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Interesting updates, thanks.

Just remake the suits, and I'll buy at least 8 of them.

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So you met someone, great, what does that have to do with what you claim to know?



Because if this didnt happen, no rumor would ever start.



Also, who says something has to be warpspawned or alien?
The fact that tau are the most advanced race would stand to reason on its own.

   
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AgeOfEgos wrote:I wonder if they fixed their fluff----or if Tau will continue to be the most naive/dull race in the galaxy. Hopefully for Tau players they're getting the Kelly treatment.



From what I've read, Ward is doing Necrons, Kelly SoB, and Cruddance is doing Tau.

To tell you the truth, I think Cruddance writes rules worse than Ward. We'll see how this turns out.

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I didn't post this because I couldn't believe this "no standards but 3 life Obliterator" rumour. Doesn't make sense to me.

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micahaphone wrote:I'm doubting that the troops unlocked thing works exactly as described (perhaps it'll make certain things troops, i.e. kroot are now fast attack unless a shaper is taken), but sounds good. I'm guessing that the unmentioned fire warriors are the basic troop, but taking an etheral gives them an auto-Ld boost, so that the Etheral gets in on this troop-boosting fun. That's just a guess.



That sounds like the most likely explanation to me, and follows the trend of other codecies.

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chaos0xomega wrote:I'm calling a load of BS on this. Half these rumors don't make sense, seem like blatant wishlisting, or go against logic in general.

Also, "I can vouch for such and such because we did xyz together" is not really a valid reference. So you met someone, great, what does that have to do with what you claim to know?

Also:
Platuan4th wrote:
Surtur wrote:The Crisis suits having every weapon sounds phoney to me.


How so? There's 2 other units in the game that do it, why shouldn't Tau(who are more advanced than both other books) get one?



Because one of the two units that can do it is a warpspawned mutant beast that can literally fashion any weapon it needs from its own body. The other is an alien monkey that has always been described in the fluff as being able to mcguyver any sort of technological tool it needs whenever it feels like, from random objects just lying around. Whats the Tau excuse? Did Crisis Suits all of a sudden become alien warspawned monkeys and someone declined to inform me?


Is it so far fetched to think that maybe crisis suits will be fitted with a bunch of different weapon systems? Makes more sense than a damn ape that can fashion a new weapon from scrap each turn.

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They seem like plausible choices from a playtest book, but things that would all be ruled out eventually. I can't see there ever being an unlock needed to take Fire Warriors as troops.

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augustus5 wrote:Is it so far fetched to think that maybe crisis suits will be fitted with a bunch of different weapon systems? Makes more sense than a damn ape that can fashion a new weapon from scrap each turn.


Or the same weapon with different effects, ala Sternguard. This would actually make more sense than 6 or 7 different loadouts.

On the subject of I.D., I remember emailing GW sometime after 3rd edition came out purposing a 2x/3x system (double the strength, 2 wounds, triple, 3 wounds). Then again, I don't know if this wouldn't make shooting a lot less effective.

And I really hope Tau get new suits. The latest ones from FW are just fabulous.

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Sasori wrote:
AgeOfEgos wrote:I wonder if they fixed their fluff----or if Tau will continue to be the most naive/dull race in the galaxy. Hopefully for Tau players they're getting the Kelly treatment.



From what I've read, Ward is doing Necrons, Kelly SoB, and Cruddance is doing Tau.

To tell you the truth, I think Cruddance writes rules worse than Ward. We'll see how this turns out.



Cruddance is doing Tau---sorry Tau players. Be prepared for God Tier or Garbage Tier choices.

Kelly is doing SoB? Oh my ^^

I agree with you too----my hierarchy of rules writers;

Kelly----Ward--------------------------------------------------------------------------------------------------Cruddance

Ward just writes fluff like a 9 year old----his theme/rule set is usually pretty good.

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augustus5 wrote:
chaos0xomega wrote:I'm calling a load of BS on this. Half these rumors don't make sense, seem like blatant wishlisting, or go against logic in general.

Also, "I can vouch for such and such because we did xyz together" is not really a valid reference. So you met someone, great, what does that have to do with what you claim to know?

Also:
Platuan4th wrote:
Surtur wrote:The Crisis suits having every weapon sounds phoney to me.


How so? There's 2 other units in the game that do it, why shouldn't Tau(who are more advanced than both other books) get one?



Because one of the two units that can do it is a warpspawned mutant beast that can literally fashion any weapon it needs from its own body. The other is an alien monkey that has always been described in the fluff as being able to mcguyver any sort of technological tool it needs whenever it feels like, from random objects just lying around. Whats the Tau excuse? Did Crisis Suits all of a sudden become alien warspawned monkeys and someone declined to inform me?


Is it so far fetched to think that maybe crisis suits will be fitted with a bunch of different weapon systems? Makes more sense than a damn ape that can fashion a new weapon from scrap each turn.


They are fitted with a bunch of weapons systems currently. You can pick up to three, if you pay the appropriate points cost.


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Someone care to explain why Cruddace is so bad, perhaps citing evidence of previous work?

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The latest imperial guard codex is incredibly dull compared to the old one and is quite inconsistant when it comes to usefullness of units but it is okay in general. I cant remember who wrote tyranids but they deserve the hate, both dull and apparently nerfed.

EDIT: I wonder what will happen to sniper teams lol. If yo could attach them to pathfinders akin to heavy weapon squads for guard that would be neato.

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RC did IG and Bugs.

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Well, they're not overpowered, crazy-new-rule creating books like Mr. Ward's, but both the IG and 'nid books were well thought out and had many different playstyles and fun new units in them. I've heard a lot of complaining about the tyranid codex, but it is well made, with several good units and setups. I for one welcome this fellow. Bad luck on the last name, though.

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Perkustin wrote:The latest imperial guard codex is incredibly dull compared to the old one and is quite inconsistant when it comes to usefullness of units but it is okay in general. I cant remember who wrote tyranids but they deserve the hate, both dull and apparently nerfed.

EDIT: I wonder what will happen to sniper teams lol. If yo could attach them to pathfinders akin to heavy weapon squads for guard that would be neato.


Cruddance wrote both of those codexes.

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Perkustin wrote:The latest imperial guard codex is incredibly dull compared to the old one and is quite inconsistant when it comes to usefullness of units but it is okay in general. I cant remember who wrote tyranids but they deserve the hate, both dull and apparently nerfed.


You know, it's funny, because I heard people say the exact same thing about the 4th Ed IG Codex when comparing it to the 3rd Ed Codex. There's nothing dull about the new codex - it's got more vehicle choices than any previous IG codex. As far as inconsistency in the usefulness of units, that's nothing new at all. That's the way all the Codices are - some units are more useful than others. Just the way it is. And considering the standings that IG take in the tournament scene, I think there's quite a few folks out there that would argue the effectiveness of the army.

And as far as 'Nids go, they were okay until the FAQ nerfed them. Not spectacular, but certainly better than they are now.

micahaphone wrote:Well, they're not overpowered, crazy-new-rule creating books like Mr. Ward's, but both the IG and 'nid books were well thought out and had many different playstyles and fun new units in them. I've heard a lot of complaining about the tyranid codex, but it is well made, with several good units and setups.


+1. And say what you will about Ward's writing, but from a rules perspective, the SM Codex still stands up well against newcomers like SW and BA.

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chaos0xomega wrote:I'm calling a load of BS on this. Half these rumors don't make sense, seem like blatant wishlisting, or go against logic in general.
Also, "I can vouch for such and such because we did xyz together" is not really a valid reference. So you met someone, great, what does that have to do with what you claim to know?
Also:
Platuan4th wrote:
Surtur wrote:The Crisis suits having every weapon sounds phoney to me.

How so? There's 2 other units in the game that do it, why shouldn't Tau(who are more advanced than both other books) get one?


Because one of the two units that can do it is a warpspawned mutant beast that can literally fashion any weapon it needs from its own body. The other is an alien monkey that has always been described in the fluff as being able to mcguyver any sort of technological tool it needs whenever it feels like, from random objects just lying around. Whats the Tau excuse? Did Crisis Suits all of a sudden become alien warspawned monkeys and someone declined to inform me?


My guess is they don't come equipped with all of them, but all of the guns are AVAILABLE to them. The question becomes, can each member of a squad take different weapons for wound allocation purposes?

And if a Crisis suit is 60 points BEFORE upgrades, it better be BS4 and T5.

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Cruddance is alright. The tyranid codex has some issues but the IG one was well done. I think that all the recent codexes have had well-written rules and multiple builds.

I just think salt when it comes to the "new" crisis suits. I can see there being "elite" suits that have that ability, but not all of them. It would be kinda like in the GK codex with Terminators vs. Paladins.
   
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micahaphone wrote:This way, people will find that suits are worthless, and will have to buy many new models to make their army competitive again! Yay!

It's almost as if GW is trying to get our money....

Actually, that'd explain why the skyray is being made so amazing.


If you haven't been buying the Skyray now, you're a fool. It's the same cost as the Hammerhead, with all of the Hammerhead sprues, PLUS the Skyray parts. Hell it's even got two turrets.

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Personally if RC is writing the Tau book, I'll be ok with it, his previous two have been solid lists with a lot of choices. a few must have units and a few units that you look and say WTF?! Fluff in nid book is ok, and the IG is not so memorable, sadly I love the WFB fluff better than 40k but prefer to play 40k than fantasy.

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chaos0xomega wrote:
augustus5 wrote:
chaos0xomega wrote:I'm calling a load of BS on this. Half these rumors don't make sense, seem like blatant wishlisting, or go against logic in general.

Also, "I can vouch for such and such because we did xyz together" is not really a valid reference. So you met someone, great, what does that have to do with what you claim to know?

Also:
Platuan4th wrote:
Surtur wrote:The Crisis suits having every weapon sounds phoney to me.


How so? There's 2 other units in the game that do it, why shouldn't Tau(who are more advanced than both other books) get one?



Because one of the two units that can do it is a warpspawned mutant beast that can literally fashion any weapon it needs from its own body. The other is an alien monkey that has always been described in the fluff as being able to mcguyver any sort of technological tool it needs whenever it feels like, from random objects just lying around. Whats the Tau excuse? Did Crisis Suits all of a sudden become alien warspawned monkeys and someone declined to inform me?


Is it so far fetched to think that maybe crisis suits will be fitted with a bunch of different weapon systems? Makes more sense than a damn ape that can fashion a new weapon from scrap each turn.


They are fitted with a bunch of weapons systems currently. You can pick up to three, if you pay the appropriate points cost.



I know, I played Tau for a long time. You just make it sound like it's an insane idea to have a battlesuit with a bunch of weapons loaded up on it. I don't think it's all that far fetched and much less far fetched than a stupid looking orange ape that can pick up battlefield scrap and fashion a weapon in seconds.

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To be honest, none of these rumors appeal to me. An increase in points for an extra wound? Only invulnerable saves for the commander?

My Plasma Rifle/Missile Pod/Shield Generator suits would slam these without question. At lest they would get a 4+ invulnerable and would be worth every point

Even the skyrays: missile spam? Please, this is no solution to the current issue with tau. We need more reliable firepower, not simply more things to throw at the enemy.


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Surtur wrote:
Platuan4th wrote:
Surtur wrote:The Crisis suits having every weapon sounds phoney to me.


How so? There's 2 other units in the game that do it, why shouldn't Tau(who are more advanced than both other books) get one?

Surtur wrote:Also the HQ unlocks troops sounds a little too complicated to be real.


Again, it's not too complicated for other books, the only difference is that this takes it to the extreme end of something we've all seen coming.

If true, of course.


Because of the full list of wargear available to crisis suits means that many weapons would probably be cut or un-optimized. Oblits have a huge list sure, but the recent Jokaro are 3 weapons and with the list of possible weapons what would be twin linked and what wouldn't? Or would there be even more complex rules regarding weapon selection and twin linked. It may be true, but there would be some serious sacrifices if it's done.

Yes, right now we have special HQs that allow certain units to go else where in the army, but to have the entire troops selection be based on it is a bit much. I mean you can't even take firewarriors in troops without a certain hq? This would wreak havoc on tau's ability to hold objectives without certain HQs and make the army a lot less flexible.


That's my view too.

If FW remain rubbish and Ethereals remain rubbish, and Crisis suits become rubbish due to being expensive T4 Instant Death magnets, then what the hell are Tau actually going to use to fight with.

A Skyray that replaces a Broadside team and can only shoot one missile a round, if someone gets a Markerlight hit first?

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There are so many things I want them to do with Tau. Make it so I don't have to castle up in a corner to win games. Make it so I don't have to sacrifice units to buy more turns of shooting. Make it so my Fire Warriors can take take a Fusion Blaster or two (won't happen, but a man can dream). For the love of all things holy, make everyone BS4. Give me unique HQ's that aren't god awful. Give my Pathfinders Stealth USR so they aren't blown to kingdom come Turn 1 (and while we're at it, they don't need that Devilfish). Make it like the Space Marine codex in that almost every unit is usable (maybe not tournament usable, but can make a decent list). Give me new Vespid models. Now. Make Tau the best shooting army there is (like they damn well should be).

But whatever they do, PLEASE don't take away my 5 point disruption pods. Please don't take away the frustration on my opponent's face when I brush off seemingly every single penetrating hit they can muster. Oh the fun I have with disruption pods!

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I think it is guaranteed that D pods will change.

Disruption pods are nice but they still only have 50% chance to stop a hit from over 12 inches.

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D pods might become a 5+ cover save for all your tanks. 5+ saves on tanks seems to be the new thing to do. (flicker-fields, SW/BA Spells)


Tau should be able to get special weapons in their fire warrior squads, BUT they will get then in the form of drones. Then you do not have to change anything.



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micahaphone wrote:Well, they're not overpowered, crazy-new-rule creating books like Mr. Ward's, but both the IG and 'nid books were well thought out and had many different playstyles and fun new units in them. I've heard a lot of complaining about the tyranid codex, but it is well made, with several good units and setups. I for one welcome this fellow. Bad luck on the last name, though.


Do you actually play Tyranids? By your post I'm guessing you don't. Codex Tyranids was a blatant money grab. It made popular but limited older options completely obsolete and nigh worthless (e.g.: Carnifexes and Lictors), while forcing expensive new models down our throats (e.g.: Trygons and Hive Guard). It robbed the army of any sort of flexibility, character or feel that the previous codex had done a fantastic job of creating, while presenting dull and idiotic new options that sounded like a nine year old had named them (Tyranofex, really?). It also eliminated the viability of numerous units (anything T4 with multiple wounds basically: warriors, lictors, ravenors), especially in the current mech / missle spam environment.

The Tyranid codex is a piece of crap through and through, from pathetic nerfing of existing units (160 pt Carnifexes?) as to make new models more desirable, to a disgusting homogenization of army builds (there's basically The Tervigon list), to units that make no in sense and are a hodgepodge of pointless rules (looking at you Venomthropes and Pyrovores).

Following on after Codex Imperial Guard and Codex Space Wolves, the Tyranid codex was, and remains, an utter failure. That the book somehow made it out to printing is an insult to Tyranid players. That many years later it remains the most unsupported book shows that GW just couldn't give two s about the Tyranid army. There is nothing "well made" about this book, and "several" good units is not enough. It shouldn't be a few gems among a pile of gak, it should be a full fledged, viable army book, just like all the others. But it's not. It's not anything close.
   
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augustus5 wrote:
chaos0xomega wrote:I'm calling a load of BS on this. Half these rumors don't make sense, seem like blatant wishlisting, or go against logic in general.

Also, "I can vouch for such and such because we did xyz together" is not really a valid reference. So you met someone, great, what does that have to do with what you claim to know?

Also:
Platuan4th wrote:
Surtur wrote:The Crisis suits having every weapon sounds phoney to me.


How so? There's 2 other units in the game that do it, why shouldn't Tau(who are more advanced than both other books) get one?



Because one of the two units that can do it is a warpspawned mutant beast that can literally fashion any weapon it needs from its own body. The other is an alien monkey that has always been described in the fluff as being able to mcguyver any sort of technological tool it needs whenever it feels like, from random objects just lying around. Whats the Tau excuse? Did Crisis Suits all of a sudden become alien warspawned monkeys and someone declined to inform me?


Is it so far fetched to think that maybe crisis suits will be fitted with a bunch of different weapon systems? Makes more sense than a damn ape that can fashion a new weapon from scrap each turn.



Maybe the all gun option means a weapon that can change ammo types like the Forge World X-9 Commanders rifle.
   
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Just a thought but could the rumor about battlesuits being able to take every weapon option (or however it was worded) mean that standard suits would be allowed to purchase AFPs or CIBs instead of being able to take every battlesuit weapon at the same time.

I like the idea of differant HQs giving differant troop options, if the Ethereal unlocks Fire Warriors as Troops they better make the choice worth a damn I'm also curious to see how the Kroot HQ will work options wise because I loved Anghkor Prok when he was legal.

As far as the suits go I think the FW suits are ugly with the exception of one and I actually don't have an issue with the current suits but it would be nice if they updated them. If they make them like FW suits though I'll be buying as many old ones as I can.

 
   
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WHile i find it highly doubtful that suits have every weapon - ala obliterators I could see GW dumbing it down and saying pay X and choose any two weapon systems rather than the current +4 for this +16 for that. We are a nation of idiots afterall and applying simple math skills is asking too much out of a player so making it as simple as possible makes sense in a GW kind of way.

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