Switch Theme:

What is the best way to kill Ghazghkull Thraka?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Nimble Dark Rider





Burnley, England

Me, my friend and his dad play Warhammer 40k and when I play SM his dad plays Orks, and he has Ghazghkull Thraka and will most probably use him. Any tips on defeating him with SM or Tau would be greatly appreciated (my friend plays Tau)!
And yes I have just realized that this should be in 'Warhammer 40k Tactics'.

This message was edited 1 time. Last update was at 2011/04/22 19:06:17


Reason begets doubt; doubt begets heresy
Hellsing Crusader Tactical Marine: Brother Korvax 
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

Tau-Hammerheads or Broadside teams
Space Marines-Lysander is a good beatstick but you might have problems getting him into combat with Ghazzy

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in us
Tail-spinning Tomb Blade Pilot





All over

Honestly force tons on armor saves. He will fail.

   
Made in us
Hollerin' Herda with Squighound Pack





Randle, WA

Shoot him to death. Don't assault unless you get the charge. as good as his armor is he cant make all of his rolls so anything that does a lot of shots could potentially take him down.

Why walk when you can WAAAAAGH!!!!!

Starting my Ork army over

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in gb
Nimble Dark Rider





Burnley, England

Thanks, so basically dakka him to death.

Reason begets doubt; doubt begets heresy
Hellsing Crusader Tactical Marine: Brother Korvax 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Pretty Much.

Think of him as being much like a very powerful Terminator, especially for one turn of the game where his save becomes 2+ Invulnerable.

AP 1 or 2 guns work well vs his armour when he's not mega-waaghing, as do power weapons, and he hits at I 1, so piling a ton of attacks on him first works all too well.

Massed fire from close range rapid-fire weapons like bolters and pulse rifles is effective if you don't mind the possibility that he will survive it and slam into the unit.

Also he is very very slow (Mega Armour) so fairly easy to avoid and shoot up if you can peg his transport.

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in gb
Nimble Dark Rider





Burnley, England

What about using Meltas, Multi-Meltas, plasma cannons and guns and lascannons. This would work well for the melta weapons as I have Vulkan He'stan who makes them twin linked.

Reason begets doubt; doubt begets heresy
Hellsing Crusader Tactical Marine: Brother Korvax 
   
Made in us
Mekboy on Kustom Deth Kopta






a friend of mine who i play likes throwing his shielded marines and lysander at my ghaz and mega nobs.... its really a crap shoot for who comes out ahead usually the combat lasts at least a few turns btu it does tie up alot of my points (and i'm assumign alot of his)

10000 points 7000
6000
5000
5000
2000
 
   
Made in gb
Nimble Dark Rider





Burnley, England

Interesting

Reason begets doubt; doubt begets heresy
Hellsing Crusader Tactical Marine: Brother Korvax 
   
Made in us
Discriminating Deathmark Assassin






Kravox wrote:Any tips on defeating him with Tau would be greatly appreciated (my friend plays Tau)!

Kravox wrote:Thanks, so basically dakka him to death.


This is what Tau should be doing to everyone, all the time.
   
Made in gb
Nimble Dark Rider





Burnley, England

I suppose so

Reason begets doubt; doubt begets heresy
Hellsing Crusader Tactical Marine: Brother Korvax 
   
Made in us
Boosting Space Marine Biker





Concord, CA

Yes. keep him away. Lock the doors... and hope they don't have blasters.

Peace is an individual conquest; it has never been a deed of the masses. 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Whatever transport he's in....blow it up. He's slow as gak after that.

   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

Massive, massive amounts of attacks will bring him down. He will fail some of those saves, and sence you will strike first, then you have a chance of the wounds piling up. Unfortunately, horde armies are the best at this, and neither of you are fielding one.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in us
Fixture of Dakka





Thunder Hammer/Storm Shield Terminators are designed for that manner of threat.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in gb
Monstrous Master Moulder





Essex,, England

DarknessEternal wrote:Thunder Hammer/Storm Shield Terminators are designed for that manner of threat.


I think I agree with that, but I reckon a pair of missle devistator squads could handle him with Krak missiles.


 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

Destroy his transport and shoot him to death are good ideas but that depends. Any ideas on how he's being ran? In a battlewagon with Nobs? In a large mob of Boyz? Double cheese with an extra side of cheese style with Snikrot?

   
Made in us
Regular Dakkanaut




winnertakesall wrote: I think I agree with that, but I reckon a pair of missle devistator squads could handle him with Krak missiles.


Worst advice in the thread. They neither ignore his armor nor cause instant death.

Blow up his transport, use TH/SS Terminators, with or without Vulkan if necessary. On the slim chance that ghazkhull is actually being used effectively, it's not ghaz himself you have to worry about, it's the 6'' waaagh he allows. try to anticipate when he's going to pop his waaagh and have the chaff to throw in front of the charging units, with counterchargers of your own prepared.

Orks have a tough time with lots of armor, especially av14. as the marine player, you can take advantage of this. Try thinking less in terms of one character and more in terms of your overall game plan.

Went digging through my old posts, and guess what? I've been hating on mat ward since before it was cool

http://www.dakkadakka.com/dakkaforum/posts/list/244212.page 
   
Made in us
Smokin' Skorcha Driver




Tucson, Arizona

This is why I put him in a squad of 18 boyz in a battlewagon. Its gonna take a little while to dakka through 18 boyz if his ride gets blown up.

-5000 Pts. of Orks
-1750 Pts. of Ravenwing 
   
Made in gb
Monstrous Master Moulder





Essex,, England

dumbuket wrote:
winnertakesall wrote: I think I agree with that, but I reckon a pair of missle devistator squads could handle him with Krak missiles.


Worst advice in the thread. They neither ignore his armor nor cause instant death.

Blow up his transport, use TH/SS Terminators, with or without Vulkan if necessary. On the slim chance that ghazkhull is actually being used effectively, it's not ghaz himself you have to worry about, it's the 6'' waaagh he allows. try to anticipate when he's going to pop his waaagh and have the chaff to throw in front of the charging units, with counterchargers of your own prepared.

Orks have a tough time with lots of armor, especially av14. as the marine player, you can take advantage of this. Try thinking less in terms of one character and more in terms of your overall game plan.


Worked when I did it, but I suppose that was probably sue to just lucky dice rolls.


 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

That would have to be either super luck, or a gak load of missiles.



If you get around his armor save you can put him down rather quickly. So lascannons/meltas will down haz with ease, and possibly in 1 turn if youve got enough of them. Ghaz is a super beast, specially when he gets his charge off, but play keep away and shoot his ass and he will be a joke to your force.
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

If your against orkz and tau alot, claw termies might help you out a fair bit.
Not usually something people take, but 5 will kill ghaz before he can attack.

will also help chew through boyz and anything tau have. (non AV)

   
Made in us
Hollerin' Herda with Squighound Pack





Randle, WA

y0disisray wrote:This is why I put him in a squad of 18 boyz in a battlewagon. Its gonna take a little while to dakka through 18 boyz if his ride gets blown up.
depending on how many boys survive the explosion.

Why walk when you can WAAAAAGH!!!!!

Starting my Ork army over

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

Orkymike wrote:
y0disisray wrote:This is why I put him in a squad of 18 boyz in a battlewagon. Its gonna take a little while to dakka through 18 boyz if his ride gets blown up.
depending on how many boys survive the explosion.


This is a valid point. 5 of those boyz will most likely die in the explosion, and if a couple more die, than you won't have fearless anymore, and will have to take a morale check.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in us
Junior Officer with Laspistol





University of St. Andrews

Bolters chew through Ork boys just fine. I'll echo the others and say that you should follow the old 40k adage of 'shoot da choppy ones'. Ghaz is about as choppy as you can get, and the response is to adopt the IG strategy of shooting so much at his that he's going to fail his armor/invul saves eventually.

However, don't forget the rest of his army. Even if you kill Ghazzy, there will be lots of other orks around. Don't neglect them.

"If everything on Earth were rational, nothing would ever happen."
~Fyodor Dostoevsky

"Never attribute to malice that which is adequately explained by stupidity."
~Hanlon's Razor

707th Lubyan Aquila Banner Motor Rifle Regiment (6000 pts)
Battlefleet Tomania (2500 pts)

Visit my nation on Nation States!








 
   
Made in us
Been Around the Block




texas

Jackal wrote:If your against orkz and tau alot, claw termies might help you out a fair bit.
Not usually something people take, but 5 will kill ghaz before he can attack.

will also help chew through boyz and anything tau have. (non AV)


My friend used to run ghaz with about 15-20 (forgot how many you can take) burnaboyz and let me tell u, it destroys termies. especially if he gets the charged. the best bet would be to just dakka him from far away.

quanity is a quality all its own.  
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

Dashofpepper wrote:Whatever transport he's in....blow it up. He's slow as gak after that.


Yep! He also isn't a fan of armour ignoring weapons. True he can get his 2++ for one turn, but every other turn its 5++. That and a bucket of small arms fire... focus him down pretty much. He's tough, but he can drop pretty hard.

   
Made in gb
Towering Hierophant Bio-Titan





Fareham

My friend used to run ghaz with about 15-20 (forgot how many you can take) burnaboyz and let me tell u, it destroys termies. especially if he gets the charged. the best bet would be to just dakka him from far away.


But they are unrelated people are they not?
and as the OP stated, ghaz runs with boyz in a wagon.
so power weps arent a prob.

also, he had you going if he had more than 15

This message was edited 1 time. Last update was at 2011/04/23 09:08:24


   
Made in gb
Bonkers Buggy Driver with Rockets





Using meltas is a bad, bad idea with Ghazkhull because it means you're likely within 12" of him - which is within his 8"-18" threat range. If he charges you, chances are you're going to die. 7x S10 power klaw attacks plus his Boyz will do a lot of damage. If 15 of them get into combat you've got an extra 60 S4 attacks to back him up. Plus if he Waaaaghs! then he's got a 2++, the entire army is fleet for a turn and everybody auto-runs the full distance.

Flamers work well on his boys but he'll laugh off even heavy flamers. Really you need a huge torrent of fire or a unit of TH/SS terminators you don't mind sacrificing.

Oh and if the Ork player is smart, that Battlewagon will have a Deffrolla... Ouch.

Codex: Grey Knights touched me in the bad place... 
   
Made in gb
Nimble Dark Rider





Burnley, England

So, put vulkan in a squad of assault terminators in a land raider redeemer, followed by a squad of devastators with multi meltas heavy bolter lascannon and another multi melta. The redeemer because flamers work well against orks, with a multi melta for even more melta goodness.

Reason begets doubt; doubt begets heresy
Hellsing Crusader Tactical Marine: Brother Korvax 
   
 
Forum Index » 40K General Discussion
Go to: