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![[Post New]](/s/i/i.gif) 2011/05/06 23:00:15
Subject: The Good Green's workbench: "Don't Touch Dat!" 5/5
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Liche Priest Hierophant
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Could look at the Exorcists for examples. People who have been Possessed by a demon, and managed to force the Demon out, are often welcomed by the upper escelons of the Inquisistion.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/05/09 23:58:55
Subject: The Good Green's workbench: "Don't Touch Dat!" 5/5
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Renegade Kan Killin Orks
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 very interesting. I like it. I'll have to think about it for a bit though, read up on it, you know.
Thanks.
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![[Post New]](/s/i/i.gif) 2011/05/10 03:26:27
Subject: Re:The Good Green's workbench: "Don't Push Dat" 5/5
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Growlin' Guntrukk Driver with Killacannon
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The Good Green wrote:"Don't Push Dat!"
"Wat's Dat? Push it? K ya da boss."
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![[Post New]](/s/i/i.gif) 2011/05/10 06:10:53
Subject: The Good Green's workbench: "Don't Touch Dat!" 5/5
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Renegade Kan Killin Orks
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^ EDIT I'm gonna use this post to plan the Tyrant Star Fellowship of Eldar and human forces (and some other xenos). http://www.adpublishing.de/html/codex_exodites.html *edit* Not strickly an update, so I'll cut to the auto-amend my self. The Scouts will be Deathwatch scouts, as I've got a unit selection for such a group in an unofficial =][= codex. Easily explained (why are Deathwatch scouts picking up a grey knight survivor) by the fact that the place is crawling with filthy xenos.
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This message was edited 3 times. Last update was at 2011/06/11 03:54:43
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![[Post New]](/s/i/i.gif) 2011/05/11 01:54:57
Subject: The Good Green's workbench: "Don't Touch Dat!" 5/5
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Flashy Flashgitz
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those damned xenos, tsk tsk tsk
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“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs
“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
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![[Post New]](/s/i/i.gif) 2011/05/11 07:18:54
Subject: The Good Green's workbench: Deathwatch Scout Squad modeling note
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Renegade Kan Killin Orks
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Deathwatch Scout Squad modeling note So, I'm thinking about this as the line-up for the deathwatch scout squiad (also, they will be mounted in a storm speeder): *good resourse - http://warhammer40k.wikia.com * (Chapter)[Career Path]{Specialty} Sergeant Brother Bethor - (Blood Raven) [Librarian] Birth Planet: Rahe's Paradise (an unlikely place for a liby to come from, but that is why he was chosen for this mission) -Power Weapon, Melta Bombs, Combi-Plasma, Teleport Homer, Camo Cloak; Battle-Psyker (Augury, Reading, Short Range Telepathy) http://bitzbarn.com/oscommerce/catalog/images/IMG_6130.JPG or http://bitzbarn.com/oscommerce/catalog/images/IMG_6064.JPG Brother Hedron: Pilot - (Raven Guard) [Techmarine] -Sniper Rifle, Bolt Pistol, Tool pack, Defensive grenades, "The Marksman's Honour", Camo Cloak, Signum, Monocle http://www.modelbits.co.uk/images/space_marine_scout_bike_head_5_large.jpg Brother Eregoth*: Gunner - (Dark Angel - Ravenguard) [Devistator] -Missile Launcher, Binoculars, Shovel, Camo Cloak, Geordi Visor http://www.bitzbox.co.uk/images/space_marine_scout_bike_head_4_large.jpg Brother Ranulf*: (Space Wolf) [Wolf Priest] Shoulder icon: Wolf skull over setting sun -Bolt Pistol, Wolf Tail Talisman, Wolf Pelt, Wolf Tooth Necklace, Healing Potions and Balms, Mace( CC weapon, carving runes into it, just a few so far), "Prime Helix" Tatoo, Double Monocle http://www.bitzbox.co.uk/images/space_wolves_pack_scout_head_5_large.JPG ( http://www.swchq.co.uk/greenstuffing_space_wolf_hair.php) or http://bitzbarn.com/oscommerce/catalog/images/IMG_6054.JPG (minus the top knot) http://t0.gstatic.com/images?q=tbn:ANd9GcSZwho6aQQNLgHfzMeYBTXHn0WLPO4PHLyTlka3VZ01_mWdJJ4dCA&t=1 Brother Lucian: (Space Shark) [Tactical] {battlefield preparation, booby-traps} -Shotgun, Cluster Mines, Snare Wire, Shovel, Iron Halo (armour decoration), Earpiece with mic http://store02.prostores.com/auggiesgames/catalog/sm_scout_head1_large.jpg Brother Abdiel: (Blood Angel) [Assault] Shoulder icon: Single red blood drop on black circle -Shotgun, Bolt pistol, Combat Knife, Grenades, Service Studs http://bitzbarn.com/oscommerce/catalog/images/IMG_6056.JPG *Brother Eregoth and Brother Ranulf live out the brotherly fued of their primarchs within the one squad, always trying to out-do or best the other in some way. Eregoth being the younger, is the more eager in the struggle, but Ranulf enjoys showing the boy what for. The above marines would split into two groups of three. Bethor leading Eregoth and Hedron on a more ranged mission while Ranulf tracks the enemy with Lucian and Abdiel in tow. The Scotsman: (Grey Knights) [Termi Brother-Captain] with Hammerhand and Destroy Daemon (probably... I still have some reading to do) Still thinking about the above listing...getting closer In the mean time, I've decided to give the Looted Sawfish a burna in the front turret. *EDIT* Schools out so there's more coming. I found this non-english thread with papercraft templates for a dreadnought. So, I've got some mining to do to find the CCW template, but I'm at work so that will happen later. http://papirovemodelarstvi.cz/forum/viewtopic.php?t=3429&postdays=0&postorder=asc&start=30 http://www.papirove-modely.cz/galerie/thumbs.php?show=980 http://www.dakkadakka.com/dakkaforum/posts/list/172574.page http://www.coolminiornot.com/248019 http://deadtau.blogspot.com/2009/06/landspeeder-storm-comes-with-marine.html http://www.belloflostsouls.net/2010/02/40k-army-list-10th-company-can-it-work.html
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This message was edited 46 times. Last update was at 2011/06/10 20:39:49
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![[Post New]](/s/i/i.gif) 2011/05/21 18:47:04
Subject: Re:The Good Green's workbench: Gutsnik's SAG lab 5/21
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Renegade Kan Killin Orks
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I started work on the Shokk Attack Building, for Gutsnik's "workshop" terrain, a night ago. It's coming along nicely.
Each floor is removable and the whole comes off the big base. You can see some of the floor plans for what's to come. I'm very happy with it so far, but my super glue is getting old.. :(
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![[Post New]](/s/i/i.gif) 2011/05/21 22:05:56
Subject: Re:Re:The Good Green's workbench: Terrain progress: SAG lab 5/21
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Infiltrating Naga
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Got me waiting for more...
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Visit my I-munda/Necromunda P&M Blog: Eye for Detail
Visit my Infinity P&M Blog: Reckless Abandon
Scarper: "That is incredibly detailed...shows an attention to detail that goes beyond anyone you'll fight."
The Good Green: "Ok, That is incredible. Such attention to detail... I'm convinced you would benefit from a straight jacket ;~P Thanks for raising the bar."
PDH: "Yeah Bloody Baiyuan's Bloody eye for detail . Bet he doesn't sig that one"
PDH: "I'm not saying anything that you might sig against me. Made that mistake before!"
PDH: "Thanks for joining Dakka and spoiling us with your work. " |
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![[Post New]](/s/i/i.gif) 2011/05/22 05:46:53
Subject: Re:The Good Green's workbench: Terrain progress: SAG lab 5/21
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Using Inks and Washes
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me to!
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![[Post New]](/s/i/i.gif) 2011/05/22 13:41:36
Subject: Re:The Good Green's workbench: Terrain progress: SAG lab 5/21
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Flashy Flashgitz
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Awesome work as always man!!!!!
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This message was edited 1 time. Last update was at 2011/05/22 13:43:25
“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs
“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
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![[Post New]](/s/i/i.gif) 2011/05/22 17:19:41
Subject: Re:The Good Green's workbench: Terrain progress: SAG lab 5/21
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Liche Priest Hierophant
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Is it strange that I always read the title of this thread as "The Great Green God's Good Workbench"?
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2011/05/22 20:42:53
Subject: Re:The Good Green's workbench: Terrain progress: SAG lab 5/21
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Renegade Kan Killin Orks
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Sorry, Yggdrasil, I found a new post to sig. Thanks everyone. Your waiting will be appeased in another hour or so. I'm working on the warehouse walls right now. Automatically Appended Next Post: This'll probably be auto-amended, but I figured that much when I posted earlier today...  oh well. and here's a shot of the grooves I cut for the walls. The wall's come apart in three sections, and as you can see in the last pic, the lean-to also comes up. I still need to clean up the lean-to roof and where the SAG building and the warehouse meet. Here's a quick question: How many of you already knew the ork glyph for the SAG is the Nurgle 3-circle symbol. It makes a lot of sense but I was still kinda surprised.
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This message was edited 3 times. Last update was at 2011/05/24 17:24:10
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![[Post New]](/s/i/i.gif) 2011/05/24 17:28:05
Subject: Re:Re:The Good Green's workbench: Terrain progress: SAG Warehouse 5/22
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Renegade Kan Killin Orks
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A small update: I've got the first layer of roof roughed in on the warehouse, and some bits came in the mail, so I can start work on the looted sawfish again. Unfortunately my phone died while I was taking a pic for this post, so no pics with this update... but there's not really much more to show at this point. Ok, off to study! My calc final is tomorrow. *edit* gonna have to keep an eye on this one, some goood reference material. http://www.dakkadakka.com/dakkaforum/posts/list/750/318718.page
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This message was edited 1 time. Last update was at 2011/05/29 01:02:57
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![[Post New]](/s/i/i.gif) 2011/05/24 21:08:13
Subject: Re:The Good Green's workbench: Terrain progress: SAG Warehouse 5/22
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Nasty Nob
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it is looking sweeet so far  like both of the mek models in the shots as well. NICE
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![[Post New]](/s/i/i.gif) 2011/05/24 22:18:56
Subject: Re:The Good Green's workbench: Terrain progress: SAG Warehouse 5/22
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Ghastly Grave Guard
The cold reaches of space
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I like the groundplan you laid out for the scenery. I think I'll try that as well when I start making my own for new games/new armies.
Hope you did well on your finals, and let's see more of these buildings!
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![[Post New]](/s/i/i.gif) 2011/05/25 18:48:20
Subject: Re:The Good Green's workbench: Terrain progress: SAG Warehouse 5/22
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Regular Dakkanaut
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Awesome man
Terain is so important when you think about it nobody wants to look at models on a plain table or something....
and I'm interested in those meks you got there running around show us some pics
and indeed good luck on exams
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![[Post New]](/s/i/i.gif) 2011/05/25 20:00:55
Subject: Re:Re:The Good Green's workbench: Terrain progress: SAG Warehouse 5/22
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Renegade Kan Killin Orks
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Thanks for the luck. I still feel kinda narly, it usually takes me a little while to come down from a math test. I do enjoy math, though... and I'm pretty good at it.
The two meks checking the ground work on the SAG lab are Gutsnik, himself, and one of his kommandos. You can find pics of them and many more ork conversions in my Ordo Gorkamorka gallery: http://www.dakkadakka.com/gallery/images-17244-9667_Ordo%20Gorkamorka.html
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![[Post New]](/s/i/i.gif) 2011/05/27 20:58:55
Subject: Re:Re:The Good Green's workbench: Terrain progress: SAG Warehouse Rooftop 5/27
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Renegade Kan Killin Orks
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Most of the base-work on the rooftop and some embellishments. All sorts of layering. I need to make the walling around the SAG lab, as well as the roof for the SAG lab... soon enough. I need to gather bitz for it still. Anyhow, here are some pics: Let me know what you think. Thanks for reading. *edit*
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This message was edited 1 time. Last update was at 2011/05/28 06:00:16
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![[Post New]](/s/i/i.gif) 2011/05/27 21:03:58
Subject: Re:The Good Green's workbench: Terrain progress: SAG Warehouse Rooftop 5/27
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Using Inks and Washes
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Always inspiring to see your terrain stuff take shape  It's growing nicely!
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![[Post New]](/s/i/i.gif) 2011/05/27 22:25:44
Subject: Re:The Good Green's workbench: Terrain progress: SAG Warehouse Rooftop 5/27
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Using Inks and Washes
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i like that trukk! thats so very cool
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![[Post New]](/s/i/i.gif) 2011/05/29 11:59:14
Subject: Re:The Good Green's workbench: Terrain progress: SAG Warehouse Rooftop 5/27
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Regular Dakkanaut
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Ow Im sorry I didn't even think about checking your gallery DO'H
Looking good would be awesome to have on your table
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![[Post New]](/s/i/i.gif) 2011/05/30 20:19:02
Subject: Re:The Good Green's workbench: Terrain progress: SAG Warehouse Rooftop 5/27
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Renegade Kan Killin Orks
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It's cool, the pics I've been posting lately haven't been in my gallery here... but I don't think that will continue much longer... that is, I'll be uploading more images to the dakka gallery again.
Also, I found the plastic dome I was looking for, for the SAG lab roof. Automatically Appended Next Post: So, I figure this should auto-amend, but I am really happy to have found this bit of plastic today. I used the bottom and top of a huge v8 bottle. It's just about perfect. Even 8 sides on the bottle, so there are 8 little slots around the end of the barrel on the roof. I'll use those cubbies for the "ball" elements of the SAG device.
Also, this is a very early stage in the process, so there isn't a lot to see (the other reason I'm kinda hoping it auto-amends)
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This message was edited 1 time. Last update was at 2011/05/31 01:46:13
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![[Post New]](/s/i/i.gif) 2011/05/31 10:38:16
Subject: Re:The Good Green's workbench: Terrain progress: SAG Tower Rooftop 5/30
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Using Inks and Washes
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That peice is perfect for a sog
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![[Post New]](/s/i/i.gif) 2011/06/01 01:12:31
Subject: Re:The Good Green's workbench: Terrain progress: SAG Tower Rooftop 5/30
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Renegade Kan Killin Orks
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Thanks, prototype_X. Here's one last update before I attempt to pause all hobby activity in favor of cleaning and painting my front room (which has been my hobby room for a while). I finally got started on the Looted Sawfish's exhausts.
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This message was edited 3 times. Last update was at 2011/06/02 01:31:03
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![[Post New]](/s/i/i.gif) 2011/06/01 16:39:59
Subject: Re:The Good Green's workbench: Terrain progress: SAG Tower Rooftop 5/30
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Flashy Flashgitz
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Man you have an incredible imagination when it comes to modeling, putting your head to work in real life is a talent to be admired and I do sir.
Always a pleasure to catch up on your work. That SAG lab is coming along amazing, considering where it started from, a friggin mazing, as it may be said, will stay with this blog and make sure I get to see the end results.
As they say in China, *jia you*.
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“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs
“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
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![[Post New]](/s/i/i.gif) 2011/06/01 21:00:50
Subject: Re:Re:The Good Green's workbench: Terrain progress: SAG Tower Rooftop 5/30
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Infiltrating Naga
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He forgot to mention, that 加油 jia you litterally means "add oil" and could be translated as "Go!", "Step on it", "Keep it up" or "Keep going". And I agree, 加油!!!
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Visit my I-munda/Necromunda P&M Blog: Eye for Detail
Visit my Infinity P&M Blog: Reckless Abandon
Scarper: "That is incredibly detailed...shows an attention to detail that goes beyond anyone you'll fight."
The Good Green: "Ok, That is incredible. Such attention to detail... I'm convinced you would benefit from a straight jacket ;~P Thanks for raising the bar."
PDH: "Yeah Bloody Baiyuan's Bloody eye for detail . Bet he doesn't sig that one"
PDH: "I'm not saying anything that you might sig against me. Made that mistake before!"
PDH: "Thanks for joining Dakka and spoiling us with your work. " |
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![[Post New]](/s/i/i.gif) 2011/06/02 01:36:03
Subject: Re:Re:The Good Green's workbench: Terrain progress: SAG Tower Rooftop 5/30
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Renegade Kan Killin Orks
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 Ah... so that's what it means. I think I like the literal translation best in this case (It feels like something an ork would say: "MORE OIL!")
Thank you both. I probably won't be able to stop working (here and there) while I am working on my home improvements. We'll see.
Thanks again to everyone for the support. It means a lot to me.
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![[Post New]](/s/i/i.gif) 2011/06/02 18:18:32
Subject: Re:Re:The Good Green's workbench: Terrain progress: SAG Tower Rooftop 5/30
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Fixture of Dakka
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Sawtooth and the tower both progressing nicely GG, that's all that counts, not the speed
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![[Post New]](/s/i/i.gif) 2011/06/02 19:04:01
Subject: Re:The Good Green's workbench: Terrain progress: SAG Tower Rooftop 5/30
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Renegade Kan Killin Orks
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![[Post New]](/s/i/i.gif) 2011/06/04 03:12:04
Subject: Re:The Good Green's workbench: Terrain progress: SAG Tower Rooftop 5/30
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Flashy Flashgitz
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How the frizzik did you that catwalk!!!??! Mother of goldness!!! I looked at it again and it still looks exactly like a frellin catwalk!!! Blip blip bloop man!!! How?!
(Everything else looks good too, but I can see how you made them, I just can't figure this one out.)
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“We are the ones you left for dead. The ones you left in the ground. Buried and forgotten, we have tunneled our ways to the stars, and there will be no dirt nor cave where you can hide. The Dwellar are here.”
Dwellar Codex; 40k Dwarfs
“Well, what do you carry the gun for if you’re just going to waste bullets?” Timer reloads his Boomer as Forling fires his Shrapper.
“I may ‘ne be a good shot Timer, but I don’t miss much from this close up with my hammer,” Forling continues to fire.
“All the enemies are good and far away so what the hell does that…” Timer looks up to see Forling giving him an angry stare. “Oh, yea, ok, um, good shooting.”
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