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Made in us
Veteran Knight Baron in a Crusader




Oakland, CA

The good folks at The Grimdark Podcast interviewed Ross Watson, adding a little bit to what we know:
- The game will use the metric system and "Queen's English."
- It will follow GW's Rulebook and Codex model, though Codex = Campaign books
- Campaigns will include:
- - - Background book
- - - Linked adventures book
- - - Character options book
- GW gives the Ulisses team access to their notes and background material, but also gives them some freedom to explore
- Characters from one campaign can easily be used in other campaigns; the rules won't change

This message was edited 1 time. Last update was at 2017/09/15 17:03:51


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

It's a small thing, but Wrath & Glory now has a Facebook page.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

Wow, for such a rich company Facebook's software kind of really sucks.

A search for 'Wrath and Glory' turned up nothing.

Because I had to search for 'Wrath & Glory'. The page of course is called WrathandGlory which makes it even dumber.

And don't get me started about their comment system.

Anyway...

https://www.facebook.com/WrathandGlory/

 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

I don't know if you aware of this, but Facebook's search results are adjusted based on the user's history of likes, friends, and searches.


   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

Considering I was using my 'nerd account' which has liked every 40k and miniature page to be found...

That makes it worse.

I mean I like facebook, but it is such a piece of crud sometimes.

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

All the original 40K RPG's are back on sale!

Dark Heresy
Dark Heresy 2.0
Rogue Trader
Death Watch
Black Crusade
Only War


This message was edited 1 time. Last update was at 2017/09/20 20:35:11


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Auspicious Aspiring Champion of Chaos






Must . . . resist . . . urge . . . to buy . . . everything. Must . . . pay . . . rent

This message was edited 2 times. Last update was at 2017/09/20 21:51:03


2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

First proper newsletter is out now, here's the design diary:

Wrath & Glory Designer Diary 1: Archetypes
For me, designing Wrath & Glory is at once both a path I’ve traveled down before and breaking new ground. On the one hand, I’m very familiar with the grim darkness of the far future, having worked on many games placed in that setting. In addition to that, I’ve done a lot of design work in roleplaying games over the years…but on the other hand, that design work was never quite like what I’m attempting to do with Wrath & Glory.

This game is a brand-new approach to Warhammer 40,000 Roleplay, and that means it has all the challenges and advantages of building an entirely new system of game mechanics to help drive the experience. A big part of that involves a complex balancing act, designing depth while trying to avoid over-complication, embracing simplicity while trying to add meaningful choices, and many other choices along the way. One of the most important things about designing for Warhammer 40,000 Roleplay, however, is steady as a rock:

The game must feel like Warhammer 40,000.

There are many ways to approach that goal, but one of the first that came to mind when I set out to work on Wrath & Glory is the idea of archetypes. The 41st Millennium is home to many iconic character types: Commissars, Space Marines, Tech-Priests, Psykers, Sisters of Battle, and Inquisitors, just to name a handful. The idea of these archetypes goes beyond just the bare definition of their role in the galaxy. Indeed, these archetypes are powerful, living examples of the main themes of the setting itself.

And that is what makes them perfect player characters.

The idea of an archetype and what that means in a roleplaying game has had many iterations, from the “Smuggler” in West End Games D6 Star Wars to the “Street Samurai” of many editions of Shadowrun. Sometimes, an archetype is simply a name attached to a specific build of character options. Other times, an archetype has its own particular identity expressed in the mechanics of the game, often through a special ability or mechanical effect that is unique to them.

For Wrath & Glory, I knew that I wanted the archetypes to trend closer to the latter than the former on the spectrum. There’s something great about being able to express what an archetype represents within the game system, something that can meaningfully add to a player’s experience in the game. I like to believe that these things can, in many cases, lead a player to greater immersion in the game, in the setting. I think this also leads to greater verisimilitude.

So what does all this discussion mean for Wrath & Glory? I wanted to give people who are fans of the game and the setting a glimpse into my design philosophy. Know no fear…not all my designer diaries are going to be so introspective! We will be discussing more concrete details about the game in the future, including looks at artwork, specific mechanics, and other parts of this project. Thank you for reading, and rest assured I am hard at work refining the construction of the Wrath & Glory RPG!

-Ross Watson, Product Line Manager



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Veteran Knight Baron in a Crusader




Oakland, CA

Ross has also just been interviewed for the Polyhedron Podcast, and though there's not much new news there, I'll catalog it here anyway just so people don't have to dig back into the thread...

- The core book will be "broad and inclusive," giving you all the tools you need for any campaign or game style - the campaign books will get into specifics
- There will be a beginner's box with rules, dice, pre-gen characters, and adventure to get folks started - even if they have no knowledge of 40K
- It will be a d6 dice pool system, and they are looking at the sweet spot for number of dice rolled (not too few, not too many)
- System is designed to be action oriented, plays fast and smooth
- Scaling power levels (tiers) is a major design concern, and they are focused on doing it right
- Social conflict will be a part of the rules
- 1st campaign will be Imprium Nihilus
- 2nd Campaign will be Eldar (possible name "Doom of the Eldar")
- A Chaos (bad guy) campaign is being considered
   
Made in ca
Longtime Dakkanaut





Good to hear all that. I want to hear directly that someday they will do Tau though before I well and truly get hyped. I get that it will be some time though. This will be great to shed some more light on civilian life for the other races.

This message was edited 1 time. Last update was at 2017/09/27 01:49:45


 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

First Talisman came back, then Dystopian Wars and now this?

How am I ever going to pay off my mortgage with OOP gaming stuff if this keeps up!

 
   
Made in us
Legendary Master of the Chapter





SoCal

Did any of the old FFG supplements have info on the C'Tan, or any background on the Necrons/Old Ones that wasn't lifted from the 5th edition codex?

   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

From Facebook:

Commencing a Wrath & Glory playtest here at Ulisses Spiele HQ. Heroes will stand, dice will fall. For the Emperor!
-Ross for Ulisses North America


Also, can the title of the thread be updated to include the actual name of the RPG, "WRATH & GLORY"?



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

http://gamingtrend.com/feature/interviews/ross-watson-lead-developer-on-warhammer-40k-wrath-and-glory-shares-insights-on-the-past-and-future-of-his-career/


some more info and snippets.


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Many thanks for sharing!

Of interest to some..

Something you said that I’m sure will make a lot of people’s ears perk up is mixed parties. How are you foreseeing balance work in a game where Space Marines might be right alongside Inquisitors?

That’s really important to us. Having worked on Dark Heresy, Deathwatch, Only War, and Black Crusade, those games were at very different power levels. We were trying to make those experiences work together in a larger sense but there were a lot of rough edges and things just didn’t come together the way that we wanted them to. So looking at Wrath and Glory we are starting very very early with this idea that you should be able to play the type of campaign that you want. That means that the archetypes that you play are appropriate for that type of game experience…

We have this idea that we are working on that there are these tiers of play…a Space Marine is kind of a tier 3 type character… in a tier 3 type game you would be dealing with tier 3 type character dealing with tier 3 type challenges.

…Obviously a tier 1 guardsman would not be appropriate for that experience, so we are gonna have a system in place so that you can take that guardsman and take him up to the level where he can be at the same level as a Space Marine. He’ll be a cigar chewing, scarred veteran with like, dozens of years of experience under his belt. He’ll have a power fist and a melta gun and he’s gonna have a bad attitude and he’s gonna be an excellent addition to that group…



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Mighty Vampire Count






UK

 BrookM wrote:
Many thanks for sharing!

Of interest to some..

Something you said that I’m sure will make a lot of people’s ears perk up is mixed parties. How are you foreseeing balance work in a game where Space Marines might be right alongside Inquisitors?

That’s really important to us. Having worked on Dark Heresy, Deathwatch, Only War, and Black Crusade, those games were at very different power levels. We were trying to make those experiences work together in a larger sense but there were a lot of rough edges and things just didn’t come together the way that we wanted them to. So looking at Wrath and Glory we are starting very very early with this idea that you should be able to play the type of campaign that you want. That means that the archetypes that you play are appropriate for that type of game experience…

We have this idea that we are working on that there are these tiers of play…a Space Marine is kind of a tier 3 type character… in a tier 3 type game you would be dealing with tier 3 type character dealing with tier 3 type challenges.

…Obviously a tier 1 guardsman would not be appropriate for that experience, so we are gonna have a system in place so that you can take that guardsman and take him up to the level where he can be at the same level as a Space Marine. He’ll be a cigar chewing, scarred veteran with like, dozens of years of experience under his belt. He’ll have a power fist and a melta gun and he’s gonna have a bad attitude and he’s gonna be an excellent addition to that group…


Seems an easy and sensible way to doing it

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Though I'm sure some folks will see a lot wrong with it.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

 BrookM wrote:
Though I'm sure some folks will see a lot wrong with it.


Probably... but I'm guessing there is no pleasing a good portion that type of player base without singularly caving to every individual whim they have. Ymmv but I feel that playing the equivalent of a Commissar Cain or Sly Marbo next to a tactical marine is a good solution in theory to the problem.

This message was edited 1 time. Last update was at 2017/10/17 18:40:35


We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in us
Humming Great Unclean One of Nurgle






Some people will have problems with some aspects no matter what they do. It's unfortunate but common: the idea that if one does not like everything about a game that game is not only bad for them but objectively bad overall and anyone who likes the game is wrong. Really makes feedback collection an uneviable job.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in gb
Decrepit Dakkanaut




UK

But what about a way to take your tier 3 space marine down to the level of the new guardman recruit from the no-tech planet?

it's always been (fairly) simple to power up weedier character types yourself as a GM,

far harder to power down character types that (in background)are meant to be very powerful

 
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

 OrlandotheTechnicoloured wrote:
But what about a way to take your tier 3 space marine down to the level of the new guardman recruit from the no-tech planet?

it's always been (fairly) simple to power up weedier character types yourself as a GM,

far harder to power down character types that (in background)are meant to be very powerful



Are you quoting someone and replying? Or asking and answering your own question?

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 OrlandotheTechnicoloured wrote:
But what about a way to take your tier 3 space marine down to the level of the new guardman recruit from the no-tech planet?

it's always been (fairly) simple to power up weedier character types yourself as a GM,

far harder to power down character types that (in background)are meant to be very powerful


You just can't. Theres nothing bad about that, Roleplaying games aren't about allowing players to do EVERYTHING. They need to give a rule-structure that reflects the universe they are trying to represent. If Space Marines are just always, even the less powerfull ones, more powerfull than normal humans veterans with decades of experience, then let it be that way.

It comes down to the players and GM to decide what they want to roleplay. Or even if they want to ignore that.

I have know people that in their Warhammer40k campaings, revived Sanguinus just to make him become the New-Emperor and be married with a Eldar Farseer and bring peace to the galaxy. For me thats an abomination, but the GM and the players liked it that way. It doesn't affect anyone.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Auspicious Aspiring Champion of Chaos






 Galas wrote:


It comes down to the players and GM to decide what they want to roleplay. Or even if they want to ignore that.

I have know people that in their Warhammer40k campaings, revived Sanguinus just to make him become the New-Emperor and be married with a Eldar Farseer and bring peace to the galaxy. For me thats an abomination, but the GM and the players liked it that way. It doesn't affect anyone.


I don't know your gaming group, but tell them I hate them.

Seriously, though, Galas is right, Orlando. At some point, its up the the GM to moderate his own game. You have to be able to tell the players "These are the restrictions on what you can create. We can play a combat-heavy, action focused Tier 3 campaign later, but for now, everyone else wants to play a high-tension starter campaign right now, so we're sticking to Tier 1 archetypes. Here are your options."

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in pl
Longtime Dakkanaut






 Galas wrote:

I have know people that in their Warhammer40k campaings, revived Sanguinus just to make him become the New-Emperor and be married with a Eldar Farseer and bring peace to the galaxy. For me thats an abomination, but the GM and the players liked it that way. It doesn't affect anyone.


BRB, need to write this down for future reference.

Anyway, wasn't Rogue Trader a highly regarded 40k iteration? That system requires some very strict GM oversight because some of its systems are really not that compatible with each other.
   
Made in us
Regular Dakkanaut




It's the RIFTS problem: sure, you can make a party with a Glitter Boy, dragon hatchling, ley line walker, and a vagabond - but that's mean it will work all that well, and you can't really down power the rest to match without completing breaking the fiction behind them.
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

I got in at 3rd edition so I can't comment on what actually happened during RT with any certainty but the old timers (when I joined.. it's all relative!) never described having a third GM though. The games they'd reminisce about were always traditional tabletop one on one games. YMMV.

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in au
Regular Dakkanaut





Rogue Trader originally suggested having a GM, but there were rules additions that made it playable without the referee.
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

Scaling up weaker PCs to Stronger ones is infinitely easier, and more fun, than scaling down PCs.

Who would want to play Josephus, Neophyte Space Marine who didn't have a bolter, power armor, or half of the additional organs a full Space Marine is supposed to have, because Steve decided to play a Ministorum Priest Trainee ?

It also fits the 40K stting better that a rookie Astra Militarum character isn't on par with a starting Space Marine character.

Having played the old TSR Marvel Superheros game, which was terrible at balancing characters, and games like Mayfair's DC Heroes RPG which had point based tiers of characters, both are playable, but the tiered approach is easier to Game Master, and doesn't leave some PCs feeling useless.



   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

 BrookM wrote:
Though I'm sure some folks will see a lot wrong with it.


It is an abomination in the eyes of man and God.

 
   
Made in us
Norn Queen






 Kid_Kyoto wrote:
 BrookM wrote:
Though I'm sure some folks will see a lot wrong with it.


It is an abomination in the eyes of man and God.


You mean "man and Emperor".


These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
 
   
 
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