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Made in se
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What army has the best transport??? When i say transport i dont mean the ones for normal infantry like trukks or chimeras not the elite-rides like battlewagons or land raiders...
One of my friend i usually play with always complains that ork trukks are OP, are there any other transport that trumphs the trukk in your opinion????
   
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alive_pulp wrote:are there any other transport that trumphs the trukk in your opinion????


Pretty much all of them.

Trukks are AV10, open-topped, have a special "Ramshackle" rule that makes them explode more often than they otherwise would, and the maximum of 12 boyz you can put inside have 6+ saves, meaning you're going to kill 3-4 of them and take them out of fearless and into the "fail pinning / fail morale check" range.

Yeah. Pretty much all of them.

   
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Do you mean as purely a transport, or also as a gunship?

Razorbacks, Devilfishes, and Wave Serpents are excellent gunships.

For pure transports, raiders, trukks and rhinos are best

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Trukks are actually probably the worst of the lot. The have terrible armor, a terrible random table, and no weaponry (I think). IMO Rhinos are the best, but Chimeras can put out a lot more firepower.

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Trukks have a BS2 Big Shoota that can be upgraded into a BS2 Rokkit Launcha.

   
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My favorite Non-dedicated transport is the Vendetta
Dedicated would have to be the Chimera

   
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The rhino is a solid transport, 25 points for a close topped av 11 tank with 2 firepoints AND repair.

Chimera is also very solid, with weapons and lots of firepoints it is a mobile bunker.

Trukks are 100% pure fail






 
   
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I certainly think the best transports are the Blood Angel's Rhino/Razorback and the Chimera. The former comes with the Fast rule for 20 extra points, while the latter is dirt cheap and synergizes with its cargo magnificently. Everyone else is either spending too much to make a gunboat, or spending too little to get their cargo to the target.

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England, UK

Dedicated transport? I'd have to go with either the Chimera or the Wave Serpent, despite the fact that they both perform entirely different roles.

The Chimera acts as more a bunker, toting two heavy weapons and giving enough frontal protection and fire points to allow the squad inside to fire with impunity as well. Once the AV10 sides are exposed they die pretty quickly, and often spell doom for the occupants as well (3+ to wound and a save of 5+ means a LOT of dead IG).

Wave Serpents on the other hand are perfect delivery systems. Fast, skimmer, strong AV, spirit stones and the 'energy field' rule means that they will 99/100 deliver the squad you want wherever you need them. They are very, very durable but obviously offset their offensive capabilities because of that advantage.

L. Wrex

This message was edited 1 time. Last update was at 2010/12/17 15:07:29


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the chimera or the devilfish are both very strong, I personally think if the warfish was 30 points cheaper it would be the best transport in the game!!


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Are there any transport that can get faster charges than trukks (fast+open topped)????
   
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Just the DE Raider and Venom. The can move 24" Flat Out (more if equipped with Ether Sails), and when moving & still dropping off troops to assault they move equally fast to Trukks (1" slower if Trukk has red paint job), but can go straight over terrain and other units, which usually helps them get to the desired target quicker and easier.

This message was edited 1 time. Last update was at 2010/12/17 16:05:45


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The Wave Serpent and Razorback are both the best light gun platform that incidentally also has a transport capacity. The weakness of the Wave Serpent is that it can't effectively carry assault troops, because they'll always get either charged or subjected to a round of shooting that their T3 bodies and 4+ or 3+ armor saves can't handle before they can assault. Trukks are fantastic for the build they use, but not stellar in the grand scheme of things. The Chimera is alright, but it rarely gets to fire all of its guns.







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Why would an assault unit have to take a round of shooting?

They can end their movement inside the serpent, and then on the next turn get out, move and run/assault.

They don't have to move the serpent, and get out. Then next turn move, run/assault. That would just be a silly mistake on the part of the eldar player...

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Maybe it's not open topped?

I dno, I dont play with them but if it's not open topped then they can't assault from it. that makes the most sense to me.
   
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yournamehere wrote:Maybe it's not open topped?

I dno, I dont play with them but if it's not open topped then they can't assault from it. that makes the most sense to me.


You can assault from closed top vehicles if they have yet to move (eg: I move turn one, turn two I disembark before the transport moves and then i can assault)
   
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Dracos wrote:Why would an assault unit have to take a round of shooting?

They can end their movement inside the serpent, and then on the next turn get out, move and run/assault.

They don't have to move the serpent, and get out. Then next turn move, run/assault. That would just be a silly mistake on the part of the eldar player...


This. It seems silly to me that you'd subject yourself to a round of fire when you can wait inside of an AV12 bunker..
   
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My favourites are drop pods (if they count), chimeras and rhinos.

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Plus you can sprint the wave serpent up for a 3+ cover save and a 6+ to hit in CC. Much safer than dumping your troops and letting them get shot.

 
   
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San Jose, CA

Personally, I like the Tervigon as a "transport" for it's spawned children. The created termigants have a 18.5" or so threat range, and the transport can walk up and punch you in the face.

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wizard12 wrote:
yournamehere wrote:Maybe it's not open topped?

I dno, I dont play with them but if it's not open topped then they can't assault from it. that makes the most sense to me.


You can assault from closed top vehicles if they have yet to move (eg: I move turn one, turn two I disembark before the transport moves and then i can assault)


My mistake then I play orks so I'm always open topped, didn't read the rules on that one fully.
   
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In process of getting from point A to point B I'd say DE raiders easily because of their insane speed. By survivability im going to be weird and say monolith with deepstriking thing. I think they can also pull your own guys towards it (can't remember if that was RAW or friends remake of it)

 
   
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Dunno about the best, but let me tell you which army has the worst: TYRANIDS
An immobile T4 (=AV 8) easy to insta-kill with any S8 hit that keeps your disembarking troops ALWAYS standing still (oh, they can still run = no shooting back, great! ), waiting to be shot at.
Furthermore, it's more expensive than a simple drop pod.

 
   
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I'm going to agree with mannahnin and say the DE raider.

- it can move 24".
- it ignores terrain
- dudes can assault straight out of it
- unlimited smoke launchers
- unlimited fire points
- it can be immune to meltaguns
- it can take an invul save
- it can be DEAD CHEAP, so you can take a LOT of them

Basically, everything I'd want out of a transport.

There are certainly other options which can put out more firepower or are more durable, but taken comprehensively, I think raiders are best.



This message was edited 2 times. Last update was at 2010/12/17 18:52:43


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Chimeras.

Multi-laser and Heavy Flamer... 5 fire points... front AV12... 55 points... dirt cheap special and heavy weapons inside...

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Favorite is probably the rhino.
Best is probably the Chimera IMO.

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MekanobSamael wrote:The Chimera is alright, but it rarely gets to fire all of its guns.


If you put a vet squad or two spec weapon squads, brim full of meltas... you have a tank slagger!

Has to be my favourite... but Vendettas are also very good. More pricey, but three twin linked lascannon, scout, and its a cool table top piece!

   
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Lincolnshire, UK

Favourite - Drop Pod. Just sooo cool and fun.

Best - Most likely Chimera, possibly Raider too. Chimera is tougher and packs considerable firepower for its cost. Raider is however open-topped and MUCH quicker.
However, you could easily argue Blood Angels have the best transport as technically Land Raiders are DT's in their Codex. Only problem - cost. Quality wise - definitely the 'best'. When you add in points, slight problem...

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Ailaros wrote:I'm going to agree with mannahnin and say the DE raider.

- it can move 24".
- it ignores terrain
- dudes can assault straight out of it
- unlimited smoke launchers
- unlimited fire points
- it can be immune to meltaguns
- it can take an invul save
- it can be DEAD CHEAP, so you can take a LOT of them

Basically, everything I'd want out of a transport


Actually, Raiders at base cost are more expensive than Chimeras and nowhere NEAR as durable, and when you start throwing on flickerfields or whatever they are you start increasing the cost of a very fragile transport. 90% of the points you made can be attributed to the Ork Trukk (except for the fact that they aren't skimmers or can move 24") and they're one of the worst transports available.

I suppose it depends whether you want your transports to actively transport your models from point A to point B as fast as possible, or whether you want to use your transports as a protective layer for the troops inside.

L. Wrex


Automatically Appended Next Post:
Just Dave wrote:However, you could easily argue Blood Angels have the best transport as technically Land Raiders are DT's in their Codex. Only problem - cost. Quality wise - definitely the 'best'. When you add in points, slight problem...


Except when facing Dark Eldar with dark lances. Black Templar DT Land Raiders with Blessed Hull however...now you're talking!

L. Wrex

This message was edited 1 time. Last update was at 2010/12/17 19:04:51


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Viper217 wrote:Plus you can sprint the wave serpent up for a 3+ cover save and a 6+ to hit in CC. Much safer than dumping your troops and letting them get shot.


3+? Isn't it a 4+ cover (re-rollable if you use Fortune)?

The Serpent is the coolest transport ever. But Chimera takes the cake. Multi-Laser, Bolter, 5 Fire Points and 12 front is awesome for 55. If only I could get 2 Lasers...

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