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Dashofpepper takes the Pink Waaaugh! to the Nova Open: Game 3 (pics!)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Hey folks!

You can read my other battle reports for this event here:

Whiskey Challenge / Celebrity Match
Round One
Round Two
Round Four
Round Five
Round Six

The Pink Waaaugh!
HQ1: Ghazghkull Thraka
HQ2: Big Mek with KFF and Powerklaw

Troop1: 7x Nobs, cybork bodies + wound shenanigans in dedicated transport battlewagon
Troop2: 16x Boyz, Nob/Powerklaw/Bosspole
Troop3: 12x Trukk Boyz, Nob/Powerklaw/Bosspole + Trukk
Troop4: 10x Gretchin + Runtherder

Elite1: 15x Burnas
Elite2: 5x Lootas
Elite3: 5x Lootas

Fast Attack1: 3x Warbuggies with TL Rokkits
Fast Attack2: 1x Deffkopta, TL Rokkits + Buzzsaw
Fast Attack3: 1x Deffkopta, TL Rokkits + Buzzsaw

Heavy1: Battlewagon
Heavy2: Battlewagon (Deffrolla, Boarding Plank, Grabbin' Klaw, Armor Plates, Grot Riggers, Big Shoota).



After a narrow win Round Two, I'm still at the bottom of the rankings, meaning that I'm going to face off against another face-crusher. I find myself moved up to table #2. Stack Rankings were based on strong vs. weak, and after my poor performance in round one, I was apparently the second weakest winner now- causing me to go up against the second strongest winner. Up to my table, and...another Dakka-ite! Our very own Yermom! Interestingly, for the longest time, I thought his name was "Yermon" and spent several hours at the GT not making the connection between Yermom the Daemon player and "Yermon" the Tyranid player. At some point, I was like, "Wait...you usually play Tyranids don't you?" LIGHT BULB!

I know I look a little toasty in that picture, but its just a trick of the lighting. Completely sober!


Poor Yermom was in a bad situation going into our third game - despite tabling his first opponent, his second round opponent managed to keep a SINGLE MODEL left alive at the end of the game, hiding in a corner. Yermom was distraught!


Yermom's Daemonic Assault: His preferred wave starts with an (X)

HQ1: (X) Kairos Fateweaver
HQ2: (X) Bloodthirster (with Unholy Might)

Elite1: (X) 6x Bloodcrushers, Icon, Instrument, Fury
Elite2: 6x Bloodcrushers, Icon, Instrument, Fury
Elite3: (X) 6x Fiends

Troop1: (X)5x Horrors, Bolt of Tzeentch, Changeling
Troop2: 5x Horrors, Bolt of Tzeentch
Troop3: 5x Horrors, Bolt of Tzeentch
Troop4: 5x Horrors, Bolt of Tzeentch
Troop5: 8x Bloodletters

Fast Attack1: (x) 3x Screamers
Fast Attack2: (x) 3x Screamers
Fast Attack3: 3x Screamers


Nova Mission #3 is Spearhead, with the win conditions taking the following precedence:
1. Table Quarters
2. Objectives
3. Victory Points

Pre-Game Tactical Assessment:
Daemons scare me. I won't lie. I don't have much shooting, I'm an assault based army. Daemons are better at assaulting than I am. Even if I get the assault off, his bloodcrushers and fiends will rape whatever I throw at them. Everything has Eternal Warrior and an invulnerable save, making Ghazghkull feel useless. Worse, with Fateweaver in the mix, he gets to reroll all saves. Yermom is a talented player, and I don't expect him to fall for burnination tricks, or to clump up closely enough for me to get 15 templates over anything decent. I had pulled Hulksmash off to the side asking him what I should do, and he said, "Well....move all your stuff into the middle so you can drive somewhere useful, and pray....you're pretty much screwed.

I pray to Gork. I pray to Mork. I play Pink Orks and throw in a word to Slaanesh. I offer several prayers to the Captain. Hopefully someone in there hears my prayers!


We roll off and Yermom wins - electing to make me deploy and go first. I choose the table corner that looks best for my Lootas and drop my Orks in. I can't really restrict his mobility without spreading my formation out, and I rely on a "wrecking ball" principle with my Orks, so I use my gretchin spaced 2" apart to try screening my backfield.


Here's a shoulder view of my deployment:


And....a wide table shot.


Ork Turn One:

I move up and spread out. I don't spread out far, but enough to try restricting his ability to deep-strike near me without a mishap. I don't know why I did that in hindsight; I don't see any shooting units in his list, and I should WANT him near me.


My Lootas spread out to avoid....non-existent blast templates? Habit I guess.


Here we are post-move. I've tried making the table quarter I deployed in as unfavorable to deep-strike into as possible, while deploying in a centralized position to give myself potential access to wherever he chooses to come down. While Daemons ARE WTFPWN ridiculous in an army vs. army fight, their nature means that it should be my army vs. half his army for a turn, and I need to exploit that for any chance of success.



Daemon Turn One:
Hulksmash recently noted that he wouldn't be bringing Daemons to a 4+ game event again - because statistically, in something with more than 3 rounds, you're GOING to end up with a game where the rolls are all wrong. As you'll quickly discover...THIS is that round for Yermom.

It starts when Fateweaver scatters 8" away from his intended target, putting him almost off the table.


It continues with a Bloodthirster scattering 11" away from Fateweaver, into the middle of nowhere useful. Those Bloodcrushers scatter the OTHER way towards me, land in Dangerous Terrain, are too far from Fateweaver for a benefit, and end up taking a wound or two to dangerous terrain.


Yermom's luck continues when his screamers scatter 7-8" away from where he wanted right into difficult terrain. He rolls two 1s for dangerous terrain. And fails them both.


His fiends drop in roughly where he wants them and....its his first unit within range of Fateweaver!


His run moves scatter his forces out a little bit, while his horrors are in range of my Lootas - they open up and kill two Lootas, who fail their break test and run. His run rolls are not enough to bring his crushers within 6" of Fateweaver, and his Bloodthirster is off by himself. Apparently, my prayers were heard! I'm not sure who heard them, so I offer up another to the Captain and head to turn two.

Ork Turn Two:
My Lootas pass their leadership test and regroup. Unfortunately, they're heavy weapons, so won't be doing any firing this turn anyway. Here you can see my Rokkit buggies and a deffkopta lining up for shots on his Bloodthirster.


Boyz get out. Nobs get out. Burna boyz get out. Ghazghkull gets out. Trukk boyz get out. Invisible friends get out. Everything gets out except for a KFF mek. Fateweaver is out of range of everything except for the fiends, and while I am scared batless of daemons, I realize that Fateweaver is a HUGE force multipler, and I want to take him down while he's alone, not to mention doing as much damage as possible everywhere I can.


Here's the other side of that charlie foxtrot. The trukk boyz are out - I'm not sure whether to take on the horrors or go after the bloodthirster. The bloodthirster can wtfpwn my nobs. Then again, he can wtfpwn my boyz. T6, 6 attacks on the charge....I don't have a lot of shooting, but I'm going to do the best that I can shooting at him, since I don't dare assault that junk. Those burnas and Ghazghkull are going to go get a piece of the Bloodcrushers. I'm going to take a beating, but I need to get the charge on him.


Here's what Yermom is looking at. His bloodcrushers took a wound deep-striking in. Then I hit them with two deffrollas to cause a couple more wounds. I throw a deffkopta rokkit, a trukk big shoota, Ghazghkull's pea shooter, possibly also the second deffkopta and three rokkit buggies into the bloodcrushers as well (since I don't see any wounds on the Bloodthirster (unless he saved them all)). The end result is that two go down. Ghazghkull is not the closest model (on purpose) but is attached to the burnas - meaning that I can assault Ghazghkull into base with two of his Bloodcrushers with a decent roll, leaving only two of his bloodcrushers able to assault into the burnas. On the Waaaugh! I have a 2++, so I might just walk away from this in good shape.


The second screamer unit takes fire from my unmolested Lootas and....three shots each!


4++ invulnerable saves on the Screamers, but 15 shots from the Lootas take down....all three. Boom.


Ghazghkull wades through two Bloodcrushers without ill effect, and only a couple burnas get dropped. In return, the rest of the Bloodcrushers evaporate to mass power-weapon attacks....without rerolls to his invulnerable saves.


Both my nob squad and my big boyz unit assault Fateweaver, while avoiding the Fiends. While all my boyz won't make it into assault, I'd lose some anyway and will let those die. I want to pile in as many attacks as I can to try bypassing that 3++ / 3++.


Fateweaver eats a handful of boyz, and in return takes 17 wounds from the combined boyz/nobs. Two sets of 3++ saves later, he takes a single wound, causing a leadership test and.....Yermon rolls a 10! Fateweaver flies away. For my consolidate, I spread my boyz out to prevent his fiends from assaulting into my nobs.


My boyz eat up his horrors!


End of the Ork Turn Two: Fateweaver is dead, a unit of bloodcrushers is dead, a unit of horrors is gone, a unit of screamers is gone, 2/3 of the other screamers are gone....leaving the Bloodthirster free, the fiends trapped in by boyz, and a lone screamer.

Daemon Turn Two:
Yermom's second unit of horrors drop down roughly where he wants them, on an objective and in an empty table quarter.


A second horror unit and his last screamer unit drop down too, also roughly where he wants them. His second unit of Bloodcrushers don't come in.

That leaves his fiends and his Bloodcrusher to assault. His horrors open up on something (possibly killing a Deffkopta?). The other horrors open up on rokkit buggies and take down one (and shake a second).

His Bloodcrusher assaults into the nobs....kills three, and in return fails all his saves and dies.


His fiends charge into my boyz and predictably....wtfpwn them. I'm still fearless from the Waaaugh! and after fearless saves, everyone but the Nob is dead. But....4 of the fiends went down.


Ork Turn Three:
Its honestly cleanup at this point. Yermom is being a great sport about it; its truly not his fault that his dice have performed so abysmally this game - coming off of two utter massacres and to ed up in your next game losing simply because everything goes to the wrong place.

Ghazghkull and the burnas jump back into their battlewagon to gain their mobility back. Lootas reach across the board trying to take down the remaining screamer and the distant horror squad and have no luck. Nobs charge into combat with the remaining fiends, fail ALL their saves (and subsequently take a wound on everyone without losing anyone) and in return kill all the fiends. I've got a one ork troop choice and a wounded nob unit floating freely now!


My remaining Deffkopta charges into a unit of horrors. My boyz tried getting there but rolled a 1 and a 2 to get out of difficult terrain - and I wanted them tied up, so in the Deffkopta goes. It kills one, and takes none in return, leaving combat tied up.



Daemon Turn Three:
See the picture above - he finally gets a deep strike where he wants one!! His second unit of blood crushers drop down where he wants.


Alright, looks like I didn't manage to kill his fiends on my charge, so here they are dying, and I consolidate out of combat wounded and ragged.


His remaining screamer charges into the KFF wagon and immobilizes it!

Ork Turn Four:
Ghazghkull and the burnas head out towards the table quarter with the horrors in it and jump out in preparation of destruction.


My lone nob from the boyz unit jumps into cover to sit on an objective since he can't really contribute in any meaningful way to the rest of the game. At the same time, the Nobs move up towards the screamer - I want to assault it and pull it off of the battlewagon.


The trukk boyz are....doing something. They're not close enough to the bloodcrushers to be meaningful, and not powerful enough to do anything anyway. They jump back into their trukk to try staying safe.


His bloodcrushers are on the table....I'm post-Waaaugh! and can't bring sufficient forces to bear to deal with them, so my gretchin run as far away as possible while my rokkit buggies try screening them. I expect to lose my Lootas, and I've got a Deffkopta over there ....but I'm hopefully spread out enough that he can't get to all of it.


Ghazghkull and the burnas predictably end the horrors.



Daemon Turn Four:
Yermom's last unit, the Bloodletters drop down, and he brings them down in cover, in the table quarter his bloodcrushers are in.


His bloodthirsters assault my Deffkopta and my three Lootas, who predictably die.


Ork Turn Five:

My Gretchin and rokkitbuggies retreat further away from the Bloodcrushers, although I *am* going to pop a rokkit or two at the bloodcrushers.


My trukk boyz run up to the bloodletters and get out. They're mostly untouched, and they only have 5++ saves...he's got as many attacks as I do, but I have more models, so a good roll should help. And....I get to shoot at him first.


My boyz beat up on his bloodletters, leaving just his bloodcrushers and a partly depleted horror unit on the table.


On the other side of the field, Ghazghkull and the burnas jump back into their wagon while the nobs jump into their wagon. Both wagons turn and peel out 12".



Daemon Turn Five:
Bloodcrushers I think assault into a battlewagon here and whiff completely.



Ork Turn Six:
Battlewagon deliver their payload! Burnas get out, ready to burninate. Nobs get out for the assault.


Lots of hits later, I only manage to cause three wounds to different models and kill one, and I assault in. My trukk boy remnants go clean up his last few Horrors.


Nobs survive Bloodcrusher hits (5++ is paying off), I lose 5 burnas, and in return deliver a face punch; between this assault and the next, he's got one bloodcrusher left (I think).

The game ends.

Post Game Tactical Assessment:

This game was all about dice rolls. I'm under no illusions that if he had gotten Fateweaver down next to Crushers, and Bloodthirster that this would have been a much more bloody and brutal game. There are dangers to playing a daemon list, and they manifested themselves here....bad scatter rolls, bad placement rolls, failed DT tests. I don't think it was fair to Yermom that his dice performed as badly as they did, but I'm glad that they *DID* because it got me the win. Most importantly in my eyes - it can be hard to take a beating and be a good sport at it, and Yermom keeps himself together. If everyone could be a graceful loser, there would be far less strife in the world of 40k!!






This message was edited 5 times. Last update was at 2010/08/31 06:45:18


Hulksmash and Dashofpepper put the fear of Xenos into people at They Shall Know Fear
Dashofpepper's Guide to Tournament Preparation, Survival and Success!
 
   
Made in us
Longtime Dakkanaut



Somewhere in the confinds of central Jersey

AWW dash that was a touching slaughter report of my daemons
   
Made in us
Stone Bonkers Fabricator General






Home Base: Waconia, MN (Minneapolis)

An excellent example of why my Daemons are only headed to RTT's from now on I love them but it get a little frustrating when all goes wrong......damn game 4.......

And Nick it's past your bedtime! Go to sleep! oh wait, your in Hawaii....damn.....

This message was edited 1 time. Last update was at 2010/08/20 07:06:30


Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016)

Now Taking Commissions:
http://hulksmashstudios.webs.com/ 
   
Made in au
Satyxis Raider



Australia

Wicked battle report. Truly the dice gods Ran and Dom like to mess with mortals. Yermom is a tough opponent and is difficult to beat.

Over 2000 Points worth of Black Legion
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H.B.M.C. wrote: Goood! Goooood!

Your hate has made you powerful. Now take your Privateer Press tape measure and strike me down with all your hatred and your journey to the dark side will be complete!!!


 
   
Made in us
Longtime Dakkanaut



Somewhere in the confinds of central Jersey

It makes me feel good to know that someone I've never met from Australia thinks that I'm a tough opponent .

And Hulk so far Hawaii has not been worth the 11 hours on a damn plane but well see.

This message was edited 1 time. Last update was at 2010/08/20 07:49:42


 
   
Made in gb
Mighty Brass Scorpion of Khorne






Dorset, UK

Good report again Dash.
Can't hep but feel sorry for you yermom, Games where the dice just hate you are never great fun, especially in a competitive game.

   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Yermom, I'd be interested to see how destructive you can be with Nids in person.

Out of curiosity, why did you choose daemons for the Nova instead of Nids?

Hulksmash and Dashofpepper put the fear of Xenos into people at They Shall Know Fear
Dashofpepper's Guide to Tournament Preparation, Survival and Success!
 
   
Made in us
Longtime Dakkanaut



Somewhere in the confinds of central Jersey

Well Dash if you're headed for mechanicon this year, there's a pretty good chance (70/30) that I'll run my nids. I honestly have a feeling they would be a ttough game for you. Not your dark eldar though, they blow right through me lol.

I brought daemons because I've been convinced that nids can not beat mech guard given equal play skill and average dice. Now that there are more puppies aroound and less guard I think my nids might return. Not to say that puppies are easy for my nids, just winnable
   
Made in us
[ARTICLE MOD]
Fixture of Dakka






Chicago

Yup, that's the daemon risk. I'm all too familiar with that sort of thing happening.

   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Another great report. Excellent pics! Yermom's daemons had my borrowed Space Wolves running all over the table when we played.

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Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Mechanicon.....when I lived in NC that was a 7 hour drive or so.

Now that I live in FL, its 14-15 hour drive. While attending a GT is fun, I got my golden ticket back in March, so not really sensible to fly either. I know that I suck at 40k trivia, so I'd be in trouble anyway. :(

Hulksmash and Dashofpepper put the fear of Xenos into people at They Shall Know Fear
Dashofpepper's Guide to Tournament Preparation, Survival and Success!
 
   
Made in us
Tail-spinning Tomb Blade Pilot





Redbeard wrote:Yup, that's the daemon risk. I'm all too familiar with that sort of thing happening.


With great risk can come great failure or great success. When a daemon army lands properly, i have found they are one tough cookie to beat.


Great battle rep, dashofpepper, im loving the generous pictures.


Necrons 2000+
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Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

@yermom

Were your Bloodcrushers riding Cold Ones? They looked pretty cool.

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Made in us
Longtime Dakkanaut



Somewhere in the confinds of central Jersey

Flesh hounds with the fins cut off and then green stuffed over, thanks!
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Yeah, if he had won, I was going to have to give his Bloodcrushers tortured and enslaved mini-squiggoths to ride into battle.

Hulksmash and Dashofpepper put the fear of Xenos into people at They Shall Know Fear
Dashofpepper's Guide to Tournament Preparation, Survival and Success!
 
   
 
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