Game 6 I get paired against Russels sisters of battle. Both of us are at Max battle points in the upper division of a tournament so I assume its going to be a challenging game. In order for me to win today I cant get slaughtered, and winning is better. If I loose this game I wont win today, if I tie this game I probably wont win, and if I win this game I have a chance of winning out. The idea here is to win this game so I can win out.
Russels SoB List
Celestine
Uriah Jacobus
6x
DCA, Rhino
4x10 Sister Squads. 2 Flamers Each. 4x Rhinos.
3x5 Dominion Squads. 2x Meltas and a combi Melta. 3x Rhinos.
3x Exorcists
Mission:
Primary : Kill Points (must win by 3).
Secondary: Most Units outside of both players deployment zone.
Tertiary: Table Quarters
Deployment: Spearhead
Russel Wins the Roll off and decides to Deploy/Go First
SoB Deployment
Eldar Pre Game
Welp the name of the game is kill points, and luckily Im playing against one of the most kill point saturated lists at the tournament, with a total of around 21 kill points.
I have a
SoB army thats 2k+ points that im painting up, so there are no surprises here.
One important thing about warhammer
40k, is every unit has a "strength". Every unit has a possible "best" and "worst" case scenario in a game. Every unit in your army, put against every unit in your opponents army has a best and worst scenario. Longfangs best scenario is shooting from cover at things like rhinos or troops or
MC's. There worst case scanrio is getting assaulted turn1 by infiltrated genestealers(yes this is possible!). One thing alot of
40k players dont understand, is that an important part of
40k isnt what you do, but its what you deny your opponent of doing. In this game, Its not about what I do to russel, but rather what I dont let him do to me.
Celestine : Annoying unit. I cant let her have a punching match with my walkers, so she needs to stay away from my walkers. This is a challenge because I cant waste shots on her, because shes moderatly difficult to bring down and she comes back up on a 4+. Im not sure exactly how to do it, but I need to tie celestine up.
Sisters : The
DCA and the Sister with flamer squads are useless, I dont care about them. Besides assaulting my fire dragons and krak grenading my tanks, they cant do anything.
Dominions: 2nd threat. 3 Twin Linked Meltas can whipe a squad of walkers easily, so I need to avoid these and kill them as best I can.
Exorcists:
d6 str8 ap1 shots is horrible horrible horrible. I need to avoid this and kill them with fire dragons.
So basically to win this game I need to tie up celestine, avoid the Exorcists, and kill the scouting dominions.
I know I can probably win Kill Points, as his army bleeds them. I know that if I have alot at the end of the game I can take the other 2 objectives, but if my army is brutalized I might not be able to.
Eldar Deployment
That akward moment when you realize your opponent is going first but you dont have an autarch. Sad Face.
Well I have 2 options.
Deploy Standard : turn 1 I get hit by 9 twin linked meltas, and 3 exorcists and probably loose 2-3 tanks and some walkers.
Deploy Sneeky : Loose nothing/very little turn 1.
Because of this I deploy the same as I did game 3. Eldrad and his walkers go behind a wall negating
LOS, while my other 5 Tanks come in from reserve.
Turn 1 and Scout Moves
He scout moves and moves foward.
His Exorcists are in the back. The farthest back Rhino has the
DCA and Jacob.
Front Rhinos have Dom's. Back Rhinos have sisters.
Celestine is on the left advance behind a rhino.
His exorcists move 12" as they cant see anything.
His Dominions move up and get out. Somehow they can see my walkers (although I get a cover save).
He rolls his faith, and misses it.
He then shoots 3 meltas, and with cover saves is only able to blow a weapon off a scatter walker.
Besides that nothing happens.
Eldar 1
Welp I avoided some damage, not all.
I double fortune my walkers.
EML and Scatter. I guide scatter walkers.
One scatter walker stays compleatly behind the ruins, while the other squads remain 50% obscured by keeping a walker behind the wall.
I unload into the dominions. I bring them down 4, but fail to kill the last (which doesnt have a melta). I also think I stun the Rhino.
So far the games going akwardly. Im being a huge doosh and denying my opponent EVERYTHING. Next turn he will probably put his dominion back in the rhino to save the kill point,and advance the rest of his army. Luckily the big building in the center is really hindering his advance. His sister squads are slinkied out and are un able to get to me. Celestine and 1 dominion squad will move up next turn, Im fortuned so they wont do much.
SoB 2
His Exorcists still cant see a whole lot. One of them moves towards my board edge. (I think hes doing this on purpose and using a flamer squad to kill the dragons. This is a Exorcists-Fire Dragon trade off, which is in my favor as fire dragons arnt important and his exorcists are bread and butter).
His Dom squad moves up and does their
TL Faith.
Celestine Moves Up as well. like 80% of his army pops smoke this turn.
His lone dominion decides to charge my squad of 3 War Walkers. To russels surprise I get 6 str5 Attacks, and the Sister gets smushed.
Through some shooting, his dominions and mabe 1 or 2 exorcists he doesnt do a whole lot through fortune. I think he might of shot at Eldrads ride. He didnt do anything this turn.
Eldar 2
I double Guide, and I cast fortune on Eldrad himself
I roll reserves, and get 2 dragon wagons, and 1 DAVU.
I bring 1 DAVU in on far right.
I turbo 1 dragon serpent up middle.
I move 1 dragon up right to kill an exorcist.
Eldrad gets out of his serpent and moves towards the Dominions in the open
Fire Dragons shoot, and Blow up an Exorcist.
Right Walkers shoot into a squad of Sisters Rhino, and manages to blow it up killing a few.
Left Walkers shoot into the lead Rhino on the left Destroying it.
Left walkers shoot into the rhino behind that and immobolize it.
Serpents shoot into Close Rhinos at my firing base and destroy one with nothing inside.
Eldrad Then charges the dominions, Killing 1. (Eldrad took a perils wound this turn).
The game took a huge swing in my favor. I now have like 5 kill points. His 2nd exorcist is going to die next turn, 2 of his dominion squads are done, and alot of his rhinos are caput. Celestine can either try and save the dominion squad (which will be a huge stalemate) or she can go for a walker squad (what I dont want).
SoB 3
Russel gets his entire army out of their transports.
One squad moves to flamer dragons.
1 Sister Squad and
DCA's go to charge my middle serpent.
Dominion squad moves up.
Celestine moves right next to Eldrad.
He Flamers the fire dragons killing them.
His Exorcists shoot into walkers doing minimal damage.
His Dominions moved 12" and cant shoot.
The close combat between
DCA and sisters and my wave serpent yields nothing in his favor.
The Sisters that whiped the Fire Dragon squad charged my Wave serpent (which now that I think about is iffy but whatever), and it doesnt do anything.
Celestine charges eldrad. I put my attacks on the squad, and I win by 1. They Stick.
Im Winning by a LARGE margin right now. Jacobus and the
DCA squad are out which is 2 easy kill points. Im about to get 3-4 more kill points, and kill another exorcists. Alot of his army is over in nigeria, so it looks like my walkers will remain safe.
Eldar 3
Eldrad Fortunes himself, and Guides a Walker Squad (I can only do 2 powers now).
I get my third fire dragon serpent in, and move it on the left hand side. I plan to Melta the dominions Rhino, and then kill the occupants inside with DAVU Fire.
Fire Dragons move 12", get out in cover, and get ready to melta an exorcist.
DAVU Squad comes in right and moves 12" to get rear shots on rhinos moving towards my firing base.
(In the excitement here I forget to move the serpent thats in close combat, and I forget to move the serpent thats on the right next to the building).
Meltas shoot into Rhino. Davu Shoot into Dominions with some tank fire. 2 More Kill points for the Eldar.
My Tanks shoot into
DCA, I kill 4 of them and put a wound on Jacob.
Fire Dragons Melta an Exorcist bringing the 2nd one down.
Eldrad smacks another sister, leaving 2. Eldrad takes a wound, meaning he has 1 left.
I then realize I didnt move my wave serpent that the fire dragons were in and that got assaulted my sisters. Russel rolls his 10 krak grenades and destroys and and consolidates. I then realize that I also forgot to move the DAVU Serpent on the board edge, meaning it will probably die as well. So Due to me not paying attention im going to loose 3 kill points. Derp.
Pretty Good turn. Ive achieved like 3 more kill points. Eldrad is probably going to whipe the sister squad. 2 exorcists are dead. Im way ahead in kill points.
Sisters 4
DCA move up to assault fire dragons.
Sisters move to assault DAVU Serpent that didnt move.
Other sisters move to assault DAVU serpent that moved 12".
Sisters get out of their immobolized Rhino and move 12" towards my firing base.
Exorcist shoots into Left Dragon Rhino, Destroys it.
Sisters Assault the DAVU Rhino that didnt move, Destroy it.
Sisters assault the DAVU rhino that moved 12", Destroy that Also.
DCA Assault the 5 Fire Dragons in cover. I tell him he needs to roll for difficult. He then shows me how 1 of my fire dragon bases is hanging off the Area terrain by less than a 1mm. Despite the fact that the model was knocked, and I know for a fact that I put them in difficult terrain, He assaults without rolling and whipes the squad.
Eldar 4
Kill Points are basically tied now. The
DCA combat shouldnt of happened. The DAVU serpent that moved 12" should be fine. The serpent that got shot by the exorcist is mathmatically acceptable. I lost 3 kill points to not moving vehicles, 2 to luck, 2 to math, and 1 to a model being knocked.
This presents a pretty big problem. Instead of having 6 units on the right side of the board to go for quarters and recon, I now have 0. I lost 3 tanks, and the 2 squad are going to die. Although Im not out of the game yet, I went from winning by a VERY LARGE margin, to winning by a small margin.
Davu get back in their serpent.
Eldrad casts guide and fortune.
I shoot at a 10 sister
SoB Squad with war walkers and I whipe it off the board.
I shoot into a rhino and blow it up as well.
I then shoot the few things I can into the
DCA squad killing another, leaving Jacobus and 1 of his lady friends.
Celestine and Eldrad smack eachother and tie.
Sisters 5
He moves his untis forward.
Fire Dragons on the left get rapid fired by a squad of sisters and die.
5 and 5 Dire Avengers in the open get shot at / assaulted and die as well.
His Exorcist shoots at my fire dragon wave serpent on my right hand side, and destroys it as well, leaving me 1 mobile wave serpent.
Eldar 5
We are out of time, and the judges told us that the game ends after my turn.
Kill Points: I need to pick up as many as I can this turn.
Recon: Ive lost it, Russel has like 7 units to my 0 outside deployment.
Quarters: I can tie it.
I Fortune Eldrad, and Guide a walker squad.
There are like 5 possible kill points I can get this turn.
Last
DCA
Jacobus
2 Rhinos (Ones rear armor is facing me).
2 Dominions in Combat with Eldrad.
If I can kill the magority of those I might win the Primary.
Scatter Walker squad on the bottom has 1 model left, and it moves right to shoot at
DCA.
Wave Serpent does the same thing.
2 Full War Walker squads move into the top left quarter claiming it for Avior!
Scatter Walker squad top at full shoots into rhinos rear, blows it up.
Guided
EML Walker full squad top shoots at immobolized Rhino behind destroyed one, and destroys it as well.
I shoot the rest of my army into the
DCA/Jacobus. Finally after like 12 str6 shots they fail a cover and the last
DCA dies, leaving jacob with 1 wound and womenless.
Eldrad combat. Celestine does 2 wounds. I pass 1. I then roll the second.....and PASS
IT lol.
Eldrad then counters, and with a swift swing of his blade kills the last 2 sisters.
Primary : Eldar win 11'ish to 14'ish
Secondary: Eldar Loose.
Tertiary: Eldar Tie.
I get +5 Bonus points for
HQ alive and playing 5 turns.
Eldar Victory 80-70 Points.
Game 7 Summary
Russel is a great player, Ive watched him play at numerous tournaments and hes always a strong contender. I had alot of fun playing against him. As hes a great guy I look foward to playing against him again. The game honestly could have gone either way after turn 3. Good thing I was able to kill stuff turn 5.
The game went really well for me. I was maxing my eldar army up until turn 4. My Deployment was perfect, I was able to manipulate the sisters EXACTLY how I wanted them. Dominion squad getting out 1 at a time, units slinkied and un able to move. Exorcists not being able to shoot.
DCA having no real targets. Celestine getting tarpitted against Eldrad. Fire Dragging/DAVU'ing the last dominion squad. All of that was skill capped eldar play.
The Problem tho, is on my turn 3 when I was trying to Orchaestrate this event, I made a few mistakes.
1) not moving my 2 serpents.
2)not putting Fire Dragons compleatly in cover.
If I had simply moved my 2 serpents, I would have been able to save 3 kill points and 3 units. The other DAVU would have died but to math not play. If the Fire Dragons were 100% instead of being 99% in cover, I would of been able to of melta'd the
DCA off the board, giving me 2 more
KPS. If Those 4 units had been alive I would of been able to pick off the secondary and tertiary giving me full points.
Lesson Here: If your vehicles can get assaulted, Make sure to move them 12". Also pay attention to detail.
What I really like about this game, is that its a perfect example of Eldar trickery. I was able to come in, and hit my opponent wherever I wanted with my mobility and reserving, this played out really well.
Unfortunantly , the fact that he was able to get a few free kill points really made the game close. Also, his exorcist got hot and killed like 3 of my tanks which also sucked.
My Walkers were at. Scatter-3. Scatter-1.
EML-3. My Walkers yet again took no damage, and were able to do ALOT Of damage.
As far as my game play, not making those mistakes turn 3 would of won me full points.
AS far as russels play style, I would of kept my Exorcists at my board edge to avoid fire dragons, although I think he baited my fire dragons on purpose. I would of moved my army Faster up the board. I also would of Kept my
DCA in their transport. It would of been ideal if he could of gotten 3 turn 1 dominion meltas off, instead of 1 each turn, and the 3rd squad never shot. I also would of focus fired the walkers instead of the serpents, and I would of charged celestine into walkers instead of Eldrad. In my opinion its important to use your entire army as 1 tool, instead of splitting it up to come in as waves that I can deal with (this is a theme weve seen the entire tournament).
Im now sitting at 205 battle points in second place. I play on Table One against Nicks Space Wolves!