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[40K] Kill Team News & Rumours page 148 : Arena expansion, new warzone and new models  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Contagious Dreadnought of Nurgle






I like how the Ryza ruins have much shorter stories than all of the other new terrain. The Mechanicus and Imperialis terrain are pretty tall for a game like Kill Team and have a lot of wasted vertical space. They're good for regular 40k I terms of playability and being able to reach under the floors and fit in larger models, but a lot of the models in Kill Team can barely make a normal move from one story to the next. Outliers like Poxwalkers can't even legally get off the ground.

In the last couple of weeks I bought Acolyte Hybrids, an Iconward, Sicarians and an Engineseer, and of course they reveal fancy new faction starters with the perfect compliment to the original starter set kill teams as well as brand new commander models. I doubt I'll be able to resist getting at least the GSC gunslinger anyway, the model is just too cool.

I'll reserve judgment on Arena until I see some of the rules, but it certainly could be promising.

 
   
Made in si
Steady Stonecleaver







Arena terrain looks to be another sprue of copy pasted bits, like we've seen in the Forgeshrine.

This time it's barrels and crates from the munitorm crate sprue, doors and pipes from the Rogue Trader sprue and a few new bits and bobs.

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[MOD]
Indomitable Hell Rider of Glorious Renown






102nd Expeditionary Fleet

Some of the crates are new (AdMech symbol) and the bombs are new designs as well.

I think the doors may also be new, they don't look like the ones from Rogue Trader at first glance.

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Made in us
Ultramarine Chaplain with Hate to Spare





Upstate, New York

Anyone know if they are going to come out with a compiled rulebook? Didn’t they do that for Necromunda?

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Made in gb
Regular Dakkanaut



UK

 Nevelon wrote:
Anyone know if they are going to come out with a compiled rulebook? Didn’t they do that for Necromunda?


After a year.

More likely for there to be errata'd/FAQ'd rulebook. You might include Commanders, but you'd be adding 60% to the rulebook.

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Contagious Dreadnought of Nurgle





Voss wrote:
 Nightlord1987 wrote:
Figures, I just picked up the Wall of Martyrs killzone, and here comes a better one!


Do you mean the arena? Because 'desert with generic ruin walls' seems as far from interesting as you could get. That's basically every no-effort 40k table from 3rd edition onwards.


Well, these ruins and buildings look like they might actually block LOS, and my Space Marine Killteam is Desert themed.

Note, my displeasure comes from impulse grabbing Deathworld Forest, only for Wall of Martyrs to come out like a month later.
   
Made in us
Longtime Dakkanaut





Myrtle Creek, OR

 Nevelon wrote:
Anyone know if they are going to come out with a compiled rulebook? Didn’t they do that for Necromunda?


Yeah, they did it for Necromunda.
Starter box only rulebook plus four Gang War supplements @ $30/per supplement at a roughly quarterly release.
This was replaced by a compendium rulebook and gangs supplement for a total $110 approximately one year after the boxed game released.
   
Made in us
Been Around the Block




Wow, I just realized a detail from the Arena expansion that escaped me in my initial excitement these past 24 hours...

Arena is providing rules for team play (i.e. 2 vs. 2). Read the Monofilament Tripwire card! I am that much more excited now.

Henry R. 
   
Made in gb
Dakka Veteran





 privateer4hire wrote:
 Nevelon wrote:
Anyone know if they are going to come out with a compiled rulebook? Didn’t they do that for Necromunda?


Yeah, they did it for Necromunda.
Starter box only rulebook plus four Gang War supplements @ $30/per supplement at a roughly quarterly release.
This was replaced by a compendium rulebook and gangs supplement for a total $110 approximately one year after the boxed game released.


Necromunda needed it as it wasn’t really complete till then, rules all over the place etc.

I can’t really see what a Kill Team Compendium would be?
Commanders is an expansion, as Arena seems to be.
   
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Ollanius Pius - Savior of the Emperor






Right behind you.

callidusx3 wrote:
Wow, I just realized a detail from the Arena expansion that escaped me in my initial excitement these past 24 hours...

Arena is providing rules for team play (i.e. 2 vs. 2). Read the Monofilament Tripwire card! I am that much more excited now.

I thought you were going to say you just realized that there were 'explodey barrels' that are painted red with skull+crossbones on them, and I was going to agree with you in that it is the best thing ever.
   
Made in us
Been Around the Block




No, I had missed that detail about the barrels. But we already have some explodey stuff in Sector Munitorum I believe.

Also, This new Ryza Killzone is nice because it is a human terrain set with none of the markings of the Imperium or Mechanicum. I can use it for my Squat/Demiurge conversion (Deathwatch rules), my Brotherhood of the Auretian Technocracy conversion and I imagine others might use it for a Gue’vesa-themed board.

Henry R. 
   
Made in fr
Longtime Dakkanaut




 Kanluwen wrote:
callidusx3 wrote:
Wow, I just realized a detail from the Arena expansion that escaped me in my initial excitement these past 24 hours...

Arena is providing rules for team play (i.e. 2 vs. 2). Read the Monofilament Tripwire card! I am that much more excited now.

I thought you were going to say you just realized that there were 'explodey barrels' that are painted red with skull+crossbones on them, and I was going to agree with you in that it is the best thing ever.

Hopefully if a model is in cover behind said barrel, and you miss a shot at this model by exactly one (so the shot would have been a sucess if not for the cover), then you actually hit the barrel and it explodes. Mordheim style.
But I actually believe they're objective markers.
   
Made in gb
Longtime Dakkanaut






Why "hopefully"? If that's what you want, do it.
   
Made in gb
Imperial Admiral





Glasgow

The whole exploding barrel thing mystifies me. There are extremely few things you'd put in barrel that will explode when shot.

Certain video games (especially Doom ('93), although it wasn't the first) have a lot to answer for.

 Kanluwen wrote:

I thought you were going to say you just realized that there were 'explodey barrels' that are painted red with skull+crossbones on them, and I was going to agree with you in that it is the best thing ever.

Where are you seeing those? I just see red canisters with the mechanicum symbol on them.

This message was edited 1 time. Last update was at 2019/01/08 13:35:31


 
   
Made in es
Dakka Veteran





Random explosions in a competitive scenarios?

I hope not.
   
Made in gb
Decrepit Dakkanaut




UK

It depends what the barrel is shot with,

a flammable solvent (like petrol) won't go bang if you shoot it with a bullet (or even an incendiary) as you don't have enough oxygen, and that's generally going to be true for a laser too

but hit it with an explosive boltgun round which is going to disperse it as a fine spray mixing it with the surrounding air is going to give a most satisfactory BANG


 
   
Made in gb
Imperial Admiral





Glasgow

 OrlandotheTechnicoloured wrote:
It depends what the barrel is shot with,

a flammable solvent (like petrol) won't go bang if you shoot it with a bullet (or even an incendiary) as you don't have enough oxygen, and that's generally going to be true for a laser too

but hit it with an explosive boltgun round which is going to disperse it as a fine spray mixing it with the surrounding air is going to give a most satisfactory BANG


Even flour will go up if you disperse it like that. If certain games are to be believed rolling the barrel into a wall or shooting it with an arrow will get you an explosion...

callidusx3 wrote:
No, I had missed that detail about the barrels. But we already have some explodey stuff in Sector Munitorum I believe.

Yep, there's a tactic you can use if your target is hiding behind crates/barrels that with the right roll to wound will inflict a mortal wound.

This message was edited 1 time. Last update was at 2019/01/08 14:27:19


 
   
Made in be
Snotty Snotling




Hasselt, Belgium

 AndrewGPaul wrote:
Why "hopefully"? If that's what you want, do it.

I think the Adeptus Mechanicus terrain already has rules like this for random plasma venting.
   
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[DCM]
Calculating Commissar





Gone-to-ground in the craters of Coventry

It does. The furnace piece has such rules, and other too.

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