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Made in us
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 Lathe Biosas wrote:
Sorry, just thought it would be something fun. I sure as heck couldn't have calculated all that by myself.

Didn't mean to offend.


I’m not offended. I find it tedious to read, so I skip the AI written stuff. You’re free to post it if it entertains you, and I’ll ignore it because it doesn’t entertain me.

I will say the big advantage these forums have over social media right now is that they aren’t full of AI slop. Most posts here were written by human beings with things they wanted to say. I’m not looking forward to the day when Dakka is filled with AI-written posts responding to AI written posts.

This message was edited 1 time. Last update was at 2025/02/21 16:29:30


   
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Bristol

 BobtheInquisitor wrote:
 Lathe Biosas wrote:
Sorry, just thought it would be something fun. I sure as heck couldn't have calculated all that by myself.

Didn't mean to offend.


I’m not offended. I find it tedious to read, so I skip the AI written stuff. You’re free to post it if it entertains you, and I’ll ignore it because it doesn’t entertain me.

I will say the big advantage these forums have over social media right now is that they aren’t full of AI slop. Most posts here were written by human beings with things they wanted to say. I’m not looking forward to the day when Dakka is filled with AI-written posts responding to AI written posts.


Man, just imagine the YMDC section with AIs hallucinating at each other as they try to interpret GW's sloppy rules writing.

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1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

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As long as they’re not deliberately misreading, and have read *all* the rules, not just the bit they think supports.

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 Mad Doc Grotsnik wrote:
As long as they’re not deliberately misreading, and have read *all* the rules, not just the bit they think supports.


But having a thorough knowledge of the rules would be a dead giveaway a human 40k player didn't write it.

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Quiet you!

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What episode of the next generation is this from?


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I've seen it in countless memes, but I can't place it.

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Thank you very much!

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 Mr Morden wrote:


Its pretty much utopia - death is optional, appearance, gender, even species is a choice that can be switched pretty much at will..... The Federation does not have the tech really yet to be anywhere near the Culture.


I would argue that in TNG, the federation pretty much has the technology for personalized mini-planet-satellite-space-island things, I forget what they're called in the culture. They certainly don't have the tech to make self-sentient immortal AI robot things that the culture has. I would also say the federation could probably do a dyson sphere or dyson swarm if they actually wanted to do it, given how complicated all the warp technology and quantum torpedoes would actually be, and how complicated the technology for teleporters and replicators actually are compared to how easy they are depicted as being in the show.

I mean... I feel like I'm one of the only people who's realized that warp drives are actually near-perfect shields because they can warp space-time to bend the trajectory of incoming attacks to miss the ship, at least I've never seen any other trek fans actually bring up this point. Warp bubbles are great for moving fast, but are also the perfect shield. Heck if you're being cheeky you could make your enemy "hit themselves" with their own weapons.

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What appeals to me about the Federation is that it’s still working on that perfect utopia.

Earth of course is referred to as a paradise by Sisko, whilst acknowledging that’s not the universal experience.

As a society, it’s only (at the time of Picard) been around for what, a couple of hundred years? Founded 2161, Picard wraps up in 2402. So…241 years.

And it achieved a lot in quite a small time period, bringing ever more cultures into its fold.

Through the use of replicators it’s all but eradicated starvation on well established, stable worlds.

In a sense, it’s replicated the impact of the agricultural and industrial revolutions, without leaving anyone behind. With food and resources of much reduced scarcity, its peoples are free to pursue art and science. The only exception being those settling new worlds, which is also a voluntary role. Yes those doing such bold works will have a comparatively less comfortable life whilst things are established, but at least no-one is foisting that role upon them (as opposed to deportation to the colonies of old).

And that’s something I think a decent Section 31 tale could address. The Federations ideals are constantly being challenged by reality. Unforeseen circumstances, the moral quandary of breaking the Prime Directive to save a civilisation, new aggressors.

How many surgical interventions has Section 31 performed to ensure such situations only challenge, but never shatter, those noble ideals?

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BanjoJohn wrote:
 Mr Morden wrote:


Its pretty much utopia - death is optional, appearance, gender, even species is a choice that can be switched pretty much at will..... The Federation does not have the tech really yet to be anywhere near the Culture.


I would argue that in TNG, the federation pretty much has the technology for personalized mini-planet-satellite-space-island things, I forget what they're called in the culture. They certainly don't have the tech to make self-sentient immortal AI robot things that the culture has. I would also say the federation could probably do a dyson sphere or dyson swarm if they actually wanted to do it, given how complicated all the warp technology and quantum torpedoes would actually be, and how complicated the technology for teleporters and replicators actually are compared to how easy they are depicted as being in the show.

I mean... I feel like I'm one of the only people who's realized that warp drives are actually near-perfect shields because they can warp space-time to bend the trajectory of incoming attacks to miss the ship, at least I've never seen any other trek fans actually bring up this point. Warp bubbles are great for moving fast, but are also the perfect shield. Heck if you're being cheeky you could make your enemy "hit themselves" with their own weapons.


Probably why they have most space ship combat at sub warp speeds

The Federation is also super conservative with tech - likely to try and protect the stability of its society more than anything else - they shy away from Sentient machine life, bio enhancements, genetic engineering (well that does have lore reasons) - I can't see them being keen on people being able to race shift at will. Death being optional is also likely against the themes of the show/Federation Obviously this is also likely reflects the views of the series writers

The Federation can build super structures but seems to have a relatively small population so likely see no reason to do so.

This message was edited 1 time. Last update was at 2025/02/23 14:39:44


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Leicester

BanjoJohn wrote:
 Mr Morden wrote:


Its pretty much utopia - death is optional, appearance, gender, even species is a choice that can be switched pretty much at will..... The Federation does not have the tech really yet to be anywhere near the Culture.


I would argue that in TNG, the federation pretty much has the technology for personalized mini-planet-satellite-space-island things, I forget what they're called in the culture. They certainly don't have the tech to make self-sentient immortal AI robot things that the culture has. I would also say the federation could probably do a dyson sphere or dyson swarm if they actually wanted to do it, given how complicated all the warp technology and quantum torpedoes would actually be, and how complicated the technology for teleporters and replicators actually are compared to how easy they are depicted as being in the show.

I mean... I feel like I'm one of the only people who's realized that warp drives are actually near-perfect shields because they can warp space-time to bend the trajectory of incoming attacks to miss the ship, at least I've never seen any other trek fans actually bring up this point. Warp bubbles are great for moving fast, but are also the perfect shield. Heck if you're being cheeky you could make your enemy "hit themselves" with their own weapons.


There’s a bit in the TNG technical manual that describes shields from the projectile’s point of view and that’s pretty much how it’s described; from the point of view of the projectile, the ship “jumps” out of the way.

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 Jadenim wrote:
BanjoJohn wrote:
 Mr Morden wrote:


Its pretty much utopia - death is optional, appearance, gender, even species is a choice that can be switched pretty much at will..... The Federation does not have the tech really yet to be anywhere near the Culture.


I would argue that in TNG, the federation pretty much has the technology for personalized mini-planet-satellite-space-island things, I forget what they're called in the culture. They certainly don't have the tech to make self-sentient immortal AI robot things that the culture has. I would also say the federation could probably do a dyson sphere or dyson swarm if they actually wanted to do it, given how complicated all the warp technology and quantum torpedoes would actually be, and how complicated the technology for teleporters and replicators actually are compared to how easy they are depicted as being in the show.

I mean... I feel like I'm one of the only people who's realized that warp drives are actually near-perfect shields because they can warp space-time to bend the trajectory of incoming attacks to miss the ship, at least I've never seen any other trek fans actually bring up this point. Warp bubbles are great for moving fast, but are also the perfect shield. Heck if you're being cheeky you could make your enemy "hit themselves" with their own weapons.


There’s a bit in the TNG technical manual that describes shields from the projectile’s point of view and that’s pretty much how it’s described; from the point of view of the projectile, the ship “jumps” out of the way.


Mhmm, I've never read it. Form the on-screen perspective, the shields just seem to absorb the energy of attacks and heat up capacitors and cause explosions.

Nostalgically Yours 
   
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Hiding from Florida-Man.

If you had to send one Star Trek ship and her crew to save the galaxy, who would you send?


1. Star Trek: Enterprise
- NX-01 Enterprise

2. Star Trek: The Original Series
- USS Enterprise (NCC-1701)
- USS Enterprise (NCC-1701-A)

3. Star Trek: The Next Generation
- USS Enterprise (NCC-1701-D)
- USS Enterprise (NCC-1701-E)

4. Star Trek: Deep Space Nine
- USS Defiant (NX-74205)

5. Star Trek: Voyager
- USS Voyager (NCC-74656)

6. Star Trek: Discovery
- USS Discovery (NCC-1031)

7. Star Trek: Picard
- USS Stargazer (NCC-82893)
- La Sirena (Rios' ship)

8. Star Trek: Lower Decks
- USS Cerritos (NCC-75567)

9. Star Trek: Prodigy
- USS Protostar (NCC-78915)

10. Star Trek: Strange New Worlds
- USS Enterprise (NCC-1701) (Captain Pike's ship)

11. Star Trek [Kelvin Timeline]
- USS Enterprise (NCC-1701) (from the reboot films)

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 Ahtman wrote:
Lathe Biosas is Dakka's Armond White.
 
   
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UK

 Jadenim wrote:
BanjoJohn wrote:
 Mr Morden wrote:


Its pretty much utopia - death is optional, appearance, gender, even species is a choice that can be switched pretty much at will..... The Federation does not have the tech really yet to be anywhere near the Culture.


I would argue that in TNG, the federation pretty much has the technology for personalized mini-planet-satellite-space-island things, I forget what they're called in the culture. They certainly don't have the tech to make self-sentient immortal AI robot things that the culture has. I would also say the federation could probably do a dyson sphere or dyson swarm if they actually wanted to do it, given how complicated all the warp technology and quantum torpedoes would actually be, and how complicated the technology for teleporters and replicators actually are compared to how easy they are depicted as being in the show.

I mean... I feel like I'm one of the only people who's realized that warp drives are actually near-perfect shields because they can warp space-time to bend the trajectory of incoming attacks to miss the ship, at least I've never seen any other trek fans actually bring up this point. Warp bubbles are great for moving fast, but are also the perfect shield. Heck if you're being cheeky you could make your enemy "hit themselves" with their own weapons.


There’s a bit in the TNG technical manual that describes shields from the projectile’s point of view and that’s pretty much how it’s described; from the point of view of the projectile, the ship “jumps” out of the way.


There is also very few battles at warp speed in the show - usually they drop out of warp to fight - mainly to have a battle with slow moving big ships and fast moving little ships but that's a choice for the show rather than the fictional universe

The Federation also has cultural restrictions not present in the Culture - so they don;t like genetic engineering, artificial lifeforms and have very little anti-ageing / death tech. They can/could/have do/done some of these very well but choose not to (often with good reasons). Again some of this is a reflection of our culture rather than actually making sense

In contrast the Culture has perfected all of these and the point of existence in the Culture is mostly to find something fun and interesting to do - anything unpleasant and dull being done by non sentient machines. In fact the Minds don;t need organic life forms really on their ships but they like them.... And if you get tired of life - you can go to sleep for a few hundred years, choose to die... Everyone (unless they choose not to be) is backed up so ageing, death is a choice which makes sense if you are a post scarcity society.

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"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

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 Lathe Biosas wrote:
If you had to send one Star Trek ship and her crew to save the galaxy, who would you send?


1. Star Trek: Enterprise
- NX-01 Enterprise

2. Star Trek: The Original Series
- USS Enterprise (NCC-1701)
- USS Enterprise (NCC-1701-A)

3. Star Trek: The Next Generation
- USS Enterprise (NCC-1701-D)
- USS Enterprise (NCC-1701-E)

4. Star Trek: Deep Space Nine
- USS Defiant (NX-74205)

5. Star Trek: Voyager
- USS Voyager (NCC-74656)

6. Star Trek: Discovery
- USS Discovery (NCC-1031)

7. Star Trek: Picard
- USS Stargazer (NCC-82893)
- La Sirena (Rios' ship)

8. Star Trek: Lower Decks
- USS Cerritos (NCC-75567)

9. Star Trek: Prodigy
- USS Protostar (NCC-78915)

10. Star Trek: Strange New Worlds
- USS Enterprise (NCC-1701) (Captain Pike's ship)

11. Star Trek [Kelvin Timeline]
- USS Enterprise (NCC-1701) (from the reboot films)


The E

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The D or the E, hands down.

Jean Luc Picard is the sort of Captain to lead you into, and back out of, the very gates of hell. But never unless it’s absolutely necessary.

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Voyager of course. Because Janeway is always right and has reality-bending powers that make any task trivial.

Also she makes admiraling effortless. No need to bother her with details, objectives or intent. Just tell her to go there and do her thing, and things will simply resolve themselves. Less time in tedious briefings and strategy meetings means more time sitting on a beach and sipping your favorite drink.

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Until she inexplicably changes her mind 😂😂




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Actually, for the lazy?

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Ideal for a slacker.

This message was edited 1 time. Last update was at 2025/03/14 12:57:58


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 Mad Doc Grotsnik wrote:
Until she inexplicably changes her mind 😂😂



Not. My. Problem. Any. Longer.


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Just another reason Voyager was a wasted effort.

I’ve previously suggested remaking it as Battlestar Trek, with Voyager, and its fancy Dan neural gel packs being the key to repairing other Alpha Quadrant ships and them setting forth on the long road home.

But even just One Ship One Journey? Just remove the per-episode reset. Let lasting damage act up now and again, the ongoing, never ending effort to keep the ship flying central. Let us see Janeway develop an ever more pragmatic mindset, even turning a not quite blind eye to normally verboten solutions and that. See her and the crews noble ideals constantly tested against the need and desire to survive and get home.

See stuff like Tuvix? Let us see how it impacts the crew when, mere weeks or even months later, they encounter a new solution which could’ve ensured the existence of all three beings.

Oh, and whatever you do? Make Neelix less annoying. All he does is serve as evidence of Janeway’s utter contempt for her crew.

How so? He’s a know-nothing pain in the arse, and she made him morale officer.

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Voyager certainly had issues in that the opening set it self up for a DS9 evolution style series and then the producers went for "alien of the week" early TNG style storytelling which yeah its hard to get a sense of the stress the Voyager crew were under when each week the ship was repaired; they had food and energy; they had almost everything and in all truth they'd spent less time away from home than Original series or TNG on their long exploratory missions


Heck if you REALLY wanted to mess with the formula and sell the insane distances involved have each week be a new year or half year timejump. Show is a crew aging before our eyes - new generations coming along; old ones telling stories of the Federation that they are heading toward - a ship that's perhaps more cobbled together and fixed up and perhaps has a few hanging-on ships flying along with it

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Going back to the BSG well, one of the things I found intriguing but never got fully explored is the fact that the 12 colonies know that they came from somewhere else in the universe, but so long ago it’s all myth and rumour, so having Voyager: The Next Generation being literal is a really interesting idea. A bunch of young people trying to reach an almost mythical homeland, not because they’ve ever seen it, but to honour the wishes of their forebears.

This message was edited 1 time. Last update was at 2025/03/14 18:13:06


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 Zed wrote:
*All statements reflect my opinion at this moment. if some sort of pretty new model gets released (or if I change my mind at random) I reserve the right to jump on any bandwagon at will.
 
   
Made in us
Stealthy Warhound Titan Princeps






Hiding from Florida-Man.

I had a weird dream last night about Star Trek: The Next Generation... I was going to a theater to see the reboot by director Guy Ritchie.

I could hear my friends complaining, but I thought it was the best thing ever.

STAR TREK: THE NEXT GENERATION (Cast)

Jason Statham as Picard
Henry Cavill as Riker
Jared Harris as a Starfleet Admiral
Eiza González as Troi
Mark Strong as Data
Edris Elba as Worf
Vinnie Jones as a Starfleet Security Officer
Charlie Hunnam as Miles O'Brian....

There was no Dr. Crusher, at least that I can remember.

I think I need to go pitch this idea to Paramount.

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 Ahtman wrote:
Lathe Biosas is Dakka's Armond White.
 
   
Made in gb
Ridin' on a Snotling Pump Wagon






 Jadenim wrote:
Going back to the BSG well, one of the things I found intriguing but never got fully explored is the fact that the 12 colonies know that they came from somewhere else in the universe, but so long ago it’s all myth and rumour, so having Voyager: The Next Generation being literal is a really interesting idea. A bunch of young people trying to reach an almost mythical homeland, not because they’ve ever seen it, but to honour the wishes of their forebears.


There’s definitely fun to be had there. What happens when a short term exploration ship becomes a generational ship?

Just, from the start? Agree “no faster than Warp” engine solution. Keep that physics fixed. And expand how long the journey will take. Perhaps allow a Wormhole here and there to shave off some years. But make it a gruelling Wagon Train To The Stars type affair.

Throw in one of those portal things. I can’t for the life of me google it or remember the name. But the one the Jem Hadar try to use. That one. Let some of the crew return, so Starfleet knows they survived.

And whilst we’re retconning? When Picard bumps off the Borg Queen? The Borg as a unified whole are the done, allowing Voyager’s crew to see the aftermath. Maybe help the now aimless drones form a more benign society and that.


Automatically Appended Next Post:
In fact? Sod it. Let’s brainstorm a loose season arc. We’ll stick to the existing episode length, count and number of seasons.

I think I’d want Janeway still around for the first three seasons. Let it cover 30-40 years or so. Around the end of season 2, it becomes apparent she’s not as sharp as a Captain needs to be, and it’s time to appoint a successor, and consider who’s going to get trained in what from the younger folk. A line of succession if you like. Close of Season 3, she’s gone from old age.

This message was edited 1 time. Last update was at 2025/03/14 19:47:45


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