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Made in us
Quick-fingered Warlord Moderatus






Transports in general are a bit underwhelming IMO. Footslogging is actually not too bad, especially for armies like Metalica.
   
Made in gb
Implacable Skitarii





The transport aspect is just a nice bonus IMO. If you're playing mars having 5 meltas that deepstrike hitting on 2+ with 2rr it could be a devastating, then there is always potential for a nasty charge and shooting again next turn should you survive. 180pts for a great distraction carnifex isn't too bad.

Like I said, I need to play a lot more 9th before I settle on an opinion.

Approx armies
6000pts AdMech (Main army)
6000pts Black Templars (original army)
3500pts Death Guard (lazy side project)
2000pts Imperial Knights (extension of AdMech)
1500pts Harlequins (fun side project)
 
   
Made in gb
Enginseer with a Wrench





My current thinking is unless whatever you're putting in that transport doesn't need command abilities or doesn't need them the turn it arrives then transports aren't worth it.

If you can get by with auras and strategms in the turn you arrive then they could work, but the majority of our power now comes from those command abilities + strategms, so you miss out on a lot of it using a transport.
   
Made in gb
Fresh-Faced New User




 xlDuke wrote:
Any love for the Terrax Pattern Termite at the moment? Still seems fairly solid at 180 points, particularly as it has the Skitarii keyword and Doctrina Imperatives (how long that will last is anyone’s guess). My thoughts are it helps save a Warlord Trait when using Priests, or can save a CP for Ruststalkers by not needing Circuitous Assassins for one turn to get them into position and is a good fit for deepstriking in turn 2 when we’ve probably got Protector Doctrina active (and likely Benediction or Invocation in Mars lists). The Melta cutter is a pretty nasty weapon to drop on the board and free heavy flamers are a nice addition as well.

While I’m still lacking some of the newer units like Archaeopters and Serberys cavalry I think I might use one or two. The Skorpius tanks I was using last edition don’t seem nearly so useful now and are actually looking pretty lacklustre this edition. This has left me with a big points gap to fill in my 2000 points lists. Seems like it would be a decent fit for Mars particularly.


Hi. I usually judge a unit by how upset my opponent is to see it, and so far my terrax drill has been met with a bit of disdain, which is excellent.
I've only used it twice with the new codex, bit delivering Fulgarites in it with a buffing character giving rerolls to hit in combat, its proven useful. The shooting hasn't been quite what I wanted, but the close combat threat had really solidified a flank both times.
   
Made in de
[DCM]
Mysterious Techpriest






FAQ dropped.
No Manipulus stacking.
No Booster Thrust (honestly, why use it now in the first place?)
No CP cost changes to Vanguard/Rangers.

Data author of DA/AdM on Battlescribe
Report bugs here:
https://github.com/BSData/wh40k/issues 
   
Made in gb
Stalwart Tribune





well that FAQ was better than I was expecting.

Praise the Omnissiah

About 4k of .

Imperial Knights (Valiant, Warden & Armigers)

Some Misc. Imperium units etc. Assassins...

About 2k of  
   
Made in gb
Aspirant Tech-Adept






Guys I’d like to sell an overly large novelty jar of salt

I acquired it on all GW forums over the coming days.

PM me for offers

Cheers
   
Made in us
Insect-Infested Nurgle Chaos Lord





In My Lab

Link to the FAQ, for anyone with trouble finding it.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Stalwart Tribune





I think my biggest thoughts on this, are Pteraxii still viable as 1 turn only units: a squad of 5 drop in from reserves turn 2/3 score you ROD and Engage points then probably die. if they survive a turn booster thrust away and drop in again in another quarter for the same?

Praise the Omnissiah

About 4k of .

Imperial Knights (Valiant, Warden & Armigers)

Some Misc. Imperium units etc. Assassins...

About 2k of  
   
Made in de
[DCM]
Mysterious Techpriest






for ROD I'd prefer infiltrators. They're cheaper.
Sterylizors are imo better at taking backfield objectives from T3 troops and forcing a response since they're better at shooting, which makes them a more reliable threat to clear of 5 man from an obj.

Data author of DA/AdM on Battlescribe
Report bugs here:
https://github.com/BSData/wh40k/issues 
   
Made in us
Mysterious Techpriest






Page 94 – Kataphron Breachers, Abilities
Delete the ‘Heavy Battle Servitor’ ability

RIP Kataphrons

   
Made in gb
Stalwart Tribune





 CKO wrote:
Page 94 – Kataphron Breachers, Abilities
Delete the ‘Heavy Battle Servitor’ ability

RIP Kataphrons


why? it was redundant. they are BIKES, so do not suffer for heavy weapons moving and firing anyways

Praise the Omnissiah

About 4k of .

Imperial Knights (Valiant, Warden & Armigers)

Some Misc. Imperium units etc. Assassins...

About 2k of  
   
Made in us
Mysterious Techpriest






 The Forgemaster wrote:
 CKO wrote:
Page 94 – Kataphron Breachers, Abilities
Delete the ‘Heavy Battle Servitor’ ability

RIP Kataphrons


why? it was redundant. they are BIKES, so do not suffer for heavy weapons moving and firing anyways


forgot about that lol

I was like they are already bs 4 why nerf it anymore

This message was edited 1 time. Last update was at 2021/07/05 19:02:26


   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

is it just me or did they make it so i cant put hoplites in a dunerider?

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Quick-fingered Warlord Moderatus






All in all, a good FAQ. The cheese got nerfed, they acknowledged the problematic wording of Wrath of Mars, and they cleaned up some redundancies and omissions. Only stain is the unnecessary nerf to Secutarii.

 CKO wrote:
 The Forgemaster wrote:
 CKO wrote:
Page 94 – Kataphron Breachers, Abilities
Delete the ‘Heavy Battle Servitor’ ability

RIP Kataphrons

why? it was redundant. they are BIKES, so do not suffer for heavy weapons moving and firing anyways


forgot about that lol

I was like they are already bs 4 why nerf it anymore

They probably designed them as Core Infantry, then they made a change and forgot to remove the Heavy Battle Servitor ability.
   
Made in gb
Enginseer with a Wrench




Bath

 Vineheart01 wrote:
is it just me or did they make it so i cant put hoplites in a dunerider?


it would seem so, the only thing that can carry them now is Terrax, or possibly some other transports with a badly worded transport rule.

Then it's Tommy this, an' Tommy that, an` Tommy, 'ow's yer soul? "
But it's " Thin red line of 'eroes " when the drums begin to roll
The drums begin to roll, my boys, the drums begin to roll,
O it's " Thin red line of 'eroes, " when the drums begin to roll.
"Tommy", Rudyard Kipling
Exporitor force kappa-Tercia 500pts Coven of XVth 1000pts
Western Host 1000 pts
 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

well, now im even less inclined to use hoplites.
Kinda felt like they were moderate quality compared to the new shinies. But now that i cant put them in a dunerider....yeesh...

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

You're assuming that the person who wrote the FAQ even remembered that Hoplites exist.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Enginseer with a Wrench





There seems to be a very clear "FW models only work with other FW models and dont get all the toys" kinda philosophy. Which I can understand because the codexes are likely not written with them in mind. So it limits the abuse-holes and weird interactions.

It's funny because every man and their dog was shunning duneriders for drills not too long ago, now they're less desireable for anything other than priests FW or no and people are considering taking drills as a tank! lol

I thought it was a pretty good FAQ. All the things we all knew (deep down inside for some) were going to be toned/adjusted/clarified/fixed were included and nothing was unduly broken that isn't key or core to the army.

I can only assume that we'll get a balance patch later with a CA to adjust things like enriched rounds once they have more data to work with.

Edit: still think Kataphrons should have been given core, or corpuscarii become troops or....something to make a cult mech force more viable. I mean it's not for me, the skitarii side is way more interesting at the moment, but cult mech did get royally shafted.

This message was edited 1 time. Last update was at 2021/07/06 09:28:21


 
   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

OK, I'm lost. Where is 'Biker' defined?
Is the benefit mentioned here just because they are not 'Infantry'?

This message was edited 4 times. Last update was at 2021/07/06 10:24:13


4000 pts - 4000 pts - Harlies: 1000 pts - 1000 ptsDS:70+S+G++MB+IPw40k86/f+D++A++/cWD64R+T(T)DM+
IG/AM force nearly-finished pieces: http://www.dakkadakka.com/gallery/images-38888-41159_Armies%20-%20Imperial%20Guard.html
"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
Clubs around Coventry, UK 
   
Made in gb
Enginseer with a Wrench




Bath

 Skinnereal wrote:
OK, I'm lost. Where is 'Biker' defined?
Is the benefit mentioned here just because they are not 'Infantry'?


BIKER isnt really defined, its just another keyword like INFANTRY, VEHICLE, IMPERIUM, XENOS, or HERATIC ASTARTES.

the benefit is the "-1 to shoot if you move" rule for heavy weapons is keyed off the INFANTY keyword, so if do not have that (by being a VEHICLE or BIKER, for example), you dont suffer it.

Then it's Tommy this, an' Tommy that, an` Tommy, 'ow's yer soul? "
But it's " Thin red line of 'eroes " when the drums begin to roll
The drums begin to roll, my boys, the drums begin to roll,
O it's " Thin red line of 'eroes, " when the drums begin to roll.
"Tommy", Rudyard Kipling
Exporitor force kappa-Tercia 500pts Coven of XVth 1000pts
Western Host 1000 pts
 
   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

xerxeskingofking wrote:
 Skinnereal wrote:
OK, ... Where is 'Biker' defined?
Is the benefit mentioned here just because they are not 'Infantry'?
BIKER isnt really defined, its just another keyword like INFANTRY, VEHICLE, IMPERIUM, XENOS, or HERATIC ASTARTES.

the benefit is the "-1 to shoot if you move" rule for heavy weapons is keyed off the INFANTY keyword, so if do not have that (by being a VEHICLE or BIKER, for example), you dont suffer it.
That's what I thought, thanks.
It is the way people are stating "Biker" as a fix for everything, but not explaining why.

4000 pts - 4000 pts - Harlies: 1000 pts - 1000 ptsDS:70+S+G++MB+IPw40k86/f+D++A++/cWD64R+T(T)DM+
IG/AM force nearly-finished pieces: http://www.dakkadakka.com/gallery/images-38888-41159_Armies%20-%20Imperial%20Guard.html
"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
Clubs around Coventry, UK 
   
Made in gb
Enginseer with a Wrench




Bath

 Skinnereal wrote:
xerxeskingofking wrote:
 Skinnereal wrote:
OK, ... Where is 'Biker' defined?
Is the benefit mentioned here just because they are not 'Infantry'?
BIKER isnt really defined, its just another keyword like INFANTRY, VEHICLE, IMPERIUM, XENOS, or HERATIC ASTARTES.

the benefit is the "-1 to shoot if you move" rule for heavy weapons is keyed off the INFANTY keyword, so if do not have that (by being a VEHICLE or BIKER, for example), you dont suffer it.
That's what I thought, thanks.
It is the way people are stating "Biker" as a fix for everything, but not explaining why.


Yhea, I've found myself making these sort of straight explanations a lot recently on several platforms, it seems be out of fashion these days to just answer the damm question without snark....

Sorry, grognard rant over. I've just been too many times in the boat of asking a question, getting snarky answers and having to re ask several times before I get a clear answer. Like, when did passing on knowledge become passe?

This message was edited 1 time. Last update was at 2021/07/07 09:22:14


Then it's Tommy this, an' Tommy that, an` Tommy, 'ow's yer soul? "
But it's " Thin red line of 'eroes " when the drums begin to roll
The drums begin to roll, my boys, the drums begin to roll,
O it's " Thin red line of 'eroes, " when the drums begin to roll.
"Tommy", Rudyard Kipling
Exporitor force kappa-Tercia 500pts Coven of XVth 1000pts
Western Host 1000 pts
 
   
Made in gb
Aspirant Tech-Adept






Right ladies

Reckon we are now safe till the end of the year? No surprise nerf hammers to smash our models into obscurity?

Any brave souls busy painting up 60 skittles?
   
Made in us
Regular Dakkanaut




That seems optimistic. The first Drukari FAQ was just to fix the really broken unintended stuff. After a month or two they came back and updated points costs and some of the other stuff to soften some of the hard edges for the codex. I would expect to see something similar for the AdMech book. At a minimum, I think the Balistarii are under costed.
   
Made in gb
Enginseer with a Wrench





If it feels like it's going to be adjusted, it probably will be.

For example, I'm expecting a similar points increase on Baslistarii the same as DE Raiders got. If they did it to Raiders to curb the spam of medium toughness anti-tank spam, surely we should expect that for Ballistarii?

Maybe 10pts on a las chicken to 85? Autocannon ones maybe 5pts to 70? They do certainly feel incredibly cheap for what they bring in all aspects of the game.

I'm not sure dragoons need that increase though so hopefully they don't get blanket adjusted.

Just pick something that works, is fun to play and go for it. A points adjustment won't change how good something is, just how many of them you can field. I dont think there are any rules that are obviously broken now though, but Lucius does feel unfeasibly strong overall, it may get an adjustment. It's too much work to bring the other FW up to the same standard.

You're never safe from an impromptu adjustment lol
   
Made in gb
Aspirant Tech-Adept






Stop me if I’m wrong

But wasn’t drukhari the standard after codex faq

But then they got hit with points increases in chapter approved? Was there a 3rd separate balance update for them that I’m missing?

Do you think they are going to address us directly ala iron hands “whoops we f’d up” emergency balance update?

That would break from the norm right?
   
Made in gb
Enginseer with a Wrench





 Ideasweasel wrote:
Stop me if I’m wrong

But wasn’t drukhari the standard after codex faq

But then they got hit with points increases in chapter approved? Was there a 3rd separate balance update for them that I’m missing?

Do you think they are going to address us directly ala iron hands “whoops we f’d up” emergency balance update?

That would break from the norm right?


DE Direct in the FAQ: https://www.warhammer-community.com/wp-content/uploads/2019/05/UsesnvPePAiqxPXL.pdf

Reavers and Drahzar adjusted at the same time.

Edit: Looking quickly at one or two others its not uncommon to see points costs adjustments in an FAQ. Necron nightbringer and reanimators were adjusted up and down in points respectively.

One potential saving grace for us is that although Balistarii are amazing and cheap and a lot of people are taking them in larger numbers. it's not the only way for us to win. A recent GT admech winner only took 3 of them for example.

This message was edited 2 times. Last update was at 2021/07/09 09:52:12


 
   
Made in be
Mysterious Techpriest





Belgium

Jeez Pteraxii are ENORMOUS. Only built one so far but I'm glad I only bought one box, a unit of 10 might be hard to place. Or transport.

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in gb
Aspirant Tech-Adept






My hope is the faction doesn’t burn for lucius’s sins

If skittles go shooting it in points and turn to ash because of the solar flare ima be sad

Is 20 rangers in graia or agripinaa a problem

Nope

I’m in team #blameLucius
   
 
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