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Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

Venerable Dreadnoughts are automatically elites for Grey Knights.


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in us
Longtime Dakkanaut






Dallas Texas

Unholy_Martyr wrote:Venerable Dreadnoughts are automatically elites for Grey Knights.


so the stormravens are dedicated?

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Pulsating Possessed Chaos Marine




Denver, CO

Storm Ravens are Fast Attack choices (you know, that section most eldar players never look at ).
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Yep. SR are FA for GK, as opposed to HS for BA.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Perfect Shot Dark Angels Predator Pilot






HOLD THE PHONE!

There's a fast attack section in the Eldar codex?
What kind of lies and propaganda is this?
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Vypers can be playable in a max-S6 shooting list, depending on the points level.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Fixture of Dakka





San Jose, CA

Don't Warp Spiders have S6 shooting as well....or are they from the dark eldar codex?



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

Double stormraven lists function exactly as you see in Smitty's bat rep and my bat rep.

Smitty's: They get shot down. Game over.

Me: They don't get shot down. Game over the other way.

It puts the entire game in a few 4+ dice rolls and the vehicle damage table. For some, that's what they like. For me, that would never work.

And balls-out, you say? He spent two turns milling about shooting missiles at me, thank you very much. I feel good giving the infamously ballsy player pause on his advance

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Haemonculi Flesh Apprentice






I love warp spiders, my brother always manages to DS them behind my vehicles and start blowing them up.

   
Made in us
Longtime Dakkanaut






Dallas Texas

Game 6 Against Russels Sisters of Battle

Spoiler:


Game 6 I get paired against Russels sisters of battle. Both of us are at Max battle points in the upper division of a tournament so I assume its going to be a challenging game. In order for me to win today I cant get slaughtered, and winning is better. If I loose this game I wont win today, if I tie this game I probably wont win, and if I win this game I have a chance of winning out. The idea here is to win this game so I can win out.

Russels SoB List

Celestine
Uriah Jacobus
6x DCA, Rhino

4x10 Sister Squads. 2 Flamers Each. 4x Rhinos.

3x5 Dominion Squads. 2x Meltas and a combi Melta. 3x Rhinos.

3x Exorcists


Mission:
Primary : Kill Points (must win by 3).
Secondary: Most Units outside of both players deployment zone.
Tertiary: Table Quarters

Deployment: Spearhead

Russel Wins the Roll off and decides to Deploy/Go First

SoB Deployment



Eldar Pre Game

Welp the name of the game is kill points, and luckily Im playing against one of the most kill point saturated lists at the tournament, with a total of around 21 kill points.

I have a SoB army thats 2k+ points that im painting up, so there are no surprises here.

One important thing about warhammer 40k, is every unit has a "strength". Every unit has a possible "best" and "worst" case scenario in a game. Every unit in your army, put against every unit in your opponents army has a best and worst scenario. Longfangs best scenario is shooting from cover at things like rhinos or troops or MC's. There worst case scanrio is getting assaulted turn1 by infiltrated genestealers(yes this is possible!). One thing alot of 40k players dont understand, is that an important part of 40k isnt what you do, but its what you deny your opponent of doing. In this game, Its not about what I do to russel, but rather what I dont let him do to me.

Celestine : Annoying unit. I cant let her have a punching match with my walkers, so she needs to stay away from my walkers. This is a challenge because I cant waste shots on her, because shes moderatly difficult to bring down and she comes back up on a 4+. Im not sure exactly how to do it, but I need to tie celestine up.
Sisters : The DCA and the Sister with flamer squads are useless, I dont care about them. Besides assaulting my fire dragons and krak grenading my tanks, they cant do anything.
Dominions: 2nd threat. 3 Twin Linked Meltas can whipe a squad of walkers easily, so I need to avoid these and kill them as best I can.
Exorcists: d6 str8 ap1 shots is horrible horrible horrible. I need to avoid this and kill them with fire dragons.

So basically to win this game I need to tie up celestine, avoid the Exorcists, and kill the scouting dominions.

I know I can probably win Kill Points, as his army bleeds them. I know that if I have alot at the end of the game I can take the other 2 objectives, but if my army is brutalized I might not be able to.

Eldar Deployment

That akward moment when you realize your opponent is going first but you dont have an autarch. Sad Face.

Well I have 2 options.
Deploy Standard : turn 1 I get hit by 9 twin linked meltas, and 3 exorcists and probably loose 2-3 tanks and some walkers.
Deploy Sneeky : Loose nothing/very little turn 1.

Because of this I deploy the same as I did game 3. Eldrad and his walkers go behind a wall negating LOS, while my other 5 Tanks come in from reserve.



Turn 1 and Scout Moves

He scout moves and moves foward.

His Exorcists are in the back. The farthest back Rhino has the DCA and Jacob.
Front Rhinos have Dom's. Back Rhinos have sisters.
Celestine is on the left advance behind a rhino.

His exorcists move 12" as they cant see anything.
His Dominions move up and get out. Somehow they can see my walkers (although I get a cover save).

He rolls his faith, and misses it.

He then shoots 3 meltas, and with cover saves is only able to blow a weapon off a scatter walker.

Besides that nothing happens.



Eldar 1

Welp I avoided some damage, not all.

I double fortune my walkers. EML and Scatter. I guide scatter walkers.

One scatter walker stays compleatly behind the ruins, while the other squads remain 50% obscured by keeping a walker behind the wall.

I unload into the dominions. I bring them down 4, but fail to kill the last (which doesnt have a melta). I also think I stun the Rhino.



So far the games going akwardly. Im being a huge doosh and denying my opponent EVERYTHING. Next turn he will probably put his dominion back in the rhino to save the kill point,and advance the rest of his army. Luckily the big building in the center is really hindering his advance. His sister squads are slinkied out and are un able to get to me. Celestine and 1 dominion squad will move up next turn, Im fortuned so they wont do much.

SoB 2

His Exorcists still cant see a whole lot. One of them moves towards my board edge. (I think hes doing this on purpose and using a flamer squad to kill the dragons. This is a Exorcists-Fire Dragon trade off, which is in my favor as fire dragons arnt important and his exorcists are bread and butter).

His Dom squad moves up and does their TL Faith.

Celestine Moves Up as well. like 80% of his army pops smoke this turn.

His lone dominion decides to charge my squad of 3 War Walkers. To russels surprise I get 6 str5 Attacks, and the Sister gets smushed.

Through some shooting, his dominions and mabe 1 or 2 exorcists he doesnt do a whole lot through fortune. I think he might of shot at Eldrads ride. He didnt do anything this turn.

Eldar 2

I double Guide, and I cast fortune on Eldrad himself

I roll reserves, and get 2 dragon wagons, and 1 DAVU.

I bring 1 DAVU in on far right.
I turbo 1 dragon serpent up middle.
I move 1 dragon up right to kill an exorcist.

Eldrad gets out of his serpent and moves towards the Dominions in the open

Fire Dragons shoot, and Blow up an Exorcist.





Right Walkers shoot into a squad of Sisters Rhino, and manages to blow it up killing a few.
Left Walkers shoot into the lead Rhino on the left Destroying it.
Left walkers shoot into the rhino behind that and immobolize it.
Serpents shoot into Close Rhinos at my firing base and destroy one with nothing inside.

Eldrad Then charges the dominions, Killing 1. (Eldrad took a perils wound this turn).

The game took a huge swing in my favor. I now have like 5 kill points. His 2nd exorcist is going to die next turn, 2 of his dominion squads are done, and alot of his rhinos are caput. Celestine can either try and save the dominion squad (which will be a huge stalemate) or she can go for a walker squad (what I dont want).

SoB 3

Russel gets his entire army out of their transports.
One squad moves to flamer dragons.
1 Sister Squad and DCA's go to charge my middle serpent.

Dominion squad moves up.

Celestine moves right next to Eldrad.

He Flamers the fire dragons killing them.
His Exorcists shoot into walkers doing minimal damage.
His Dominions moved 12" and cant shoot.
The close combat between DCA and sisters and my wave serpent yields nothing in his favor.
The Sisters that whiped the Fire Dragon squad charged my Wave serpent (which now that I think about is iffy but whatever), and it doesnt do anything.

Celestine charges eldrad. I put my attacks on the squad, and I win by 1. They Stick.

Im Winning by a LARGE margin right now. Jacobus and the DCA squad are out which is 2 easy kill points. Im about to get 3-4 more kill points, and kill another exorcists. Alot of his army is over in nigeria, so it looks like my walkers will remain safe.

Eldar 3

Eldrad Fortunes himself, and Guides a Walker Squad (I can only do 2 powers now).

I get my third fire dragon serpent in, and move it on the left hand side. I plan to Melta the dominions Rhino, and then kill the occupants inside with DAVU Fire.

Fire Dragons move 12", get out in cover, and get ready to melta an exorcist.

DAVU Squad comes in right and moves 12" to get rear shots on rhinos moving towards my firing base.
(In the excitement here I forget to move the serpent thats in close combat, and I forget to move the serpent thats on the right next to the building).

Meltas shoot into Rhino. Davu Shoot into Dominions with some tank fire. 2 More Kill points for the Eldar.
My Tanks shoot into DCA, I kill 4 of them and put a wound on Jacob.

Fire Dragons Melta an Exorcist bringing the 2nd one down.

Eldrad smacks another sister, leaving 2. Eldrad takes a wound, meaning he has 1 left.

I then realize I didnt move my wave serpent that the fire dragons were in and that got assaulted my sisters. Russel rolls his 10 krak grenades and destroys and and consolidates. I then realize that I also forgot to move the DAVU Serpent on the board edge, meaning it will probably die as well. So Due to me not paying attention im going to loose 3 kill points. Derp.

Pretty Good turn. Ive achieved like 3 more kill points. Eldrad is probably going to whipe the sister squad. 2 exorcists are dead. Im way ahead in kill points.







Sisters 4

DCA move up to assault fire dragons.

Sisters move to assault DAVU Serpent that didnt move.
Other sisters move to assault DAVU serpent that moved 12".

Sisters get out of their immobolized Rhino and move 12" towards my firing base.

Exorcist shoots into Left Dragon Rhino, Destroys it.
Sisters Assault the DAVU Rhino that didnt move, Destroy it.
Sisters assault the DAVU rhino that moved 12", Destroy that Also.

DCA Assault the 5 Fire Dragons in cover. I tell him he needs to roll for difficult. He then shows me how 1 of my fire dragon bases is hanging off the Area terrain by less than a 1mm. Despite the fact that the model was knocked, and I know for a fact that I put them in difficult terrain, He assaults without rolling and whipes the squad.




Eldar 4

Kill Points are basically tied now. The DCA combat shouldnt of happened. The DAVU serpent that moved 12" should be fine. The serpent that got shot by the exorcist is mathmatically acceptable. I lost 3 kill points to not moving vehicles, 2 to luck, 2 to math, and 1 to a model being knocked.

This presents a pretty big problem. Instead of having 6 units on the right side of the board to go for quarters and recon, I now have 0. I lost 3 tanks, and the 2 squad are going to die. Although Im not out of the game yet, I went from winning by a VERY LARGE margin, to winning by a small margin.

Davu get back in their serpent.
Eldrad casts guide and fortune.

I shoot at a 10 sister SoB Squad with war walkers and I whipe it off the board.
I shoot into a rhino and blow it up as well.
I then shoot the few things I can into the DCA squad killing another, leaving Jacobus and 1 of his lady friends.

Celestine and Eldrad smack eachother and tie.




Sisters 5

He moves his untis forward.

Fire Dragons on the left get rapid fired by a squad of sisters and die.
5 and 5 Dire Avengers in the open get shot at / assaulted and die as well.

His Exorcist shoots at my fire dragon wave serpent on my right hand side, and destroys it as well, leaving me 1 mobile wave serpent.







Eldar 5

We are out of time, and the judges told us that the game ends after my turn.

Kill Points: I need to pick up as many as I can this turn.
Recon: Ive lost it, Russel has like 7 units to my 0 outside deployment.
Quarters: I can tie it.

I Fortune Eldrad, and Guide a walker squad.

There are like 5 possible kill points I can get this turn.
Last DCA
Jacobus
2 Rhinos (Ones rear armor is facing me).
2 Dominions in Combat with Eldrad.

If I can kill the magority of those I might win the Primary.

Scatter Walker squad on the bottom has 1 model left, and it moves right to shoot at DCA.
Wave Serpent does the same thing.

2 Full War Walker squads move into the top left quarter claiming it for Avior!

Scatter Walker squad top at full shoots into rhinos rear, blows it up.
Guided EML Walker full squad top shoots at immobolized Rhino behind destroyed one, and destroys it as well.

I shoot the rest of my army into the DCA/Jacobus. Finally after like 12 str6 shots they fail a cover and the last DCA dies, leaving jacob with 1 wound and womenless.

Eldrad combat. Celestine does 2 wounds. I pass 1. I then roll the second.....and PASS IT lol.

Eldrad then counters, and with a swift swing of his blade kills the last 2 sisters.

Primary : Eldar win 11'ish to 14'ish
Secondary: Eldar Loose.
Tertiary: Eldar Tie.
I get +5 Bonus points for HQ alive and playing 5 turns.

Eldar Victory 80-70 Points.

Game 7 Summary

Russel is a great player, Ive watched him play at numerous tournaments and hes always a strong contender. I had alot of fun playing against him. As hes a great guy I look foward to playing against him again. The game honestly could have gone either way after turn 3. Good thing I was able to kill stuff turn 5.

The game went really well for me. I was maxing my eldar army up until turn 4. My Deployment was perfect, I was able to manipulate the sisters EXACTLY how I wanted them. Dominion squad getting out 1 at a time, units slinkied and un able to move. Exorcists not being able to shoot. DCA having no real targets. Celestine getting tarpitted against Eldrad. Fire Dragging/DAVU'ing the last dominion squad. All of that was skill capped eldar play.

The Problem tho, is on my turn 3 when I was trying to Orchaestrate this event, I made a few mistakes.
1) not moving my 2 serpents.
2)not putting Fire Dragons compleatly in cover.

If I had simply moved my 2 serpents, I would have been able to save 3 kill points and 3 units. The other DAVU would have died but to math not play. If the Fire Dragons were 100% instead of being 99% in cover, I would of been able to of melta'd the DCA off the board, giving me 2 more KPS. If Those 4 units had been alive I would of been able to pick off the secondary and tertiary giving me full points.

Lesson Here: If your vehicles can get assaulted, Make sure to move them 12". Also pay attention to detail.

What I really like about this game, is that its a perfect example of Eldar trickery. I was able to come in, and hit my opponent wherever I wanted with my mobility and reserving, this played out really well.

Unfortunantly , the fact that he was able to get a few free kill points really made the game close. Also, his exorcist got hot and killed like 3 of my tanks which also sucked.

My Walkers were at. Scatter-3. Scatter-1. EML-3. My Walkers yet again took no damage, and were able to do ALOT Of damage.

As far as my game play, not making those mistakes turn 3 would of won me full points. AS far as russels play style, I would of kept my Exorcists at my board edge to avoid fire dragons, although I think he baited my fire dragons on purpose. I would of moved my army Faster up the board. I also would of Kept my DCA in their transport. It would of been ideal if he could of gotten 3 turn 1 dominion meltas off, instead of 1 each turn, and the 3rd squad never shot. I also would of focus fired the walkers instead of the serpents, and I would of charged celestine into walkers instead of Eldrad. In my opinion its important to use your entire army as 1 tool, instead of splitting it up to come in as waves that I can deal with (this is a theme weve seen the entire tournament).

Im now sitting at 205 battle points in second place. I play on Table One against Nicks Space Wolves!


5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Fresh-Faced New User




Sisters have a hard time with eldar. With most of my guns short range and my exorcist failing all game its easy to pick and chose your fights in that match. I couldn't apply pressure all i could do was react.
Also my dominions failing to destroy any vehicle they shot at didnt help either.

This message was edited 1 time. Last update was at 2012/06/19 18:19:33


 
   
Made in us
Longtime Dakkanaut






Dallas Texas

Theruss wrote:Sisters have a hard time with eldar. With most of my guns short range and my exorcist failing all game its easy to pick and chose your fights in that match. I couldn't apply pressure all i could do was react.
Also my dominions failing to destroy any vehicle they shot at didnt help either.


I assume this is Russel?

Ur exorcist still managed to blow up 2 of my tanks so it wasnt that bad.

As far as your play style, alot of what I say is more "In Theory" kind of stuff just to make the thread interesting. What I meant by the strategy recap is that In a perfect World X and X is what is supposed to happen, and avoiding X while Doing X is important. I wasnt saying that it was possible in this game with these variables, I was just throwing out IF's and Buts to make the summary interesting.

The game was really close and I enjoyed it.

Anything you want me to add to the report?



This message was edited 2 times. Last update was at 2012/06/19 21:16:02


5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Longtime Dakkanaut





"Eldrad then counters, and with a swift swing of his blade kills the last 2 sisters."

Doesn't Eldrad only have 1 attack?

My blog - Battle Reports, Lists, Theory, and Hobby:
http://synaps3.blogspot.com/
 
   
Made in us
Longtime Dakkanaut






Dallas Texas

hyv3mynd wrote:"Eldrad then counters, and with a swift swing of his blade kills the last 2 sisters."

Doesn't Eldrad only have 1 attack?


Eldrad has a pistol and staff so its 3 on the charge and 2 base. Eldar psykers generally get 2 attacks base (warlocks and farseers), that being said I also saw a video of fritz rolling 3 and 2 dice for Eldrad, ive always played it this way for about 3 years.

I dont have my codex on me, but im pretty sure it says something like "the staff of ulthamar is a witchblade that always wounds on a roll of 2+ and ignores armor saves".

If my 210 point HQ doesnt get an extra attack Id be somewhat sad

This message was edited 3 times. Last update was at 2012/06/19 21:14:36


5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Fixture of Dakka





San Jose, CA

The SW list is kind of funky. I'm actually kind of surprised that he did as well as he did so far. I've seen better anti-meta all-foot SW lists. Must've had some dice go his way.

I'm predicting your mechdar takes this because he's only got 2x long fangs.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut





Smitty0305 wrote:
hyv3mynd wrote:"Eldrad then counters, and with a swift swing of his blade kills the last 2 sisters."

Doesn't Eldrad only have 1 attack?


Eldrad has a pistol and staff so its 3 on the charge and 2 base.


Right but isn't his staff a 2h weapon?

My blog - Battle Reports, Lists, Theory, and Hobby:
http://synaps3.blogspot.com/
 
   
Made in us
Longtime Dakkanaut






Dallas Texas

hyv3mynd wrote:
Smitty0305 wrote:
hyv3mynd wrote:"Eldrad then counters, and with a swift swing of his blade kills the last 2 sisters."

Doesn't Eldrad only have 1 attack?


Eldrad has a pistol and staff so its 3 on the charge and 2 base.


Right but isn't his staff a 2h weapon?


I dont have my codex on me, but im pretty sure it says something like "the staff of ulthamar is a witchblade that always wounds on a roll of 2+ and ignores armor saves".

This message was edited 1 time. Last update was at 2012/06/19 21:14:16


5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
The Hive Mind





Just based on lists and mission, I think you've got it. Time to read the rep.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Longtime Dakkanaut






Dallas Texas



Before you click Show, Predict what happens game 7 and post it (you can look at the wolves list if you want). After you read the report go and edit your response. Lets see who can predict how the game goes!

Railhead Game 7 (final game)- Vs. Nick's Space Wolves

Spoiler:


Welp its the 7th and Last Game of the Railhead Rumble. Ive Battled my way to the upper division, and Ive fought the rest of the way to be at the top of the upper division.

I get put on Table 1 (for the 3rd time this tournament), and get paired against Nick's Space Wolves. Nick has 250/250 Battle Points

Nick's Space Wolf List

Rune Priest, Jaws and Hurricane

WolfGuard X5 , 5x combi Melta, 5x Power Fist
Wolf Guard, Storm bolter
Wolf Guard Naked
Wolf guard - Terminator Armor, Power Wep, Cyclone
Wolf Guard - Terminator Armor, Combi Melta, Power Fist

Grey Hunters Pack X7 Meltagun , Mark, Rhino
Grey Hunters Pack X7. Meltagun, Mark, Rhino
Grey Hunters Pack X7. Meltagun, Mark, Rhino

Grey Hunters Pack X8, MeltaGun, Drop Pod

Grey Hunters Pack X10. 2x Plasma Gun.

Wolf Scouts Pack X5 , MeltaGun, MeltaBombs
Wolf Scouts Pack X5, MeltaGun, MeltaBombs

6x Longfangs, Pack Leader, 5x Missile Launchers
6x Longfangs, Pack Leader, 5x Missile Launchers

Objectives:
Primary - Capture and Control
Secondary - Reduce all units to half or below.
Tertiary - Destroy Most expensive unit.

My most expensive unit is Eldrad, his is the Foot squad of 14.

Eldar Win the Roll off, and I elect to go first.

My Objective Goes down behind my hill.
Nick Puts his objective on the same side as me on the other side of the hill.

Pre Game

Well this is it. All that stands in my way from winning the tournament are 65 models in power armor and 10 models in scout armor.

He has a standard but weird list. He has 3 squads of 7 in Rhinos going Kopach Style. He has a drop pod thrown in with a dude with a power fist. Ok thats cool I can deal with all that. He then has a foot squad of 11 with a cyclone. Ok I can deal with that as well. He also has 2 scout squads, and 2 more Longfang squads.

In order to beat his army I need to smack his Longfangs off the board. After that I need to wither down the hunter squads one at a time. My Dragons can stay back for buffer support, and if any rhinos need to be slagged they are good to go. After the Longfangs are dead and his army is foot slogging, I need to watch out for the scouts. They arnt a huge deal, but they can do damage. Worst case scenario they come in off the board edge and smack a wave serpent. What I cant let happen is a charge on my war walkers or melta shots. If scouts get into my walkers and tie them up before the rest of the army gets there, Im screwed.

His army is basically designed to Lay Down supressive fire, while the 21 Grey hunters get in your face. So you deal with the Fire Base, and Wait for the guys to get to you, and in the meantime 10 scouts and 8 more Grey hunters plop down in your face.

What I need to do Is blow the Longfangs off the board first, pick off the pod and scouts, and do my best do avoid the 21 Guys that are comming at me. If I can do that I win.

I also need to put alot of pressure on the runepriest. If I can keep him on his side of the board, eldrad should be ok with Psychic support.

Turn 4 I will drop stuff out of transports, and Ill start turbo boosting towards nick's edge. Hopefully I can contest his with skimmers and shoot him off mine.

Eldar Deployment

I castle in Right Corner.
I get a squad of DAVU out to stop is Scouts from comming in where they are not wanted. If they pick off a serpent thats fine, they just cant hit my walkers.
2 Walkers go on the hill, one goes on the left.






Space Wolves Deployment

Scouts Wolflank
Drop pod reserves
He puts a squad of longfangs on the hill middle, another in the ruins center.
He puts rhinos behind the hill, the runepriest in the corner.
The squad of 11 or so captures his objective behind the hill, and the cyclone is ready to shoot at me all game.







This message was edited 1 time. Last update was at 2012/06/20 02:08:27


5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
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Smitty0305 wrote:
hyv3mynd wrote:
Smitty0305 wrote:
hyv3mynd wrote:"Eldrad then counters, and with a swift swing of his blade kills the last 2 sisters."

Doesn't Eldrad only have 1 attack?


Eldrad has a pistol and staff so its 3 on the charge and 2 base.


Right but isn't his staff a 2h weapon?


I dont have my codex on me, but im pretty sure it says something like "the staff of ulthamar is a witchblade that always wounds on a roll of 2+ and ignores armor saves".



It is two-handed, but he also has a Witchblade, so 1 attack with the Staff, two if you choose to use the Witchblade/pistol combo. So if you want to ignore armour saves then you only get 1 attack. Just FYI.

edit: and your game 7 doesn't go past deployment, are you waiting to post the rest?

This message was edited 1 time. Last update was at 2012/06/19 22:02:42


Sometimes the bar eats you 
   
Made in us
Longtime Dakkanaut






Dallas Texas

Aves wrote:
Smitty0305 wrote:
hyv3mynd wrote:
Smitty0305 wrote:
hyv3mynd wrote:"Eldrad then counters, and with a swift swing of his blade kills the last 2 sisters."

Doesn't Eldrad only have 1 attack?


Eldrad has a pistol and staff so its 3 on the charge and 2 base.


Right but isn't his staff a 2h weapon?


I dont have my codex on me, but im pretty sure it says something like "the staff of ulthamar is a witchblade that always wounds on a roll of 2+ and ignores armor saves".



It is two-handed, but he also has a Witchblade, so 1 attack with the Staff, two if you choose to use the Witchblade/pistol combo. So if you want to ignore armour saves then you only get 1 attack. Just FYI.

edit: and your game 7 doesn't go past deployment, are you waiting to post the rest?


yea Ill post the rest of the game tommorow.

As far as Eldrads attacks Ill read up on it but I dont think that is accurate. From what I understand the rule is made so you cant have 2 special weapons stack on eachother giving +1. Eldrad can use his Staff(special)and His Pistol(regular), which would grant him +1 attacks. Eldrads staff isnt a 2 handed weapon, your wrong in saying that. There is a huge RAI and RAR debate, and both of them support that Eldrad can get 2 attacks in close combat.

This thread displays the arguement as well - http://www.dakkadakka.com/dakkaforum/posts/list/284802.page

If you want to debate it on the thread thats fine , free bumps.

This message was edited 2 times. Last update was at 2012/06/19 22:41:34


5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in gb
Long-Range Land Speeder Pilot





Bristol

I don't understand where the foot squad of 14 has come from (also I want to double check how he split the wolf guard up).
I guess it'd be something like this?

Grey Hunters Pack X7 Meltagun , Mark, Rhino + WG (combi-melta & PF)
Grey Hunters Pack X7 Meltagun , Mark, Rhino + WG (combi-melta & PF)
Grey Hunters Pack X7 Meltagun , Mark, Rhino + WG (combi-melta & PF)

Grey Hunters Pack X8, MeltaGun, Drop Pod + WG(TDA; PF & combi-melta)

Grey Hunters Pack X10. 2x Plasma Gun. + WG(TDA; PW & Cyclone)

Wolf Scouts Pack X5 , MeltaGun, MeltaBombs + WG (combi-melta & PF)
Wolf Scouts Pack X5, MeltaGun, MeltaBombs + WG (combi-melta & PF)

6x Longfangs, Pack Leader, 5x Missile Launchers + WG (naked)
6x Longfangs, Pack Leader, 5x Missile Launchers + WG (storm bolter)

Armies: Crimson Fists, Orks, Eldar 
   
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The Hive Mind





Yeah... If he assigned more than one wolf guard to a unit he "cheated".

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
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San Jose, CA

Maybe there were more HQ's or maybe 1 of the units of grey hunters were actually 10+ blood claws (or whatever the other troop choice is called) or maybe the OP just remembered wrong?

I'm sure there is a logical explanation.



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Mabe the footsquad was 11. I thought it was 14 for some reason.

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
The Hive Mind





jy2 wrote:Maybe there were more HQ's or maybe 1 of the units of grey hunters were actually 10+ blood claws (or whatever the other troop choice is called) or maybe the OP just remembered wrong?

I'm sure there is a logical explanation.

Hence why I used quotes. Even if Smittys description is exactly right, I'm sure it wasn't malicious.
Regardless, looking forward to the report.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
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Possible Army List for WargamesCon - DeathStarDar

Would you guys enjoy watching me play this list? Do you think it has any major flaws? Do you think it can win?

Spoiler:


Karandras

Farseer, warding, fortune, Bike
7x Warlocks, 7x Bikes, Embolden Enhance

6x Scorps, Exarch with PF, Serpent, Cannon

5x Dragons, Serpent Cannon
5x Dragons, Serpent Cannon

5 DAVU, Serpent, Scatter
3x Jetbikes, Cannon
3x Jetbikes, Cannon

Wraithlord, EML Scatter
Wraithlord, EML Scatter
Wraithlord, EML Scatter



5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
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Chicago

This seems very different from what you usually run. I'm interested to see how you use it.

Question: When you fortune immobile War Walkers (or any other non-flat out vehicle), what save are they re-rolling?

 
   
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US

Aves wrote:
Smitty0305 wrote:
hyv3mynd wrote:
Smitty0305 wrote:
hyv3mynd wrote:"Eldrad then counters, and with a swift swing of his blade kills the last 2 sisters."

Doesn't Eldrad only have 1 attack?


Eldrad has a pistol and staff so its 3 on the charge and 2 base.


Right but isn't his staff a 2h weapon?


I dont have my codex on me, but im pretty sure it says something like "the staff of ulthamar is a witchblade that always wounds on a roll of 2+ and ignores armor saves".



It is two-handed, but he also has a Witchblade, so 1 attack with the Staff, two if you choose to use the Witchblade/pistol combo. So if you want to ignore armour saves then you only get 1 attack. Just FYI.

edit: and your game 7 doesn't go past deployment, are you waiting to post the rest?


Eldrad staff is not a two-handed weapon despite the common though that it is. It is merely a weapon that wounds on a 2+ and ignores armor saves. He also have a Witchblade and a pistol. This means that he can use his pistol + staff or pistol and witchblade depending on if you're attacking infantry or a vehicle. On the 3 weapons debate, it's been done a million times. Having gear does not equal wielding gear.


On that list, more flaws then Kim Kardashian's personality. Depending on what you fight it'll be ok, but definately don't walk into a GT with it.

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mars2024 wrote:This seems very different from what you usually run. I'm interested to see how you use it.

Question: When you fortune immobile War Walkers (or any other non-flat out vehicle), what save are they re-rolling?


cover save


Automatically Appended Next Post:
BlueDagger wrote:
Aves wrote:
Smitty0305 wrote:
hyv3mynd wrote:
Smitty0305 wrote:
hyv3mynd wrote:"Eldrad then counters, and with a swift swing of his blade kills the last 2 sisters."

Doesn't Eldrad only have 1 attack?


Eldrad has a pistol and staff so its 3 on the charge and 2 base.


Right but isn't his staff a 2h weapon?


I dont have my codex on me, but im pretty sure it says something like "the staff of ulthamar is a witchblade that always wounds on a roll of 2+ and ignores armor saves".



It is two-handed, but he also has a Witchblade, so 1 attack with the Staff, two if you choose to use the Witchblade/pistol combo. So if you want to ignore armour saves then you only get 1 attack. Just FYI.

edit: and your game 7 doesn't go past deployment, are you waiting to post the rest?


Eldrad staff is not a two-handed weapon despite the common though that it is. It is merely a weapon that wounds on a 2+ and ignores armor saves. He also have a Witchblade and a pistol. This means that he can use his pistol + staff or pistol and witchblade depending on if you're attacking infantry or a vehicle. On the 3 weapons debate, it's been done a million times. Having gear does not equal wielding gear.


On that list, more flaws then Kim Kardashian's personality. Depending on what you fight it'll be ok, but definately don't walk into a GT with it.


yeee 3 attacks.

And you really dont think the army will do well in a GT? Besides Dark Eldar I dont see a hard counter to it.

This message was edited 1 time. Last update was at 2012/06/20 14:56:07


5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
 
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