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Made in us
Quick-fingered Warlord Moderatus






 Kanluwen wrote:
I saw that and don't believe it, hence not reposting.

The "Skitarii are going to units of 20" is the reeeeeeeeeeaaaaaaaaallly? moment for me, lol.

They went down to 8ppm too. Vanguard auto-wound on hit rolls of 6. Manipulus gives them extra AP1 and 6" range. Marshal gives them reroll 1s to hit and wound and Doctrinas. Very spicy.

Ironstriders are CORE Skitarii too! Both got a better armor save. Dragoons have native -1 to hit and an extra attack as well; there is a stratagem to get them +2 attacks on 5+ to hit. Probably best to run those as Dragoons for the +1 to wound and charges. Marshal also gives them reroll 1s to hit and wound and Doctrinas.

If you play Kataphrons, you would probably run Archaeotech (Daedalosus replacement) to make them infantry and also Enginseers give +1 to hit to a unit.

Infiltrators forward deploy! And it seems they shutdown rerolls.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

I meant that until I actually see it on the datasheet, I don't believe it for the 20 model unit size.
   
Made in be
Mysterious Techpriest





Belgium

Yeah it seems really unlikely to me, it never was the case and we're not a horde army by definition. The book's design seem intent on buffs on specific units to deal damage or utility in a specific way very efficiently, as opposite to army-wide buffs like the big Cawl bubble of yore and such. Buffing a 20 man unit of Rangers or Vanguards with all we can muster in characters, stratagems, doctrinas and canticles combined seems a tad excessive.

The part about limiting special weapons at 1 under 11 is what makes me believe this info to be an hoax too. I mean, are we supposed to make a 20 man squad of Rangers to use our 2 Transuranic Arquebuses now ? Unlikely.

EDIT: A bit disappointed by the Marshal's pistol, I expected something a little bit more... exotic than a single shot radium carbine. It's weird that the sword is decorative but his rod is way better than a power sword, and he has a magnificient WS 3+ as I had hoped.

Frankly I believe, from my first impressions, that a melee AdMech army will be terrifying. Not because of the Marshal's rod I mean, but as a whole.

This message was edited 1 time. Last update was at 2021/05/21 23:33:53


40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

I am tremendously surprised we kept Shroudpsalm. That makes Mars really scary, and it makes Metalica+Raven Knights even stronger.

I'm really surprised the Enginseer got bumped up, but good for him. I was already planning to main him as a cheap HQ, but this is a welcome surprise. And hey, his pistol got an upgrade! 2 shots, S4 AP-2.

What I don't get is the "you can take one without using an HQ slot per Dominus/Manipulus" for the Enginseer and Technoarchaelogist. I guess maybe an extra Enginseer or two is worth-while to juice and repair your tanks, but then you're spending a whole lot of points on HQs. Maybe there's some good combination of Warlord Traits and you just go all in on HQs and Holy Orders.

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Nebraska, USA

Datasmith giving robots Core might just be the big enough reason to bring one.
Depending though. Admech so far has been sprinkling a lot of other requirements not just core.

An ork with an idea tends to end with a bang.

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Mira Mesa

On that point, it feels like most buffs are only for Core units, which so far are Rangers/Vanguard and Robots. I have to assume Electropriests and Sicarians have Core. Even if Sicarians do, they'll typically be operating on their own and won't be in range for buffs. EDIT: "Skitarii Vanguard and Rangers, both serberys, both pteraxii, electropriests, dragoons and ballistari. Unluckly not the Sicarian!" It's really hard to visualize all these different buffs and their specific requirements and applications, but that's a point in favor of the codex. AdMech should be fiddly and weird.

That being said, it does seem like all these buffs stack up really well on our troops. That makes me think the 20 max size leak isn't non-sense. It seems like you'll want to coordinate your buffs and stack them on to the biggest squads available. That is probably going to be Ballistari and Robots, since they're the biggest Core units and massed Skitarii are still unproven.

The Marshal seems pretty bad, or at least you'll always take a Manipulus first. Ignoring the malus of Doctrinas is extremely situational, since you're already trying to get into a position where the malus doesn't apply (sit on objective, +1sv so -3"m doesn't matter, etc.).

I think the Technoarcheologist is either going to be build-enabling for action secondaries, or dead on arrival.

This message was edited 6 times. Last update was at 2021/05/22 02:28:43


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Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Like I said, there's a ton of stuff that is currently text only so really unconfirmed.

I cannot see the 20 model squad happening. I just cannot visualize it.
   
Made in us
Quick-fingered Warlord Moderatus






If the rumors are true, my initial instinct is to take Ryza and fill it to the brim with choppy Skitarii, especially Raiders, Dragoons, and Infiltrators, backed by 2x20 Vanguard and maybe 20x Rangers.

The firebase will a Krast Crusader or Magaera. This is because all of the HQ/Doctrina/Canticle support will be dedicated to the Skitarii in the field.
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

Same idea, but with Metalica and Raven: Front-line Armiger Warglaives, supported by Infiltrators, Raiders, and Vanguard, with a backline Dunecrawler. We'll see how the points and specifics work out for HQs, but at least an Enginseer, maybe a Manipulus, and possibly both. AdMech is looking like it can field an extremely fast in your face army.

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Made in gb
Master Engineer with a Brace of Pistols





Northumberland

My trouble is I read 40 different things on reddit or wherever and not sure where to plant myself. Guess I'll just wait for that new codex and build the rest of my army accordingly. The good news is I have enough spares to make some fistibots to back up my dakka ones and I can go gold either way.

One and a half feet in the hobby


My Painting Log of various minis:
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Made in us
Quick-fingered Warlord Moderatus






 Olthannon wrote:
My trouble is I read 40 different things on reddit or wherever and not sure where to plant myself. Guess I'll just wait for that new codex and build the rest of my army accordingly. The good news is I have enough spares to make some fistibots to back up my dakka ones and I can go gold either way.

Pick one unit you want to build your army around and just try it out.

I am going to focus on the 10 Dragoons I have on my shelf.
   
Made in ca
Been Around the Block




If the take one of each special weapon under 11 skitarii is true I am going to be pissed.
   
Made in be
Mysterious Techpriest





Belgium

I have access to a full codex leak in French from one of my FB groups. Ask away your questions !

For now I can confirm Rangers and Vanguards going to units of 20 ! One special weapon under 10, and two special weapons at 10+ models, same for Omnispex or Data-tether. And they're both 8 pts/model too !

Arquebus loses its no move rule, it's a regular Heavy now, good news.

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AoS: Nighthaunts 
   
Made in ca
Been Around the Block




Great... Now I hàve to reconfigure all of my squads and rip models apart to conform to such stupidity. GW must think it's player base is to stupid to plan out different combinations of weapons from what comes in the box. every edition there is less and less modeling/squad variation and more paper variation (strata/dogmas, etc.)

The book overall sounds great but I just wish variation in units and models was still a thing.
   
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 Aaranis wrote:
I have access to a full codex leak in French from one of my FB groups. Ask away your questions !

Do you have to pay CP for the extra Knight detachment you can take with each AdMech detachment?
   
Made in gb
Stalwart Tribune





Based on reviews/previews, I think my biggest disapointment from this book seems to be the lack of CultMech <CORE>. I wish kataphrons still had <CORE>...

Praise the Omnissiah

About 4k of .

Imperial Knights (Valiant, Warden & Armigers)

Some Misc. Imperium units etc. Assassins...

About 2k of  
   
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Internal balance here is a mess, I'm not liking the codex after reading it twice

This message was edited 1 time. Last update was at 2021/05/22 10:25:12


 
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

GMG review is up:




And so is the Goonhammer one:
https://www.goonhammer.com/codex-adeptus-mechanicus-9th-edition-the-goonhammer-review/


 Aaranis wrote:
One special weapon under 10, and two special weapons at 10+ models, same for Omnispex or Data-tether.


Actually, if I read the blurry text from the above review right, it looks like you can have 1 arc rifle per 10 models, 1 plasma caliver per 10 models and 1 arquebus per 10 models. So in a 10 man squad you can have 3 special weapons, but basically only one of each, like how it comes in the box.

This message was edited 1 time. Last update was at 2021/05/22 10:28:40


   
Made in be
Mysterious Techpriest





Belgium

 Suzuteo wrote:
 Aaranis wrote:
I have access to a full codex leak in French from one of my FB groups. Ask away your questions !

Do you have to pay CP for the extra Knight detachment you can take with each AdMech detachment?


It doesn't say, it justs reads "For each detachment in your army with this ability, you can chose an Auxiliary Super-Heavy Questor Mechanicus in your army. The models of this detachment gain the Knights of the Cog keyword."

And you're right Redemption, I read too fast. It's limited to one of each special weapons per 10 models.

Also, Irradiation aura within Engagement range is -1S and -1T, it's a nice boost for survivability when S4 models hit our Vanguards at S3.

Worth mentioning that Serberys (both variants), Sicarians (both variants), Pteraxii (both variants) have their invulnerable upped to 5+ ! A nice buff indeed. 6++ felt almost useless.

Oh and the Skorpius allows 12 Infantry passengers now !

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Quick-fingered Warlord Moderatus






 Aaranis wrote:
Oh and the Skorpius allows 12 Infantry passengers now !

Skitarii + Assault Centurion Imperial Soup meta incoming. Lol. (Errata incoming more likely.)
   
Made in be
Mysterious Techpriest





Belgium

 Suzuteo wrote:
 Aaranis wrote:
Oh and the Skorpius allows 12 Infantry passengers now !

Skitarii + Assault Centurion Imperial Soup meta incoming. Lol. (Errata incoming more likely.)

Oh yeah no haha it's <Forge-World> Infantry of course

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in nl
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The Netherlands

 Aaranis wrote:
It doesn't say, it justs reads "For each detachment in your army with this ability, you can chose an Auxiliary Super-Heavy Questor Mechanicus in your army. The models of this detachment gain the Knights of the Cog keyword."


Yeah, it looks like it was just meant so that you can include a knight without losing the buffs from Doctrina Imperatives and Canticles of the Omnissiah - which you would normally lose if your army isn't entirely AdMech - not to save you the CP cost.

   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Whoever wrote the rules for the Rangers/Vanguard is not a true Mechanicus.

1 Arquebus per 10 is just...what?
   
Made in de
Mysterious Techpriest






Its to conform with what the kit supplies.
I have 6 arquebi standing around - and I dont think more than 3 will EVER see the light of the table ever again.
Fortunately I only have to rip 6 heads off.. 3 from arc rifles so I get 3 ranger heads, 3 vanguard heads from plasma so I can just swap these around and have 3 of each weapon with ranger and vanguard heads.
I just.. dont see me using vanguards with Sniper rifles.

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Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

The point was that they did not seem to understand why Arquebus were the "default" choice for Ranger squads.

Really should have just locked them in as Ranger only and let Rangers take 1 per 5 Arquebus, and then a special per 10.
   
Made in ro
Automated Rubric Marine of Tzeentch




dorset

 Kanluwen wrote:
The point was that they did not seem to understand why Arquebus were the "default" choice for Ranger squads.

Really should have just locked them in as Ranger only and let Rangers take 1 per 5 Arquebus, and then a special per 10.


*stares in visable confusion...*


but....but the box only has one. how can you equip a unit with something thats not in the box?!? IT JUST DOESNT MAKE SENSE!!!1![/sarcasm]

jokes aside, if the comments on that goonhammer review are correct, both the Arc Rifle and the Plasma caviler now have the range to be viable with regular rangers (30"), so will

Now, i aggree their was absolutely no reason to limit options to just what is in the box. I kinda-sorta maybe understood it with plague marines where it was possible to build illegal unit compositions if you didnt pay attention/ didnt know better (or so im told), buts thats not the case here. I dont understand why we're being hit with the Curse of Just the Box Options, its not like our arquebusiers were setting the meta on fire by ignoring look out sir, or people were running in fear of our plasma cavaliers.

it seems like we are getting smeared with the results of some high level directive to make datasheet options match box options extactly. i cannot fathom what is driving this (after all, the previous datasheet encouraged buying multiple boxes of the unit to maximise special weaponry!)


Fortunately I only have to rip 6 heads off.. 3 from arc rifles so I get 3 ranger heads, 3 vanguard heads from plasma so I can just swap these around and have 3 of each weapon with ranger and vanguard heads.


I just compromised and used the "bear headed" heads for my special weapons guys so i could deploy them either way. I just found it a cleaner way to do it.

This message was edited 1 time. Last update was at 2021/05/22 13:58:47


To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

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Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

I don't think it's a "high level directive".

I think it's the result of feedback from the playtesters from the tourney side of things. A lot of the known ones have always been vocal about "BUT MUH BOX DOESN'T HAVE THE PARTS!!1!" in the past, using it to justify their constant praise heaped upon 3rd party "inspired by" bits sellers.
   
Made in be
Mysterious Techpriest





Belgium

It sure sucks for us but it's way friendlier for new players that want to go into competitive builds. Back in the days it was "plasma everywhere" then "arc weapons everywhere" then "plasma everywhere" again so it can feel a little overwhelming when you want to build 4x2 plasma and have to buy 80 Skitarii.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

It really isn't though.

Skitarii Rangers/Vanguard as a kit were and are some of the easiest to acquire at a discount thanks to them being in all the "starter" products with AdMech in them at this point. If you're not swimming in Skitarii at this point? You were playing Cult Mechanicus in 7th.
   
Made in be
Mysterious Techpriest





Belgium

Yeah Starter sets are usually nice but after having 3 Onagers and 60 Dominus you run out of reasons to buy them. Though the current Start Collecting with a Skorpius instead is nice I guess, I'd buy these instead of just the Skorpius box (didn't buy a single box yet as 60€ for less than 100 pts for the transport version is mad I believe).

I wonder when we'll get Secutarii rules.

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