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2021/05/21 14:23:07
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
There's nothing in the article that suggests they have to be your Warlord anymore, so we can't assume that. Plus, if you want to use the Advanced part of the Progressive Ability, you apparently need to perform an action, which shuts off auras. Perfect for an Enginseer since they don't have a valuable reroll aura (Master of Machines might count as an aura but I think it's probably a worthwhile tradeoff).
This message was edited 1 time. Last update was at 2021/05/21 14:28:05
2021/05/21 15:21:28
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Vineheart01 wrote: The word "warlord" is not in that entire article. You must be thinking of the original Holy Order which for some randomass reason was limited to your actual warlord, despite the wording being identical to all warlord traits.
It does say "Tech-Priest" a lot though.
Because "Engine War" gave you the ability to grant a Warlord Trait to someone who was not your Warlord via the "Mechanicus Locum" stratagem, so they made it such a way that you could do a Warlord Trait but not a Holy Ordos which are Warlord Traits but not.
2021/05/21 15:31:44
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Thats not the issue.
The issue is how they did it.
The wording literally says that stratagem doesnt work for any trait, as every trait says "warlord"
Everyone took it as "No holy order" because the alternative is just beyond stupid.
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2021/05/21 15:42:54
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Kataphron Destroyer datasheet leak, in French unfortunately. Seems like Kataphrons are Bikers now, Heavy Grav Cannons do flat 2 damage instead of d3 against save 3+, Phosphor Blasters seems to ignore Dense Cover instead of Light Cover now, and it looks like they can traverse terrain as if they were infantry despite being bikers. Unit size is also capped at 6. Still Troops so they get Ob Sec but this locks them out of doing Shadow Operations secondaries.
This message was edited 1 time. Last update was at 2021/05/21 15:44:08
2021/05/21 15:44:56
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Well, the issue was that the wording in the stratagem and the Holy Order explanation text was exactly the same as every other book and stratagem's language. GW decided to write an FAQ instead of an Errata to change the ruling, but of course RAW either their FAQ is wrong or it breaks literally every extra Warlord trait strat for every book. Neither of the rules that you can only take one Holy Order trait or that it must be on your actual Warlord are supported by the rules. (I was very invested in this argument at one point.) So we take it as an idiosyncrasy and move on.
I think this is a great use of the rule though. The Holy Order traits had an interesting mechanic and narrative that should be preserved. They were too strong and so closed up the design space for other Warlord traits. Now we'll be able to see other Warlord traits in play.
It's interesting that Logi is the most expensive one, since its original effects were by far the worst. I wonder how they'll have reworked it.
By the way, has anyone figured out the rhyme or reason to how GW categorizes stratagems? What the hell is the difference between a Strategic Ploy and a Battle stratagem?
Now that Kataphrons are Bikers now I'm wondering what the purpose of the Heavy Combat Servitor ability is since they're not Infantry so they can already shoot Heavy weapons without penalty.
2021/05/21 15:52:10
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
i was hoping the holy order was a marking point for all warlord traits to become something like that. Not as many of them, but extremely diverse ones that can be toggled around. Maybe for the statboosting ones lower the amount of togglable effects and provide a static boost as well. I always found it weird how so many warlord traits are extremely lackluster except in a specific time...well if its in a togglable group of auras then long as youre paying attention that time comes around you switch to it and boom, benefits!
Sadly that didnt happen and were back to boring warlord traits. Least the Holy Orders are somewhat still alive, just not in warlord trait form.
This message was edited 1 time. Last update was at 2021/05/21 15:53:19
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys
2021/05/21 15:56:45
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Mr. Funktastic wrote: Now that Kataphrons are Bikers now I'm wondering what the purpose of the Heavy Combat Servitor ability is since they're not Infantry so they can already shoot Heavy weapons without penalty.
It lets them interact with Breachable terrain as if they were infantry.
2021/05/21 16:27:52
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
These seem like a variation on space wolf sagas, lesser ability for free and a better one after performing some form of action.
I like it, as long as there's synergy between all these abilities we seem to be able to stack on our tech priests now. Warlord trait, relic, hold order, canticle, imperative. The potential for stacking is huge.
2021/05/21 16:42:16
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Mr. Funktastic wrote: Now that Kataphrons are Bikers now I'm wondering what the purpose of the Heavy Combat Servitor ability is since they're not Infantry so they can already shoot Heavy weapons without penalty.
It lets them interact with Breachable terrain as if they were infantry.
That's the Track Mobility rule, they still have the Heavy Combat Servitor rule that reads the same ignore Heavy weapon penalties for moving wording. It seems like an oversight to me, maybe it was supposed to be something like advance and shoot heavy weapons or something.
2021/05/21 17:57:17
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Yeah there's loads of leaks in Italian, but the author translated most if not all of it. Check the Kastelan !
Spoiler:
In short:
- Each Robot can have a HPB, Flamer and one Fist at the same time, and the dorsal HPB is now a Kastelan Phosphor Blaster, which is 36" and D1, while the ones on the arm are 24" but D2
- Combustor is now AP-2
- Each Fist now gives +1A, so 5A with both
- Protector mode give BS 3+ and can't move
- Conqueror mode gives reroll charges and WS 2+ (!!!)
- Aegis mode gives a 2+
- They explode for 1MW only and in a 3" zone now
- They have 7W now and are still Vehicles
Damn I hoped for a buff on Melee bots and I got it. And they told me I was crazy to build 4 Fistelans !
This message was edited 1 time. Last update was at 2021/05/21 18:49:18
40K: Adeptus Mechanicus
AoS: Nighthaunts
2021/05/21 18:55:56
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Kanluwen wrote: Honestly, the complaints about the "underpowering" of the Cult Mechanicus components over on Reddit is fuelling me better than caffeine right now.
Weren't DE players complaining right before their codex released? I'm holding my breath since we have such massive changes and lots of things that intertwine we can't see until we get the full codex in our hands. I am a little disheartened though, it definitely feels like we're being pushed towards skitarii units but my favorite models were cult mechanicus. We'll know more tomorrow.
5k Imperial Guard
2k Ad Mech
2021/05/21 20:48:22
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Suzuteo wrote: I remember when people were saying they won't get the Disintegrator because it didn't have an invulnerable save.
People catastrophize a lot. Lol.
Automatically Appended Next Post: Reading the new Manipulus gives 6" and AP1 to Radium and Arc weapons.
Skitarii also get Doctrinas and can be taken in units of 20.
Graia makes them immune to attrition just about.
HERE COMES THE RED RAIN, HERE COMES THE RED TIDE!
Oh the doom saying and salt on facebook and Reddit is absolutely hilarious. Its the biggest comedy sketch ever. The cries of 'hard nerf' are just comical. Basically whats happend is everything is now focussed, we have to actually choose what we want to buff, everything is better by default and we can only selectively make stuff powerful. But because we cant buff our entire army at once and apply zero thought to the whole process it's a 'hard nerf'.
I cannot wait for the book, so excited, everything i've seen so far has been great.
Automatically Appended Next Post: Oh my, they added a generic Technoarcheologist! So Dr D is in the codex! He's not the same but it's another HQ.
Also for every Manipulus, Dominus or Cawl we can include an enginseer or technoarcheologist without taking up an HQ slot!
This message was edited 1 time. Last update was at 2021/05/21 21:35:19
2021/05/21 21:35:37
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Yeah, there is a "spoiler mania" phase where everyone hyperfocuses on a few details before the entire picture comes out, and they think they've been nerfed. I remember Drukhari players crying too.
The only people who seemed to not think this was Necrons players, but that is because they were already so beaten down that any change could only be an improvement.
2021/05/21 22:09:53
Subject: Re:Adeptus Mechanicus Tactica 3.0: Riding the Dunes
SYDONIAN DRAGOONS: 70 points, 4 attacks (6 on hit=+2 attacks. Procs on 5+ with 1CP), 3+ and -1 to hit them
IMPERIAL KNIGHTS: We can add a questor mechanicum IK without paying normally paying the superheavy detach CP cost, but we dont lose canticles and forge world dogma. [FIXED, sorry for the error]
KASTELAN ROBOTS and DATAMSITH: 100 points with fists, 110 with phosphors. Weapon on the back is always free. Changing protocol is a datasmith action that is completed the next command phase (and we kept the strat too). The Datasmith also gives CORE to Kastelans within 3"!!!
BELISARIUS CAWL now is supreme commander. Base 5++ but, if he's Warlord, he gets 4++ and -1 dmg
SKITARII MARSHAL: 45 points. With a relic, CORE Skitarii within 6" reroll 1 to hit and to wound
SKITARII RANGERS/VANGUARDS 8 points base and teams of 5-20
STRATAGEMS (page 1/4, got only this for now)
Elimination Volley: 1CP, kataphron shooting within half range auto-wound on 6s to hit
1CP: Techpriest can deal MW to vehicles in melee: roll d6, 1=nothing, 2-5= d3 MW, 6=d3+3 MW
1CP: +1S in close combat to a skitarii unit
2CP: electropriest in melee gets auto-wound on 6 to hit
1CP: serberys and ballistari auto-advance +6", heavy weaps becomes assault and they dont get -1 for advancing and shooting with assault weapons
1CP: Sicarian gets +1A in the first turn of combat
1CP: vehicle gets 4+++ against MW
1CP: target an enemy unit within 12" of electropriests. Roll D6 (-1 for characters): 2-5 D3 MW, 6 2D3 MW
Kastelan Robots with Fists are getting immensely better and are getting cheaper. I'm going to have so much fun with Ryza.
Skitarii Rangers and Vanguard apparently costing 8 pts/model ? Hard to believe, it seems way too good.
This message was edited 1 time. Last update was at 2021/05/21 22:12:34
40K: Adeptus Mechanicus
AoS: Nighthaunts
2021/05/21 22:22:20
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
Kanluwen wrote: I saw that and don't believe it, hence not reposting.
The "Skitarii are going to units of 20" is the reeeeeeeeeeaaaaaaaaallly? moment for me, lol.
That plus the supposed strat for a unit of rangers to go to rapid fire 2 for a phase. You're telling me these 8 point troop choices could fire 80 shots on 2+, with rerolling 1s, at 18" with AP-2, buffed to S5, and rerolling 1s to wound. Like, just dropping 20 MEQ in one troop unit's shooting phase? To say nothing of how quickly it deletes anything with a 5+ save or worse...