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Made in us
Badass "Sister Sin"






Camas, WA

Not sure if this was posted yet. I should have been keeping up on this one.

compilation from Natfka

collated by Callum

- The special rule "Inner Circle" gives hatred against Chaos Space Marines and Courage.
- The table of Warlord includes options to increase the turboboost of bikes, +1 / -1 to the roll of reserves etc...
- Belial can change their weapons as before. And yes, he does make Terminators troops.
- Sammael makes RW bikes troops as, also.
- Azrael gains +2S and AP3 for his sword. makes both RW and DW troops.
- No specific psychic Dark Angels. Ezekiel has a power that is S4 AP 2, D3 shots, I believe.

Deathwing Knights
- +1 To their Toughness if they are base to base.

Land Speeder Revenge
- The Plasma Storm Battery is S7 AP2, 3 small blast or 1 large blast.

Land Speeder Shroud (80 pts)
- Has the dark rule, which gives +2 to it's cover save.
- A 6 "units gain Stealth.

Ram Ravenwing
- Rift Cannon: Strength 5, AP-, blast, blindness.

Nephilim (about 150/160 pts) According to Warseer 180.
- Avenger Mega Bolter: Strength 6, AP4, heavy 5
- Missiles : Strength 6, AP4
- Unrelenting Hunter: Allows exchanging a result of the enemy weaponry destroyed by an immobilized result.

Black Knights Ravenwing (126 unit 3)
- Hammer Corvus: Strength +1, AP-, Rending.
- Plasma Talons 18" plasma guns.

Command Squad Ravenwing.
- Same points as the Black Knights.

Ravenwing (80 points a unit of 3)

via Baret
80 points for a 3man bike squad! 27 points for each additional member. They still come with scouts, have special combat squad splitting (3/3 bikes and the AB and speeder separately (so 3 scoring and a vehicle). 126 points base for those fancy command bikes, their plasma is only 18" though..


Termie squads are 210, have split fire rules, can take 10 members with heavy weapons per 5. They are 44 Points for each additional member.

Everything has a version of stubborn.

via Archibald_TK on Warseer
(the one where we got some infos during the SoB WD release). I was reluctant to post them as the other posters in the thread mentioned it comes from a new rumourmonger but after seeing what the German forum says I suppose they may be true (or they may be coming from the same source so salt and all of that)


A brief summary of what we didn't know before:
- Azrael giving 4++ to his squad; has a S6 P3 weapon
- Warlord table gives +1d6 to turboboost distance/reroll running roll to the Warlord unit, furious charge, +1/-1 to reserve rolls, fearless, he mentions one giving "insensible" which I cannot translate as it's not a rule I know, it sounds like the beginning of the French FnP rule "insensible à la douleur" but I highly doubt he was referring to that
- Nephilim close to 160 pts with upgrade, gatling gun same sucky stats as discussed before
- The weapon of the Deathwing Knights champion is +2S AP3 and cannot be switched for something else
- Inner Circle mentioned as being Fearless, Hate (CSM) like in the other rumour
- Caliban Halberd +2S AP2 strikes at Init
- Access to Divination
- He mention later that while he didn't really check for that, the little boxes that you usually see in the army list allowing to switch FOC slots, he only remember them next to the 3 SC

via chizal on Warseer

In store atm with the codex. all i said is conformed. bane of the traitor(-1ap vs c:csm in cc) is deathwing knights weapons only .

Neph fighter is 180 with either weapon option

azrael does unlock both wings as troops
He has to be in the primary detachment

Also inner circle is fearless and PE c:csm
Blade of caliban is str+1 ap3 unwieldy but a lot cheaper then a normal pweapon

cammand squads are fixed number and can be taken 1 per hq of the same type

Special items include conversion and displacer and power fields. random stat monster slayer power sword and a weapon thats str+3ap3 bane blind concusive

Armoury in the codex called the armory of the rock. also small tidbit is all missle launchers can be upgraded to flak apart fron the whirlwind which got screwed. also dev squad are super cheap. 5man squad with 4 multi meltas 110pts lol



Are the fixed numbers 5-man for Deathwing and 3-man for Ravenwing?
Correct 5&3


Black sword missiles S6 AP4? It wasnt the megabolter with these stats?
both have those stats. bolter r48 missles r36 also rhe fighter has missle lock spacial rule i. the army list but has no blast missle. some silly mistake as it makes no sense we hope


belial 190 any load out
land raiders with deathwing vehicle now have the venerable rule so may reroll pen results


do Land Raiders have to pay extra to get the deathwing vehicle rule?
30 extra and has to have it

No storms. no homers on scouts.chaps &libs can take bikes. only gramd master unlock troops. can have a techmarine per hq taken


Do standard bikers have Skilled Rider?
Nope only black knights


Veng strike gives all models twin linked shots the turn they deepstrike
smite is str+6 ap2 one use. Doesnt say if it to one attack or all that turn.
The fighter has missle lock in the points section at the back but does not have any blast missles so must be a mis pri t.
The deathwing vehicle rule is just anotber name for venerable


If it says something like “Once per game the DW knights can make an attack at ……….” People would start questioning is that in addition to normal attacks? Does it get used for all attacks? Does it replace their attacks with one attack?
Here’s hoping we don’t need to argue about it for 2 months…….
It has its own sub profile str+6ap2 melee one use only


What about named characters?
Same old 5. Some new rules like azrael can choose his warlord trait from the 6 new ones. unlocks both wings as troops. also him or belial lets you not scatter with his unit when deepstriking. had to leave and there was no way to sneak the book out the store

Ezeke is mastery 3 has to take mindworm and then rolls twice on any except biomancy

Chaplain one gets instant death in melee but no ap or his crozius

oh and samiel is the only eternal warrior again

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Bit dissapointed in the fighter.....It can produce a lot of bullets but they aren't strong enough to deal with the AV12 flyers out there. Was hoping for the Avenger bolter from Imperial Armour Aeornautica

Oh, and 180 for the fighter would be to high unless it's AV12. The Stormtalon gets better guns at this point for 155.

Otherwise sounds good

This message was edited 1 time. Last update was at 2013/01/09 17:10:35


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North of Chicago, IL USA

So you have to pay the -Belial, Sammael, or Azrael tax to unlock the troops slot on their respective wing(s) instead of a generic HQ. That's a shame.

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Fixture of Dakka





Southampton

 kronk wrote:
So you have to pay the -Belial, Sammael, or Azrael tax to unlock the troops slot on their respective wing(s) instead of a generic HQ. That's a shame.


Shrug. I don't think it's that unreasonable to be honest. They are the respective Commanders of those companies after all.

EDIT - Ducks incoming barrage from H.B.M.C.

This message was edited 1 time. Last update was at 2013/01/09 17:14:18


   
Made in us
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Backfire wrote:
 PuddlePirate wrote:
are we looking at a full release? or more to come?


Is there anything else which is not covered already? DA now has pretty much all necessary characters, vehicles and upgrade sprues, it seems?


I was just curious if anyone had said it was gonna be a two part release like Crons and DE or if all the models are out that they will have.
   
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Guess the cowboy gunslingers are a no go.

Still nothing to indicate the standard marines got much, but the devestators being cheap should help I suppose.

Given how bloated the elites is sounding, it's looking like one of the 3 SC's will be compulsory just to make room.

Still sounding good though.
   
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The Eternity Gate

Ow, those fighters look to be pure ground support in nature. Can't see them taking on AV12 flyers with any degree of success at those stats.

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Made in ca
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British Columbia

Yikes. I know they're rumours but that throws some serious cold water on my enthusiasm. Really hoping there's more to the fighter.

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North of Chicago, IL USA

5man squad with 4 multi meltas 110pts


wow.

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Wow, I'm pretty disappointed in what I'm reading so far, especially in regards to the new fighters. Devs being cheap are cool, but they're more for vanilla marines...

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Decrepit Dakkanaut





Fargo, ND USA

 buddha wrote:
Ow, those fighters look to be pure ground support in nature. Can't see them taking on AV12 flyers with any degree of success at those stats.


White Dwarf pictures indicate that the Megabolter and heavy bolters can be swapped for a twin-linked Lascannon.

So, there's that, I guess.

Probably gonna cost us a lot, though.

Edit: Huh, rumors summary says 180 for either load-out.

This message was edited 2 times. Last update was at 2013/01/09 17:44:35


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 buddha wrote:
Ow, those fighters look to be pure ground support in nature. Can't see them taking on AV12 flyers with any degree of success at those stats.


From the pictures on the GW website you can replace the Mega-bolter with a twinlinked Lascannon.

Edit: In fact it appears that the Lascannon is the default load out.

This message was edited 1 time. Last update was at 2013/01/09 18:28:55


 
   
Made in ca
Regular Dakkanaut




Regina, Saskatchewan, Canada

 Hulksmash wrote:
Bit dissapointed in the fighter.....It can produce a lot of bullets but they aren't strong enough to deal with the AV12 flyers out there. Was hoping for the Avenger bolter from Imperial Armour Aeornautica

Oh, and 180 for the fighter would be to high unless it's AV12. The Stormtalon gets better guns at this point for 155.

Otherwise sounds good


You can use the TL Lascannons instead, but I agree it's kind of funny that the fighter is labelled anti-air when really it seems like it will be anti-troop. With Strafing Run you get 5 BS5 Str6 shots, 3 TL Str5 shots plus the two missles. That's a lot of saves for MEQs to roll 1s and 2s on.

Disappointed about the Whirlwind not having an anti-air option, seems like the perfect platform for it.

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Stalwart Tribune





Michigan

 DIDM wrote:
why the chicken legs?


I'm sorry but a super human would not have marathon runners legs and a weight lifters torso



This could be why.

[Thumb - Skippedlegday.jpg]
Skipping leg day....


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Decrepit Dakkanaut





Fargo, ND USA

whoadirty wrote:


Disappointed about the Whirlwind not having an anti-air option, seems like the perfect platform for it.


Same, but then again, Forgeworld already does an AA Whirlwind.

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Decrepit Dakkanaut






Does anyone with early access know if the standard DW terminators can take the cyclone missle launcher on any model like before? There are a whole lot of Cyclones on TH/SS conversions out there that might need some changing if not.

   
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 kronk wrote:
So you have to pay the -Belial, Sammael, or Azrael tax to unlock the troops slot on their respective wing(s) instead of a generic HQ. That's a shame.


And it makes little sense from a fluff perspective. There's no reason the Consecrators for instance can't have Deathwing Knights, yet apparently they can't use them without a Dark Angels commander.

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Camas, WA

 Harriticus wrote:

And it makes little sense from a fluff perspective. There's no reason the Consecrators for instance can't have Deathwing Knights, yet apparently they can't use them without a Dark Angels commander.

They can have them, they just have to have their equivalent of Belial leading them.

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Riverside CA

 warboss wrote:
Does anyone with early access know if the standard DW terminators can take the cyclone missle launcher on any model like before? There are a whole lot of Cyclones on TH/SS conversions out there that might need some changing if not.

Well the Termintor set comes with an Assault Cannon, Cyclone Launcher, Heavy Flamer and Plasma Cannon.

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Overall I'm sort of disappointing the fighter seems like it will be less useful than the basic Talon even though the kit is a good bit more expensive. Rest of it sounds interesting, might have reasons to run Scouts and Azreal now. At least more than I did before. Land Speeders seem kind of funny; buy a vehicle that can fling plasma everywhere but has mediocre armor hugely benefiting from the alternate model in the kit being next to it. Pure Genius.

 Anpu42 wrote:
 warboss wrote:
Does anyone with early access know if the standard DW terminators can take the cyclone missle launcher on any model like before? There are a whole lot of Cyclones on TH/SS conversions out there that might need some changing if not.

Well the Termintor set comes with an Assault Cannon, Cyclone Launcher, Heavy Flamer and Plasma Cannon.


Simply being in the box doesn't mean anything really, it just means you don't have to buy other Terminator boxes to get all the options. The question was if the Cyclone option's wording has changed as before it was taken as an additional weapon with no weapon requirements.

Rumors have suggested that's no longer the case as does the codex picture with the Cyclone Terminator though I can't see many balance reasons to really require it be on a ranged unit (though I guess the Storm Shield makes a difference).

This message was edited 1 time. Last update was at 2013/01/09 20:00:35


 
   
Made in us
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 Anpu42 wrote:
 warboss wrote:
Does anyone with early access know if the standard DW terminators can take the cyclone missle launcher on any model like before? There are a whole lot of Cyclones on TH/SS conversions out there that might need some changing if not.

Well the Termintor set comes with an Assault Cannon, Cyclone Launcher, Heavy Flamer and Plasma Cannon.


Indeed it does but my question is whether you can give non- powerfist/stormbolter models the cyclone. Dark Angels could give any deathwing model cyclones unlike vanilla chapters.

   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Norwich

My apologiesif I offend, but alot of leaks are totally false, they can be proven as such with.even a cursory glance at the new white dwarf.

Page 64 tells us smite is str10 ap2 one use

Page 29 tells US that deathwing terminators are 220pts and 44 pts per model after that the cyclones can be taken on any model and does not replace the storm bolted, knights are 235 and 46pts per model and may take a relic of the unforgiven for 10pts.

The same page tells us that dread autocannons are 5pts and a 2nd is 15pts .

Darkshrouds have the shroud special rule and confer stealth to friendly dark angel units in 6"

Just clearing up a few falsehoods that I noticed.

   
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Badass "Sister Sin"






Camas, WA

Well, some of it is no doubt transcription errors. Others are problems between WD and the Codex and still others are just false leaks. Never count on anything until the codex is in hand.

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[DCM]
The World Killer.




The best State-Texas

I can see Azreal being the Go-to HQ if he allows both Deathwing and Ravenwing as troops.

Keep in mind, there are probably some translation errors for instance

Darkshrouds have the shroud special rule and confer stealth to friendly dark angel units in 6"


The Rumor calls it "Dark" but does the same thing as Shroud, with a +2 to cover save. Could be an easy translation error.

This message was edited 1 time. Last update was at 2013/01/09 21:30:15



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Well if the rumors about the terminators being stubborn is true im kinda disappointed. I liked just being fearless more I think. Love the 10m squad thing though, but I hope that I can take CMLs on TH/SS guys still as mentioned.

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 kronk wrote:
So you have to pay the -Belial, Sammael, or Azrael tax to unlock the troops slot on their respective wing(s) instead of a generic HQ. That's a shame.


And all my interest in a Deathwing force flits away, like feathers in the wind...

   
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Southeastern PA, USA

 Billagio wrote:
Well if the rumors about the terminators being stubborn is true im kinda disappointed. I liked just being fearless more I think. Love the 10m squad thing though, but I hope that I can take CMLs on TH/SS guys still as mentioned.


The latest rumors suggest that "Inner Circle" -- which DW have -- grants Fearless and Preferred Enemy: CSMs.

And like I said in the other, closed thread, I don't mind taking Belial if he grants no scatter to his unit. That of course means you have to save one of your reserve slots for Belial, but being able to just place your unit is pretty great.

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Still going to flip through the book this Saturday at the FLGS and be sure...

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Right behind you.

 H.B.M.C. wrote:
 kronk wrote:
So you have to pay the -Belial, Sammael, or Azrael tax to unlock the troops slot on their respective wing(s) instead of a generic HQ. That's a shame.


And all my interest in a Deathwing force flits away, like feathers in the wind...

While it seems to kill it for you, I'm awesome with this.

Why? Because it means that I have an entire character to work with. All I need is a new name for the character and an appropriate model and voila.
   
Made in ca
Master Sergeant





I find the requirement to use a special character certainly annoying, but as it seems he retains weapon options and viable it is still workable. However, to require anyone who plays a successor chapter to basically use the rules as a count as for their own 1st company commander is silly.

This message was edited 1 time. Last update was at 2013/01/09 22:35:51


 
   
 
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