sean Plott
Gold League - Terran |
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![[Post New]](/s/i/i.gif) 2010/02/09 04:14:40
Subject: Re:My Ork list that is 14-1-0
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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You know, if you were to give him a KFF, your vehicles would get cover too - 4+
Things that are going to bone you with your current iteration:
1. Land Raiders.
2. flame templates.
3. Any long ranged anti-tank.
4. Bolters, hurricane bolters, heavy bolters, massed firepower.....
You haven't got any real decent means of closing into cloe combat.
5. Tyranids - you have absolutely no answer to them. The weakest of them (gants) are I4, and you'll be striking last against their swarms. The monstrous creatures all have T6, 6 wounds, and are going to eat you up when you assault. If you get to assault.
6. Lightning claw terminators. I4 against your I3 at best....you're still going to get beaten down.
7. Space Wolves, especially blood claws. Countercharge +2 attacks....you've got no firepower to take them down, and you'll get beaten down in close combat.
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![[Post New]](/s/i/i.gif) 2010/02/09 06:08:18
Subject: Re:My Ork list that is 14-1-0
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Roarin' Runtherd
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unbeliever87 wrote:A Big Mek with a KFF is 85 points, that's pretty cheap. Your Trukks will last a lot longer with a 4+ cover save.
the way i do my setup they have a 4+ cover save, thats the thing
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Aka Pinkfr3akz21
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http://www.youtube.com/user/Pinkfr3akz21 |
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![[Post New]](/s/i/i.gif) 2010/02/09 06:10:49
Subject: Re:My Ork list that is 14-1-0
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Avatar of the Bloody-Handed God
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Oswitz wrote:unbeliever87 wrote:A Big Mek with a KFF is 85 points, that's pretty cheap. Your Trukks will last a lot longer with a 4+ cover save.
the way i do my setup they have a 4+ cover save, thats the thing
From what o_o
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![[Post New]](/s/i/i.gif) 2010/02/09 06:11:23
Subject: Re:My Ork list that is 14-1-0
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Roarin' Runtherd
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Dashofpepper wrote:You know, if you were to give him a KFF, your vehicles would get cover too - 4+
Things that are going to bone you with your current iteration:
1. Land Raiders.
2. flame templates.
3. Any long ranged anti-tank.
4. Bolters, hurricane bolters, heavy bolters, massed firepower.....
You haven't got any real decent means of closing into cloe combat.
5. Tyranids - you have absolutely no answer to them. The weakest of them (gants) are I4, and you'll be striking last against their swarms. The monstrous creatures all have T6, 6 wounds, and are going to eat you up when you assault. If you get to assault.
6. Lightning claw terminators. I4 against your I3 at best....you're still going to get beaten down.
7. Space Wolves, especially blood claws. Countercharge +2 attacks....you've got no firepower to take them down, and you'll get beaten down in close combat.
none of those scare me actually a landraider is a joke for me, if someone has a landraider and termies in their list its a walk in the park.
The only thing that scared me is actually the haevy bolters, if they kill my trukk or manage to hit me were i don't have a 4+ cover save
Lightning claw termies is like going against chaos with power weps.
The only thing that I have to worry about is truly a good Space Wolf player atm, im use to always going last anywase so its more of how I dwindle you down or my tactic. Which was the main point of this thread was to talk about my tactic not what people think I can't take/handle.
Automatically Appended Next Post: LunaHound wrote:Oswitz wrote:unbeliever87 wrote:A Big Mek with a KFF is 85 points, that's pretty cheap. Your Trukks will last a lot longer with a 4+ cover save.
the way i do my setup they have a 4+ cover save, thats the thing
From what o_o
i split my army into 1/3s and with two trukks i have my stormyboyz half sourond the front/sides and the other half behind so my trukks get a 4+ cover save and so do my stormboyz its a little trick that most players don't know of, and yes its legal Automatically Appended Next Post: LunaHound wrote:Oswitz wrote:unbeliever87 wrote:A Big Mek with a KFF is 85 points, that's pretty cheap. Your Trukks will last a lot longer with a 4+ cover save.
the way i do my setup they have a 4+ cover save, thats the thing
From what o_o
I split my army into 1/3s and with two trukks i have one squad of stormyboyz half of them are in the front/sides and the other half behind the trukk giving them both a 4+ cover save. Its a tactic that most players don't see often, and yes its 100% legal
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This message was edited 2 times. Last update was at 2010/02/09 06:13:54
Aka Pinkfr3akz21
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http://www.youtube.com/user/Pinkfr3akz21 |
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![[Post New]](/s/i/i.gif) 2010/02/09 06:36:03
Subject: My Ork list that is 14-1-0
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Irked Necron Immortal
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I like the way it looks. I would suggest finding ways to add rokkits. I can't think of another reason, but if you go up against Necrons with a Nightbringer, you are going to have to bring something to deal with him.
I played against an Ork list that had 6 trukks with slugga/burna boyz with rokkits and a Mek/KFF (and maybe some koptas). I deployed castled up with my Nightbringer in front of my entire force. Once I explained Etheric Tempest to him, he packed up...
Interesting build that I haven't seen before. Kudos to your creativity. The list's counter attack potential is pretty sweet. Clearing the board of that many Orks is difficult for any list.
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![[Post New]](/s/i/i.gif) 2010/02/09 07:04:34
Subject: My Ork list that is 14-1-0
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Lone Wolf Sentinel Pilot
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I was about to ask how you got up to 1475 points, then i realized that you had 6 mobs. In trukks. That's a pretty damn nice list, my only recommendation would be to do something with your Mek.
I don't even think I could counter that properly, me being IG. That's a nice list.
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![[Post New]](/s/i/i.gif) 2010/02/09 08:29:50
Subject: Re:My Ork list that is 14-1-0
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Furious Fire Dragon
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List is elegant in its simplicity - my kind of list. I typically run very symetrical lists and this has so much of it it hurts.
Obviously Land raiders could be an issue, but the way the list runs - it will work well against just about everything else.
IMHO you'd have to lose quite a bit of wounds and redundancy to pull out some AT that would be effective against the raiders
which would kill this list's spirit.
Nice one.
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Zain~
http://ynnead-rising.blogspot.com/
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![[Post New]](/s/i/i.gif) 2010/02/09 08:58:33
Subject: Re:My Ork list that is 14-1-0
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Battlewagon Driver with Charged Engine
Between Alpha and Omega, and a little to the left
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I like the way this army looks and feels, but is seems somewhat off. It hits anything in the way like a train, but a smart opponent can stop it in it's track.
And I got to say, using storm boyz as a screen is not very cost effective.
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![[Post New]](/s/i/i.gif) 2010/02/09 09:16:22
Subject: Re:My Ork list that is 14-1-0
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Focused Dark Angels Land Raider Pilot
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You know, I often wonder why people bother to post their army lists then refuse to take on any advice given. There's a whole sub-forum dedicated to Tactics, perhaps post there if you're specifically looking for tactical advice.
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This message was edited 2 times. Last update was at 2010/02/09 09:20:24
You brighten my life like a polystyrene hat, but it melts in the sun like a life without love, and I've waited for you so I'll keep holding on without you.
"There's nothing cooler than being proud of the things that you love" - Sean Plott
Gold League - Terran |
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![[Post New]](/s/i/i.gif) 2010/02/09 10:33:38
Subject: Re:My Ork list that is 14-1-0
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Furious Fire Dragon
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From what I've seen of this forum in surfing the last hour or so, people don't want
advice, they want to show their lists and get pats on the back or minor critique. No one really
wants to hear that the army they've truly put a lot of brain power into listing sucks so
bad it doesn't warrant fielding or that their general tactics are faulty. And if that shoe
doesn't fit, people also don't want to be condescended on by players with an attitude of
supremacy and a downward looking snub post like 'sub-optimal' or 'suxxors omgz'
People need to remember, this is an incrimental hobby, telling someone to scrap their
list to completely remake before tournament on x date is fairly useless to anyone but
the replying poster's ego.
And, back to topic, I'd suppose the reason he doesn't have a KFF and the tactics behind him
has nothing to do with being a useful and meaningful HQ choice. He wanted a boy heavy army
with lots of speed and tons of redundancy that it's hard to stop. 35pts of suck hiding in the back
behind a copse of trees is good for that.
This list is good for what it is, if you take it for what it is. If you have fault with the tactics
I'd say that's a fair assessment as this won't be great at every fight, but it will down just about
any list that can't down large amounts of infantry. It has the same weakness that all niche armies
have. Really really good unless the enemy has the superior tactics or a list prepared for the
one-track style of the army - or both! =p
Zain~
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Zain~
http://ynnead-rising.blogspot.com/
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![[Post New]](/s/i/i.gif) 2010/02/09 11:35:37
Subject: My Ork list that is 14-1-0
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Malicious Mandrake
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First off, know that I think your list is awesome. My personal opinion is that it just needs boarding planks.
And that is all. It is simple, effective, and I would HATE to fight it.
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![[Post New]](/s/i/i.gif) 2010/02/09 11:44:16
Subject: My Ork list that is 14-1-0
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Focused Fire Warrior
Norwich,UK
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Personly dont like Stormboyz i think they are far to expensive for what they are ( suisidal boyz ) you might have problems with landraiders with no big boss str 10, also alot of easy kill points with the trucks and small boy squads. pritty gd list though
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Tac Ticz, Whatz Dat? |
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![[Post New]](/s/i/i.gif) 2010/02/09 11:48:04
Subject: My Ork list that is 14-1-0
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Longtime Dakkanaut
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Saturation with targets. Painful that list looks.
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"There's a difference between bein' a smartboy and bein' a smart git, Gimzod." - Rogue Skwadron, the Big Push
My Current army lineup |
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![[Post New]](/s/i/i.gif) 2010/02/09 14:59:01
Subject: Re:My Ork list that is 14-1-0
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Regular Dakkanaut
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Your list is a spam/extreme list (as opposed to a balanced list), and this kind of list normally do well against most average or below average lists.
However, just like many extreme lists, your list is very vulnerable to a good/focused army list, or another extreme list.
To illustrate, you are screwed if your opponent has mass flamers or blasts. Your list has numbers and speed, which is an excellent combination. But apart from this two, it has nothing of the other aspects (armor, or ranged firepower which is good for board controlling and popping transports). An IG player can easily form a first wall of defense with his Chimera, while waiting for you to come forward and pop his transport on your assault phase. Next turn, he lays tons of flamer/heavy flamer template on you, and that can mean 30-50 dead orks just that turn.
You have no solution to any kind of bubble wrapping formation. If I bubble wrap with say 3 layers of troops, every turn your whole army is just gonna kill one troop, while i lay fire/templates on your whole army the next turn, and I rinse and repeat for each other layer of wall.
I ve seen your videos. Almost all your games are played by, sad to say, incompetent generals, or in laymen terms noobs. Your opponents are often forming one nice horizontal line across the board, for your orks to assault the WHOLE of his army simultaneously in one turn. THat is not going to happen in any grand tournaments that you might be going to.
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This message was edited 1 time. Last update was at 2010/02/09 15:02:21
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![[Post New]](/s/i/i.gif) 2010/02/09 18:03:42
Subject: Re:My Ork list that is 14-1-0
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Implacable Skitarii
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Oswitz wrote:
i split my army into 1/3s and with two trukks i have my stormyboyz half sourond the front/sides and the other half behind so my trukks get a 4+ cover save and so do my stormboyz its a little trick that most players don't know of, and yes its legal
Isnt this the basically the same thing as 2 squads inside each other giving each other self generating cover saves? It may be book legal but I don't think many TO will follow that.
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![[Post New]](/s/i/i.gif) 2010/02/09 18:11:49
Subject: Re:My Ork list that is 14-1-0
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Angered Reaver Arena Champion
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Stormboys can give cover to vehicles?
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Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 |
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![[Post New]](/s/i/i.gif) 2010/02/09 18:22:27
Subject: My Ork list that is 14-1-0
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Roarin' Runtherd
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Marshal_Gus wrote:I like the way it looks. I would suggest finding ways to add rokkits. I can't think of another reason, but if you go up against Necrons with a Nightbringer, you are going to have to bring something to deal with him.
I played against an Ork list that had 6 trukks with slugga/burna boyz with rokkits and a Mek/KFF (and maybe some koptas). I deployed castled up with my Nightbringer in front of my entire force. Once I explained Etheric Tempest to him, he packed up...
Interesting build that I haven't seen before. Kudos to your creativity. The list's counter attack potential is pretty sweet. Clearing the board of that many Orks is difficult for any list.
If im going against necrons and they bring a nightbringer or a moonlith its game over I don't even have to touch them and before turn 3 ends i'll have them phased out.  if the necron wants to use models that don't count towards phase out the better I am for phasing him out faster
I'v have not come anywere close to losing against necrons i don't think I have gone to turn 5 against them yet Automatically Appended Next Post: Luke_Prowler wrote:I like the way this army looks and feels, but is seems somewhat off. It hits anything in the way like a train, but a smart opponent can stop it in it's track.
And I got to say, using storm boyz as a screen is not very cost effective.
I don't use them as a screen I use them to get coversaves for my trukks and i use my trukks to get covers for my stormboyz is a smart/ rare tactic Automatically Appended Next Post: Zain60 wrote:
And, back to topic, I'd suppose the reason he doesn't have a KFF and the tactics behind him
has nothing to do with being a useful and meaningful HQ choice. He wanted a boy heavy army
with lots of speed and tons of redundancy that it's hard to stop. 35pts of suck hiding in the back
behind a copse of trees is good for that.
Zain~
Exactly
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This message was edited 2 times. Last update was at 2010/02/09 18:26:04
Aka Pinkfr3akz21
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http://www.youtube.com/user/Pinkfr3akz21 |
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![[Post New]](/s/i/i.gif) 2010/02/09 18:28:34
Subject: My Ork list that is 14-1-0
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Deadly Dark Eldar Warrior
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How do you respond against monolith heavy Necron armies? Why haven't you taken boss zagstruck. What happens if you encounter the Dark Eldar (with dark lance squads to pop the trucks and wyches and disintegrators to clean up), especially if they get turn 1?
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"Nuts!"
1850 1850 2250 1850 1850 |
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![[Post New]](/s/i/i.gif) 2010/02/09 18:30:00
Subject: Re:My Ork list that is 14-1-0
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Roarin' Runtherd
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Davicus wrote:Your list is a spam/extreme list (as opposed to a balanced list), and this kind of list normally do well against most average or below average lists.
However, just like many extreme lists, your list is very vulnerable to a good/focused army list, or another extreme list.
To illustrate, you are screwed if your opponent has mass flamers or blasts. Your list has numbers and speed, which is an excellent combination. But apart from this two, it has nothing of the other aspects (armor, or ranged firepower which is good for board controlling and popping transports). An IG player can easily form a first wall of defense with his Chimera, while waiting for you to come forward and pop his transport on your assault phase. Next turn, he lays tons of flamer/heavy flamer template on you, and that can mean 30-50 dead orks just that turn.
You have no solution to any kind of bubble wrapping formation. If I bubble wrap with say 3 layers of troops, every turn your whole army is just gonna kill one troop, while i lay fire/templates on your whole army the next turn, and I rinse and repeat for each other layer of wall.
I ve seen your videos. Almost all your games are played by, sad to say, incompetent generals, or in laymen terms noobs. Your opponents are often forming one nice horizontal line across the board, for your orks to assault the WHOLE of his army simultaneously in one turn. THat is not going to happen in any grand tournaments that you might be going to.
You bring up a very good point dealing with templets, the whole thing with the stormboyz is not to attack the front ranks its to jump to the back rows to actually avoide getting flamed or fired upon in the open. When I play at tournements I never video tap, because I feel I make my opponient uncomfertable (take away my points) and it takes up extra time  But very true flame templets is the major weakness of this army.
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Aka Pinkfr3akz21
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http://www.youtube.com/user/Pinkfr3akz21 |
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![[Post New]](/s/i/i.gif) 2010/02/09 18:30:37
Subject: My Ork list that is 14-1-0
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Deadly Dark Eldar Warrior
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ok well according to you, you sweep the board of necrons but what if he holds all his warriors in reserve and just deploys monoliths and destroyers
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"Nuts!"
1850 1850 2250 1850 1850 |
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![[Post New]](/s/i/i.gif) 2010/02/09 18:30:39
Subject: Re:My Ork list that is 14-1-0
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Roarin' Runtherd
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Gestalt wrote:Oswitz wrote:
i split my army into 1/3s and with two trukks i have my stormyboyz half sourond the front/sides and the other half behind so my trukks get a 4+ cover save and so do my stormboyz its a little trick that most players don't know of, and yes its legal
Isnt this the basically the same thing as 2 squads inside each other giving each other self generating cover saves? It may be book legal but I don't think many TO will follow that.
Yep, some concept Automatically Appended Next Post: Dracos wrote:Stormboys can give cover to vehicles?
If i cover 50% of the vehicle with my squad and you fire at the trukks then they get a 4+ cover save, and when I put half of my unit behind my trukks out of line of sight they get a 4+ cover save also
Gestalt wrote:Oswitz wrote:
i split my army into 1/3s and with two trukks i have my stormyboyz half sourond the front/sides and the other half behind so my trukks get a 4+ cover save and so do my stormboyz its a little trick that most players don't know of, and yes its legal
Isnt this the basically the same thing as 2 squads inside each other giving each other self generating cover saves? It may be book legal but I don't think many TO will follow that.
Yeah same concept Automatically Appended Next Post: Adamah wrote:How do you respond against monolith heavy Necron armies? Why haven't you taken boss zagstruck. What happens if you encounter the Dark Eldar (with dark lance squads to pop the trucks and wyches and disintegrators to clean up), especially if they get turn 1?
Answers in order:
Against monolith i don't even bother with them why attack something that doesn't deal with the phase out.
Boss Zagstruck, i don't put anything in reservers I believe better to have all things out in the beginning for speed freaks.
Heres my answer for Dark Eldar http://www.youtube.com/watch?v=NNHZUssk_Yw Automatically Appended Next Post: Adamah wrote:ok well according to you, you sweep the board of necrons but what if he holds all his warriors in reserve and just deploys monoliths and destroyers
What i'll do then is hit up the monolith with two squads of boys hoping to knock it down its 14all around just like a landraider, just a tad bit better/worst in some cases, and throw a some stormboyz at the destoyers, they can catch them easier and don't have to unload my boyz in trukks, with the remaning 4trukks and proably one 20man squad of stormboyz i'll stick 12inches away from his table edge just so when they come on I can annihilate them after they have their chance of shooting.
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This message was edited 3 times. Last update was at 2010/02/09 18:36:39
Aka Pinkfr3akz21
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![[Post New]](/s/i/i.gif) 2010/02/09 18:42:01
Subject: Re:My Ork list that is 14-1-0
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Deadly Dark Eldar Warrior
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Oswitz wrote:why attack something that doesn't deal with the phase out.
Because it may be the only thing on the board in turns one and two, and if there's two of them they may deal significant damage to your trukks and boys... then the warriors come out. Plus, you literally have NOTHING that can touch the monolith because of living metal.
In regards to the dark eldar video. I don't know who you were playing but it looks like they stayed static and waited for you, that won't always happen.
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"Nuts!"
1850 1850 2250 1850 1850 |
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![[Post New]](/s/i/i.gif) 2010/02/09 19:07:49
Subject: Re:My Ork list that is 14-1-0
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Angered Reaver Arena Champion
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Oswitz wrote:Dracos wrote:Stormboys can give cover to vehicles?
If i cover 50% of the vehicle with my squad and you fire at the trukks then they get a 4+ cover save, and when I put half of my unit behind my trukks out of line of sight they get a 4+ cover save also
I question the practical ability of infantry to cover 50% of a vehicle.
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Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 |
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![[Post New]](/s/i/i.gif) 2010/02/09 19:24:14
Subject: Re:My Ork list that is 14-1-0
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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Yeah. Pretty sure that Stormboyz aren't going to give vehicles cover unless you park the whole mob in front of one of them to screen it. That doesn't even cover armor facings. Let alone 6 trukks.
You have speed...but that's ALL you have.
How do you plan on dealing with tyranids? A tervigant spits out termagants. STR3(or4) and I4(or5) with poison, fearless, furious charge, other...all depending on what its in range of. And that's the weakest of the tyranid units.
You're going to suffer EXTREMELY against even a bad Tau player. Even if you shenanigan around on the trukks for cover saves, the simple mass numbers of STR7 missile shots and ability to negate cover with markerlights, not to mention large blast cover ignoring weapons and hammerhead submunition rounds....
That's before we even get to firewarriors rapid-firing or puny kroot sitting in cover and protecting the rest of the army.
You say that lightning claws are an easy answer, but having a squad or two trying to deal with rerolling hits/wounds depending on who's there that mince a boy squad before you even get to strike...and God forbid they charge you and you don't get furious charge!
On top of that, any fast list will eat you. Eldar. Dark Eldar. Mechanized Tau. Mechanized Marines. I'd love to play my Dark Eldar against this; Despite only having two flamers in the whole army, I'll give you your 4+ vehicle saves and still disembark all six of your trukks on turn1 with my 15 dark lances. What the exploding trukks don't kill (and you won't be able to ramshackle/kareen forward surrounded by storm boyz) my three ravagers with their STR7 AP2 36" blast weapons will clean up. That's nine 36" templates per turn.
Do you have Vassal? Look me up, I'll give you a couple games with various armies and show you some terrible weaknesses. Heck, I'll even whip out my orks against your orks.
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This message was edited 1 time. Last update was at 2010/02/13 16:36:20
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