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![[Post New]](/s/i/i.gif) 2011/02/22 23:44:05
Subject: Chaos Sorcerers
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Flashy Flashgitz
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Are Chaos Sorcerers usually a good pick? My plan so far is to field a Chaos Terminator Sorcerer but i'm not really sure if they are worth the points. I'm pretty new to WH40k and REALLY new to Chaos! And if it's any help for you guys to answer my question I also want to field some Plague Marines and Defiler/s and heck, maybe even a Dreadnought or two.
Also, not sure if this is supposed to be in the General section or in this forum.
Also, if I use a Chaos Sorcerer is it worth giving him a combi/melta?
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This message was edited 1 time. Last update was at 2011/02/22 23:46:27
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![[Post New]](/s/i/i.gif) 2011/02/23 00:23:16
Subject: Re:Chaos Sorcerers
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Monstrously Massive Big Mutant
An unknown location in the Warp
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Most players prefer to use a Daemon prince for psychic (and undoubtably cc) support.
Comes out with a couple more points but it'll last you longer throughout the game with higher efficiency.
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![[Post New]](/s/i/i.gif) 2011/02/23 00:24:56
Subject: Chaos Sorcerers
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Arch Magos w/ 4 Meg of RAM
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Well, Sorcerers are usually the better pick if you aren't fielding Dreadnoughts and Defilers. Dreadnoughts and Defilers provide target saturation for the AV12/T6 3+ crowd, so you bolster that by taking Daemon Princes and Greater Daemons. Target saturation means you present more targets than your opponent has weapons to deal with effectively; in this case, Lascannons and to a lesser extent Autocannons. It is perfectly fine to take a Sorcerer, you just need to have a plan for him. The squad he rolls with is just as important as what wargear he takes. In my army, I run a Sorcerer with Warptime and some Plague Marines; the Sorcerer kills the enemies off the objective, and the Plague Marines absorb bullets until the game ends. I needed something durable to sit on the objective furthest forward, as that is often where his army will be most concentrated. However, the Plague Marines by themselves had trouble killing everyone off the objective. By the way, questions like this do belong in this forum.
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This message was edited 1 time. Last update was at 2011/02/23 00:26:39
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![[Post New]](/s/i/i.gif) 2011/02/23 00:28:56
Subject: Chaos Sorcerers
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Liche Priest Hierophant
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It depends on yourn list really. The sorc needs a ride. Demon prince, not so mutch.
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![[Post New]](/s/i/i.gif) 2011/02/23 00:35:56
Subject: Re:Chaos Sorcerers
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Longtime Dakkanaut
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If looking at HQs, you're really choosing between Daemon Princes and Sorcerors anyway.
Up to 1,500 points, Daemon Princes are great. The problem is that over 1,500 points, there are enough nasty things on the table that will paste them within a turn or two of shooting. Conversely, Sorcerors be protected in Rhinos, and/or in squads. They're far more survivable, even though their stat line isn't as hot.
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![[Post New]](/s/i/i.gif) 2011/02/23 00:38:34
Subject: Chaos Sorcerers
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Decrepit Dakkanaut
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DP's are nice, but sorcerers have gifts of chaos. There's hardly a more awesome way to handle obnoxious targets like imperial guard commissars or mephiston.
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![[Post New]](/s/i/i.gif) 2011/02/23 00:39:41
Subject: Chaos Sorcerers
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Blood Angel Neophyte Undergoing Surgeries
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Nurgle Demon Princes are nice (T5 I believe), makes them much more surviable, and giving them warptime makes them that much more beastly in combat.
You also have the Slaanesh Princes that use lash of submission to mess with your opponents army.
Overall though, Choas psychic powers are pretty meh compared to their space marine counterparts.
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![[Post New]](/s/i/i.gif) 2011/02/23 00:58:11
Subject: Chaos Sorcerers
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Flashy Flashgitz
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Woah, 6 replies already! I suppose I will take DarkHounds advice and put my Sorcerer in a unit of Plague Marines then.
Any tips on what spells/magic I should take? And there's still one unanswered question yet - is it worth taking a combi/melta for my Sorcerer?
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![[Post New]](/s/i/i.gif) 2011/02/23 01:12:40
Subject: Chaos Sorcerers
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Decrepit Dakkanaut
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Take gifts of chaos. The other powers just replicate stuff that other wargear can do elsewhere in your army. There is nothing like gifts of chaos, though.
As for wargear, I'd probably limit it to either terminator armor or wings, depending on how you want to run him. That or nothing.
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![[Post New]](/s/i/i.gif) 2011/02/23 01:29:26
Subject: Chaos Sorcerers
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Shas'o Commanding the Hunter Kadre
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There are a few ways I run a foot soldier. The first is a lashman, using lash of submission from a rhino or a squad of raptors.
Another way, is a hidden sorc in a unit with winds of chaos. Kills MEQ and TEQ guys dead fast. Proper positioning and you can deny your opponents the ability to go into melee with him and still use the template of death.
The final way is using warptime to make him hit hard in melee. Termi armor or jump pack is recommended, but if you feel like it one of the steeds are better if he's going to be in a footslogging squad.
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![[Post New]](/s/i/i.gif) 2011/02/23 01:48:16
Subject: Chaos Sorcerers
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Flashy Flashgitz
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Thanks for the replies guys. Just a question, is it worth buying a familiar and use two powers? And is Nurgle's Rot a power you guys recommend?
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![[Post New]](/s/i/i.gif) 2011/02/23 04:12:10
Subject: Chaos Sorcerers
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[DCM]
Tilter at Windmills
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Familiar is good, but gets the cost up. Most folks go with one power and keep the cost down to save points for other units. If you want to go with a familiar for extra power, Warp Time + Wind of Chaos is an excellent combo, since Warp Time allows you to BOTH re-roll rolls to wound in shooting and in close combat.
Lash of Submission is amazing. Warp Time is great for close combat; but even better on a Daemon Prince than on a sorcerer. Wind of Chaos is excellent. Gift of Chaos is okay; Nurgle's Rot is kind of neat but not up to the level of those first three.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2011/02/23 04:12:39
Subject: Chaos Sorcerers
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Longtime Dakkanaut
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I wonder how well a terminator lash sorcerer in a unit of champ termies w/combi weapons would do? It's an expensive death star, but could be worth the points. Add a couple of chain fists and it might work out.
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![[Post New]](/s/i/i.gif) 2011/02/23 04:22:40
Subject: Chaos Sorcerers
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Tzeentch Veteran Marine with Psychic Potential
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You can't get much better than a Lash Sorcerer casting from a Rhino hatch. Past that, I like Gift. Nothing else is really very good.
As to the effectiveness of Lash, it can be easily nullified by psychic defenses or metal bawkses getting in the way.
Still a great power, and IMO, the only reason to take a Sorcerer.
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"Forget it, Jake. It's Chinatown." - Lawrence Walsh, Chinatown
"Yeah, f*ck you too!" - R.J. MacReady, The Thing |
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![[Post New]](/s/i/i.gif) 2011/02/23 04:38:55
Subject: Chaos Sorcerers
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Violent Space Marine Dedicated to Khorne
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Some options:
MoS, lash
MoT, warptime and wind of chaos
Also, any sorcerer with just warptime is good
My favorite, although also the most expensive generally is the warptime and wind of chaos variety, since warptime allows re rolls for the wind, whatever is under that template is in a world of pain
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![[Post New]](/s/i/i.gif) 2011/02/23 05:11:37
Subject: Chaos Sorcerers
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Dakka Veteran
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I'm running the following in a 50 person "mini GT" this weekend and I will post results when I get back. I plan on posting a battle report if I don't forget my camera!
Terminator Sorcerer with MoS/ Lash/ combi-plasma
6 Terminators
Combi-Plasma/Power Weapon
Combi-Plasma/Chainfist
Combi-Plasma/Power Weapon/ Icon of Chaos Glory
Reaper Autocannon/Power Weapon
Combi-Plasma/Power Weapon
Terminator Champion with Combi-Plasma/Power Weapon
410 points for the sorcerer and his termies but I have been testing this list for almost 3 months and I am VERY happy with their showing thus far!!!
P
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Good trades: 8!!
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![[Post New]](/s/i/i.gif) 2011/02/23 06:48:05
Subject: Chaos Sorcerers
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Arch Magos w/ 4 Meg of RAM
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I've got to point out Gift of Chaos is virtually unusable. You have to cast it at the beginning of the turn, even before movement, and it has a range of 6". You can cast it while in close combat, so the only time you'll see it used is the second turn of CC, at which point the Powerfist guy you'd use it on has already killed your Sorcerer. Mannahnin wrote:with a familiar for extra power, Warp Time + Wind of Chaos is an excellent combo, since Warp Time allows you to BOTH re-roll rolls to wound in shooting and in close combat.
This is a great combo, but you have to take Mark of Tzeentch to do it. With a Familiar, despite having two powers, you can only cast one.
Personally, I currently run MoT, Doombolt, Warptime. I like having the option to combine Warptime with other things, be it my Force Weapon or shooting, and the 4++ is essential to surviving Powerfists.
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![[Post New]](/s/i/i.gif) 2011/02/23 08:43:29
Subject: Chaos Sorcerers
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[DCM]
Tilter at Windmills
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Thanks for the correction, DH. Shows you how much I actually use a familiar (I don't).
You can also get Gift of Chaos off from inside a vehicle; or from outside it if the enemy has assaulted and killed it. It can also be used by an Aspiring Sorc in a unit of T-sons. Or as a second power on a MoT Warp Time prince. But yeah, it's not very practical.
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This message was edited 1 time. Last update was at 2011/02/23 08:45:01
Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2011/02/23 12:42:48
Subject: Chaos Sorcerers
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Flashy Flashgitz
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Thanks for all the help guys, i'm going to experiment a little myself but will test out most things you guys recommended.
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![[Post New]](/s/i/i.gif) 2011/02/23 15:55:07
Subject: Chaos Sorcerers
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Banelord Titan Princeps of Khorne
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Terminator armor is usually not worth it. You lose your extra attack because you no longer have a bolt pistol, and you have to purchase a Land Raider as a ride. You also can't cast lash and other shooting powers out the top hatch of a Land Raider, so you lose a few turns of casting powers while you get to where you want to go.
A power armored sorcerer riding with cult marines in a rhino is never a bad choice. Barring that, take a Demon Prince.
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![[Post New]](/s/i/i.gif) 2011/02/23 17:14:36
Subject: Re:Chaos Sorcerers
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Wicked Warp Spider
A cave, deep in the Misty Mountains
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Terminator armour for your sorceror is only good if he's deepstriking next to a cult squad with an icon, and if he's got a terminator escort. I played someone once who deepstriked his lone sorceror in termy armour in front of my Avatar, DA and Warp Spider squads. He didn't last very long.
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Craftworld Eleuven 4500
LoneLictor on thread about an ork choking the Emperor:
LoneLictor wrote:I like to imagine the Emperor kills so many Orks that he ends up half buried beneath a pile of corpses, with only his head sticking out. A lone grot stumbles across him, and starts choking him.
Then Horus comes across the lone grot, somehow managing to kill the Emperor, and punts it into space. |
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