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2020/09/13 14:21:25
Subject: Games Workshop Preview Saturday September 12th!
Argive wrote: Yep as expected.. In the grim darkness of the far future there are only marines..
I hope this all means they wil just churn out all the books over the SM next 6 moths and allow people to play indomitus heresy 42k in peace for the next year while everyone keeps playing warhammer 40k 9th edition with their npc factions.
At least I have the excuse to buy cool kits from mierce over the next few months as there is nothing on offer for me.. Was contemplating starting a small Nid army as a side hustle but naaah... Id rather give my money to another company for awesome looking minis.
Imperial armour though... that's something. (Maybe the wraithseer will be not nerfed) so I'll stick around and play some games.
Did you miss the necron releases, there was like, a dozen new necron kits coming. That forum is so full of toxic negativity. Bore off.
And for every Necron kit, there were three Marine kits.
Stormspeeds
Heavy Intercessors
Eradicators
BladeGuard
Assault Intercessors
Captain
Lute-enant
It's not a repackaging, It's a diffrent kit for the same unit. Obviously, no word on when we'll get the Necron side of Indomitus separately.
There's only one frame from there which isn't available in either of the two starters--same as Marines. It has the Plasmancer, Cryptothralls, Skorpekh Destroyer Lord, and the Reanimator. It's a fairly safe bet that the Warriors we're seeing in the starter and Indomitus are going to be what they actually sell as the 'full kit' given that they actually included weapon options.
You're welcome to get salty over the fact that there's Marines in basically all of those links as well, but real-talk? The Necron stuff is a bit more substantial in terms of what's coming.
2020/09/13 15:04:18
Subject: Games Workshop Preview Saturday September 12th!
I think I've missed something - what Lef-tenant was part of yesterday's preview? We saw a Bladeguard Sergeant with neo-volkite pistol, but I don't see anything about the Bladeguard-themed Lef-tenant getting an individual release.
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote: This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote: You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something...
2020/09/13 15:06:40
Subject: Games Workshop Preview Saturday September 12th!
I think I've missed something - what Lef-tenant was part of yesterday's preview? We saw a Bladeguard Sergeant with neo-volkite pistol, but I don't see anything about the Bladeguard-themed Lef-tenant getting an individual release.
'Muricans can't help it, they're taught a perverted version of English from birth bless them.
2020/09/13 15:27:09
Subject: Games Workshop Preview Saturday September 12th!
I think I've missed something - what Lef-tenant was part of yesterday's preview? We saw a Bladeguard Sergeant with neo-volkite pistol, but I don't see anything about the Bladeguard-themed Lef-tenant getting an individual release.
'Muricans can't help it, they're taught a perverted version of English from birth bless them.
Dysartes' point is that there was no mention of any lieutenant/leftenant yesterday.
The Captain and Lieutenant/Leftenant are each in the starter sets. The Elite/Command edition has the Captain while the other has the LT.
2020/09/13 15:35:25
Subject: Games Workshop Preview Saturday September 12th!
Drudge Dreadnought wrote: So the non-codex marine chapters are supplements, but the Chaos monogod Legions are still separate codices?
Thousand Sons can't work as a supplement since they can't take most of the units in Codex: Chaos Space Marines, like Chaos Space Marines. Or, anything with flesh that isn't a Sorcerer. Heck, even excluding named characters and daemons, there are more units in that Codex they can't take than units that they can.
That was intentional though. The restrictions for both Death Guard and Thousand Sons are arbitrary just like the ones that were done for the Loyalist Angels and Wolves for the longest time.
for DG you could arguably have a point, but for 1k Sons the lore pretty much supports that
Well it worked fine giving them access to everything before. Why the arbitrary change to pretend they're a different army? Did Thousand Sons one day just stop using Warpsmiths fix their garbage and nobody maintains their engines that was blessed by Tzeentch? Did they lose all Jump Pack dudes from the Heresy just because?
Yeah no. I don't buy that, and quite frankly neither should you.
The last time they had access to everything was in Realm of Chaos - The Lost and the Damned. Since the introduction of Ahriman in 2nd edition the whole legion was just sorcerers and Rubrics. When they got their specific army list in Codex 3.5 they couldn't take bikes, Raptors or Havocs (and neither Obliterators) and all characters, chosen and possessed were sorcerors.
You're like 25 years too late.
2020/09/13 15:40:01
Subject: Games Workshop Preview Saturday September 12th!
I think I've missed something - what Lef-tenant was part of yesterday's preview? We saw a Bladeguard Sergeant with neo-volkite pistol, but I don't see anything about the Bladeguard-themed Lef-tenant getting an individual release.
'Muricans can't help it, they're taught a perverted version of English from birth bless them.
Dysartes' point is that there was no mention of any lieutenant/leftenant yesterday.
The Captain and Lieutenant/Leftenant are each in the starter sets. The Elite/Command edition has the Captain while the other has the LT.
Pretty much - there was the Heavy Intercessor Captain shown, but I didn't see anything on the WHC write-up about a new LT.
I was wondering if ERJAK had gotten confused by the Bladeguard Sergeant having the neo-volkite and thinking that was a new version of the Indomitus LT.
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote: This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote: You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something...
2020/09/13 15:43:06
Subject: Re:Games Workshop Preview Saturday September 12th!
I'm just confused about how a Death Guard supplement is going to work.
There are the changes that we've been told are going to be happening to melta weapons, and the changes that are going to be happening to the basic marine profile. So is there going to be a two or three page errata to the CSM codex, or what?
2020/09/13 15:46:53
Subject: Re:Games Workshop Preview Saturday September 12th!
solkan wrote: I'm just confused about how a Death Guard supplement is going to work.
There are the changes that we've been told are going to be happening to melta weapons, and the changes that are going to be happening to the basic marine profile. So is there going to be a two or three page errata to the CSM codex, or what?
Death Guard is a codex, not a supplement.
2020/09/13 15:47:40
Subject: Re:Games Workshop Preview Saturday September 12th!
solkan wrote: I'm just confused about how a Death Guard supplement is going to work.
There are the changes that we've been told are going to be happening to melta weapons, and the changes that are going to be happening to the basic marine profile. So is there going to be a two or three page errata to the CSM codex, or what?
Death Guard will be a proper Codex, not a supplement. They stated that in the article and it doesn't have supplement on the cover.
2020/09/13 16:05:52
Subject: Games Workshop Preview Saturday September 12th!
Drudge Dreadnought wrote: So the non-codex marine chapters are supplements, but the Chaos monogod Legions are still separate codices?
Thousand Sons can't work as a supplement since they can't take most of the units in Codex: Chaos Space Marines, like Chaos Space Marines. Or, anything with flesh that isn't a Sorcerer. Heck, even excluding named characters and daemons, there are more units in that Codex they can't take than units that they can.
That was intentional though. The restrictions for both Death Guard and Thousand Sons are arbitrary just like the ones that were done for the Loyalist Angels and Wolves for the longest time.
for DG you could arguably have a point, but for 1k Sons the lore pretty much supports that
Well it worked fine giving them access to everything before. Why the arbitrary change to pretend they're a different army? Did Thousand Sons one day just stop using Warpsmiths fix their garbage and nobody maintains their engines that was blessed by Tzeentch? Did they lose all Jump Pack dudes from the Heresy just because?
Yeah no. I don't buy that, and quite frankly neither should you.
The last time they had access to everything was in Realm of Chaos - The Lost and the Damned. Since the introduction of Ahriman in 2nd edition the whole legion was just sorcerers and Rubrics. When they got their specific army list in Codex 3.5 they couldn't take bikes, Raptors or Havocs (and neither Obliterators) and all characters, chosen and possessed were sorcerors.
You're like 25 years too late.
Did you forget about 4th-7th and how it didn't break anything?
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2020/09/13 16:07:19
Subject: Re:Games Workshop Preview Saturday September 12th!
solkan wrote: I'm just confused about how a Death Guard supplement is going to work.
There are the changes that we've been told are going to be happening to melta weapons, and the changes that are going to be happening to the basic marine profile. So is there going to be a two or three page errata to the CSM codex, or what?
Death Guard will be a proper Codex, not a supplement. They stated that in the article and it doesn't have supplement on the cover.
Oh. Now I'll have something to point to when someone asks why I don't want to bother playing 40k for the next year.
"But think of all the great things you'll get when when the rest of the books eventually come out."
2020/09/13 16:22:46
Subject: Re:Games Workshop Preview Saturday September 12th!
H.B.M.C. wrote: People actually think that the Primaris Assault Squad, Eradicators and Bladeguard are repackaged minis?
I believe in this context they are looking at them more as models we've already seen in the unit roster as opposed to new units in the roster. So whilst the sculpts might well be different to Indomitus sprue and with other weapon/build options; they are sitll the same unit "roster" as such.
Drudge Dreadnought wrote: So the non-codex marine chapters are supplements, but the Chaos monogod Legions are still separate codices?
Thousand Sons can't work as a supplement since they can't take most of the units in Codex: Chaos Space Marines, like Chaos Space Marines. Or, anything with flesh that isn't a Sorcerer. Heck, even excluding named characters and daemons, there are more units in that Codex they can't take than units that they can.
That was intentional though. The restrictions for both Death Guard and Thousand Sons are arbitrary just like the ones that were done for the Loyalist Angels and Wolves for the longest time.
for DG you could arguably have a point, but for 1k Sons the lore pretty much supports that
Well it worked fine giving them access to everything before. Why the arbitrary change to pretend they're a different army? Did Thousand Sons one day just stop using Warpsmiths fix their garbage and nobody maintains their engines that was blessed by Tzeentch? Did they lose all Jump Pack dudes from the Heresy just because?
Yeah no. I don't buy that, and quite frankly neither should you.
The last time they had access to everything was in Realm of Chaos - The Lost and the Damned. Since the introduction of Ahriman in 2nd edition the whole legion was just sorcerers and Rubrics. When they got their specific army list in Codex 3.5 they couldn't take bikes, Raptors or Havocs (and neither Obliterators) and all characters, chosen and possessed were sorcerors.
You're like 25 years too late.
Did you forget about 4th-7th and how it didn't break anything?
You're confusing Tzeentch worshipping Marines with Thousand Sons. You can still play the first with Codex: CSM like in the last editions. I still remember people moaning about those codices while praising 3.5, even if it was full of restrictions for the legions - especially the Thousand Sons.
2020/09/13 16:32:09
Subject: Games Workshop Preview Saturday September 12th!
Take the Plasmactye from the 3 Skorpekh and tag it into the 6 Ophidian, give it a Chronomancer with 10" move and both +1 RP and 5++, then we will be talking. Otherwise, kinda yawn. The Plasmactye is a void shield with RP for 15 points that is more useful to a 6 man unit than to a 3 man unit.
This message was edited 1 time. Last update was at 2020/09/13 16:35:59
2020/09/13 16:37:32
Subject: Games Workshop Preview Saturday September 12th!
Drudge Dreadnought wrote: So the non-codex marine chapters are supplements, but the Chaos monogod Legions are still separate codices?
Thousand Sons can't work as a supplement since they can't take most of the units in Codex: Chaos Space Marines, like Chaos Space Marines. Or, anything with flesh that isn't a Sorcerer. Heck, even excluding named characters and daemons, there are more units in that Codex they can't take than units that they can.
That was intentional though. The restrictions for both Death Guard and Thousand Sons are arbitrary just like the ones that were done for the Loyalist Angels and Wolves for the longest time.
for DG you could arguably have a point, but for 1k Sons the lore pretty much supports that
Well it worked fine giving them access to everything before. Why the arbitrary change to pretend they're a different army? Did Thousand Sons one day just stop using Warpsmiths fix their garbage and nobody maintains their engines that was blessed by Tzeentch? Did they lose all Jump Pack dudes from the Heresy just because?
Yeah no. I don't buy that, and quite frankly neither should you.
The last time they had access to everything was in Realm of Chaos - The Lost and the Damned. Since the introduction of Ahriman in 2nd edition the whole legion was just sorcerers and Rubrics. When they got their specific army list in Codex 3.5 they couldn't take bikes, Raptors or Havocs (and neither Obliterators) and all characters, chosen and possessed were sorcerors.
You're like 25 years too late.
Did you forget about 4th-7th and how it didn't break anything?
You're confusing Tzeentch worshipping Marines with Thousand Sons. You can still play the first with Codex: CSM like in the last editions. I still remember people moaning about those codices while praising 3.5, even if it was full of restrictions for the legions - especially the Thousand Sons.
The people praising 3.5 have rose tinted glasses that have blocked out that it was a terribly written codex to begin with. Oh and with the Legion supplement from 7th there was no issues.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2020/09/13 16:37:50
Subject: Re:Games Workshop Preview Saturday September 12th!
So how long before they release new Marines that are not in the new Codex or Supplements - not Long I fear.
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
Slayer-Fan123 wrote: The people praising 3.5 have rose tinted glasses that have blocked out that it was a terribly written codex to begin with.
But mUh Ether Lance is fLufFy!
The upgrades etc. were fun but yeah pretty cheesy. To be fair, CSM 3.0 was an awful book that was rushed, dated, and generic with IIRC very few releases or support, and 3.5 allowed real legion identity plus there was the push to give most of them unique squads, had some actually decent sculpts of cult marines and IMHO still the best daemon infantry models (esp. the horrors), and coincided roughly with the Eye of Terror rules.
It might not hold up well mechanically and was certainly OP, but 3.5 was a really good time to model a chaos army.
Drudge Dreadnought wrote: So the non-codex marine chapters are supplements, but the Chaos monogod Legions are still separate codices?
Thousand Sons can't work as a supplement since they can't take most of the units in Codex: Chaos Space Marines, like Chaos Space Marines. Or, anything with flesh that isn't a Sorcerer. Heck, even excluding named characters and daemons, there are more units in that Codex they can't take than units that they can.
That was intentional though. The restrictions for both Death Guard and Thousand Sons are arbitrary just like the ones that were done for the Loyalist Angels and Wolves for the longest time.
for DG you could arguably have a point, but for 1k Sons the lore pretty much supports that
Well it worked fine giving them access to everything before. Why the arbitrary change to pretend they're a different army? Did Thousand Sons one day just stop using Warpsmiths fix their garbage and nobody maintains their engines that was blessed by Tzeentch? Did they lose all Jump Pack dudes from the Heresy just because?
Yeah no. I don't buy that, and quite frankly neither should you.
The last time they had access to everything was in Realm of Chaos - The Lost and the Damned. Since the introduction of Ahriman in 2nd edition the whole legion was just sorcerers and Rubrics. When they got their specific army list in Codex 3.5 they couldn't take bikes, Raptors or Havocs (and neither Obliterators) and all characters, chosen and possessed were sorcerors.
You're like 25 years too late.
Did you forget about 4th-7th and how it didn't break anything?
You're confusing Tzeentch worshipping Marines with Thousand Sons. You can still play the first with Codex: CSM like in the last editions. I still remember people moaning about those codices while praising 3.5, even if it was full of restrictions for the legions - especially the Thousand Sons.
The people praising 3.5 have rose tinted glasses that have blocked out that it was a terribly written codex to begin with. Oh and with the Legion supplement from 7th there was no issues.
So, butter to the fishes: what entries from Codex: CSM do you miss in Codex: TS? The normal CSM are Rubrics, all of them. Warpsmith and Dark Apostle? No sorcerers (and they can use Dark Mechanicus allies to fix their stuff - there were codices without Warpsmith/Techmarines at all)). Obliterators and Mutilators? No Rubrics. Possessed? That was the reason for the Rubric spell. Bikes and Raptors? Can you imagine Rubrics driving bikes or even flying through the air?
Sure, there're tzeentchian normal CSM, Havocs etc., but they're not part of the legion.
2020/09/13 17:59:07
Subject: Games Workshop Preview Saturday September 12th!
Drudge Dreadnought wrote: So the non-codex marine chapters are supplements, but the Chaos monogod Legions are still separate codices?
Thousand Sons can't work as a supplement since they can't take most of the units in Codex: Chaos Space Marines, like Chaos Space Marines. Or, anything with flesh that isn't a Sorcerer. Heck, even excluding named characters and daemons, there are more units in that Codex they can't take than units that they can.
That was intentional though. The restrictions for both Death Guard and Thousand Sons are arbitrary just like the ones that were done for the Loyalist Angels and Wolves for the longest time.
for DG you could arguably have a point, but for 1k Sons the lore pretty much supports that
Well it worked fine giving them access to everything before. Why the arbitrary change to pretend they're a different army? Did Thousand Sons one day just stop using Warpsmiths fix their garbage and nobody maintains their engines that was blessed by Tzeentch? Did they lose all Jump Pack dudes from the Heresy just because?
Yeah no. I don't buy that, and quite frankly neither should you.
The last time they had access to everything was in Realm of Chaos - The Lost and the Damned. Since the introduction of Ahriman in 2nd edition the whole legion was just sorcerers and Rubrics. When they got their specific army list in Codex 3.5 they couldn't take bikes, Raptors or Havocs (and neither Obliterators) and all characters, chosen and possessed were sorcerors.
You're like 25 years too late.
Did you forget about 4th-7th and how it didn't break anything?
You're confusing Tzeentch worshipping Marines with Thousand Sons. You can still play the first with Codex: CSM like in the last editions. I still remember people moaning about those codices while praising 3.5, even if it was full of restrictions for the legions - especially the Thousand Sons.
The people praising 3.5 have rose tinted glasses that have blocked out that it was a terribly written codex to begin with. Oh and with the Legion supplement from 7th there was no issues.
So, butter to the fishes: what entries from Codex: CSM do you miss in Codex: TS? The normal CSM are Rubrics, all of them. Warpsmith and Dark Apostle? No sorcerers (and they can use Dark Mechanicus allies to fix their stuff - there were codices without Warpsmith/Techmarines at all)). Obliterators and Mutilators? No Rubrics. Possessed? That was the reason for the Rubric spell. Bikes and Raptors? Can you imagine Rubrics driving bikes or even flying through the air?
Sure, there're tzeentchian normal CSM, Havocs etc., but they're not part of the legion.
You'd have a point if Helbrutes weren't a thing and someone didn't need to pilot their vehicles.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2020/09/13 17:59:44
Subject: Games Workshop Preview Saturday September 12th!
I think I've missed something - what Lef-tenant was part of yesterday's preview? We saw a Bladeguard Sergeant with neo-volkite pistol, but I don't see anything about the Bladeguard-themed Lef-tenant getting an individual release.
'Muricans can't help it, they're taught a perverted version of English from birth bless them.
Dysartes' point is that there was no mention of any lieutenant/leftenant yesterday.
The Captain and Lieutenant/Leftenant are each in the starter sets. The Elite/Command edition has the Captain while the other has the LT.
I am also wondering where this new lyooten-ant is.