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![[Post New]](/s/i/i.gif) 2011/12/14 01:56:38
Subject: Tyranid warriors, worth it or not?
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Hoary Long Fang with Lascannon
On the Ice World of Fenris....running with the wolves...
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I dont know about the rest of you nid players, but it seems to me that all of my warriors are a waste of points. They are always destroyed first before anything else, and I cant help but spend my points elswere. Do you think I should use them? Or curb them?
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![[Post New]](/s/i/i.gif) 2011/12/14 02:11:07
Subject: Tyranid warriors, worth it or not?
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Tzeentch Veteran Marine with Psychic Potential
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In the vanilla codex, they're a bit overcosted, but workable. They can be extremely potent assault units, but they need to be properly screened to stand a chance.
In the fandex (shameless plug:http://www.dakkadakka.com/dakkaforum/posts/list/403347.page)
They're a bit cheaper, but the options remain the same.
I prefer Shrikes, as I prefer my CC deathstars mobile, but they're both capable of filling multiple roles.
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"Forget it, Jake. It's Chinatown." - Lawrence Walsh, Chinatown
"Yeah, f*ck you too!" - R.J. MacReady, The Thing |
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![[Post New]](/s/i/i.gif) 2011/12/14 02:13:18
Subject: Tyranid warriors, worth it or not?
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Longtime Dakkanaut
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I am terrified of shrikes. No matter what faction I'm playing, well equipped shrikes win the prize and become priority target #1, I must stop them before they eat my troops.
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![[Post New]](/s/i/i.gif) 2011/12/14 02:40:02
Subject: Tyranid warriors, worth it or not?
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Tzeentch Veteran Marine with Psychic Potential
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Isn't it interesting how a Troop unit can be equipped to basically eat anything in the game?
If only they had grenades, then they'd truly be a force.
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"Forget it, Jake. It's Chinatown." - Lawrence Walsh, Chinatown
"Yeah, f*ck you too!" - R.J. MacReady, The Thing |
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![[Post New]](/s/i/i.gif) 2011/12/14 02:44:37
Subject: Tyranid warriors, worth it or not?
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Strangely Beautiful Daemonette of Slaanesh
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i hate freakin warriors. Whenever I play agaisnt them their venom cannon becomes a thorn in my side as does their 3 wounds.
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![[Post New]](/s/i/i.gif) 2011/12/14 02:46:07
Subject: Tyranid warriors, worth it or not?
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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Shrikes ftw... I have 27 :3
2x9 w/ double scytal
9 w/ scytal & boneswords
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This message was edited 2 times. Last update was at 2011/12/14 02:46:47
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![[Post New]](/s/i/i.gif) 2011/12/14 03:02:39
Subject: Tyranid warriors, worth it or not?
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Impassive Inquisitorial Interrogator
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There are people who hate fighting Warriors? With enough S8 shooting they're such pushovers. Just ID them at range. And yeah, keep away because I'd hate them too if they charged me. Boneswords are powerful
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My 40k Blog: Rollin' 2d6 Deep
Rumors, Links, Analysis, Modeling, Painting, Fiction |
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![[Post New]](/s/i/i.gif) 2011/12/14 12:42:35
Subject: Tyranid warriors, worth it or not?
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Liche Priest Hierophant
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My friend usualy uses a leman russ am marbo. I quit using the warriors.
Warriors are 5 points to expensive, and IG are to cheap.
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![[Post New]](/s/i/i.gif) 2011/12/14 14:59:59
Subject: Re:Tyranid warriors, worth it or not?
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Hoary Long Fang with Lascannon
On the Ice World of Fenris....running with the wolves...
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I agree!! my brother who has IG always uses a basalisk, marbo, all the plasma he can buy, and he targets the warriors first. he usually only gets them because my ymgarels destroy the basalisk before he can do anything else. It just seems that when he looks at my nids, he sees the warriors and blows them skyhigh before my hoard gets to him.
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![[Post New]](/s/i/i.gif) 2011/12/14 15:29:36
Subject: Tyranid warriors, worth it or not?
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Perfect Shot Dark Angels Predator Pilot
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They just die so easy to STR8. Not a big deal if you can get them 4+ cover and someone is just shooting MLs at you. It becomes a big deal when one ordnance template knocks out a whole unit in 1 turn.
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![[Post New]](/s/i/i.gif) 2011/12/14 17:27:55
Subject: Tyranid warriors, worth it or not?
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Steadfast Grey Hunter
Toledo, Ohio
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Warriors can work, but you really really need to make sure that you have proper target saturation.
I only run them if I have tons of other MC's barrelling down on the enemy.
Most of the time, though, they unfortunately are sitting on the side cheering the other nids on.
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Support bacteria. It's the only culture some people have.
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![[Post New]](/s/i/i.gif) 2011/12/14 17:56:22
Subject: Tyranid warriors, worth it or not?
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Killer Klaivex
Oceanside, CA
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If a 5" template is killing a whole squad, you might want to spread out a little bit more.
40mm base + 2" spacing = 1 hit per battle cannon.
Cover saves are good and all, but if you get hit 3 times because you bunched up for a 4+ cover, you're way worse off.
I've seen them run effectively in the open, because they just spread out.
-Matt
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![[Post New]](/s/i/i.gif) 2011/12/14 18:54:06
Subject: Tyranid warriors, worth it or not?
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Arch Magos w/ 4 Meg of RAM
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Another thing to note: if you skip the little bugs and play exclusively with the big bugs, your opponent runs out of S8 shots pretty fast. Dealing with 15 Warriors and 8 MCs at 1500 really sucks.
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![[Post New]](/s/i/i.gif) 2011/12/14 19:04:24
Subject: Tyranid warriors, worth it or not?
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Reliable Krootox
Montreal
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DarkHound wrote:Another thing to note: if you skip the little bugs and play exclusively with the big bugs, your opponent runs out of S8 shots pretty fast. Dealing with 15 Warriors and 8 MCs at 1500 really sucks.
Not if they do IG laz cannon + tanks. I find despite HATEing little creatures, my 60 goyles vs IG cant keep the fire them long enough for warriors to make a difference in a battle. Im finding them a waste of PTs and i will be converting a group to shrikes soon, so hopfully that will pull off some of the heat.
You mention 8MC in 1500, what do you use? Just curious for numbers for myself.
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Tash'var Tau 3034 PTS [W]5[L]11[D]0 'Cadre Carnivores of Tash'var' Completed:47/3034
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I suck at playing, but I dig the painting!
Member of 40k Montreal
There is only war in Montreal
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![[Post New]](/s/i/i.gif) 2011/12/14 20:55:48
Subject: Tyranid warriors, worth it or not?
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Infiltrating Broodlord
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Riker210 wrote:DarkHound wrote:Another thing to note: if you skip the little bugs and play exclusively with the big bugs, your opponent runs out of S8 shots pretty fast. Dealing with 15 Warriors and 8 MCs at 1500 really sucks.
Not if they do IG laz cannon + tanks. I find despite HATEing little creatures, my 60 goyles vs IG cant keep the fire them long enough for warriors to make a difference in a battle. Im finding them a waste of PTs and i will be converting a group to shrikes soon, so hopfully that will pull off some of the heat.
You mention 8MC in 1500, what do you use? Just curious for numbers for myself.
He's mistaken, you cannot get 8 MC in 1500 with 15 warriors. Not even confident I could get 8 MCs in 1500 without the warrirors.
15 naked warriors = 450 - that's likely to go up a fair bit once you give them rending or boneswords
1050 points left for 8 MC = 131 points each. Find me a MC worth less then 160 and I'll be surprised. (Yes I know of the Malanthrope, and no that doesn't count).
Might be able to put the 8 MCs in 2000, but not 1500.
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Looking for Durham Region gamers in Ontario Canada, send me a PM!
See my gallery for Chapterhouse's Tervigon, fully painted.
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![[Post New]](/s/i/i.gif) 2011/12/14 21:25:14
Subject: Tyranid warriors, worth it or not?
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Scuttling Genestealer
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I feel like my warriors just die. I don't know why they become such high priority targets or what, but as soon as I put them on the board...they get shot to pieces.
It just seems funny to me. I've even put a 5 man squad on the board as a distraction and my opponent went right for them. They just draw fire. I think its a psychological thing. People see that 30-50 pt model and they just HAVE to kill it. Never mind the Hive Tyrant or Trygon bearing down on them. "I must kill the Warriors" seems to be the theme in my area.
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![[Post New]](/s/i/i.gif) 2011/12/14 22:11:48
Subject: Tyranid warriors, worth it or not?
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Arch Magos w/ 4 Meg of RAM
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Carnage43 wrote:Find me a MC worth less then 160 and I'll be surprised.
Spore Pods. You can take them with almost anything, but deploy them separately. They don't look like much on paper, but try sparing 3 units to clear them off an objective when you've got 10 warriors, a Tyrant, and a Tervigon bearing down on you. Using a 40mm base, you can keep the enemy from moving through vast areas and restrict their LoS. You can even keep a monster in one of them for grins and giggles.
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![[Post New]](/s/i/i.gif) 2011/12/14 22:26:20
Subject: Tyranid warriors, worth it or not?
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Impassive Inquisitorial Interrogator
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I think people target them first for 3 reasons. Most importantly, they provide synapse. Then of course if they get to you they can do very credible damage. And then of course they just die so easily to anti-tank guns that everyone has plenty of. So you spend a turn to clear them out and you can now focus on something else.
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My 40k Blog: Rollin' 2d6 Deep
Rumors, Links, Analysis, Modeling, Painting, Fiction |
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![[Post New]](/s/i/i.gif) 2011/12/14 22:56:04
Subject: Re:Tyranid warriors, worth it or not?
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Hoary Long Fang with Lascannon
On the Ice World of Fenris....running with the wolves...
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Well it seems to me that i always deploy them in the back, and my opponents always go for them. take 1-2 turns buying me time to get my gaunts and MC to the front lines. It is funny because i played with my brother, and beet him,then he says "I am going to change my stratage and we will play again" All he did was reconfigure his points list! he did the same as before. Target my Warriors and MC and left the small guys to devoure him! LOL
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![[Post New]](/s/i/i.gif) 2011/12/15 05:54:22
Subject: Re:Tyranid warriors, worth it or not?
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Scuttling Genestealer
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My opponents are usually too freaked out about ymgarls to worry about my warriors. 30 ymgarls will do that though.
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"In Tyranid Russia, crabs get you!" - JOHIRA
Fac et Spera |
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![[Post New]](/s/i/i.gif) 2011/12/15 15:17:11
Subject: Re:Tyranid warriors, worth it or not?
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Hoary Long Fang with Lascannon
On the Ice World of Fenris....running with the wolves...
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Well, if you have 30 ymgarls, then I dont see the point of fielding the warriors because......Dormant, Rending claws, any dice rool of  to hit, is atomaticly a wound regardless of ST, Toughness. And I have destroyed 2 basalisks in 2 turns with my Ymgarels. I still cant convince my self not to field them. I almost feel like I want to give them another chance. LOL
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![[Post New]](/s/i/i.gif) 2011/12/15 15:24:14
Subject: Tyranid warriors, worth it or not?
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Flashy Flashgitz
Underneath your painting desk
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A point to make based on your experience though:
Sure, he killed your warriors before they could do anything. But they soaked up shots that could have gone into your ymgarls (sp?). And then your ymgarls ate him. So the warriors weren't entirely useless.
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![[Post New]](/s/i/i.gif) 2011/12/15 15:39:19
Subject: Re:Tyranid warriors, worth it or not?
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Hoary Long Fang with Lascannon
On the Ice World of Fenris....running with the wolves...
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So very true! That is why I laugh when I play against Macson, because he does the same thing all the time! LOL it gives me the opertunity to advance my gaunts and other important pieces to the front lines. So in a sense, they are very good meat shields! LOL
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![[Post New]](/s/i/i.gif) 2011/12/15 15:45:00
Subject: Tyranid warriors, worth it or not?
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Perfect Shot Dark Angels Predator Pilot
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HawaiiMatt wrote:If a 5" template is killing a whole squad, you might want to spread out a little bit more.
40mm base + 2" spacing = 1 hit per battle cannon.
Cover saves are good and all, but if you get hit 3 times because you bunched up for a 4+ cover, you're way worse off.
I've seen them run effectively in the open, because they just spread out.
-Matt
Well you don't always have the luxury of spreading out. Be it tank shocked, passing through terrain setups, or whatever, sometimes you will get caught close enough.
Also, if you are spread out, don't get a cover save, and then MLs can rip through your unit. Also, spread out helps blasts who scatter still hit something.
Either way, str8 hurts.
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![[Post New]](/s/i/i.gif) 2011/12/15 16:24:50
Subject: Re:Tyranid warriors, worth it or not?
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Elite Tyranid Warrior
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Well, I am starting in an Esclation League that starts at 500pts and goes up to 2000pts. The rules on the smaller point values are:
No special characters.
No models with 4 or more wounds.
No vehicles with a total AV of 44. (this includes Necrons AV13 field things)
I believe there are few other stipulations but I can not remember. Now here is my first list built for it:
Prime + Deathspitter
Zoanthropes x2
Warrior + Deathspitter x3
Hormagaunt x10
Hormagaunt x10
Gargoyle + Toxin Sacs x10
Now the reason why I am liking warriors at this point level is the amount of S8 weaponery will be at a minimum. Also, the Prime will soak up any S8 shots headed at the Warriors (the Prime is going to be attached there). Now I am not sure if Hive Guard instead of Zoanthropes is a better move because while Zoanthropes give extra synapse, the highest armor I expect to see is AV 12 an any given side. But that is a discussion for another thread.
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- 3000+
- 2000+
Ogres - 3500+
Protectorate of Menoth - 100+ |
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![[Post New]](/s/i/i.gif) 2011/12/15 16:35:56
Subject: Tyranid warriors, worth it or not?
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Frightening Flamer of Tzeentch
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Doesn't the Prime have 4 wounds.......
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Tournament record: (W/D/L)
Space wolves : 1/1/1
Dark Eldar : 6/0/1 (1 overall win)
Daemons :8/0/2 (1 overall win)
Normal games starting 5/11/12:
Dark Eldar 13/0/1
Daemons 32/1/1
Friends armies 1/0/0 |
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![[Post New]](/s/i/i.gif) 2011/12/15 16:37:38
Subject: Re:Tyranid warriors, worth it or not?
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Hoary Long Fang with Lascannon
On the Ice World of Fenris....running with the wolves...
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Well the list is good, it should do you well in the battle. In my case however, I am always going for around 2000pt battles. My bro always fields his marbo, basalisk, 3 sentinals with plasma cannon, Strakin, and any plasma pistol, rifle or cannon he can gather up. most of the time Marbo goes after my Hive Tyrant?!? not sure my, he always dies, Because I field him with VC, Bone Sword, Lashwhip, and an armored shell. He targets my Warriors with the tank, while my genesterlers awaking and rend there way through his armor. 1 of my 2 Trygon primes usually deep strike by the sentinals, and the other by his command squad. By the second turn, my warriors are dead, and my genstelers are engaged in CC with his tank. IMHO, I think Warriors are more usfull in smaller point value games.
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![[Post New]](/s/i/i.gif) 2011/12/15 16:47:50
Subject: Tyranid warriors, worth it or not?
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Elite Tyranid Warrior
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Grimnarsmate wrote:Doesn't the Prime have 4 wounds.......
I thought the very same thing! When I first heard the rules at 500 pts, I was like "So I can only play a Parasite?" But I looked up in the codex and he has only 3 wounds. But now sense you mentioned it again, I better take a second glace.
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- 3000+
- 2000+
Ogres - 3500+
Protectorate of Menoth - 100+ |
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![[Post New]](/s/i/i.gif) 2011/12/15 17:35:13
Subject: Re:Tyranid warriors, worth it or not?
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Hoary Long Fang with Lascannon
On the Ice World of Fenris....running with the wolves...
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Your safe man, it only has three. That is another question. Primes......
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![[Post New]](/s/i/i.gif) 2011/12/15 18:44:44
Subject: Re:Tyranid warriors, worth it or not?
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Elite Tyranid Warrior
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Ya, about Primes. I like the stats and point values. I also love the added value of adding +1 WS/BS to Warriors when attached and I think is the saving grace of taking Warriors in the first place. I typically use Warriors to move in on an objective or position and sit there. They are great objective holders and can push most troops off an objective.
I normally outfit my Warriors with placing as many wounds as possible on targets. Toxin Sacs, Scything Talons, and Deathspitters is my typical outfit. On a turn I can assault (which usually doesnt happen too often), a single Warrior can put out 3 S5 AP5 shots, along with 4 S4 Poisoned Attacks that rerolls 1s (typically hitting on a 3+). 0.444 MEQ deaths per Warrior shooting (with an attached Prime) and 0.778 MEQ deaths per Warrior attacking on the charge (with or without attached Prime).
I like the odds if I can keep them alive.
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This message was edited 2 times. Last update was at 2011/12/15 18:50:33
- 3000+
- 2000+
Ogres - 3500+
Protectorate of Menoth - 100+ |
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