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Made in us
Stealthy Kroot Stalker






U.S.

More Characters:

Monat Coldfire

As chilling and brutal as his namesake, the Fire Warrior that would become Coldstar was shadowed by a bitter past. A veteran of the conquest of the doomed sept of N'dras, Coldfire was forced to send his soldiers to the death in the fires of battle only to have the Ethereals order a withdrawal from the planet. Reassigned to the sept Kel'shan, Coldstar watched as his newfound home was ravaged by the Tyranid menace. Fire Caste High Command, fearing his mental stability, removed him command. Following an attempted suicide, he was allowed back onto the battlefield where he fights as a Monat, testing dangerous new technologies of the Earth Caste.

WS4 BS5 S5 T5 W4 I3 A4 Ld10 Sv2+[200pts]
Crisis Suit
Iridium Armor
Stimulant Injector
Shield Generator
Plasma Projector
R:Template S4 AP2 Assault1
Fusion Arc
R18" S6 AP2 Assault 4, Melta, Scorch
R- S6 AP2 Melee, Scorch
Scorch - Weapon Get's Hot and wounds are AP2.
Warlord Trait: Through Boldness Victory
*Note - No IC

Barabelle the Bloody Barber
There once lived a human nobleman who on the eve of attending yet another lavish party, visited her hairdresser for an extravagant hairdo. Unfortunately for her, the hairdresser was away seeing another client leaving only his young apprentice. With the function fast approaching, Barabelle insisted that someone had to tend to her hair. Surely the apprentice should put his skills to use. The young man, nervously took up the comb and scissors and got to work. Hair fell as he snipped and trimmed, the sweat pouring from his trembling hands. When he finished, the clang of his tools alerted Barabelle to his completion. She opened her eyes, which had been closed until now, to be greeted by what appeared to a large spider sitting atop a large round egg. Upon closer inspection, she shrieked, for it was her own ruined visage that she had seen. In an act of terrible coincidence, the hairdresser returned from his visit. The last thing he would see was the image of a woman beheading his apprentice. He soon met a similar fate. Something dark had awoken in Barabelle. Actually, the noble known as Barabelle no longer existed, replaced by a servant of Khorne. So began a decade of slaughter in the name of Khorne. It was said, that the Blood Barber single-handedly decapitated and offered over 5000 skulls to the skull throne. However, before offering, she would be sure to shear off the scalp and add it to her own tattered crown.

WS4 BS4 S4 T3 W2 I4 A2 Ld8 Sv4+[70pts]
Carapace Armor
Laspistol
Bloody Razor - R- S- AP- Shred, Decapitate
Decapitate - 6s to wound are AP2 and cause 2 wounds.
Note* She is a CSM Cultist Champion Upgrade

This message was edited 1 time. Last update was at 2013/12/11 03:59:51


 
   
Made in dk
Hollerin' Herda with Squighound Pack



Denmark

Haha I like Barabelle, the bloody barber
But isnt her price a bit too high? I suppose you pay 70pts and then the cultist champion becomes her? or is this with the 9 starting cultists?
   
Made in us
Preacher of the Emperor






Wait, the barber's apprentice cut off her face?

BURN IT DOWN BURN IT DOWN BABY BURN IT DOWN

 Psienesis wrote:
Well, if you check out Sister Sydney's homebrew/expansion rules, you'll find all kinds of units the Sisters could have, that fit with the theme of the Sisters (as a tabletop army) perfectly well, and are damn-near-perfectly balanced.

I’m updating that fandex now & I’m eager for feedback on new home-brew units for the Sisters: Sororitas Bikers, infiltrators & Novices, tanks, flyers, characters, superheavies, Frateris Militia, and now Confessors and Battle Conclave characters
My Novice Ginevra stories start with Bolter B-Word Privileges 
   
Made in gb
Ghastly Grave Guard



Uk

No he ruined her hair so she flipped...
   
Made in us
Liche Priest Hierophant






Honestly sounds more Slaaneshi to me- Excess of Passion more than Lust for Battle.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Stealthy Kroot Stalker






U.S.

Slaanesh works too, but Khorne wouldn't really care so long as she continues to do her thing.
   
Made in us
Longtime Dakkanaut



Orlando

I have two for my Night Lords, one Post Heresy, the other Heresy era.
My post Heresy guy is Lord Tropheus.
He started back in 1996.
Standard Lord Stats
Terminator Armor, Daemon Wpn, Storm Shield(or something like it with similar rules)
Brother Tropheus was a late Nostromo recruit, fought through the end of the Heresy as a no ranked troop. Stole an autocannon from a dying Imperial Fist marine during the Battle of Terra and used it throughout the rest of the battle. Years later he was assigned to a devastator squad and during a defence of an outpost from Tyrannids he picked out and snipered a Hive Tyrant in an ambush and sent the entire horde into a panic(back in the days of armor save modifiers and random wound weapons). This delayed the invasion long enough for the Night Lord force to salvage everything needed and retreat off planet. He was promoted for this action to Sergeant in charge of a full devastator squad given his specialty. During battles he was ruthless and demanded perfection from his heavy weapons troops, often terminating low performing troops on the field and grabbing their weapons and doing it himself. Free of the constraints of the mechanicum he found he had a knack for artificing and took to it with gusto. As the year passed he was further promoted to command a small task force in an assault when the previous occupier of the job was eliminated under mysterious circumstances. While the rest of the force failed miserably, his own small task force pushed through the defending Space Wolves and captured a Strike Cruiser undergoing repairs. He rallied and rescued the surviving members of the rest of the attack and accidently left the overall commander on the ground, destroying his transport and bodyguard from orbit. He is where he salvaged his suit of terminator armor from a Wolf Lord and reshaped it into his imagery. Notable successes in addition, during an incursion of Orks on a planet containing a precious artifact, he stood his ground in a ruined building single handedly fighting wave after wave of orks, finally slaying the ork warboss in close combat while taking grievous injuries as well. (3rd edition scenario where the winner was last person standing in a building. He took on a full mob of orks and the warboss and pass his terminator armor save at the end. Most climatic game I have fought in)


If you dont short hand your list, Im not reading it.
Example: Assault Intercessors- x5 -Thunder hammer and plasma pistol on sgt.
or Assault Terminators 3xTH/SS, 2xLCs
For the love of God, GW, get rid of reroll mechanics. ALL OF THEM! 
   
Made in us
Sneaky Sniper Drone




Hazelwood, MO

Fire Caste Commander Snowshadow
In charge of a fast response unit in the Fi'rios sept that usually supplies rapid reinforcement or strategic elimination of targets, his loss of comrades especially to the complications and failings of the prototype Purtide Engram Neurochip have left him dour and mistrustful of the Ethereals. Regardless, he remains dedicated to the cause of the greater good. His decisions sometimes conflict with the stratagem of the Ethereals and he has been known to defy or criticize the Ethereals but his stratagem are successful and often turn the tide of battles. He prefers the path of Mont'ka, using highly mobile units with large amounts of fire power in specific locations to cripple the enemy so they can be safely eliminated at leisure. As such he prefers weapons capable of crushing enemy armor and defensive positions such railguns, flamers, and grenades. His tactics usually involve a plan for rapid retreat in case of failure to minimize casualties while having at least distracted the enemy. Where he deems it necessary he himself takes to the field to provide heavy support for his troops. His most successful strategy so far was to detonate a captured fuel refinery that supplied a Imperial counter offensive while using stealth suits to disable the engines of Leman Russ squadrons. This act was deemed reckless by the Ethereals, though it resulted in the surrender of multiple battle groups whose tanks were repaired rapidly by the earth cast and used as Gue'vesa auxiliary support to accelerate the conquest of and establishment of Fi'rios. His destruction of the fuel refinery required large amounts of money to repair, hindered urban development, and destroyed valuable trade resources while sparing lives and accelerating military expansion.

Snowshadow Pilots a modified XV8 Command Battlesuit that is armed with advanced airborne and ground based stabilizers that allow the mobile usage of a twin-linked heavy rail rifle. The suit also features additional hard points for further equipment, and photon/emp grenade launchers. The research of the local earth cast has seen less ethereal oversight and has resulted in superior railgun munitions that though experimental have been lab tested to a point of safety before deployment. Snowshadow personally field tests these munitions and has so far found them effective.

HQ 180 pts

Snow Shadow Ws 4 Bs 5 S 5 T 4 W 4 I 3 A 3 Ld 10 Jetpack Infantry (Character)

Wargear: Crisis Battlesuit, Twin-linked Heavy Rail Rifle, Enhanced Grenade System

Warlord Trait: Exemplar of the Selfless Cause

Special Rules: Independent Character, Supporting Fire, Extremely Bulky, Mistrustful (Ethereal), Stabilized

Options:
May take 3 items from the Ranged Weapons/Support Systems lists or take a twin linked smart missile system for 20pts and any one item from either list.
May take items from the Signature Systems list excluding the Puretide Engram Neurochip
May take up to two drones from the Drones list
May take Light Submunition Rounds for 5pts
May take Super-Heated Munitions for 25pts
May take Photon Grenades 1pt
May take EMP Grenades 2pts

Heavy Rail Rifle Light Submunition: Range 60" S 5 Ap 4 Heavy 1, Large Blast
Heavy Rail Rifle Super-Heated Munitions: Range 60" S 8 Ap 1 Heavy 1, Armorbane

Enhanced Grenade System: May utilize Photon or EMP grenades at 18" range instead of 8".

Mistrustful Special Rule: Treat the bracketed unit type as desperate allies.
Stabilized Special Rule: The bearer may take a 4+ test instead of moving in the movement phase. If passed, the bearer may fire any one weapon an additional time during the shooting phase, but may not make thrust moves or assault.

This message was edited 1 time. Last update was at 2013/12/13 21:32:42


Valhallan Guard vs Tau. v  
   
Made in us
Fresh-Faced New User





Here's another one, if you wouldn't mind! Thank you!

Olan Remus - 150 points
5th Company Chaplain
WS5, BS4, S4, T4, W2, A2, I4, LD10, Sv3+
Unit type: Jump Infantry

Wargear
Power armor, bolt pistol, crozius arcanum, frag grenades, krak grenades, jump pack

Chapter Relics
Gilded rosarius - a rosarius that allows the wearer a reroll of any failed save, with a -1 modifier on the reroll

Special Rules
ATSKNF, Chapter tactics (Raven Guard), Independent character, Zealot

Skystrike
Remus and any jump infantry unit he is joined to scatter d3" when deploying from deep strike, and scatter d6" when deploying by stormraven's Skies of Fury

Cost Estimation
Chaplain +90
Jump pack +15
Gilded rosarius +25
Skystrike +20
Total = 150

For the gilded rosarius, +25 may seem low, but my rationale was the number of wounds on the model (2), the model's save (3+, 4++) and the -1 modifier on the reroll. Is that fair?

Thanks again
   
Made in gb
Ichor-Dripping Talos Monstrosity






A character of sorts - my first Lord of War:
Felis Panthera Flesh Hound
Spoiler:
Army: Dark Eldar
BG: Too Lazy to write out right now.
Giant Haemonculi flesh beast for murderising titans and taking their carcasses back to the dark city for their riches.

FO: Apocalypse / Lords of War
Squad: Felis Panthera Flesh Hound
Unit: Felis Panthera, Points Per: 535, Models: 1, Unit Type: Gargantuan Creature,
WS-4, BS-1, S-D, T-10, W-6, I-3, A-D6+1, Ld-4, Sv-3+(6+*).
Wargear:
Hardened Gnarlskin
Teeth and Claws
Gravis Liquifier Gun
Two Twin-Linked Defensive Splinter Rifles
Hardened Night Shields

Special Rules:
( GC: Smash )
( GC: Fear )
( GC: Fearless )
( GC: Feel No Pain )
( GC: Hammer of Wrath )
( GC: Move Through Cover )
( GC: Relentless )
( GC: Smash )
( GC: Stomp )
( GC: Strikedown )
( GC: Unstoppable )
Night Vision
It Will Not Die
Regeneration
Shaitain Rider
( SR: Fleet )
Titan Hunter

Options:
May replace Gravis Liquifier Gun with:
Warp Breath Torch +50
May replace Two Twin-Linked Defensive Splinter Rifles with:
Two Defensive Splinter Cannons +20
Two Defensive Disintegrator Cannons +50

Hardened Gnarlskin:
Hardened Gnarlskin confers the wearer a 3+ armour save, 6+ Invulnerable Save and +1 to Feel No Pain rolls.

Teeth and Claws:
Teeth and Claws are a Close Combat Weapon.

Gravis Liquifier Gun:
The Gravis Liquifier Gun is a massive chemical thrower built into the throat of the beast.
Projecting incredible quantities of acids across a large area, it melts the flesh off of entire squads of infantry at a time.
This is a weapon with the following profile:
Range-Hellstorm, Str-6, AP-D6, Type-Assault 1.

Warp Breath Torch:
Combining focusing arrays and a phasing organ grown from living Mandrakes, the Gravis Liquifier Guns acid is ignited, phased and combined with warpstuff.
Focused to a devastating point, the massive blowtorch cuts through even the toughest armour.
This is a weapon with the following profile:
Range-Hellstorm, Str-6/8/D, AP-D6, Type-Assault 1, Lance, Torch*.
*When placing the Hellstorm Template, place the large end closest to the Model, with the small end furthest away.
Any models under the large section are hit at Strength 6.
Any models under the small Flame template section are hit at Strength 8.
Any Models under the tip are hit at StrD.

Defensive Splinter Rifle:
This is a weapon with the following profile:
Range-24", Str-X, AP-5, Type-Rapid Fire, Poisoned (4+), Interceptor, Defensive*.

Defensive Splinter Cannon:
This is a weapon with the following profile:
Range-36", Str-X, AP-5, Type-Assault 4 -or- Heavy 6, Poisoned (4+), Interceptor, Defensive*.

Defensive Disintegrator Cannon:
This is a weapon with the following profile:
Range-36", Str-5, AP-2, Type-Heavy 3, Poisoned (4+), Interceptor, Defensive*.
*A weapon with this rule is not limited to firing Overwatch once each phase
(It can still only fire Overwatch once against each eligible charging unit).
It may also fire Overwatch even while locked in combat.

Hardened Night Shields:
The Felis is equipped with powerful Hardened Night Shields, that project a miasmic shadow barrier around the beast, that solidifies whenever something Strikes the area with enough force.
The Hardened Night Shields grant the model Night Shields, and provide 2 Impact Shields.
Impact Shields follow the rules for Void Shields, except they only activate when Hit by Strength 9, 10 or D weapons.

Regeneration:
At the start of each of your turns roll a D6 for each would the model has lost.
For each 6 that model regains 1 wound.

Shaitain Rider:
The Felis Panthera is ridden by a Haemonculi Shaitain Rider, ensuring the beast Continuously moves towards its goal.
Models with this rule gain Altered Physique (if it already has it, the Model gains an additional Pain Token) and Fleet.

Titan Hunter:
In a turn a model with this special rule charges into combat with a model that is a Gargantuan Creature or Super Heavy unit, it adds +2 to its Initiative Characteristic and its Attacks Characteristic becomes D6+6.
And in image/datasheet format if you prefer:
Spoiler:
While it is listed as having Altered Physique in its special rules, it doesn't have Power From Pain (as PfP does nothing for a StrD, Fearless creature with FnP) and so cannot benefit from the rule.
It is therefore not included, or costed.

Shaitain Rider is used on other models that do benefit from it too though.

Costing:
Spoiler:
Transcendent C'tan - 420
-2WS -20
-5BS -50
+2S +20
+1T +10
-2I -20
-3A -30
-6Ld -30
-2Invun -20
+FnP 4+ +55
+Gravis Liquifier Gun +60
+2 TL Def.Splinter Rifles +15
+Hardened Night Shields +40
+Night Vision +5
+IWND +10
+Regen +30
+Fleet +10
+Titan Hunter +30
Total: 535
The Transcendent C'Tan changed everything when it came to Gargantuan and Monstrous Creatures.
This thing is on a 60mm / 58mm flying base, and no bigger than a Daemon Prince at worst.
It fits comfortably inside a standard sized monolith.
Size doesn't make you a Monstrous or Gargantuan anymore - just being awesome does.

It's cheap for what it is, with a set of NASTY weapons options, that are all costed seperately, giving a solid baseline for many things where there weren't before.

And I'll get back to reviewing some stuff next week.


Automatically Appended Next Post:
 rtunian wrote:
Here's another one, if you wouldn't mind! Thank you!

Olan Remus - 150 points
5th Company Chaplain
WS5, BS4, S4, T4, W2, A2, I4, LD10, Sv3+
Unit type: Jump Infantry

Wargear
Power armor, bolt pistol, crozius arcanum, frag grenades, krak grenades, jump pack

Chapter Relics
Gilded rosarius - a rosarius that allows the wearer a reroll of any failed save, with a -1 modifier on the reroll

Special Rules
ATSKNF, Chapter tactics (Raven Guard), Independent character, Zealot

Skystrike
Remus and any jump infantry unit he is joined to scatter d3" when deploying from deep strike, and scatter d6" when deploying by stormraven's Skies of Fury

Cost Estimation
Chaplain +90
Jump pack +15
Gilded rosarius +25
Skystrike +20
Total = 150

For the gilded rosarius, +25 may seem low, but my rationale was the number of wounds on the model (2), the model's save (3+, 4++) and the -1 modifier on the reroll. Is that fair?

Thanks again
In for a quicky I suppose
Costing
Spoiler:
Chaplain - 90
+Jump Pack +15
+Rerolls at -1 +25
Skystrike +15
Total: 145.
So 150 is fine.
Could almost make it out of standard gear, a nice low key model.

This message was edited 3 times. Last update was at 2013/12/22 04:53:19


   
Made in hk
Alluring Mounted Daemonette





Melbourne

Lord Archon Urian Venomtongue

195 points

Type: Infantry (character)

Composition: 1 (unique)

WS7 BS7 S3 T3 W3 I7 A4 Ld10 Sv4+

Wargear: Ghostplate armour, Shadowfield, plasma grenades, blaster

Serpent: This is a long halberd-style weapon; designed for use against masses of enemies. +2 Strength AP2 Two-handed. Instead of attacking normally, may land a single automatic hit on all models within base contact; friend or foe.

Special Rules: Independent Character, Power from Pain, Night Vision

Terrifying: Urian's armour is fashioned in the likeness of Khaine. Causes Fear. All enemy units within 6 inches suffer -1 to Ld.

Glory to the Twelfth! Glory to Angron!

‎"Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls. The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does. That is why we are the Eaters of Worlds, and the War Hounds no longer."

—Captain Khârn of the World Eaters Legion's 8th Assault Company, from his unpublished treatise The Eighteen Legions 
   
Made in gb
Proud Triarch Praetorian





Heres another of mine.

Background will come later

Venerable Brother Segari of the Iron Serpents
Points - 275

WS:5 BS:4 S:7 FA:13 SA:12 RA:10 I:4 A:2 HP:3

Special Rules:
Fleet
Storm Plating - confers 3+ Invulnerable Save

Wargear:
2 Dreadnought Close Combat Weapons with built-in Energy Projectors
Carapace-mounted Cyclone Missile Launcher

Energy Projectors may be fired in one of two ways, decide which each turn
- Beam R:18" S:8 AP:1 Assault 1, Melta
- Dispersed R:18" S:5 AP:5 Assault 4

Costing
Spoiler:

Contemptor...........................................175
Additional DCCW..................................free
Energy Projectors..................................40
Storm Plating*........................................25
Carapace Missile Launcher...................15
Character................................................5
Power of the Machine Spirit*.................15

Energy Projectors costed as follows
- Pair of Fusion Blasters (20)
- Pair of Burst Cannons (15)
- Independent of each other (5)

Storm Plating = Storm Shield, in cost and function

*I want to rename that rule for this guy, as Machine Spirits don't work with my fluff very well

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Ovion, your GC seems veeeeeeeeeeeeery powerful. T10 for +10 points? IWND for +10 points? It seems almost unkillable with t10, 4+ FNP, 3+ armour, regeneration AND IWND. And it has str D in melee, which it gains further bonuses in melee with against other biggies...

Undercosted IMHO.

I should think of a new signature... In the meantime, have a  
   
Made in us
Fresh-Faced New User





 Ovion wrote:
A character of sorts - my first Lord of War:
Felis Panthera Flesh Hound

Whew, very cool and very tough!

 Ovion wrote:
So 150 is fine.
Could almost make it out of standard gear, a nice low key model.

Thanks for reviewing! I was worried that I had undercosted the reroll by a lot.
   
Made in gb
Ichor-Dripping Talos Monstrosity






 BrotherHaraldus wrote:
Ovion, your GC seems veeeeeeeeeeeeery powerful. T10 for +10 points? IWND for +10 points? It seems almost unkillable with t10, 4+ FNP, 3+ armour, regeneration AND IWND. And it has str D in melee, which it gains further bonuses in melee with against other biggies...

Undercosted IMHO.
Without the Impact shields, and IWND, it was previously 730pts (costed off the Warhound, because there wasn't a C'tan to cost against).
It died repeatedly to 1 StrdD shot. No saves, no fnp, just dead.
Against its intended prey of Titans, it would never make it there, unless people were mad enough to place it within charge range and I got to go first.

The Transcendant C'tan is 420pts, S9, T9, 3+ / 4+* and Fnp 5+.
It has a Str6 AP2 Hellstorm gun for 60pts, and a StrD AP1 Hellstorm weapon for 120pts. (This reinforces my costing +5 Str, +1 AP +60pts)
(Need to make me one of those tbh. For 720pts, it can move 18" StrDing everything it passes over, then fire off a Str6 Hellstorm and StrD Hellstorm, THEN if they manage to kill it past 6 T9 3+/4+* wounds, it'll explode 4D6" with a Str10 AP2 boom - hilarious)

However, with the new changes to StrD, it's good against things other than Super Heavies.

My intention with the Felis was a Titan Killer, it would obliterate any superheavy it touched, but be kind of medicore against everything else.
I'm tempted to make it Str9-10 base, then StrD against Superheavies and Gargantuan Creatures

But I'd happily round it up to 550 base as-is.

Need to update the Magnatesque next.

Edit - Just noticed that I'd priced FnP 4+ in its entirety, when by being a GC it's already got Feel No Pain 5+, so the jump is only 10pts (+45pts for FnP 5+ on T7+ that's baked in to the GC baseline, and it's roughly +55pts for FnP 4+ on T7+, so that'd be +10pts, or 45pts cheaper! O_o)

Edit 2:Recosted with the above realisation, and now Str10, but StrD vs Super Heavies / GCs (datasheet to follow)
Spoiler:
Transcendent C'tan - 420
-2WS -20
-5BS -50
+1S +10
+1T +10
-2I -20
-3A -30
-6Ld -30
-2Invun -20
+1 FnP +10
+Gravis Liquifier Gun +60
+2 TL Def.Splinter Rifles +15
+Hardened Night Shields +40
+Night Vision +5
+IWND +10
+Regen +30
+Fleet +10
+Titan Hunter +40
Total: 490
This... just seems wierd.... Gonna call it 500.

Updated Datasheet:
Spoiler:
600pts with max upgrades.

This message was edited 10 times. Last update was at 2013/12/22 16:14:51


   
Made in us
Troubled By Non-Compliant Worlds






in ur cumputer stealing ur internetz

Company Lord Gaius-Charnel Swords, 6th Company

he replaces the sergeant in a devastator squad for 150 pts

WS4 BS5 S4 T4 W1 I A2 LD10 SV +3

Wargear: Power Armour , Signum, Assault Cannon w/ hellfire shells (see 5ed SM Codex for stats for hellfire shells)

Special Rules: ATSKNF, Split Fire, Combat Tactics, Company Tactics (6th Company), Independent Character, Relentless, Stubborn, Master of the 6th Company*

Master of the 6th Company: the squad who's sergeant he replaces gains the split fire and relentless special rule. they also now occupy a HQ slot, and any model may upgrade his bolter to a heavy bolter w/ hellfire shells for 20 pts.

Company Tactics: tactical squads may replace their sergeants with techmarines w/servo-harness for 40 pts. NOTE: these techmarines CAN take servitors, which are counted as being part of the tactical squad.









BG: basically the chapter organizes itself so that depending on the company, different specialists are given leadership over individiul squads, rather than being fielded as independent charachters. the 6th company's squads are almost all devastators, and their few tactical squads are led by techmarines. their favored tactic is an armored assault spearheaded by the tactical squads and servitors in rhinos, supported by devestator firepower and drop-pod assaults aiming at weak-points.







Automatically Appended Next Post:
can anyone cost him? also does he seem balanced? thanks

This message was edited 2 times. Last update was at 2013/12/25 10:26:06



 
   
Made in gb
Ichor-Dripping Talos Monstrosity






 OnlyWar wrote:
Company Lord Gaius-Charnel Swords, 6th Company

he replaces the sergeant in a devastator squad for 150 pts

WS4 BS5 S4 T4 W1 I A2 LD10 SV +3

Wargear: Power Armour , Signum, Assault Cannon w/ hellfire shells (see 5ed SM Codex for stats for hellfire shells)

Special Rules: ATSKNF, Split Fire, Combat Tactics, Company Tactics (6th Company), Independent Character, Relentless, Stubborn, Master of the 6th Company*

Master of the 6th Company: the squad who's sergeant he replaces gains the split fire and relentless special rule. they also now occupy a HQ slot, and any model may upgrade his bolter to a heavy bolter w/ hellfire shells for 20 pts.

Company Tactics: tactical squads may replace their sergeants with techmarines w/servo-harness for 40 pts. NOTE: these techmarines CAN take servitors, which are counted as being part of the tactical squad.

BG: basically the chapter organizes itself so that depending on the company, different specialists are given leadership over individiul squads, rather than being fielded as independent charachters. the 6th company's squads are almost all devastators, and their few tactical squads are led by techmarines. their favored tactic is an armored assault spearheaded by the tactical squads and servitors in rhinos, supported by devestator firepower and drop-pod assaults aiming at weak-points.

Automatically Appended Next Post:
can anyone cost him? also does he seem balanced? thanks
Ok.
First.
Any unit that tells me to reference an out of print codex is not winning any favours.
You need to include the rule in the unit entry.

Second.
Techmarines with a Servo-Harness are 75pts.
A Space Marine Sgt is 14pts.
Meaning your Techmarines 'sgts' are 54pts (21pt discount) AND can take Servitors on top of already joining a squad (at least another 5pts worth of ability, for a 26pt discount).

The Sgt > Techmarine w/ Harness upgrade should be 66pts, though 65 would probably be acceptable. +40 without the Servo-Harness.

Third:
'And any model' is incredibly vague. I assume in the unit, so it needs to state 'any model in the unit'.

Costing:
Spoiler:
Dev Sgt - 14
+Vet Sgt +10
+1BS +10
+Assault Cannon +25
+Hellfire Shells +10
+Split Fire +10
+Relentless +10
+Stubborn +10
+Independent Character +10
+Mot6C: (+Split Fire, Relentless for 5 Elite Infantry +33), call it +35 with slot change and bolter unlock.
Total: 144.
A 130pt upgrade to a Dev Sgt.
With +65 for the Techmarines w/ Harness and +20 for the Hellfire Shell Heavy Bolters.

If it IS Heavy Bolters for ALL models, then at least +20 more, for a 150pt upgrade.

This message was edited 1 time. Last update was at 2013/12/25 10:59:43


   
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in ur cumputer stealing ur internetz

to be clear: he gives them the option to take hellfire heavy bolters AS a heavy weapons choice

ps. also i am horrible at costing so dont be surprised that i undercosted him


 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

Veldoran, High Warlock of Altansar. 120pts

Ws 6 Bs 5 S 3 T 3 W 3 1 5 A 3 Ld 9

Wargear: Rune Arour, Shuriken pistol.

Special rules: Ancient Doom, Battle Focus, Fleet, Independent Character, Psyker (mastery level 2).

Psyker: Veldoran generates his powers from either the Runes of Battle or Pyromancy discipline.

Options: May take Runes of Warding for 10 pts and Runes of Witnessing for 15pts.

Remnents of glory:

Warp Edged witchblade: Wraithbone is one of the singular most psycho-receptive material to be found in the material universe, able to absorb energy from the vary air to empower it's user. When Altansar was lost in the warp, it's very wraithbone at the core of the craftworld was tainted. Only through the labours of bonesingers purging the taint does Altansar still live. But warp taint is an insidious thing, and many eldar weapons are crafted from that very same wraithbone themselves...

Range - S User Ap D6 Melee, Armourbane & Fleshbane, Warp touched.

Warp Touched: At the start of the fight phase roll for the AP of this weapon, if the Warlock has any remaining Warp Charges he may use them to re-roll this dice. He may do this for as many warp charges as he has, over ruling the multiple re-rolls rule. The final result must be kept.

(Costing: Spirit seer - unlock and spirit mark, 55pts.
Option for runes, 5pts
Warp Edged Witchblade. 30pts
+ 1 Ws, W and Attack, 30pts)

This message was edited 1 time. Last update was at 2013/12/25 21:41:43


 
   
Made in gb
Proud Triarch Praetorian





Ovion, any chance you could look at my dread?

see if the costing is correct etc?

This message was edited 1 time. Last update was at 2013/12/26 00:00:56


Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Ichor-Dripping Talos Monstrosity






 IHateNids wrote:
Heres another of mine.

Background will come later

Venerable Brother Segari of the Iron Serpents
Points - 275

WS:5 BS:4 S:7 FA:13 SA:12 RA:10 I:4 A:2 HP:3

Special Rules:
Fleet
Storm Plating - confers 3+ Invulnerable Save

Wargear:
2 Dreadnought Close Combat Weapons with built-in Energy Projectors
Carapace-mounted Cyclone Missile Launcher

Energy Projectors may be fired in one of two ways, decide which each turn
- Beam R:18" S:8 AP:1 Assault 1, Melta
- Dispersed R:18" S:5 AP:5 Assault 4

Costing
Spoiler:
Contemptor...........................................175
Additional DCCW..................................free
Energy Projectors..................................40
Storm Plating*........................................25
Carapace Missile Launcher...................15
Character................................................5
Power of the Machine Spirit*.................15

Energy Projectors costed as follows
- Pair of Fusion Blasters (20)
- Pair of Burst Cannons (15)
- Independent of each other (5)

Storm Plating = Storm Shield, in cost and function

*I want to rename that rule for this guy, as Machine Spirits don't work with my fluff very well
As you asked.

I was going to trust your costing, BUT:
Fusion Blasters are 15pts each.
Burst Cannons are 10pts each.
(15/20 is for Twin Linked versions, not seperate.)
Now I have to go and check it all.

Also, Storm Shields technically cost 20pts these days (for some reason), but for a Dread, I'm happy with 25tbh.

Also, Also, the only place I can find POTM with a cost, is in Codex: Black Templars, at 30pts. Feel free to correct me if there's a more current set cost.
Otherwise, it does a TON, and the +1BS upgrade for Machine Spirits in Stronghold is 30pts, so 30 seems fitting.

Also, Also, Also, Being Meltaguns are 15pts on the Contemptor in Imperial Armour: Apoc (3e), I feel it should be +5 for each Fusion Blaster.
Costing:
Spoiler:
Contemptor - 175
+DCCW +0
+2 Fusion Blaster +30
Contemptor Tax +10
+2 Burst Cannon +20
+CMCML +15
+Storm Plating +25
+Character +5
+POTMS +30
Total: 310

Also, I can't help but feel that there's bits missing from the unit entry.
For example, the only place you've listed Character and POTMS is in the costing.

   
Made in au
Regular Dakkanaut




EPISTOLARY PYRONYTH OF THE SALAMANDERS (or a successor chapter)
Spoiler:
(Normal) WS5 BS4 S4 T4 W2 I4 A2 LD10 SV2+
(Empowered) WS5 BS5 S6 T4 W3 I4 A3 LD10 SV2+

Unit Type: Infantry (Character)

Wargear: Master-Crafted Force Sword, Artificer Armour, Psychic Hood, Frag and Krak Grenades

Special Rules:
- Independent Character
- Chapter Tactics (Salamanders)
- Psyker Mastery 2
- Student of Flame (auto-knows all powers on the Pyromancy table)
- Empowered by Fire (At the start of every turn from turn 2 onward, roll a D6; if the result is 4+ Pyronith becomes Empowered. He is permanently in Fiery Form and can use Molten Beam without using Warp Charge during the Shooting phase. During Empowered form, however, Pyronith cannot use any other powers, nor activate his force weapon. When reduced to zero Wounds, he then returns to his normal form with one Wound remaining.)
   
Made in es
Regular Dakkanaut





Because anti flying things are now found wanting.

Nimrod, the Scarlet Comet

Phoenix Lord (Lady) of the Crimson Hunter Aspect Warriors.

Scarlet Comet Profile
BS 7
F 10
S 10
R 10
HP 3

Vehicle (Flyer)

Wargear: Two bright Lances, Two Pulse Lasers

Remnant of Glory:

Russet Holofields: This set of displacement screens grants the Scarlet Comet with the Shrouded and Agile rules.

Tracing guided Weapons: The Scarlet Comet has the Interceptor Rule.

Special Rules: Vector Dancer, Interceptor, Skyhunter, Perfect Strike, Shrouded, Agile

Exarch Powers: Night Vision, Markman's eye.

No idea about the possible costing.

As an exarch with those powers, it's 195. Over that base you need to add an additional Pulse Laser, and also the interceptor, the shrouded and agile rules. Oh, and the BS 7 common to all Phoenix Lords.




This message was edited 2 times. Last update was at 2013/12/27 16:46:05


 
   
Made in gb
Ichor-Dripping Talos Monstrosity






Kithail wrote:
Spoiler:
Because anti flying things are now found wanting.

Nimrod, the Scarlet Comet

Phoenix Lord (Lady) of the Crimson Hunter Aspect Warriors.

Scarlet Comet Profile
BS 7
F 10
S 10
R 10
HP 3

Vehicle (Flyer)

Wargear: Two bright Lances, Two Pulse Lasers

Remnant of Glory:

Russet Holofields: This set of displacement screens grants the Scarlet Comet with the Shrouded and Agile rules.

Tracing guided Weapons: The Scarlet Comet has the Interceptor Rule.

Special Rules: Vector Dancer, Interceptor, Skyhunter, Perfect Strike, Shrouded, Agile

Exarch Powers: Night Vision, Markman's eye.

No idea about the possible costing.

As an exarch with those powers, it's 195. Over that base you need to add an additional Pulse Laser, and also the interceptor, the shrouded and agile rules. Oh, and the BS 7 common to all Phoenix Lords.
Ok, so pricing.
As far as I can tell, Pulse Lasers are worth about 25pts.

Costing:
Spoiler:
Crimson Hunter - 160
+Exarch +20
+2BS +20
+2 Pulse Lasers +50
+Shrouded +15
+Agile +10
+Interceptor +5
+Night Vision +5
+Marksman's Eye +10
Total: 295

This message was edited 1 time. Last update was at 2013/12/27 17:57:23


   
Made in gb
Proud Triarch Praetorian





 Ovion wrote:
 IHateNids wrote:
Spoiler:
Heres another of mine.

Background will come later

Venerable Brother Segari of the Iron Serpents
Points - 275

WS:5 BS:4 S:7 FA:13 SA:12 RA:10 I:4 A:2 HP:3

Special Rules:
Fleet
Storm Plating - confers 3+ Invulnerable Save

Wargear:
2 Dreadnought Close Combat Weapons with built-in Energy Projectors
Carapace-mounted Cyclone Missile Launcher

Energy Projectors may be fired in one of two ways, decide which each turn
- Beam R:18" S:8 AP:1 Assault 1, Melta
- Dispersed R:18" S:5 AP:5 Assault 4

Costing
Contemptor...........................................175
Additional DCCW..................................free
Energy Projectors..................................40
Storm Plating*........................................25
Carapace Missile Launcher...................15
Character................................................5
Power of the Machine Spirit*.................15

Energy Projectors costed as follows
- Pair of Fusion Blasters (20)
- Pair of Burst Cannons (15)
- Independent of each other (5)

Storm Plating = Storm Shield, in cost and function

*I want to rename that rule for this guy, as Machine Spirits don't work with my fluff very well
As you asked.

I was going to trust your costing, BUT:
Fusion Blasters are 15pts each.
Burst Cannons are 10pts each.
(15/20 is for Twin Linked versions, not seperate.)
Now I have to go and check it all.

Also, Storm Shields technically cost 20pts these days (for some reason), but for a Dread, I'm happy with 25tbh.

Also, Also, the only place I can find POTM with a cost, is in Codex: Black Templars, at 30pts. Feel free to correct me if there's a more current set cost.
Otherwise, it does a TON, and the +1BS upgrade for Machine Spirits in Stronghold is 30pts, so 30 seems fitting.

Also, Also, Also, Being Meltaguns are 15pts on the Contemptor in Imperial Armour: Apoc (3e), I feel it should be +5 for each Fusion Blaster.

Costing:
Contemptor - 175
+DCCW +0
+2 Fusion Blaster +30
Contemptor Tax +10
+2 Burst Cannon +20
+CMCML +15
+Storm Plating +25
+Character +5
+POTMS +30
Total: 310

Also, I can't help but feel that there's bits missing from the unit entry.
For example, the only place you've listed Character and POTMS is in the costing.Thanks, and I didn't notice I had missed character + PotMS

310 seems about right, even if rather high

all edits: undoing the Spoilerception

This message was edited 5 times. Last update was at 2013/12/27 18:00:50


Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in au
Crazed Spirit of the Defiler




Eye of Terror

Drago The Everfrost

Background:
Lucky or unlucky enough Drago and his brother Sark had long ago been recruited in the Lord of Ice warband centuries ago by its warlord the two brothers just barely managed to survive the recruitment process which wiped out any thoughts of compassion and mercy and instilled fanatical loyalty into the warbands minor chaos god Zamagut depicted as eternaly large ice dragon who demanded all of existence be bought under his rule except by some quirk of fate they still remembered there strong sense of brotherhood and had each others backs, something which was never heard of before in chaos marine warbands. entire worlds were frozen before them as they both slaughtered billions for their warlord, their god worlds were turned into frozen nightmares when ever they arrived drago and sarks rise through the ranks took different turns Drago was always headstrong and always was impatient on the attack on zeviroun 4 he managed to force a whole gunline of imperial guard to retreat after charging their lines and ripping everyone apart with his frost claw,on ophion 3 he ended a deadlock between tau and his warband with a surprise night raid during a particularly fierce snow storm, he single handedly slaughtered and entire chapters assault and their captain beating him to death with his own croxuis, also the fact he slaughtered many of his predecessors sped up his promotion to guardian of the warbands Frost Drakes which always guaranteed him to be in the thickest of fighting this served only broaden his achievements which are too many too list here and would be his downfall.

Sark on the other hand drifted to the more mechanical and biological side of things almost to an obsession he was inducted into the ranks of Frostsages the warbands apothecaries and techmarines he always though that flesh could be greatly improved by metal unnecessary organs could be removed used to house extra weapons or ammunition he always loved experimenting on hapless victims that his brother dragged often altering their form until he considered them perfect but his vision of perfect was to make them into hideous cybernetic nightmares, Sark himself is almost 90% machine now believing himself purged of all weaknesses he grants these gifts of the machine to the men he has been assigned to lead known as the dragons maw leaving them handle the heavy weapons they bear without discomfort but that is not the only thing that he is an expert of.
He is unparralled in imagination to create a wide variety of new toxins and cures for his enemies although many of his "cures" end in utter disaster that the victim begs for death it is his offensive chemicals that really shine the best among them is a chemical known as the frozen mist which actually freezes those unfortunates who breath it solid leading to many disturbing games of ice ball in the aftermath of many battles.

Downfall
On the planet of Moria 5 the lord of ice had just driven the local imperial guard out of the planet and were in the process of turning this world into a frozen daemon world when out of nowhere the night lords for reasons of their own attacked, drago and his frost drakes responded and killed many raptors however one surprised drago from behind and blasted him with direct shot of super heated plasma from point blank range the blast seared his skin and then cooked him inside his own power armour his screams where near ear blasting he fell to the ground as the frost were seen ripping the remaining raptors to many shreds and lost consciousness.
The night lords were defeated after their chaos lord was killed by the warlord of ice and retreated with their objective seemingly unfulfilled Sark meanwhile was combing the battlefield collecting more subjects to experimenton when he noticed the burned remains of his brother horrified he ordered his mechanical servants to quickly take his brother to his labs where he would save him, althought he was grieving for his brother he was also very excited as well for drago had always been unnerved yet intrigued at the gifts of the machine.
Months passed by the painfully slow reconstruction of his brothers body was really tedious at best runes were laid apon his armour to prevent his soul from join the warp, muscles had to be artificially reconstructed bone had to be cybernetically repaired as well as hundreds of small implants and life-support mechanisms and bits from other dead warriors to be grafted on him to bring him back to working health only after 60 years of many operations and tireless work of his brother to purge all the weakness of his flesh to bring him back to health was worth as drago could move again although it was difficult and horrifying at first as he saw what his brother had to do to save him he still remembered everything but didn't remember who had done this to him he was reinstated as guardians of the frost drakes after ripping his replacement to blood chunks and devouring hum despite the fact that he has no more digested systems anymore didn't make it any less amusing he vowed to make everyone unfortunate to cross him in the battlefield to pay dearly as his new cruel record of spectacular kill counts has showed over the last few decades.

Drago The Ever Frost

HQ Choice

Cost 150 pts

Special Rules:
Champion of chaos
Independent character
Fearless
Preferred Enemy
Cryo claw: any unti hit by accursed power claw suffers -1 to weapons skills due the slowing affect of frost
Allows Frost drakes (terminators) To be used as troops

Stats:
WS BS S T W I A LD SV
6 5 5 4 4 5 3 10 3+

Equipment:
power armour
krak/frag grenades
Cryo Claw
Storm bolter

Cryo claw:
S AP Type
+2 3 Melee, shred, Specialist weapon


Sark The Insane Techmarine:

HQ Choice

Cost: 150 points

Unit composition: Sark and 4 machine cultists (regular cultist with heavy weapons)

Machine cultists Special rules:
Relentless

Wargear:
Fleshmetal,boltpistol,power axe,frag/ krak grenades,mechatendrils

WS BS S T W I A LD SV
4 5 4 4 2 4 2 10 2+

Special Rules:
Champion of Chaos, Fearless

Master of mechanisms
In each shooting phases he can chose to repair a vehicle that is within 12 inches of him

Havocs gain the renlentless special rule but are 10 pts more expensive

My large scale warhammer/kings of war Blog of the Brass and Rot legions:
http://www.dakkadakka.com/dakkaforum/posts/list/666677.page#8211472 
   
Made in ca
Pustulating Plague Priest






Mahrjaal, the Soul Thief - 240 points
WS - 9
BS - 5
S - 6
T - 5
W - 4
I - 8
A - 6
LD - 9
SV - -

Wargear:
- Mark of Slaanesh
- Daemonic Flight

Special Rules:
- Daemonic Instability
- Deep Strike
- Soul Bind
Mahrjaal always seeks souls in battle. if Mahrjaal kills an enemy character, he gains one soul point. Once per turn, before the movement phase, you may spend a soul point in exchange for one of the following:
- Gain a Greater Reward
- Gain one wound to a maximum of 10
- Reroll on the Warlord Traits table

This message was edited 4 times. Last update was at 2013/12/31 17:50:25


Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD!  
   
Made in us
Troubled By Non-Compliant Worlds






in ur cumputer stealing ur internetz

Reaver Master Skarlex 210 pts.

WS4 BS5 S3 T3(4) W2 I7 A3 LD10 SV5+/6++

Wargear: Wychsuit, Thanatos, Stunclaw, Combat Drugs, Death's Caress, Splinter Pistol

Thanatos- a customized reaver jetbike with built in twin linked splinter cannon and a heat-lance. it also gives him a 6+ invuln save.

Death's Caress- a monofiliment blade vane that grants D6 S6 AP4, Pinning, Monofiliment, Strikedown attacks instead of the usual D3 S4 AP- attacks granted by standard blade vanes.

Specail Rules: Power from Pain, Night Vision, Skilled Rider, Master of the Races, Quicksilver Tactics

Master of the Races: reavers become troop choices, and all reavers gain the quicksilver tactics special rule

Quicksilver Tactics- a model with this special rule has the hit and run rule, and can disingage as per the hit and run special rule on a 2+


what do you think? am i correct in thinking that he is balanced.


Automatically Appended Next Post:
Mahrjaal, the Soul Thief - 240 points
Spoiler:
WS - 9
BS - 5
S - 6
T - 5
W - 4
I - 8
A - 6
LD - 9
SV - -

Wargear:
- Mark of Tzeentch
- Daemonic Flight

Special Rules:
- Daemonic Instability
- Deep Strike
- Soul Bind
Mahrjaal always seeks souls in battle. if Mahrjaal kills an enemy character, he gains one soul point. Once per turn, before the movement phase, you may spend a soul point in exchange for one of the following:
- Gain a Greater Reward
- Gain one wound to a maximum of 10
- Reroll on the Warlord Traits table


isn't stealing souls is more of slaanesh's schtick

This message was edited 1 time. Last update was at 2013/12/31 00:03:00



 
   
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Fireknife Shas'el





United States

Just want to point out that nothing is T3(4) anymore, just T4.
   
Made in ca
Pustulating Plague Priest






@OnlyWar
Yeah, you're right. Okay, changed it.

Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD!  
   
 
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